This was an excellent talk. As a long-term Max user firmly aboard the 2.80 train, the Collections workflow overview is pure gold. I would love to see a more in-depth discussion of this. This workflow is just the sort of thing that has me convinced that Blender is the way forward for my pipeline.
I love these videos, i just wish the editing was focused mostly on the direct feed of the screen, as it shows the full slides and speaker simultaneously. It's frustrating to be looking at the slides and then seeing only closeups of the speaker from a side angle.
Yeah, always there is something messed up :( othert imes it was audio, audio sync and vid quality. Now they want to show the pimples on these guys skin. Its still cool, but sometimes the story doesnt connect without its visual feedback They still got 1 day left :)
There is a post on BLenderNation where he goes more into detail. This scene is quite rough, it has lots of errors and mistakes. Its still amazing though
@@Olav3D I guess you can combine it with anything you want. THe cool thing was the material ofcourse. Now the particles part has to be figured out. But thats probably done with dynamic paint and assigning a vertex group to it. I was a bit baffled about how simple he did the animation part of the texture. It was basically a squahed uv map of the cat ;)
Well he starts already with a big missing feature :) I dont really understand the difference actually between his personal and work related asset management. I didnt see the difference between both pipelines. BOth are linking, thought i think he means with personal he keeps everything in the scene. But you can easy overcome that by saving it as a source file. YOu can link collections from files, just need to open them all the time when you want to edit. BUt luckily there is the edit linked addon now standard in Blender
One thing seems to be changed. Normally with link groups, if the model was not on 0,0,0 it would be of center, showing an empty at world origin. Now it seems it doesnt matter the collection is, that nice.
Okay just needed to watch a bit longer... why is there no offset button. its manual input :( I do wonder how he did it with the duplicated objects, i didnt see him adjust those, yet they imported jsut fine
Tiger shader is stunning. I also love the triplaner setup. Box mapping is also my “go to” workflow as I’ve had a life long (or perhaps since I first started dabbling in 3D) hatred of UV unwrapping.
The tiger model shader - 17:55 - 26:14 Another year of great talks with audio problems and poor editing of the presentation. The view pingpongs almost constantly but thankfully does focus on the slides during the tiger part! Audio has to be listened to in a dead quiet room or downloaded and volume overdriven in VLC.
In Swedish, the vowel written as "a" is colored more roundly, similar to English "aw". (AFAICT - I don't speak Swedish.) The "y" is a simple vowel similar to Dutch "u" or German "ü", instead of the dipthong in English "by" (like Dutch "ij"). The consonants seem pretty much the same? In general, English has _particularly_ messed up and complicated orthography rules, though... so don't be surprised if names that have been common across many languages for centuries (such as the Biblical "Daniel") are pronounced very differently, I guess. ;)
@@nibblrrr7124 thanks, the Y doesnt sound like IJ in Dutch, in Dutch IJ sounds longer, he pronounced y more ih. The emphasis on the IJ in Dutch is long, Y sounded short to me atleast
@@RomboutVersluijs Oh, I meant English "by" sounds like Dutch "bij". Swedish "y" sounded like Dutch "u" to me, but maybe it's closer to "ih" like you said.
@@RomboutVersluijs I guessed that you're Dutch, and thus know how "ij" is pronounced better than me, since I'm actually German and unfortunately only know bits and pieces of Dutch (and even less Swedish). :D Just wanted to clear up any potential confusion with how I phrased my first post. ;)
I render this tree creature thing out on my 10-year-old iMac and it did great. Beautiful. Did it @ 60fps HDR! Check it out on your 4K TV! ruclips.net/video/DzYRZkdPwBY/видео.html Here’s Daniel: dbystedt.wordpress.com/
@@morriscowboy As a long-term Max user learning 2.80 over the last few months I absolutely loved your demo on Collections and scene layout workflow. Max has always been known as one of the best layout tools, but your demo blew me away. I would love to see a more in-depth demo of this worklow. :D
@@musashidanmcgrath I'm glad the talk was helpful. I'll keep your request in mind for the future. It's just tricky to find time to do everything that I want to do these days 🙂
Loved the way they used collections. Great presentation.
5 minutes and guy created the best realistic looking rust there, simple an easy
This was an excellent talk. As a long-term Max user firmly aboard the 2.80 train, the Collections workflow overview is pure gold. I would love to see a more in-depth discussion of this. This workflow is just the sort of thing that has me convinced that Blender is the way forward for my pipeline.
Fantastic work on the shaders- I learned a lot here!
What !... we have Tri-planar projection in blender!! Wow I didn't know that before. Thanks Daniel.
Awesome, this guy has made it to many of my Eevee compilations.
I love these videos, i just wish the editing was focused mostly on the direct feed of the screen, as it shows the full slides and speaker simultaneously. It's frustrating to be looking at the slides and then seeing only closeups of the speaker from a side angle.
I agree 100%. I ONLY want to see what's happening in the Blender viewport. That's what we're all here for. :D
Yeah, always there is something messed up :( othert imes it was audio, audio sync and vid quality. Now they want to show the pimples on these guys skin. Its still cool, but sometimes the story doesnt connect without its visual feedback
They still got 1 day left :)
that's not really a tutorial, ya know?
we need a full tutorial on the tiger
There is a post on BLenderNation where he goes more into detail. This scene is quite rough, it has lots of errors and mistakes. Its still amazing though
That would have to be a really long paid course.
@@Olav3D I guess you can combine it with anything you want. THe cool thing was the material ofcourse. Now the particles part has to be figured out. But thats probably done with dynamic paint and assigning a vertex group to it. I was a bit baffled about how simple he did the animation part of the texture. It was basically a squahed uv map of the cat ;)
Finally, I was wondering how to do triplanar texturing ever since I watched the floating robot demo.
Any resources on it?
@@baorichard4345 On triplanar texturing? Never found anything useful until this video.
This man is a GOD!!!! all his scenes are mindblowing :)
What why is the area not filled with this man.... BIZAR
Well he starts already with a big missing feature :) I dont really understand the difference actually between his personal and work related asset management. I didnt see the difference between both pipelines. BOth are linking, thought i think he means with personal he keeps everything in the scene. But you can easy overcome that by saving it as a source file. YOu can link collections from files, just need to open them all the time when you want to edit. BUt luckily there is the edit linked addon now standard in Blender
One thing seems to be changed. Normally with link groups, if the model was not on 0,0,0 it would be of center, showing an empty at world origin. Now it seems it doesnt matter the collection is, that nice.
Hmmm... its not fixed, i wonder how he gets a centered empty on linking collections being of center??
Okay just needed to watch a bit longer... why is there no offset button. its manual input :( I do wonder how he did it with the duplicated objects, i didnt see him adjust those, yet they imported jsut fine
Tiger shader is stunning.
I also love the triplaner setup. Box mapping is also my “go to” workflow as I’ve had a life long (or perhaps since I first started dabbling in 3D) hatred of UV unwrapping.
I came here to see a glowing tiger and I got a glowing tiger
Great presentation Daniel thanks.
Outstanding quality of work, great talk!
totally cool and awesome... the real power plays
I didn't get the Tiger part but the rust part was pure gold, lol rusty Gold. how he made that I never thought of it in that way
Awesome talk Daniel!
The tiger model shader - 17:55 - 26:14
Another year of great talks with audio problems and poor editing of the presentation. The view pingpongs almost constantly but thankfully does focus on the slides during the tiger part! Audio has to be listened to in a dead quiet room or downloaded and volume overdriven in VLC.
This one and gleb are the best once in my opinion !
Using Generated as source for the box mapping should be animation-stable
But surely not for deforming animation of geo? Need the uvs for that.
@@MalmqvistM Generated gives you the original coordinates, meaning before deformation, so similar to UV in that sense!
@@DanielZanSalazar Very cool!
@@DanielZanSalazar Ooohh that is awesome, I didn't know that!
18:32 that's four colour? or three?
Interesting how he pronounced his name, hardly could make anything of it. I though it was Daniel was more pronounced like in English.
In Swedish, the vowel written as "a" is colored more roundly, similar to English "aw". (AFAICT - I don't speak Swedish.) The "y" is a simple vowel similar to Dutch "u" or German "ü", instead of the dipthong in English "by" (like Dutch "ij").
The consonants seem pretty much the same?
In general, English has _particularly_ messed up and complicated orthography rules, though... so don't be surprised if names that have been common across many languages for centuries (such as the Biblical "Daniel") are pronounced very differently, I guess. ;)
@@nibblrrr7124 thanks, the Y doesnt sound like IJ in Dutch, in Dutch IJ sounds longer, he pronounced y more ih. The emphasis on the IJ in Dutch is long, Y sounded short to me atleast
@@RomboutVersluijs Oh, I meant English "by" sounds like Dutch "bij".
Swedish "y" sounded like Dutch "u" to me, but maybe it's closer to "ih" like you said.
@@nibblrrr7124 Im Dutch ;) so i know how it ij and y sounds. Guess you are too
@@RomboutVersluijs I guessed that you're Dutch, and thus know how "ij" is pronounced better than me, since I'm actually German and unfortunately only know bits and pieces of Dutch (and even less Swedish). :D
Just wanted to clear up any potential confusion with how I phrased my first post. ;)
I render this tree creature thing out on my 10-year-old iMac and it did great. Beautiful. Did it @ 60fps HDR! Check it out on your 4K TV!
ruclips.net/video/DzYRZkdPwBY/видео.html
Here’s Daniel:
dbystedt.wordpress.com/
This was a file management seminar.🙄..From Goodbye Kansas Studios.
Oh sweet cruel fates..why doth thou punish me.
Blender wanted to be in the industry.....this is the industry. It's all about the pipeline. ;)
What would you have liked me to talk about? 🙂
@@morriscowboy Nothing in particular. We've obviously been past the history lessons and tech demo's.
Now it's time to work.👨💻
@@morriscowboy As a long-term Max user learning 2.80 over the last few months I absolutely loved your demo on Collections and scene layout workflow. Max has always been known as one of the best layout tools, but your demo blew me away. I would love to see a more in-depth demo of this worklow. :D
@@musashidanmcgrath I'm glad the talk was helpful. I'll keep your request in mind for the future. It's just tricky to find time to do everything that I want to do these days 🙂