This video just gave me an epiphany, you mentioned that Solarpunk Homes often look like their environment, does this mean that Hobbits live in a sort of pre-tech Solarpunk life? what if Hobbits and Gnomes combined their world views and that's how the Solarpunk setting became the way it is in the setting?
These exist! Everyone, please look in to Earth shelters, Malcolm Wells in particular, or berm shelters for real hobbit hole homes, the Villa Vals, etc. These are real solarpunk architectural solutions we can use *today*
My world which is extraordinarily free market, has a literal group of for-profit druids, who just grow perfect timber trees for the sake of preserving older trees that’s all they do is they grow timber forests, for the sake of protecting old-growth trees and forests
Seconding the recommendation for Sunvault: Stories of Solarpunk and Eco-Speculation. I expected the book to be all happy and bright, but it is not. So much of it is about working under depressingly pessimistic circumstances, but still pushing ahead in the hopes of making things better. It is truly punk in spirit.
Thank you so much ! I've been working on my solarpunk campaign and this is going to help a lot ! Some things in my world than can maybe inspire others : -this better society rose from a traumatic event that unleashed tons of monsters, and required a long rebuilding -adventurers parties were encouraged to solve the monsters problem -there are way less monsters nowadays... except for a surge in recent months -the main religion is devoted to Sol, a genderless sun deity (and I have yet to develop this but I think Sol clerics have this kind of solar magic that is akin to solar energy) -no discrimination -Terre du Jour (I'm French ^^) is a solarpunk country, and some around have similar societies, but there are also places where things are not as great (looking at you, Grimehold, your corrupt monarchy and your mafia) -community gardens, places to grab books and food and items for free or to exchange stuff, places to learn easily, librairies, ... -for the summer solstice, a big celebration full of dancing and eating and gift-exchanging and planting and so on -there is a guild charged with balance between the needs in ressources, and the needs of nature, called Bois Lumière (pretty proud of this one) -the adventurers guild makes sure that adventurers don't get killed by tackling something way above their level, but is also here to make sure those powerful enough to kill big bad monsters don't take advantage of it to harm others
Why no discrimination? Your saying no to a lot of cool adventure pissibilities, PC backstoris, NPC backstories, PC motivations and NPC motivations by doing this.
@@nicolaezenoaga9756 there is no discrimination in Terre du Jour, but there can be elsewhere and one of my players' backstory relies quite heavily on it. but overall i would like the emphasis to be on how a society could be build for everyone and not just a handful, rather than exploring the storied possibilities of discriminations. But hey i guess not everything can be perfectly perfect, especially since there are places where there is discrimination.
@@nicolaezenoaga9756 i mean idk about you but i don't like being reminded about the bad part of current society in my fantasy game about a brighter future
Currently planning a sequel campaign to the one in our friend group that is ending. My character is an elf Druid who is originally from our world, and had lived long enough to have seen the rise of industrialization and capitalism, and all its ecological harm. Then he got planeshifted to our campaign setting, a small down on their luck village in a post apocalyptic fantasy world. Our task as the players is to fight off threats and generally help rebuild society As I was brainstorming how his story would end with the campaign, I realized that as an arc Druid elf he’d have a stupid long life span. More than long enough to see this place develop from a struggling village to a sprawling metropolitan cityscape. Given that he’s a druid who has witnessed the mistakes made here, and he’s already here trying to rebuild a broken society, we reasoned that over the centuries he’d lead us down to a bright and sustainable civilization. And thus this follow up campaign takes place 5,000+ years later in a solar punk metropolis
This video inspired me to start writing the setting from scratch. Thank you :) I went on the path of adding an apocalypse to the history of the world, so that the adventures are mainly devoted to battles in the wastelands with monsters that threaten settlements covered with magical domes, and exploring the ruins of past civilizations in search of rare materials and artifacts to improve life in these very settlements. Nothing special, really. I also like the idea of solar sails from Treasure Planet, so I want to add something similar to the game, maybe not full-fledged skyships, but something like land sailboats moving along the dunes on the power of the sun. Exited to bring these to the table!
How about combining solarpunk and scavengerpunk/salvagepunk? I don't know about you, but I think it may go together as well as solarpunk and steampunk! 🙂😊
Thanks for the vid! Solarpunk is one of my all-time favourite settings and unfortunately underrepresented. Nowadays I want some optimism in my fiction ^^
Two of my most favourite things, DnD and Solarpunk! Thanks so much for this video introducing people to this ideology and acknowledging greenwashing and the politics behind the aesthetics
I’m writing an urban fantasy series that takes heavy influence from Solarpunk. This is very informative. One idea I had was that the world rediscovered magic and incorporated into every day life, sparking a technological and ecological revolution. But they soon learn that the magic is a resource originating from the Fae, Who don’t take kindly. I was thinking of taking an approach similarly to Princess Mononoke, where it shows the strength and weaknesses of each side as they struggle to coexist into the ideal Solarpunk world.
I might've missed it but I wish permaculture or polyculture farming (idk if htere are any other non-monoculture kinds of farming) would've gotten a mention in the 'world' section
Also an added idea, living houses, outgrown plants that help protect the owners, as in a symbiotic relationships. And have people communicate through the wood wide web, using myceleum.
@@TheClericCorner No doubt! I also set up dwarfs experimenting with lighting rods/storm magic to power their cities and primitive trains like a few generations away from the trains in Eberron. And an Egyptian/Kush-like culture reviving "sun disk" from a bygone age. Your transmutation/sewage idea is bringing it home. I also saw a joke on Twitter just yesterday about alchemy and our IRL need for clean energy. Punch line was a homunculus running in a water wheel. Didn't mean to write so much. Great vid my guy as always
This plays perfect in my world as they're using magestones in towers to recreate natural weather as a whole continent is dying in my campaign. Crops wont grow and rain doesn't fall much anymore as the wild and Feymother are angry with the people and creatures that devoured most of the natural resources available. One city managed to avoid catastrophe by communicating and re-establishing the connection with the planet before it was too late however, the city vanished right before the last spring. That was the last green city and its secrets taken with it.
First time checking out your channel. This particular video randomly popped up the other day and I marked it for watch later....later is now! I'm digging it. Subscribed!
Still in the works, but I have a character meant to be a literal garden gnome (Specifically either a Forest Gnome or Autognome, I leaning more towards Autognome) who was taught by a druid about the circle of life & death & thus incorporated that ideology to his teachings by having his spellbook be a field guide to all sorts of plants that he grows & has cast his spells for him, his spell components are a collection of seeds for each plant, & his arcane focus is a rake he wields like a magical staff. His name's Uncle M. Locke
Oh man I feel inspired to make a solarpunk dnd world now. I've heard of 1 but didn't really give me much ideas. Love the concepts. Also like the mags you have at your site, will buy some next paycheck
The threats or conflicts within utopic worlds like Solarpunk should not be petty squabbles, but rather the existential threats regarding the fragility of Peace. The most interesting stories within the Shire aren't the arguments between Baggins and Gamgee about which Pipesmoke is the best. It's the fear that this paradise can be destroyed the moment Sauron has it's sights on it.
Whenever I hear about solar punk, my first immediate thought is, how would it respond to a war like society attacking us. If the society is anarchistic, how would they be able to stop a conquering army from just sweeping it away?
AWESOME ! Thank you so much for this new series of videos, it will help a lot !!! Have a really good day. P.S. : Again, thank you for your amazing content ! (and excuse me if I made any grammatical mistakes, I'm french)
I got here from Pointy Hat's solarpunk Warforged Druid, and am thinking how much fun a solarpunk party of an Artificer, a Cleric or Bard with strong nature/community ties, a Paladin of sonething relevant, and one of those wizards that learns spells from monsters and the natural world would be! I may have to solo play it, since I dont have a lot of DM experience in D&D or Pathfinder.
You know who would be the founders of these cities? Korreds. They have transformation, summoning of elementals, they would probably build houses underground while also mining for materials + they can create rare materials from with their hair. I also find it fitting that they speak 5 languages (Dwarvish, Gnomish, Sylvan, Terran, Undercommon). City could be inhabited by a lot of the small folk. I also feel like underdark people would see the value of forests like no one else could, not taking them for granted so to speak. A side note, but ive always imagined that the drow, duergar and deep gnomes are dark skinned because that helps against radioactive minerals. This should help against the sun too, so sunglasses and they should be the ones working and living in floating houses/cities without having to worry about "sunlight sensetivity". Imagine levitating windturbines with the silence spell cast on them. Im certainly creating a Domain of Delight with these ideas with some archfey Korreds.
Maybe if I have a "many worlds" setting, I can make solarpunk the good aligned world, or maybe even heaven itself. But I don't know if it could work equally well on its own. I think it needs at least one contrasting style
literally every scene you show there of "solar punk" requires heavy industry to create, unless you are in a world, with magics and people so powerful, that fireball is how you swat flies, and meteor swarm is used is used in playground fights by preschoolers
Is your real name really Riker!>! That's so cool if it is, are you named after Commander William T. Riker? Cus now I want to have a kid so I can named them that!
You do realize that in the world with magic, you literally would not have to push this shit and you wouldn’t have to be communist or socialist to do it because the world with magic you would just have people who made a profit off of keeping everything alive and in balance
Forgetting to capitalize the beginning of your sentence, adding unnecessary commas, and omitting a period at the end of your sentence also don't score any points. If you're going to nitpick someone's English, at least have the decency to use it properly yourself.
This video just gave me an epiphany, you mentioned that Solarpunk Homes often look like their environment, does this mean that Hobbits live in a sort of pre-tech Solarpunk life? what if Hobbits and Gnomes combined their world views and that's how the Solarpunk setting became the way it is in the setting?
That would certainly work!
this sounds like a really good idea !
Yes that
Mi mind just exploded, that is genius
These exist! Everyone, please look in to Earth shelters, Malcolm Wells in particular, or berm shelters for real hobbit hole homes, the Villa Vals, etc. These are real solarpunk architectural solutions we can use *today*
My world which is extraordinarily free market, has a literal group of for-profit druids, who just grow perfect timber trees for the sake of preserving older trees that’s all they do is they grow timber forests, for the sake of protecting old-growth trees and forests
Had to share this video with my Discord community. We’re in the midst of trying to transform a city into a solarpunk paradise
Oooh! Good luck!
Seconding the recommendation for Sunvault: Stories of Solarpunk and Eco-Speculation.
I expected the book to be all happy and bright, but it is not. So much of it is about working under depressingly pessimistic circumstances, but still pushing ahead in the hopes of making things better. It is truly punk in spirit.
I wish I had time to read all of them! Lol
Solarpunk + D&D = two of my favorite things blended together!
Same!!
Thank you so much ! I've been working on my solarpunk campaign and this is going to help a lot !
Some things in my world than can maybe inspire others :
-this better society rose from a traumatic event that unleashed tons of monsters, and required a long rebuilding
-adventurers parties were encouraged to solve the monsters problem
-there are way less monsters nowadays... except for a surge in recent months
-the main religion is devoted to Sol, a genderless sun deity (and I have yet to develop this but I think Sol clerics have this kind of solar magic that is akin to solar energy)
-no discrimination
-Terre du Jour (I'm French ^^) is a solarpunk country, and some around have similar societies, but there are also places where things are not as great (looking at you, Grimehold, your corrupt monarchy and your mafia)
-community gardens, places to grab books and food and items for free or to exchange stuff, places to learn easily, librairies, ...
-for the summer solstice, a big celebration full of dancing and eating and gift-exchanging and planting and so on
-there is a guild charged with balance between the needs in ressources, and the needs of nature, called Bois Lumière (pretty proud of this one)
-the adventurers guild makes sure that adventurers don't get killed by tackling something way above their level, but is also here to make sure those powerful enough to kill big bad monsters don't take advantage of it to harm others
Thanks for your additions!!
also, forgot about this, and not sure how solarpunky it is, but we have a few cities that have both a ground and a sky parts.
Why no discrimination?
Your saying no to a lot of cool adventure pissibilities, PC backstoris, NPC backstories, PC motivations and NPC motivations by doing this.
@@nicolaezenoaga9756 there is no discrimination in Terre du Jour, but there can be elsewhere and one of my players' backstory relies quite heavily on it. but overall i would like the emphasis to be on how a society could be build for everyone and not just a handful, rather than exploring the storied possibilities of discriminations. But hey i guess not everything can be perfectly perfect, especially since there are places where there is discrimination.
@@nicolaezenoaga9756 i mean idk about you but i don't like being reminded about the bad part of current society in my fantasy game about a brighter future
Currently planning a sequel campaign to the one in our friend group that is ending.
My character is an elf Druid who is originally from our world, and had lived long enough to have seen the rise of industrialization and capitalism, and all its ecological harm. Then he got planeshifted to our campaign setting, a small down on their luck village in a post apocalyptic fantasy world. Our task as the players is to fight off threats and generally help rebuild society
As I was brainstorming how his story would end with the campaign, I realized that as an arc Druid elf he’d have a stupid long life span. More than long enough to see this place develop from a struggling village to a sprawling metropolitan cityscape.
Given that he’s a druid who has witnessed the mistakes made here, and he’s already here trying to rebuild a broken society, we reasoned that over the centuries he’d lead us down to a bright and sustainable civilization.
And thus this follow up campaign takes place 5,000+ years later in a solar punk metropolis
This video inspired me to start writing the setting from scratch. Thank you :)
I went on the path of adding an apocalypse to the history of the world, so that the adventures are mainly devoted to battles in the wastelands with monsters that threaten settlements covered with magical domes, and exploring the ruins of past civilizations in search of rare materials and artifacts to improve life in these very settlements. Nothing special, really.
I also like the idea of solar sails from Treasure Planet, so I want to add something similar to the game, maybe not full-fledged skyships, but something like land sailboats moving along the dunes on the power of the sun.
Exited to bring these to the table!
How about combining solarpunk and scavengerpunk/salvagepunk? I don't know about you, but I think it may go together as well as solarpunk and steampunk! 🙂😊
Oh, hmm. I didn't know scavanger/salvagepunk was a thing, but that mix is exactly what I was working to make
Thanks for the vid! Solarpunk is one of my all-time favourite settings and unfortunately underrepresented. Nowadays I want some optimism in my fiction ^^
Same! One of my favorites! Funny it's between that and apunkolypse for me lol
Two of my most favourite things, DnD and Solarpunk! Thanks so much for this video introducing people to this ideology and acknowledging greenwashing and the politics behind the aesthetics
Hope I did it justice! Thanks for watching!
I don't suppose you could do Ocean/Piratepunk next? I'm working on a campaign and some more ideas would really help me out!
Looking forward to that one!!
I’m writing an urban fantasy series that takes heavy influence from Solarpunk. This is very informative. One idea I had was that the world rediscovered magic and incorporated into every day life, sparking a technological and ecological revolution. But they soon learn that the magic is a resource originating from the Fae, Who don’t take kindly. I was thinking of taking an approach similarly to Princess Mononoke, where it shows the strength and weaknesses of each side as they struggle to coexist into the ideal Solarpunk world.
I didn't realize how much I would like these punk videos you're making. Great stuff.
Oh yay! I'm glad! 🤗
I might've missed it but I wish permaculture or polyculture farming (idk if htere are any other non-monoculture kinds of farming) would've gotten a mention in the 'world' section
Food Forrests are permaculture 👍
Becky Chambers has written a couple of really lovely solar punk books, the monk and robot series. There is a ttrpg set in her world too.
I had a couple people comment that! If you got a link, you're welcome to comment it for others to view!
Also an added idea, living houses, outgrown plants that help protect the owners, as in a symbiotic relationships. And have people communicate through the wood wide web, using myceleum.
Was planning this concept out for my elven cities. I was hitting on some of these concepts but couldn't being home. good look. Great vid.
Yeah wood elves are a favorite for this one!
@@TheClericCorner No doubt! I also set up dwarfs experimenting with lighting rods/storm magic to power their cities and primitive trains like a few generations away from the trains in Eberron. And an Egyptian/Kush-like culture reviving "sun disk" from a bygone age. Your transmutation/sewage idea is bringing it home.
I also saw a joke on Twitter just yesterday about alchemy and our IRL need for clean energy. Punch line was a homunculus running in a water wheel.
Didn't mean to write so much. Great vid my guy as always
This plays perfect in my world as they're using magestones in towers to recreate natural weather as a whole continent is dying in my campaign. Crops wont grow and rain doesn't fall much anymore as the wild and Feymother are angry with the people and creatures that devoured most of the natural resources available. One city managed to avoid catastrophe by communicating and re-establishing the connection with the planet before it was too late however, the city vanished right before the last spring. That was the last green city and its secrets taken with it.
Perhaps Warforege made from Stone & Wood are viewed as enlightened beings or perhaps looked down upon as they are made from nature.
First time checking out your channel. This particular video randomly popped up the other day and I marked it for watch later....later is now! I'm digging it. Subscribed!
My autognome sun soul battle smith is very solar punk inspired. A mega man style solar stun gun with a solar powered mech suit.
Still in the works, but I have a character meant to be a literal garden gnome (Specifically either a Forest Gnome or Autognome, I leaning more towards Autognome) who was taught by a druid about the circle of life & death & thus incorporated that ideology to his teachings by having his spellbook be a field guide to all sorts of plants that he grows & has cast his spells for him, his spell components are a collection of seeds for each plant, & his arcane focus is a rake he wields like a magical staff. His name's Uncle M. Locke
Oh man I feel inspired to make a solarpunk dnd world now. I've heard of 1 but didn't really give me much ideas. Love the concepts. Also like the mags you have at your site, will buy some next paycheck
I appreciate that! You'll have to comment back if you make your world!
Oh, add Strange World as an animated inspiration especially for kids!
The threats or conflicts within utopic worlds like Solarpunk should not be petty squabbles, but rather the existential threats regarding the fragility of Peace.
The most interesting stories within the Shire aren't the arguments between Baggins and Gamgee about which Pipesmoke is the best. It's the fear that this paradise can be destroyed the moment Sauron has it's sights on it.
Whenever I hear about solar punk, my first immediate thought is, how would it respond to a war like society attacking us. If the society is anarchistic, how would they be able to stop a conquering army from just sweeping it away?
Very interesting idea, will probably incorporate some into my own world :)
Wish there was favour videos like this with recommendations for pathfinder with things like class n stuff
AWESOME ! Thank you so much for this new series of videos, it will help a lot !!! Have a really good day.
P.S. : Again, thank you for your amazing content ! (and excuse me if I made any grammatical mistakes, I'm french)
Looks great from here!
@@TheClericCorner oh thanks
I got here from Pointy Hat's solarpunk Warforged Druid, and am thinking how much fun a solarpunk party of an Artificer, a Cleric or Bard with strong nature/community ties, a Paladin of sonething relevant, and one of those wizards that learns spells from monsters and the natural world would be!
I may have to solo play it, since I dont have a lot of DM experience in D&D or Pathfinder.
Welcome!
You know who would be the founders of these cities?
Korreds.
They have transformation, summoning of elementals, they would probably build houses underground while also mining for materials + they can create rare materials from with their hair. I also find it fitting that they speak 5 languages (Dwarvish, Gnomish, Sylvan, Terran, Undercommon). City could be inhabited by a lot of the small folk. I also feel like underdark people would see the value of forests like no one else could, not taking them for granted so to speak. A side note, but ive always imagined that the drow, duergar and deep gnomes are dark skinned because that helps against radioactive minerals. This should help against the sun too, so sunglasses and they should be the ones working and living in floating houses/cities without having to worry about "sunlight sensetivity". Imagine levitating windturbines with the silence spell cast on them.
Im certainly creating a Domain of Delight with these ideas with some archfey Korreds.
Amazing Video ! Keep up the good work. 👍
Thanks 4 all the hard work.
Excellent :) SolarPunk :) Reality moves forward.
I'm pretty sure this is how Elves live
Maybe if I have a "many worlds" setting, I can make solarpunk the good aligned world, or maybe even heaven itself. But I don't know if it could work equally well on its own. I think it needs at least one contrasting style
Ooh I like where your going!
@@TheClericCorner thank you 😊
Awesome as always. Might steal some of this, if not for a whole setting maybe a village or commune.
Steal as much as you like! 💰🤫
Yeeeeeesssssss please make this a series I love it so much heart 💜
So much! 💛💛💛🤗
literally every scene you show there of "solar punk" requires heavy industry to create, unless you are in a world, with magics and people so powerful, that fireball is how you swat flies, and meteor swarm is used is used in playground fights by preschoolers
Maybe remove the political side of it and focus more on environmental engineering.
Thank you for the video. I haven't never heard about that before!
Your welcome! Hopefully more to come! Loved this one so had to cover it first!
¿Alguna raza que recomiendes para una ambientación Solarpunk?
Elfos, faunos, driadas, ninfas, centauros, árboles vivientes, etc.
@@darwinramos2892 ¿Alguna raza que pueda aportar con energías renovables?
I wonder what dnd will be like in a lunarpunk world. 🤔
This was going well until the creator used the term "orientating" thus demonstrating a lack of understanding regarding the use of language.
What's the name of the manga that was listed there couldn't see the title
I wonder if it is good?
If i play in this setting im doing a forge cleric
Is your real name really Riker!>! That's so cool if it is, are you named after Commander William T. Riker? Cus now I want to have a kid so I can named them that!
@@elmoonfire not named after, but still cool!
@@TheClericCorner Still V cool. 😎🖖
What is solarpunk?
THANK YOU!!!!
YOUR WELCOME!!!!
@@TheClericCorner YOUR AWESOME!!!!
Or you could just play Changeling The Lost.
“Yay communism, buy my shit”
You do realize that in the world with magic, you literally would not have to push this shit and you wouldn’t have to be communist or socialist to do it because the world with magic you would just have people who made a profit off of keeping everything alive and in balance
you also shouldn't put the genres, on the left/right authoritarian/libertarian compass...
Tell that to the creators of punk genres 😂
Punk is inherently leftist.
And socialism and independence are diametrically opposed concepts, socialism is inherently an interdependent system
.
also using orientating instead of orienting, doesn't score you any points
😎
Forgetting to capitalize the beginning of your sentence, adding unnecessary commas, and omitting a period at the end of your sentence also don't score any points. If you're going to nitpick someone's English, at least have the decency to use it properly yourself.