I’m so glad that we have a creator who hardcore nerds out on the numbers. Your test videos are critical to me when it comes to planning on my farms. Keep up the good work and thank you for your service.
So essentially if your field is plowed, limed, and weeded, all you have to do is fertilize twice and youre left with 195%. IMO the 5% from mulching and rolling (non bee crop) is negligible and probably not worth the time if youre working a big field. (I usually dont mess with fields under 24 acres because i like to do cotton)
Grains 1. Harvest 2. Mulch if not Roll. 3. Lime if needed. 4. Plow if needed else Cultivate, pick up stones 5. Seed 6. Roll if not Mulch. 7. If Shallow Cultivator or Direct Drill then Herbicide to prevent weed infestation. 8. Fertilize. 9. Grow Cycle. 10. If not Plowed or Herbicide then use the Weeder. 11. If not Manure/slurry Double Applied then Fertilize. 12. Grow Cycles 'till ready for Harvest Notes: Beehives in proximity to the field increase the yield of Canola, Sunflower, and Potatoes. The Herbicide will give you a small yield reduction. Shallow cultivators and seeders that do cultivation at the same time will cause the field to become infested, +50% weeds by the next growth cycle. Weed infestation will give a yield reduction. Is there anything else? Thank you Edit: Now you have to mulch and roll to get the 100%
Mulching oilseed won't give you the first fertilizer layer, you need to cultivate it. Not sure if there's a way to mulch and use oilseed, but I'm still new
Much appreciate to your hard working test, I just played this game yesterday, and just getting a hang of it. Your tutorial videos really help me a new player to understand every little aspect of this game. 🙌👍
I can honestly say I wouldn’t have even given this game a chance if it wasn’t for him. There is so much to know and he makes it as basic as possible. It’s one of my favorite game series now.
I was in the middle of testing exactly this when I saw your video pop up XD Great job as always. You mentioned the numbers from mulching weren't adding up. Was the field plowed? I'm planning to do a mulch test next without plowing. I did my tests with wheat on Haut Beyleron starting field 38. The field measures roughly 1.11ha Only Cultivating: 10,001(W)heat 41,317(S)traw Cultivating + Herbicide: 11,871W 49,074S Cultivating + Fertilizing once: 12,140W 50,187S Cultivating + Fertilizing once + Herbicide: 14,096W 58,253S Cultivating + Fertilizing twice: 14,366W 59,357S Cultivating + Fertilizing twice + Herbicide: 16,322W 67,460S Based on the numbers I got I reached the same conclusion, Cultivating gives you a base yield and everything else gives you a percent bonus based on that. Regarding the mulch test, I'm wondering if the yield of the previous crop changes the bonus to the current crop. I'm planning to test that tomorrow as I've already spent 8 hours doing this today =.=
Realize guys that they reduced rolling and mulching (and perhaps now only giving you a bonus for doing 1 or the other, not both), were reduced from 5% to 2.5%, to simply pay you back for the time and effort. Might Mike did a similar yield test, but included AI labor and maintenance costs...it concluded that you break even roughly with rolling or mulching - this is great because its all sorts of new realism, but if you don't do it, you won't lose money. However, its vital to understand if mulching and rolling are mutually exclusive - if they are, doing both, you will end up losing money.
I just found out that the best thing you can do to maximize your yield is to repair that old used harvester (but it has a 45ft head!!) on every row! Maintenance will reduce yield on harvesters by up to 40%, and its linear. Even a brand new harvester at 95% maintenance will lose yield (only 5% of the 40%). Used harvesters with over 50 hours have maintenance decay 4 times faster than new equipment, and age of the equipment can cause even more decay. 10 year old equipment with +50hrs will have maintenance deacy ~32% per realtime hour of use!! That is the maximum decay rate. That compared to brand new equipment, which decays at 6.25% per hour (but that decay increases every engine hour and every month it ages). Used equipment, especially harvesters may not be the GREAT deal we all thought they were. Maybe just for pieces of equipment that you might normally need to lease once a year, then its definitely better to buy used and old. But if its end game equipment you will never want to sell or a tractor you need to use A LOR, and if you have the funds, its probably better in the long run to buy new -
Awesome and thanks for sharing this! I been buying a lot of used equipment on my farm, especially starting out. I notice my equipment and tractors with lots of hours start to eventually get expensive to maintain, so eventually i may want to replace some tractors. As expected, new lasts longer then used. But all my farm can afford right now is used second hand equipment. 😆
Agreed, its vital for starting up, unless you play New Farmer and are satisfied with the equipment you get. But just watch out for those harvesters getting below 90% maintenance, because you are already losing 4% yield!!
Just a note - the post I saw this maintenance info from, it actually said the yield loss does indeed occurr, but once your harvester is below 70%....so maybe not every row, but repair it after every field for sure!
Thank you for putting the time and effort into this, even discovering that the in game numbers were off for mulching/rolling. It's nice to have genuinely valuable feedback.
Even if you can't double the effect of bees you might still need more than 1 hive. They have limited range, so if your field is longer than 150 meter wich is the range of the largest hive, then you'll need another one to cover the whole field. And btw, the 6m mulcher is not the fastest since it can only go 7mph, the 5,8m one can go 11mph.
The field he was using for this test was way bigger than 150 meters. In his 1st test it showed it only increased yield in the area within the bee hive not the whole field. But since the update this test he just did seems to prove now that 1 bee hive does the whole field because there was no yield change 1 bee hive vs 2 bee hive in this test.
@@shifty198885 Went back to check how he placed the hives and noticed at 2:27 he says he put 1 in each corner and later doubled it. So by the looks of it what he meant with 2 are 2 hives overlapping, he still got multiple covering the whole field. He just didn't specify very well
I wonder if there as difference in the timing of the rolling step. When you use the impliment it changes the soil to a seed bed. Is it possibly a case where you rolled the field before seeding which will overwrite the seed bed state? Maybe proceed like the following: Mulch the straw -> Cultivate -> Plant seed -> Roller for seed bed. Only some observations I can offer as I don't own the game. 👍
Doesnt change it to seedbed. Rolling after cultivating makes it a seedbed. Rolling after planting/sowing gives that 2.5 or 5% boost. Rolling after plowing/cultivating gets rid of the small stones, no boost.
These videos are extremely helpful. I completely forgot about direct drillers. Now onward to gettting my 15 fields prepped to be planted of different crops 😂
Could you do a video on biogas profitability? I was wandering how long it would take each biogas plant to turn a profit with the new system. And how this compares to just selling your product.
no difference as long as it has fertilizer doesn't matter what kind you use other then price to buy obviously but same benefit in yield if you use solid or liquid or others, i kind of wished the by product from animals an bga an stuff was better then store bought but its kind of free in a way gotta work for it but buying solid fert I've spent around 200k in fert in about a week of playing
Thanks for the informative videos, Just got into the game to do a series with a friend of mine and it has helped with being the "experienced farmhand".
Every other video about yield maximization also mentions field stones as a yield malus. They're absolutely wrong and didn't bother to check! Thank you for these videos and actually doing the research.
Farmer Cop To have a 100% increase your output value needs to be double your input value 100 input 200 output. 100% increase The bee resolutes would be 40% if you are using 9171 as the base. (input value) I used a increase percentage calculator. I ran the same test with my base being needs ploughing, lime. Weeds and stones off. Did with wheat and got similar results. Maybe I am confused by the 135% where does the come from ? Are you calculations based on the 9171 figure? Just wanted to share my thoughts 🚜
We use 100% as a base figure due to some of the negative effects that can reduce your yield... upto -35% if i am correct... therefore when FC states 200%+ that is a +100%... hope this gives you more understanding 😀
Thanks, I really needed this. Can you check to see if there is a yield difference for different types of tillers? Also maybe compared to the direct drills? I've heard there could be yield differences.
Thanks for the explanation, the numbers were making sense to me either. Now that you’ve explained it, it’s more of a 102% increase, for a result of a total of 202%.
As far as I’m aware you don’t have to. Only after certain crops (Corn, Sugarbeets, Potatoes…). Plowing resets the field to state 0, to it’s initial state without any benefit if it’s not required (Corn etc requires it to plow it after harvest). So just look on the map of it requires to plow.
if the map says it doesn't need plowing then your already getting the yield bonus that's basically what hes saying if your have plowing turned off every 3 harvests and lime and weeds the game is already giving that bonus as long as the field on map says it doesn't need plowing or lime etc. i play with them turned off but if i buy new field sometimes they need lime an plowing so then its required to do it but not again because i have periodic plowing turned off lime required turned off and weeds turned off. weeds i never see on map with setting turned off even on fields i dont own but i do still see plow/lime required on fields i dont own but if you wait sometimes as field grows or progresses from harvested theyll do it but not often
We have started just plowing always. You never have weeds so you kill 2 birds with 1 stone and supposedly herbicide gives you a malus as dead weeds would give you a malus in RL. More of a pain to plow over cultivating but removes the need for spraying or weeding.
@@TakenCypress369 You're wrong, you dont have to plow at all. Plowing is only for corn, potato and beet. You can plow everytime so that you dont have to deal with weeds but imo it's not worth it, it takes so much time while you can just lease the best equipment for weeds and get it done in minutes.
Thanks something like this is something I have been wanting to have even if I didint know until I saw your video! Also had no idea about the bees and canola. Subbed, thanks!
If you're going to use a mulcher, the biggest one (6m) is not the best to use for overall speed because it only goes 7mph. The next smallest one (5.8m) goes 11mph. In this case the -.2m width deficit won't hurt you at all because of the extra 4mph you gain.
Question! I farm canola right now, what order should I do these actions in? Cultivate, Lime, Weed, Plant, Fertilize, Roll. Also, if I should do any of these things multiple times, please let me know.
Great work! I'm HORRIBLE with math, but I understand "you get more product if you do all this stuff". I am curious tho, if I do bee's, am I required to put in a pallet spawn location? I've seen what some RUclipsrs have gotten with honey, and for me it's not nearly enough money for the effort. So if I can benefit from bee's without having to deal with the honey, that would be great. Thank you for your time and dedication to this project!
I think you have to place the pallet down i'm not 100% sure on that thoe. But you could always just leave the 1 pallet there i think the bees will still keep giving the bonus even if your not selling the honey. I could be wrong thoe.
@@shifty198885 with all the BS that's gone on with the bugs n crap since it's release, I've not bothered with bee's. As it is I'm having to start a new save have every couple days. After this latest update I've been experiencing saving issues. I'll try to save the game and it stays stuck on the "saving, please don't turn off your console" message. But if I remember to save often (I hate the auto save) then it's not that big a deal. But if I go a couple hours of doing an epic farm build, then get that and lose 2 hours of work, I just start over. I figure in a couple months all will be well and I can actually play the damn game 😆
Very good. Make life easy... turn all off (lime, weeds etc..) basically (fertilise x1 with 45m spreader, seed x1 with no fertiliser, fertilise x1 with 45m spreader again when sprouted) or (seed with fertiliser and fertiliser again with 45m spreader when sprouted) only needs to be fertilised x2 so don't waste fertiliser it's expensive.. i.e spreading fertiliser twice while seeding with fertiliser too.
So…I just learned you can fertilize twice… yes it’s true. So if the field says the max is 89% will it say something like 89%/109% if It’s done right? Also to confirm my google you fertilize when you sow and when it’s sprouts correct ?
Frankyl after playing a while some things are just not worth doing. just plow fertilize > seed > fertilize again. lime and rolling is not worth it. Yes plowing takes longer as cultivating but you save time weeding.
I appreciate your efforts! 🙏 Just a small off-topic question: 😅 I only have these words 🤔. (behave today finger ski upon boy assault summer exhaust beauty stereo over). I’d be grateful for some help. 🙌
first day i played i was speeding time with in game setting x120 wasting hours waiting. next day used farmhouse to sleep til next morning turned the 2-3 hour wait to 5-10 min still have to sleep at farmhouse 5-6 times in a row but better then sitting there waiting 12 min per day/month an crop taking 11 months is like 1 hour 30-40 min or so
Hello . Good video . No great but better tests than mines . Thanks for bee hives. I put 30 to see no difference. When you start a comparison you don't say 100% . Just right the litters you take , after that plus the % so at end you have double yield so that means 100 % no 200% . For the roller bonus you must to do after you planting no after mulching. In real life you must to do after mulching and planting but it's a game . With my regards!!
So if I have lime plow and weeds off in menu. But still fertiliser twice the field says 100%. So am I getting max yield? Or do you get more with those menu options on and do them?
@@kaarelk274 let me rephrase then. If I have all the field options on. Lime plow etc and get say 10000 Canola. Is that the same if I have the lime plow options off? Will I get 10000 canola
Great testing, many thanks for the time and trouble it took. Q) Bees, so only need 1 bees next to field. does it matter which size? Also How far do they reach? if I put one on a corner of 4 fields will all 4 get the bonus. Also Crop Rotation, how does that affect the yield ?
Crop rotation has no impact on yield and bees need to be in "range" of the part of a field, this video talks more about it: ruclips.net/video/U-bfCaBpcs4/видео.html
@@FarmerCop Cool, thanks. so for the large bees with a range of 150, all fields within that range will be affected, and all the field in question will get the bonus, not just the part within range of the bees.
How about a yield test on grapes? Mainly to see if you need to be exact with mulching and subsoiling between rows. If you want to get everything, you currently need to do two passes in each row. Tools are not wide enough to get all of the row in one shot. But if just making a single pass gets the same yield it makes grapes a heck of a lot easier to deal with.
Not sure how that would effect anything. I can see the xml on the equipment to change the width. Or are you talking about the min space on between grapes?
@@cbremer83 yep the space between them so you can do just one pass, plus you make a little wider the grass below so it's easier to place them down uniformly... All you need to do is go to your fs22 folder>data>placeables>lizard>grape then edit the "grapesingleton.xml" file. Where there is fence, you change the value of boundingcheckwidth to 3 and on vine you change the width to 3 as weel... Ur welcome
@@PIVAZ91 I will have to play with that. Sucks that I would have to tear down and rebuild my vineyards though. Maybe after my next harvest I will monkey with it. A video test would still be good though. If nothing else to find out what eh effects are in general for those not willing to go into the XML files or for those on consoles that can not edit files at all.
So am I understanding you correctly, do you only need 1 hive within range of the field and you get a 5% boost on the entire crop? Or is it only 5% within the range of each hive? Also fantastic work on these videos you put a ton of work into these and it shows!
i was wondering the same thing when i looked up info on bee hives i had to sell all but one because the pallet got stuck all the time now with just one hive its happened twice but better then every single day having 1-2 pallets of honey stuck in ground spending 20 minutes throwing frontloader all over my farm lol
His 1st Bee video he did. The bee's only effected within the range of the bee hive. This test shows that it is only 1 hive within range for the whole field. Think that must have been in the update. He proved it has since changed by placing only 1 hive in his test here then placing 2 hives and the yield not changing. I was hoping Giants would update it with at least a shaded area where bee's will effect the field but this seems even better because you just need 1 hive now per field
Ok and what about Oilseed Radish if you plant that and cultivate the Radish into the Ground it increases the yield of the Next harvest. Question is is it worth the seeds you use?
My question is how does all that work with "Precision Farming" turned on and what would be the order to work on your fields to get the best yield with precision? What would be the order after harvesting? Ex. (Plowing, cultivating, mulch, roller, lime, weeds, seed drills, stones, fertilizer) and do i need to have periodic plowing, fieldstone and weeds turned on or off with precision farming?
So just to clarify, if I have periodic lowing turned OFF in setting, and I don’t plow during my crop cycle I will not lose the 15% bonus? Lovely the videos which have been a huge help but still a bit confused about bonuses when turned off in settings sorry.
I believe rolling and mulching have he same effect and don't stack. If you look at the field state chart, it turns to "prepared seed bed" for both. I always harvest, then fertilize, then cultivate, then fertilize again, then roll the field, then plant.
I believe to get the 2.5 percent yield bonus with the roller you have to roll the field just after you plant the seeds so you run the seeder then as soon as you finish before the first growth stage you run the roller i did this in my game and got the bonus if you do it before you plant the seeds i don't think it works but i haven't rolled before i planted the seeds so i can't honestly say that for sure
How do you delete or edit fields I have yet to find the tool for it. Love your channel for these types of games all your videos are straight to the point without the usual bs people think needs to be in their videos
What do you mean by delete or edit fields? You can go to the shop, production tab, and then landscaping and choose the painting tool. Hereby you can 'remove' a (part of a) field and use it for something else (storage, barn, etc). If you want to add a field, restore a field or add a part to a field, you can do so using a plow and 'enable editing fields' or something like that. It will show in the plow options once it's hooked on to your tractor.
You need to do the field rolling after seeding. You could do rock picking even with small rocks to get the fertilized state, plant, then roll the field which will then give you the rolling bonus
@@cbirdman for some reason, the test video I saw, rolling before planting didn't give the bonus, but rolling after did. Rolling before seems to only push small stones down thus saving on repairs.
@@cbirdman What Alex says is true. I released a video on this 2 days ago. For myself but also for others as this is not clear to many people. Rolling before seeding only removes the stones. Rolling after seeding removes the stones AND gives you a small yield bonus.
I'm stuck at 64% yield... I have lime, weed, and plow all turned off. I roll and fertilize and still at 64%... im so confused. Does no man's land effect it? Or maps in general?
What do you do to get rid of the stubble tillage to get the seedbed state? I know plowing would but unless it doesn't matter to plant in stubble tillage vs seedbeds
Just wondering if the size of the field affects the result of your bees test? The field looks small enough that one large hive would completely cover the field. On a larger field you may need more than one hive due to the limited range of each hive..
I think the point was to see what the yield was if you had 100% bee coverage which is why he used one in each corner of the field. I believe you are correct in assuming you won't get the full yield boost if your field is not 100% covered by the bees.
@@eddersch but he got same with 1 hive so putting in all corners should have given more if that was the case but it didnt so covering the field wouldnt help if putting one in the corner does the same as every corner on field. ive tested 20 hives vs 1 seen no benefit to having more then 1 after selling all but 1 its same not sure if there working as intended but for 20k each not worth the added yield pallets of honey would make them worth it if they didnt get stuck 99% of the time an if they sold for decent amount
Have you done any testing on efficiency? Like is it really worth the time it takes to mulch since the mulcher is so small? I got 160,129L of soy at 100% and 158,566L with everything but mulching. That’s only 1,563 difference or 0.98% I also did canola. 210,226L at 100%. 206,458 no mulch or roll for a 1.8% reduction. Anyway, when you make $400,000 on a crop is that extra few grand worth it?
Personally, I do not roll or mulch because I do not think it is worth it, if you do it yourself with the equipment you can make a little extra but if you hire a worker you will make hardly any extra if anything at all because of worker wages
@@FarmerCop yea I agree. Just the mulching alone takes FOREVER. I did do a little bit of testing on $/hour with beets and canola and sunflower if you’re interested in those numbers
The fertilizer Layer in the filter's menu for Green Valley Nebraska is not showing up. What am I doing wrong that that would not show up? Also when I highlight a field it does not show me in the field info Box that it needs fertilized. Any help would be greatly appreciated. Thank you for all your help.
You have to use the field roller after seeding according to the website. Also I am really curious, if plowing is turned on, do you need to plow after every harvest to get +15% or only when the field has a needs plowing state?
Only needed when the map shows it needs a plowing state. If you're doing grain crops, you'll only need to do it once. Root crops need plowing fairly often.
Well done. Have you noticed upon spraying herbicides on fields that when looking at the field it still reports some % of weeds on it? I'm wondering if it affects the yield in any way, but your test might have concluded that already. Also you are right about a may-be update, but patch notes are nowhere to be found. It would be nice of Giants to at least post them on a wiki etc. Is there a place to go and look for patch notes as is?
He had lime turned on, but he had plowing and weeds off. If you have weeds and plowing turned off, you automatically have a 35% bigger yield. He still limed the fields
@@trex5391 Yeah i have those options on all the time, im just curious if i need to plow and lime even when the field doesn't say it needs it to get the bonus.
@@machkeznho8692 For the bonus you only have to do it when the field says 'needs plowing' or 'needs lime'. When it doesn't mention anything, you will get the bonus.
HEY FARMER COP! I am so glad you did this video but I'm curious, is there a certain order we have to do these things in order to receive their benefits? If so what would that order be?
Not really, if you use the roller after sowing/planting you get all the boosts. I do it like this - mulch, fert, cult/plow, stones (either picker or roller), lime, fert, sow/plant, roller.
so when i play, i see the 2 fertilizer states when i do contracts. However i dont see fertilizer state on the PDA for feilds. i do use Precision Farming. Is there and option for this to show up in the PDA? here is my process after purchasing and soil sampling Harvest (if crops already on field) Lime Direct drill seeder or planter ( crop dependent) I use the seedbed reconsolidation - gives rolled state Install 2 behives ( the 2nd is for honey production not yeild increase) Fertilize Grow 1 Month Weed Mulch (crop dependent) Grow till ready to harvest Am i missing something?
In precision farming there are no longer fertilizer states except when it comes to contracts, you apply the appropriate amount of nitrogen with precision farming
I’m so glad that we have a creator who hardcore nerds out on the numbers. Your test videos are critical to me when it comes to planning on my farms. Keep up the good work and thank you for your service.
Agree! Farmer Cop is the analyst we deserve haha
Couldn't of said it better myself 👌🏻
So essentially if your field is plowed, limed, and weeded, all you have to do is fertilize twice and youre left with 195%. IMO the 5% from mulching and rolling (non bee crop) is negligible and probably not worth the time if youre working a big field. (I usually dont mess with fields under 24 acres because i like to do cotton)
Grains
1. Harvest
2. Mulch if not Roll.
3. Lime if needed.
4. Plow if needed else Cultivate, pick up stones
5. Seed
6. Roll if not Mulch.
7. If Shallow Cultivator or Direct Drill then Herbicide to prevent weed infestation.
8. Fertilize.
9. Grow Cycle.
10. If not Plowed or Herbicide then use the Weeder.
11. If not Manure/slurry Double Applied then Fertilize.
12. Grow Cycles 'till ready for Harvest
Notes: Beehives in proximity to the field increase the yield of Canola, Sunflower, and Potatoes.
The Herbicide will give you a small yield reduction.
Shallow cultivators and seeders that do cultivation at the same time will cause the field to become infested, +50% weeds by the next growth cycle. Weed infestation will give a yield reduction.
Is there anything else?
Thank you
Edit: Now you have to mulch and roll to get the 100%
Thank U very much !!!! Greetings from Belgium
Yes, turn off weeds :D
Mulching oilseed won't give you the first fertilizer layer, you need to cultivate it. Not sure if there's a way to mulch and use oilseed, but I'm still new
If I only have a wheat and disabled stones that is it good?
1. Harvest 2. Lime 3. Direct Drill with Fertilize 4. Roll 5. Herbicide 6. Fertilize
Mulch before you plant the oilseed. Fertiliser once then, too. Then you’ll have 100+% when you cultivate.
Much appreciate to your hard working test, I just played this game yesterday, and just getting a hang of it. Your tutorial videos really help me a new player to understand every little aspect of this game. 🙌👍
When I was still new, his videos literally taught me almost everything I needed to know 🙂
I can honestly say I wouldn’t have even given this game a chance if it wasn’t for him. There is so much to know and he makes it as basic as possible. It’s one of my favorite game series now.
I was in the middle of testing exactly this when I saw your video pop up XD
Great job as always. You mentioned the numbers from mulching weren't adding up. Was the field plowed? I'm planning to do a mulch test next without plowing.
I did my tests with wheat on Haut Beyleron starting field 38. The field measures roughly 1.11ha
Only Cultivating: 10,001(W)heat 41,317(S)traw
Cultivating + Herbicide: 11,871W 49,074S
Cultivating + Fertilizing once: 12,140W 50,187S
Cultivating + Fertilizing once + Herbicide: 14,096W 58,253S
Cultivating + Fertilizing twice: 14,366W 59,357S
Cultivating + Fertilizing twice + Herbicide: 16,322W 67,460S
Based on the numbers I got I reached the same conclusion, Cultivating gives you a base yield and everything else gives you a percent bonus based on that.
Regarding the mulch test, I'm wondering if the yield of the previous crop changes the bonus to the current crop. I'm planning to test that tomorrow as I've already spent 8 hours doing this today =.=
Realize guys that they reduced rolling and mulching (and perhaps now only giving you a bonus for doing 1 or the other, not both), were reduced from 5% to 2.5%, to simply pay you back for the time and effort. Might Mike did a similar yield test, but included AI labor and maintenance costs...it concluded that you break even roughly with rolling or mulching - this is great because its all sorts of new realism, but if you don't do it, you won't lose money. However, its vital to understand if mulching and rolling are mutually exclusive - if they are, doing both, you will end up losing money.
I just found out that the best thing you can do to maximize your yield is to repair that old used harvester (but it has a 45ft head!!) on every row! Maintenance will reduce yield on harvesters by up to 40%, and its linear. Even a brand new harvester at 95% maintenance will lose yield (only 5% of the 40%). Used harvesters with over 50 hours have maintenance decay 4 times faster than new equipment, and age of the equipment can cause even more decay. 10 year old equipment with +50hrs will have maintenance deacy ~32% per realtime hour of use!! That is the maximum decay rate. That compared to brand new equipment, which decays at 6.25% per hour (but that decay increases every engine hour and every month it ages).
Used equipment, especially harvesters may not be the GREAT deal we all thought they were. Maybe just for pieces of equipment that you might normally need to lease once a year, then its definitely better to buy used and old. But if its end game equipment you will never want to sell or a tractor you need to use A LOR, and if you have the funds, its probably better in the long run to buy new -
Awesome and thanks for sharing this! I been buying a lot of used equipment on my farm, especially starting out. I notice my equipment and tractors with lots of hours start to eventually get expensive to maintain, so eventually i may want to replace some tractors. As expected, new lasts longer then used. But all my farm can afford right now is used second hand equipment. 😆
Agreed, its vital for starting up, unless you play New Farmer and are satisfied with the equipment you get. But just watch out for those harvesters getting below 90% maintenance, because you are already losing 4% yield!!
Just a note - the post I saw this maintenance info from, it actually said the yield loss does indeed occurr, but once your harvester is below 70%....so maybe not every row, but repair it after every field for sure!
Thank you for putting the time and effort into this, even discovering that the in game numbers were off for mulching/rolling. It's nice to have genuinely valuable feedback.
You need to roll after planting to get the bonus
Much appreciated, Lord knows I wouldn’t have done those tests on my own save game, so I’m glad you did it for us
Actually the lord doesn't know. He was very baked at the time
Even if you can't double the effect of bees you might still need more than 1 hive.
They have limited range, so if your field is longer than 150 meter wich is the range of the largest hive, then you'll need another one to cover the whole field.
And btw, the 6m mulcher is not the fastest since it can only go 7mph, the 5,8m one can go 11mph.
The field he was using for this test was way bigger than 150 meters. In his 1st test it showed it only increased yield in the area within the bee hive not the whole field. But since the update this test he just did seems to prove now that 1 bee hive does the whole field because there was no yield change 1 bee hive vs 2 bee hive in this test.
@@shifty198885 Went back to check how he placed the hives and noticed at 2:27 he says he put 1 in each corner and later doubled it. So by the looks of it what he meant with 2 are 2 hives overlapping, he still got multiple covering the whole field.
He just didn't specify very well
I wonder if there as difference in the timing of the rolling step. When you use the impliment it changes the soil to a seed bed. Is it possibly a case where you rolled the field before seeding which will overwrite the seed bed state? Maybe proceed like the following: Mulch the straw -> Cultivate -> Plant seed -> Roller for seed bed. Only some observations I can offer as I don't own the game. 👍
Doesnt change it to seedbed. Rolling after cultivating makes it a seedbed. Rolling after planting/sowing gives that 2.5 or 5% boost. Rolling after plowing/cultivating gets rid of the small stones, no boost.
These videos are extremely helpful. I completely forgot about direct drillers.
Now onward to gettting my 15 fields prepped to be planted of different crops 😂
Could you do a video on biogas profitability? I was wandering how long it would take each biogas plant to turn a profit with the new system. And how this compares to just selling your product.
Thanks FC for doing all that work to bring us this information😀
Did you field roll after seeding? I have heard that you need to roll after you seed for the bonus
makes sense, as most things in this game are based on field state.
Pushes that seed and rock into the seedbed. (Compaction)
Going to use this as a great guide to help some of my newer friends to the game. Thank you!
I just started watching farmer cop and he’s beginning to be my favourite fs22 youtuber
Crops such as canola, sunflowers and potato, have a larger yield when they’re within a certain range of beehives.
150 m of largest beehive then goes down with size
Does turning the requirement for lime off not automatically grant you the bonus (similarly to plowing or weeding requirement)?
Have you found a difference in yield by using natural fertilizer (manure/digestate/slurry) and bagged fertilizer?
no difference as long as it has fertilizer doesn't matter what kind you use other then price to buy obviously but same benefit in yield if you use solid or liquid or others, i kind of wished the by product from animals an bga an stuff was better then store bought but its kind of free in a way gotta work for it but buying solid fert I've spent around 200k in fert in about a week of playing
Thanks now I know that doing all that pays off. I've been doing it, but it didn't feel like it mattered much, now I know it does.
Thanks for the informative videos, Just got into the game to do a series with a friend of mine and it has helped with being the "experienced farmhand".
Every other video about yield maximization also mentions field stones as a yield malus. They're absolutely wrong and didn't bother to check!
Thank you for these videos and actually doing the research.
I also checked. Stones only damage your tools, not your yield.
Your header will be trashed after a few runs if you don't remove the stones, but as @jb Gaming said, you don't get a malus.
I wish I could thumbs up this more, thank you for putting in the work to do this!
Farmer Cop
To have a 100% increase your output value needs to be double your input value
100 input
200 output.
100% increase
The bee resolutes would be 40% if you are using 9171 as the base. (input value)
I used a increase percentage calculator.
I ran the same test with my base being needs ploughing, lime. Weeds and stones off.
Did with wheat and got similar results.
Maybe I am confused by the 135% where does the come from ?
Are you calculations based on the 9171 figure?
Just wanted to share my thoughts 🚜
We use 100% as a base figure due to some of the negative effects that can reduce your yield... upto -35% if i am correct... therefore when FC states 200%+ that is a +100%... hope this gives you more understanding 😀
@@jaybot1888 I understand what he is saying based on the information given but it is confusing. I am running a test now and will share the outcome
Thank you so much for leaving all this info. With school and stuff there is no way I could do this so thank you so much.
Thanks, I really needed this. Can you check to see if there is a yield difference for different types of tillers? Also maybe compared to the direct drills? I've heard there could be yield differences.
There isnt
Thx buddy I really appreciate your hard work on this👍 I’m not sure why Giants doesnt have you as one of their game testers pre-release
Thanks for the explanation, the numbers were making sense to me either. Now that you’ve explained it, it’s more of a 102% increase, for a result of a total of 202%.
I had no idea I could benefit from fertilizing 2x thanks so much this video is very helpful
TheTiger 🐯
That intro music is so relaxing :D. Thank you for videos
Excellent. Wow a massive 200%+ Yeah, definitely work those fields people!
Here is the question, do you need plow for crops that don't necessarily require it if you want the additional bonus on top of cultivating?
As far as I’m aware you don’t have to. Only after certain crops (Corn, Sugarbeets, Potatoes…).
Plowing resets the field to state 0, to it’s initial state without any benefit if it’s not required (Corn etc requires it to plow it after harvest).
So just look on the map of it requires to plow.
if the map says it doesn't need plowing then your already getting the yield bonus that's basically what hes saying if your have plowing turned off every 3 harvests and lime and weeds the game is already giving that bonus as long as the field on map says it doesn't need plowing or lime etc. i play with them turned off but if i buy new field sometimes they need lime an plowing so then its required to do it but not again because i have periodic plowing turned off lime required turned off and weeds turned off. weeds i never see on map with setting turned off even on fields i dont own but i do still see plow/lime required on fields i dont own but if you wait sometimes as field grows or progresses from harvested theyll do it but not often
We have started just plowing always. You never have weeds so you kill 2 birds with 1 stone and supposedly herbicide gives you a malus as dead weeds would give you a malus in RL. More of a pain to plow over cultivating but removes the need for spraying or weeding.
@@joshmiller83 oh I had no idea, thanks
@@TakenCypress369 You're wrong, you dont have to plow at all. Plowing is only for corn, potato and beet. You can plow everytime so that you dont have to deal with weeds but imo it's not worth it, it takes so much time while you can just lease the best equipment for weeds and get it done in minutes.
Thanks something like this is something I have been wanting to have even if I didint know until I saw your video! Also had no idea about the bees and canola. Subbed, thanks!
Im a woman who appricates a good spreadsheet :) Thanks so much for doing the science !
If you're going to use a mulcher, the biggest one (6m) is not the best to use for overall speed because it only goes 7mph. The next smallest one (5.8m) goes 11mph. In this case the -.2m width deficit won't hurt you at all because of the extra 4mph you gain.
Well u also need a good tractor bc I had a medium one and went wat slower than 11
@@seano418 Correct! You need to match or exceed the horsepower needed by any implement to reach its maximum speed.
Question! I farm canola right now, what order should I do these actions in?
Cultivate,
Lime,
Weed,
Plant,
Fertilize,
Roll.
Also, if I should do any of these things multiple times, please let me know.
This depends a lot on your equipment, cultivate, roll, plant, fertilize, let it grow, fertilize, herbicide if needed, harvest
Random thought. Your voice sounds like Jeff Daniels in Gettysburg movie. 😂 One of my favorite movies is why I keep hearing him/you! lol
Great work! I'm HORRIBLE with math, but I understand "you get more product if you do all this stuff".
I am curious tho, if I do bee's, am I required to put in a pallet spawn location? I've seen what some RUclipsrs have gotten with honey, and for me it's not nearly enough money for the effort. So if I can benefit from bee's without having to deal with the honey, that would be great.
Thank you for your time and dedication to this project!
I think you have to place the pallet down i'm not 100% sure on that thoe. But you could always just leave the 1 pallet there i think the bees will still keep giving the bonus even if your not selling the honey. I could be wrong thoe.
@@shifty198885 with all the BS that's gone on with the bugs n crap since it's release, I've not bothered with bee's. As it is I'm having to start a new save have every couple days. After this latest update I've been experiencing saving issues. I'll try to save the game and it stays stuck on the "saving, please don't turn off your console" message. But if I remember to save often (I hate the auto save) then it's not that big a deal. But if I go a couple hours of doing an epic farm build, then get that and lose 2 hours of work, I just start over. I figure in a couple months all will be well and I can actually play the damn game 😆
Very good. Make life easy... turn all off (lime, weeds etc..) basically (fertilise x1 with 45m spreader, seed x1 with no fertiliser, fertilise x1 with 45m spreader again when sprouted) or (seed with fertiliser and fertiliser again with 45m spreader when sprouted) only needs to be fertilised x2 so don't waste fertiliser it's expensive.. i.e spreading fertiliser twice while seeding with fertiliser too.
So…I just learned you can fertilize twice… yes it’s true. So if the field says the max is 89% will it say something like 89%/109% if It’s done right? Also to confirm my google you fertilize when you sow and when it’s sprouts correct ?
-1:24 with beeeaaaazzz
That was crazy, I call for you to retest...just kidding, thanks FC for all the hard work you put into this for us.
Frankyl after playing a while some things are just not worth doing. just plow fertilize > seed > fertilize again. lime and rolling is not worth it. Yes plowing takes longer as cultivating but you save time weeding.
I appreciate your efforts! 🙏 Just a small off-topic question: 😅 I only have these words 🤔. (behave today finger ski upon boy assault summer exhaust beauty stereo over). I’d be grateful for some help. 🙌
Much appreciated! I was wondering if rolling and mulching was doing anything since I didn't see a change between the two
Cheers mate! your hard work just saved me a Saturday! lets get farming! :).... (flicks lights and sirens on)
Yea this is a real big help. Especially since it takes forever to grow crops on FS22.
first day i played i was speeding time with in game setting x120 wasting hours waiting. next day used farmhouse to sleep til next morning turned the 2-3 hour wait to 5-10 min still have to sleep at farmhouse 5-6 times in a row but better then sitting there waiting 12 min per day/month an crop taking 11 months is like 1 hour 30-40 min or so
I love these tutorial!
Hello . Good video . No great but better tests than mines . Thanks for bee hives. I put 30 to see no difference. When you start a comparison you don't say 100% . Just right the litters you take , after that plus the % so at end you have double yield so that means 100 % no 200% . For the roller bonus you must to do after you planting no after mulching. In real life you must to do after mulching and planting but it's a game . With my regards!!
Really thank you. Been looking for this
Can’t wait for a gameplay series with this game. Great video!
Are these effects working, if I turned pdf lime, weed plowing and rocks in settings?
Thank you Farmer Cop much appreciated.
So if I have lime plow and weeds off in menu. But still fertiliser twice the field says 100%. So am I getting max yield? Or do you get more with those menu options on and do them?
It's saying 100% fertilized not 100% yield boost. Watch the video for your last question, he says it in the very beginning.
@@kaarelk274 let me rephrase then. If I have all the field options on. Lime plow etc and get say 10000 Canola. Is that the same if I have the lime plow options off? Will I get 10000 canola
@@NammyNamrok Yes, that's how it works
Great testing, many thanks for the time and trouble it took. Q) Bees, so only need 1 bees next to field. does it matter which size? Also How far do they reach? if I put one on a corner of 4 fields will all 4 get the bonus. Also Crop Rotation, how does that affect the yield ?
Crop rotation has no impact on yield and bees need to be in "range" of the part of a field, this video talks more about it: ruclips.net/video/U-bfCaBpcs4/видео.html
@@FarmerCop Cool, thanks. so for the large bees with a range of 150, all fields within that range will be affected, and all the field in question will get the bonus, not just the part within range of the bees.
This was the best in depth video I have come across and it helped me so much. You sir earned a sub. Great job on the video and thank you!!!
You can have more if you use the roller after you have planted.
How about a yield test on grapes? Mainly to see if you need to be exact with mulching and subsoiling between rows. If you want to get everything, you currently need to do two passes in each row. Tools are not wide enough to get all of the row in one shot. But if just making a single pass gets the same yield it makes grapes a heck of a lot easier to deal with.
change the xml files on grapes so that one pass in enough
Not sure how that would effect anything. I can see the xml on the equipment to change the width.
Or are you talking about the min space on between grapes?
@@cbremer83 yep the space between them so you can do just one pass, plus you make a little wider the grass below so it's easier to place them down uniformly... All you need to do is go to your fs22 folder>data>placeables>lizard>grape then edit the "grapesingleton.xml" file.
Where there is fence, you change the value of boundingcheckwidth to 3 and on vine you change the width to 3 as weel...
Ur welcome
@@PIVAZ91 I will have to play with that. Sucks that I would have to tear down and rebuild my vineyards though. Maybe after my next harvest I will monkey with it.
A video test would still be good though. If nothing else to find out what eh effects are in general for those not willing to go into the XML files or for those on consoles that can not edit files at all.
The manure spreader fits though
So am I understanding you correctly, do you only need 1 hive within range of the field and you get a 5% boost on the entire crop? Or is it only 5% within the range of each hive?
Also fantastic work on these videos you put a ton of work into these and it shows!
i was wondering the same thing when i looked up info on bee hives i had to sell all but one because the pallet got stuck all the time now with just one hive its happened twice but better then every single day having 1-2 pallets of honey stuck in ground spending 20 minutes throwing frontloader all over my farm lol
His 1st Bee video he did. The bee's only effected within the range of the bee hive. This test shows that it is only 1 hive within range for the whole field. Think that must have been in the update. He proved it has since changed by placing only 1 hive in his test here then placing 2 hives and the yield not changing. I was hoping Giants would update it with at least a shaded area where bee's will effect the field but this seems even better because you just need 1 hive now per field
@@shifty198885 Sorry bro, my English isn't super great! So that means if I place a bee hive in-between 2 fields, both fields will have a whole +3.5% ?
@@IndianaRatX360 Not sure on that one i was wondering that too. I might try it later.
Ok and what about Oilseed Radish if you plant that and cultivate the Radish into the Ground it increases the yield of the Next harvest. Question is is it worth the seeds you use?
It is worth the seeds its just slower to get the fertilizer state from it verse a fert spreader
Nice info indeed. Kudos!
My question is how does all that work with "Precision Farming" turned on and what would be the order to work on your fields to get the best yield with precision? What would be the order after harvesting? Ex. (Plowing, cultivating, mulch, roller, lime, weeds, seed drills, stones, fertilizer) and do i need to have periodic plowing, fieldstone and weeds turned on or off with precision farming?
So just to clarify, if I have periodic lowing turned OFF in setting, and I don’t plow during my crop cycle I will not lose the 15% bonus?
Lovely the videos which have been a huge help but still a bit confused about bonuses when turned off in settings sorry.
That is correct, if it is set to OFF you will not get the 15% deficit even if it says it needs to be plowed
I remember when I saw your first vid on No Man's land. Now you're my go to for guides.
I believe rolling and mulching have he same effect and don't stack. If you look at the field state chart, it turns to "prepared seed bed" for both. I always harvest, then fertilize, then cultivate, then fertilize again, then roll the field, then plant.
Quick question...could you use two stages of fertilizer aswell as planting oil seed radish to increase it even more or is that redundant?
The oilseed radish replaces one of the fertilizer applications so you dont have to do one :)
so it is 200% yield and 100% fertilize are the max?
Wow 8hrs thanks for all the work FC
I believe to get the 2.5 percent yield bonus with the roller you have to roll the field just after you plant the seeds so you run the seeder then as soon as you finish before the first growth stage you run the roller i did this in my game and got the bonus if you do it before you plant the seeds i don't think it works but i haven't rolled before i planted the seeds so i can't honestly say that for sure
Thanks for that! So it seams You can go Roller or Mulcher, doing both, as I did to my field, does not make sense.
Thank you very informative .
How do you delete or edit fields I have yet to find the tool for it. Love your channel for these types of games all your videos are straight to the point without the usual bs people think needs to be in their videos
What do you mean by delete or edit fields? You can go to the shop, production tab, and then landscaping and choose the painting tool. Hereby you can 'remove' a (part of a) field and use it for something else (storage, barn, etc). If you want to add a field, restore a field or add a part to a field, you can do so using a plow and 'enable editing fields' or something like that. It will show in the plow options once it's hooked on to your tractor.
You can use Landscaping to delete fields quickly... Using a plow with 'create field' activated will allow you to create, extend or edit any field 😀
You need to do the field rolling after seeding. You could do rock picking even with small rocks to get the fertilized state, plant, then roll the field which will then give you the rolling bonus
But if you roll before seeding you get a seedbed state. Nothing seems to happen if you roll after seeding.
@@cbirdman for some reason, the test video I saw, rolling before planting didn't give the bonus, but rolling after did. Rolling before seems to only push small stones down thus saving on repairs.
@@cbirdman What Alex says is true. I released a video on this 2 days ago. For myself but also for others as this is not clear to many people. Rolling before seeding only removes the stones. Rolling after seeding removes the stones AND gives you a small yield bonus.
I'm stuck at 64% yield... I have lime, weed, and plow all turned off. I roll and fertilize and still at 64%... im so confused. Does no man's land effect it? Or maps in general?
How did you make your field smaller? Going in the build mode and just paint grass around the edges?
Yep thats how i do it, just paint grass where you domt want a field :)
What do you do to get rid of the stubble tillage to get the seedbed state? I know plowing would but unless it doesn't matter to plant in stubble tillage vs seedbeds
I hope you are planning on doing another one for FS 25? It’d be interesting to see if the numbers are the same.
Just wondering if the size of the field affects the result of your bees test? The field looks small enough that one large hive would completely cover the field. On a larger field you may need more than one hive due to the limited range of each hive..
I think the point was to see what the yield was if you had 100% bee coverage which is why he used one in each corner of the field. I believe you are correct in assuming you won't get the full yield boost if your field is not 100% covered by the bees.
@@eddersch but he got same with 1 hive so putting in all corners should have given more if that was the case but it didnt so covering the field wouldnt help if putting one in the corner does the same as every corner on field. ive tested 20 hives vs 1 seen no benefit to having more then 1 after selling all but 1 its same not sure if there working as intended but for 20k each not worth the added yield pallets of honey would make them worth it if they didnt get stuck 99% of the time an if they sold for decent amount
So you can turn ploughing, lime and weeds off and still get the benefit?
Yes :)
Thanks
recommended order of operations to get max yeild?
Have you done any testing on efficiency? Like is it really worth the time it takes to mulch since the mulcher is so small? I got 160,129L of soy at 100% and 158,566L with everything but mulching. That’s only 1,563 difference or 0.98%
I also did canola. 210,226L at 100%. 206,458 no mulch or roll for a 1.8% reduction. Anyway, when you make $400,000 on a crop is that extra few grand worth it?
Personally, I do not roll or mulch because I do not think it is worth it, if you do it yourself with the equipment you can make a little extra but if you hire a worker you will make hardly any extra if anything at all because of worker wages
@@FarmerCop yea I agree. Just the mulching alone takes FOREVER. I did do a little bit of testing on $/hour with beets and canola and sunflower if you’re interested in those numbers
The fertilizer Layer in the filter's menu for Green Valley Nebraska is not showing up. What am I doing wrong that that would not show up? Also when I highlight a field it does not show me in the field info Box that it needs fertilized. Any help would be greatly appreciated. Thank you for all your help.
So want order does all this get done in? From plowing to Harvest?
In general:
Plow
Seed
Roll
Fertilize/Weed
Fertilize again if needed
Harvest
Mulch (for next time)
You have to use the field roller after seeding according to the website.
Also I am really curious, if plowing is turned on, do you need to plow after every harvest to get +15% or only when the field has a needs plowing state?
Only needed when the map shows it needs a plowing state. If you're doing grain crops, you'll only need to do it once. Root crops need plowing fairly often.
But plow everytime and you won't get weed at all
Thanks for the information, brilliant 👍 👏
Well done. Have you noticed upon spraying herbicides on fields that when looking at the field it still reports some % of weeds on it? I'm wondering if it affects the yield in any way, but your test might have concluded that already. Also you are right about a may-be update, but patch notes are nowhere to be found. It would be nice of Giants to at least post them on a wiki etc. Is there a place to go and look for patch notes as is?
Nothing from Giants yet. Tonight I'll finish my test on the effect of weeder or herbicide on yield. I can give you the answer afterwards.
@@jbgaming5822 Any news on the subject? :)
@@Drixi No sorry. I really had issues with glitches in the game, so I have to redo this one. I'll keep you posted!
@@Drixi Got it now, watch the results here: ruclips.net/video/3xIqbTRjmnY/видео.html
A suggestion for a future video
Front loader vs wheel loader vs telehandler
Great informative video
Did you use the special crop that increases the yield
so even if the field doesn't need plowing or lime you should still do it for the 35% bonus? Just clarifying.
He had lime turned on, but he had plowing and weeds off. If you have weeds and plowing turned off, you automatically have a 35% bigger yield. He still limed the fields
@@trex5391 Yeah i have those options on all the time, im just curious if i need to plow and lime even when the field doesn't say it needs it to get the bonus.
@@machkeznho8692 For the bonus you only have to do it when the field says 'needs plowing' or 'needs lime'. When it doesn't mention anything, you will get the bonus.
So if bees boost canola, are there any other things similar to wheat, sunflowers, etc.?
No just the bees at this time
Is this still accurate with precision farming?
No see my precision farming tutorials
My process for cor.n is mulch, fertilize cultivate, plant (with fertilizer), then last. Roller. 100% yield bonus
Huh, I had thought that mulching and rolling gained 5% each. If it's only 5% total, then I'm not gonna bother with it
Mulching is apparently broken atm and never resets even after plowing, so you only have to do it once?! So worth doing whilst it's broken lmao
I got 2,5 % of mulching and also 2,5 % of rolling. No 5% as promised.
What are your specs farmer cop?
HEY FARMER COP! I am so glad you did this video but I'm curious, is there a certain order we have to do these things in order to receive their benefits? If so what would that order be?
Not really, if you use the roller after sowing/planting you get all the boosts. I do it like this - mulch, fert, cult/plow, stones (either picker or roller), lime, fert, sow/plant, roller.
@@kaarelk274 that actually makes a lot of sense! Thank you for that!
Hey i am on xbox x and it does not give me the option to see if my field is fertilized and not able to turn it on ? and ideas
so when i play, i see the 2 fertilizer states when i do contracts. However i dont see fertilizer state on the PDA for feilds. i do use Precision Farming. Is there and option for this to show up in the PDA?
here is my process after purchasing and soil sampling
Harvest (if crops already on field)
Lime
Direct drill seeder or planter ( crop dependent)
I use the seedbed reconsolidation - gives rolled state
Install 2 behives ( the 2nd is for honey production not yeild increase)
Fertilize
Grow 1 Month
Weed
Mulch (crop dependent)
Grow till ready to harvest
Am i missing something?
In precision farming there are no longer fertilizer states except when it comes to contracts, you apply the appropriate amount of nitrogen with precision farming
@@FarmerCop thanks!