Back to Basics: The Displace Modifier

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  • Опубликовано: 27 окт 2024

Комментарии • 16

  • @ValenReyna
    @ValenReyna 6 месяцев назад +1

    The vertex weight is so usefull, thanks a lot!

  • @humbleraider6343
    @humbleraider6343 6 месяцев назад

    Thank you. This is solves my problem.

  • @imperialTech
    @imperialTech 3 года назад

    Thank you so much. I've looking for this for a while. I want to use this in 3d printing.

    • @JohnnyMatthews
      @JohnnyMatthews  3 года назад

      Oh yeah, I'd love to see the results of that. What kind of 3d printer are you using? I've been running a classic Creality CR-10 for several years.

  • @nigellill3222
    @nigellill3222 3 года назад

    I had no idea about the full versatility of the subdivision surface modifier in conjunction with displacement in the detail you've shown.
    Thanks, it's going to make modeling a bit more creative. :)

    • @JohnnyMatthews
      @JohnnyMatthews  3 года назад +1

      Yeah it's pretty cool what you can do with it. Glad to shed some light on the subject!

  • @azerqerty2277
    @azerqerty2277 2 года назад

    Extremly useful thx a lot !

  • @AidanJoyce
    @AidanJoyce 2 года назад

    Really great explanation and clarity of your presentation. This was a really worthwhile and valuable video.
    Thank You Very Much. Subscribed, banged the like and that bell.

  • @flowerslovepower8614
    @flowerslovepower8614 3 года назад

    Thank you

  • @alirezasayyah8586
    @alirezasayyah8586 3 года назад

    Amazing--Thank's

  • @dubwork
    @dubwork 4 месяца назад

    unfortunately global is not triplanar

  • @ozzy1243
    @ozzy1243 2 года назад

    Good tutorial but you applied the modifiers way too quickly. That speed is good im a workplace but give us some time to see what you're clicking

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад

      I’ve been trying to edit better since this one was released