I just graduated from law school and my gf got me the orks patrol box and a stompa. I cant wait to use them, just gotta find a mek first. Idk how I would kitbash one
How I've been kitbashing mine is by using the big mek in mega armour mask on a boy with a standard or pipes on his back, works alright for the most part
Give a guy a gun that could be a custom slugga, and either a wrench or a weapon you can say is a killsaw and maybe make him a little mekanical(I’m giving both of mine funny robot legs made of sprue
I've used the Bully Boyz a few times now. And they are brilliant. I've actually collected Bully Boyz since black reach. Nice to have them finally enjoy the spotlight.
War Horde is arguably the strongest detachment but we’ve all played it and who wouldn’t want to have 2 Waaagh turns, 120 boys, or a big mech walker army. Da Big Hunt is really good but the restrictions to the “prey” and higher skill cap means you won’t see it much in tournaments. Speed Freaks is great for scoring but not much else.
I have not played orks in forever. What type of basic list would you recommend for the 120 boys? Like, what should I bring as a warlord or HQ? And other stuff
@@karamelapple8007 well, it’s pretty tough right now for Orks in Pariah Nexus. The new missions favor fast, melee and unfortunately we are pretty much the slowest and weakest melee army in the game right now. Everybody seems to still be throwing everything at the wall to see what sticks. That said, Ghaz is great in almost every detachment. As far as your boys, Warboss gives them +1 hit in melee, Painboy keeps them alive, and Weirdboy teleports around the board. With a 20 man of Boys you can have 2 leaders as long as one is a Warboss. Put some Nobz and Flashgits in Trukks. Throw in at least 2x5 Stormboyz.
Nice to see Orks doing well but it seems so far most of the tournaments they've done well in have been tiny. Often 30 or less and almost 100% ~40 or less. I'll be more curious to see the lists that pull out a top 4 for those 100+ majors.
Its a weird thing with tenth, for every codex release we get one either good/okay one and a one that's just objectively weaker. Necrons and admech, orks and custards, tyranids and marines... I'm curious to see who wins between sisters and chaos..but let's be honest it's chaos
Kult of speed dakajet with a mek is flying under the radar, so hopefully, it dodges any nerfs. 12, 4+ hits/ crits + lethal + sustained hits, twin linked, and rapid fire.
Am I missing something with dread mob. It says grot vehicle but there isn’t anything with that key word. Also Mek guns have grot and vehicle does this count is this an oversight do you think?
In casual games, I am doing great with them. Not that my x=1 sample size means anything, but ... they ARE really good. Gotta control what "prey" you do, and surround and drown that aspect, but it has a very nice pace to allow you to dictate the next several months without having to re-purchase from scratch.
@thinkabouthelogic I'm on the fence about building a snagga oriented orky army. Biggest question I guess is are they more fun, in your opinion, than a more traditional ork setup?
I think its because of the price difference + sticky objectiv. 20 Boyz + Warboss are 235, 20 Beast Snaggas + Beastboss are 290 points...and no sticky objectiv. Thats huge! I think a point adjusment by 5 points in both directions for 10 guys would be a better internal balance (255 vs 270 points sounds more fair because sticky is so much better then +1S).
The ork codex is way stronger than the necron codex and necrons got nerfed very very hard. I expect some major nerfs and points increases for the orks, and if they dont, I will be saying f$%k GW and selling all my stuff.
Where did the nasty orks touch you? Orks are not broken. Its a good codex for sure but nothing that is game breaking. Its still only a 55% win rate overall. Eldar were hitting 70% at one point. Stop throwing your toys out the pram.. But if your selling orks i am happy to buy.
@beanspud88 agreed, selling your stuff because of rules and the like for me is such a knee jerk reaction. If the only reason someone plays the hobby is to win then why even bother collecting in the first place innit
@@smalwex it's not about winning and losing, it's about the fact that GW has a horrid track record of not balancing the game and predatory changes to entice purchases. Look at what they did to necrons, before their codex they were low 40's % win rate, codex comes out and their win rate jumped up because meta lists couldnt counter them so they got nerfed into the dirt with both massive point increases and nerfing of reanimation. Orks pre codex were already very strong in the hands of a good pilot, their codex release bringing insanely overpowered aspects. You remember all the vitriol over c'tans gaining a 5+ fnp, and no mention of them losing 2" of movement on a close range/melee only model? Mekboyz get a bloody 4+ fnp for up to 2 full battle rounds.
@@danjones3012 Uh, do you really want to compare Necrons & Orks? I mean... these are ORKS. They get their greatest thrills by racing across the tabletop in ramshackle Trukks, slamming into ruins and junk piles, jumping out (if they even survived the crash), and then going brrrrrr with whatever ranged weapons they have, if they even know how to use them. They also excel at rushing & tackling their opponents to "play." They are big dudes, they need new toys a lot. Lastly, Orks are generally not considered brilliant, strategic, well organized or possessing high levels of operational management. Their battle sheets tend to be a laughing matter, and they move slower than GW re-stocks Battleforce boxes. So all that said, don't hate on them or their players just because you aren't satisfied about what GW did to your army, know what I mean? And, while you are figuring your Necrons out? Try a friend's 500, 1000pt Ork army, or... buy one. You won't regret it.
@@thinkabouthelogic if you want to compare ork lore to necron lore, necrons should be cheaper points and better statted than orks which are lorewise a pale comparison to krorks which were a threat to necrons. What else you got?
1st list now: 160 pts up and all warbosses nerfed and meganobz nerfed to hell 2nd list now: 50 pts up and some nerfs on Manz and Trukks (tank shock) 3rd list now: 80 pts up, warbosses & manz nerfed 4th list now: 60 pts up, everything nerfed to high hell, including manz benefitting from detachment ability. 5th list now: 60 pts up, same as above 6th list now: 150 pts up, lotta things nerfed.
So GW is looking to balance out the Ork bully boyz detachment and possibly do the same to the green tide detachment. First thing to do, within the balance data slate, is to have it state that within an Ork army you may only take one unit with the warboss keyword per army.
That actually really screws up a lot of the other detachment structures. Would just be better to say for Bully Boyz only Meganobz + Nobz get the second Waaagh perhaps -- not Warbosses... or... limit the 2nd Waaagh to one Warboss. Anything else and you are dramatically overshooting your nerf.
@@beanspud88 you’re right! no other faction has such a sensible rule like the one I suggested. GW should therefore roll it out to all factions. Only one chaos lord or daemon prince per CSM army, only 1 captain and only 2 lieutenants per space marine army, only 1 t’au commander and only 1 ethereal per t’au army and so on. I didn’t think people would go for such a sensible idea, but your comment has convinced me it’s needed for all factions.
Finally we have some varity in our lists, so many good stuff!
I hope GW won't nerf us to the bottom for such great performance.
I just graduated from law school and my gf got me the orks patrol box and a stompa. I cant wait to use them, just gotta find a mek first. Idk how I would kitbash one
KONGRATZ ON GRADUATIN'. You'z a Smart Boy! LAAAAAAAGH
How I've been kitbashing mine is by using the big mek in mega armour mask on a boy with a standard or pipes on his back, works alright for the most part
@darth6499 thanks, I'll try to find some bits to work something like that out.
Take regular Ork boy
Glue a wrench on him or his hand.
You have a Mek boy now.
Give a guy a gun that could be a custom slugga, and either a wrench or a weapon you can say is a killsaw and maybe make him a little mekanical(I’m giving both of mine funny robot legs made of sprue
It's an army I'll probably never play, but I often root for the Orks. I've met the players and they're great people.
I will become an ork player to become the exception to the rule.
@@mueezadam8438 don't youz know dat a git not bein orky gets a good krumpin?
@@mueezadam8438 That's just spiteful
I plan on starting a small Orks army myself, mostly using kitbashed Tau stuff for Dread Mob.
I've used the Bully Boyz a few times now. And they are brilliant. I've actually collected Bully Boyz since black reach. Nice to have them finally enjoy the spotlight.
Last time I was this early, they were KRORKS
Auspex releases an ork list video, i nod at my pile of shame and lack of free time...
War Horde is arguably the strongest detachment but we’ve all played it and who wouldn’t want to have 2 Waaagh turns, 120 boys, or a big mech walker army. Da Big Hunt is really good but the restrictions to the “prey” and higher skill cap means you won’t see it much in tournaments. Speed Freaks is great for scoring but not much else.
I have not played orks in forever. What type of basic list would you recommend for the 120 boys? Like, what should I bring as a warlord or HQ? And other stuff
@@karamelapple8007 well, it’s pretty tough right now for Orks in Pariah Nexus. The new missions favor fast, melee and unfortunately we are pretty much the slowest and weakest melee army in the game right now. Everybody seems to still be throwing everything at the wall to see what sticks. That said, Ghaz is great in almost every detachment. As far as your boys, Warboss gives them +1 hit in melee, Painboy keeps them alive, and Weirdboy teleports around the board. With a 20 man of Boys you can have 2 leaders as long as one is a Warboss. Put some Nobz and Flashgits in Trukks. Throw in at least 2x5 Stormboyz.
Enjoy it while we can!
Mork sez we shuld enjoy our Boyz before da Big NerfyFoot of GWork comes down on the ladz!!
Nice to see Orks doing well but it seems so far most of the tournaments they've done well in have been tiny. Often 30 or less and almost 100% ~40 or less. I'll be more curious to see the lists that pull out a top 4 for those 100+ majors.
I don’t have 100+ player data but I’ve got an ork player who made top 4 out of a 75+ event locally.
As a sisters player…. Now might be a fun time to start a second army
They’re doing well rn aren’t they?
Sisters are actually doing well against greentide and better against bully boys. Arco + fight on death and castigators are nasty against boys
@@gabrielgeerts858 ooh, good to know
Ork iz best!
gotta ask, why 11 gretchins? or is that with the runtherd included as the 11th model?
Well, if you look at 14:41 it's actually written down on the slide: "* including one runtherd per 10 grots" 😉😀
@@eugenebelford9087 well I'll be.. thanks :)
Thank for this
Zodgrod and grots can now do "gits" for 12" on the WAAAGH! turn, in the Dread Mob!
I'm building my dread mob rn but I'm very tempted to make an alternative bully boyz list
At least one of the codexes between Orks and Custodes was good. Sad Custodes noises.
Its a weird thing with tenth, for every codex release we get one either good/okay one and a one that's just objectively weaker.
Necrons and admech, orks and custards, tyranids and marines...
I'm curious to see who wins between sisters and chaos..but let's be honest it's chaos
@@smalwexIt's not going to be between chaos and sisters, but genestealer cults and sisters. And frankly, I expect stealers to win that duel
Shoutout LOADED DICE TOURNAMENT EYYYYYYYY
Kult of speed dakajet with a mek is flying under the radar, so hopefully, it dodges any nerfs. 12, 4+ hits/ crits + lethal + sustained hits, twin linked, and rapid fire.
Just calculate the average damage output…
It is not that good sadly…
what's the best speed freek list i wonder
Great content
Am I missing something with dread mob. It says grot vehicle but there isn’t anything with that key word. Also Mek guns have grot and vehicle does this count is this an oversight do you think?
Grot vehicle means exactly what you said, it's a model that is both grot and vehicle. Mek guns and kans both get the buffs.
are orks doing so well because of the ork codex? or do they well because of the custodes codex? ;-)
My money is limited, could u provide some guide to build 1k points list? love from asia
Ebay lots often sell at 20-70% of msrp. Try that and facebook marketplace
Sad Kultz of speed noises....
Da Boyz iz Da Bestest!
Really sucks I havent seen much of the kult of speed from anyone so far. No battle reports. No winning lists
No beast snagga lists??? I'm surprised.
GW: "make mega nobz broken, sell out all their plastic, then send them to legends in 11th."
Dread mob without a stompa isn't a dread mob
Dread mob, with out hardly any meks, is not a dread mob.
@@ruick78 The number of Meks that can actually Fix Things is absolutely shocking, frankly. Death of fun rules in the name of Meta continues apace....
All orks strong
i just cant see buying 120 boys thats so much money
same….but probably source second hand
Looks like beast snaggas are.barely used. I thought they were pretty decent now. Guess not.
In casual games, I am doing great with them. Not that my x=1 sample size means anything, but ... they ARE really good. Gotta control what "prey" you do, and surround and drown that aspect, but it has a very nice pace to allow you to dictate the next several months without having to re-purchase from scratch.
@thinkabouthelogic I'm on the fence about building a snagga oriented orky army. Biggest question I guess is are they more fun, in your opinion, than a more traditional ork setup?
I think its because of the price difference + sticky objectiv. 20 Boyz + Warboss are 235, 20 Beast Snaggas + Beastboss are 290 points...and no sticky objectiv. Thats huge! I think a point adjusment by 5 points in both directions for 10 guys would be a better internal balance (255 vs 270 points sounds more fair because sticky is so much better then +1S).
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The ork codex is way stronger than the necron codex and necrons got nerfed very very hard. I expect some major nerfs and points increases for the orks, and if they dont, I will be saying f$%k GW and selling all my stuff.
Where did the nasty orks touch you?
Orks are not broken. Its a good codex for sure but nothing that is game breaking. Its still only a 55% win rate overall. Eldar were hitting 70% at one point.
Stop throwing your toys out the pram..
But if your selling orks i am happy to buy.
@beanspud88 agreed, selling your stuff because of rules and the like for me is such a knee jerk reaction. If the only reason someone plays the hobby is to win then why even bother collecting in the first place innit
@@smalwex it's not about winning and losing, it's about the fact that GW has a horrid track record of not balancing the game and predatory changes to entice purchases.
Look at what they did to necrons, before their codex they were low 40's % win rate, codex comes out and their win rate jumped up because meta lists couldnt counter them so they got nerfed into the dirt with both massive point increases and nerfing of reanimation. Orks pre codex were already very strong in the hands of a good pilot, their codex release bringing insanely overpowered aspects.
You remember all the vitriol over c'tans gaining a 5+ fnp, and no mention of them losing 2" of movement on a close range/melee only model? Mekboyz get a bloody 4+ fnp for up to 2 full battle rounds.
@@danjones3012 Uh, do you really want to compare Necrons & Orks? I mean... these are ORKS. They get their greatest thrills by racing across the tabletop in ramshackle Trukks, slamming into ruins and junk piles, jumping out (if they even survived the crash), and then going brrrrrr with whatever ranged weapons they have, if they even know how to use them. They also excel at rushing & tackling their opponents to "play." They are big dudes, they need new toys a lot.
Lastly, Orks are generally not considered brilliant, strategic, well organized or possessing high levels of operational management. Their battle sheets tend to be a laughing matter, and they move slower than GW re-stocks Battleforce boxes. So all that said, don't hate on them or their players just because you aren't satisfied about what GW did to your army, know what I mean? And, while you are figuring your Necrons out? Try a friend's 500, 1000pt Ork army, or... buy one. You won't regret it.
@@thinkabouthelogic if you want to compare ork lore to necron lore, necrons should be cheaper points and better statted than orks which are lorewise a pale comparison to krorks which were a threat to necrons.
What else you got?
1st list now:
160 pts up and all warbosses nerfed and meganobz nerfed to hell
2nd list now:
50 pts up and some nerfs on Manz and Trukks (tank shock)
3rd list now:
80 pts up, warbosses & manz nerfed
4th list now:
60 pts up, everything nerfed to high hell, including manz benefitting from detachment ability.
5th list now:
60 pts up, same as above
6th list now:
150 pts up, lotta things nerfed.
So GW is looking to balance out the Ork bully boyz detachment and possibly do the same to the green tide detachment.
First thing to do, within the balance data slate, is to have it state that within an Ork army you may only take one unit with the warboss keyword per army.
Tbf, if boyz went up to 200 per 20 that'd be a perfectly reasonable adjustment too.
How about no?
Any other faction have that limitation? No? Didnt think so.
That actually really screws up a lot of the other detachment structures. Would just be better to say for Bully Boyz only Meganobz + Nobz get the second Waaagh perhaps -- not Warbosses... or... limit the 2nd Waaagh to one Warboss. Anything else and you are dramatically overshooting your nerf.
@@thinkabouthelogicNot really, meganobz are extremely undercosted and the boyz will still be good at 200
@@beanspud88 you’re right! no other faction has such a sensible rule like the one I suggested. GW should therefore roll it out to all factions.
Only one chaos lord or daemon prince per CSM army, only 1 captain and only 2 lieutenants per space marine army, only 1 t’au commander and only 1 ethereal per t’au army and so on.
I didn’t think people would go for such a sensible idea, but your comment has convinced me it’s needed for all factions.
These lists are always so bad. These tournaments must just be a bunch of scrubs because these lists are bottom tier trash.