Next video should be “10 RPGs I plan on beating again” One of mine would be Dragon Quest 11. As soon as 12 gets a release date, I’m going to play it again.
Personally, I replayed The Unicorn Princess about 10 times. Going on walks on the horse really helps clear my head, and the progression to get the horse to a full-on unicorn feels great imo. Highly recommend it, thanks for showcasing it Erick!
RPGs are a major time investment, especially the super-grindy ones. An RPG really has to be outstanding to merit a second playthrough. Probably less than 10 total qualify for me. I don't think I'll ever finish Soul Hackers. I like the cyberpunk setting and I got pretty far into it (up to Shemyaza), but it's the SMT1/2 kind of old school grindy, with your demons consuming Magnetite every step you take and requiring a lot of gifts to make them obey your commands. Then you fuse them and you have to re-tame them all over again.
My list would be opposite. "games i replayed the most". Even ones i definitely didn't like with Tokyo mirage sessions get a second playthrough. See if they are truly good or bad as my first time around when i was green I usually have a more favorable opinion second time around as i can clear the game quicker or play better. Tales of graces hard disagree. It's better as you play with new game plus and being able to beat harder bosses sooner. I even plan for the secret boss with time stop clocks to have cheria spam them while i beat him up. It's awesome
That is a good idea for a complementary video, yes. I also agree about Tales of Graces. I am not much a a Tales fan but I thought that game was quite enjoyable, and I liked it better than Xillia to be honest.
@@David_Alvarez77 yeah it feels like people are going extra defending xillia 1 and 2 after that remake video he made. Xillia 1 is a good starting game for new fans but 2 is just actively not fun especially in harder modes Graces is very fun and more as you play. Not sure how he can say it's a one and done since the new game plus has more ap to do more combos and new ore to craft better equipment to then make you stronger and better at using all your combos.
@@ivanbluecool : I had the opposite experience with X2. It was the one I enjoyed playing the most before Arise came out. I still think certain aspects of its systems were kinda weird, it just had some others that cancelled out the issues I had. XD I had a much lower opinion of X1, maybe because I actually played them in reverse order for no particular reason, though the Lillium Orb and Shop Upgrade systems are both things I think they should have kept.
I loved Tales of Graces honelsty one of my favorites. The game was very challenging even on hard. Only way I could do it was with dual healers, probably the hardest Tales game. But that was one of the best parts the high ceiling challenge.
Have to shamefully admit, I bought the game years ago when you first recommended it, but never played more than half an hour of yet despite loving Valkyrie Profile. Similar is true for Tears to Tiara 2. I habe bought it years ago, got rather far, then my PS3 died and I lost almost all of my progress.
I’m glad to hear my choice to nope out of Phantasy Star Universe was the right call. BUT!! Phantasy Star Portable on PSP was *FANTASTIC* and I can’t wait to play the second one!
I rarely ever replay an RPG, as they tend to be massive time investments. The only ones I ever go back to are ones with lots of choice and player agency. Old school BioWare comes to mind (before EA bought them) as does Obsidian games. But yeah, rarely do I ever replay a JRPG, they tend to be entirely too linear for a second run IMHO.
@@m.m.2341absolutely agree, I played the OG Mass Effect four times and for Dragon Age Origins I did a full play through for every character origin. Hell, more recently I’ve finished 3 full runs on Baldur’s Gate 3. It’s just all about whether or not the game speaks to your soul I suppose.
8:21 You don't think but there is. A lot. The crazy amount of customization and pairings the game offers is insane. And Conquest is regarded as one of the best gameplay wise if not the best.
Grandia 1 and legend of dragon for me. Both great games, but considering the sheer volume of grinding both games ended up taking me over 100 hours to finish
I finished The Last Story two times, not counting several partial game sessions in beginning of the game - and I think there will be more. Something in it definitely makes me return every 5-7 years...
Ultma V. The goal of your quest is to learn what you need to do to vanquish the three sorcerers but once you have that information you can beat the game at any moment
I am developing a rpg with my cousin. Whenever we actually finish making it would you like a CD key to play it? It's like smt4 apocalypse meets slay the spire.
Tales of Graces is one of my favorites, i Know Eric prefers Xilia, but graces F is truly underrated and people trash this game for all the wrong reasons, if you give it a chance and understand the battle mechanics youll be engaged in one of the best action rpg mechanics. I think it is so much better than Abyss it's a shame a lot of people did'nt get to play this game, it needs to be ported for newer consoles and PC, Xillia and Xillia 2 and Abyss along with it
If they do, I hope they adjust the controls correctly this time. I have no clue why, but the Tales games that started on Wii both lacked the ability to remap controls properly. I have no idea if it's something about how the Wii versions were programmed, but it can be a huge Achilles' heel for any action game if your basic buttons happen to be locked in an awkward mapping. (Or at least put it on Switch where you're allowed to bypass bad controls with the system's config menu.)
That's why I love RPGs with well-designed post-games. You can go back to it and still experience new and interesting content. Dragon Quest games (at least 7-11) have some of the best post-games. I can't stand RPGs where your last save has to be right before the final boss. New Game plus is such a commitment that I rarely want to go through immediately after finishing a game
Xenoblade series: the games themselves are designed to be a one and done game after completing the game after 100+ hours later and will never play it again
Heh, I wish I had more games I wouldn't replay. My problem I find is that I'm developing serious ADD when it comes to video games, and just never really finish them at all. Maybe it's the games. Maybe it's me. But I will say that I still go back and replay a handful of SNES/PSX classics and beat those.
The one thing that I might say in favor of trying the remastered version on modern consoles is that they made the game much less grindy. On PS1, as you probably recall, you had to fight mock practice battles to level your under levelled troops and that was very dull. The remaster does something to keep the level of your troops from falling behind. There is also the time rewind system so that you can go back to big decision points and try the game from there without having to replay the entire game again.
A good video! It would be interesting to see a list of some of the jrpgs you've beaten multiple times. Some games I beat once and have no interest in ever playing again would include Breath of Fire 1 and 2, Tales of Xillia, Grandia 2 and 3, Legend of Dragoon, Star Ocean 4, Lunar 2, Persona 3 FES, Persona 4, Shining Force Neo, and Legend of Heroes Trails in the Sky.
i know it's an unpopular opinion, but i honestly believe that tales of graces has by far the best combat system in the series. yes, it takes some time to learn, but once you do, you're actually feel like you're in control of what you're doing. and that's... that's something that does not really happen in other tales of games. (sorry. sorry. it's also one of my all-time favorite games, so i had to try and defend it, at least a little)
It's not an unpopular opinion, there are many who think the battle system in Graces was the best of any Tales game. It's definitely one of the most rewarding in terms of skill.
I think its issues were more counterintuitive ones than practical ones for the most part. Tales games have a history with not really explaining certain things well at all. If they did re-release it with the effort of getting people off to a better start, I think they'd benefit more from better instruction than changing anything. Also, its directional controls can sometimes feel weird depending on the camera angle, because from what I remember, they aren't relative the way most games are. (Or maybe it just felt off on a PS3/4 controller). It does easily win best title screen though. It's extremely compelling. Lost art there. :D
Unpopular opinion here. For me it'd have to be Tales of Arise, I absolutely loved the artstyle, the characters and above all the combat. But the amount of unnecessary dialogue... SHEESH! Especially when you reach Lenegis and Daeq Faezol. You barely walk five steps and trigger a cutscene which is followed by three skits, only to take five more steps to trigger another cutscene followed by more skits... I liked the game but the level of exposition is way too much to consider another playthrough
I think one that is on my list is the new FF7 the latest fight with Sephrioth is just stupid insane. 2 hour boss fight no save points in between, just bad game design. I haven't beaten it the first time but I have no interest in beating it nor do I have 2 hours to spend on 1 boss fight with no save points. Better things to do.
Tears of Tiara 2 I platinumed it just for the love of that type of games, but I 100% agree it was tedious, and I love Disgaea games, I don't mind well done grinding, but Tears was... off. Tales of Graces F, was also a pain in the ass to plat, but I got it since on a "Trophy guide and roadmap" tip it was mentioned to "focus on getting everyone's battle trophies before attempting the platinum" I understand why, those things are difficult to get, but give you plenty of playtime with each character and it's mechanics, the martial artist girl was the one for me, broken little monster.
Crazy seeing The Last Story, I want to replay it already, I wish there was a remaster on the Switch But yes I agree with you, the new game is a bad thing, but as it almost doesn't need to grind so to me it is ok, just making a new save without it being new game
I'll never play a rpg only once. Usually I jump in immediately if it's a tales of game or cycle back eventually Fe games probably played them like dozenths of times with awakening. At base 3-5 even my least favorite was 5 But no RPGs are usually made with a replay in mind weather new game plus is good or your knowledge of the game mechanics makes you a better player
I just picked up Exist Archive on the Vita a few weeks ago from a used game store I go to. I'd never heard of it, and didn't know anything about it, but it looked interesting and so I decided to take a chance. It wasn't until I got home and did some research on it that I found out what it was. Looks good, and hopefully I'll get to it someday (battling through a HUGE backlog of games)! I've also got to get back to Tales of Graces f, as I started it some months back but never finished it.
One thing Tales of Graces suffers from is the use of directional dodging mechanics, which aren't inherently bad, but almost every game that uses them suffers from the same mistake of failing to understand the significance of that design choice. So many action games use a contact-based system, where your goal is generally to force a collision between your i-frames and the enemy's attacks, and that generally encourages stepping or rolling THROUGH the incoming attack. Directional dodging has you dodging in opposition to the incoming attack, depending on its angle, typically sidestepping vertical swings and dodging back in response to horizontal ones, which makes it more or less the opposite to contact-based evasion. It's entirely counter-intuitive, and the design of the gameplay otherwise closely resembles games that would use a contact-based dodging system, yet games that utilize it tend to gloss over this critical factor, leading to confusing results. They might indirectly mention it, but it really needs to be treated as required learning, testing that the player is actually clear on this point instead of doing it by coincidence without knowing how it's programmed. I feel you on the issues with not knowing how to exploit the mechanics either. I felt like in that era, a lot of Tales games had issues with 'fragile' combat systems that were kind of a mess if you didn't know the background systems and how to exploit them, but once you knew, they became too easy to exploit.
I'll never beat White Knight Chronicles 1 and 2 for PlayStation 3. Or I'll never play dungeon crawler wizardy or Nintendo or Battle toads for Nintendo again the reason why because these games are very hard and you can't change the diffculty these games are very good but very hard and you can get lost easy waste your time. Everybody having a good day.
For me, the absolute number 1 would be Crimson Gem Saga (the gameplay is boring, the weapons are greatly expensive, and the pace is slow). Finished it once for never returning to it...
I love Stella glow I get the need to replay it sometimes But I have it on my modded 3ds and play it with cheats just to get my fix and breeze through the game without having to grind Older games I'll replay with cheats and it makes it a lot more enjoyable I recommend
On phantasy star universe, i finished it, but, the entire time i was 'why i am playing this instead of episode 1 or 2 ...', yes i only bought it because was the 'we have phatasy star online version 2 on home(psx)' really on kingdom hearts 2? it is the only i actually played the international/final remix version and cleared in proud mode, i am okay with it since it is a game where skill and knowledge pays more than NG+. I hate games that are grindfest and dont have a NG+ where everything carries over, specialy when there is side content/ routes that require a supreme amount of grind, for this reason both La Puccele and Phantom Brave i will never play again, Legend of dragoon i will never play again for the same reason, and it is so fricking slow.
Final Fantasy 13 in my case. It really was as dull as most people say about it. I played it thinking that it can't be that bad, but it was. Safe to say that I probably won't play it ever again.
I am playing it right now and I have the oposite experience I went in with low exectations and got hooked. I am having a good time. I have not played that many FF games but I alrady like FFXIII more then FFV, FFVIII and FFXII. I also like it more then Persona 4 Golden. That game did not click with me at all.
at the top of my head, my list will have: -Final Fantasy 8. That grinding to draw magic is a no no for me, and that train cutscene uggggh -Breath of Fire 3. Prob the most generic no fun BOF between 2 to 4. and why is everone looks like a kid??
I thought Breath of Fire 2 was a the not fun one. Beat it once and never again. I liked BoF1 better than 2. On BofF3, the characters stop being kids about 1/3 of the way through the game. It can be worth checking out.
If you ever get the itch to replay Final Fantasy VIII, I recommend the remaster version. I cheese it a little by turning on "HP replenish" and increase battle speed while I draw magic. Once I've maxed out the magic draw I turn off the HP replenish and play as normal. Much less tedious.
Graces F grew on me a lot. I remember hating it "Why isn't it like the others?!?", but it's a much more complete game than anything since. Xillia's combat may be more to my liking, but it ditched a lot of quirky, fun mechanics (like cooking) for no good reason, and it took until Berseria for them to return, and then Arise to truly return to form. Graces F is really fun, a little more whimsical than usually, but still good. Hard as steel though, Kurt and Emeraude are probably the toughest localized bosses, since the most difficult game of all, the real Destiny 2, will never be released in the west.
...In kh2?! It is not a dark souls game. The difficulty is at worst at medium and i doubt he played any superbosses who are OPTIONAL. You have to be around the "this is how you do not play" guy level of skill.
@@billcox8870 I just learned a few days ago that the higher your character level, the harder the game gets. I tried 2 of the characters and grinded the hell out of it. Turns out, that was a mistake. Who knew?
Next video should be “10 RPGs I plan on beating again” One of mine would be Dragon Quest 11. As soon as 12 gets a release date, I’m going to play it again.
Personally, I replayed The Unicorn Princess about 10 times. Going on walks on the horse really helps clear my head, and the progression to get the horse to a full-on unicorn feels great imo.
Highly recommend it, thanks for showcasing it Erick!
RPGs are a major time investment, especially the super-grindy ones. An RPG really has to be outstanding to merit a second playthrough. Probably less than 10 total qualify for me.
I don't think I'll ever finish Soul Hackers. I like the cyberpunk setting and I got pretty far into it (up to Shemyaza), but it's the SMT1/2 kind of old school grindy, with your demons consuming Magnetite every step you take and requiring a lot of gifts to make them obey your commands. Then you fuse them and you have to re-tame them all over again.
This is why, if I am replaying Xenogears someday, I will just use cheats and enjoy the story 👍
The Unicorn Princess 😂😂😂😂😂 I can't
My list would be opposite. "games i replayed the most".
Even ones i definitely didn't like with Tokyo mirage sessions get a second playthrough. See if they are truly good or bad as my first time around when i was green
I usually have a more favorable opinion second time around as i can clear the game quicker or play better.
Tales of graces hard disagree. It's better as you play with new game plus and being able to beat harder bosses sooner. I even plan for the secret boss with time stop clocks to have cheria spam them while i beat him up. It's awesome
That is a good idea for a complementary video, yes. I also agree about Tales of Graces. I am not much a a Tales fan but I thought that game was quite enjoyable, and I liked it better than Xillia to be honest.
@@David_Alvarez77 yeah it feels like people are going extra defending xillia 1 and 2 after that remake video he made. Xillia 1 is a good starting game for new fans but 2 is just actively not fun especially in harder modes
Graces is very fun and more as you play. Not sure how he can say it's a one and done since the new game plus has more ap to do more combos and new ore to craft better equipment to then make you stronger and better at using all your combos.
@@ivanbluecool : I had the opposite experience with X2. It was the one I enjoyed playing the most before Arise came out. I still think certain aspects of its systems were kinda weird, it just had some others that cancelled out the issues I had. XD I had a much lower opinion of X1, maybe because I actually played them in reverse order for no particular reason, though the Lillium Orb and Shop Upgrade systems are both things I think they should have kept.
Phew. I'm glad Unicorn Princess making the list was just a joke. That game is worth beating again and again.
I loved Tales of Graces honelsty one of my favorites. The game was very challenging even on hard. Only way I could do it was with dual healers, probably the hardest Tales game. But that was one of the best parts the high ceiling challenge.
Now do a video with jrpgs with the greatest replay value.
Right from the beginning, the first game that came to my mind is Dragon Warrior 7 on the PS1. I'll think if I have anymore by the end of the video.
Have to shamefully admit, I bought the game years ago when you first recommended it, but never played more than half an hour of yet despite loving Valkyrie Profile.
Similar is true for Tears to Tiara 2. I habe bought it years ago, got rather far, then my PS3 died and I lost almost all of my progress.
I’m glad to hear my choice to nope out of Phantasy Star Universe was the right call. BUT!! Phantasy Star Portable on PSP was *FANTASTIC* and I can’t wait to play the second one!
I absolutely loved Tales of Graces f. That’s the one Tales that I’m waiting for a remaster or even just a rerelease of.
I rarely ever replay an RPG, as they tend to be massive time investments. The only ones I ever go back to are ones with lots of choice and player agency. Old school BioWare comes to mind (before EA bought them) as does Obsidian games.
But yeah, rarely do I ever replay a JRPG, they tend to be entirely too linear for a second run IMHO.
I started replaying FFX. It's my third playthrough now. This banger can imo be played every 10 years.
@@m.m.2341absolutely agree, I played the OG Mass Effect four times and for Dragon Age Origins I did a full play through for every character origin. Hell, more recently I’ve finished 3 full runs on Baldur’s Gate 3.
It’s just all about whether or not the game speaks to your soul I suppose.
8:21 You don't think but there is. A lot.
The crazy amount of customization and pairings the game offers is insane. And Conquest is regarded as one of the best gameplay wise if not the best.
Grandia 1 and legend of dragon for me. Both great games, but considering the sheer volume of grinding both games ended up taking me over 100 hours to finish
I finished The Last Story two times, not counting several partial game sessions in beginning of the game - and I think there will be more. Something in it definitely makes me return every 5-7 years...
Ultma V. The goal of your quest is to learn what you need to do to vanquish the three sorcerers but once you have that information you can beat the game at any moment
One of these days you'll be streaming The Unicorn Princess, mark my words lol
I love your videos man, your script is well written and I enjoy the format
Thanks for discovering Tears to Tiara !
I am developing a rpg with my cousin. Whenever we actually finish making it would you like a CD key to play it? It's like smt4 apocalypse meets slay the spire.
Good luck with it.
Tales of Graces is one of my favorites, i Know Eric prefers Xilia, but graces F is truly underrated and people trash this game for all the wrong reasons, if you give it a chance and understand the battle mechanics youll be engaged in one of the best action rpg mechanics. I think it is so much better than Abyss it's a shame a lot of people did'nt get to play this game, it needs to be ported for newer consoles and PC, Xillia and Xillia 2 and Abyss along with it
If they do, I hope they adjust the controls correctly this time. I have no clue why, but the Tales games that started on Wii both lacked the ability to remap controls properly. I have no idea if it's something about how the Wii versions were programmed, but it can be a huge Achilles' heel for any action game if your basic buttons happen to be locked in an awkward mapping. (Or at least put it on Switch where you're allowed to bypass bad controls with the system's config menu.)
That's why I love RPGs with well-designed post-games. You can go back to it and still experience new and interesting content. Dragon Quest games (at least 7-11) have some of the best post-games. I can't stand RPGs where your last save has to be right before the final boss. New Game plus is such a commitment that I rarely want to go through immediately after finishing a game
Xenoblade series: the games themselves are designed to be a one and done game after completing the game after 100+ hours later and will never play it again
Heh, I wish I had more games I wouldn't replay. My problem I find is that I'm developing serious ADD when it comes to video games, and just never really finish them at all. Maybe it's the games. Maybe it's me. But I will say that I still go back and replay a handful of SNES/PSX classics and beat those.
Next joke will be actually reviewing Unicorn Princess. MARK MY WORDS :D
“Fire Emblem Fates: Conquest” on Hard Classic kept me on my toes 👍
Kh1 for me I’m already at the job sidesquest for kh2 into
Tears to tiara 2 that takes me back I really loved that game and honestly wish they would port it to PS4/ps5
I have this with Tactics Ogre. Played it so much back in the PS1 area that I am afraid to buy it for Switch.
yeah, it is super grindy, and multiples choices and routes, so doing it every time, is a big no. I had fun making the endless skelly.
The one thing that I might say in favor of trying the remastered version on modern consoles is that they made the game much less grindy. On PS1, as you probably recall, you had to fight mock practice battles to level your under levelled troops and that was very dull. The remaster does something to keep the level of your troops from falling behind. There is also the time rewind system so that you can go back to big decision points and try the game from there without having to replay the entire game again.
A good video! It would be interesting to see a list of some of the jrpgs you've beaten multiple times.
Some games I beat once and have no interest in ever playing again would include Breath of Fire 1 and 2, Tales of Xillia, Grandia 2 and 3, Legend of Dragoon, Star Ocean 4, Lunar 2, Persona 3 FES, Persona 4, Shining Force Neo, and Legend of Heroes Trails in the Sky.
It's rare I get to replay an rpg these days just too many hours and other games in the way 😅
i know it's an unpopular opinion, but i honestly believe that tales of graces has by far the best combat system in the series. yes, it takes some time to learn, but once you do, you're actually feel like you're in control of what you're doing. and that's... that's something that does not really happen in other tales of games.
(sorry. sorry. it's also one of my all-time favorite games, so i had to try and defend it, at least a little)
agreed.
to me it sounds more like "I don't wanna learn how this combat works that's why its hard" type of complaint.
It's not an unpopular opinion, there are many who think the battle system in Graces was the best of any Tales game. It's definitely one of the most rewarding in terms of skill.
I think its issues were more counterintuitive ones than practical ones for the most part. Tales games have a history with not really explaining certain things well at all. If they did re-release it with the effort of getting people off to a better start, I think they'd benefit more from better instruction than changing anything.
Also, its directional controls can sometimes feel weird depending on the camera angle, because from what I remember, they aren't relative the way most games are. (Or maybe it just felt off on a PS3/4 controller).
It does easily win best title screen though. It's extremely compelling. Lost art there. :D
Unpopular opinion here. For me it'd have to be Tales of Arise, I absolutely loved the artstyle, the characters and above all the combat. But the amount of unnecessary dialogue... SHEESH! Especially when you reach Lenegis and Daeq Faezol. You barely walk five steps and trigger a cutscene which is followed by three skits, only to take five more steps to trigger another cutscene followed by more skits... I liked the game but the level of exposition is way too much to consider another playthrough
Tales of Graces f is very replayable man.
I think one that is on my list is the new FF7 the latest fight with Sephrioth is just stupid insane. 2 hour boss fight no save points in between, just bad game design. I haven't beaten it the first time but I have no interest in beating it nor do I have 2 hours to spend on 1 boss fight with no save points. Better things to do.
Tears of Tiara 2 I platinumed it just for the love of that type of games, but I 100% agree it was tedious, and I love Disgaea games, I don't mind well done grinding, but Tears was... off.
Tales of Graces F, was also a pain in the ass to plat, but I got it since on a "Trophy guide and roadmap" tip it was mentioned to "focus on getting everyone's battle trophies before attempting the platinum"
I understand why, those things are difficult to get, but give you plenty of playtime with each character and it's mechanics, the martial artist girl was the one for me, broken little monster.
Crazy seeing The Last Story, I want to replay it already, I wish there was a remaster on the Switch
But yes I agree with you, the new game is a bad thing, but as it almost doesn't need to grind so to me it is ok, just making a new save without it being new game
I'll never play a rpg only once. Usually I jump in immediately if it's a tales of game or cycle back eventually
Fe games probably played them like dozenths of times with awakening. At base 3-5 even my least favorite was 5
But no RPGs are usually made with a replay in mind weather new game plus is good or your knowledge of the game mechanics makes you a better player
I just picked up Exist Archive on the Vita a few weeks ago from a used game store I go to. I'd never heard of it, and didn't know anything about it, but it looked interesting and so I decided to take a chance. It wasn't until I got home and did some research on it that I found out what it was. Looks good, and hopefully I'll get to it someday (battling through a HUGE backlog of games)! I've also got to get back to Tales of Graces f, as I started it some months back but never finished it.
Congrats on 100K
The unicorn princess threw me off so hard 😂😂
It would be easier to make a list of games that I have played through twice: FF6, FF7, FF8, Suikoden, Suikoden 2, Resident Evil
I agree with exist archive. Good story and pretty art but the dungeons get boring halfway through not to mention it being a mandatory grinding game.
By Ysgramor's axe! I was trolled by unicorn princess man....
One thing Tales of Graces suffers from is the use of directional dodging mechanics, which aren't inherently bad, but almost every game that uses them suffers from the same mistake of failing to understand the significance of that design choice.
So many action games use a contact-based system, where your goal is generally to force a collision between your i-frames and the enemy's attacks, and that generally encourages stepping or rolling THROUGH the incoming attack. Directional dodging has you dodging in opposition to the incoming attack, depending on its angle, typically sidestepping vertical swings and dodging back in response to horizontal ones, which makes it more or less the opposite to contact-based evasion.
It's entirely counter-intuitive, and the design of the gameplay otherwise closely resembles games that would use a contact-based dodging system, yet games that utilize it tend to gloss over this critical factor, leading to confusing results. They might indirectly mention it, but it really needs to be treated as required learning, testing that the player is actually clear on this point instead of doing it by coincidence without knowing how it's programmed.
I feel you on the issues with not knowing how to exploit the mechanics either. I felt like in that era, a lot of Tales games had issues with 'fragile' combat systems that were kind of a mess if you didn't know the background systems and how to exploit them, but once you knew, they became too easy to exploit.
I'll never beat White Knight Chronicles 1 and 2 for PlayStation 3. Or I'll never play dungeon crawler wizardy or Nintendo or Battle toads for Nintendo again the reason why because these games are very hard and you can't change the diffculty these games are very good but very hard and you can get lost easy waste your time. Everybody having a good day.
2:11 I disagree I would say they made it into a complete action rpg with the xenoblade battle system!
For me, the absolute number 1 would be Crimson Gem Saga (the gameplay is boring, the weapons are greatly expensive, and the pace is slow). Finished it once for never returning to it...
I love Stella glow
I get the need to replay it sometimes
But I have it on my modded 3ds and play it with cheats just to get my fix and breeze through the game without having to grind
Older games I'll replay with cheats and it makes it a lot more enjoyable
I recommend
Could you make playlist for game you never beat again?
Rune factory 4 for me. I love that game but to eplay it again just too much
umm, i did new game + in last story, EVRERYTHING carried over
JRPG time
Unicorn Princess 💀💀💀☠️☠️💀
On phantasy star universe, i finished it, but, the entire time i was 'why i am playing this instead of episode 1 or 2 ...', yes i only bought it because was the 'we have phatasy star online version 2 on home(psx)'
really on kingdom hearts 2? it is the only i actually played the international/final remix version and cleared in proud mode, i am okay with it since it is a game where skill and knowledge pays more than NG+.
I hate games that are grindfest and dont have a NG+ where everything carries over, specialy when there is side content/ routes that require a supreme amount of grind, for this reason both La Puccele and Phantom Brave i will never play again, Legend of dragoon i will never play again for the same reason, and it is so fricking slow.
Final Fantasy 13 in my case. It really was as dull as most people say about it. I played it thinking that it can't be that bad, but it was. Safe to say that I probably won't play it ever again.
I am playing it right now and I have the oposite experience I went in with low exectations and got hooked. I am having a good time. I have not played that many FF games but I alrady like FFXIII more then FFV, FFVIII and FFXII. I also like it more then Persona 4 Golden. That game did not click with me at all.
@@sofaris576 well good for you then
@@radicalcentrist4990 Indeed.
@sofaris576 I've replayed the whole trilogy a few times. It's not my favorite FF but there's something about that game that just "clicks" for me.
Top 10 best first person dungeon crawler ? 😝🤣
at the top of my head, my list will have:
-Final Fantasy 8. That grinding to draw magic is a no no for me, and that train cutscene uggggh
-Breath of Fire 3. Prob the most generic no fun BOF between 2 to 4. and why is everone looks like a kid??
disagree on bof3.
I thought Breath of Fire 2 was a the not fun one. Beat it once and never again. I liked BoF1 better than 2. On BofF3, the characters stop being kids about 1/3 of the way through the game. It can be worth checking out.
If you ever get the itch to replay Final Fantasy VIII, I recommend the remaster version. I cheese it a little by turning on "HP replenish" and increase battle speed while I draw magic. Once I've maxed out the magic draw I turn off the HP replenish and play as normal. Much less tedious.
Kingdom Hearts 2? Skill issue.
Graces F grew on me a lot. I remember hating it "Why isn't it like the others?!?", but it's a much more complete game than anything since. Xillia's combat may be more to my liking, but it ditched a lot of quirky, fun mechanics (like cooking) for no good reason, and it took until Berseria for them to return, and then Arise to truly return to form. Graces F is really fun, a little more whimsical than usually, but still good. Hard as steel though, Kurt and Emeraude are probably the toughest localized bosses, since the most difficult game of all, the real Destiny 2, will never be released in the west.
12:10 Bro just git gud 💀
...In kh2?!
It is not a dark souls game. The difficulty is at worst at medium and i doubt he played any superbosses who are OPTIONAL. You have to be around the "this is how you do not play" guy level of skill.
cause he plays in easy mode like a baby and wants to rush games.
I will never beat 7th Saga again...
I tried that game and I could never get going in it.
I will never beat it the first time.
@@drewtheunspoken3988 I tried that different classes and they were all equally frustrating
@@billcox8870 I just learned a few days ago that the higher your character level, the harder the game gets. I tried 2 of the characters and grinded the hell out of it. Turns out, that was a mistake. Who knew?
100% ending final fantasy x-2
dont forget to talk this npc out of the way on this quest, because you only have one chance to talk to it or it will not be 100%.
@@UNGGodYT don’t try to get the second best item to gain ap there goes 100% I enjoy the game but holy crap
7:18 Thery are cringer games bro.