Personally, I think the 9 inch nerf for the reanimator is a bit extreme. I agree that it should be nerfed, but maybe down to 5 inches rather than 3? Or keep the 12 and then give it limited uses for the beam. So maybe 3 or 4 charges per battle round, making you choose who gets it and who doesnt. But the massive 9 inch nerf seems a tad bit much.
@@chrisg8321 i would love to read my dex. But it’s only out next week…and though I ordered it, I am not home then…i am visiting my step mom. So it will be at least 2 weeks before I get it. Lol
I personally think it should be a 6" range aura or the ability should be select a friendly Necrons unit within 6" and visible to reanimate +d3 wounds upon activating reanimation protocols.
I am incredibly disappointed. I just picked up necrons as my first 40k army since i stopped playing in 4th edition, in the last 4 months. I fail to understand why they have completly curbed stomped the reanimation mechanic, it was hardly as effective as some claim, it was more of a mild inconvience to my opponents.
100 percent agree! Res orbs are so weak now. My necron warriors drop like flies with 4 toughness. The took away the free strat to reanimate, now lose the d6 or d3 plus three. Now the reanimate goes to three inches not even meet in the middle. Then they destroyed any reason to take the expensive kychguard who already took a hike in points
Totally sympathize. I had shield Lychguard with overlord and technomancer and it was regularly taken off the board against my buddies space marines. Even with the reanimator and rules as written he has tabled me 30 percent of the games I’ve played. It will be miserable with excessive and lame reanimation nerfs. I was really enjoying necrons on tenth
Wow... Started out so positive and promising. When 10th came out we were like "Necrons are finally more like Necrons. Really tough!". Now that's all gone. Completely killed the Reanimator and Cryptotralls. Could have maybe taken away the ability to use aura through walls and perhaps taken it down to 10" or 9". Yeah, I don't like it. Too extreme nerfs for me. Not sure if I want the Codex now.
don forget the butchery of the lychguard with not one not two but 3 nerfs, much less nerfing EVERY SINGLE support component, add up all the lych guard nerfs and its 1. wound count 2. no technomancer 3. no thralls (thralls also got nerfed into the ground) 4. rez orb once per game per rez orb only one used per round 5. reanimator no longer able to hide (3" aura OOF) 6. Lords gone 7. half the detachments dont have a battle tactic strat for the overlord to use 8. -1 to wound replaced with -1 to wound if higher str than Toughness 9. Hyper material Ablator Nerfed to no longer provide cover
1- Puts them in line with Ork Nobz 2- Good! This was needed. 3- 4+ FNP for dudes that can rez is nuts... Think regenerating Makari for Ghazghull level of nuts. 4- This was needed too 5- And? stops shenanigsns and means you need to play better. 6- were they ever used? 7- Take a different detachment 8- Same as TS Scarabs... Not a problem 9- Still get stealth... so....
@@chrisg8321 I know. But I disagree with your analysis and even the bits I agree with don’t change the fact that so much else in the codex is too poor to make up for these nerfs.
It sounds like they've nerfed far more than buffed. It would've been nice to keep one detachment that focused on Reanimation. Ngl, it kinda feels like they've gone back to making Necrons feel less... Necron-y? Also, the Reanimator had a nice brief moment of play before it gets couched again. I'll wait to get my hands on it to give it a fair shake, but this initial report is a bit of a feels bad moment.
Not half, but a quarter of the range on the Reanimator now!? At least you'll have something that will draw your opponent's fire... maybe, because the Necron Warriors got so nerfed that whole thing might not be considered much a priority now.
@@Gakusangi 1- You do realise that player competence and luck goes into those numbers.... So not really a good representation of how strong something actually is.... 2- How do you know those losses / wins are representative of the strong parts of the army.... People can choose to not take the strongest army due to fluff or collection reasons. So again that number doesn't represent anything. 3- How do you know those numbers are correct?
@@Gakusangi Perhaps look at the rules themselves and see how badly they could be abused... -Double regen for an entire army - QUADRUPLE regen if you have a res orb nearby -Hide the reanimator so your opponent cannot stop it -Take multiple so that in the event one is taken down you still get double regen. Don't complain that abused overpowered rules got slightly toned down. All you are doing is exposing yourself as a power gamer.....
I’m a big Necron player and sure things have changed that will sting but that’s what happens in a update, unkillable lychguard have been fun but did get a bit dull, now I’m looking forward to what else can be done with the codex to change the game up. I’ll still be running them as they’re cheaper, The new Cryptek detachment looks very good and fun which is probably what I’ll focus on, bringing wraiths back to the table for sure with a Cryptek!
I agree on the reanimator making the game not interactive and not being fun for opponents. but I think 3" is just too much of a decrease.... they could have gone 6", or they could have gone from a +3d to a flat +1 and it would have been a fine nerf. Sadly in 9th this guy barelly saw any play cause he was too weak, and I was very happy to finally be able to field him. guess that time is over 😢
This seems like a really rough codex for the Necrons. Basically the first codex that made a faction weaker when they all ready weren't in a huge leading position as well. I'm interested to see how many of these changes will need to be rolled back to keep Necrons competitive.
For a faction with a 48% win rate with the 'broken' parts that VT said made playing/playing against 'unfun', being positive about the nerfs *reaks* of access. I get trying to put a good spin on it, but this is just disingenuous.
Both Tyranids and Space Marines have had exactly the same treatment. A lot of space marine players moaned about losing reroll wounds every turn. But their are interesting ways to work around that in the codex, just as there will be here.
@@Kevathar1138 do you play Necrons? And if so, when you have played against an army that can wipe a unit in a turn how well does that game tend to go? If you are paying a high premium for a mechanic you never use then your game will be over very quickly, alternatively when Necrons stat check an opponent it’s not fun for them to play against either. Perhaps this codex levels out the extremes and gives Necron players a more exciting game experience and opens up nee tactical depth. I for one am excited to use Necrons and see what they can do on the table, because they look a lot more interesting than ever before.
@@VanguardTactics in my eyes you are completely side stepping the fact that GW nerfed the one strat for Necrons they started 10th with into the ground, which is also the traditional way to play Necrons. The faction is known for being tough and hard to move and people play the army because of it and actually like to play like that. Killing that strat completely, and making a load of staple units for that strat a lot weaker to sometimes completely unusable, just feels very, very bad. Sure there will be other things to try that might work, but that means everyone having to rebuild their entire armies sometimes meaning buy a load of new models. Ahhhhhhhh wait; there we have it as usual. 😂
Damn, this is kind of depressing. I never went into the meta lists but the durability was the one thing that kept me in the game with my warriors. But also, I had the Doomstalkers as my main heavy weapons and they really needed the buff from a Technomancer with the control node.....
But when you faced someone that can kill a unit outright then you didn’t have any chance. If you have more unit choices and points changes you might have a more flexible game plan.
@@VanguardTactics Maybe, but I got into them with Indomitus and so finally got to 2000 pts with warriors as the core of my army. So those and my heavies are taking a big hit and I’ll probably have to buy a lot more units just to be viable.
@@joegroves2517 the silver horde army certainly won’t be a competitive but I’m really liking the look of immortals in the Canopteck detachment rerolling all hits and wounds. V
Well I've got 15 Immortals, but undermining the main way they encouraged you to build up a force feels pretty bad for newer players who haven't spent years and years collecting all these things. And it's not like they even need to do it to sell stuff. I was excited enough from the preview that I decided to finally get a Monolith.
Wow, they did the reanimator dirty. 12 to 3 for its aura?! At least cut the range by half, but not 9 inches. Now it has to be nutts to butt with a single unit. I wonder if it will get a points decrease at least to compensate.
Ya 3” is a pathetic aura. It will be sniped and be a complete waste of points unless you’re running player placed terrain. It needs to be 60 points at most of its going to see any play time
If they wanted to nerf it make it a single target. 1/phase, when a friendly Necrons unit réanimation protocol activates within 12" it can reanimate an extra d3.
Thanks for the review and breakdown @vanguardtactics I'd actually moved away from Necrons as a faction because I found the "jam the unkillable brick in the mid board" play-style and the game states it created really dull for both players. This codex has way more flavour & flexibility than the index and I'm actually excited to try out the different legions. Particularly the hypercrypt legion sounds awesome and reminds me of my dawn of war days which is super nostalgic.
Reanimation being trashed in 9th was the primary reason I DID NOT PLAY 9th. I'm sad that this change might lead me to skip 10th as well... Necrons have once again been nerfed into the dirt and I don't believe any of the "buffs" make up for what we have lost. If the reanimator was shrunk to 6 inches that would be fine, but a 3" means it's virtually useless now.
@@Gakusangi I knew they were axing a lot of Necron characters, and also knew Trazyn hadn't had a new model since his original from awhile back. It wouldn't make sense to get rid of him given how loved he is, but GW don't always do things that make sense...
Everything fun about the index gets nerfed into the ground and these guys really sit up here and say it’s good for the game. Yeah not sure how necrons are supposed to win any games now low damage potential across most units and now no durability we already had our win rate in the tank bottom tier now
@@Reclaimer97 I stand by it, reanimation was fun and they got rid of it in any meaningful way, completely changing the way an army plays from index to codex does suck especially when the index was both fun and flavorful for the lore. I stand by that we have low damage and durability across most units outside of Ctan, immortals and monoliths which is what won. I didn’t know at the time how we were supposed to win at the time and now we do
@@henrycunningham8975I don’t disagree with you, it does suck what has happened to them, especially the Reanimator. However I do agree with them in what they said about some of the older stuff being a bit silly and in my opinion dull. While it definitely is a nerf I do appreciate the new ways of playing them.
@@Reclaimer97 difference of opinion then, I like the new ways to play as well just a bit salty that we could not have both even if there was just one reanimation detachment that just had the old rules. I liked it because no other army played like that so in all of 40K the necrons played uniquely which was cool
I really like the attention to their translocation abilities!! Back in 4th ed, their fluff to phase in and out of reality was super relevant as they would “phase” out if their units were at 30% or less strength. This takes me back (fluff wise) to how they were but now as a strength to teleport in and out of the game to appear on different sides is absolutely fantastic!!! Can’t wait to use them!!!
This is all very interesting, the points changes when they come will be the real decider on if the nerfs and other changes are ok or a total kick to the guts of Necron players.
Even then GW Balancing them (I assume most of the point costs will drop) will just mean Necron Players have to buy through the nerf which sucks, i'd be worried if they do this for other armies coming up too.
@@Gakusangi except for models which are hard to get a hold of and as such sold at stupid prices I fail to see how that impacts on the balance and viability in the game. The expensive price of the hobby is there regardless of the points cost and the changes to their abilities and the nerfs don't change that. Unless you are a meta chaser and just buy more and more models purely to chase the meta and win tournaments. In which case you're not just going to play Necrons.
@@TheProteanGeek Or the models that you can even find. I checked today and the Lokhust Lord isn't being sold by ANYONE. He wasn't removed from the game, but Anrakyr was... interesting XD
@@Gakusangi yeah that's what I mean about the hard to get a hold of ones. Though does anyone other than people who already have one actually want one with the Lokhust lord? I like doing conversions so if I did want one I'd probably convert something up myself.
Reanimation *is* core to necrons. Nerfing it will always be a negative, whether you nerf the rule, the reanimator, or the resurrection orb (and in this case all three). Teleport shenanigans sounds more aeldari than necron, unless it was somehow related to making a unit feel 'undying', such as bringing them back from the deployment zone. The lychguard nerf may have been warranted, but if it was abused and unfun (as claimed) it sure didn't seem to help the 48% win rate. I wonder how much of a toll this will take on necrons before GW realizes they did them dirty, just like we all saw with ninth edition. I hope it isn't 6 months from the release of a new edition this time...
When Necrons were first created they had a rule called Phase Out, whereby the Necron player would lose if they suffered too many casualties.... Having this phasing as a teleport detachment takes them back to their OG lore
And remember, as far of the teleportation shenanigans, that's all well and good until you have no valid spaces to re-deploy your scooped units because your opponent positioned well on the board and effectively removed those units without even destroying them.
@@Gakusangi Use shooting to... Make space?... This is where tactical gameplay come in. Being able to teleport damaged units to rez up in a safer position (or near a reanimator) Is GOLDEN
@@Gakusangi I'm sorry, but if you remove your units from the board voluntarily and only then discover you can't place them down, that's your own derp fault.
The nerf to the Reanimator is a bit harsh. I agree that 12" radius was a bit much, but 3" seems a bit overkill in the opposite direction. Maybe meet in the middle at something like 6"? I hope that gets updated. Combined with the massive change to res orbs, it hurts a lot.
For what it's worth, I just saw a video from Planet 40K that had leaked Necron points values (printed in Spanish!), and the Reanimator is cut to 75 points, iirc. That's a pretty big discount, to go along with the aura radius reduction, which will change how we play Reanimators. If you're going to use them, you're going to have to take them out in public, where they can get shot at. It's a big change, to be sure, and probably a nerf overall, but my biggest complaint is that the model is expensive and hard to find, and now if we're going to use them, we're going to need more than the one we have from the Indomitus box.
I really enjoyed the review. I played a quad C’Tan list recently and did badly against it. Ultimately, I took it as feedback that some adjustments still needed to be made and had a fun game against my opponent. Even with the Nerfs, I still don’t think I’d win against the guy I played as he’s just straight up better than me. Good players find a way 😊
Hi Guys, i love your videos and Codex Reviews! I start Guard early this year and thought about to get a second little army with necrons. Is there, or why isnt there a video about the annihilation detachment? That was the one i wish to play ;p Keep it up, thanks! greetings Alex
I just started necrons as my second army (only started in august this year with grey knights) and not only does the reanimator essentially get killed off but i recently got obyron and Nemesor was looking forward to building them but if i can longer play them whats the point of keeping them
Sorry if this sounds like a moan at you guys at Vanguard. That isn't my intention and I apologise I see some of the guys saying your getting by GW not to say anything bad about the codex which I find wrong, you're just trying to be positive about it and I do think there are good things about the new codex but the reanimation has just been nerfed way too much.
@@Webby19901 Don't ever apologize for being honest about how you feel. These things have not only a time and effort investment, but a monetary investment too that not everyone has the luxury of being able to meet every new update. Especially when cheap, cornerstone units are suddenly rendered useless.
@Gakusangi I just don't want the guys at vanguard tactics to think I'm blaming them in anyway when they're are innocent and the blame lies with how GW have effectively nurtured some Necrons units
So what is the 5th datasheet we lost? We lost 3 resin charachters and the normal lord. We went from 57 datasheets to 53 and got translocation lord added. aka -5 from the index.
The new Lord won’t have a card, it’ll just come under the existing Overlord card with updated wargear options, cards lost are Zahndrekh/Anrakyr/Obyron/Lord
Laughing my ass off here. When the reviewer says; I am so glad this got nerfed because (opinion) "I didn't like it that some units were hard to kill and now other players will have a way more fun experience shooting them off the table easier." then I am really wondering about your perspective. Necron players will HATE this codex and you are selling it as a great thing because it is so much better for everyone BESIDES the Necron players. You know what puts people off playing 40k? It is not the "tough", less than 48% winrate army that now got its main strat absolutely destroyed; it is factions that blow you off the table in 1 or 2 turns. AND getting a codex that nerfs the shit out of your mediocre army; that will put people off too.
Let's take away Necons durability and give them a boost to movement. Not enough to compete will other faster armies so enjoy being less than. Have boost to melee but no where near enough to compete with melee armies so enjoy being less than. Necrons will be funner to play and play against in pickup and friendly games. I will say that is one good thing, we may not see the top tables but we will have fun games in the lower. I have been playing Necrons long enough to know that even with a weak codex you can have a good time.
I started getting into 40k literally this year. Built an army of necrons and did a tournament with the original 10th index rules. I got bodied by everything but orcs but still had fun because my guys were tough to take down with all the reanim synergy. Now I have nothing going for me and I would have to put so much money into more models for a real competitive list that looks like it will still be below average... I got the necrons cause they are cool lore wise and it felt like the original build lived up to their lore. They aren't the strongest but they are hard to kill and move like a tide up the battlefield. Idk I'm ranting... I just feel like we had a good setup for the reanimation stuff and now they have gutted it and said " buy the more expensive models noob" Feels bad man
@@ScottTheBot07 firstly I think this is a huge exaggeration since I lost my unit to much less, but also: just focus your fire and attention on something else and that will most certainly die a couple of times over with that kind of firepower. Making strategic decisions is kinda the point of a game like 40k you'd say.
My biggest gripe with this is that ive been building my necrons list around the tanky stuff like warriors cryptothralls and lychguard... now i think all the cool stuff is going to be in models i dont have... wraiths obelisk and canoptek units so i gotta pump more money into my army and buy other units... otherwise i think losing tankyness is fine if we get some points reductions to compensate... our units being easier to kill is ok as long as we can put some more on the table than is possible aftwr the last points update. Also the change to res orb hurts but tbh it was so good there was no reason to run anything else like special characters so it should make other options better. Whether the nerf is too big remains to be seen. I am wondering if there are changes to our guns? Heavy destroyers doomsday ark etc. ? Also how does the command barge work now?
Remember that a point reduction making up for significant nerfs just means you have to buy more units now. So if you didn't like having to buy units you didn't have because the ones you do have been nerfed, them getting a points cut won't make you spend any less money.
That is true, but for me I don't mind necrons being more hordy then they are now if it means I get to play the stuff I own. If I just get to put more of them on the table but weaker thats is perfectly fine with me. However if they get weaker but still cost too much they become useless and I will have to switch things. Personally it's not even the buying thats the problem, its just that it will take me 6 months of work before I have a nice canoptek army put together if that is the route I choose to go. I think I will just use proxys and try stuff out before I go wild anyway :P@@Gakusangi
Well they werent tanky in their stats but required a lot of attention since they would just stand back up if you ignore them which was kind of their thing. But for 10+ points each their shooting is very meh, they are slow and now they are also a lot easier to remove so their main function becomes chaff... thats fine if their points go down enough. If not I am more likely to go with immortals, way better shooting and defense and they regenerate roughly the same. which is a shame since I don't own any immortals (yet) and they are hella expensive@@chrisg8321
This feels really weird because the Necrons are the next Crusade so the narrative is towards them, they just got an animated series around them with the sequel to it in production, and now have a new codex with refreshed models… and you nerf them? So now people want to play them less? Like sure if you buff them that might make them unfair but like at least it would make them sell better. What decision was it to make a mid strength table top army weaker?
Ah, but don't you see that the Space Marines are the most popular and that's why we keep making new ones... disregarding that we include them in very box set effectively making it space marines vs whatever the other faction is and therefore just creating more space marine players by sheer volume of their inclusion and artificially inflating their popularity?
Thanks, very interesting, and insightful analysis. One point you made about the new detachments, in general, that I can’t remember being mentioned before... So many people focus on the concept that the various detachments tend to select for certain units at the expense of others. But as you point out, a player with a varied collection can switch between detachments to make use of all their models.
Little weird having the codex reviewed from the point of view of playing against it. What necron player sees the Reanimator nerf as anything but a slap in the face?
learned a ton! excited to get more strats together for 10E Necrons! last time i played was 3rd edition codex and some older metal units. here we are in 24' and my army is getting some nice nice impovements. infiltrator wraiths you saaaaay?? :) glhf everyone! 🤖
Honestly I do understand some of these changes to shake up the meta a bit, but it really looks like you simped for GW here on the changes. They were mostly nerfs overall and I can’t see them being good for the faction now or later this edition, they better be dirt cheap for these changes is all I got to say.
Don’t mind the changes myself, think it could make me a better player in the long run as I’m still quite new to 40K and play for fun only. Only frustrating thing is that I’ve just started collecting Necrons, just bought and painted my Reanimator, haven’t even used him yet and now he may be benched 😂 Hilariously my army is Grey Knights and now I could have two of them zipping round the board 😂😂
@@Stormhiertayeah, could be what you're thinking, or it could be that these guys aren't as emotionally attached to necrons and lamenting about old playstyles
@@Stormhierta if you’re suggesting that they’re all GW shills, that’s definitely not true in the content creators I sub to - plenty have had free stuff and shit on it
I’d like to know points and full strats/enhancements before making a judgement. Having multiple ways to play is nice as the one ‘can’t kill me tee hee’ meta build wasn’t exactly fun for anyone.
That is literally the entire identity of the Necron. They have ONE gimmick, one unique mechanic that sets them apart from any other faction. They get back up after being shot down. That's it, that's what they have.
Tyranids are now the better reanimation/respawn army. We don't know the points costs yet but I think Warriors with Reanimators are not a good investment if you have to put so much work into moving them and keeping the reanimator safe. Immortals might be your better choice now simply because they have the toughness and a wound regained on Immortals is more valuable than on a warrior, though its going to be almost as easy to get it back. I mean, who is going to reroll the average 2 on D3s? Warriors might be reduced in points, so if they end up costing only 10 points, they could have a role as 10 man home objective campers. The different unit types in the Necron Codex will probably also become more separated by the detachements now, where you used to build Necrons more for playing the objectives and sprincle in differnt types of units from time to time, you will now see more focused armies, with fewer different unit types. We will see if this is good or bad, but it sounds fun to try out new things. As a fan of all things Canoptek, I am very happy about some of the changes, though I will be missing my technomancers without the cloaks, like the limited Kamoteph the Crooked model or the technomancer from the Hierotek Killteam box. We shall see if the points costs shake up my first impressions, but it looks ineresting so far!
As a Necron player I'm super excited about the changes, I've been running a canoptek doomsquad with doomstalkers and wraiths in protest of the reanimator spam that was taking place. Now I just really need a Monolith.
Big nerfs by the sounds of it. Find the Annihilation Legion very topsy turvy. Half the destroyers don't like combat, but the main rule is all to do with it. Very strange. Don't only a couple of destroyer units actually want to be in a fight???? Seems like everything that made Necrons tough (even though their average win rate was around 45% ish; actually dropped after the dataslate update in September). Yet still they seem to have been nerfed even more. I don't play Necrons so I'm not too bothered. However, I feel sorry for the Necron Players. One good thing though. You won't have to pay extreme prices for the Cryptothralls now, either via the only box you can get them in or via eBay sort of sites at inflated prices. They can now collect dust on a shelf along with a few other models i'm sure. Good luck Necron players I think you have been hit pretty hard here.
As I new player who picked Necrons as my 1st army I'm so disappointed in the new codex. Everything I bought, built and painted is now nerfed into the ground. Reading over all the new detachments it looks mid at best and I really don't want to buy a whole new army...
I'm in this same position, I was just really making some serious headway on the construction of my army and getting them all painted because I was certain the cornerstone units like that Warriors wouldn't get nerfed into the ground or the main faction mechanic rendered almost useless by merit of removing all the synergies... now I have to settle on my friends taking pity on me and letting me just run with the Battleslate update and ignore the codex because that's the army they all wanted to fight against anyway, not the weakened and useless one from the new Codex.
This feels like a massive nerf to our tankiness, a bit too much on the reanimatior I think. But maybe it wont be needed as everyone will probably be playing Grey Knight Necrons now
And get utterly shut down by their opponent's positioning denying their re-deployment zones and effectively removing entire units from the board without even destroying them.
To the guys at Vanguard Tactics, just remember that the Internet finds it far easier to moan and be negative than positive and give praise. Every time something changes people complain before ever trying it (custodes spring to mind when they were 'trash' then ended up being super op) As a chaos player I've had years of being branded a moaner etc fir saying anything negative but over the years the Internet has taken that mantel from chaos players. Stay positive, keep doing what your doing and giving a positive outlook on things. Don't let people who are unhappy in their lives drag you down with them 😀
Thank you mate. We try and acknowledge changes but don’t dwell on them. It time stamps our videos and new player looking to play the faction won’t benefit at all from us moaning if something changed.
Thanks for a little positivity. As a new player who hasn't event managed to fully paint his starting Necron army or play a game, I have to say everything I've read in the past day has been super discouraging. The good news is I don't have a full army and only got burned on warriors because I had a feeling the lychguard/reanimator shenanigans would be killed with the codex. I just hope the 40 warriors I have aren't now "garbage" like everybody says they are and wraiths don't end up out of stock for 6 months like lychguard. @@VanguardTactics
The entire point of Necrons is that they won’t stay down. They aren’t fast, they don’t hit particularly hard, and they don’t really excel at ranged or melee. Literally, the heart of the faction is the fact that these b*stards just won’t die. Those nerfs ripped out that heart and kicked it into a river. Non Necron players get mad at the resurrections, but it’s the only “advantage” we had.
I don’t understand, just change your play style; night bringer is pretty cheap dime/point wise. Silver tide has been nerfed. The slow moving, undying, low damage, titan firepower absorbing blobs, have been rendered killable. Meanwhile; 3 inch night bringer deep strike is now the new norm (hypercrypt). Play a zombie army? Or a god power army? Everything is about perspective. A deep strike and repositioning. 4++, 5+++ T11, ctan. Vs a 20 / 10 man blob with characters, does low damage (costs more than said ctan). The opponent generally will ignore that blob anyway. But a teleporting ctan it cannot exactly ignore. Basically before we played chess. Now we play shogi (the ability to place a piece anywhere on the board).
As someone who just got back into the army before the codex because he wanted to play a tanky & hard to kill faction, I didn't expect them to completely bomb that aspect of them. You can applaud the "fresh new ways to play" as much as you want, but ripping the heart out of the the faction in order to do so is insulting to anyone who already enjoyed their army. Imagine Tau with subpar shooting and you'll see what I mean.
Exactly. “Let’s give Tau the same shooting ability as the Orks! While we’re at it, let’s give all Aeldari units 3” movement, and limit Grey Knights and Thousand Sons to 1 psychic ability use army wide per turn! Sounds great!” 🙄
I had a feeling they would nerf the resurrection orb again. I wish they could've at least improved the tachyon arrow, made it no longer 1 shot for the entire game
@@Gakusangi Why...... As I said... Balance.... Do Ork Big Meks get both a KFF AND Tellyport blasta? NO?!? Oh, you mean I need to make choices and... you know... make tactical decisions and stuff.....
@@chrisg8321 but neither the KFF or Tellyport blasta can be used only a single time in the entire game. So this situation with the Necrons is a bit different.
So overall, would you guys say this is a positive change to the necrons overall? There's a lot of doomposting around the 6-ish nerfs to reanimation. I can handle that if the rest of the army is stronger and more versatile overall. Also, do you guys think there is a place for necron warriors at all? They seem really weak, but I'm hoping for points cuts to them so they stay playable.
I have to admit it felt dissatisfying at first with so many units getting "worse" (especially the Reanimator) and them changing so much. But im optimistic about the chances to create more heterogeneous Armies (I'm not a huge fan of the big blocks) and the joy somebody can have with the new detachments. Going to have a closer look into the codex myself and im looking forward to inspirations from your side when the Necron Masterclass drops. Is it already scheduled?
I disagree with a lot of the changes. The lychguard block was the only thing that maybe necrons competitive and now it’s gone when eldar, space marines, chaos space marines, and every other faction still has their death stars. I can understand why they got rid of the lychguard stuff but necrons had a 48% win percentage and a lot of the supporting cast of things that got us there is gone. And the fact that they’re using it’s not fun for other people like you think it’s fun seeing eldar with 3 fire prisms and the wraiths with the strength 14 weapons that can auto dev wounds any vehicle in your list? Or 3 aggressors blocks with flame gauntlets that can equally stay check your arm with 40 saves. Or the tau crisis suit spam. Respectfully fuck off if the new points aren’t making necrons a horde army arguably one of the worst armies in the game.
This is a very generously positive take. We lost some very strong synergy and it’s going to be very difficult to meta-game Necrons now. The only competitive lists that are going to exist now are canoptek courts and hypercrypt legions with boat loads of wraiths and technomancers. Warrior and lychguard meta are dead on arrival and the lack of a lord option for “The Lord’s Will” makes battle shock a death sentence. Hopefully someone far smarter than myself can find a way to make a list worth taking because for the life of me, I can’t seem to find a balance
To be fair, GW sent them a copy early, I’m not surprised on the positive takes. That being said, I feel like this should be called a Codex Preview, not review. It’s far from a review for sure. Then again, I don’t watch these lads for their scathing GW commentary, I just like to see their takes and takes on how to run armies etc regardless of power level.
Yeah, and Hypercrypt Legion can get shut down by good positioning denying re-deployment zones, so you can kill a Necron army without destroying any units because they can't return to the board.
Tomb blades go 12” now. Then they choose between armor 3+ BUT go movement 8. Or get ignore cover, which I think I’ll go with. Still good units, curious to see the pre release points changes though
Lost -1 to hit. 12" move but only 8" if you take shieldvanes (which fucking sucks they they decided to double back on wargear but only kinda sorta) Shadowloom gives you -1 to against shooting. After you shoot you can make a 6" move.
I'm hoping to jump in to 40k with necrons and one thing that changed from the index was that hexmark destroyers lost precision, not sure why that happens as that looked like a cool character assassin unit. Also, what was that C'Tan pronunciation? Come on lads.
Others have said it too; review came off very disingenuous. The nerfs are HUGE for an army that was already doing poor to middling. You addressed one comment that you don't get paid, which I believe, but I suspect this spineless review has to do with not wanting to be critical and then not be selected for future early releases. Rez orb dropped from 8-9 rolls per game to 1. No Crypteks in Lychguard. Reanimator down to 3". The Destroyer detachment ability is objectively bad - the strats are going to need to be amazing. Warriors ONLY get a reroll for D3? And you just kinda glossed over it. That's objectively terrible. Silver tide isn't remotely viable anymore without big cuts on points.
Don't forget that Cryptothralls may as well be removed from the game, Necrons are now back to 9th ed. discounts thanks to the nerfs. If the points don't drastically drop, we're easily the bottom 3 faction.
Nerfed Lychguard 6 different ways, but that’s a good thing because opponents didn’t like it. Nerfed RP 6 ways to Sunday but that’s a good thing for both necron players and their opponents. Nerfed warriors 5 times but that’s good since f necron players. This was a 44-48% win rate faction. Unless points for everything is half what it was, this screws Necrons. There’s not really a justification for every one of these nerfs to go out all out once. This is GW smashing the problem with a sledgehammer. Half of these nerfs combined would tone down reanimation shenanigans.
wasn't sure what I thought at first but, the more I look at it it adds more flavour instead of just being a team where you just see if an opponent can kill you.
@@Gakusangi Some factions have the firepower to delete a Lychguard block in a single phase. There's not much you can do about that when it's happening to you.
Ok so just for transparency we do NOT get paid by GW, we get given the codex early to review and are happy for us to review the codex in anyway that we feel is suitable. We take a positive outlook on the game and focus on new rules to be excited about as this will encourage new and existing players to explore the new codex and get the most from their armies. We could slate, be negative and focus on what the army lost, but that doesn’t help anyone move forward, it only serves to confirm your own opinions. The reality is, with every codex release that some things will change, some thing will be better and some things will be worse. At VT we have always had a positive outlook and our audience has come to expect that from us. When the game is made out to be a toxic place our channel stays a place for people to enjoy the hobby. If you feel like this isn’t the place for you then that is fine, we understand that not everyone will stay a subscriber for ever. Stephen P.s. this is the first time I have personally been excited to play Necrons and have just updated the studio army.
There were some Necron lists that were just oppressive and really felt crummy to play against. Some list required players to build a list specifically catered to facing these kinds of necron lists. I for one am really glad to see some of the more non-interactive aspects of the list get hit but also really glad that there is more than one way to play Necrons now! I’m also really glad that you guys get excited about changes! When something like this happens and shakes up the one good way to play Necrons, it opens up more creativity and possibilities for list building and combos! I really do think the reanimator got wrecked tho 😂. They couldn’t have done maybe 6in or something? Or maybe changed the way it targeted units? Like pick a unit in 12” and get d3? That way you can still have the great possible synergy Necrons are known for, and stack reanimations. Long tangent to say thank you VT for all that you do!🎉🎉
You are spot on. Probably the main reason I subscribe is for your more balanced analysis. You don’t ignore problems, you just don’t make them the sole focus of your analysis.
Such a ridiculous overraction. 1. You don't know the new points. 2. There are some insane lists that you can build now with the new detachments that will be stronger than the current index for sure. 3. I'm guessing you are a newer player because change is inevitable in 40k,it will happen often and if you can't accept it then you'll never be happy playing the game
@@Deliverance90Tell me how with the nerfs Necrons perform on par or better in a competitive scene? 48% win rate will now drop to low 40’s if not lower. Necrons were the slow, resilient faction built to last, we are now slightly faster with no resistance to firing. Lychguard compared to terminators are beyond laughable, less resistance poor damage and slow with poor reanimation. There are no winners from this codex release and there are no decent lists to come from this update, I’ll let the competitive scene prove this, hopefully I’m wrong, doubt it. Are Necrons going to drop by 30%+ in points? No. Yawn… Necrons will be shelved.
All i hear is shilling for GW having nerfed Necrons into the ground. "I am glad that something got nerfed" is kind of awful for those who play this. Saying that you didnt like playing against it is tacitly admitting that it kills the factions viability in certain ways. You say not interactive i say changing the core of the faction play. Did you ever stop to think that people might play a faction because they LIKE the way it plays? Saying it makes it better for BOTH players is just flat wrong. The whole point of them is to be tough and hard to kill, they dont have much else as compared to other factions. When you played against them you needed to play AROUND certain units, that is called strategy and, judging by the games i have played against them, played with them, and the tournament numbers; PLAYING AROUND IT WAS EFFECTIVE! I have seen several comments where you claim that you try to be positive, but when you claim nerfs to a middle tier army are, not just warrated, but needed THAT is called being a shill. Admitting that it sucks for players of that faction while saying there are things you are excited about would not be.
I like everything about the rules. But the actual product and process of buying index cards that are made obselete in 3-6 months to buy a book that will probably be made obselete in 6-18 months to buy another round of index cards because the online index cards haven't been updated... oh wait they didn't update the SKU and old indices shipped. The way it feels as a player is that a major portion of this company is completely oblivious of the user experience. They are selling 50 cents of plastic for hundreds of dollars, and I'm even ok with that... but it shows up with the WRONG parts in it because the product was designed in 7th or 8th... And you need to combine 2 kits, and some bits from ebay to make an accurate model for a current index card. OK fine. But let me get ready access to the stinking index cards, WTF is GW doing? How do you buy a 60-100 dollar codex that doesn't come with 1 dollar in stinking cards!? Ok fine I'll print them... wait they won't post them. Oh and even on the pay for service, who knows if its actually the real deal up to date balanced... they can't barely get their website to work. If only GW actually used a small measure of empathy for the consumer experience. I want to give you my money for a dumb game, but you are making that very hard. Its like a part time job to figure out what are the current rules and where to find them and how to share them with the play group.
I find it hilarious they way they dance around saying anything is bad, that is how you can tell they are under the thumb of GW. Dont come here if you want an actual review. Necrons get massive nurfs they are adding 'flavour'
Why got Necrons so many nerfs? No Cryptekts to Lychguard? What BS! There was super Combos with Scythe/Orikan or Shields/Technomancer. The big advantage of the Necrons was there durability. The damage output is meh. I really like the Destroyer detachment, but the units not getting stronger with it. And this advantage got a complete nerf?! That other players feel better? The cut of the reanimator is way too big. 6“ Aura would be fair enough. Not drop 75% of the Aura. Cryptothralls are out of the game now. Wow, we got movement! We got the movement we lost with the Index before. Now we have the same movement as in 9e. Why the hell we get all this nerfs? Even the index detachment nerfed. It’s the first Codex, the index detachment changed. Why? It worked and was not OP. Also nice, in your index review you guy mentioned the detachment rule is boring. But the Aura which gives +1 to hit is now amazing?! But it lost the ability that the units counts as lead. Another nerf. I don’t get it, what GW thoughts with that codex - or what they thought with the index.
Need to get the codex and try out some detachments (hopefully without needing a 5000pt selection of models to find something that works) but based on your video and the current win rate it certainly sounds like GW may have swung a bit too hard into the nerfs and especially the core army rule.
As a new necron player that codex is nothing worth for me. Is limit me a lot, i dont have monolit, and dont want to play it in 1k point army, so i cant use all court, the oders limit to play only overlord ar only otger of 1 kind do units... Boring, i dont want to buy 6x wraths to 'have fan' with new rules ://
Great codex if you hate the Nécrons XD Pretty much a new faction and a middle finger to those that like the old one. At least GW got to sell some lord and réanimator
It seems so weird that people forget that THAT is the Necron's entire identity. Why does everyone want them to play differently? It makes no sense nerfing their core mechanic.
@@Gakusangi exactly I mean they don't shoot the best, they don't fight the best, they have no psychic attacks or ways to do tons of mortals, seems odd that they'd nerf they're survivability, the death of warriors it looks like unless their real cheap
Well they made none of the guns better… that’s a kinda feels bad… tesla is kinda wank… and erm scorpeks can reroll hits more… erm sure that’s not really what i was hoping for… i was hopeing for a scale up of their basic bitch firepower which is frankly far weaker than it should be… the lychguard changes seem kinda wank… again probably unplayable with scythes… the c’tan all get a 5+ fnp that seems pretty decent but i hate hate hate hate d6 dmg rolls that shit is just naff and i don’t think any of them hit horrifically hard…. Was there no changes in the Storm lords rules? Cause he kinda doesn’t do much for units… and for some reason has a shit hand flamer thing…. That is kinda shit for a lad competing with the silent king to be top tin man… feels sad… i like wraiths but i’d take em with that warping detachment and a couple of monoliths… and probably roll with a load of warriors a couple of overlords and cryptecs… warp stuff forward and shoot some reapers and charge destroyers and c’tan etc… hope monoliths have a decent enough amount of survivability to take like oath and big guns without falling over… and now i need to get another monolith… fuck….
And the Monolith detachment can get shut down by good positioning on your opponent's part, effectively taking your units off the board without even destroying them because they have no place to re-deploy.
Completely biased overview. I understand you are reliant on GW but there is very little point in doing a review which isn’t realistic. Comes across as being very ingenuine, almost as if GW have told them what they want them to say. This looks like a really poor codex with massive nerfs.
I don't think anything but the changes to the C'tan are good for the necrons. you are saying the changes to the lychguard are good? first they go up a ton in points, now they lose the ability to place crypteks and crypto thralls. that eliminates the possibility of the feel no pain, increased body guard size, and an invuln if you take war scythes. But wait there is more... resurrection orbs now only trigger once per game, their 5 toughness now is even weaker considering the minus 1 to wound is now only available if their toughness is exceeded. what a joke. Oh yeah that really good unit that costs 105 points loses the 12 inch aura and instead of being halved is a third of the distance. Hey those necron warriors they want you to build around that are toughness 4 with a 4 plus save now lose the d6 or d3 plus 3 and ress orb combo. oh yeah that is so wonderful. Oh the necrons have a few named characters and you have to scroll farther down when making lists. lets just remove their unique abilities and characters from the story. Yeah that's totally warranted. This is as bad as the custodes losing the fights first and dev wounds no longer being mortal making their detachment garbage and the knights points cost hike then losing towering and the ability to shoot in overwatch. The icing on the cake: necrons were middle to bottom before!!!! lets let the Aeldari have everything and take the only good thing going for necrons. I'd rather keep the index as is and not get a codex if you are just going to crap on our army rule and decrease the codex. If that is too many why do the space marines get to keep over a 100? this is bull. I bought a nemesor and will ever get to play it or be able to fight first with Vanguard. Dumb change and this video's take is in my opinion far off.
I heard they went down in points.... All those changes were needed.... T5 3W, -1 to wound, 3+ 4++ 5++ Rezing D3 each player turn, plus strat rez If you think playing against that is fun... You obvious have no idea what balance is 😂
@chrisg8321 see you commenting a lot about this, why are the only ones "fun" who is considered those playing AGAINST it? It didn't make them competitive, just fun to play if you liked a tanky army. Sorry that you seem to not have enjoyed playing against it, but as someone who played it and against it, I think you are way off and biased, kinda like this video.
@@cptblood1981 Did you comprehend the stats I quoted? Seems like you are the biased one here.... 3W T5 with -1 to wound, 3+ 4++ 5++, each player turn you rez D3 wounds plus extra with a reanimator and extra rezing with a strat. Not to mention the cryptothrall ablative shields with 4+++ which can rez... 3 units of this and you basically guarantee 3 objective points.... Real fun...
@@chrisg8321 Most of your points are easily countered and entirely opinion based anyway, it's clear you didn't like the core Necron mechanics to being with and are just happy to see them rendered irrelevant regardless of if it's "good" or not. These guys were not broken, fact. We know this because there are broken factions, hell the first Dataslate patch in September was specifically for factions that were so broken that core game mechanics had to be changed. Notice that the Necron were hardly touched outside of some point cost modifications, because they WERE NOT some menace that was dominating the game. Sorry you don't like the one thing that gave them any unique identity, but anyone that wants to actually play this faction understands how devastating these changes are and how bad some of the detachments and removals are.
@@Gakusangi Calm down.... Reanimation is not "the one thing that gave them any unique identity"... What about the - Fluff - Models - Units - Weapons - Detachments And you still get it on all of your units, each and every turn... You're acting as if they deleted reanimation... All they did was tone down the things that were being abused, thats all... - Reanimators doubling reanimation for an entire army while hiding behind terrain for safety - The unkillable Lychguard with T5 3W, -1 to Wound, 3+ 4++ 5+++, Ablative wounds with 4+++ and rezing D3 (or 2D3) twice a game turn and a third (or fourth) time if needed with a strat... Here is a freebie from me... Use the teleporting detachment to teleport your wounded units to where you have a reanimator, that way you can have one kept safe behind cover and teleport units to it for extra healing, (like a makeshift hospital). The healed up units can then re-engage with your opponent by teleporting out again. Best used with shooty units as they are more likely to do stuff with teleporting.
Yeah they are so going to enjoy pounding Necrons into the dirt. Nice perspective to have when reviewing a codex 😂. "Ah this codex is amazing because now I can finally totally wipe this army off the table; SOOOO MUCH FUN!!!! Best codex ever!!!"
That is incredibly important for a codex. If it came out busted then people would call out for codex creep and if it wasn’t fun to play against then it how often would you get games in? Eldar are a classic example and a faction that I don’t enjoy playing against. As someone that played eldar all last edition. I haven’t touched them in 10th because I know they would give my opponent a bad experience. We haven’t seen the points to know how easy the army will be to kill and tbh when I played against Necrons I always took one unit that could wipe a warrior brick, which means the one thing your army relied on isn’t useable. Now there are a lot more options and options up new strategies to master. All I hope is that people get them on the table and see how it plays.
@@VanguardTactics but did you really think Necrons was so horrible to play against? Yes they could have very hard to kill blocks that are hard to shift off the objectives but they were a major investment of the army. Also their killing power is very very lackluster so my opponents quickly learned to ignore the big blocks, kill everything else and dominate from that point on. Two units that aren't killable won't win you the game in the long run. I played quite a lot of games and my opponents never seemed to have no fun. Yes they were surprised that my units got back up so quickly again but it just made them switch focus or focus fire in the extreme to fully wipe a unit.
@@VanguardTacticsSo nerfing the most viable units in an already mid tier faction with a few minor looking improvements for other models is a really positive move from GW and we should all go out and buy loads of models…. Got it 👍
honestly i’m happy for this codex- i played necrons and it was getting to the point my friends didn’t have fun when they saw the words lychguard and warriors coming in- (and i don’t have a huge army so usually they were a have to bring in) i don’t agree with all the nerfs- like seriously why were lychguard and the reanimator so hurt- but i think if the points are decreased for a few units this could be good
Really curious how well these comments are going to age. I have a feeing itll be like spilt milk. If the army performs decent with 2 detatchments in 6 months time, its on par with other codices.
Ded, removed, erased, but thank gawd Trazyn- who was in no way in a million years ever at risk of being removed -is still exactly the same as he was yesterday.
necrons are worthless now. why is it so hard for GW to just give all necrons a 5+ FNP instead of always screwing around with ridiculous reanimation protocol rules they can never seem to balance properly? seriously just remove RP completely and give everyone 5+ FNP. Its not that hard GW.
Agreed, I love to listen to some of their takes on detachments for the various armies, but yeah, this codex release I’m not stoked on. I’m still going to have fun, but both this and Admech feel extremely… I guess bland and uninspired.
@@anthonyreynolds1589 fully I’m a nobe since march so I’m a new player prospective. Having most lists flipped on there head after this and for a casual game it feels like more is being nerfed then any true cool things . Like I’ll play and try everything out . But my reaction is true feelings of being left down by this codex not exited
Not BS.... You get auto-healing for each unit, every turn... Other armies are limited to a character or unit that does this, or pay CP for a single unit. Lychguard can't stack buffs with characters (needed) but are much cheaper Res Orb working for both players command phases was dumb, really dumb... Accursed Cultists are similar but they are easier to kill...
We don't know point cost to understand if these nerfs are justified, but man could these guys kiss gw butt anymore? Any nerf mention, these guys praise it like it was fine and needed to happen. The only nerf I think is fair is the rez orb which was a buff/nerf meanwhile everything else is just flat worse. Hopefully point cost will be justified; however, looking at how gw handled nids and marines. I'm expecting necrons to under preform until they get point decreases and turn into yet another horde army.
This codex killed any and all desire for me to play my Necrons. Basically shelving the Army until a major rules change is visited upon them because now; they just arent thematic or fun to play anymore. Warriors, the staple unit. The Undying legions. The de-facto Anvil of the army. Originally d6 reanimation with it going to d3+3 for sitting on an objective. Made them durable while still vulnerable to concentrated fire without support. Encouraged you to put your battleline troops onto objectives. To push the tide of living metal forward. Gone. Now you get d3 with rerolls. No benefit to taking objectives. Just d3. That is painfully underwhelming. For THE undying legions unit. The mainline troops choice. A bad omen for the rest of the codex. Reapers. Made irrelevant now. Before there was at least some consideration to using them vs flayers but now; Reapers are entirely useless compared to flayers in every way. The Reanimator. This one hurts. It had such a brief time as a viable, and very useful unit. It was designed to be a medic type support unit you had to protect. It has no meaningful weapons to speak of say for some 12" pea shooters; but it kept your army fueled and marching. I DO agree, 12" was too much and made it near impossible for your opponent to meaningfully deal with while you stuck it out of LOS and let it heal with impunity; but cutting that down to 3" was WAY too far in the other direction. 6"-8" would have been the sweet spot here; keeping it viable for maintaining your line and giving you some room to work with while still forcing you to march it up and be conscious of it while your opponent has options. Now it has to basically hug the unit it's supporting; making it prime AT target; which it does not have the statline to survive being. Royal Wardens... Perfect compliments to the Warriors; because of that Assault keyword it granted. Let you mitigate the awful movement of warriors a bit by making their guns assault. Now its a fall back and shoot/charge... Too bad with necrons losing so much durability that it's unlikely to ever come into meaningful effect. You are pretty much better served now entirely by running immortals and forgetting warriors completely. It really sucks when reading a new release that's supposed to be exciting and fun for your army instead turns out to just completely drain your enthusiasm and interest away...
I think everyone needs to take a deep breath. It's something new. You are going to have to change your metas and you should know that playing 40k. Yes it sucks and I'm sad that my necrons are going to have to change. But at the same time there are some cool combos that they haven't even talked about. Look at the codex and you'll see some nasty things.
It's going to happen to the other army's as well. They are trying to bring the game to a more basic level. I don't like it that much either but at the same time I do like the challenge. We will see maybe I'll be on here later hating on 40K Necrons
People play necrons cause they like playing a tough faction, so yes adapt, would be nice to idk keep the core fantasy intact. Aldari didnt even get nerfed this hard. the reanimator is actually unplayable (again) now unless it like half the point cost.
It's not something new. GW smashing this faction into the ground and trying to get us to buy entirely new models for entirely new strategies that don't synergize with the core faction mechanic is the exact opposite of "new".
Personally, I think the 9 inch nerf for the reanimator is a bit extreme. I agree that it should be nerfed, but maybe down to 5 inches rather than 3? Or keep the 12 and then give it limited uses for the beam. So maybe 3 or 4 charges per battle round, making you choose who gets it and who doesnt. But the massive 9 inch nerf seems a tad bit much.
It wouldn't be so bad, if they gave also gave the Reanimator the Lone Operative rule. But of course they won't do that.
@@skarnak1Strat can give you that, read your dex 😅
Now that model i higher that his aura xd
@@chrisg8321 i would love to read my dex. But it’s only out next week…and though I ordered it, I am not home then…i am visiting my step mom.
So it will be at least 2 weeks before I get it. Lol
I personally think it should be a 6" range aura or the ability should be select a friendly Necrons unit within 6" and visible to reanimate +d3 wounds upon activating reanimation protocols.
I am incredibly disappointed. I just picked up necrons as my first 40k army since i stopped playing in 4th edition, in the last 4 months. I fail to understand why they have completly curbed stomped the reanimation mechanic, it was hardly as effective as some claim, it was more of a mild inconvience to my opponents.
i can understand nerfing either the reanimator or the orb, but both?
100 percent agree! Res orbs are so weak now. My necron warriors drop like flies with 4 toughness. The took away the free strat to reanimate, now lose the d6 or d3 plus three. Now the reanimate goes to three inches not even meet in the middle. Then they destroyed any reason to take the expensive kychguard who already took a hike in points
Totally sympathize. I had shield Lychguard with overlord and technomancer and it was regularly taken off the board against my buddies space marines. Even with the reanimator and rules as written he has tabled me 30 percent of the games I’ve played. It will be miserable with excessive and lame reanimation nerfs. I was really enjoying necrons on tenth
It's a reduction in the army's core mechanic that makes it what it is. I can't believe how much synergy was lost all at once here.
Wow... Started out so positive and promising. When 10th came out we were like "Necrons are finally more like Necrons. Really tough!". Now that's all gone. Completely killed the Reanimator and Cryptotralls.
Could have maybe taken away the ability to use aura through walls and perhaps taken it down to 10" or 9".
Yeah, I don't like it. Too extreme nerfs for me. Not sure if I want the Codex now.
don forget the butchery of the lychguard with not one not two but 3 nerfs, much less nerfing EVERY SINGLE support component, add up all the lych guard nerfs and its
1. wound count
2. no technomancer
3. no thralls (thralls also got nerfed into the ground)
4. rez orb once per game per rez orb only one used per round
5. reanimator no longer able to hide (3" aura OOF)
6. Lords gone
7. half the detachments dont have a battle tactic strat for the overlord to use
8. -1 to wound replaced with -1 to wound if higher str than Toughness
9. Hyper material Ablator Nerfed to no longer provide cover
1- Puts them in line with Ork Nobz
2- Good! This was needed.
3- 4+ FNP for dudes that can rez is nuts... Think regenerating Makari for Ghazghull level of nuts.
4- This was needed too
5- And? stops shenanigsns and means you need to play better.
6- were they ever used?
7- Take a different detachment
8- Same as TS Scarabs... Not a problem
9- Still get stealth... so....
@@chrisg8321 You are looking at the rules for that unit individually. Yes they were really good, what else in the codex was ?
@@1574john I am replying to each of the points.... Pointing out how its not that bad
@@chrisg8321 I know. But I disagree with your analysis and even the bits I agree with don’t change the fact that so much else in the codex is too poor to make up for these nerfs.
It sounds like they've nerfed far more than buffed. It would've been nice to keep one detachment that focused on Reanimation. Ngl, it kinda feels like they've gone back to making Necrons feel less... Necron-y?
Also, the Reanimator had a nice brief moment of play before it gets couched again.
I'll wait to get my hands on it to give it a fair shake, but this initial report is a bit of a feels bad moment.
Not half, but a quarter of the range on the Reanimator now!? At least you'll have something that will draw your opponent's fire... maybe, because the Necron Warriors got so nerfed that whole thing might not be considered much a priority now.
@@Gakusangi Being able to double reanimation for an entire army off one reanimator hiding behind terrain was top-grade cheese
@@chrisg8321 48%... I just wanna repeat that. For as OP as this apparently was, they lost more than half the time they'd fight any other faction.
@@Gakusangi 1- You do realise that player competence and luck goes into those numbers.... So not really a good representation of how strong something actually is....
2- How do you know those losses / wins are representative of the strong parts of the army.... People can choose to not take the strongest army due to fluff or collection reasons. So again that number doesn't represent anything.
3- How do you know those numbers are correct?
@@Gakusangi Perhaps look at the rules themselves and see how badly they could be abused...
-Double regen for an entire army
- QUADRUPLE regen if you have a res orb nearby
-Hide the reanimator so your opponent cannot stop it
-Take multiple so that in the event one is taken down you still get double regen.
Don't complain that abused overpowered rules got slightly toned down. All you are doing is exposing yourself as a power gamer.....
Do note that the models that are returning with reanimation must be in coherency with the models that existed before reanimation protocols kicked in.
I’m a big Necron player and sure things have changed that will sting but that’s what happens in a update, unkillable lychguard have been fun but did get a bit dull, now I’m looking forward to what else can be done with the codex to change the game up. I’ll still be running them as they’re cheaper, The new Cryptek detachment looks very good and fun which is probably what I’ll focus on, bringing wraiths back to the table for sure with a Cryptek!
I agree on the reanimator making the game not interactive and not being fun for opponents. but I think 3" is just too much of a decrease.... they could have gone 6", or they could have gone from a +3d to a flat +1 and it would have been a fine nerf. Sadly in 9th this guy barelly saw any play cause he was too weak, and I was very happy to finally be able to field him. guess that time is over 😢
This seems like a really rough codex for the Necrons. Basically the first codex that made a faction weaker when they all ready weren't in a huge leading position as well. I'm interested to see how many of these changes will need to be rolled back to keep Necrons competitive.
For a faction with a 48% win rate with the 'broken' parts that VT said made playing/playing against 'unfun', being positive about the nerfs *reaks* of access. I get trying to put a good spin on it, but this is just disingenuous.
For sure this is a case of tell you want to keep getting free stuff without telling me you want to keep getting free stuff.
Both Tyranids and Space Marines have had exactly the same treatment. A lot of space marine players moaned about losing reroll wounds every turn. But their are interesting ways to work around that in the codex, just as there will be here.
@@Kevathar1138 do you play Necrons? And if so, when you have played against an army that can wipe a unit in a turn how well does that game tend to go? If you are paying a high premium for a mechanic you never use then your game will be over very quickly, alternatively when Necrons stat check an opponent it’s not fun for them to play against either. Perhaps this codex levels out the extremes and gives Necron players a more exciting game experience and opens up nee tactical depth. I for one am excited to use Necrons and see what they can do on the table, because they look a lot more interesting than ever before.
@@VanguardTactics in my eyes you are completely side stepping the fact that GW nerfed the one strat for Necrons they started 10th with into the ground, which is also the traditional way to play Necrons. The faction is known for being tough and hard to move and people play the army because of it and actually like to play like that. Killing that strat completely, and making a load of staple units for that strat a lot weaker to sometimes completely unusable, just feels very, very bad. Sure there will be other things to try that might work, but that means everyone having to rebuild their entire armies sometimes meaning buy a load of new models. Ahhhhhhhh wait; there we have it as usual. 😂
Damn, this is kind of depressing. I never went into the meta lists but the durability was the one thing that kept me in the game with my warriors. But also, I had the Doomstalkers as my main heavy weapons and they really needed the buff from a Technomancer with the control node.....
But when you faced someone that can kill a unit outright then you didn’t have any chance. If you have more unit choices and points changes you might have a more flexible game plan.
@@VanguardTactics Maybe, but I got into them with Indomitus and so finally got to 2000 pts with warriors as the core of my army. So those and my heavies are taking a big hit and I’ll probably have to buy a lot more units just to be viable.
@@joegroves2517 the silver horde army certainly won’t be a competitive but I’m really liking the look of immortals in the Canopteck detachment rerolling all hits and wounds. V
@@joegroves2517 Their answer is "yes, you're exactly right, so start buying more because it's exciting getting new stuff even if it bankrupts you."
Well I've got 15 Immortals, but undermining the main way they encouraged you to build up a force feels pretty bad for newer players who haven't spent years and years collecting all these things. And it's not like they even need to do it to sell stuff. I was excited enough from the preview that I decided to finally get a Monolith.
Wow, they did the reanimator dirty. 12 to 3 for its aura?! At least cut the range by half, but not 9 inches. Now it has to be nutts to butt with a single unit. I wonder if it will get a points decrease at least to compensate.
Just goes back on the shelf again
Ya 3” is a pathetic aura. It will be sniped and be a complete waste of points unless you’re running player placed terrain. It needs to be 60 points at most of its going to see any play time
If they wanted to nerf it make it a single target.
1/phase, when a friendly Necrons unit réanimation protocol activates within 12" it can reanimate an extra d3.
@@lord123aThey'd complain more about this. With 3" you can still get 2/ 3 units covered
@@chrisg8321 maybe your right,
but at 3" I feel like you have to expose the réanimator too much. Time will tell
Thanks for the review and breakdown @vanguardtactics
I'd actually moved away from Necrons as a faction because I found the "jam the unkillable brick in the mid board" play-style and the game states it created really dull for both players.
This codex has way more flavour & flexibility than the index and I'm actually excited to try out the different legions. Particularly the hypercrypt legion sounds awesome and reminds me of my dawn of war days which is super nostalgic.
Amen!
Reanimation being trashed in 9th was the primary reason I DID NOT PLAY 9th.
I'm sad that this change might lead me to skip 10th as well...
Necrons have once again been nerfed into the dirt and I don't believe any of the "buffs" make up for what we have lost.
If the reanimator was shrunk to 6 inches that would be fine, but a 3" means it's virtually useless now.
A quarter of its range, and the unit it would benefit the most just got their own reanimation protocols nerfed, along with one of their weapons.
Breathed a sigh of relief when Trazyn was still kept in the codex.
He was never in the slightest bit at risk of being removed. Never once, not ever and no-one believed he would be.
@@Gakusangi I knew they were axing a lot of Necron characters, and also knew Trazyn hadn't had a new model since his original from awhile back.
It wouldn't make sense to get rid of him given how loved he is, but GW don't always do things that make sense...
@@discordedmuffins1211 like the nerfs XD
Has he ever had a good datasheet?
@@russman738 was he ever at risk of being removed?
Feel bad for my dad he plays necrons the nerf was completely unnecessary
Everything fun about the index gets nerfed into the ground and these guys really sit up here and say it’s good for the game. Yeah not sure how necrons are supposed to win any games now low damage potential across most units and now no durability we already had our win rate in the tank bottom tier now
Because they are getting paid by gw to shill their products.
This aged badly considering necrons just won a big tournament
@@Reclaimer97 I stand by it, reanimation was fun and they got rid of it in any meaningful way, completely changing the way an army plays from index to codex does suck especially when the index was both fun and flavorful for the lore. I stand by that we have low damage and durability across most units outside of Ctan, immortals and monoliths which is what won. I didn’t know at the time how we were supposed to win at the time and now we do
@@henrycunningham8975I don’t disagree with you, it does suck what has happened to them, especially the Reanimator. However I do agree with them in what they said about some of the older stuff being a bit silly and in my opinion dull. While it definitely is a nerf I do appreciate the new ways of playing them.
@@Reclaimer97 difference of opinion then, I like the new ways to play as well just a bit salty that we could not have both even if there was just one reanimation detachment that just had the old rules. I liked it because no other army played like that so in all of 40K the necrons played uniquely which was cool
I really like the attention to their translocation abilities!! Back in 4th ed, their fluff to phase in and out of reality was super relevant as they would “phase” out if their units were at 30% or less strength. This takes me back (fluff wise) to how they were but now as a strength to teleport in and out of the game to appear on different sides is absolutely fantastic!!! Can’t wait to use them!!!
This is all very interesting, the points changes when they come will be the real decider on if the nerfs and other changes are ok or a total kick to the guts of Necron players.
Even then GW Balancing them (I assume most of the point costs will drop) will just mean Necron Players have to buy through the nerf which sucks, i'd be worried if they do this for other armies coming up too.
Yeah, it's not a matter of point costs. Even if these units are dirt cheap IN GAME, they still cost the same amount of money in real life.
@@Gakusangi except for models which are hard to get a hold of and as such sold at stupid prices I fail to see how that impacts on the balance and viability in the game. The expensive price of the hobby is there regardless of the points cost and the changes to their abilities and the nerfs don't change that. Unless you are a meta chaser and just buy more and more models purely to chase the meta and win tournaments. In which case you're not just going to play Necrons.
@@TheProteanGeek Or the models that you can even find. I checked today and the Lokhust Lord isn't being sold by ANYONE. He wasn't removed from the game, but Anrakyr was... interesting XD
@@Gakusangi yeah that's what I mean about the hard to get a hold of ones. Though does anyone other than people who already have one actually want one with the Lokhust lord? I like doing conversions so if I did want one I'd probably convert something up myself.
Reanimation *is* core to necrons. Nerfing it will always be a negative, whether you nerf the rule, the reanimator, or the resurrection orb (and in this case all three). Teleport shenanigans sounds more aeldari than necron, unless it was somehow related to making a unit feel 'undying', such as bringing them back from the deployment zone. The lychguard nerf may have been warranted, but if it was abused and unfun (as claimed) it sure didn't seem to help the 48% win rate.
I wonder how much of a toll this will take on necrons before GW realizes they did them dirty, just like we all saw with ninth edition. I hope it isn't 6 months from the release of a new edition this time...
When Necrons were first created they had a rule called Phase Out, whereby the Necron player would lose if they suffered too many casualties....
Having this phasing as a teleport detachment takes them back to their OG lore
And remember, as far of the teleportation shenanigans, that's all well and good until you have no valid spaces to re-deploy your scooped units because your opponent positioned well on the board and effectively removed those units without even destroying them.
@@Gakusangi Use shooting to... Make space?...
This is where tactical gameplay come in. Being able to teleport damaged units to rez up in a safer position (or near a reanimator) Is GOLDEN
@@Gakusangi I'm sorry, but if you remove your units from the board voluntarily and only then discover you can't place them down, that's your own derp fault.
@@russman738 And I think a lot people that think this detachment is more than novel will find that out about themselves.
The nerf to the Reanimator is a bit harsh. I agree that 12" radius was a bit much, but 3" seems a bit overkill in the opposite direction. Maybe meet in the middle at something like 6"? I hope that gets updated. Combined with the massive change to res orbs, it hurts a lot.
For what it's worth, I just saw a video from Planet 40K that had leaked Necron points values (printed in Spanish!), and the Reanimator is cut to 75 points, iirc. That's a pretty big discount, to go along with the aura radius reduction, which will change how we play Reanimators. If you're going to use them, you're going to have to take them out in public, where they can get shot at. It's a big change, to be sure, and probably a nerf overall, but my biggest complaint is that the model is expensive and hard to find, and now if we're going to use them, we're going to need more than the one we have from the Indomitus box.
I really enjoyed the review. I played a quad C’Tan list recently and did badly against it. Ultimately, I took it as feedback that some adjustments still needed to be made and had a fun game against my opponent.
Even with the Nerfs, I still don’t think I’d win against the guy I played as he’s just straight up better than me.
Good players find a way 😊
Do GW punish you for saying anything negative? 😂
Spot on comment. Hate these fake overpostive reviews.
Hi Guys, i love your videos and Codex Reviews! I start Guard early this year and thought about to get a second little army with necrons. Is there, or why isnt there a video about the annihilation detachment? That was the one i wish to play ;p
Keep it up, thanks!
greetings
Alex
I just started necrons as my second army (only started in august this year with grey knights) and not only does the reanimator essentially get killed off but i recently got obyron and Nemesor was looking forward to building them but if i can longer play them whats the point of keeping them
Sorry if this sounds like a moan at you guys at Vanguard. That isn't my intention and I apologise I see some of the guys saying your getting by GW not to say anything bad about the codex which I find wrong, you're just trying to be positive about it and I do think there are good things about the new codex but the reanimation has just been nerfed way too much.
@@Webby19901 Don't ever apologize for being honest about how you feel. These things have not only a time and effort investment, but a monetary investment too that not everyone has the luxury of being able to meet every new update. Especially when cheap, cornerstone units are suddenly rendered useless.
@Gakusangi I just don't want the guys at vanguard tactics to think I'm blaming them in anyway when they're are innocent and the blame lies with how GW have effectively nurtured some Necrons units
@@Webby19901 SOME is an understatement. They nerfed the entire faction's core mechanic by removing its effective synergies.
@@Gakusangi oh yeah, they've essentially killed off the reanimator and made the warriors even weaker
I'm going to wait till I pass judgement on this codex
So what is the 5th datasheet we lost?
We lost 3 resin charachters and the normal lord. We went from 57 datasheets to 53 and got translocation lord added. aka -5 from the index.
plasmacyte
57-53 is only 4...
@@SpiritStoneWarrior94-yx3gs Translocator lord is +1 added....
The new Lord won’t have a card, it’ll just come under the existing Overlord card with updated wargear options, cards lost are Zahndrekh/Anrakyr/Obyron/Lord
@@justinwilliams5651 different datasheet ability so it does have a seperate datasheet.
ruclips.net/video/2X3zWmq6cnU/видео.htmlsi=Ne-9nU9IH_9OkyLZ
Laughing my ass off here. When the reviewer says; I am so glad this got nerfed because (opinion) "I didn't like it that some units were hard to kill and now other players will have a way more fun experience shooting them off the table easier." then I am really wondering about your perspective. Necron players will HATE this codex and you are selling it as a great thing because it is so much better for everyone BESIDES the Necron players. You know what puts people off playing 40k? It is not the "tough", less than 48% winrate army that now got its main strat absolutely destroyed; it is factions that blow you off the table in 1 or 2 turns. AND getting a codex that nerfs the shit out of your mediocre army; that will put people off too.
Preach. Way to design a product that your target customer sucks
Let's take away Necons durability and give them a boost to movement. Not enough to compete will other faster armies so enjoy being less than. Have boost to melee but no where near enough to compete with melee armies so enjoy being less than.
Necrons will be funner to play and play against in pickup and friendly games. I will say that is one good thing, we may not see the top tables but we will have fun games in the lower. I have been playing Necrons long enough to know that even with a weak codex you can have a good time.
I started getting into 40k literally this year. Built an army of necrons and did a tournament with the original 10th index rules. I got bodied by everything but orcs but still had fun because my guys were tough to take down with all the reanim synergy. Now I have nothing going for me and I would have to put so much money into more models for a real competitive list that looks like it will still be below average... I got the necrons cause they are cool lore wise and it felt like the original build lived up to their lore. They aren't the strongest but they are hard to kill and move like a tide up the battlefield. Idk I'm ranting... I just feel like we had a good setup for the reanimation stuff and now they have gutted it and said " buy the more expensive models noob" Feels bad man
There is a unit that can only be taken out reliably by 5 or so units including a warlord titan with Gatlings.
@@ScottTheBot07 firstly I think this is a huge exaggeration since I lost my unit to much less, but also: just focus your fire and attention on something else and that will most certainly die a couple of times over with that kind of firepower. Making strategic decisions is kinda the point of a game like 40k you'd say.
My biggest gripe with this is that ive been building my necrons list around the tanky stuff like warriors cryptothralls and lychguard... now i think all the cool stuff is going to be in models i dont have... wraiths obelisk and canoptek units so i gotta pump more money into my army and buy other units... otherwise i think losing tankyness is fine if we get some points reductions to compensate... our units being easier to kill is ok as long as we can put some more on the table than is possible aftwr the last points update. Also the change to res orb hurts but tbh it was so good there was no reason to run anything else like special characters so it should make other options better. Whether the nerf is too big remains to be seen.
I am wondering if there are changes to our guns? Heavy destroyers doomsday ark etc. ? Also how does the command barge work now?
Remember that a point reduction making up for significant nerfs just means you have to buy more units now. So if you didn't like having to buy units you didn't have because the ones you do have been nerfed, them getting a points cut won't make you spend any less money.
That is true, but for me I don't mind necrons being more hordy then they are now if it means I get to play the stuff I own. If I just get to put more of them on the table but weaker thats is perfectly fine with me. However if they get weaker but still cost too much they become useless and I will have to switch things. Personally it's not even the buying thats the problem, its just that it will take me 6 months of work before I have a nice canoptek army put together if that is the route I choose to go. I think I will just use proxys and try stuff out before I go wild anyway :P@@Gakusangi
Warriors are the basic troops, they weren't meant to be "tanky"...
Perhaps this misunderstanding is where some of the salt is coming from
Well they werent tanky in their stats but required a lot of attention since they would just stand back up if you ignore them which was kind of their thing. But for 10+ points each their shooting is very meh, they are slow and now they are also a lot easier to remove so their main function becomes chaff... thats fine if their points go down enough. If not I am more likely to go with immortals, way better shooting and defense and they regenerate roughly the same. which is a shame since I don't own any immortals (yet) and they are hella expensive@@chrisg8321
This feels really weird because the Necrons are the next Crusade so the narrative is towards them, they just got an animated series around them with the sequel to it in production, and now have a new codex with refreshed models… and you nerf them? So now people want to play them less? Like sure if you buff them that might make them unfair but like at least it would make them sell better. What decision was it to make a mid strength table top army weaker?
Ah, but don't you see that the Space Marines are the most popular and that's why we keep making new ones... disregarding that we include them in very box set effectively making it space marines vs whatever the other faction is and therefore just creating more space marine players by sheer volume of their inclusion and artificially inflating their popularity?
Thanks, very interesting, and insightful analysis. One point you made about the new detachments, in general, that I can’t remember being mentioned before... So many people focus on the concept that the various detachments tend to select for certain units at the expense of others. But as you point out, a player with a varied collection can switch between detachments to make use of all their models.
I.E. players with enough money to afford a varied collection. See where the problem is?
Little weird having the codex reviewed from the point of view of playing against it. What necron player sees the Reanimator nerf as anything but a slap in the face?
learned a ton! excited to get more strats together for 10E Necrons! last time i played was 3rd edition codex and some older metal units. here we are in 24' and my army is getting some nice nice impovements. infiltrator wraiths you saaaaay?? :) glhf everyone! 🤖
totally not paid shills of Games Workslop. Your opinions of the Necron Codex have been disregarded as, satirical
Honestly I do understand some of these changes to shake up the meta a bit, but it really looks like you simped for GW here on the changes. They were mostly nerfs overall and I can’t see them being good for the faction now or later this edition, they better be dirt cheap for these changes is all I got to say.
Don’t mind the changes myself, think it could make me a better player in the long run as I’m still quite new to 40K and play for fun only. Only frustrating thing is that I’ve just started collecting Necrons, just bought and painted my Reanimator, haven’t even used him yet and now he may be benched 😂 Hilariously my army is Grey Knights and now I could have two of them zipping round the board 😂😂
Pretty sure GW brain storms potential ideas to nerf a mechanic or model, then just implements all of them with no further thought.
Considering the sheer amount of synergy that was lost of diminished... I'd believe you.
I like how people are saying this is a disingenuous review, when other reviews I've briefly checked, have had the same positive feedback haha
Almost as if there was something common between these previews... huh, weird that.
@@Stormhiertayeah, could be what you're thinking, or it could be that these guys aren't as emotionally attached to necrons and lamenting about old playstyles
@@Stormhierta if you’re suggesting that they’re all GW shills, that’s definitely not true in the content creators I sub to - plenty have had free stuff and shit on it
And that makes it less disingenuous... how? So you found more people being disingenuous is all you said.
I’d like to know points and full strats/enhancements before making a judgement.
Having multiple ways to play is nice as the one ‘can’t kill me tee hee’ meta build wasn’t exactly fun for anyone.
That is literally the entire identity of the Necron. They have ONE gimmick, one unique mechanic that sets them apart from any other faction. They get back up after being shot down. That's it, that's what they have.
I feel that with the nerf to the reanimator. Players will have to be very aggressive or very cagey. Castle up tight or kill everything you see.
Tyranids are now the better reanimation/respawn army. We don't know the points costs yet but I think Warriors with Reanimators are not a good investment if you have to put so much work into moving them and keeping the reanimator safe. Immortals might be your better choice now simply because they have the toughness and a wound regained on Immortals is more valuable than on a warrior, though its going to be almost as easy to get it back. I mean, who is going to reroll the average 2 on D3s?
Warriors might be reduced in points, so if they end up costing only 10 points, they could have a role as 10 man home objective campers.
The different unit types in the Necron Codex will probably also become more separated by the detachements now, where you used to build Necrons more for playing the objectives and sprincle in differnt types of units from time to time, you will now see more focused armies, with fewer different unit types. We will see if this is good or bad, but it sounds fun to try out new things.
As a fan of all things Canoptek, I am very happy about some of the changes, though I will be missing my technomancers without the cloaks, like the limited Kamoteph the Crooked model or the technomancer from the Hierotek Killteam box.
We shall see if the points costs shake up my first impressions, but it looks ineresting so far!
As a Necron player I'm super excited about the changes, I've been running a canoptek doomsquad with doomstalkers and wraiths in protest of the reanimator spam that was taking place. Now I just really need a Monolith.
Big nerfs by the sounds of it. Find the Annihilation Legion very topsy turvy. Half the destroyers don't like combat, but the main rule is all to do with it. Very strange. Don't only a couple of destroyer units actually want to be in a fight????
Seems like everything that made Necrons tough (even though their average win rate was around 45% ish; actually dropped after the dataslate update in September). Yet still they seem to have been nerfed even more.
I don't play Necrons so I'm not too bothered. However, I feel sorry for the Necron Players.
One good thing though. You won't have to pay extreme prices for the Cryptothralls now, either via the only box you can get them in or via eBay sort of sites at inflated prices. They can now collect dust on a shelf along with a few other models i'm sure.
Good luck Necron players I think you have been hit pretty hard here.
As I new player who picked Necrons as my 1st army I'm so disappointed in the new codex. Everything I bought, built and painted is now nerfed into the ground. Reading over all the new detachments it looks mid at best and I really don't want to buy a whole new army...
I'm in this same position, I was just really making some serious headway on the construction of my army and getting them all painted because I was certain the cornerstone units like that Warriors wouldn't get nerfed into the ground or the main faction mechanic rendered almost useless by merit of removing all the synergies... now I have to settle on my friends taking pity on me and letting me just run with the Battleslate update and ignore the codex because that's the army they all wanted to fight against anyway, not the weakened and useless one from the new Codex.
This feels like a massive nerf to our tankiness, a bit too much on the reanimatior I think.
But maybe it wont be needed as everyone will probably be playing Grey Knight Necrons now
Agreed. I was so happy to see the reanimator get a glow up. Just to see it kicked in the bolts. Really sad.
And get utterly shut down by their opponent's positioning denying their re-deployment zones and effectively removing entire units from the board without even destroying them.
"All of this was NERFED hard! THIS IS GREAT"
To the guys at Vanguard Tactics, just remember that the Internet finds it far easier to moan and be negative than positive and give praise.
Every time something changes people complain before ever trying it (custodes spring to mind when they were 'trash' then ended up being super op)
As a chaos player I've had years of being branded a moaner etc fir saying anything negative but over the years the Internet has taken that mantel from chaos players.
Stay positive, keep doing what your doing and giving a positive outlook on things. Don't let people who are unhappy in their lives drag you down with them 😀
Thank you mate. We try and acknowledge changes but don’t dwell on them. It time stamps our videos and new player looking to play the faction won’t benefit at all from us moaning if something changed.
Thanks for a little positivity. As a new player who hasn't event managed to fully paint his starting Necron army or play a game, I have to say everything I've read in the past day has been super discouraging. The good news is I don't have a full army and only got burned on warriors because I had a feeling the lychguard/reanimator shenanigans would be killed with the codex. I just hope the 40 warriors I have aren't now "garbage" like everybody says they are and wraiths don't end up out of stock for 6 months like lychguard. @@VanguardTactics
I enjoyed the video, keep the positivity!
Nightbringer and Void Dragon got the W at LVO. Wish granted. :)
What about Trazyn? Any changes?
No, he still just tele-frags a character to replace them at full health and grants sticky objective.
Just getting into necrons, what I hear is "I am glad the resurrection is nerfed." I want the 3" to be 5.
Yes, I'm glad the one unique thing this faction has that even makes it a faction to begin with got nerfed into oblivion.
The entire point of Necrons is that they won’t stay down. They aren’t fast, they don’t hit particularly hard, and they don’t really excel at ranged or melee. Literally, the heart of the faction is the fact that these b*stards just won’t die. Those nerfs ripped out that heart and kicked it into a river. Non Necron players get mad at the resurrections, but it’s the only “advantage” we had.
@@heathermillsphantomlimb9314 I'm baffled that the Warriors got hit so hard. I think it's just to make us buy more models, honestly.
dont you have to put models in coherency with a model that was alive at the start of the phase? or did they change that in the new codex?
I don’t understand, just change your play style; night bringer is pretty cheap dime/point wise. Silver tide has been nerfed. The slow moving, undying, low damage, titan firepower absorbing blobs, have been rendered killable.
Meanwhile; 3 inch night bringer deep strike is now the new norm (hypercrypt).
Play a zombie army? Or a god power army?
Everything is about perspective.
A deep strike and repositioning. 4++, 5+++ T11, ctan. Vs a 20 / 10 man blob with characters, does low damage (costs more than said ctan).
The opponent generally will ignore that blob anyway. But a teleporting ctan it cannot exactly ignore.
Basically before we played chess. Now we play shogi (the ability to place a piece anywhere on the board).
As someone who just got back into the army before the codex because he wanted to play a tanky & hard to kill faction, I didn't expect them to completely bomb that aspect of them.
You can applaud the "fresh new ways to play" as much as you want, but ripping the heart out of the the faction in order to do so is insulting to anyone who already enjoyed their army.
Imagine Tau with subpar shooting and you'll see what I mean.
Exactly. “Let’s give Tau the same shooting ability as the Orks! While we’re at it, let’s give all Aeldari units 3” movement, and limit Grey Knights and Thousand Sons to 1 psychic ability use army wide per turn! Sounds great!” 🙄
I had a feeling they would nerf the resurrection orb again. I wish they could've at least improved the tachyon arrow, made it no longer 1 shot for the entire game
Now they are both one use per game... = Balance
@@chrisg8321 Then let me equip both instead of a choosing one.
@@Gakusangi Why......
As I said... Balance....
Do Ork Big Meks get both a KFF AND Tellyport blasta?
NO?!?
Oh, you mean I need to make choices and... you know... make tactical decisions and stuff.....
@@chrisg8321 but neither the KFF or Tellyport blasta can be used only a single time in the entire game. So this situation with the Necrons is a bit different.
@@chrisg8321 and now it's roll 1 on res orb or miss with arrow)
How to tell neither of you play necrons: “this debuff to your main thing that makes necrons necrons IS GOOD FOR YOU”
I cant finish this, got a third of the way in. I wanted a review of the codex not a commercial written by GW. Try not to shill so hard next time guys.
Thanks so much Jonny have a wonderful day.
3" on the reanimator is ridiculous. It is useless now.
So overall, would you guys say this is a positive change to the necrons overall? There's a lot of doomposting around the 6-ish nerfs to reanimation. I can handle that if the rest of the army is stronger and more versatile overall. Also, do you guys think there is a place for necron warriors at all? They seem really weak, but I'm hoping for points cuts to them so they stay playable.
I have to admit it felt dissatisfying at first with so many units getting "worse" (especially the Reanimator) and them changing so much. But im optimistic about the chances to create more heterogeneous Armies (I'm not a huge fan of the big blocks) and the joy somebody can have with the new detachments. Going to have a closer look into the codex myself and im looking forward to inspirations from your side when the Necron Masterclass drops. Is it already scheduled?
I disagree with a lot of the changes. The lychguard block was the only thing that maybe necrons competitive and now it’s gone when eldar, space marines, chaos space marines, and every other faction still has their death stars. I can understand why they got rid of the lychguard stuff but necrons had a 48% win percentage and a lot of the supporting cast of things that got us there is gone. And the fact that they’re using it’s not fun for other people like you think it’s fun seeing eldar with 3 fire prisms and the wraiths with the strength 14 weapons that can auto dev wounds any vehicle in your list? Or 3 aggressors blocks with flame gauntlets that can equally stay check your arm with 40 saves. Or the tau crisis suit spam. Respectfully fuck off if the new points aren’t making necrons a horde army arguably one of the worst armies in the game.
This is a very generously positive take. We lost some very strong synergy and it’s going to be very difficult to meta-game Necrons now.
The only competitive lists that are going to exist now are canoptek courts and hypercrypt legions with boat loads of wraiths and technomancers. Warrior and lychguard meta are dead on arrival and the lack of a lord option for “The Lord’s Will” makes battle shock a death sentence.
Hopefully someone far smarter than myself can find a way to make a list worth taking because for the life of me, I can’t seem to find a balance
And then they will be nerfed or outplayed and that's it
To be fair, GW sent them a copy early, I’m not surprised on the positive takes. That being said, I feel like this should be called a Codex Preview, not review. It’s far from a review for sure.
Then again, I don’t watch these lads for their scathing GW commentary, I just like to see their takes and takes on how to run armies etc regardless of power level.
Yeah, and Hypercrypt Legion can get shut down by good positioning denying re-deployment zones, so you can kill a Necron army without destroying any units because they can't return to the board.
@@Gakusangi Then don't reposition and blast them. This is a baseless fear.
@@russman738 Baseless? This is common tactic used to counter mobility and has been for a while.
I’m curious if the Tomblades got any changes. They are insanely strong for their point cost. That blast weapon of theirs is obscenely powerful.
They got a lot of changes I recommend reading the goonhammer article.
Tomb blades go 12” now. Then they choose between armor 3+ BUT go movement 8. Or get ignore cover, which I think I’ll go with. Still good units, curious to see the pre release points changes though
@@DeadlyCornbread and lost the invul :/
Lost -1 to hit. 12" move but only 8" if you take shieldvanes (which fucking sucks they they decided to double back on wargear but only kinda sorta) Shadowloom gives you -1 to against shooting. After you shoot you can make a 6" move.
I'm hoping to jump in to 40k with necrons and one thing that changed from the index was that hexmark destroyers lost precision, not sure why that happens as that looked like a cool character assassin unit.
Also, what was that C'Tan pronunciation? Come on lads.
Others have said it too; review came off very disingenuous. The nerfs are HUGE for an army that was already doing poor to middling. You addressed one comment that you don't get paid, which I believe, but I suspect this spineless review has to do with not wanting to be critical and then not be selected for future early releases.
Rez orb dropped from 8-9 rolls per game to 1. No Crypteks in Lychguard. Reanimator down to 3". The Destroyer detachment ability is objectively bad - the strats are going to need to be amazing.
Warriors ONLY get a reroll for D3? And you just kinda glossed over it. That's objectively terrible. Silver tide isn't remotely viable anymore without big cuts on points.
Don't forget that Cryptothralls may as well be removed from the game, Necrons are now back to 9th ed. discounts thanks to the nerfs. If the points don't drastically drop, we're easily the bottom 3 faction.
Whats your win rate at tournaments bro?
and people actually wants silver tide to never exist anymore so it's ok i guess
Nerfed Lychguard 6 different ways, but that’s a good thing because opponents didn’t like it. Nerfed RP 6 ways to Sunday but that’s a good thing for both necron players and their opponents. Nerfed warriors 5 times but that’s good since f necron players.
This was a 44-48% win rate faction. Unless points for everything is half what it was, this screws Necrons. There’s not really a justification for every one of these nerfs to go out all out once. This is GW smashing the problem with a sledgehammer. Half of these nerfs combined would tone down reanimation shenanigans.
Well sure hope that if GW is gonna take so much away from Lychguard that they'll make them a cheaper unit points wise.
What good does that do? You'd have to buy MORE of them with actual money then to bring their value back up then.
@@GakusangiI wasn't talking about their Value in money. I was talking about their Point Value.
The changes from the codex sections wreaks of "we're contractually obligated to say nothing bad about the codex"
Has the space marine codex got rid of named characters?
Is this a tad Bias? I love my crons and I’m not as positive.
Are the Forgeworld models in the new sets of datacards?
wasn't sure what I thought at first but, the more I look at it it adds more flavour instead of just being a team where you just see if an opponent can kill you.
A smart opponent wouldn't try, they'd just get the objectives secure because you don't have much firepower or speed.
@@Gakusangi Some factions have the firepower to delete a Lychguard block in a single phase. There's not much you can do about that when it's happening to you.
Your going to lose audience and integrity by being paid by GW to give positive spins to what is a violation being done to the Necrons
Ok so just for transparency we do NOT get paid by GW, we get given the codex early to review and are happy for us to review the codex in anyway that we feel is suitable.
We take a positive outlook on the game and focus on new rules to be excited about as this will encourage new and existing players to explore the new codex and get the most from their armies.
We could slate, be negative and focus on what the army lost, but that doesn’t help anyone move forward, it only serves to confirm your own opinions.
The reality is, with every codex release that some things will change, some thing will be better and some things will be worse.
At VT we have always had a positive outlook and our audience has come to expect that from us. When the game is made out to be a toxic place our channel stays a place for people to enjoy the hobby. If you feel like this isn’t the place for you then that is fine, we understand that not everyone will stay a subscriber for ever.
Stephen
P.s. this is the first time I have personally been excited to play Necrons and have just updated the studio army.
There were some Necron lists that were just oppressive and really felt crummy to play against. Some list required players to build a list specifically catered to facing these kinds of necron lists. I for one am really glad to see some of the more non-interactive aspects of the list get hit but also really glad that there is more than one way to play Necrons now!
I’m also really glad that you guys get excited about changes! When something like this happens and shakes up the one good way to play Necrons, it opens up more creativity and possibilities for list building and combos!
I really do think the reanimator got wrecked tho 😂. They couldn’t have done maybe 6in or something? Or maybe changed the way it targeted units? Like pick a unit in 12” and get d3? That way you can still have the great possible synergy Necrons are known for, and stack reanimations.
Long tangent to say thank you VT for all that you do!🎉🎉
You are spot on. Probably the main reason I subscribe is for your more balanced analysis. You don’t ignore problems, you just don’t make them the sole focus of your analysis.
Such a ridiculous overraction. 1. You don't know the new points. 2. There are some insane lists that you can build now with the new detachments that will be stronger than the current index for sure. 3. I'm guessing you are a newer player because change is inevitable in 40k,it will happen often and if you can't accept it then you'll never be happy playing the game
@@Deliverance90Tell me how with the nerfs Necrons perform on par or better in a competitive scene? 48% win rate will now drop to low 40’s if not lower.
Necrons were the slow, resilient faction built to last, we are now slightly faster with no resistance to firing.
Lychguard compared to terminators are beyond laughable, less resistance poor damage and slow with poor reanimation.
There are no winners from this codex release and there are no decent lists to come from this update, I’ll let the competitive scene prove this, hopefully I’m wrong, doubt it.
Are Necrons going to drop by 30%+ in points? No.
Yawn… Necrons will be shelved.
All i hear is shilling for GW having nerfed Necrons into the ground. "I am glad that something got nerfed" is kind of awful for those who play this. Saying that you didnt like playing against it is tacitly admitting that it kills the factions viability in certain ways. You say not interactive i say changing the core of the faction play. Did you ever stop to think that people might play a faction because they LIKE the way it plays? Saying it makes it better for BOTH players is just flat wrong. The whole point of them is to be tough and hard to kill, they dont have much else as compared to other factions. When you played against them you needed to play AROUND certain units, that is called strategy and, judging by the games i have played against them, played with them, and the tournament numbers; PLAYING AROUND IT WAS EFFECTIVE! I have seen several comments where you claim that you try to be positive, but when you claim nerfs to a middle tier army are, not just warrated, but needed THAT is called being a shill. Admitting that it sucks for players of that faction while saying there are things you are excited about would not be.
Good to see it only costs a free codex to get a positive review from this channel
I like everything about the rules. But the actual product and process of buying index cards that are made obselete in 3-6 months to buy a book that will probably be made obselete in 6-18 months to buy another round of index cards because the online index cards haven't been updated... oh wait they didn't update the SKU and old indices shipped.
The way it feels as a player is that a major portion of this company is completely oblivious of the user experience.
They are selling 50 cents of plastic for hundreds of dollars, and I'm even ok with that... but it shows up with the WRONG parts in it because the product was designed in 7th or 8th... And you need to combine 2 kits, and some bits from ebay to make an accurate model for a current index card. OK fine. But let me get ready access to the stinking index cards, WTF is GW doing? How do you buy a 60-100 dollar codex that doesn't come with 1 dollar in stinking cards!?
Ok fine I'll print them... wait they won't post them. Oh and even on the pay for service, who knows if its actually the real deal up to date balanced... they can't barely get their website to work.
If only GW actually used a small measure of empathy for the consumer experience. I want to give you my money for a dumb game, but you are making that very hard. Its like a part time job to figure out what are the current rules and where to find them and how to share them with the play group.
I find it hilarious they way they dance around saying anything is bad, that is how you can tell they are under the thumb of GW. Dont come here if you want an actual review. Necrons get massive nurfs they are adding 'flavour'
Why got Necrons so many nerfs? No Cryptekts to Lychguard? What BS! There was super Combos with Scythe/Orikan or Shields/Technomancer.
The big advantage of the Necrons was there durability. The damage output is meh. I really like the Destroyer detachment, but the units not getting stronger with it.
And this advantage got a complete nerf?! That other players feel better?
The cut of the reanimator is way too big. 6“ Aura would be fair enough. Not drop 75% of the Aura.
Cryptothralls are out of the game now.
Wow, we got movement! We got the movement we lost with the Index before. Now we have the same movement as in 9e.
Why the hell we get all this nerfs?
Even the index detachment nerfed. It’s the first Codex, the index detachment changed. Why? It worked and was not OP.
Also nice, in your index review you guy mentioned the detachment rule is boring. But the Aura which gives +1 to hit is now amazing?! But it lost the ability that the units counts as lead. Another nerf.
I don’t get it, what GW thoughts with that codex - or what they thought with the index.
Need to get the codex and try out some detachments (hopefully without needing a 5000pt selection of models to find something that works) but based on your video and the current win rate it certainly sounds like GW may have swung a bit too hard into the nerfs and especially the core army rule.
As a new necron player that codex is nothing worth for me. Is limit me a lot, i dont have monolit, and dont want to play it in 1k point army, so i cant use all court, the oders limit to play only overlord ar only otger of 1 kind do units... Boring, i dont want to buy 6x wraths to 'have fan' with new rules ://
Great codex if you hate the Nécrons XD
Pretty much a new faction and a middle finger to those that like the old one. At least GW got to sell some lord and réanimator
I honestly don't like the changes, necrons seem poor now, the only thing they have is durability, looks like its gone now
It seems so weird that people forget that THAT is the Necron's entire identity. Why does everyone want them to play differently? It makes no sense nerfing their core mechanic.
@@Gakusangi exactly I mean they don't shoot the best, they don't fight the best, they have no psychic attacks or ways to do tons of mortals, seems odd that they'd nerf they're survivability, the death of warriors it looks like unless their real cheap
Well they made none of the guns better… that’s a kinda feels bad… tesla is kinda wank… and erm scorpeks can reroll hits more… erm sure that’s not really what i was hoping for… i was hopeing for a scale up of their basic bitch firepower which is frankly far weaker than it should be… the lychguard changes seem kinda wank… again probably unplayable with scythes… the c’tan all get a 5+ fnp that seems pretty decent but i hate hate hate hate d6 dmg rolls that shit is just naff and i don’t think any of them hit horrifically hard…. Was there no changes in the Storm lords rules? Cause he kinda doesn’t do much for units… and for some reason has a shit hand flamer thing…. That is kinda shit for a lad competing with the silent king to be top tin man… feels sad… i like wraiths but i’d take em with that warping detachment and a couple of monoliths… and probably roll with a load of warriors a couple of overlords and cryptecs… warp stuff forward and shoot some reapers and charge destroyers and c’tan etc… hope monoliths have a decent enough amount of survivability to take like oath and big guns without falling over… and now i need to get another monolith… fuck….
ctan lost 2" of movement as well ya for once more being shot to death before getting into melee
And the Monolith detachment can get shut down by good positioning on your opponent's part, effectively taking your units off the board without even destroying them because they have no place to re-deploy.
@@Gakusangi nd the Monolith detachment can get shut down by.... losing monolith.
Completely biased overview.
I understand you are reliant on GW but there is very little point in doing a review which isn’t realistic.
Comes across as being very ingenuine, almost as if GW have told them what they want them to say. This looks like a really poor codex with massive nerfs.
I don't think anything but the changes to the C'tan are good for the necrons. you are saying the changes to the lychguard are good? first they go up a ton in points, now they lose the ability to place crypteks and crypto thralls. that eliminates the possibility of the feel no pain, increased body guard size, and an invuln if you take war scythes. But wait there is more... resurrection orbs now only trigger once per game, their 5 toughness now is even weaker considering the minus 1 to wound is now only available if their toughness is exceeded. what a joke. Oh yeah that really good unit that costs 105 points loses the 12 inch aura and instead of being halved is a third of the distance. Hey those necron warriors they want you to build around that are toughness 4 with a 4 plus save now lose the d6 or d3 plus 3 and ress orb combo. oh yeah that is so wonderful. Oh the necrons have a few named characters and you have to scroll farther down when making lists. lets just remove their unique abilities and characters from the story. Yeah that's totally warranted. This is as bad as the custodes losing the fights first and dev wounds no longer being mortal making their detachment garbage and the knights points cost hike then losing towering and the ability to shoot in overwatch. The icing on the cake: necrons were middle to bottom before!!!! lets let the Aeldari have everything and take the only good thing going for necrons. I'd rather keep the index as is and not get a codex if you are just going to crap on our army rule and decrease the codex. If that is too many why do the space marines get to keep over a 100? this is bull. I bought a nemesor and will ever get to play it or be able to fight first with Vanguard. Dumb change and this video's take is in my opinion far off.
I heard they went down in points....
All those changes were needed....
T5 3W, -1 to wound, 3+ 4++ 5++ Rezing D3 each player turn, plus strat rez
If you think playing against that is fun... You obvious have no idea what balance is 😂
@chrisg8321 see you commenting a lot about this, why are the only ones "fun" who is considered those playing AGAINST it? It didn't make them competitive, just fun to play if you liked a tanky army. Sorry that you seem to not have enjoyed playing against it, but as someone who played it and against it, I think you are way off and biased, kinda like this video.
@@cptblood1981 Did you comprehend the stats I quoted? Seems like you are the biased one here....
3W T5 with -1 to wound, 3+ 4++ 5++, each player turn you rez D3 wounds plus extra with a reanimator and extra rezing with a strat.
Not to mention the cryptothrall ablative shields with 4+++ which can rez...
3 units of this and you basically guarantee 3 objective points.... Real fun...
@@chrisg8321 Most of your points are easily countered and entirely opinion based anyway, it's clear you didn't like the core Necron mechanics to being with and are just happy to see them rendered irrelevant regardless of if it's "good" or not. These guys were not broken, fact. We know this because there are broken factions, hell the first Dataslate patch in September was specifically for factions that were so broken that core game mechanics had to be changed. Notice that the Necron were hardly touched outside of some point cost modifications, because they WERE NOT some menace that was dominating the game. Sorry you don't like the one thing that gave them any unique identity, but anyone that wants to actually play this faction understands how devastating these changes are and how bad some of the detachments and removals are.
@@Gakusangi Calm down....
Reanimation is not "the one thing that gave them any unique identity"...
What about the
- Fluff
- Models
- Units
- Weapons
- Detachments
And you still get it on all of your units, each and every turn... You're acting as if they deleted reanimation... All they did was tone down the things that were being abused, thats all...
- Reanimators doubling reanimation for an entire army while hiding behind terrain for safety
- The unkillable Lychguard with T5 3W, -1 to Wound, 3+ 4++ 5+++, Ablative wounds with 4+++ and rezing D3 (or 2D3) twice a game turn and a third (or fourth) time if needed with a strat...
Here is a freebie from me... Use the teleporting detachment to teleport your wounded units to where you have a reanimator, that way you can have one kept safe behind cover and teleport units to it for extra healing, (like a makeshift hospital). The healed up units can then re-engage with your opponent by teleporting out again. Best used with shooty units as they are more likely to do stuff with teleporting.
RIP necrons. GW go sick my duck
I was eyeing Orikan's new model, but now I have no use for him anymore.. oh well
Why is that dude saying "yep" so much
Good review, looks fun!
always a good sign in a Codex Review when they can’t stop talking about how fun it will be to play AGAINST your army
Yeah they are so going to enjoy pounding Necrons into the dirt. Nice perspective to have when reviewing a codex 😂. "Ah this codex is amazing because now I can finally totally wipe this army off the table; SOOOO MUCH FUN!!!! Best codex ever!!!"
That is incredibly important for a codex. If it came out busted then people would call out for codex creep and if it wasn’t fun to play against then it how often would you get games in? Eldar are a classic example and a faction that I don’t enjoy playing against. As someone that played eldar all last edition. I haven’t touched them in 10th because I know they would give my opponent a bad experience. We haven’t seen the points to know how easy the army will be to kill and tbh when I played against Necrons I always took one unit that could wipe a warrior brick, which means the one thing your army relied on isn’t useable. Now there are a lot more options and options up new strategies to master. All I hope is that people get them on the table and see how it plays.
@@VanguardTactics but did you really think Necrons was so horrible to play against? Yes they could have very hard to kill blocks that are hard to shift off the objectives but they were a major investment of the army. Also their killing power is very very lackluster so my opponents quickly learned to ignore the big blocks, kill everything else and dominate from that point on. Two units that aren't killable won't win you the game in the long run. I played quite a lot of games and my opponents never seemed to have no fun. Yes they were surprised that my units got back up so quickly again but it just made them switch focus or focus fire in the extreme to fully wipe a unit.
@@VanguardTacticsSo nerfing the most viable units in an already mid tier faction with a few minor looking improvements for other models is a really positive move from GW and we should all go out and buy loads of models…. Got it 👍
honestly i’m happy for this codex- i played necrons and it was getting to the point my friends didn’t have fun when they saw the words lychguard and warriors coming in- (and i don’t have a huge army so usually they were a have to bring in)
i don’t agree with all the nerfs- like seriously why were lychguard and the reanimator so hurt- but i think if the points are decreased for a few units this could be good
They nerfed it but it wasn’t overpowered it makes it seem more balanced on its own but in comparison it sucks
Really curious how well these comments are going to age. I have a feeing itll be like spilt milk.
If the army performs decent with 2 detatchments in 6 months time, its on par with other codices.
What an absolute disaster for necrons.
Necrons will be a bad army,
Why will they be bad?
What about anrakyr?
Gone
Ded, removed, erased, but thank gawd Trazyn- who was in no way in a million years ever at risk of being removed -is still exactly the same as he was yesterday.
disappointed nobody screamed “you idiot!” in this video. 😂😂 ❤
necrons are worthless now. why is it so hard for GW to just give all necrons a 5+ FNP instead of always screwing around with ridiculous reanimation protocol rules they can never seem to balance properly? seriously just remove RP completely and give everyone 5+ FNP. Its not that hard GW.
Bs nerfs to codex . Think you takes are far to positive and come off false imo
Just like how they were with death guard at the start of 10th
You are a bad general
Agreed, I love to listen to some of their takes on detachments for the various armies, but yeah, this codex release I’m not stoked on.
I’m still going to have fun, but both this and Admech feel extremely… I guess bland and uninspired.
@@anthonyreynolds1589 fully I’m a nobe since march so I’m a new player prospective. Having most lists flipped on there head after this and for a casual game it feels like more is being nerfed then any true cool things . Like I’ll play and try everything out . But my reaction is true feelings of being left down by this codex not exited
Not BS....
You get auto-healing for each unit, every turn... Other armies are limited to a character or unit that does this, or pay CP for a single unit.
Lychguard can't stack buffs with characters (needed) but are much cheaper
Res Orb working for both players command phases was dumb, really dumb... Accursed Cultists are similar but they are easier to kill...
lets go!
We don't know point cost to understand if these nerfs are justified, but man could these guys kiss gw butt anymore? Any nerf mention, these guys praise it like it was fine and needed to happen. The only nerf I think is fair is the rez orb which was a buff/nerf meanwhile everything else is just flat worse. Hopefully point cost will be justified; however, looking at how gw handled nids and marines. I'm expecting necrons to under preform until they get point decreases and turn into yet another horde army.
And a point reduction doesn't save me from having to spend more money to bring things back up to where they were by sheer volume of the units.
Nersf are spot on .. now Army is playable into with my TSons. Makes for a better gaming experience
This codex killed any and all desire for me to play my Necrons. Basically shelving the Army until a major rules change is visited upon them because now; they just arent thematic or fun to play anymore.
Warriors, the staple unit. The Undying legions. The de-facto Anvil of the army. Originally d6 reanimation with it going to d3+3 for sitting on an objective. Made them durable while still vulnerable to concentrated fire without support. Encouraged you to put your battleline troops onto objectives. To push the tide of living metal forward. Gone. Now you get d3 with rerolls. No benefit to taking objectives. Just d3. That is painfully underwhelming. For THE undying legions unit. The mainline troops choice. A bad omen for the rest of the codex.
Reapers. Made irrelevant now. Before there was at least some consideration to using them vs flayers but now; Reapers are entirely useless compared to flayers in every way.
The Reanimator. This one hurts. It had such a brief time as a viable, and very useful unit. It was designed to be a medic type support unit you had to protect. It has no meaningful weapons to speak of say for some 12" pea shooters; but it kept your army fueled and marching. I DO agree, 12" was too much and made it near impossible for your opponent to meaningfully deal with while you stuck it out of LOS and let it heal with impunity; but cutting that down to 3" was WAY too far in the other direction. 6"-8" would have been the sweet spot here; keeping it viable for maintaining your line and giving you some room to work with while still forcing you to march it up and be conscious of it while your opponent has options. Now it has to basically hug the unit it's supporting; making it prime AT target; which it does not have the statline to survive being.
Royal Wardens... Perfect compliments to the Warriors; because of that Assault keyword it granted. Let you mitigate the awful movement of warriors a bit by making their guns assault. Now its a fall back and shoot/charge... Too bad with necrons losing so much durability that it's unlikely to ever come into meaningful effect.
You are pretty much better served now entirely by running immortals and forgetting warriors completely.
It really sucks when reading a new release that's supposed to be exciting and fun for your army instead turns out to just completely drain your enthusiasm and interest away...
I think everyone needs to take a deep breath. It's something new. You are going to have to change your metas and you should know that playing 40k. Yes it sucks and I'm sad that my necrons are going to have to change. But at the same time there are some cool combos that they haven't even talked about. Look at the codex and you'll see some nasty things.
It's going to happen to the other army's as well. They are trying to bring the game to a more basic level. I don't like it that much either but at the same time I do like the challenge. We will see maybe I'll be on here later hating on 40K Necrons
People play necrons cause they like playing a tough faction, so yes adapt, would be nice to idk keep the core fantasy intact. Aldari didnt even get nerfed this hard. the reanimator is actually unplayable (again) now unless it like half the point cost.
It's not something new. GW smashing this faction into the ground and trying to get us to buy entirely new models for entirely new strategies that don't synergize with the core faction mechanic is the exact opposite of "new".