Creating blender demos glowing tigers and tortured creatures - Daniel Bystedt

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  • Опубликовано: 17 окт 2024

Комментарии • 60

  • @malefico3d
    @malefico3d 5 лет назад +8

    Loved the way they used collections. Great presentation.

  • @ylhameresov9492
    @ylhameresov9492 5 лет назад +9

    5 minutes and guy created the best realistic looking rust there, simple an easy

  • @musashidanmcgrath
    @musashidanmcgrath 5 лет назад +13

    This was an excellent talk. As a long-term Max user firmly aboard the 2.80 train, the Collections workflow overview is pure gold. I would love to see a more in-depth discussion of this. This workflow is just the sort of thing that has me convinced that Blender is the way forward for my pipeline.

  • @JaredOwen
    @JaredOwen 4 года назад +5

    Fantastic work on the shaders- I learned a lot here!

  • @jemjoe8833
    @jemjoe8833 5 лет назад +7

    What !... we have Tri-planar projection in blender!! Wow I didn't know that before. Thanks Daniel.

  • @Olav3D
    @Olav3D 5 лет назад +5

    Awesome, this guy has made it to many of my Eevee compilations.

  • @dantescanline
    @dantescanline 5 лет назад +34

    I love these videos, i just wish the editing was focused mostly on the direct feed of the screen, as it shows the full slides and speaker simultaneously. It's frustrating to be looking at the slides and then seeing only closeups of the speaker from a side angle.

    • @musashidanmcgrath
      @musashidanmcgrath 5 лет назад +5

      I agree 100%. I ONLY want to see what's happening in the Blender viewport. That's what we're all here for. :D

    • @RomboutVersluijs
      @RomboutVersluijs 5 лет назад

      Yeah, always there is something messed up :( othert imes it was audio, audio sync and vid quality. Now they want to show the pimples on these guys skin. Its still cool, but sometimes the story doesnt connect without its visual feedback
      They still got 1 day left :)

    • @alexanderhandjiev2845
      @alexanderhandjiev2845 4 года назад

      that's not really a tutorial, ya know?

  • @deadman-zc5ro
    @deadman-zc5ro 5 лет назад +71

    we need a full tutorial on the tiger

    • @RomboutVersluijs
      @RomboutVersluijs 5 лет назад +3

      There is a post on BLenderNation where he goes more into detail. This scene is quite rough, it has lots of errors and mistakes. Its still amazing though

    • @Olav3D
      @Olav3D 5 лет назад +3

      That would have to be a really long paid course.

    • @RomboutVersluijs
      @RomboutVersluijs 5 лет назад +1

      @@Olav3D I guess you can combine it with anything you want. THe cool thing was the material ofcourse. Now the particles part has to be figured out. But thats probably done with dynamic paint and assigning a vertex group to it. I was a bit baffled about how simple he did the animation part of the texture. It was basically a squahed uv map of the cat ;)

  • @lahcenebelbachir7929
    @lahcenebelbachir7929 5 лет назад +6

    Finally, I was wondering how to do triplanar texturing ever since I watched the floating robot demo.

    • @baorichard4345
      @baorichard4345 5 лет назад

      Any resources on it?

    • @lahcenebelbachir7929
      @lahcenebelbachir7929 5 лет назад

      @@baorichard4345 On triplanar texturing? Never found anything useful until this video.

  • @RomboutVersluijs
    @RomboutVersluijs 5 лет назад +7

    This man is a GOD!!!! all his scenes are mindblowing :)

    • @RomboutVersluijs
      @RomboutVersluijs 5 лет назад +1

      What why is the area not filled with this man.... BIZAR

    • @RomboutVersluijs
      @RomboutVersluijs 5 лет назад

      Well he starts already with a big missing feature :) I dont really understand the difference actually between his personal and work related asset management. I didnt see the difference between both pipelines. BOth are linking, thought i think he means with personal he keeps everything in the scene. But you can easy overcome that by saving it as a source file. YOu can link collections from files, just need to open them all the time when you want to edit. BUt luckily there is the edit linked addon now standard in Blender

    • @RomboutVersluijs
      @RomboutVersluijs 5 лет назад

      One thing seems to be changed. Normally with link groups, if the model was not on 0,0,0 it would be of center, showing an empty at world origin. Now it seems it doesnt matter the collection is, that nice.

    • @RomboutVersluijs
      @RomboutVersluijs 5 лет назад

      Hmmm... its not fixed, i wonder how he gets a centered empty on linking collections being of center??

    • @RomboutVersluijs
      @RomboutVersluijs 5 лет назад

      Okay just needed to watch a bit longer... why is there no offset button. its manual input :( I do wonder how he did it with the duplicated objects, i didnt see him adjust those, yet they imported jsut fine

  • @ciaranpmryan
    @ciaranpmryan 5 лет назад

    Tiger shader is stunning.
    I also love the triplaner setup. Box mapping is also my “go to” workflow as I’ve had a life long (or perhaps since I first started dabbling in 3D) hatred of UV unwrapping.

  • @Momotron2000
    @Momotron2000 5 лет назад +10

    I came here to see a glowing tiger and I got a glowing tiger

  • @MarkBTomlinson
    @MarkBTomlinson 4 года назад

    Great presentation Daniel thanks.

  • @jbdesign_ca
    @jbdesign_ca 5 лет назад +1

    Outstanding quality of work, great talk!

  • @akarmdit2267
    @akarmdit2267 5 лет назад

    totally cool and awesome... the real power plays

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 5 лет назад +1

    I didn't get the Tiger part but the rust part was pure gold, lol rusty Gold. how he made that I never thought of it in that way

  • @GamedevFred
    @GamedevFred 5 лет назад +1

    Awesome talk Daniel!

  • @TheNewton
    @TheNewton 5 лет назад +5

    The tiger model shader - 17:55 - 26:14
    Another year of great talks with audio problems and poor editing of the presentation. The view pingpongs almost constantly but thankfully does focus on the slides during the tiger part! Audio has to be listened to in a dead quiet room or downloaded and volume overdriven in VLC.

  • @Userdoesnotexit
    @Userdoesnotexit 5 лет назад

    This one and gleb are the best once in my opinion !

  • @DanielZanSalazar
    @DanielZanSalazar 5 лет назад +2

    Using Generated as source for the box mapping should be animation-stable

    • @MalmqvistM
      @MalmqvistM 5 лет назад

      But surely not for deforming animation of geo? Need the uvs for that.

    • @DanielZanSalazar
      @DanielZanSalazar 5 лет назад +1

      @@MalmqvistM Generated gives you the original coordinates, meaning before deformation, so similar to UV in that sense!

    • @MalmqvistM
      @MalmqvistM 5 лет назад +2

      @@DanielZanSalazar Very cool!

    • @nibblrrr7124
      @nibblrrr7124 3 года назад

      ​@@DanielZanSalazar Ooohh that is awesome, I didn't know that!

  • @HarriW
    @HarriW 5 лет назад

    18:32 that's four colour? or three?

  • @RomboutVersluijs
    @RomboutVersluijs 3 года назад +1

    Interesting how he pronounced his name, hardly could make anything of it. I though it was Daniel was more pronounced like in English.

    • @nibblrrr7124
      @nibblrrr7124 3 года назад

      In Swedish, the vowel written as "a" is colored more roundly, similar to English "aw". (AFAICT - I don't speak Swedish.) The "y" is a simple vowel similar to Dutch "u" or German "ü", instead of the dipthong in English "by" (like Dutch "ij").
      The consonants seem pretty much the same?
      In general, English has _particularly_ messed up and complicated orthography rules, though... so don't be surprised if names that have been common across many languages for centuries (such as the Biblical "Daniel") are pronounced very differently, I guess. ;)

    • @RomboutVersluijs
      @RomboutVersluijs 3 года назад

      @@nibblrrr7124 thanks, the Y doesnt sound like IJ in Dutch, in Dutch IJ sounds longer, he pronounced y more ih. The emphasis on the IJ in Dutch is long, Y sounded short to me atleast

    • @nibblrrr7124
      @nibblrrr7124 3 года назад

      ​@@RomboutVersluijs Oh, I meant English "by" sounds like Dutch "bij".
      Swedish "y" sounded like Dutch "u" to me, but maybe it's closer to "ih" like you said.

    • @RomboutVersluijs
      @RomboutVersluijs 3 года назад

      @@nibblrrr7124 Im Dutch ;) so i know how it ij and y sounds. Guess you are too

    • @nibblrrr7124
      @nibblrrr7124 3 года назад

      ​@@RomboutVersluijs I guessed that you're Dutch, and thus know how "ij" is pronounced better than me, since I'm actually German and unfortunately only know bits and pieces of Dutch (and even less Swedish). :D
      Just wanted to clear up any potential confusion with how I phrased my first post. ;)

  • @WallyMahar
    @WallyMahar 5 лет назад

    I render this tree creature thing out on my 10-year-old iMac and it did great. Beautiful. Did it @ 60fps HDR! Check it out on your 4K TV!
    ruclips.net/video/DzYRZkdPwBY/видео.html
    Here’s Daniel:
    dbystedt.wordpress.com/

  • @louiscyfear878
    @louiscyfear878 5 лет назад

    This was a file management seminar.🙄..From Goodbye Kansas Studios.
    Oh sweet cruel fates..why doth thou punish me.

    • @musashidanmcgrath
      @musashidanmcgrath 5 лет назад +7

      Blender wanted to be in the industry.....this is the industry. It's all about the pipeline. ;)

    • @morriscowboy
      @morriscowboy 5 лет назад +2

      What would you have liked me to talk about? 🙂

    • @louiscyfear878
      @louiscyfear878 5 лет назад

      @@morriscowboy Nothing in particular. We've obviously been past the history lessons and tech demo's.
      Now it's time to work.👨‍💻

    • @musashidanmcgrath
      @musashidanmcgrath 5 лет назад +3

      @@morriscowboy As a long-term Max user learning 2.80 over the last few months I absolutely loved your demo on Collections and scene layout workflow. Max has always been known as one of the best layout tools, but your demo blew me away. I would love to see a more in-depth demo of this worklow. :D

    • @morriscowboy
      @morriscowboy 5 лет назад +3

      @@musashidanmcgrath I'm glad the talk was helpful. I'll keep your request in mind for the future. It's just tricky to find time to do everything that I want to do these days 🙂