pretty sure the shifter debounce, like all other debounces in electronics, doesn't add a delay...it prevents the second shift for 80ms. I can't imagine anyone needing to shift a second time within 80ms :D
in the text info next to the value it says "Add delay in Milliseconds to sequential shifter to reduce double shifts". So taking that at its word, it is a delay, but yes calling it a Debounce defenitally adds some confusion, either way it doesnt hurt to make it 0!
@@JCRacing57 Wording is a bit misleading, I'd agree there, but it's probably chosen so to be understood by as many people as possible. If you think how a debounce works then you know it won't add a delay but instead doesn't allow another shift within the set timeframe.
The 1st click is instant. After this, it wont register another click for the value in that line. This is in case your paddles or buttons don't accidently trigger to quickly and cause a double shift. With most racecars now having a safety built in to not over rev into the electronics, this is moot... but if your buttons have bad contacts in say the V8 Supercars that don't have that, you could downshift from 6th to 1st in a ms if the button registers multiple button presses for no reason.
Man, thanks so much for this video. Iv had issues with double shifting with my wheel rim for almost a year and changed the delay by adding 10ms and it stopped double shifting. Without this video I wouldn't even think to have done that. Changing it to 0 delay made the double shifts happen with every shift. Thanks man!
Also, if u hit ctrl + f12 on the sim it will pop up the camera settings, allowing for further tunning of the sitting position and saving these settings per car
@@ConradoMazaro Yeah calculate the FOV and use the camera tool to set your seating position. For example if you think your FOV it way to close to the steering wheel, set your seat backwards rather than setting FOV higher.. Like Marijn says, not many know about it or think the camera tool is only for replay stuff..
Just a note on the triples setting for curved, if you have triples, even if they are curved, you should leave the settings at 3 flat, iracing cant figure out triple curved.
Either way is the same. Using the curved option your curvature is essentially the side monitor angle. Most people using curved option make the mistake of setting that to the curve of a single monitor, rather than correctly setting it to the curve of 3 monitors combined.
@@joaomoretto depends on your side monitor angle. Monitor curvature doesn’t matter. It’s just the angle of the side monitor’s. So if you set up as curved you are using the radius of all 3 monitors. Not just the radius of a single monitor.
The laser scan settings is only relevant if you run the New Jersey tech track. It means nothing anywhere else. It’s just a visual thing for the trackside art that wasn’t rendered.
Hi there! FYI: Laser Scan settings: - PointSizeMM - PointSizeMin - PointSizeMax - MaxLaserScanVidMem Do not have anything to do with FFB: "These have to do with the pre-release tracks we have pushed out from time to time. These are tracks with just the racing surface completed. The rest of the world is represented as a point cloud of dots from the raw laser scan data (this is a distilled down set of dots, the raw data is many hundreds of gigabytes). You can tweak these values to make the dots more or less visible." Best, Miguel
Exactly. Even iRacing stuff confirmed these settings are purely on visual side and only for cloud point. So - take the authors claims with BIG grain of salt. Here in EU we directly call that 'bullsht"
The laser scan settings and the gear debounce settings dont do what you are implying. The laser scan stuff is for tech tracks, nothing to do with ffb. The debounce is the delay in which you can press gear up again. It’s not a delay from when you initially press gear up to when the sim sees it.
The delay is not "on top of" the delay from the wheel. It is a delay AFTER the wheel button is processed. This is to prevent the sim responding to the "bouncing" of the electrical contact being interpreted as multiple presses. In other words it "debounces" the input. Zero will lead to mis-shifts and multiple presses being registered when only one actual press was performed. *Never set this to zero unless you are absolutely certain your wheel or button box already has a debounce delay.* If you are sure your wheel or button does NOT have debounce delay, you should set a minimum of 30ms and no lower. If you are sure your wheel or button box DOES have a debounce delay, feel free to set the value to zero.
If you choose 3 projections for single/curved monitor, you can notice projection edges between them - vertical lines where they are not 100% aligned. Its not very noticeable, but difficult to unsee. :)
@JCRacing57 I've seen it quite a while ago and never used 3 projections since then. So I checked again - they somehow blurred it. It is barely noticeable now, only if you know where to look. I can still find it, but it's definitely false alarm here, sorry. :)
This!!!! It's why I went back to unchecking the box, I could not stand that tiny little un-natural line where the tops of walls and things seem to come to an upward point where they meet, very annoying once you notice it and cannot unsee it like you said.
I am going to try the shift delay. I already checked the Auto Blip in the GUI. Downshifts are extremely random specially the GR86. and only in iRacing other games are fine so not a signal issue from paddle.
the laser scan points may have a slight impact on your FPS, i personally lost around 5ish depending on the track. It shouldnt make a huge diffrence, but if it does feel free to revert it, the rest shouldnt!
@@JCRacing57 That is BS. Laser scan points are only relevant on the Tech Tracks and describe the size and the number of dots VISUALLY. And there is currently only one Tech Track available (New Jersey Motorsports Park) it does not affect other tracks - especially not driving/physics related.
Misinformed video. Debounce doesn't add a delay on your shift, it only prevents shifting twice in X amount of time. It's useful to keep this value because you could sometimes double shift on accident. Laser scan settings I haven't tried, but doesn't seem like it should affect FFB.
its definitely not on every track, and you probably need a DD wheel if you dont have one, but for me, on bumpier tracks like Sebring and Nords, i could feel an ever so slight diffrance, nothing major, but the extra data doesnt hurt!
@@JCRacing57 It's a setting that only affects the visuals of so called Tech Tracks on iRacing. Long Beach was one for several years until they finished it.
1. Realise that every other sim is basically crap 2. regret refunding 3. re-install iRacing. 4. accept that iRacing has the market cornered for a good reason, it's simply the best.
pretty sure the shifter debounce, like all other debounces in electronics, doesn't add a delay...it prevents the second shift for 80ms. I can't imagine anyone needing to shift a second time within 80ms :D
Exactly this
in the text info next to the value it says "Add delay in Milliseconds to sequential shifter to reduce double shifts". So taking that at its word, it is a delay, but yes calling it a Debounce defenitally adds some confusion, either way it doesnt hurt to make it 0!
@@JCRacing57 Wording is a bit misleading, I'd agree there, but it's probably chosen so to be understood by as many people as possible. If you think how a debounce works then you know it won't add a delay but instead doesn't allow another shift within the set timeframe.
The 1st click is instant. After this, it wont register another click for the value in that line. This is in case your paddles or buttons don't accidently trigger to quickly and cause a double shift. With most racecars now having a safety built in to not over rev into the electronics, this is moot... but if your buttons have bad contacts in say the V8 Supercars that don't have that, you could downshift from 6th to 1st in a ms if the button registers multiple button presses for no reason.
Sometimes you find yourself in a late braking situation which may need a little more engine braking in a lower gear to slow down so this works great.
Man, thanks so much for this video. Iv had issues with double shifting with my wheel rim for almost a year and changed the delay by adding 10ms and it stopped double shifting. Without this video I wouldn't even think to have done that. Changing it to 0 delay made the double shifts happen with every shift. Thanks man!
of course, glad it helped the issue!
Also, if u hit ctrl + f12 on the sim it will pop up the camera settings, allowing for further tunning of the sitting position and saving these settings per car
i know, but thats not really a secret is it ;)
@@JCRacing57i can assure you 80% of iRacers don’t know this
@@ConradoMazaro Yeah calculate the FOV and use the camera tool to set your seating position. For example if you think your FOV it way to close to the steering wheel, set your seat backwards rather than setting FOV higher..
Like Marijn says, not many know about it or think the camera tool is only for replay stuff..
Lol it took me years to figure out I could use it to adjust my seating position instead of just cool angles for replays. Was an absolute game changer
Yes! I use this all the time to adjust driving position ✌️
Just a note on the triples setting for curved, if you have triples, even if they are curved, you should leave the settings at 3 flat, iracing cant figure out triple curved.
Either way is the same. Using the curved option your curvature is essentially the side monitor angle.
Most people using curved option make the mistake of setting that to the curve of a single monitor, rather than correctly setting it to the curve of 3 monitors combined.
@@Zee20Atenice! What would be the correct value to use then? I have triples with 1500 radius each..
@@joaomoretto depends on your side monitor angle. Monitor curvature doesn’t matter. It’s just the angle of the side monitor’s. So if you set up as curved you are using the radius of all 3 monitors. Not just the radius of a single monitor.
Hello bro, man, your tips are great, using them here in Brazil, I already subscribed to your channel and left a like, thank you, a big hug bro
The laser scan settings is only relevant if you run the New Jersey tech track. It means nothing anywhere else. It’s just a visual thing for the trackside art that wasn’t rendered.
yeah i loved in the video he just went on a random track and said it feels list a tiny bit better :D
yeah bro
Hi there!
FYI:
Laser Scan settings:
- PointSizeMM
- PointSizeMin
- PointSizeMax
- MaxLaserScanVidMem
Do not have anything to do with FFB:
"These have to do with the pre-release tracks we have pushed out from time to time. These are tracks with just the racing surface completed. The rest of the world is represented as a point cloud of dots from the raw laser scan data (this is a distilled down set of dots, the raw data is many hundreds of gigabytes). You can tweak these values to make the dots more or less visible."
Best,
Miguel
Exactly. Even iRacing stuff confirmed these settings are purely on visual side and only for cloud point. So - take the authors claims with BIG grain of salt. Here in EU we directly call that 'bullsht"
Always a good idea to make a backup first, if you are messing with config any config files.
Yes definitely something to mention!
Why are you yelling
im not, gain might have peaked a couple times on accident though😅
Lol I think they mean that you sound very "energetic" haha
IM NOT YELLING
😂
He's just excited 😂
The laser scan settings and the gear debounce settings dont do what you are implying.
The laser scan stuff is for tech tracks, nothing to do with ffb.
The debounce is the delay in which you can press gear up again. It’s not a delay from when you initially press gear up to when the sim sees it.
Cheers mate great video. Had no idea on single screen curve setting.
Yeah it’s kinda tucked away, I didn’t know until I looked!
Lidar no more actuel? I dont found this since december update
Does these settings improves anything in VR? Specifically quest 3? I’m running a 7950x3d with 4080 super. Thanks in advance
The delay is not "on top of" the delay from the wheel. It is a delay AFTER the wheel button is processed. This is to prevent the sim responding to the "bouncing" of the electrical contact being interpreted as multiple presses. In other words it "debounces" the input. Zero will lead to mis-shifts and multiple presses being registered when only one actual press was performed. *Never set this to zero unless you are absolutely certain your wheel or button box already has a debounce delay.* If you are sure your wheel or button does NOT have debounce delay, you should set a minimum of 30ms and no lower. If you are sure your wheel or button box DOES have a debounce delay, feel free to set the value to zero.
affect this for fps on low end gpu?
may I ask what livery were u running on the caddy at 4:00 ? it loos neat
It’s my iRacing teams personal livery :D
@JCRacing57 ohh thanks it looks amazing :)
Thank you ..Great info
Love this, thanks.
Of course! 😊
Intro was a jump scare. But nice video
Do this with 1080p also?? Ryzen 5700 6600xt 16gb
Hey, can someone help me ? Why turning angle in iraicng is not the same as in real life ? I don’t know what angle choose (i drive on fanatec)
Just match your max wheel rotation in game and in the Fanatec control panel.
If you choose 3 projections for single/curved monitor, you can notice projection edges between them - vertical lines where they are not 100% aligned. Its not very noticeable, but difficult to unsee. :)
Really? I’m going to really have to pixel peep and see on mine, never noticed anything out of the ordinary myself
@JCRacing57 I've seen it quite a while ago and never used 3 projections since then. So I checked again - they somehow blurred it. It is barely noticeable now, only if you know where to look. I can still find it, but it's definitely false alarm here, sorry. :)
This!!!! It's why I went back to unchecking the box, I could not stand that tiny little un-natural line where the tops of walls and things seem to come to an upward point where they meet, very annoying once you notice it and cannot unsee it like you said.
@@kellygreenhoe3954it seems to be better now if I checked correctly :)
Never edit a config file while iRacing is running. They get overwritten on exit.
I am going to try the shift delay. I already checked the Auto Blip in the GUI. Downshifts are extremely random specially the GR86. and only in iRacing other games are fine so not a signal issue from paddle.
Great video learned something new
that was the goal! :P
Do these settings matter if you have a mid tier or low tier gpu??
the laser scan points may have a slight impact on your FPS, i personally lost around 5ish depending on the track. It shouldnt make a huge diffrence, but if it does feel free to revert it, the rest shouldnt!
@@JCRacing57 That is BS. Laser scan points are only relevant on the Tech Tracks and describe the size and the number of dots VISUALLY.
And there is currently only one Tech Track available (New Jersey Motorsports Park) it does not affect other tracks - especially not driving/physics related.
@@JCRacing57I updated all the files for iRacing and I feel no difference nor see any difference. Thanks for the video tho.
Thank you
@@kptv75 of course!
Wouldn’t mind some VR tweaks in the INI
i dont use VR so i dont have any sadly 😅
Misinformed video.
Debounce doesn't add a delay on your shift, it only prevents shifting twice in X amount of time. It's useful to keep this value because you could sometimes double shift on accident.
Laser scan settings I haven't tried, but doesn't seem like it should affect FFB.
Great vid
thanks :D
My FOV is supposed to be at 78 according to calculators and I just can’t do it. Feels like I’m sitting on the dashboard driving
Thanks!!!
Of course!
I think the laser settings are placebo, personally. 🤷♂️
its definitely not on every track, and you probably need a DD wheel if you dont have one, but for me, on bumpier tracks like Sebring and Nords, i could feel an ever so slight diffrance, nothing major, but the extra data doesnt hurt!
@@JCRacing57 It's a setting that only affects the visuals of so called Tech Tracks on iRacing. Long Beach was one for several years until they finished it.
You lost me at Sense of Speed. I've watched his videos and they're so disorganized I have no idea what he's recommending.
First two infos are nonsense, do your research. Last info isn't a secret, btw.
noice
Im just interested, is it just youtubers and race drivers who pay and play iracing ? Didnt play warcraft either, "just saying"
neither youtuber or race driver here, this assumption is 100% false
1. Uninstall the game.
2. Refund.
3. Play other sim and have fun :)
Or just get good at it and not cry because you are not so good at the sim in some random comment section. :)
iracing shits on them all
1. Realise that every other sim is basically crap
2. regret refunding
3. re-install iRacing.
4. accept that iRacing has the market cornered for a good reason, it's simply the best.
Find me another dirt track Sim and sure
if you dont like iRacing thats totally fine, but i question if that is the case, why your watching a video about iRacing settings 😅😂
RaceRoom gots better FFB