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Why would anyone use Xbows , heavy or why would anyone use short bows? What is the benefit of using shortbows? Asking out of curiosity as I truly dont see any benefits vs composite bows as long as you have some STR
@@docfuzzlogan4901 Not every class is proficient in Longbows. Rogues, for example, can use shortbows but not long. Casters typically can't use any bows unless they pick up the proficiency somewhere else. Meanwhile, everybody can wield a crossbow. But, yeah, if you can wield a composite longbow, you do that.
If you right click in turn based mode (while not hovering over an enemy or ability) you can switch to 5 foot step mode and it will automatically move max of 5 feet in the direction of wherever you click. Great for quickly inching Lann closer to take advantage of Point Blank Shot while not missing a Full Attack
Use Ember and just do fire damage, and get the mythic feat Ascendant Element - Fire, and she'll ignore all fire resistance and immunities. And watch the world burn while she giggles.
@Julio Brutal all of them - it’s a generic Mythic Ability, you could even grab it as your very first Mythic Ability before you ever pick a Path (you don’t pick a Path until the end of Act 2 when you get your third Mythic Tier).
@Julio Brutal companions aren't effected by mythic path, it's just one of the mythic companion abilities that they can choose. I don't know what the technical term is, but its the level up where you can choose skills like abundant casting, leading strike, etc.
One disclaimer to note under this item (which should not in any way undermine that the original comment is great advice!) is that Ascendant Element, at least in current game build, is a double-edged sword for AoE spells; your enemies cannot resist or be immune to the damage, but neither can you. So make sure you're being careful with AoE and Bolster Spell metamagics since you can't just throw a communal resist/protection on and be safe. :D
I can't throw stones, I make this error many times too. I'd also add to decide on what you're going to cook vs the distances you're traveling & where to. What you cook successfully can make a big difference.
@@fireblade295 That goes for pretty much all spellcasting characters/classes. Resting "recharges" your spell slots. All I can say as far as you considering this is simple: see a few game streams of it. From there it's either "yay or nay".
Little Hint to coincide with Tip number 3. If you find that your caster is in close proximity to an enemy and is going to take an attack of opportunity when casting, move first. Even though you're still going to take an attack of an opportunity for moving you won't be forced into having to make a concentration check and your spell won't have a chance of failure.
Or you could take a five foot step in turn based mode to get out of their range, avoiding the AOO all together, then cast. Not always possible with all the glaive wield enemies running around but normally viable.
is it just me, or when your caster is cornered by the enemy, you are using at least Normal difficulty setting and you are out from prologue, your caster is kinda dead and you are not saving it by any means, like, 9 times out of 10? Pretty sure it is not "just me" :/
And in any case, you'll have at least relocated so if the enemy is still there in the following round you don't need to trigger aoo again to get things done.
@@ivanshulika5359 You're right, especially on unfair. I'm speaking to people who definitely aren't playing on those modes. If you are familiar with mechanics enough to understand AOO's and having to make choices around them, that comment is 100% information you already know.
One thing to note: a 5ft step does not take up your entire turn. It's done in place of your movement, so you could still perform a full attack, cast a spell, drink a potion, etc, you just can't move any further that turn.
@@WolfheartFPS In my game I have been able to do a 5 feet with Lann (so to avoid the AOO) and then attack with him normally using a bow. You can't do a melee attack though, not because you burned the standard action, but because the enemy is now out of reach and you can't come back in reach in this turn anymore.
@@WolfheartFPS it might be a bug, because I put points in slayer for lann and my study target is supposed to be a move action but when I use it, it wont let me attack that round. I know that there is some attack of opportunity bugs. sometimes it is like my entire front line has the outflank feat. also sometimes my pets just randomly get an AoO for no reason, like after they use their turn to attack if you leave them there and not end turn they will eventually just attack the enemy again for a free AoO. it's strange. but the game is new so they will fix the bugs eventually.
@@WolfheartFPS It does not consume your move action, BUT pathfinder does not allow you to use your move action to MOVE while also getting a 5-foot-step; you can use your move action for something else (like chanting or drawing a weapon). So you can't get 5-foot out of melee range then make a full move. This is the game working as the pen-and-paper intends.
I always get Daeran to hurl insults rather than crossbow bolts. He has great persuasion and shaken is a great debuff in the early game. A shame the ranged section didn't suggest this alternative option when Dearan is built towards it. It is also a good variable alternative for any other charisma based caster in the early game such as a main character Bard/Sorcerer/Oracle.
@@trazyntheinfinite9895 Maybe at the start of the game but bards become great tanks due to all of the displacement/blur/blink/invis/mirror image spells they can buff themselves with. IMO it's a waste to have them stand around doing nothing when they could be in melee doing stuff.
I’m a total noob at this game, but Wenduag with a magic longbow, archers bracers and archers glasses Actually hard carries my party and just dumpsters everything from way back in Narnia.
For Total minmax throwing axes with dual w, with slayer/ranger etc. makes a total beast out of her. With buffs and some meat shield ahead of her she is I think only companion ( due to her class, atrb, and how fast you get her ) that can solo destroy evry enemy. Lann suffers from being tied to specific god cuz before that in beta he used to be best companion due to domains playing huge role in optimal zen Archer build.
Yips, one mistake : the 5-Foot Step does not burn the Full-Round Action, on the contrary. The confusion comes from the fact it does burn your Movement. So you can do Full-Round Action +5-Foot Step or 5-Foot Step +Full-Round Action. EDIT: I modified my guide to make that part much clearer.
In turn-based mode if you start your round off with the 5 foot step (holding shift) it burns both your movement and your standard action. I think the games mechanics might be a bit wonky with this feature? EDIT: I may have been attempting to use a close range attack after moving 5 feet away from my opponent, which is why I was under the impression that it consumed my standard action. Will test again tonight.
@@WolfheartFPS it depends on if its a surprise attack or not but usually if you move 5 feet you can still do a full round action if you had a full round action to begin with. in a surprise attack it gives you a choice of either a move action or an attack action, basically just to position your troops and use some buffs or de-buffs. one way to ensure you only move the 5 feet is to right click the mouse button to toggle it that locks the movement. when you use it to disengage I believe it is a full round action though I may be wrong.
@@WolfheartFPS Haven't tried it using shift, but I can do a full round action in turn based with 5ft step if I use rightclick to toggle my movement options , move, then do a full round attack. You can't do any action that would cause your character to move though, like charge.
sounds more like a bug they will fix, or maybe you are moving more than 5 feet and it is using an extra action. Its might be like in DOS2 when you move 5.8 feet when you can only move 5.6.
@@WolfheartFPS I've never had any issue with that... It does make it so you can't use your move action to move, but you can still for instance drink a potion and cast a spell after a 5-foot step
Played as a cavalier with a mount that can trip. If you trip them they're pretty much dead, since when they stand they provoke an attack of opportunity With teamwork feats you can add some extra ac or damage when flanking opponents with multiple characters too.
@Julio Brutal it only works on helpless targets(they don't have to be tripped, paralyze would also work), thats why you can use it on sleeping targets but not on normal tripped ones, like through grease. And keep in mind: Making a coup de grace provokes attacks of opportunity from other enemies in range. and ofc you can move beforehande, but only 5 feet, with your 5-foot-step. And yes it kills many targets, because its a guaranteed crit. If the target survives it has to make a fortitude save with a DC equal to 10+the damage. If it can't make the save it dies instantly. But keep in mind that there are creatures who are immune to that (all creatures that are immune to crits for example)
@Julio Brutal they can't just be knocked prone they need to be helpless. This means completely unable to respond. You can do this with sleep/the slumber hex and spells like hold person.
Although you are right in general about using dex for attack bonus, Lann is in a weird spot here. At 3rd level zen archer he gets the "zen archery" feat. This allows him to use wisdom instead of dex as his attack bonus with bows. However if you take a point in dex (as you did on your showcased Lann) his dex will be higher then his wisdom and he will use dex for attack rolls. However, putting a point in wisdom at level 4 is still a bit better then putting it in dex. Both will add +1 to AC and AB, however the AC bonus from wisdom will apply to touch and flatfooted AC aswell, whereas the AC bonus from dex will only apply to touch AC. Therefore, if you plan on taking Lann to level 3+ zen archer and have him use bow exclusively, you should put points into wisdom instead of dex.
Important correction: a 5 foot step only prevents you from using your other actions to move during that turn. You can still take full round actions and use your move action on something else, like the witch's Cackle hex that costs a move action.
Very informative and helpful. I'm playing Kingmaker now and have learned a few things from your WotR streams and the tips videos. Will probably watch the tips videos few more times. Thanks to Baraz for his work as well.
@@mister00z84 but why would you want that outside of roleplay reasons, if pure agility+archmage armor mythic, together with sacred armor enchantment from any priest will make you have almost the double amount of armor comparing to plate.. Well...much later then first mythricl armor but still. Magic>iron
Something I found out the hard way. Some missions are time-sensitive, I missed out on some reinforcements for the Gray Garrison siege because I was resting for more spells or otherwise dicking around and doing things in other locations.
Yeah, I'd be fine with the whole world changing regardless of your actions (in fact, that's more realistic and immersive), but the way they script some events to be triggered by time and others to wait forever until you go there (but don't tell you which are which) is kind of annoying. At least now they have an icon on quests that will disappear if you advance to the next act... but still don't explain _which action_ will make you advance to the next act. I had to reload to go get Arueshalae because confronting Minagho and Staunton ended the act without giving me a chance to finish exploring that map.
I've found that the Mage Armor spell is going to do more to protect your casters than wearing armor does, the downside being that it's vulnerable to being dispelled. The fact that it stacks well with most other sources of AC is also nice.
This actually helped me a TON, haha. It's gonna be one of my first forays into these games and I needed a hand into understanding these systems. Thank you so much, Wolfheart! Aaaaand subbed! :D
Hope you like. This is an "old skool" isometric single player party based RPG. Lots of (skill) checks & punishing, though mainly if you do stupid crap. Good news there though is that unlike Kingmaker, you can "respec" your character.
When you're trying to pluralize "Attack of Opportunity", I think it would just be "Attacks of Opportunity", not "Opportunities". Having said that, thank you for reminding me about turning on Acrobatics. I've just been trying to rely on a character's move score to avoid them.
One important bit you missed was Medium & Heavy armour reducing your movement. Medium & Heavy armour users have much harder time getting up to opponents in order to melee if they are far away, tho charge helps a bit.
Charge would help a lot more if it wasn't so bugged. Sometimes it decides "there is no straight path" to the enemy because there's a barely visible pebble in the way, sometimes it says there _is_ a path and then consumes your move action without moving at all, etc..
So here's something that isn't super obvious and I didn't even realize until my third playthrough, some books give your main character permanent buffs when read. The earliest one is the tome of the minotaur book in the intro that gives you +1 on all glaives you use. You have to click the book, hit info, and scroll to the bottom of the book to count it as read and it'll then show up in abilities. Some books are going to be useless, like that book if you don't use glaives at all but others are very useful like +10 hp or +1 ac against dragons. This only works for your character though, not party members.
If you're an arcane spellcaster consider giving those classes Mithral armor. These type of armors are exceptional. They are considered one weight category lighter than normal armors. Meaning a heavy Mithral armor is now medium armor and medium armors are now light armors. Plus they get 10% less arcane spell failure, meaning 20% is now 10%. This is huge. Plus they give you less armor penalty.
Honestly not worth it. Arcane casters who are not magi are best off using Mage Armor because it doesn't consume those precious feats. Take, for example, Nenio. You have to spend a feat to give her Light Armor Proficiency. You can then give her a Mithril Chain Shirt +2 (that could go on someone else) for 6 points of AC. She remains, however, a 6 HP/level class with now a 10% spell failure chance. So now a second feat can undo your arcane spell fail. Her AC will still be relatively low, meaning any real melee enemy will wind up hitting her. Or - just cast Mage Armor for 4 points and position her carefully, well behind the aggro. Nenio's AC at that point is effectively Seelah's AC, and her HP are effectively Seelah's HP.
@@carloscaro9121 there is even Archmage Armor, which someone like Woljif will absolutely strive with. +12 armor with no dex cap, armor check, or arcane spell failure.
Even ignoring the fact that you need to waste feats for that, if you're a spellcaster with decent dexterity, you can literally get higher AC _without_ any physical armour (other than than bracers + haramaki) than with. Welcome to D&D / Pathfinder, where unarmoured characters have the highest "armor class". :-P
I would add to point 4. Take a good look at what does stack vs what doesn't. Certain ACs WILL stack, others won't. For example, Mage Armor won't stack with physical armors (light, medium, heavy) but WILL stack with those items that give magical bonuses (bracers of armor, amulets, rings of protection). This also applies, to a lesser extent, with weapons.
Mage Armor doesn't stack with Bracers of Armor, I promise you that. The **general rule** of effect stacking is that two effects with the same type-name (eg, armor bonus) do not stack, unless they say that they stack. In this case, you're trying to stack two Armor bonus effects. Because it matters for pets, Natural Armor bonuses from spells (barkskin) or items (amulet of natural armor) DO stack with the Natural Armor bonus a pet receives for its tough hide or scales. These also stack with an Armor bonus, such as from barding (pet armor). Dodge bonuses always stack though - they're an exceptional case.
One i might add is remembering to utilize stealth. While it certainly benefits rogues the most, it also can leave your enemies flat-footed on the first round of combat, and, since you are ambushing them, you are going to have a lower chance of your characters being flat footed.
@@ThatFletcherGuy. in pathfinder, it refers to situations in which characters are disadvantaged from not being ready for combat. in particular, this is the rules for it: "A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability." when you ambush other characters you get what is called a surprise round in which your side basically can take a turn without the other side being able to do so. Because of this, all of the enemies are flat-footed and none of your characters are
same here i probably spent a month on act 1 in kingmaker before i realized i could just re-spec haha. i went with a sylvan sorcerer for my first playthrough and then a slayer deliverer.
in act 1 in the tavern there is a dude that lets u reset all your stats and feats and abilities and classes for free as many times as u like so use that instead
@@Asgardians3t even on core and up? :0 Fire elemental sorcerer and possesed Oracle focusing On fire damage is great and can be specced into dr strange :) Just remember to grab mythic elemental focus so you can bypass all fire immunities - with fire elemental bloodline all your spell damage is fire damage so just take whichever spells you want.
I tried to play Pathfinder: Kingmaker and lost interest. The ridiculous number of choices overwhelmed me and I never have any interest in building/maintaining a hold (I turned on the auto for that). Having watched this video makes me unlikely to play Pathfinder: Wrath of the Righteous even though I purchased it long ago. I wonder if these tips also apply if you play on one of the easier modes, as that may be what I try out. I just want to have fun, and all of these convoluted, complicated, and complex mechanics only serve to push me away from playing. I 've been playing CRPGs since the early 90s and it wasn't until these Pathfinder games that the complexity made me not want to play. These types of games always had complexity...and often a high level of difficulty...but I suppose most of the mechanics and choices were either hidden or streamlined. I guess some people enjoy the minutiae Pathfinder CRPG games provide but for me they just create confusion and stress. To each their own.
As a long time CRPG, especially turn based and based on D&D, I do personally enjoy the complexity of Pathfinder but it definitely has pushed the complexity threshold way further than the CRPG developed in the last 25 years. I think you should give it a try on story mode : with the lowest difficulty settings, you don’t need to make the perfect choice in your character development. Just take one of pre generated character, activate auto level up and try it, as you already own the game. And see if you can enjoy the game that way and maybe slowly learning its mechanics
As a beginner, I learnt a great deal from this video. Thank you. A little advice of my own: You say "Chances of failure." not "Chances of failures". As such, you should say "Attacks of opportunity", not "Attacks of opportunities".
It's irrelevant to the computer game, but if you ever find yourself playing the pen-and-paper - composite bows are keyed into a particular strength rating. So you'll find, for example, a +1 Composite Longbow (+2 str). This would let you add +2 to your damage rolls if your strength modifier is +2 or higher. If your strength is too low, you don't get the bonus to damage, but you DO get a penalty on your attack roll. Effectively, the extra taut bow is too hard for you to draw back correctly. The devs on the computer game made composite bows much more user friendly.
Also some classes like bards can ignore spell casting failure to a point and there is some feats and class features that give increase tolerance to heavier armor. So you can be a full plate wizard but you have to work for it.
4 things I wish I know before I start playing the game. I will chronological order them. Spoiler alert: 1. In prologue (before you wake up in tavern) you can get 3 companions. Seelah Paladin (Lawful Good) - tank, Camellia shaman (Undetectable) - only healer (can also be dps with two rapiers) and Lann (Lawful Neutral) monk or Wenduag fighter (Neutral Evil) - range archer dps depending of your actions and choices. 2. After prologue you can get mercenaries for 500 gold if you: don’t level up your main character, remove all party members from active party and set “Only active companions receive experience” to ON. Name of NPS is Hilor. 4. After prologue I got round 6000 gold after selling items. 3. You can respect for free first few times. Companions form level you get them but mercenaries from beginning. You can even change their class and stats. NPS is Hilor. 4. After prologue you will be close to level 4. So you can just travel to Market Square and back. You will get random encounter where you can get Nenio Wizard (True Neutral). Bay helping her you will get level 4. Now game really starts. Bonus advice: Make your main character charisma based with high Persuasion because only with him you will get dialogs and dialogs options. And build rest of the party around him.
I would also say: don't stack up on consumables and use them instead, especially in the early game when you have limited spells per day. They are not worth keeping most of the time, unless they are very specific defense buffs, but pretty much worth using and they scale with character lvl to a degree.
TL;DW of this video: Learn Pathfinder 1e/D&D 3.5e. But seriously, to sum up, +Bows don't do damage like they do in 5e, get a Composite Longbow if your STR is 12+. (Composite Bows come in Short and Long variety, btw. Your keep merchants sell a +3 Holy Composite Shortbow, so Wolfheart is incorrect at 2:13) +PF1e and 3.5e take logic into account, you take a -4 to hit shooting into melee combat, and you will get smacked if you try to shoot while you have an enemy trying to stab you. Feats negate this. Point Blank Shot for the -4, and Point Blank Master for the Attack of Opportunity ++ (Gonna get in-depth for this one, as it requires explaining) All spells that are Rays make what is called a "Ranged Touch Attack", and is countered by Touch AC. Touch AC is usually much, much, much lower, than normal AC, so even with the -4 to hit, you should be reliably hitting AC. What you need to worry about is Energy Resistance, and Spell Resistance. Spell Resistance is AC vs Spells, essentially. If a target has a SR of 15, you have to roll 1d20+Caster Lever and meet or exceed a 15 for your spell to affect the target, regardless of you hitting. Take Scorching Ray. You make your attack, hit, but don't overcome spell resistance, so no damage. Energy Resistance is a flat number that is subtracted from the damage an element does to a target *_per attack._* Again, Scorching Ray. You hit, you overcame SR, but the enemy has Energy Resistance (Fire) of 5 points. Each ray that hits does 4d6, or 4-24 damage. However, the target has Energy Resistance (Fire) 5, so you're actually doing 0-19 damage. Per Ray. So, level 11+, when you're firing 3 rays (Spells don't upcast in PF1e/3.5e they scale as you level up) doing (assuming all hit) 12d6 damage, or 12-42, you're actually doing 0-27 damage. You can overcome this Energy Resistance by taking the Mythic Path Feat "Ascendant Element" bypassing any and all Energy Resistance/Immunity that a foe has toward that specific element. The elements are Fire, Cold, Lightning, Acid, and Sonic. No poison elemental damage, poisons are different in Pathfinder and D&D 3.5e. +All creatures get Opportunity Attacks when you move out of a threatened square before taking a 5ft adjustment, or Disengaging. You also will get smacked if you try to cast a spell in a threatened square, period, unless it is Quickened, and if you try to shoot a bow/crossbow/slingstaff in melee without the Point Blank Mastery feat. +Again, PF1e and 3.5e use logic with armor. Heavier armor is more protective, but is heavier, reducing your movement speed. All incurs failure chances for arcane spells, and most give an Armor Check Penalty for certain skills (namely Athletics and Stealth). These can be mitigated by playing a class that can cast spells in armor, taking the Arcane Armor Feats, being a Dwarf (in case of movement penalty), or being a Divine Caster like a Paladin or Cleric. +Weapons and Damage Resistance. In 3.5e and Pathfinder 1e, there exists yet another defense creatures can have. Damage Reduction, or DR. Some DR cannot be bypassed. You will know it as DR (number)/-. Some DR will be able to be overcome by a specific damage type, like Slashing from a Longsword. DR (Number)/Slashing. Even more DR can be overcome by weapon material DR X/Mithrial or DR X/Adamantine or Cold Iron. And some even have DR X/Specific Alignment. DR 5/- knocks off 5 points of damage from every individual attack. So even if you could, somehow, attack 10,000 times in a round, if you never do 6 or more damage in a single hit, you do exactly 0 damage to the target. You need to use the proper weapon/material/alignment weapon to bypass this. Or be a Paladin and Smite them, as virtually all enemies you fight are Evil. The good news is that if a creature has DR 10/Slashing, Good, Cold Iron, you only need 1 of those types to bypass the DR. Either a Slashing Weapon like a Longsword, or Battleaxe, a Good weapon like a Holy Warhammer, or a Cold Iron weapon like a Cold Iron Spear. EDIT: Addendum: There is a Wizard class that lets you focus an element, even getting to turn, say, Fireballs, into Cold damage. Normally this would be a very, very bad idea, but we have Mythic Paths in play, so you can get the Ascendant Element Feat to bypass Energy Resistance as I mentioned.
a well build character should be hitting on a roll of 6 most of the time... won't help you with all the 2s and 4s the RNG loves to give the players or the endless rolls of 20s the enemies get but avoid enough penalties and you will hit more.
Thanks Wolf .. these are all very helpful and important. I had always wondered about bows vs crossbows, so now I know. Your content is always super helpful!!
Great video, as a gamer who has played both pathfinder kingmaker and pillars of eternity, this information really helped as I play on normal mode usually which I didn't need to optimize but started on core difficulty for this game
[spoilers, don't read if you don't want spoilers] On the topic of selling weapons: There is a dungeon in Act 3 [spoilers] in which most of the enemies have regeneration that can only be shut down with electrical damage or by hitting them with an adamantine weapon. I was damn lucky I held on to the one adamantine weapon I had found (a glaive from one of the story bosses) so I was able to finish that dungeon. If not, I would have really struggled to get through it.
@@AlexBermann For sure - but you would have to take electricity as an ascendant element because in the second half of the dungeon, the mobs are actually immune to electricity (I was like... wait, what? It's either madness or genius on the part of the designers, take your pick).
Great tutorial!!!!! If I'm understanding things correctly, look at a list of Mage spells for example to see if there are saving throw comments vs. a "-" If there is a "-" consider it going against the AC, which would trigger the need for the feat abilities. Seems to me you can plan around this with a little planning and thought.
Also, potions absolutely trigger Opportunity Attacks! It’s how my Seelah kept getting downed is enemies would swipe at her as she was taking a healing potion. Killed a lot of melee characters that way
@@WolfheartFPS in m y experience on both games you can use potions without getting hit by an attack of opportunity, if you do then that's a bug. now scrolls on the other hand will get you hit.
@@michaelhughes9278 the game tells you in the rules that it triggers Opportunity Attacks but for some reason it doesn’t in practice for most people. In my game it does sometimes
This might be one of the game balance features locked behind a difficulty option: "additional enemy behaviors". It might be triggering things like AoO for potions, coup de grace attacks, and the like.
Pathfinder rules and characters are more complex. You have more options for builds which adds more chances to mess them up. If you are not familiar with Pathfinder you need to learn basic combat and movement to properly play.
Honestly, a lot of the systems in this game seem to be complicating just for the sake of being complicating. They don't really introduce anything fun and stuff like having to brebuff is outright cancerous.
Thank you for the tips. I just got this game and it’s my first game in this genre and was really overwhelmed with all the options. I would have definitely missed you’re tips
but if you level Lann as a zen archer your doing it wrong. from level 2 onward he should be leveled as a demon slayer. favored enemy, animal companion and limited spell casting make him way more of a threat than "i shoot more arrow slightly gooder"
@@francez123456789 - He "should" be levelled as whatever you want. If you're min-maxing, he "should" probably be levelled as a _cleric,_ but pretty much any sane build (including the default / autolevel one) will do fine for normal mode, and probably even up to core difficulty if you use buffs.
Man, this is a really handy video for beginners. I wish this video was around when I first started Kingmaker. Would have saved me many, many hours of trial and error and reading the SRD website.
For advice when it come to weapons. Reading the quality is importent depending on the character As some may be a better option depending on the player play style and regular party composition. As something like the keen enchantment , agile or etc are as equally useful when . As these may be useful for some party member's with out them needing to take a feat or multi-class to get a familair resault. As needing to sink 1 to 2 feat's could be use else where if they use X weapon that have certain enchantments on it. Such as a cleric who have good DEX score could use a +1 agile shortsword and be as effective as a fighter who use a +1 shortsword with the same STR score not including combat feat modifyer to the roll .
the 5 foot step doesnt use your action or your movement its just stops you from using movement, you can use a 5 foot step and still do full round actions
If your gonna be heavy ranged build into rogue for free sneak atk dmg which GREATLY helps and get a caster that can Trap, Vine, Web or slow large groups of enemies and you will have A LOT more success. Great vid man.
I started this game on core, never having played it, and it seems going sorcerer was a mistake, the cantrips deal 1d3 damage, which is nothing, and because of the -4 penalty they never even hit anyway... And like in general, everything has such a high armor class, sometimes many turns pass with no damage done.
Am I the only one who cannot imagine playing this type of games in real time mode? I would get frustrated very quickly that I do not control every step and action like in chess
Anyone that you want to be able to shoot something, or for a caster that you want to focus on rays, it's worth it to take PBS, Precise Shot and maybe even Improved Point Blank. Reason being that, though the debuff from shooting in combat is bad, having point blank mode enabled and operable makes it so even if there's someone in melee range to your ranged character, they can still fire. It's also handy for enclosed spaces or one of the numerous encounters where you get ambushed or flanked by additional mobs. If you're playing a ranged class, chances are you won't have to worry too much about getting these bceause you'll proabably get them as bonus feats or as an extra feat for ranged feats from that class, it's still worth mentioning because it's easy to forget how useful point blank feats are. I didn't really use point blank sholt that much in Kingmaker, I get to Wrath and undervalued it's importance and found myself having my ranged character missing shots at close range often.
Elemental specialist elven fire wizard recommends all fire, all the time. Cone of fire, chain fire, pit of fire, fire bolt, fire missile, fire arrow, fireball, fire snake, wall of fire, fire cloud, and many more.
me too, i had to leave and come back to the cave where the linorm was after i killed it to get a cold iron weapon and when i got back he was all the way back to full health and ready to go again. luckily i remembered to use protection from fire communal on him but he was still tough to kill at my low party level at the time. after that i kept a cold iron dagger on my main character for just in case moments.
Correction about the 5ft step. It does not cost you a full round action. You can do a 5ft step AND full round action in one turn. What the 5ft step does is use up all of your movement for the turn, so if you take a 5ft step you can no longer move at all until the next round.
My character does only cold damage, but has the mythic feat to ignore resistance/immunity. :) So I focus on that - Cold Specialisation, extra cold damage, as well as things like Penetration and Ray Focus. Crossblooded Sorcerer with Water Elemental (Primary) and Silver Dragon. Gonna mythic with Azata.
Not sure if this was covered in another video, but I came mostly from d&d games and its works different there but the buffs Magic Vestment and Weapon stacks with the current enhancement bonus. So +3 armor with magic vestment becomes +4 or higher depending on caster level.
a small correction 5 foot step doesn't prevent you from taking a full round action. its if you move anymore that five feet or you dont hold shift when take a five foot step.
also a hot tip for new pathfinder folks don't do your first playthrough on Core difficulty XD. Had a friend try it when he'd never done pathfinder in his life it was unpleasant to say the least.
Saying the 5 ft step uses your full round action is misleading. You can choose to use a 5 ft step in exchange for using your move action to move. You can still use your move action as part of a full round action such as a full round attack or casting a spell.
You know, I watched this video looking for tips on the game, and that's exactly what I got. I somehow forgot I'm not a noob. I played 3.5/pathfinder for years and know how this all works already. So take my like, take my comment and watch, and I hope your channel continues to grow!
For spell casters you can easily focus on fire damage if you want to. There is a mythic ability that lets you select one energy type that ignore enemies energy resistance and/or immunities.
Gotta be careful with it when you get to higher levels though since while it does ignore the resistance/immunity on enemies it also ignores those on your characters too.
I’m amazed how much this game draws from the source material, basically ALL of these points apply to the Pathfinder TTRPG and other TTRPGs like Dungeons & Dragons. In my current game my players are fighting wererats and they find a silver-alloy dagger but ended up selling it because it only does 1d4 damage compared to the greatsword they ended up buying (2d6 damage). Unfortunately, wererats are IMMUNE (takes no damage) to non-silvered weapons so that greatsword was doing nothing for them and they had to run away from basically every encounter and track down the silver dagger. The worst parts was, they sold the dagger AFTER finding out that they were dealing with wererats but made the mistake of believing that wererats were only RESISTANT (takes half damage) to non-silvered weapons.
Pretty major correction, a 5-ft step is NOT a full round action. It is a special action that restricts specifically movement for the remainder of the turn but does not cost you move or standard action to perform. You can 5-ft step and then make a full round attack, drink some pots, cast spells whatever you want to do so long as it doesn't involve having to physically move. This makes point-blank master largely irrelavent.
I knew alot of this but felt kinda silly about the ranged weapons tips. I always slapped crossbows on my casters but my main character (Sorc/Dragon Disc)has a pretty sizable strength modifier. Time to get a composite weapon or throwing axes i guess lmao.
I could not get into Divinity Sin 2 but I’m in love with this game. Thanks Wolf for the pro tips. I’ve been playing for hours and did not realize some of these tips.
These are the types of games that need a lotttt of time to get in but they are fuckn addictive... I had to uninstall divinity 2 times bro because i couldn't stop . They only game i had to do that xD
the minus 4 penalty with bows is a common known rule though, they have used logic, a bow in close quarters wont do as much as a crossbow, as they shoot/wire differently. But I love all the other tips , its good for new players keep up the good work. A video you could do? what subclasses you think is best for most classes. Like I want to try paladin but I cant decide lol
It is actually not a common known rule for many players new to pathfinder including myself. Especially D&D players who are not used to getting a penalty like this. I see players make that mistake all the time. Thanks for watching! I’ll keep that in mind for future videos
@@WolfheartFPS But withj that said I love your vieos the remainder tips like with crossbow etc I had no idea about so I logged Wrath and changed everything. the small tips do help keep up the good work
If you're making a non primary rogue fighting character, I cannot stress enough just taking one rank of Rogue (Thug) and focusing on persuasion as a skill. You easily can build a two handed fighter, cleaving monster that scares away enemies and takes advantage of multiple Attacks of Opportunities. Turns the character into a ginzu blender.
Mistake 1) Like me you make a crossbloded sorcerer. Don't, their bonus became useless once you go mythic. And If you do and take conjuring Summone monster as your first spell. You are stock with it until the level 3 or 4 I believe. That was dumb on my part.
A 5ft step does NOT consume your move or your standard action, it is not a full-round action. That is completely incorrect. A 5ft step simply cannot be combined with other movement on your turn. If you 5ft step, you cannot move afterwards, but you can use your move action to do other things, like drink a potion. 5ft step back, drink two potions, boom. Or 5ft step back, gather power and shoot a kinetic blast without needing to make a defensive casting check. Same can be said for ranged attackers who take AoOs when they shoot while threatened unless they have specific class features like Lann does.
Ok, I have a very limited grasp of the Pathfinder ruleset - I get why you would have Enlarge Person on him for the +2 to Str, and use a Composite Bow...but why Wisdom?
@@shineymcshine435 Zen Archery - Lann can use wisdom modifier on attack roles instead of dexterity modifier. Dexterity drops while being enlarged but wisdom does not. Also, a lot of Lann's abilities are based on wisdom and his class will save is low. Enlarge isn't there just for the +2 size bonus to strength, it also raises weapon die by one category; d8 -> 2d6, d10 -> 2d8 and so on in exchange for -1 to hit. At lvl4 Lann can have +9/+9/+9 for 2d6+11 with just Enlarge person.
My Tips for ranged users: 1. There are a lot of Companions, that use Bows/Crossbows initially, so if you want to differentiate, don't necessarily choose one for your own character. 2. Do not choose Stormwalker, and this is meant serious, DO NOT CHOOSE Stormwalker. Big Spoiler, so choose if you wanna read this......................................................... The one good thing about her/him for a lot of levels before anything sub-class specific is turning your bow into electric in case the demons you fight are not harmed by non-magic weapons. Well Demons are also immune to Electricity... Flamewarden is also impacted, because of the 10 resistance of Demons, but where a Flamewarden will do some demage with his ability on, the Stormwalker will do 0.
About point 2, that's an issue only in the early game (where these abilities aren't really important) before you have access to ascendant element. Just pick whatever element you want and nobody is going to resist damage against it anymore.
@@WolfheartFPS Now that I'm asked to explain it I find it hard to put into words, I think it's just the presumption that the viewer is failing that puts me off a little and makes me equate it to dumb clickbait headlines like "10 ways you've been cleaning your toilet wrong - number 4 will amaze you!" and that kind of trash we see all over the internet.
Id say precition shot also good most mages The basic combat cantrips like acid and ray of frost are ranged touch so they do roll against ac whwn you low on spell slots you can fall back on them if u have those feats
This is some high quality stuff wolf. I watched this just to hammer home some ogf the tips I already picked up watching you play. Just to reinforce the rules, so to speak. Looking forward to playing on the new patch today. I think I finall have some of the basics down pact, like the acrobatics skill to avoid AoOs, how to use point blank shot and precise shot effectiveley to not get the penalty, and importantly to always remeber to buff your party BEFORE even starting a battle encounter, so as not to waste precious turns buffing the party. Something new I learned from this video are the different bows and how the strength stat is added only to composite bows - that was something new for me. All in all, very solid tips. i encourage all new players and people considering trying this game to watch this before playing.
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MISTAKE** Doing the 5 foot movement in turn based will consume your movement but not your other actions. Just remember that after moving away from an opponent, your melee attacks may not reach anymore.
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Why would anyone use Xbows , heavy or why would anyone use short bows? What is the benefit of using shortbows?
Asking out of curiosity as I truly dont see any benefits vs composite bows as long as you have some STR
@@docfuzzlogan4901 Not every class is proficient in Longbows. Rogues, for example, can use shortbows but not long. Casters typically can't use any bows unless they pick up the proficiency somewhere else. Meanwhile, everybody can wield a crossbow.
But, yeah, if you can wield a composite longbow, you do that.
It doesn't even consume the movement bar. You can still do full round action, drink a potion or change weapons. You just can't walk or charge.
If you right click in turn based mode (while not hovering over an enemy or ability) you can switch to 5 foot step mode and it will automatically move max of 5 feet in the direction of wherever you click. Great for quickly inching Lann closer to take advantage of Point Blank Shot while not missing a Full Attack
Five foot step doesn’t consume your move action, it just locks you out of using it for actual movement.
Use Ember and just do fire damage, and get the mythic feat Ascendant Element - Fire, and she'll ignore all fire resistance and immunities. And watch the world burn while she giggles.
I’ll definitely keep an eye out for that mythic feat!
@@WolfheartFPS it's definitely a great mythic feat for elemental focused mages.
@Julio Brutal all of them - it’s a generic Mythic Ability, you could even grab it as your very first Mythic Ability before you ever pick a Path (you don’t pick a Path until the end of Act 2 when you get your third Mythic Tier).
@Julio Brutal companions aren't effected by mythic path, it's just one of the mythic companion abilities that they can choose. I don't know what the technical term is, but its the level up where you can choose skills like abundant casting, leading strike, etc.
One disclaimer to note under this item (which should not in any way undermine that the original comment is great advice!) is that Ascendant Element, at least in current game build, is a double-edged sword for AoE spells; your enemies cannot resist or be immune to the damage, but neither can you.
So make sure you're being careful with AoE and Bolster Spell metamagics since you can't just throw a communal resist/protection on and be safe. :D
Also, set your spells BEFORE you go to sleep. I played hundreds of hours of Kingmaker, and I still forget this one.
I can't throw stones, I make this error many times too. I'd also add to decide on what you're going to cook vs the distances you're traveling & where to. What you cook successfully can make a big difference.
+1
Bro, I didn't know I had to do that. Thank you 💪🏼
So, Wizards from dnd? To use any spells, you need to pick them before resting or you have none.
Trying to find reasons to consider playing this...
@@fireblade295 That goes for pretty much all spellcasting characters/classes. Resting "recharges" your spell slots.
All I can say as far as you considering this is simple: see a few game streams of it. From there it's either "yay or nay".
Little Hint to coincide with Tip number 3. If you find that your caster is in close proximity to an enemy and is going to take an attack of opportunity when casting, move first. Even though you're still going to take an attack of an opportunity for moving you won't be forced into having to make a concentration check and your spell won't have a chance of failure.
Or you could take a five foot step in turn based mode to get out of their range, avoiding the AOO all together, then cast. Not always possible with all the glaive wield enemies running around but normally viable.
is it just me, or when your caster is cornered by the enemy, you are using at least Normal difficulty setting and you are out from prologue, your caster is kinda dead and you are not saving it by any means, like, 9 times out of 10? Pretty sure it is not "just me" :/
And in any case, you'll have at least relocated so if the enemy is still there in the following round you don't need to trigger aoo again to get things done.
@@ivanshulika5359 You're right, especially on unfair. I'm speaking to people who definitely aren't playing on those modes. If you are familiar with mechanics enough to understand AOO's and having to make choices around them, that comment is 100% information you already know.
One thing to note: a 5ft step does not take up your entire turn. It's done in place of your movement, so you could still perform a full attack, cast a spell, drink a potion, etc, you just can't move any further that turn.
@@WolfheartFPS In my game I have been able to do a 5 feet with Lann (so to avoid the AOO) and then attack with him normally using a bow. You can't do a melee attack though, not because you burned the standard action, but because the enemy is now out of reach and you can't come back in reach in this turn anymore.
@@WolfheartFPS it might be a bug, because I put points in slayer for lann and my study target is supposed to be a move action but when I use it, it wont let me attack that round. I know that there is some attack of opportunity bugs. sometimes it is like my entire front line has the outflank feat. also sometimes my pets just randomly get an AoO for no reason, like after they use their turn to attack if you leave them there and not end turn they will eventually just attack the enemy again for a free AoO. it's strange. but the game is new so they will fix the bugs eventually.
@@WolfheartFPS It does not consume your move action, BUT pathfinder does not allow you to use your move action to MOVE while also getting a 5-foot-step; you can use your move action for something else (like chanting or drawing a weapon). So you can't get 5-foot out of melee range then make a full move. This is the game working as the pen-and-paper intends.
@@JackOfOneTrade ok that makes sense! Thanks 🙏
@@puchalamanca I might have been attempting to do a close ranged attack which lead me to believe it consumed my standard action. Thanks
I always get Daeran to hurl insults rather than crossbow bolts. He has great persuasion and shaken is a great debuff in the early game. A shame the ranged section didn't suggest this alternative option when Dearan is built towards it. It is also a good variable alternative for any other charisma based caster in the early game such as a main character Bard/Sorcerer/Oracle.
Shaken+shatter defenses = gg on anything that isn't immune to mind effects
A bard should sing and stand around using dazzling display.
@@trazyntheinfinite9895 Maybe at the start of the game but bards become great tanks due to all of the displacement/blur/blink/invis/mirror image spells they can buff themselves with. IMO it's a waste to have them stand around doing nothing when they could be in melee doing stuff.
I’m a total noob at this game, but Wenduag with a magic longbow, archers bracers and archers glasses Actually hard carries my party and just dumpsters everything from way back in Narnia.
I've upgraded Wenduag and she is a beast! Cheers
Lann is my MVP. One shots most things, and still has like 5 shots a round to spare, plus AoOs
For Total minmax throwing axes with dual w, with slayer/ranger etc. makes a total beast out of her. With buffs and some meat shield ahead of her she is I think only companion ( due to her class, atrb, and how fast you get her ) that can solo destroy evry enemy. Lann suffers from being tied to specific god cuz before that in beta he used to be best companion due to domains playing huge role in optimal zen Archer build.
can you use mouse in a game or keys how do you move
? i was wondering if i purchase it
Yips, one mistake : the 5-Foot Step does not burn the Full-Round Action, on the contrary. The confusion comes from the fact it does burn your Movement. So you can do Full-Round Action +5-Foot Step or 5-Foot Step +Full-Round Action.
EDIT: I modified my guide to make that part much clearer.
In turn-based mode if you start your round off with the 5 foot step (holding shift) it burns both your movement and your standard action. I think the games mechanics might be a bit wonky with this feature?
EDIT: I may have been attempting to use a close range attack after moving 5 feet away from my opponent, which is why I was under the impression that it consumed my standard action. Will test again tonight.
@@WolfheartFPS it depends on if its a surprise attack or not but usually if you move 5 feet you can still do a full round action if you had a full round action to begin with. in a surprise attack it gives you a choice of either a move action or an attack action, basically just to position your troops and use some buffs or de-buffs. one way to ensure you only move the 5 feet is to right click the mouse button to toggle it that locks the movement. when you use it to disengage I believe it is a full round action though I may be wrong.
@@WolfheartFPS Haven't tried it using shift, but I can do a full round action in turn based with 5ft step if I use rightclick to toggle my movement options , move, then do a full round attack. You can't do any action that would cause your character to move though, like charge.
sounds more like a bug they will fix, or maybe you are moving more than 5 feet and it is using an extra action. Its might be like in DOS2 when you move 5.8 feet when you can only move 5.6.
@@WolfheartFPS I've never had any issue with that... It does make it so you can't use your move action to move, but you can still for instance drink a potion and cast a spell after a 5-foot step
After watching the vid, all i can think of is: "Attack of opportunity".
Played as a cavalier with a mount that can trip. If you trip them they're pretty much dead, since when they stand they provoke an attack of opportunity
With teamwork feats you can add some extra ac or damage when flanking opponents with multiple characters too.
With dat Wisconsin accent, ya know, for Pete's sake... attack of opportoooonity. LOL
@Julio Brutal it only works on helpless targets(they don't have to be tripped, paralyze would also work), thats why you can use it on sleeping targets but not on normal tripped ones, like through grease. And keep in mind: Making a coup de grace provokes attacks of opportunity from other enemies in range. and ofc you can move beforehande, but only 5 feet, with your 5-foot-step. And yes it kills many targets, because its a guaranteed crit. If the target survives it has to make a fortitude save with a DC equal to 10+the damage. If it can't make the save it dies instantly. But keep in mind that there are creatures who are immune to that (all creatures that are immune to crits for example)
@Julio Brutal they can't just be knocked prone they need to be helpless. This means completely unable to respond. You can do this with sleep/the slumber hex and spells like hold person.
Are weapons with bigger crit multiplier (like scythe: x4) still better to _coup de graces_ ?
Although you are right in general about using dex for attack bonus, Lann is in a weird spot here. At 3rd level zen archer he gets the "zen archery" feat. This allows him to use wisdom instead of dex as his attack bonus with bows. However if you take a point in dex (as you did on your showcased Lann) his dex will be higher then his wisdom and he will use dex for attack rolls.
However, putting a point in wisdom at level 4 is still a bit better then putting it in dex. Both will add +1 to AC and AB, however the AC bonus from wisdom will apply to touch and flatfooted AC aswell, whereas the AC bonus from dex will only apply to touch AC. Therefore, if you plan on taking Lann to level 3+ zen archer and have him use bow exclusively, you should put points into wisdom instead of dex.
Thanks for the info!
Well, he is a monk. Wisdom is primordial for any monks (except one subclass who use charisma)
Also, WIS gives bonus to WILL instead of Reflexes, and i personaly belive WILL to be the most important save stat in the game.
Only because you said it more than a few times, it's "attacks of opportunity". Only the "attacks" are plural. Solid video!
the way he pluralizes both attacks and opportunities 😂😂😂 bless his heart
Important correction: a 5 foot step only prevents you from using your other actions to move during that turn. You can still take full round actions and use your move action on something else, like the witch's Cackle hex that costs a move action.
came looking for this... :D
Was about to comment this!
Very informative and helpful. I'm playing Kingmaker now and have learned a few things from your WotR streams and the tips videos. Will probably watch the tips videos few more times. Thanks to Baraz for his work as well.
Appreciate it Ron. Happy to help
The only thing i can add - mythril armor have smaller arcan casting mistake chances and with feats you can have full plate mage
Sweet thanks
I got some of that stuff the other night! Now I know how to use it properly!! Thanks Oooz
@@AdaramKalantas always welcome
@@mister00z84 but why would you want that outside of roleplay reasons, if pure agility+archmage armor mythic, together with sacred armor enchantment from any priest will make you have almost the double amount of armor comparing to plate.. Well...much later then first mythricl armor but still. Magic>iron
@@hirdbarding3399 because it looks cool
Oh man, I saw a unit fighting on horseback. This is great because now I can play my childhood dream, a classic knight / paladin.
Hell yeah
Unfortunately most places are really confined areas, which limits what you can do in terms of mounted combat.
you can do a huge damage with mounted charge, but even moving a mount is very buggy, any movement action may end your turn suddenly
Something I found out the hard way. Some missions are time-sensitive, I missed out on some reinforcements for the Gray Garrison siege because I was resting for more spells or otherwise dicking around and doing things in other locations.
Yeah, I'd be fine with the whole world changing regardless of your actions (in fact, that's more realistic and immersive), but the way they script some events to be triggered by time and others to wait forever until you go there (but don't tell you which are which) is kind of annoying.
At least now they have an icon on quests that will disappear if you advance to the next act... but still don't explain _which action_ will make you advance to the next act. I had to reload to go get Arueshalae because confronting Minagho and Staunton ended the act without giving me a chance to finish exploring that map.
I've found that the Mage Armor spell is going to do more to protect your casters than wearing armor does, the downside being that it's vulnerable to being dispelled. The fact that it stacks well with most other sources of AC is also nice.
Thank you, this was very helpful. Didn't know how this all worked. I'm keen on more Guides :D
This actually helped me a TON, haha. It's gonna be one of my first forays into these games and I needed a hand into understanding these systems. Thank you so much, Wolfheart!
Aaaaand subbed! :D
Welcome to the channel! Thanks 🙏
Hope you like. This is an "old skool" isometric single player party based RPG. Lots of (skill) checks & punishing, though mainly if you do stupid crap. Good news there though is that unlike Kingmaker, you can "respec" your character.
When you're trying to pluralize "Attack of Opportunity", I think it would just be "Attacks of Opportunity", not "Opportunities".
Having said that, thank you for reminding me about turning on Acrobatics. I've just been trying to rely on a character's move score to avoid them.
You are correct, its "Opportunity" even if its plural.
@@HelmuthGerka attack of many opportunities, LOL
One important bit you missed was Medium & Heavy armour reducing your movement. Medium & Heavy armour users have much harder time getting up to opponents in order to melee if they are far away, tho charge helps a bit.
thanks
Charge would help a lot more if it wasn't so bugged. Sometimes it decides "there is no straight path" to the enemy because there's a barely visible pebble in the way, sometimes it says there _is_ a path and then consumes your move action without moving at all, etc..
So here's something that isn't super obvious and I didn't even realize until my third playthrough, some books give your main character permanent buffs when read. The earliest one is the tome of the minotaur book in the intro that gives you +1 on all glaives you use. You have to click the book, hit info, and scroll to the bottom of the book to count it as read and it'll then show up in abilities. Some books are going to be useless, like that book if you don't use glaives at all but others are very useful like +10 hp or +1 ac against dragons. This only works for your character though, not party members.
If you're an arcane spellcaster consider giving those classes Mithral armor. These type of armors are exceptional. They are considered one weight category lighter than normal armors. Meaning a heavy Mithral armor is now medium armor and medium armors are now light armors. Plus they get 10% less arcane spell failure, meaning 20% is now 10%. This is huge. Plus they give you less armor penalty.
Awesome thanks for the tip
Honestly not worth it. Arcane casters who are not magi are best off using Mage Armor because it doesn't consume those precious feats.
Take, for example, Nenio. You have to spend a feat to give her Light Armor Proficiency. You can then give her a Mithril Chain Shirt +2 (that could go on someone else) for 6 points of AC. She remains, however, a 6 HP/level class with now a 10% spell failure chance. So now a second feat can undo your arcane spell fail. Her AC will still be relatively low, meaning any real melee enemy will wind up hitting her.
Or - just cast Mage Armor for 4 points and position her carefully, well behind the aggro. Nenio's AC at that point is effectively Seelah's AC, and her HP are effectively Seelah's HP.
@@carloscaro9121 there is even Archmage Armor, which someone like Woljif will absolutely strive with. +12 armor with no dex cap, armor check, or arcane spell failure.
Even ignoring the fact that you need to waste feats for that, if you're a spellcaster with decent dexterity, you can literally get higher AC _without_ any physical armour (other than than bracers + haramaki) than with.
Welcome to D&D / Pathfinder, where unarmoured characters have the highest "armor class". :-P
@RFC3514 Right you are. Insert monk+alchemist+magus with 80+ AC in the late game here
I would add to point 4. Take a good look at what does stack vs what doesn't. Certain ACs WILL stack, others won't. For example, Mage Armor won't stack with physical armors (light, medium, heavy) but WILL stack with those items that give magical bonuses (bracers of armor, amulets, rings of protection). This also applies, to a lesser extent, with weapons.
The game itself will give you a warning "!" when you have effects that don't stack.
Mage Armor doesn't stack with Bracers of Armor, I promise you that.
The **general rule** of effect stacking is that two effects with the same type-name (eg, armor bonus) do not stack, unless they say that they stack. In this case, you're trying to stack two Armor bonus effects.
Because it matters for pets, Natural Armor bonuses from spells (barkskin) or items (amulet of natural armor) DO stack with the Natural Armor bonus a pet receives for its tough hide or scales. These also stack with an Armor bonus, such as from barding (pet armor).
Dodge bonuses always stack though - they're an exceptional case.
One i might add is remembering to utilize stealth. While it certainly benefits rogues the most, it also can leave your enemies flat-footed on the first round of combat, and, since you are ambushing them, you are going to have a lower chance of your characters being flat footed.
thanks!
What does flat footed mean?
@@ThatFletcherGuy. in pathfinder, it refers to situations in which characters are disadvantaged from not being ready for combat. in particular, this is the rules for it:
"A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability."
when you ambush other characters you get what is called a surprise round in which your side basically can take a turn without the other side being able to do so. Because of this, all of the enemies are flat-footed and none of your characters are
My only mistake is restarting the game every time I theorycraft a new op build x)
same here i probably spent a month on act 1 in kingmaker before i realized i could just re-spec haha. i went with a sylvan sorcerer for my first playthrough and then a slayer deliverer.
in act 1 in the tavern there is a dude that lets u reset all your stats and feats and abilities and classes for free as many times as u like so use that instead
Have any OP caster builds ya wanna share?
Especially if it has anything to do with the Mystic Theurge class so I can larp as Doctor Strange?
@@Asgardians3t even on core and up? :0
Fire elemental sorcerer and possesed Oracle focusing On fire damage is great and can be specced into dr strange :)
Just remember to grab mythic elemental focus so you can bypass all fire immunities - with fire elemental bloodline all your spell damage is fire damage so just take whichever spells you want.
I tried to play Pathfinder: Kingmaker and lost interest. The ridiculous number of choices overwhelmed me and I never have any interest in building/maintaining a hold (I turned on the auto for that). Having watched this video makes me unlikely to play Pathfinder: Wrath of the Righteous even though I purchased it long ago. I wonder if these tips also apply if you play on one of the easier modes, as that may be what I try out. I just want to have fun, and all of these convoluted, complicated, and complex mechanics only serve to push me away from playing. I 've been playing CRPGs since the early 90s and it wasn't until these Pathfinder games that the complexity made me not want to play. These types of games always had complexity...and often a high level of difficulty...but I suppose most of the mechanics and choices were either hidden or streamlined. I guess some people enjoy the minutiae Pathfinder CRPG games provide but for me they just create confusion and stress. To each their own.
As a long time CRPG, especially turn based and based on D&D, I do personally enjoy the complexity of Pathfinder but it definitely has pushed the complexity threshold way further than the CRPG developed in the last 25 years.
I think you should give it a try on story mode : with the lowest difficulty settings, you don’t need to make the perfect choice in your character development. Just take one of pre generated character, activate auto level up and try it, as you already own the game. And see if you can enjoy the game that way and maybe slowly learning its mechanics
As a beginner, I learnt a great deal from this video. Thank you.
A little advice of my own: You say "Chances of failure." not "Chances of failures". As such, you should say "Attacks of opportunity", not "Attacks of opportunities".
Tooltip at minute 7:00 clarifies. :)
Great video, I finally understand composite bows lol.
haha I was lucky. Someone told me about them in the beginning of my playthrough.
It's irrelevant to the computer game, but if you ever find yourself playing the pen-and-paper - composite bows are keyed into a particular strength rating.
So you'll find, for example, a +1 Composite Longbow (+2 str). This would let you add +2 to your damage rolls if your strength modifier is +2 or higher. If your strength is too low, you don't get the bonus to damage, but you DO get a penalty on your attack roll. Effectively, the extra taut bow is too hard for you to draw back correctly. The devs on the computer game made composite bows much more user friendly.
WolfPack best Pack
Awoooo
I felt like I didn't understand how Camilla was supposed to be played. She felt really bad.
Also some classes like bards can ignore spell casting failure to a point and there is some feats and class features that give increase tolerance to heavier armor. So you can be a full plate wizard but you have to work for it.
4 things I wish I know before I start playing the game. I will chronological order them. Spoiler alert:
1. In prologue (before you wake up in tavern) you can get 3 companions. Seelah Paladin (Lawful Good) - tank, Camellia shaman (Undetectable) - only healer (can also be dps with two rapiers) and Lann (Lawful Neutral) monk or Wenduag fighter (Neutral Evil) - range archer dps depending of your actions and choices.
2. After prologue you can get mercenaries for 500 gold if you: don’t level up your main character, remove all party members from active party and set “Only active companions receive experience” to ON. Name of NPS is Hilor. 4. After prologue I got round 6000 gold after selling items.
3. You can respect for free first few times. Companions form level you get them but mercenaries from beginning. You can even change their class and stats. NPS is Hilor.
4. After prologue you will be close to level 4. So you can just travel to Market Square and back. You will get random encounter where you can get Nenio Wizard (True Neutral). Bay helping her you will get level 4.
Now game really starts. Bonus advice: Make your main character charisma based with high Persuasion because only with him you will get dialogs and dialogs options. And build rest of the party around him.
I would also say: don't stack up on consumables and use them instead, especially in the early game when you have limited spells per day. They are not worth keeping most of the time, unless they are very specific defense buffs, but pretty much worth using and they scale with character lvl to a degree.
TL;DW of this video: Learn Pathfinder 1e/D&D 3.5e.
But seriously, to sum up,
+Bows don't do damage like they do in 5e, get a Composite Longbow if your STR is 12+. (Composite Bows come in Short and Long variety, btw. Your keep merchants sell a +3 Holy Composite Shortbow, so Wolfheart is incorrect at 2:13)
+PF1e and 3.5e take logic into account, you take a -4 to hit shooting into melee combat, and you will get smacked if you try to shoot while you have an enemy trying to stab you. Feats negate this. Point Blank Shot for the -4, and Point Blank Master for the Attack of Opportunity
++ (Gonna get in-depth for this one, as it requires explaining) All spells that are Rays make what is called a "Ranged Touch Attack", and is countered by Touch AC. Touch AC is usually much, much, much lower, than normal AC, so even with the -4 to hit, you should be reliably hitting AC. What you need to worry about is Energy Resistance, and Spell Resistance. Spell Resistance is AC vs Spells, essentially. If a target has a SR of 15, you have to roll 1d20+Caster Lever and meet or exceed a 15 for your spell to affect the target, regardless of you hitting. Take Scorching Ray. You make your attack, hit, but don't overcome spell resistance, so no damage. Energy Resistance is a flat number that is subtracted from the damage an element does to a target *_per attack._* Again, Scorching Ray. You hit, you overcame SR, but the enemy has Energy Resistance (Fire) of 5 points. Each ray that hits does 4d6, or 4-24 damage. However, the target has Energy Resistance (Fire) 5, so you're actually doing 0-19 damage. Per Ray. So, level 11+, when you're firing 3 rays (Spells don't upcast in PF1e/3.5e they scale as you level up) doing (assuming all hit) 12d6 damage, or 12-42, you're actually doing 0-27 damage. You can overcome this Energy Resistance by taking the Mythic Path Feat "Ascendant Element" bypassing any and all Energy Resistance/Immunity that a foe has toward that specific element. The elements are Fire, Cold, Lightning, Acid, and Sonic. No poison elemental damage, poisons are different in Pathfinder and D&D 3.5e.
+All creatures get Opportunity Attacks when you move out of a threatened square before taking a 5ft adjustment, or Disengaging. You also will get smacked if you try to cast a spell in a threatened square, period, unless it is Quickened, and if you try to shoot a bow/crossbow/slingstaff in melee without the Point Blank Mastery feat.
+Again, PF1e and 3.5e use logic with armor. Heavier armor is more protective, but is heavier, reducing your movement speed. All incurs failure chances for arcane spells, and most give an Armor Check Penalty for certain skills (namely Athletics and Stealth). These can be mitigated by playing a class that can cast spells in armor, taking the Arcane Armor Feats, being a Dwarf (in case of movement penalty), or being a Divine Caster like a Paladin or Cleric.
+Weapons and Damage Resistance. In 3.5e and Pathfinder 1e, there exists yet another defense creatures can have. Damage Reduction, or DR. Some DR cannot be bypassed. You will know it as DR (number)/-. Some DR will be able to be overcome by a specific damage type, like Slashing from a Longsword. DR (Number)/Slashing. Even more DR can be overcome by weapon material DR X/Mithrial or DR X/Adamantine or Cold Iron. And some even have DR X/Specific Alignment. DR 5/- knocks off 5 points of damage from every individual attack. So even if you could, somehow, attack 10,000 times in a round, if you never do 6 or more damage in a single hit, you do exactly 0 damage to the target.
You need to use the proper weapon/material/alignment weapon to bypass this. Or be a Paladin and Smite them, as virtually all enemies you fight are Evil. The good news is that if a creature has DR 10/Slashing, Good, Cold Iron, you only need 1 of those types to bypass the DR. Either a Slashing Weapon like a Longsword, or Battleaxe, a Good weapon like a Holy Warhammer, or a Cold Iron weapon like a Cold Iron Spear.
EDIT: Addendum: There is a Wizard class that lets you focus an element, even getting to turn, say, Fireballs, into Cold damage. Normally this would be a very, very bad idea, but we have Mythic Paths in play, so you can get the Ascendant Element Feat to bypass Energy Resistance as I mentioned.
Penalties don't mean shit when you're constantly rolling below eight
Why your parents assigned little point to Luck when you born?
Parents mustve been dark soul players and avoided the luck build
[Im in the same boat as you]
a well build character should be hitting on a roll of 6 most of the time... won't help you with all the 2s and 4s the RNG loves to give the players or the endless rolls of 20s the enemies get but avoid enough penalties and you will hit more.
Thanks Wolf .. these are all very helpful and important. I had always wondered about bows vs crossbows, so now I know. Your content is always super helpful!!
Thanks Don. At first I expected it to be the same as 5e. Happy I looked into it a little deeper.
Great video, as a gamer who has played both pathfinder kingmaker and pillars of eternity, this information really helped as I play on normal mode usually which I didn't need to optimize but started on core difficulty for this game
[spoilers, don't read if you don't want spoilers] On the topic of selling weapons: There is a dungeon in Act 3 [spoilers] in which most of the enemies have regeneration that can only be shut down with electrical damage or by hitting them with an adamantine weapon. I was damn lucky I held on to the one adamantine weapon I had found (a glaive from one of the story bosses) so I was able to finish that dungeon. If not, I would have really struggled to get through it.
You could also take a wizard or sorcerer with you and have them use the Jolt cantrip.
@@AlexBermann For sure - but you would have to take electricity as an ascendant element because in the second half of the dungeon, the mobs are actually immune to electricity (I was like... wait, what? It's either madness or genius on the part of the designers, take your pick).
Coup de grace
this game sounds more complicated than computer engineering in university
Great tutorial!!!!! If I'm understanding things correctly, look at a list of Mage spells for example to see if there are saving throw comments vs. a "-" If there is a "-" consider it going against the AC, which would trigger the need for the feat abilities. Seems to me you can plan around this with a little planning and thought.
Also, potions absolutely trigger Opportunity Attacks! It’s how my Seelah kept getting downed is enemies would swipe at her as she was taking a healing potion. Killed a lot of melee characters that way
Double check that rep! I just went back into the game and tested it again with all characters.
@@WolfheartFPS I’m playing on normal. Maybe daring is broke :p I’ll check after work
@@WolfheartFPS in m y experience on both games you can use potions without getting hit by an attack of opportunity, if you do then that's a bug. now scrolls on the other hand will get you hit.
@@michaelhughes9278 the game tells you in the rules that it triggers Opportunity Attacks but for some reason it doesn’t in practice for most people. In my game it does sometimes
This might be one of the game balance features locked behind a difficulty option: "additional enemy behaviors". It might be triggering things like AoO for potions, coup de grace attacks, and the like.
Ive played both divinity games but this one seems more complicated. Great video thanks for clearing a few things up.
Pathfinder rules and characters are more complex. You have more options for builds which adds more chances to mess them up. If you are not familiar with Pathfinder you need to learn basic combat and movement to properly play.
Needed this thanks
Perfect for people who aren't familiar with dnd style rules of play and people, like myself, who usually have technical questions about how they work.
Found the guide helpful. I didn't know about about the composite bow mechanics, and strength penalties applied to bows.
Very useful, didn’t know about strength on bows
that's why low strength characters should use crossbow (like in our real history: archers were strong, not graceful and slender thin guys)
Honestly, a lot of the systems in this game seem to be complicating just for the sake of being complicating. They don't really introduce anything fun and stuff like having to brebuff is outright cancerous.
Thank you for the tips. I just got this game and it’s my first game in this genre and was really overwhelmed with all the options.
I would have definitely missed you’re tips
no problem enjoy!
After level 3, Zen Archers like Lann actually use Wisdom on attack rolls, not Dexterity.
but if you level Lann as a zen archer your doing it wrong. from level 2 onward he should be leveled as a demon slayer. favored enemy, animal companion and limited spell casting make him way more of a threat than "i shoot more arrow slightly gooder"
@@francez123456789 - He "should" be levelled as whatever you want. If you're min-maxing, he "should" probably be levelled as a _cleric,_ but pretty much any sane build (including the default / autolevel one) will do fine for normal mode, and probably even up to core difficulty if you use buffs.
Very helpful, thank you. Loving Wrath of the Righteous, great game.
I agree, great game so far. Thanks GPEART
Man, this is a really handy video for beginners. I wish this video was around when I first started Kingmaker. Would have saved me many, many hours of trial and error and reading the SRD website.
For advice when it come to weapons. Reading the quality is importent depending on the character As some may be a better option depending on the player play style and regular party composition. As something like the keen enchantment , agile or etc are as equally useful when . As these may be useful for some party member's with out them needing to take a feat or multi-class to get a familair resault. As needing to sink 1 to 2 feat's could be use else where if they use X weapon that have certain enchantments on it. Such as a cleric who have good DEX score could use a +1 agile shortsword and be as effective as a fighter who use a +1 shortsword with the same STR score not including combat feat modifyer to the roll .
Game is so confusing, they need more stuff explaining this in the game.
the 5 foot step doesnt use your action or your movement its just stops you from using movement, you can use a 5 foot step and still do full round actions
Yup my mistake. Thanks
I really like that turned based combat is an option.
Great video as always! Super informative for a noob like me :)
I didn't know/think about auto-turning on the mobility skill. Thanks for the tip!
If your gonna be heavy ranged build into rogue for free sneak atk dmg which GREATLY helps and get a caster that can Trap, Vine, Web or slow large groups of enemies and you will have A LOT more success. Great vid man.
I started this game on core, never having played it, and it seems going sorcerer was a mistake, the cantrips deal 1d3 damage, which is nothing, and because of the -4 penalty they never even hit anyway...
And like in general, everything has such a high armor class, sometimes many turns pass with no damage done.
Am I the only one who cannot imagine playing this type of games in real time mode? I would get frustrated very quickly that I do not control every step and action like in chess
The game it self should explain this.
6:15 - A 5 foot step does not cost you a full action.
Anyone that you want to be able to shoot something, or for a caster that you want to focus on rays, it's worth it to take PBS, Precise Shot and maybe even Improved Point Blank. Reason being that, though the debuff from shooting in combat is bad, having point blank mode enabled and operable makes it so even if there's someone in melee range to your ranged character, they can still fire. It's also handy for enclosed spaces or one of the numerous encounters where you get ambushed or flanked by additional mobs. If you're playing a ranged class, chances are you won't have to worry too much about getting these bceause you'll proabably get them as bonus feats or as an extra feat for ranged feats from that class, it's still worth mentioning because it's easy to forget how useful point blank feats are. I didn't really use point blank sholt that much in Kingmaker, I get to Wrath and undervalued it's importance and found myself having my ranged character missing shots at close range often.
Thank you so much for all these tips! This game can be a bit overwhelming so I'm trying to get it little by little and all these tips were perfect.
Yes it can be! Thanks for watching. Happy to help.
Elemental specialist elven fire wizard recommends all fire, all the time. Cone of fire, chain fire, pit of fire, fire bolt, fire missile, fire arrow, fireball, fire snake, wall of fire, fire cloud, and many more.
Great video, thanks. I’m actually playing through Kingmaker right now for the first time and all these tips still apply. Really helpful!
Thanks! Enjoy
Oh yeah I remember fighting this hydra type monster in the last game and I couldn’t kill it because my weapon wasn’t cold iron lmao
me too, i had to leave and come back to the cave where the linorm was after i killed it to get a cold iron weapon and when i got back he was all the way back to full health and ready to go again. luckily i remembered to use protection from fire communal on him but he was still tough to kill at my low party level at the time. after that i kept a cold iron dagger on my main character for just in case moments.
Correction about the 5ft step. It does not cost you a full round action. You can do a 5ft step AND full round action in one turn.
What the 5ft step does is use up all of your movement for the turn, so if you take a 5ft step you can no longer move at all until the next round.
My character does only cold damage, but has the mythic feat to ignore resistance/immunity. :)
So I focus on that - Cold Specialisation, extra cold damage, as well as things like Penetration and Ray Focus.
Crossblooded Sorcerer with Water Elemental (Primary) and Silver Dragon.
Gonna mythic with Azata.
Not sure if this was covered in another video, but I came mostly from d&d games and its works different there but the buffs Magic Vestment and Weapon stacks with the current enhancement bonus. So +3 armor with magic vestment becomes +4 or higher depending on caster level.
a small correction 5 foot step doesn't prevent you from taking a full round action. its if you move anymore that five feet or you dont hold shift when take a five foot step.
Thanks!
Another great one Bro! Much luv Wolf!
Thank you Scott ⚔️
Very good tips! It has been so long since I played PF or dnd 3.5 I forgot some of these things.
Perfect video for my beginner ass. Will see if csn conquer to restartistis and finish this beast, its so fun
also a hot tip for new pathfinder folks don't do your first playthrough on Core difficulty XD. Had a friend try it when he'd never done pathfinder in his life it was unpleasant to say the least.
😂😂😂 I would have loved to witness that playthrough
Cold iron is pretty essencial in my opinion since dealing with demons
Saying the 5 ft step uses your full round action is misleading. You can choose to use a 5 ft step in exchange for using your move action to move. You can still use your move action as part of a full round action such as a full round attack or casting a spell.
I’m here after baldur’s gate 3! Not gonna I’m addicted to this style of game now.
You know, I watched this video looking for tips on the game, and that's exactly what I got. I somehow forgot I'm not a noob. I played 3.5/pathfinder for years and know how this all works already. So take my like, take my comment and watch, and I hope your channel continues to grow!
For spell casters you can easily focus on fire damage if you want to. There is a mythic ability that lets you select one energy type that ignore enemies energy resistance and/or immunities.
Gotta be careful with it when you get to higher levels though since while it does ignore the resistance/immunity on enemies it also ignores those on your characters too.
@@S3Cs4uN8 True, but if you keep it in turn based mode, its easier to avoid friendly fire.
@@haakonsteinsvaag That is true.
I’m amazed how much this game draws from the source material, basically ALL of these points apply to the Pathfinder TTRPG and other TTRPGs like Dungeons & Dragons. In my current game my players are fighting wererats and they find a silver-alloy dagger but ended up selling it because it only does 1d4 damage compared to the greatsword they ended up buying (2d6 damage). Unfortunately, wererats are IMMUNE (takes no damage) to non-silvered weapons so that greatsword was doing nothing for them and they had to run away from basically every encounter and track down the silver dagger. The worst parts was, they sold the dagger AFTER finding out that they were dealing with wererats but made the mistake of believing that wererats were only RESISTANT (takes half damage) to non-silvered weapons.
Pretty major correction, a 5-ft step is NOT a full round action. It is a special action that restricts specifically movement for the remainder of the turn but does not cost you move or standard action to perform. You can 5-ft step and then make a full round attack, drink some pots, cast spells whatever you want to do so long as it doesn't involve having to physically move. This makes point-blank master largely irrelavent.
I knew alot of this but felt kinda silly about the ranged weapons tips. I always slapped crossbows on my casters but my main character (Sorc/Dragon Disc)has a pretty sizable strength modifier. Time to get a composite weapon or throwing axes i guess lmao.
They'd need a feat or to be an elf to equip a composite weapon.
I could not get into Divinity Sin 2 but I’m in love with this game. Thanks Wolf for the pro tips. I’ve been playing for hours and did not realize some of these tips.
Nice! Enjoy
These are the types of games that need a lotttt of time to get in but they are fuckn addictive... I had to uninstall divinity 2 times bro because i couldn't stop . They only game i had to do that xD
Wotr, unlike Kingmaker, does a good job to explain all this when it occurs. However, this video does it even better.
the minus 4 penalty with bows is a common known rule though, they have used logic, a bow in close quarters wont do as much as a crossbow, as they shoot/wire differently.
But I love all the other tips , its good for new players keep up the good work.
A video you could do? what subclasses you think is best for most classes. Like I want to try paladin but I cant decide lol
It is actually not a common known rule for many players new to pathfinder including myself. Especially D&D players who are not used to getting a penalty like this. I see players make that mistake all the time. Thanks for watching! I’ll keep that in mind for future videos
@@WolfheartFPS But withj that said I love your vieos the remainder tips like with crossbow etc I had no idea about so I logged Wrath and changed everything. the small tips do help keep up the good work
If you're making a non primary rogue fighting character, I cannot stress enough just taking one rank of Rogue (Thug) and focusing on persuasion as a skill. You easily can build a two handed fighter, cleaving monster that scares away enemies and takes advantage of multiple Attacks of Opportunities. Turns the character into a ginzu blender.
If you have decent CHA it can be nice but if dumping CHA ignore this for other feats.
Mistake 1) Like me you make a crossbloded sorcerer. Don't, their bonus became useless once you go mythic. And If you do and take conjuring Summone monster as your first spell. You are stock with it until the level 3 or 4 I believe. That was dumb on my part.
Awesome. I didn’t know many of these!
Thanks for watching
A 5ft step does NOT consume your move or your standard action, it is not a full-round action. That is completely incorrect. A 5ft step simply cannot be combined with other movement on your turn. If you 5ft step, you cannot move afterwards, but you can use your move action to do other things, like drink a potion. 5ft step back, drink two potions, boom. Or 5ft step back, gather power and shoot a kinetic blast without needing to make a defensive casting check. Same can be said for ranged attackers who take AoOs when they shoot while threatened unless they have specific class features like Lann does.
This was super helpful. Thank you. Thank you so much.
Cheers thanks for watching
Here's a tip: don't raise Lann's dexterity - raise his wisdom and strength and have enlarge person on him at all times.
Ok, I have a very limited grasp of the Pathfinder ruleset - I get why you would have Enlarge Person on him for the +2 to Str, and use a Composite Bow...but why Wisdom?
@@shineymcshine435 Zen Archery - Lann can use wisdom modifier on attack roles instead of dexterity modifier. Dexterity drops while being enlarged but wisdom does not. Also, a lot of Lann's abilities are based on wisdom and his class will save is low. Enlarge isn't there just for the +2 size bonus to strength, it also raises weapon die by one category; d8 -> 2d6, d10 -> 2d8 and so on in exchange for -1 to hit. At lvl4 Lann can have +9/+9/+9 for 2d6+11 with just Enlarge person.
@@MI982 Ah I see, thanks for explaining. I'm assuming the ability to use the wis modifier on attack rolls comes from a feat at some point?
@@shineymcshine435 - Comes from him being a monk (he switches to wisdom automatically at level 3).
@@RFC-3514 Yep thanks for the reply. Come to think of it, I did see that happen at level 3, I just completely forgot with everything else going on.
My Tips for ranged users:
1. There are a lot of Companions, that use Bows/Crossbows initially, so if you want to differentiate, don't necessarily choose one for your own character.
2. Do not choose Stormwalker, and this is meant serious, DO NOT CHOOSE Stormwalker. Big Spoiler, so choose if you wanna read this......................................................... The one good thing about her/him for a lot of levels before anything sub-class specific is turning your bow into electric in case the demons you fight are not harmed by non-magic weapons. Well Demons are also immune to Electricity... Flamewarden is also impacted, because of the 10 resistance of Demons, but where a Flamewarden will do some demage with his ability on, the Stormwalker will do 0.
About point 2, that's an issue only in the early game (where these abilities aren't really important) before you have access to ascendant element. Just pick whatever element you want and nobody is going to resist damage against it anymore.
Making Ember's ears burn again with that nothing but fire damage quip.
Pretty good informative video, only reason I didn't watch it before is the clickbait title
Thanks. May I ask why you think it is clickbait?
@@WolfheartFPS Now that I'm asked to explain it I find it hard to put into words, I think it's just the presumption that the viewer is failing that puts me off a little and makes me equate it to dumb clickbait headlines like "10 ways you've been cleaning your toilet wrong - number 4 will amaze you!" and that kind of trash we see all over the internet.
Id say precition shot also good most mages
The basic combat cantrips like acid and ray of frost are ranged touch so they do roll against ac whwn you low on spell slots you can fall back on them if u have those feats
This is some high quality stuff wolf. I watched this just to hammer home some ogf the tips I already picked up watching you play. Just to reinforce the rules, so to speak. Looking forward to playing on the new patch today.
I think I finall have some of the basics down pact, like the acrobatics skill to avoid AoOs, how to use point blank shot and precise shot effectiveley to not get the penalty, and importantly to always remeber to buff your party BEFORE even starting a battle encounter, so as not to waste precious turns buffing the party. Something new I learned from this video are the different bows and how the strength stat is added only to composite bows - that was something new for me.
All in all, very solid tips. i encourage all new players and people considering trying this game to watch this before playing.
Bought the game and all DLC after learning it has a turn based mode , it seems like a very deep game for now