BETTER PERFORMANCE in Blender with the Decimate Modifier!

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  • Опубликовано: 12 июл 2024
  • In this video, learn to use the decimate modifier for Blender to reduce the size and complexity of objects to improve performance!
    Often, we'll use models inside of Blender that are just too complex - they have way more faces and vertices than they really need, which can really hurt your model performance on your computer.
    This modifier gives you an easy way to reduce the number of edges/faces/vertices in your model!
    Want to Support The CG Essentials?
    / thecgessentials
    DECIMATE MODIFIER DOCUMENTATION LINK
    docs.blender.org/manual/en/la...
    EXAMPLE MODEL LINK - LOUIS XIV de FRANCE, LOUVRE, PARIS
    sketchfab.com/3d-models/louis...
    Used under CC Attribution License
    Add-On Links (Affiliate Links)
    Scatter - www.thecgessentials.com/scatter
    Flip Fluids - www.thecgessentials.com/flipfl...
    Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
    TIMESTAMPS
    0:00 - Introduction
    0:47 - Viewing model statistics to analyze performance
    1:29 - Adding the decimate modifier
    1:49 - Blender decimate modifier documentation location
    2:15 - Using the decimate collapse function
    2:56 - Using the decimate un-subdivide function
    3:51 - Using the decimate planar function
    4:45 - Real-world model example - model credit
    5:45 - Using the collapse function to reduce polygons in our example model
    6:51 - Support the CG Essentials on Patreon!

Комментарии • 191

  • @TheCGEssentials
    @TheCGEssentials  3 года назад +25

    Hi everyone! Let me know what you think about the decimate modifier in the comments below! :)

    • @MysteryFinery
      @MysteryFinery 3 года назад

      @thecgessentials sorry for the off topic question but do you know how to import fbx with imbeded textures?
      opening the file does'nt show any textures..

    • @dzomlamasina1560
      @dzomlamasina1560 3 года назад

      Great video and tutorial. I think im winner of all sub problems 😂 I make mushroom and sub it 2 times i copy it i 6 mushrooms and make colection,that colection i copy 15 times and that 15 times i copy 3 more.times.. 3x45 + x6 more mushrooms ..810 copied mushrooms with sub lv 2 when i opet decimate modf it was in 1 colection over 4 mil faces and i got 3 colection,that was 12mil faces my pc crash and blender 😂

    • @chocloretin
      @chocloretin 2 года назад

      It's so cool!

    • @rosalioinojosa
      @rosalioinojosa 2 года назад

      It was really helpful. It was exactly what I was looking for. I wanted to upload a model to Pepacura to make a real 3D sculpture and the only way to do it was to decimate my model to get way fewer faces. Thank you, man.

  • @kayosiiii
    @kayosiiii 2 года назад +57

    For game models to get the most optimal results use planar, with the option that preserves your uv seams. Then select an angle that gives you an acceptable amount of detail. Place a triangulate modifier after.

  • @danieljolani3404
    @danieljolani3404 3 года назад +43

    This is actually such an under appreciated simple step to stop blender crashing...while everyone is focused on cutting down the esthetics...ur chopping down the base structure...well done buddy!

  • @jklwjk
    @jklwjk 2 года назад +5

    I notice every time I need some Blender info I end up coming back to you. Concise and clear, thank you. I was panicking about what I was going to do with my model that caused Blender to slow down severely. I used the decimate modifier and brought it down where it still looked good. Now I can even use duplicates of the object in my scene. Thank you, thank you, thank you!!!

  • @Cferg
    @Cferg Год назад

    I started using Blender in the last month. You’re videos are a wealth of knowledge.

  • @WalkCareful
    @WalkCareful 2 года назад

    Thank you CG for the best explantion of how to get vertex's numbers down, these other youtubers beat around the bush! you kept your vid/instructions simple and short, this helped alot man big ups

  • @penelopesaladfingers426
    @penelopesaladfingers426 2 года назад

    i love you for this - it made staying up till 3am fretting about a messy 2m triangle mess of a scan - wondering how i'd ever get anywhere with my pc moving at the rate of a snail , well worth it , thank you , your tutorials are spot on.

  • @archlyn1
    @archlyn1 2 года назад

    Another excellent CG Essentials tutorial. Many thanks.

  • @kevindomara
    @kevindomara 9 месяцев назад

    Thank you so much! This is exactly what I needed. Very clear and understandable. I watched 2 videos before this from other people that I couldn't understand.

  • @Deleted1794
    @Deleted1794 2 года назад

    Do you not know who frecken helpful this is! Dude thank you! I always use subdivided to make my models but everytime I use it to animate it the bones never actually connect but because of this not only the model doesn’t change but it still looks nature! So thank you! Now my computer runs easier and faster, truly thank you!

  • @aliceleblanc7318
    @aliceleblanc7318 Год назад

    Thank you for explaining all 3 decimate options! Saved my life! :D

  • @mysterious_monolith_
    @mysterious_monolith_ Год назад

    That was ABSOLUTELY BRILLIANT! Thank you! I didn't think a newb like me would be able to understand this but I do! You explained it so clearly.

  • @cybertronsgamingworld
    @cybertronsgamingworld 2 года назад

    Thank god for this tutorial! I was having trouble with a model and I needed to find a way to simplify it. This was useful!

  • @donsorenoelchapogringo1182
    @donsorenoelchapogringo1182 3 года назад +3

    This is really helpful for game assets, especially creatures which are difficult to edit after subdivision surface and triangulation has applied.

  • @stevejones9044
    @stevejones9044 5 месяцев назад

    What a completely clear and easy to follow and understand tutorial!

  • @digidavechannel4413
    @digidavechannel4413 2 года назад

    Very helpful, thank you so much for sharing your time and knowledge.

  • @wendysbrian1
    @wendysbrian1 3 месяца назад

    Whoah that PLANAR method just stopped me from ripping my hair out man. I was stuck trying to do UV work on a model that had waaaay too much topology, this is way better. You are a life saver. THANK YOU!

  • @ThomasStevensontutor
    @ThomasStevensontutor Год назад

    Thank you sir, this was really helpful! I appreciate how you compared the different methods of decimating and their effects on pre-applied materials. :)

  • @derrickdavila_art
    @derrickdavila_art 2 года назад

    Great straightforward demo and explanation- a game changer! Thanks!

  • @stevenburnette6669
    @stevenburnette6669 2 года назад

    This was super helpful to me in actually understanding the decimate modifier in Blender. Thank You for sharing.

  • @lau_art
    @lau_art 2 года назад

    This tutorial saved my model! Thank you for posting

  • @RBWesterfield1
    @RBWesterfield1 Год назад

    Big help thank you very much. I love your tutorials.

  • @djmilyu4403
    @djmilyu4403 2 года назад

    Thank you! This video was super helpful

  • @JayJay3D
    @JayJay3D 2 года назад

    Brilliant video and thanks :D:D

  • @EIendir
    @EIendir 3 месяца назад

    Great JOB !

  • @joeabstractjoe
    @joeabstractjoe 2 года назад

    Awesome and thanks for the tutorial. 👍💯

  • @cheshirecatproductions
    @cheshirecatproductions Год назад

    Explaining the plane modifier saved so much time and effort on my avatar.

  • @MaiaCoimbra
    @MaiaCoimbra 2 года назад

    Congrats Thanks and that Silves One of my issues with my models regarding maintaining the UV Maps ,Many thanks again

  • @samueltc1716
    @samueltc1716 2 года назад

    thank you for this tutorial really needed it

  • @synthbendati
    @synthbendati Год назад

    Thank you so much for great tip. I appreciate your great content and great explanation

  • @andybilakshow260
    @andybilakshow260 Год назад

    Nice tut. thanks

  • @fcweddington
    @fcweddington 3 года назад

    Thank you! Well done!

  • @raccoonicorn3172
    @raccoonicorn3172 2 года назад

    this has helped me so much with Importing my avatar onto the Quest. Thank you!

  • @FredericoMonteiro
    @FredericoMonteiro 2 года назад

    Helped a lot

  • @hobbyhost171
    @hobbyhost171 Год назад

    Thanks! This helped me a lot!

  • @big_meaty_thighs2519
    @big_meaty_thighs2519 2 года назад

    THANK YOU SO MUCH MAN you have no idea how much you just helped me

  • @TerenceKearns
    @TerenceKearns 2 года назад

    Great job explaining this one

  • @inkassopicasso
    @inkassopicasso 6 месяцев назад

    Thank you so much!!!!

  • @Kyle_Butterfield81
    @Kyle_Butterfield81 3 года назад +5

    thanks for the info. i'm super new and i brought a model in to here with 16m triangles from nomad sculpt and it took forever to load and then decimate the model. I appreciate your instruction!

  • @davebarry6249
    @davebarry6249 2 года назад

    Thanks. Really clear and comprehensive.

  • @raymondaxyz
    @raymondaxyz 2 года назад

    amazing piece. Thanks

  • @thejana7465
    @thejana7465 2 года назад

    Thank you So much ... This is very helpful !

  • @thatsalot3577
    @thatsalot3577 3 года назад

    Thanks for i really needed this.

  • @xtremegamemaker
    @xtremegamemaker 3 года назад +19

    Thanks bro.
    I had downloaded a terrain model for my game in python and it had so many faces even my rtx 2070 super couldn't handle it. This saved my life (and my computer)
    today.

  • @deformityy264
    @deformityy264 Год назад

    Wow thanks super simple

  • @RAYS1911
    @RAYS1911 Год назад

    thank you man helps a lot :)

  • @symeonvall4940
    @symeonvall4940 3 года назад

    Very helpful, thanks so much!

  • @adamarcher7847
    @adamarcher7847 3 года назад

    great vid, thanks!

  • @ulascan5660
    @ulascan5660 2 года назад

    Thanks for the video, it really helped me.

  • @SHEMZILLER
    @SHEMZILLER Год назад

    Best tutorial on RUclips

  • @ObsequiousV4
    @ObsequiousV4 2 года назад

    many thanks!

  • @deadlyqueen
    @deadlyqueen 2 года назад

    very informative, thanks.

  • @gustavkarlsson288
    @gustavkarlsson288 2 года назад

    thank you!

  • @janlos202
    @janlos202 Год назад

    veery good video!! TXH!

  • @normg2242
    @normg2242 2 года назад

    very helpful, thank you :)

  • @sudipto30
    @sudipto30 3 года назад

    Very useful , thanks for sharing

  • @braileveracruz
    @braileveracruz 2 года назад

    Thanks mate

  • @tookeydookey
    @tookeydookey Год назад

    Dude this was so helpful! Had a scenery with a terrain that had about 5 Million faces (I don't remember what happened LOL!) and I turned the Collapse ratio to 0.1, and now my .blend file is about 155 MB instead of 855 MB! And the terrain looks the same as it wasn't even touched! Thank you so much for this tutorial, I will use this if this (God forbid) happens again!😁👌

  • @tanujavarma1105
    @tanujavarma1105 3 года назад

    really helpful... crystal clear thank uu

  • @enkiimuto1041
    @enkiimuto1041 3 года назад

    very useful, thank you!

  • @goldenpanda1134
    @goldenpanda1134 2 года назад

    BIG HELP 🥰

  • @VictorScopacasa
    @VictorScopacasa 2 года назад

    Thank you!!!

  • @Brahimjkb
    @Brahimjkb 24 дня назад

    Thank you bro

  • @snipa3d3
    @snipa3d3 2 года назад

    Thank you for showing the explanation of decimate.
    I got a very high poly count character.
    Pc working so slow. Will try this

  • @The_Ninedalorian
    @The_Ninedalorian Год назад

    Your tutorials have helped me immensely. I'm creating an entire new furniture replacer set for Skyrim.
    Log Furniture! Because Nords you know

  • @Spicypaprikaband
    @Spicypaprikaband 3 года назад

    Nice thanks a lot !

  • @Jake-co7rt
    @Jake-co7rt 2 года назад +2

    I would have liked to see the wireframe on the "Bonnie" model when you did the different Decimations.
    Thanks for using that model, btw.
    I've been watching a lot of Blender tutorials lately, and the "Suzanne" Monkey face is getting pretty tired.
    (c:

  • @LisaMurphy
    @LisaMurphy 2 года назад +3

    So I notice that when I go into edit mode to delete some things all the original vertices show up again. It makes me wonder. So all of the original geometry is still there, so what is really being accomplished with decimate? Does this mean the rendering will go much faster? As far as just working with the environment in the layout mode, I don't really see a difference in performance. I hope it does help in rendering time.

  • @YouTubeEUserR
    @YouTubeEUserR 2 года назад +1

    i was doing donut tutorial and sub divided icing too much , and it was crashing again and again but this video helped me , thank you .

  • @rokkerband2739
    @rokkerband2739 3 года назад

    Great tutorial...:)

  • @valeriahernan
    @valeriahernan 3 года назад

    muchas gracias!

  • @frankrussell9489
    @frankrussell9489 2 года назад

    Oh cool I need to reduce my 211MB STL to just under 100 MB but retain enough detail. I will explore the decimate feature. My artist made this guy and after smoothing it got up to 211 MB. Thankyou Thankyou!

  • @xxorix9895
    @xxorix9895 3 года назад

    thnxxxx so helpful

  • @blingkicksrvs1228
    @blingkicksrvs1228 3 месяца назад

    LIFE SAVER

  • @VN2Shiesty
    @VN2Shiesty 3 месяца назад

    appreciate u bro

  • @fabiansantiago93
    @fabiansantiago93 2 года назад +1

    Wow thank u very much this save me a lot of time. I am using blender to import models to a lighting software so with lower poligons it makes the calculation so much faster. Also I have a question is there a site where I can find simple 3d models already made, like chairs, tables, trees, display furniture for shops?

  • @mehildemeh6907
    @mehildemeh6907 3 года назад +2

    Thanks for posting this tutorial on the Decimate Modifier. I notice you joined all the objects before using the modifier. Is it possible to apply the modifier to different, unjoined meshes? For instance, a Decimate Mod for the horse's mane and a separate modifier for the robes, resulting in a reduced edge count for the densest part of the mesh.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +1

      Sure - they just get applied to the individual meshes as you add the modifier - not sure how they'd look when they run into each other

  • @CoreyMcKinneyJr
    @CoreyMcKinneyJr 2 года назад

    fuckin beautiful. Thank You.

  • @allenl9214
    @allenl9214 3 года назад +3

    Is there a decimate or auto retopo tool that will turn a geometry to quads with decimation applied?

    • @spydergs07
      @spydergs07 3 года назад

      You can select the faces in edit mode, Click faces tab at the top and click Triangles to Quads

  • @RyanByan
    @RyanByan 2 года назад +3

    Jesus thank you, my model had 661,350 something faces and it was suppose to animate, I was losing my mind lol

  • @Sorra1-Mods
    @Sorra1-Mods 2 года назад

    can i have the Decimate object in the Edit mode? I mean when i have a model with many tris and would like to reduce them with this modifier. Can I somehow bring the result into edit mode so that I can edit it further manually? Because if I go after the video and then switch to edit mode, in edit mode it has the original model (with the original amount of tris) and only in object mode does it have the reduced tris that I reduced with the Decimate modifier.

  • @Atomic-toons00
    @Atomic-toons00 2 года назад +3

    This guy intro is so funny

  • @bitsurface5654
    @bitsurface5654 3 года назад +2

    You will get small (black) triangles when you do this. This is due to the UV map which is also reduced, and blender do not know where to take the texture from. It is also good to have two (objects) of them an rebake the Texture from hi to low poly so you can get rid of the black triangles.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +1

      I didn't get small black triangles when I did this, so...

    • @bitsurface5654
      @bitsurface5654 3 года назад

      @@TheCGEssentials ??? Maybe it depends on the UV map? I tried this with a Meshroomscan.

  • @Kralkuscov
    @Kralkuscov 2 года назад

    I have a question however I am unsure what exactly to ask for when going on public forums, for example I have some models I've ripped from old games I used to play and wanted to do some non textured Blender art but the only way I can make the rips/meshes look really nice was to use the flat shade thing and now there's a bunch of individual flat faces/edges or whatever it's pronounced and I have no clue how to keep the overal amazing look but making the edges/faces flat/smooth it's weird I guess.

  • @cody1541
    @cody1541 2 года назад

    I didn't know statistics overlay was a thing. How did you get that option? I don't have it

  • @joespadaford8736
    @joespadaford8736 Год назад

    I use decimate often when I bring in models from Adobe medium. It’s a massive struggle to retain what looks like simple geo for some mud brick looking houses I am making for some villages. But when I decimate. To get even simple looking meshes of homes down below 500k polys homes always start to look like melted butter. It like the trade of for voxel work is either work small or have a scene that looks like melted butter. I wish decimate kept hard edges

  • @comehereok1
    @comehereok1 2 года назад

    thank you! great video, i did the decimate on my sculpture, however, the size of the file does not change, any suggestions? im new to this. Thanks!

    • @TheCGEssentials
      @TheCGEssentials  2 года назад +2

      Well your file size wouldn't change unless you applied the modifier because an active modifier doesn't change the underlying geometry

    • @comehereok1
      @comehereok1 2 года назад

      @@TheCGEssentials Thank you so much for the reply, it worked!

  • @angelmorales8874
    @angelmorales8874 2 года назад

    Does the model loos quality if the detail were made when i subdivided the model?

  • @linda-ricci
    @linda-ricci 3 года назад +2

    Is there a way to decimate, but mask part of the mesh where you want to keep a little more detail?

    • @AhbibHaald
      @AhbibHaald 3 года назад

      You can split the mesh (not in practice, just so that the inspector considers them 2 meshes) and apply different modifiers. You can ask on r/blenderhelp if you want more info

    • @lordjaraxxus663
      @lordjaraxxus663 2 года назад +1

      Use vertex groups, theres an option in the decimate collapse to use a vertex group as mask.

    • @DeWessel97
      @DeWessel97 2 года назад

      you can also select the vertice/faces you want to decimate in edit mode, go to mesh > clean up > decimate to reduce the amount of polys only on the selected area

  • @qubafootbag
    @qubafootbag Месяц назад

    Do you need to apply the modifier to spped up the viewport performance? my observations are you don't need to, but I'm not sure

  • @user-kp4cn5hn5y
    @user-kp4cn5hn5y 3 года назад +2

    After I add decimate modifier and change the bar, nothing happens

  • @IronLordFitness
    @IronLordFitness 2 года назад

    Which node setup is Justin using to create the creepiest video intro ever yet the most interesting content on Blender? Separate XYZ? XD

  • @bhoffman1967
    @bhoffman1967 2 года назад

    very helpful video, but there is something you didn't going into that is killing me: I can only apply a Decimation to items within my collection that have the downward facing triangle icon next to the item, not the container (?) item with the 3-branch icon.
    since I have over 3,000 item in the container, apply a decimate to each item in turn is not an option. Help?

  • @captainannaHK
    @captainannaHK 2 года назад

    First time to hear it! I am a beginner but I am trying to draw 3D characters and make them as NFT! Thank you very much for teaching us!

  • @alifamr251
    @alifamr251 3 года назад

    So, do we need to re-texture our model after reducing its poly or not?

  • @emilyhendricks8544
    @emilyhendricks8544 2 года назад +2

    this was a life saver! im making my first vrchat model and it has a lot of performance issues like having NINETY THOUSAND POLYGONS instead of the recommended 20,000
    theres other issues too but i will figure those out soon

  • @Supacomputer
    @Supacomputer 2 года назад

    👍

  •  2 года назад

    how do i combine mesh into one big mesh so it wount take to mutch of my pc power??

  • @juan857
    @juan857 3 года назад

    All of the experienced 3D animators on YT should start a discord . Where beginnings could ask questions and get some help

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +1

      Isn't that why we have comments?

    • @juan857
      @juan857 3 года назад

      @@TheCGEssentials sometimes you can’t articulate your full question on specific things . Like a conversation in a discord VC

  • @aitch_games
    @aitch_games Год назад

    I use this to create LODs for game models.