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Back to Basics: The Decimate Modifier

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  • Опубликовано: 8 авг 2024
  • If you are working with a 3d scan, a heavily subdivided model, or a hard surface model where you just went a little heavy on the topology, the decimate modifier might be exactly what you need to get your poly counts under control without turning your creation into a glob of undetailed mush.
    Thanks to Malopolska's Virtual Museums for the CC0 models:
    -muzea.malopolska.pl/
    -sketchfab.com/WirtualneMuzeaM...
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Комментарии • 21

  • @redantte
    @redantte Месяц назад

    Thank you so much for this! You've saved my computer from crashing

  • @therealgeorgiadacosta9320
    @therealgeorgiadacosta9320 2 года назад

    Thamk you! This video explains it to the point but explains each decimate functions in detail with clear examples and cases/situations.

  • @theloothgroup
    @theloothgroup 3 года назад +1

    Really loving these comprehensive looks at one feature.

    • @JohnnyMatthews
      @JohnnyMatthews  3 года назад

      I'm glad you are getting something out of them!

  • @curiousity271
    @curiousity271 Год назад

    Thanks Johnny for your tutorial. I will apply this to my models now....

  • @nigellill3222
    @nigellill3222 3 года назад

    I can't count the amount of times I've finished a model & realized I shouldn't have sub divided it early on. Thanks to this video that's not a problem anymore.
    Cheers, stay safe & keep on smiling 👍

  • @marek5404
    @marek5404 Год назад

    Nice to go back to basics sometimes. Thank you for this great tutorial.

  • @rowenazane4719
    @rowenazane4719 3 года назад

    This is exactly the information I needed. Thank you!

  • @hvaccconcepts
    @hvaccconcepts Год назад

    Excellent Tutorial

  • @Lupain
    @Lupain 2 года назад

    Very nice video, easy to understand and very helpful.

  • @armin3419
    @armin3419 Год назад

    Thanks a lot.

  • @truongle7872
    @truongle7872 3 года назад

    very helpful, thanks

  • @ThatJay283
    @ThatJay283 4 месяца назад

    nice, thanks! is it also good to use the unsubdivide option to reduce the poly count of cylinders, ico spheres, and bevels? since its more consistent in the way it decimates?
    i kinda just discovered the shade auto smooth feature lol and now i wanna reduce the high poly stuff i made after the fact

  • @marcoc.1646
    @marcoc.1646 Год назад

    I love Tarkov, but having played with joypads for over 20 years, I find it very difficult to adjust to using the keyboard.
    When I see the videos on RUclips, it all seems easy, but then when I go to try it seems to me that I must have 11 fingers on my left hand to be able to do the same things.
    Honestly, I also tried using the joypad and everything goes well until it's time to aim. You don't have the same mouse sensitivity. Especially if the game is not designed to be played with a joypad ... you can see that it is not as fluid as many other games

  • @eliazarelizondo7075
    @eliazarelizondo7075 7 месяцев назад

    Any tips on this issue I started having recently. When I go to decimate it doesn't preserve either seams or uvs despite the option and makes weird repedative markings near my seams.