Few more points for those who want to know Seedlusas: They can only become the giant flower if and only if they are the *ONLY* enemy on the battlefield. Not just other Seedlusas, but things like the Weeping soldiers. Also, after some time of them being alive in the flower, they can unleash a powerful attack where they shoot lots of energy balls at you, but after the attack they wither away, with no rewards to coins or experience. Take them out quickly if you want something out of them Invisilizards: If you've played PiT, you can compare these little guys to the good ol' Koopelions that also charge invisibly and stick out their tongues to attack Magmads and Iceads: They had some give and takes around Concordia compared to dreamworld. The Iceads didn't have spikes, but you can guess what happens if you jump onto a literal blob of lava, so that stayed. Meanwhile, both of them cannot change to their counterparts, unlike Dream Team where they change pretty frequently
I like how they handled the enemy roster in this game. It’s a good mix of old and new. Was never expecting to be happy about seeing Capnaps again but here we are.
I like to point that guardarms actually do change there ways after gorumbla’s defeat “they become talkable npcs” though this reverts when reclusa is realsed an get all of them glomhed
I was hoping for more older unique enemies to return but I'm happy with Brothership's enemy roster, my favorite is the Reclusiff, it looks cool and I always love enemies based on the main villain, also could be a pun on Reclusive. I also love Millton, a very creative foe.
Something neat about seedlusas, they are incapable of acting until they are alone. That's why they flee so quickly and have such high defence, so they can be the only enemy left. A fitting behavior considering their alignment.
It’s also quite interesting that the Zok Troopers seem to have not signed up for this, as shown by them rarely tossing a Mario Bro a Max Mushroom when the Weeping Trooper is shattered.
@@Neonclown_7 It also feels like a callback to the Jailgoon enemies from BIS, where the freed minions would give mushrooms to Bowser when the cage was destroyed. It'd be interesting to see a scene of how the Zok Troopers refused to serve Reclusa before he forcefully stuffed them inside the Weeping Troopers.
03:58 correction: the Guard Arms DO change their ways after Gorumbla is defeated. In fact, they become normal NPCs in one side quest (though, after the entire world is infected with glom, they go back to being enemies).
5:00 Tbh having chameleons turn invisible is one of my biggest pet peeves, because they don't actively blend into their environment. I know the reason why its a huge pet peeve of mine, and its because a teacher i had very rudely argued with me about it, and than after looking it up, they manipulated the word choice to pretend they were right all along. But it's because of that, that the chameleon camouflage trope really frustrates me.
Idk if anyone else noticed this but I found pipegunk to be really similar to the magmads/iceads in both the design, attacks, spikes on their head, and location. Wouldnt be surprised if it was supposed to be related to them like gorumbla and the guardarms.
Seriously the first time I saw the Shower fish I thought it was an NPC, and then it turned around and did a belly flop on me😂. It does not look like an enemy at first glance.
Slight Spoilers, I really love the later battle in the game with the souped up bobombs. I was so confused on how I was supposed to beat them since I had never actually left them alive long enough in my playthrough to see their attacks, but then it clicked and it was so satisfying to beat them.
I should mention that the reason why the foop fly seemed familiar is that one of its attacks is literally ripped straight from dream team's Eyepi'illo enemy.
Hey, Piantapedia! This was a pretty cool video discussing enemies from Mario & Luigi: Brothership! I don't have the game yet, but I'm planning to purchase it later this year! Here are my top 15 favorite enemies in the game! 15: Parashoot, 14: Seedle R, 13: Soarboar, 12: Spikely, 11: Curlup, 10: Snaptor, 9: Shower Fish, 8: Invizilizard R, 7: Palooka, 6: Foopfly, 5: Drillby R, 4: Ring Zok Trooper, 3: Millton, 2: Reclusiff, 1: Krode. Also, Drillby Rs have another attack that regular Drillbys don't. The attack goes like this: they burrow underground, but instead of popping out to ram into Mario or Luigi with its drill-like appendage on its head, they target either one of them, then they pop up under Mario or Luigi, and if they're unable to jump to dodge at correct time, the attacking Drillby R spins quickly like a drill that hits either Mario or Luigi multiple times! In addition, that attack can sometimes cause Mario and Luigi to become dizzy for a while. Also, they kind of resemble an upside-down scoop of strawberry ice cream on a cone with their pink bodies and caramel brown drills. That's pretty cool because Drillby Rs are found on Slippenglide Island, and it has a giant bowl of Potato Gelato as a landmark. I thought I'd put this out because you didn't find many interests in Drillbys and I wanted to make their R variant stand out a bit more. Did you find this information interesting and did it change your mind on Drillbys? Also, do you like my selection of favorite enemies? Let me know if you want to, and keep on being awesome!
I.. do not like just how little enemies there are.. this was a bit of a issue in older games but here its REALY a issue.. not to mention the fact there is no actual boss refight option like in dream team and inside story.. or many bosses at all
For me the issue I have is -lots of dream team enemies, but then only one from Inside Story/Superstar Saga and zero from Partners So it feels a little lopsided
My only real disappointment overall with the enemies is how overall most dont seem to have any connection to Concordia's tech theming Zok Troopers are USB drives, Snaptors are alligator clips, Krodes are rusted pipes... and thats it until the final dungeon
Plants/Nature is a close second for the game's theme which it captures pretty decently with the Seedle family, Parashoots/Bumbleshoots, Capnaps and Doom Blooms (on top of the fact Krodes are based off that tree enemy from Bowser's Inside Story) on top of the more "wildlife"-esque enemies
I'm really dissappointed with the enemy designs here, lots of bland uninspired animals, half of them are the basic bowser troops, reused the few new enemies with R, Glohm & other variations ad nauseum, and other questionable choices (why aren't Spikelys called Thorbs? Why bring back Sharkbone without Sand Cheep? Why not bring back Koopaleon from PiT instead of making a new, boring chameleon design with a boring name that does the EXACT same thing as Koopaleon) Shower Fish & Palooka carry, they're the only designs i'd say are on par with M&L enemies standards
@deadmeme739 it is lots when it accounts for a large percentage of the new enemies, also i kinda include Seedles there personally, not animals but definitely uninspired i feel
I kinda agree that a few of the new enemies feel a little bland but it doesn't bother me since I really jive with the rest of the enemy roster. Personal favorites being the Shower Fish, Palookas, Milltons, Snaptors, All 5 Zok Troopers, Reclusiffs, Weeping Troopers, Seedlusas and Doom Blooms. Laying out the numbers, there are 22 New enemies, 6 Returning ML enemies (counting Krode), 14 Bowser minions and 12 Variants (counting 2 only found in side quests and the Golden Seedle). So the roster is nearly half new enemies with a sliver of returning ML enemies, roughly a quarter Bowser's minions and roughly another quarter actual lazy variants. The whole 50% new, 25% Bowser minions and 25% variants feels pretty consistent with most past ML games imo. I wouldn't count Glohm personally because those enemies variants are almost always found in the same areas as their normal variants. That said there are 47 Glohm enemies (not counting Seedlusa). I don't mind Bowser's minions because Bowser is effectively the secondary antagonistic force of the game and nearly every ML game has Bowser minions anyways. The answer to both Sand Cheep and Koopeleon is that the devs wants Concordia to feel completely separate from the Mushroom Kingdom, so enemies with clear MK designs are not present natively and the returning enemies here are only ones that don't look like or adjacent to MK creatures.
@jefferyandbob3137 you and have similar tastes! Shower Fish was also the highlight to me! That's the kinda weirdos i love to see get created, Palooka too!! Originally i also liked Snaptors but they get way too overused specially having a whole boss just being a big one. Regardless it's really cool seeing the numbers displayed like that great work! Also I must add there are great designs among the NPCs too, i am specially charmed by The Great Conductor I was starry-eyed seeing him for the 1st time
One thing I like is that The Magikoopas in this game are orange, allowing both Kamek and Magikoopas co-exist in the same game
yeah! i could live with it if this change stayed!
Yes!
Too bad they named them all kamek instead
@@smeikol Toad, Yoshi and Birdo: first time?
They might be kamek's clones.
Few more points for those who want to know
Seedlusas: They can only become the giant flower if and only if they are the *ONLY* enemy on the battlefield. Not just other Seedlusas, but things like the Weeping soldiers. Also, after some time of them being alive in the flower, they can unleash a powerful attack where they shoot lots of energy balls at you, but after the attack they wither away, with no rewards to coins or experience. Take them out quickly if you want something out of them
Invisilizards: If you've played PiT, you can compare these little guys to the good ol' Koopelions that also charge invisibly and stick out their tongues to attack
Magmads and Iceads: They had some give and takes around Concordia compared to dreamworld. The Iceads didn't have spikes, but you can guess what happens if you jump onto a literal blob of lava, so that stayed. Meanwhile, both of them cannot change to their counterparts, unlike Dream Team where they change pretty frequently
At least pipegunk kept that since that whole boss was just one gigantic magmad/icead
I like how they handled the enemy roster in this game. It’s a good mix of old and new. Was never expecting to be happy about seeing Capnaps again but here we are.
I like to point that guardarms actually do change there ways after gorumbla’s defeat “they become talkable npcs” though this reverts when reclusa is realsed an get all of them glomhed
I was hoping for more older unique enemies to return but I'm happy with Brothership's enemy roster, my favorite is the Reclusiff, it looks cool and I always love enemies based on the main villain, also could be a pun on Reclusive.
I also love Millton, a very creative foe.
Something neat about seedlusas, they are incapable of acting until they are alone. That's why they flee so quickly and have such high defence, so they can be the only enemy left. A fitting behavior considering their alignment.
The Weeping Trooper is my favorite. I love how it can switch between the different abilities of Zokket's minions
It’s also quite interesting that the Zok Troopers seem to have not signed up for this, as shown by them rarely tossing a Mario Bro a Max Mushroom when the Weeping Trooper is shattered.
@@aidanhammans9337 Well, they were working for Zokket, not Reclusa. Reclusa is forcing them to fight by locking them inside those giant robot heads.
@@Neonclown_7 It also feels like a callback to the Jailgoon enemies from BIS, where the freed minions would give mushrooms to Bowser when the cage was destroyed.
It'd be interesting to see a scene of how the Zok Troopers refused to serve Reclusa before he forcefully stuffed them inside the Weeping Troopers.
ironic that the villain trying to enforce loneliness on everyone is forcing multiple troops into these soldiers
I feel like the Seedle R is a pretty big callback to the Beanbons from Kirby Mass Attack.
03:58 correction: the Guard Arms DO change their ways after Gorumbla is defeated. In fact, they become normal NPCs in one side quest (though, after the entire world is infected with glom, they go back to being enemies).
5:00 Tbh having chameleons turn invisible is one of my biggest pet peeves, because they don't actively blend into their environment. I know the reason why its a huge pet peeve of mine, and its because a teacher i had very rudely argued with me about it, and than after looking it up, they manipulated the word choice to pretend they were right all along. But it's because of that, that the chameleon camouflage trope really frustrates me.
Curlup R having 30k HP was ridiculous.
It was a challenge enemy.
fiery attack:
Idk if anyone else noticed this but I found pipegunk to be really similar to the magmads/iceads in both the design, attacks, spikes on their head, and location. Wouldnt be surprised if it was supposed to be related to them like gorumbla and the guardarms.
0:11 you’re damn right, I love collecting cool things and creatures
I really think the weeping troopers have such a cool design
That purple fly enemy looks almost exactly like the mosquitoes from Rayman, which might be why you find them familiar
Seriously the first time I saw the Shower fish I thought it was an NPC, and then it turned around and did a belly flop on me😂. It does not look like an enemy at first glance.
4:00 gorumbla is actually the leader of them and has told them to destroy the art and even gets them to assist him once he has changed his ways
5:55 The same applies to the Big Spikely!
The lizard is in parteners in time
Hopefully one day we'll be able to data mine this game and find out each enemy's stats.
Slight Spoilers, I really love the later battle in the game with the souped up bobombs. I was so confused on how I was supposed to beat them since I had never actually left them alive long enough in my playthrough to see their attacks, but then it clicked and it was so satisfying to beat them.
I should mention that the reason why the foop fly seemed familiar is that one of its attacks is literally ripped straight from dream team's Eyepi'illo enemy.
It looks like the mosquitos from Rayman
What about the Golden Seedle?
just avoid Weeping Troopers with the UFO lol
I feel like Xurkitree should have shown up as a boss somewhere.
Hey, Piantapedia! This was a pretty cool video discussing enemies from Mario & Luigi: Brothership! I don't have the game yet, but I'm planning to purchase it later this year! Here are my top 15 favorite enemies in the game! 15: Parashoot, 14: Seedle R, 13: Soarboar, 12: Spikely, 11: Curlup, 10: Snaptor, 9: Shower Fish, 8: Invizilizard R, 7: Palooka, 6: Foopfly, 5: Drillby R, 4: Ring Zok Trooper, 3: Millton, 2: Reclusiff, 1: Krode. Also, Drillby Rs have another attack that regular Drillbys don't. The attack goes like this: they burrow underground, but instead of popping out to ram into Mario or Luigi with its drill-like appendage on its head, they target either one of them, then they pop up under Mario or Luigi, and if they're unable to jump to dodge at correct time, the attacking Drillby R spins quickly like a drill that hits either Mario or Luigi multiple times! In addition, that attack can sometimes cause Mario and Luigi to become dizzy for a while. Also, they kind of resemble an upside-down scoop of strawberry ice cream on a cone with their pink bodies and caramel brown drills. That's pretty cool because Drillby Rs are found on Slippenglide Island, and it has a giant bowl of Potato Gelato as a landmark. I thought I'd put this out because you didn't find many interests in Drillbys and I wanted to make their R variant stand out a bit more. Did you find this information interesting and did it change your mind on Drillbys? Also, do you like my selection of favorite enemies? Let me know if you want to, and keep on being awesome!
I.. do not like just how little enemies there are.. this was a bit of a issue in older games but here its REALY a issue.. not to mention the fact there is no actual boss refight option like in dream team and inside story.. or many bosses at all
For me the issue I have is
-lots of dream team enemies, but then only one from Inside Story/Superstar Saga and zero from Partners
So it feels a little lopsided
My only real disappointment overall with the enemies is how overall most dont seem to have any connection to Concordia's tech theming
Zok Troopers are USB drives, Snaptors are alligator clips, Krodes are rusted pipes... and thats it until the final dungeon
Plants/Nature is a close second for the game's theme which it captures pretty decently with the Seedle family, Parashoots/Bumbleshoots, Capnaps and Doom Blooms (on top of the fact Krodes are based off that tree enemy from Bowser's Inside Story) on top of the more "wildlife"-esque enemies
That's because only Zok troopers are meant for that theming.
Every enemy? I didnt see several I have fought as I flipped thru the video.
best game of the year
You notice this game takes a lot of inspiration from spm?
You didn’t mention the Big Spikely.
Not going to be back for long anymore 💀 spoilers sony bought out the company that was working on brothership
They can just...get someone else to make it.
The mario wiki has bestiaries for all the rpg's
I'm really dissappointed with the enemy designs here, lots of bland uninspired animals, half of them are the basic bowser troops, reused the few new enemies with R, Glohm & other variations ad nauseum, and other questionable choices (why aren't Spikelys called Thorbs? Why bring back Sharkbone without Sand Cheep? Why not bring back Koopaleon from PiT instead of making a new, boring chameleon design with a boring name that does the EXACT same thing as Koopaleon)
Shower Fish & Palooka carry, they're the only designs i'd say are on par with M&L enemies standards
"Lots of bland uninspired animals" I wouldn't call 3 "Lots" (Boar, Lizard, Armadillo), there's more Seedles variations than the "Uninspired animals"
@deadmeme739 it is lots when it accounts for a large percentage of the new enemies, also i kinda include Seedles there personally, not animals but definitely uninspired i feel
I kinda agree that a few of the new enemies feel a little bland but it doesn't bother me since I really jive with the rest of the enemy roster. Personal favorites being the Shower Fish, Palookas, Milltons, Snaptors, All 5 Zok Troopers, Reclusiffs, Weeping Troopers, Seedlusas and Doom Blooms.
Laying out the numbers, there are 22 New enemies, 6 Returning ML enemies (counting Krode), 14 Bowser minions and 12 Variants (counting 2 only found in side quests and the Golden Seedle). So the roster is nearly half new enemies with a sliver of returning ML enemies, roughly a quarter Bowser's minions and roughly another quarter actual lazy variants. The whole 50% new, 25% Bowser minions and 25% variants feels pretty consistent with most past ML games imo.
I wouldn't count Glohm personally because those enemies variants are almost always found in the same areas as their normal variants. That said there are 47 Glohm enemies (not counting Seedlusa).
I don't mind Bowser's minions because Bowser is effectively the secondary antagonistic force of the game and nearly every ML game has Bowser minions anyways. The answer to both Sand Cheep and Koopeleon is that the devs wants Concordia to feel completely separate from the Mushroom Kingdom, so enemies with clear MK designs are not present natively and the returning enemies here are only ones that don't look like or adjacent to MK creatures.
@jefferyandbob3137 you and have similar tastes! Shower Fish was also the highlight to me! That's the kinda weirdos i love to see get created, Palooka too!! Originally i also liked Snaptors but they get way too overused specially having a whole boss just being a big one. Regardless it's really cool seeing the numbers displayed like that great work! Also I must add there are great designs among the NPCs too, i am specially charmed by The Great Conductor I was starry-eyed seeing him for the 1st time