Hope you enjoy! Soup and I spent a long time playing on these free-to-play accounts lol. Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_shadow_destiny9351, use my code SHADOW16FM, and receive 16 free meals + free dessert for life while subscription is active.
Hi shadow, I also had the case of getting stuck without knowing how to do fast travel and I got stuck for 2 hours trying to find out how (I didn't get a notification about it at all like in the video). In the end I deleted the game and then at some point I tried to install it again and play again and everything worked fine from there (I just appeared where I had to fast travel to it) Today I am an experienced player with 3000+ hours in my arsenal
The first time I bought a new ability it was the rally barricade and it straight away told me to put it on even though he didn't explain to me what it was
My cousin thats in high school came in to destiny 2, never played before, got addicted then realized everything he wanted to access was locked behind a paywall almost $200 to be exact and stopped playing. That is the new player experience imo
When I first found D2 I thought it was legitimately F2P. I made a post on the subreddit asking them what DLC's they recommend after I realized all the coolest shit was locked behind a paywall. A lot of Bungie boot-lickers got oddly offended by me calling it a paywall. And I got downvoted to shit. Never booted up the game again.
@Imspacelordmotha102 Depends on what you wanna play. My blueberry friend has become an avid D2-fan these last few months. You can play hours upon hours of Crucible, Strikes and Gambit. Most Dungeons are locked and he can't play any campaign or seasonal content, so from a story wise perspective you're very much correct
Remember back in D1 and the first 2 years of D2 when you needed to be at a certain level to do certain activities and use specific gear, accidentally creating a progression path for players without confusing them in the process?
I just got d1 for my Xbox after years of not playing it and just having that whole package is great to go back to and yes I agree,it was so much harder and you really did have to go through your progression. Starting fresh on d1 has been a breath of fresh...old?....air?😅😅
@@MediaCastleXAgreed , Weapon rarity outside of legendary and above is meaningless after 1 hour of playing for the first time / anyone who doesn’t need to play the new light quest that has a character from years ago
I will always remember when I tried Destiny 2 about 2 years ago and one of the very first things an ambient npc said in the tower was something like "Its a shame Cayde is dead." and I was like what? I literally just met him 30 seconds ago.
This is what happens when you don't update everything for the story, or keep how things react to where a player is in the story. D2's story is notoriously convoluted and BADLY done.
What?!? Cayde is dead?!? I’ve literally been playing destiny for years and own all the dlc except for forsaken. He died? 😂 he will be back in the final shape. So possibly new players won’t even know he died at all.
@@Nempo13 shit happens when you count $$$ for new expansion without caring about coherence, because f*ck newcomers and milk veterans. Soon you will wake up knowing your player base is in trouble since people leave games whole time, but there is nobody to replace them.
uhuh but where is the part were you told him it takes like 200 dollars to unlock content and that most of it was removed to the so called content vault?
Not sure why this circlejerk is still going when the Legacy Collection (which has been on sale for $25 for like a month straight) now includes everything except TFS and the dungeon keys. "Most of the content has been vaulted" hasnt been true for a while now either. There's more content in the game now than there was when Beyond Light came out and introduced vaulting. Dungeon Keys should be in the Legacy Collection though. Incredibly stupid how they handle it. Old expacs should be brought back too since they said a while ago the engine issues that caused the vaulting in the first place have been fixed. Even if they have pretty mediocre writing, its still the best way to onboard new players into the overall world, gameplay loop and narrative. Much better than the god awful New Light "campaign" in the game right now.
Genuinely had a blast playing! Apologies if my noobieness caused any frustrations (theres a finisher??!!?) I don't know how qualified I am to give tips for a game like this, but I hope my feedback and suggestions help in one way or another. I'll without a doubt hop onto the game again! Thanks again to Shadow for having me!
Oh man, all your struggles are so familiar to me! I spent my first year or so trying to learn it entirely solo and it's something I just have to laugh about now -- especially since I'm still learning things that other people take for granted. 😂 I'm so glad you had enough fun that you'll come back!
You know what is worse than being a new player? Being an old player, 3 expansions behind, then coming back. You end up with a vault full of useless items, not knowing what to do, you have to pay for 3 expansions and then a battle pass to get all content. It's the only thing stopping me coming back and I love this game.
Perhaps even worse depending what type of 'old player' you are. Like if you found out that a bunch of the DLC you paid for had been removed. 'Yeah, hey, buy all this new stuff to catch up! Give us money! Forget about all this stuff you gave us money for before, it's not relevant, we're just clearing up space! We don't care if you enjoyed any of it, we brought in a bunch of old D1 content (you also probably paid for) and shoved a bunch of modern stuff in it! Like Champions! Everyone LOVES champions, right? Everyone loves having their loadout dictated by arbitrary seasonal rotation, right?'
@@robertsanders4575 Yeah and I can understand if they want to rotate content to get money for development, as it's impossible in a free game model otherwise, but to remove the content you paid for and not have it in some kind of legacy vault for you to play if you paid for it is horrible. Especially when they could charge newer players for older content too. Makes no sense. I would love to come back and play some more, especially for the PVP which I think is one of the most fun twitch combats around, but I'm not being fleeced for the grind with an expansion or two, then being told I need a battle pass for the full content, then being told my old stuff isn't worth anything, then being told if I don't buy the new stuff I can't continue to play. It's all a bit shady.
@robertsanders4575 This is exactly what happened to me, I bought DLC's but life got busy and I had bad internet and couldn't play much for several years. Came back to half of my money being spent on nothing because it was all removed.
My favorite “oh” moment from my first moment in Destiny is that when I got my sparrow, i drove it around and it blew up. Afterwards I tried to respawn it and it was in cooldown. This made me think I had a limited number of sparrows so I tried to save them by never using them. Didn’t use one until someone explained they are infinite
This was the first and only time I've seen a game cut original old content in favor of newer expansions. Vanilla Destiny 2 had a much better intro for new players where you had to acquire your powers within its story driven missions. Later when the game was free I told a friend of mine to try it out and just experience the Red War campaign... little did I know the game had devolved into this confusing mess and he was left scratching his head like "Bro where's that story you talked about?" 😅
Imagine if halo 2 was removed from stores once halo 3 came out, bungie has become ludicrously incompetent. Nobody wants to start a tv show at season 5 with no way to watch season 1, and nobody should be willing to pay $200 for an online game that will eventually shut down, hell, even a single player game will never be worth $200 and you get to play those forever.
@@PeachDragon_I mostly agree, but a big thing people don’t think about when saying something along the lines of “why’d I pay a combined 200 dollars on dlc when there all cheaper now” is that the game’s live service model is essentially pay to play. Almost a subscription based model like WoW. Regardless, the new player experience is a mess, and it needs a massive overhaul.
I quit the game the moment they started cutting content and never looked back. Every time I would get an itch to go back, I immediately remembered that a lot of my favorite missions are gone forever, and that itch was gone.
Everytime I feel like I want to play again, I think about how much it'd cost (witch queen, 25 year anniversary pack and beyond light) and suddenly I don't feel like going back
Same here. My most favorite mission for getting an Outbreak Perfected weapon is gone and new players will never, never experience it. But it was so, so good to experience it myself... I am sad that everything I loved is now long gone and forgotten.
I really felt when he said “The story is so confusing it makes me not even want to pay attention” even my veteran friends who have been playing since Rise of Iron have no clue what happens in the story. The lore community that cares for the story is sadly a very small population and with the direction the game is going it probably forever will be
The game's lore problem is all the cool stuff is happening off-screen. I remember playing with a friend and he was lore dumping me about what lead up to the strike we were going through. He was doing this because I was complaining about how the game seems to keep mystery boxing me.
I have not played D2 since its launch and stopped before its first DLC. After seeing all this, its so damn overwhelming and needlessly complex. Besides that massive missing story gaps and what is even going on now. Somehow D2 is even messier now than when I finally left the game many years ago.
bro, I played warframe, it was fun gameplay, 2 years. never fully understood the game, yup, two years and still didn't grasp it fully. so D2 relatively seems less confusing lol
I am a lapsed Destiny and Destiny 2 player with significant experience. I played Destiny 1 pretty much throughout its run from beginning to end, and I played Destiny 2 at launch, then left until Forsaken came out, and also played Shadowkeep and Beyond Light, then dipped out again until now. I was considering coming back now to play Final Shape, but this video even makes me think I would be overwhelmed. Destiny does indeed get harder to come back to the longer you’re away. So many new systems to learn, all while you’re confused because you’ve missed big chunks of the story.
Honestly same. I dont remember when I started playing Destiny 2, but I stopped around 2020 (or 2021) I kind of want to play it again for Final Shape, but I have nooo clue what the story is now. I've tried watching lore videos lmao, doesn't really help. I also feel like playing solo is very hard, it's like they're always forcing you to play with other people and I hate it. Just let me play solo and still be able to get all the fun and cool weapons, armor and quests etc damnit
I was in the exact same boat, the thing that made me stop was sunsetting loot and the fact that if you didn’t play for a season you needed all new gear. Not only is it hard to get back into from a story perspective, but despite 100s of hours of gameplay, if I got back in after a year long break I’d be on the same level as someone who had never played it. And I’d be out like $200 to play what I missed before they vault it along with everything else I had already paid for.
As an experienced guardian, I wish there was a "help a new light" option within the fire team finder. Somewhere a solo new light could go to ask an experienced player questions if they are stuck. It would be a great way to interact with the community outside of emotes and the super welcoming teabag
This video brought back some painful memories for me. I was a Destiny 2 veteran back then and had introduced the game to my girlfriend and a friend. This game had everything they would have loved. After essentially giving a class on how to play Destiny 2, my friend ultimately quit the game, and my girlfriend only played because I did. The whole time I tried explaining the game’s lore to them, I thought to myself, “I wish you could have played the Red War campaign.” I wish the new player experience was much better. I wish I could play it with my friends and have them experience the same thing I experienced. It felt like such a huge loss. I can’t imagine what new solo players would feel. I haven’t touched the game since Lightfall. I didn’t even finish the campaign. I honestly miss it.
yes.. bungos biggest screw up was removing the Red War campaign, it is awesome and it would ease new players in, in a way that would actually keep them playing..
Oh man the feels. I just turned the game on today because I was missing it for the first time after finishing lightfall on release. This is my favorite game of all time but they slowly ran it into the ground. I miss vanilla d2. I miss the red war, forsaken, and everything the game was . Witch queen was great , and lightfall was a let down. The paywall turns all my friends off from ever playing again. I got two new friends to play lightfall with me on release and that’s because they had a sale or something. It was hard to teach them and even harder to keep them playing though it was a blast while it lasted. I need to finish the story and play the final shape but I am scared it’ll be another let down. And I’m sad I’ll be playing it alone because no one wants to pay another 60-100 bucks for the next dlc. 😢
@@adjcsee4476new player for like a month couple years ago, this game is built to gate out of new players. I guess that is the fate of a live service game after all.
@@adjcsee4476I know I and my entire friend group won't play the game if they never bring back the old campaigns. But I guess the whales of this game are profitable enough.
my number one gripe about this game is them deleting half of it. I can't start a TV series half way through, let alone a video game. I couldn't agree more with others' takes that this game caters to the day 1 players, even with the lore. it's disheartening.
As someone who played d1 from day 1 - I can tell you it may SEEM like this company cares about their day 1 players.. when Infact, day 1 players are equally as disheartened by losing their favorite pieces lol
I think if the new player experience got a huge overhaul, the story could actually be digestible in some way. And it can’t be this giant narrative dump all at once.
12:30 I tried getting my friend into Destiny about a year ago and he encountered this exact bug and quit because of it. The introductory mission should be THE most polished piece of content in the game, not among the least.
On the day you release this, I have introduced my friend to this game. He had no experience with it and found all the gameplay fun. The biggest issue he found was trying to find where the hell he was going. Overall, very funny timing, and we're having fun just running around in cosmo for now. He still can't find his class ability tho 😂
@renasauceman I started playing in September eith my brother. Was an OG destiny 1+2 fan, but fell out of it for years. While technically not a new-light, I did feel the introduction to the game was a bit strange. It had the expectation that we aren't new players, but rather expected us to have watched about 3 videos on tips and tricks. Even still, it's alot better than nothing and I'm glad I got some of that Destiny nostalgia when I booted it up for my first few hours.
@@renasauceman No, legit new players find it bad as well. There is a reason Destiny has a horrible new player retention rate. If you don't have a friend already playing it, you will NOT be sticking around for long.
The dungeon and raid mechanics are retarded. When I started playing, all these people in my clan thought they were doing me these huge favors taking me to raids and dungeons and after a few times I was just like, no God, noooooo!
You will never get people into this game. Looters like this have a window of like 3 years to get people into it. After that your chances of getting people to try it and stick around drop DRASTICALLY. If the story is not linear and comprehensive, the player retention rate drops hugely as well. Let us be honest, Destiny's story is a jumbled mess that most veterans can't follow let alone someone new. This is a huge problem for any game, the story has to be comprehensive and coherent. It cannot be jumbled, chaotic, and incomprehensible because you didn't do "x" due to it being super old content.
@@Nempo13 You can def get people into it, it's just that you can't get anyone into it. Any game that has been going on for years and years like D2, and has amassed a good amount of content, will be be hard to get into. Even more so for games that revolve around rng drops and gear progression. D2 takes a bit of learning and dedication to understand and get into and that's honestly fine. If someone doesn't care about learning then that's fine too, D2 might just not be the game for them.
@@tsunamie1015 I wouldnt say that the size of the content its the issue, its how its structured, they dont explain where, how, when to do stuff, you can just go into a 6 man raid on your own and the game will let you even if you PHYSICALLY CANNOT PROGRESS ON IT. Theres not even a basic shooting range to test weapon damage, cd, and stuff, theres no way to see what you own and dont besides off-game stores, and even then they may just vault 100USD worth of stuff because the actual bungie devs left long ago. The base red campaing sort of explained SOME of the basics, but since the Activision send off they just assume that you just know what the stuff on the game does and how to make it work. I personally took a 1 season break and i was utterly lost the moment i logged back, and i literally played the very first destiny the moment it came out. The sad part its that "this may not be the game for them" its often used as a shield to defend blatant mediocre _(at best) practices, i get that a dev team should strive to make the game THEY want to make, if that wasnt the case Soul´s-Like games would had an easy mode long ago, but the issue its when devs go stubbornly on their way instead of listening to what players want, a game with no players its a dead game, and D2 specifically is even worse, as once the servers go offline thats literall it. Go and explain to a new player that any new dlc they buy its subject to sudden removal along with most of the content. That any "good" items they may get can randomly be shuffled next season (or even mid season) and become useless when they least expect it. If not removed (the perks) That unless you played ON TIME every single dlc mayor campaing they wont be able to play or even see what happened during those. That the game just ASSUMES that you did X or Y and know where and who is A and B. AND SO MUCH MORE Not being the game for everyone its ok, but seeing how its near impossible to get any new players who SHOULD like the game and enjoy even worse games its a red flag the size of a continent, and the fact that not even veteran players can keep up with such toomfolery its an EVEN BIGGER flag. And if it was just "dead game raeeeee" echo chamber it would be one thing, but Bungie themselves saying that they are falling in the revenue and player retention department its all it needs to be said about the matter.
@@toobig7150 If people can't progress in a 6-man raid then they will notice it very soon. Raids also have their recommended light level which means that players know exactly when they are supposed to be able to enter certain raids/areas. Anything the red war taught players the new tutorials teaches them more/better, also including the new fragments stuff that augments abilities. ""this may not be the game for them" can be used as an excuse, sure, but it's also simply the reality for a lot of players. Different players enjoy playing different games. D2 is a game that requires some external info digging, guide watching, external tools for convenience, and there are tons of players that are more than happy with that. But there are also millions of players who don't enjoy that, and that's perfectly fine. Would Factorio be a better game if it showed pre-built blueprints for every production line just so no player would experience the frustration of smth not working properly? Like i said before, D2 having hundreds more tutorials would maybe increase new player numbers because the game is now advertised as being "new player friendly" but the vast majority of them will still stop playing sooner rather than later because that external info digging, etc., is part of the game and they will have to engage with it sooner or later. Not sure what you point is with the servers shutting down. It's an online coop/pvp game, ofc the game is gonna die once the servers shut down ... They already confirmed that they won't vault any more content. Seasonal items changing with each season is ... not really out of this world, and if someone really like a weapon they can continue using it for a long long time. Is it gonna be BiS? Probably not, but it doesn't have to be. It really sucks that a huge chunk of the campaign got removed/vaulted, and i'll always agree with that. They really need to work on giving us a better "replacement" than just half a mission from Forsaken. But starting with Shadowkeep player can follow the campaign. If your problem lies with the timed stuff that D2 has been doing since forever, that's just how it is. As for player retention see my previous comment.
42:00 THIS. OMG THIS, this is what killed the game for me. Every time I logged back into the game it would spit me out into a completely radom mission and it spoiled everything for me. I went from being so hyped about fighting the witness some day when I got to him but then the next day when I logged in i get a cinematic going "the witness is dead" i was so taken aback that I alt+f4'd the game immediately to try and relaunch the game, thinking I had somehow accidentally skipped the entire story line. I'm a sucker for good story and I lose my mind when it gets spoiled. So the random spoiler cutscenes that played every time i booted the game made me not even want to open it anymore.
This video is probably THE most important contribution to the Destiny 2 universe by any content creator I've seen so far. It is so frustrating to come into such an expansive and storied game only to feel hopelessly lost and unable to ignite a wholehearted love it because you literally have NO IDEA where to go or what to do. If D2 just assigned orientation walkthroughs and explanations in a menu that your GHOST could provide RIGHT at the BEGINNING, that would contain categories in it like "weapons", "Movement", "Mods", "Public events" "Vanguard ops" etc...which your GHOST could enlighten you with, the feeling of overwhelm would be far more short lived. If that were the case a player could just refer to his/her ghost, like they would an encyclopedia, to clear things up better and not feel so isolated and lost. Outstanding job sir!
This is not the most important contribution to the destiny 2 universe by a long shot. Games like this require you to learn things on your own not be babied by on screen instructions bombarding you at the beginning with you ending up not retaining much of the information. It is better for you to learn how things work on your own over a longer period of time. Tutorials are for babies and idiots
@@OneHunnitNoCapStannitOnBidnisz That has to be one of the worst takes I have read in a long while. There's a vast difference between a game having a steep learning curve, and a game that is incapable of clearly teaching new players its mechanics.
I get it now. Due to D2 having an overwhelming amount of old content that is no longer required or even accessible, being a new player in it is like being freshly born at the age of 18 and having to take a crash course in lanuage and how the world works so you can hurry and get a job, but nobody will give you access to a library or computer, so you have to learn it all through word of mouth or borrowing books from random people in your neighborhood. So basically it's like having amnesia. XD
@@codafett As someone who got roped into playing a few days ago by my "friends" (jk they are great people). This describes it perfectly, I am jumping across so many different points in time, it cant even give me a linear story starting from the newer expansions. Every time I have booted up the game it shoves me into some random mission. It started me with the first Lightfall mission, then something about Beyond Light, then went back to Season of the Wish, and then Witch Queen. I feel like these are borderline selected at random, meanwhile I'm getting whiplash. Like am I a guardian with alzheimers remembering fragmented memories or something?
You can go and probably do your research on how to, etc., like on a wiki with guides or something. But why would you? Most people don't find that fun, especially to pick up a game they don't even like yet. Game needs to take care of that.
As a returning player that left off at the Red War campaign, my disappointment was immeasurable finding out I had to skip 5 campaigns, and then pay for 3 more. My friends and I are about to complete Beyond Light, the 2nd "free" campaign, and then were probably never going touch the game again. There's no point in buying expansions because they're just going to delete them eventually. They're literally still selling the expansions they deleted, so you can't count on them giving you a heads up that you're about to buy temporary content. And before anyone says "its F2P", it was not F2P originally. I bought the game on release for $60, and they deleted absolutely everything I paid for. I've never in my life seen a studio handle content this horribly, its borderline criminal.
I totally agree with what you’re saying here, just wanna set some stuff straight. They are not selling deleted expansions. That would probably violate some sort of laws and they’d get sued. They also have said expansions or campaigns will ever be vaulted again. I know thats a little bit sketchy coming from bungie, but if they ever vault an expansion again, I think the game would die forever. So I think it’s reasonable to trust them on that.
@@henrytate857 They ARE still selling the deleted expansions, they just changed the descriptions to not include the campaign. All of the "pack" DLCs used to be the expansion listings, which is why all of them have overwhelmingly negative reviews on Steam, because everyone who owned the DLC can review bomb it... because they're still using the same exact listing. It's not clear at all to new players what expansions are available, especially with that timeline in the director still showing removed expansions. It's a pretty common mistake for new players to buy those "weapon packs" thinking they're campaign expansions. Bungie KNOWS this and still doesn't fix it. Doesn't surprise me at all that 9 of the developers working on the mobile Destiny game are going to prison. They're all disgusting criminals.
@ they did it once and they will do it again. Enough people will keep playing so they can keep making money. Look at all the people defending their decision to vault all the content they already did, that thousands , if not more, people paid full price for.
This video randomly appeared in my feed, and an insomniac who was never really aware of Destiny 2, I figured it was worth a watch. Through the course of the video, my feelings went from "dang, this looks like a cool game" to "hmm, this looks a bit complex" to finally "welp, this is just unapproachable." Your passion for the game really came through, and hopefully someone at Budgie is listening. I generally avoid shooters and online play since my skill and experience is limited. It would be nice for a game like this to be welcoming to players of all experience levels. Thanks for the vid!
@@Castitalusnot defending Bungie but that's on you if you can't realize skipping that is skipping any semblance of a tutorial maybe the game is not for you
I think the best thing about the D2 tutorials, is that it teaches how important tutorials are, and how to make a good one by observing everything D2 gets wrong.
You have to watch videos or have other people who already finished missions to help you with the missions you are trying to complete. Destiny gives no guidance to jump quests, you have to figure them out yourself (time consuming and there's time limits) or watch a youtube video before even playing the mission. Smh
It's mind blowing to me that you still have to pay for older expansions separately from the most recent one. Almost no other long running game does this. Usually you just have to buy the most recent expansion and that will give you access to all the other ones.
You haven't seen Paradox games, huh?😂 Europa Universalis 4 from 2013 on a massive steam sale still costs over 220€ to buy all DLC. Not all of it is necessary but you'll encounter the AI using the abilities locked behind those DLCs, while you can't, a lot.
Yeah, this is the biggest reason why I never really came back. I stopped playing a bit before witch queen, so at this point if I wanted to come back I'd need to buy 3 dlc (one of them being the deluxe version) + the 25 years anniversary pack. It's prohibitively expensive considering half the content, being seasons, is gone forever
@@l0rf Paradox games are single player this supposedly a MMRPG most of those give you previous expansions with a sub a pass or by buying just the latest xpac, they don't gate every single small bit of content behind an individual paywall and they certainly don't delete content you paid for. How people jump so fast to defend Bungie with their bs is beyond me, I guess you have forgotten how Tess mtx were supposedly funding the cool exotic missions like the whisper or zero hour turns up you now have to pay for those too, on top of the expansions the season pass, the 30th anniversary pass, and to top it all off most of the cool armors and skins are locked behind the mtx store.
Why do you have to pay for 8 year old content that was removed from the game? Their entire game design of them owning everything you pay for and choosing what content you get to enjoy just seems insane and like it shouldn't be legal.
Destiny 2 changed so much, that new players wont understand much of what happened, even if the game provides a bit of insight on what happened. I remember back when I first started Destiny 2, there was quite a bit that they had, back in the Witch Queen saga, that has long since been removed. Not to mention, they changed the Cosmodrome a lot from when I first played it.
Yeah I still don't know what those pieces of shit do and I'm a veteran also in case if you didn't know what you probably didn't you can buy back Exotics without having to do all that bullshit
I vividly remember getting my friends into destiny 2, long after I did, I literally had to sit them all down in a game of private gambit to get them all to understand the core game mechanics (finishers, etc.), basic buttons (binding a charged melee and uncharged melee button separately), what each class does (a lot of them quickly decided to swap classes after my explanation), and a basic sparksnotes version of the lore so far, because none of them remembered anything from the cutscene and the in game tips were so vague and unhelpful. This video brings all those memories back, so good job Shadow 👏👏
My friends also sat with me down and explained everything I wasn't aware of, such good memories! We were doing leviathan raids, that one wonderful, amazing raid on EDZ where you have to ride your sparrow to the end. I almost always was behind everyone else but it was so nice... I want these activities back :( I am in touch with every friend I've played with and none of them plays destiny anymore. The good days of this game are gone.
As an OG Destiny vet and someone who played Destiny 2 on launch, this video has only confirmed that the game will never be the same. Destiny will forever be relegated to memories of dinkle-bot and finding how high you could get in the OG tower map (I'll never forget finally managing to jump on top of the stone pillar)
I have just started playing Destiny 2 with my Destiny vet friend and I have to ask them about EVERYTHING. I started like literally a few days ago and my guardian rank quest was to play the first mission of final shape which massively spoilered me before I even was able to play any of the other campaigns. I really wish I would have played sooner cause now I am just completely confused about what is going on and what actually happened in the story. :')
@sarahnivans, we are literally in the same boat. I've been trying to do all the expansions in order, but it litterally makes no sense when I can't understand the story from the beginning. Destiny 2 is sadly not for new players I've realized.
you make it sound like D2 is unplayable. Its quite the opposite. Its amazing and one of the best games you can play. I do hate the FOMO aspect of the game. WoW has this problem as well.
@shinski8114 totally correct. The game still plays nearly identical to the original, but it doesn't feel like destiny anymore. I still go back and try the game every now and then, but the game just feels watered down from the original
Oh, dear gamer. You almost brought a tear to my eye. I still remember climbing up to new places in The Farm with randoms on week 1 like it was yesterday. Played on launch night with 2 other friends from my hotel job. What a blast. So much hope for the future. Bittersweet nostalgia.
Absolutely love this video. I've just come back and taken the plunge and you don't realise how reassuring it is to see this and realise it's not you playing wrong. I spent so long thinking i'd messed up, launched the wrong quest, lost of where to go next. I'm going to jump in tonight and focus on guardian ranks.
My brother was playing through the vanilla campaign - he was almost finished with it. He logged in one day trying to finish it, but everything was gone and he was stuck back in the hub with nothing to do. We paid full price for that garbage, and felt like a couple of fools.
I feel ya, I played through the campaign solo and was excited to play through it again with a friend. We were shocked it was all cut from the game. It was a major reason I left destiny.
yeah , this and many others things like this are the reason i completely stop playing. It's insane, how with such a nice gameplau/gunplay you have all these garbage systems around it makng it impossible to enjoy.
@@Vesdus yh I started the game and it's so confusing. I even have the dlc's and I no longer know what's happening. I'm gonna just uninstall it for now.
15:15 They should ABSOLUTELY make a catalog that includes all the different enemies and locations that you discover along your journey, sort of like a Pokédex.
They did this back in Destiny 1. It's called go online to their website to read literally everything from in the game. It was, regretfully, also organized into individual codex entries that were separated into hundreds of sub sections.
Soup's comment about how the gunplay feels great really resonates with me. It's the one part that makes me long to play again. Never played another game where just using the weapons feels so viscerally satisfying. Haven't touched D2 in years now, they lost me some time after beyond light (I think.) Still, every few months I get this spark in my mind going "OUGH, I would shoot some Destiny guns for a bit right now"
I stopped playing shortly after the witch queen, as by then it became glaringly obvious just how lazy they were with content. Definitely a shame as the gunplay is definitely there, while everything else is just... subpar. Though it was never NOT fun flying around as a titan with my lion rampart legs, raining explosive hellfire from above with my toaster!
I’ve just started on destiny 2 myself, and it’s by far the most confusing game i’ve ever played. I have no idea what bungee was thinking when they made this, i had to get a fireteam to get through the campaign at one point cause it glitched on me and i spent an hour running around trying to find literally nothing. Mobs just weren’t spawning.
Here's a review of the game from me, a random non-veteran Destiny player : When i started playing destiny, i didnt know anything about the important stuff to upgrade my gear, i was just exploring the game and killing things. Sometimes i didnt know the use of what i was looting on my way, and sometimes it was intuitive enough for me to understand their use (like weapons and armors). Also i've never paid attention to the story of the game, i've never played any campaign modes unless it would unlock something interesting like subclasses. To me, this game was more like some kind of Doom-like to me. Then, after 300 hours of playing Destiny 2 like an animal, i've been thinking "compared to the others, my damages are so low..." , so i went on RUclips to watch tutorials on how to improve my gear, and i've only recently learned how to properly use mods on my armor. I had never paid attention to these before because they lacked details so much that i thought they were worthless.
@@zachrohler1047just roaming around and killing stuff, along with casual assault missions from the vanguard. But i've never played in dungeons or done raids ever. (yeah i really was braindead back then lmao)
@@zachrohler1047i did some strikes when i felt like it, in easy mode because i didnt know how to properly set a decent gear, i also tried the pvp gamemodes but i didnt like it so i stopped doing that
This. I could probably deal with how unfriendly it is, it would take time but i could learn. The fact i will never truly understand the story because of their decision to delete past expansions and content is just a massive turn off. It's a real shame because the world looks like it could be interesting to apart of.
@@eleanorgreywolfe5142 You'd have to play Destiny 1 to understand all of it. Frankly, anything that hasn't come out in the last year matters very little to anything going on right now - that's the basic structure of every D2 DLC. There are tiny scraps of this "overarching story" in previous DLCs, mostly hidden within lore cards. The exception being Witch Queen, where the ~6h campaign has some significant lore. As someone who played over 2k hours of D1 and D2 combined, don't waste your time. Bungie simply doesn't care about you as a player.
@@Doppelier i disagree deeply, mainly because of Character Building and World building, how are people supposed to know which character is significant, why they are who they are and why we do what we do. If we had a straight progression from the Red War until now, like a clear playble storyline, all of this would be good, but new player atm wont know why Zavala is so cool and important, who Cayde-6 was and why he was beloved, or even why the events were significant to what is happening right now. Sure you got the cutscene at the beginning helps slightly but it is nothing compared to what the story would be if you could play through it all. And the fact that you can play all of the campaigns that are still in the game fully out of order thus ruining the story experience by confusing you even more. D2 has big problems in terms of world and character building, the gameplay is fun dont get me wrong but as a person who likes to be invested in stories D2 is one of the most impossible games stories to follow. I still dont understand how it took em over 5 years to add party searching for raids, which are significant to the story in most cases.
@@vee_or_something the story simply doesn’t matter to bungie. Over the years, dlcs became a messy stitching of “oh no, look at this new bad guy”. The coolest thing they had, which was the hive, was thrown under the bus for a mediocre plot twist when they needed player engagement. Same with Cayde. So, to reiterate, nothing that came out before the current expansion has any bearing on why these characters are doing what they’re doing. Gaul didn’t matter - neither did Oryx, Riven, Uldren or any of the hundreds of forgettable subplot villains they came up with over the years. The story is irrelevant, because all of it simply happens to drive player interaction. It wasn’t always irrelevant, but bungie has made it so, unfortunately.
@@Doppelier tbf i started back when forsaken released (when we got the first 3 campaigns for free) and while Red War didnt explain in detail what happend in D1 (which is fine considering i new started with the 2nd installment of a game series), it created a good starting point to understand the universe and such. Now it doesnt have that anymore, at least not in the extend that would be needed for many new lights to get eased into the game Imo the game doesnt have to lay out everything ever happend in the story (like i said it is the 2nd installment), but it should have a definite starting point for new players, that i dont feel it has right now, because there are only be a bunch of random quests to do, but they are no substitute for a campaign
As an early Destiny 2 player, this breaks my heart. I'd been missing the game a lot lately but haven't played since around 2020, it's like it went from a game that was loved by its devs/team to a game that they don't really care about. A game that felt polished once, now seems unfinished.
Well with all the drama of last year, we now know that a lot of the Devs do care, it's the suits in management who didn't and told them what to do instead of listening to the player feedback that the devs were doing and trying to impliment in the game before being told no.
It’s just surprising how much management always screws over games that could otherwise be good, and how numerous these terrible managers are- it seems like there’s a grand total of like 2-3 studios in the entire games industry without god awful work conditions and fat hogs as executives
Played Destiny 2 back when it was still 60$. I had gone through most the game had to offer at that point and it had kinda run it's course so I started playing other games. That was about 7 years ago. Recently I decided to pick it back up, and I was SHOCKED at how different the game is now. At first I thought that I was just remembering the game wrong, that maybe I was thinking of the first one, cause I was sure that before there was the option to go to Mars and I specifically remember the planet IO, but they were nowhere to be found. I picked things up a bit more naturally because I was familiar with the game, or at least I was at one point, but this video pointed things out that I had no clue about and I'm on rank 8 lol. I'm baffled that there is missing content and even entire planets in this game. I also ran into the issue of wanting to go through the stories only for a cutscene to spoil things I was trying to experience for myself. Even after looking up the lore and all the stuff I've missed it just feels so wrong to have a game with all this story but unable to experience most of it for myself. Also I thought that having infinite ammo must've been some sort of glitch but nope I guess that's standard now. Anyways this is a great video and I hope that Bungie will take some notes, though after going through some comments and Reddit threats I have a feeling they probably won't 🤣
I genuinely hope that the devs see this video. I returned to D2 at Christmas after not playing since Forsaken. I was shocked to find that I STILL ended up getting confused. In the past, a friend held my hand and showed me the ropes but after returning as a solo player, I was overwhelmed...again. I love the game but some of the mechanics are so convoluted and difficult to understand that it turns people off. My Mrs' (who is also a big gamer) gave up after 30 minutes out of frustration.
They need to just let D2 sit and make D3 and begin by making it SIMPLE. For every new currency added an old one must go away. For every new mechanic an old one needs to go away. Every game that does this remains easily picked up and enjoys a healthy playerbase. You don't just keep building ontop of things endlessly adding new currency, new tiers, and new grinds. You roll in the old things to streamline it for new players to catch up quickly.
While they are at it the can ditch the predatory microtransactions and fomo inducing content where they keep removing older expansions and story bits so you have to addictively play every expansion even if you don't like it.
@@Nempo13 I agree. A friend of mine who is a die-hard Destiny fan said that D1 was in a really good state before D2 so he expected D2 to be the same but way better. When it released, he said it missed vital features that should have been there from the start. Hopefully, they have learned the lesson with D3
@@Mardark-e4s Whereas I agree with what you say, in order to keep every expansion, it would cause a lot of problems. From the size of the game in general to all the different components prone to glitches etc. However with that said, I totally agree that the microtransactions putting even the basic content from years ago behind a paywall is not great. Maybe charge for the DLC with the promise that 1-2 years later, it will become a free expansion. That would be ideal because if you are not rich, you are still able to play and catch up
Elder scrolls online has more expansions than you can possibly imagine and it runs smoothly. I've been playing eso for years and I'm still not even close to finishing the content. Plus after one year of expansion release you can buy the expansion with in game currancy soI have no clue what Bungie excuse is. Lol.
you are telling they so down bad they retcon that straight head shot bullet taken by Cayde, another reason to dont return thank you for your info@@paradoxx0468 👍
Hot take: Cayde's return is bad for the game. After such a big deal was made about killing off his character, bringing him back removes the impact and the consequence. Like final deaths no longer mean anything. It's one thing when a new character dies and becomes a guardian like Uldren -> Crow, or when we save an old hero we never met so he never dies that final death like Saint-14, but for us to know a character well, love a character, kill him off with massive impact and story implications... just to bring him back later? Removes tension, meaning, and any sense of consequences. It makes character deaths in the future less impactful, because hey maybe we'll see them magically come back to life too.
What breaks my heart is that loved D1. Played it day one and made countless memories playing solo and playing with my high school buddies doing strikes and raids. I held off on D2 when it first came out because of the negative press it was getting finally jumping in when it went free to play. Played a bit of the Red War campaign and then bought the Forsaken DLC because Cayde's death was spoiled for me but i at least wanted to experience it for myself. Put the game down for awhile and when I came back I saw that content was vaulted. Been finding it super hard to care about Destiny since then
Literally same. Was a diehard tryhard for D1 lol. Was in high school so i was broke and couldnt buy D2 until the first dlc. Even being somewhat veteran, i was still a little overwhelmed and disheartened with how behind i was. Then i put the game down for a few months. Came back to an unrecognizable world. That was after that first level bump where everyone was raised. I had no idea what i was doing and most of the stuff that looked fun was already obsolete. Never came back after that. Only watching this now due to the Last light dlc. But i guess its still a horrible experience for newbies. Oh well.
I played D1 all the way through and D2 day one player, I stopped playing after shadowkeep and started playing Warframe instead and I can tell you It feels like heaven over here.
Jez's video with Amy was miraculous, Jez is far more intelligent than he gives himself credit for. Hoping this video is similarly enlightening, I'm about to watch it now.
I recently created a brand new FTP account as well, simply for the challenge and to see what the experience was like. This video does a FANTASTIC job of showcasing the strengths and weaknesses of the new player experience. I hope Bungie sees it and learns from it, either with future D2 updates or a potential D3 some day.
Tbh… I don’t think I can recommend this game to anyone anymore. The amount of things that ppl have to go through to gain a basic knowledge of the game, plus the skill gap of new ppl to heavily experienced guardians, playing the same game. It’s annoying to hear someone say something is easy, or that I have a “skill issue”, when I’m challenged by a mission or dungeon. Destiny 2 isn’t new player friendly. It is strictly for, and modified around, veteran players who’ve acquired every exotic in the game and solo flawless Master dungeons
The biggest issue is the $200 entry cost to the actual game. Many people are willing to endure a harsh player experience, the real problem is that this game isn't worth $200, no game is, but destiny especially isn't worth it, since you can get locked out of content you paid for, many of the comments here are forgetting that fact, I didn't quit after a week because the UI confused me, i quit because i found out that it took me $200 to gain access to the actual game. I have spent around $100 on Warframe over several years, and aside from it not even being necessary, i have everything i ever bought still in my account, and the campaigns and expansions were free to begin with, i paid because i wanted to, not because i had to, and no expansion has ever been locked, you can start an account today and play the entire story, no pay walls, no content walls. Destiny 2 should copy Warframe, but bungie has become too greedy and incompetent.
I got the game for my bf and spent like 100 dollars on dlc and quit after like a handful of hours because even on normal mode every level or campaign was so hard? Like my weapons did absolutely nothing to anyone and I was dying constantly, and even worse playing with my veteran bf who had played destiny 1 one the xbox 360 and was like the highest level and absolutely kitted out made the levels even harder cuz it would scale for his level instead of mine when we did one of those like wave based games. I spent the whole time dead and spectating him because I couldn't kill a single thing without wasting all the ammo in all my guns. Even playing on his account now I'm just so confused to everything and keep dying to the environment because I have no clue where to go in the levels so I just like jump into dark abyss'
My bf was a veteran Destiny player several years ago and when he and i started dating i tried Destiny 2 with him about 4 years ago now. We didnt even last a day because while i was confused as hell, he was just going through the shock of realizing how much content was cut out. He ended up getting way more frustrated with the game than i and so like 3 hours in we quit and never looked back. From my very limited perspective, it seems bungie decided to build a game for veteran players and not noobies because old players wont be affected by all the cut content and changes. How far they’ve fallen…
I have well over 2000 hours in the game and I only recently learned that heroic public events were triggered by an action and not just randomized events. It's sad that they never explain this.
The taken ones are notoriously bad about this. Most people veterans and new lights alike just don't know you have to keep the bubbles up to shoot at the ball in the sky by popping in and out of the bubbles. Use wardcliff for this and it triggers fast.
I remember starting back when guardians had to get their light back and save the traveler from Gaul. At that time I never felt lost during my 50h of gameplay
Hmm, so what you're saying is that if the onboarding process for new players included some of the content that was previously in the game that was designed to onboard players, it'd be better? Wow! I wonder when new players will get access to these elements of the game? It sure would be a shame if it were removed. That would mean that there was effectively no tutorials for new players, and that old players who had purchased these expansions would lose access to them! I sure am glad bungie hasn't spent the last 4 years since beyond light taking content out of the game and otherwise only creating temporary "you had to be there" moments that nobody will ever experience again. Oh wait.
@@McNinjaDrthis about sums it up. I stopped playing in beyond light because of the vaulting of content. Since then, I would look into some of the lore and say "oh thats cool. anyways"
@@peterlane7128 All honesty red war was ass. They limited XP gain. There was no endgame. It got people into the game but after they were invested there was a finite amount of content because of fixed rolls at the time. Way less customization of subclasses compared to D1. oh yeah there was also ONLY PRIMARIES AND HEAVIES. I guess it makes sense to have 2 ARs since they had limited ammo and if you needed to save heavy you were having to sit there and spray chonky enemies. Also having to get heavy ammo just so I could snipe was ASS. I'm fine with special boxes but not that.
@@bepis2381oh yeah I completely forgot when they made that garbage decision to put snipers and shotguns in the heavy slot back in 2017. Especially with 4v4 crucible, it was balanced granted, but it was so boring. It's sad that we had to wait until September of 2018 with forsaken for Bungie to fix that, even though they should've never done that to begin with.
I started playing destiny 1 when the house of wolves dlc came out, and I put so much time into that game. I played destiny 2 on launch and enjoyed it quite a bit, even though I didn’t think it was too great. I only stopped playing Destiny 2 when the first dlc came out and I thought “ahh I’ll buy it when I have the money”. Fast forward to 2023. My friend and I decided to play through destiny 1 again for old times sake, and we had so much fun doing it. Playing through the original campaign, and the dlcs, getting the exotic swords. It was still amazing. And then when we had kind of done most of the stuff we could, we decided to play destiny 2. And I was immediately confused to how different the beginning was, it was literally the beginning of destiny 1 which was confusing as hell. What happened to the destiny 2 campaign? Why were some planets missing? We played for about 2-3 hours before realising that we couldn’t really do anything without purchasing all the dlcs. so we stopped playing. And that’s 2 people that actually played Destiny 2 on launch, so I can’t even imagine how confusing it must be for a someone completely new to the second game.
1:08:50 - 1:10:12 this.. this is what I find so tragic about Destiny. I went through this with my bf, his main complaint about the game being that it’s so confusing to the point of not caring (he started soon after the final shape dropped). And that hurts me. I’ve played this game forever and I care very much about every character, every name drop, every plot twist, etc..but he just goes a long with it while not really seeing the appeal. I wish there was a way to share those years of experience with new players. I wish it wasn’t so confusing and off putting. And I hope that maybe in the future bungie will make an application that allows you to actually explore and experience the old time line :)
I've got a story to tell. Back when Destiny 2 was on Blizzard Battle Net, I decided to try Destiny 2, since I received it for free. I had already played Destiny 1 so I had a good idea of what I was doing. I started playing, made my character, did the opening mission, lost my light, got my light back, and got a ship. I followed the story, explored a few planets, found Zavala, got to Io, found Ikora, and right when I found her, I stopped. I don't remember why I stopped, but I think it's because I didn't have any other friends to play with, and there were other games to play, so I didn't get too invested in Destiny 2 but I remember having fun with what I experienced. Titan was my favorite planet for sure cause I loved the constant rainstorms and endless oceans. Fast forward a year and a half and a good friend of mine started playing Destiny 2, he asked me to download it to play with him, and I did. The first thing I got hit with on my already created character, was a cutscene and I was automatically loaded into a mission in an icy place. I had no clue what was happening but I followed it anyway, did the mission, saw varix in a cutscene, and as soon as the mission ended, I got a pop-up telling me to buy the dlc. I was utterly confused. On top of that, the game that ran with very few problems (minor stuttering sometimes) now could barely run on the same pc I used before. I tried to find out how to continue the red war mission I was doing a year and a half ago, and I couldn't find anything in game, not to mention everything looked like how a near sighted person sees without glasses, so that didn't help. I googled what happened to the red war missions, and I found the Destiny Content Vault. Finding out the campaign that I relatively enjoyed, and the different places I liked exploring, just not existing anymore, scorned me forever. On top of that, because the game ran so poorly, I couldn't join any strike missions, because I would freeze and lag out every time. I immediately uninstalled Destiny. Fast forward another year and a half (or so), I have a new computer that can run the game, and the same friend that wanted me to play before, bought me the dlc. I play with him through four full seasons, and I see that nothing has changed. I still can't play the red war, I still can't do any older content, and on top of all that, I couldn't do the season of the risen, haunted, plunder, and seraph, despite the fact that they came out and said they would stop sunsetting old content. It was impossible to farm for old seasonal red borders during seasons 20 and 21, and farming for them through the weekly exotic mission rotator takes so long that it's not worth playing through those missions beyond getting the 2 guaranteed red borders, each week, and also I still can't get season of plunder weapons, and even then, I've stopped doing the weekly missions altogether, because unlocking all the red borders needed through the 2 guaranteed red borders each week takes so long that I've just stopped caring. Out of those 3 exotic missions, Operation: Seraph's Shield is by far the most fun mission for me. I love it. Anything dealing with Rasputin is fun for me. But finally being able to play Operation: Seraph's Shield, made me realize even more, how much I want to play the old content, that doesn't exist anymore. That hurts. Every time I think about it, it hurts, and I'll feel that way every time I play Destiny 2, and I have no reason to believe it'll ever change.
Reminds me of what Guild Wars 2 calls the living world seasons. Season 1 was what destroyed a major hub forever after a cataclysmic event. That hub got permanently altered to reflect that but you could never play that season again, which was really bad since it also introduced companions central to the story going forward. As a new player you'd be confused: a) who are these people and why are we chummy to each other, and b) what's with the major time jump? Thankfully they made that living world season available for free like... a year ago so no-one got to be confused again Too bad Bungee doesn't do that
I know how you feel. I’ve bought every single expansion so far apart from Shadowkeep. I can now access about £120 of the £400 of content I’ve paid for as current across both games. It frustrates me to no end as some of the old missions were great fun and losing all the forsaken stuff hurts as that’s some of the most fun I’ve had in Destiny
@@AhmedRwwe bought a game, the game we paid for we played, time passed, the game we payed for was thanos snapped from existence. Amazing missions, amazing weapons, amazing experiences. Gone, maybe forever. Way before this game became F2P. Other than that there’s no shot this can ever be TLDR, it’s way too convoluted and it’s Bungie’s fault.
There is just.........so, sooooooo much of Destiny 2 that is now not available to new or existing players. Regardless of the devs claim that "we _have_ to cut those out because......uh......servers" (which is bs, the game is bloatware), folk _bought content and expansions_ that a) were never sold as time limited and b) have now been removed
Fun fact about the Armor Mod tutorial at around 48:10 (or lack-there-of), there IS a tutorial, but it only ever comes up the first time you open the mods section from the initial inventory (hitting right on the D-pad/keyboard directions) and it does a decent job of running you through the different mods. The only issue is that the game literally never tells you it exists or to open it.
All these bugs, a dying community, but we finally have skimmers and paid ornaments for them. Modern day Bungie does not respect any player. Destiny 2 has become a grift.
The old mod system is why I quit in Witch Queen, any build I looked up used mods that I didn't have, I played for around 2 months and still couldn't put a single build together, so I quit. I've only just come back after hearing it was changed. I've also skipped ALL the story, I keep describing it like "sitting down to watch a move that's 3 quarters over already, so you have no connection to anyone or anything and I simply don't care"
It’s ridiculous that bungie puts the onus on the player to do their homework and watch a 4+ hour video on the story of destiny. New player experience needs an overhaul.
I played D1 for years religiously. When D2 first came out. I played for maybe a month or two before life got too busy. I decided to start playing again 2 months ago. I was not excited about having to pay all that money to start playing again. There was SO MUCH going on. I know people complained about it being "boring." But it was insanely overwhelming. I found it very confusing to stay "on tract." I found myself playing a couple quests from one DLC. Then switching to another. And then going back and forth. Since there is so much going on. I didnt even realize for a month i didnt even START ghosts of the deep, because there was just too many other things going on. Starting a new character just seems like a nightmare having to go through it all over again.
The people who call the game boring are the ones who have played nothing but destiny for years, myself included. To a new player or someone who hasn’t experienced it, its all great
I forgot I had open mic after doing a raid last night, and was talking with my friends in discord, when someone responed to a question I asked my friend. I died and combat loged lol.
@@Almighty_Mageidk I feel like most good games give you the setting stuff up front if you really need it, like if the game is dark or whatever and will have you adjust the gamma settings immediately or throw accessibility settings at you like subtitles or make it so the game fits to your TV screen if you're on console. An example would be like call of duty black ops 6 or Lara croft shadow of a tomb raider, both opened with gamma settings. Even microphone games like VR chat and lethal company have the audio on push to talk or muted to start with in game. Although ig for fps usually most people go mess with their sensitivity but even then usually your controls like mouse or controller sensitivity are separate from audio or mic settings and who goes into their audio settings when games usually have the subtitles on immediately anyhow? Even when I played destiny 2, I had no problem with the default sensitivity and subtitles came on automatically so I never went into my settings for anything, I didn't even know it had a mic feature till I read a comment a handful of minutes ago, I'm just lucky I play on console without a mic connected so I haven't like doxxed myself or anything lol
I quit Destiny after two hours because it wouldn't let me change my name from Guardian#####. Every time I tried to the gane said I'd already used my name change and couldn't change it. It was the last straw.
Back when Lightfall was released a friend of mine installed Destiny 2 and tried to get into it, only to deal with the metric tons of cutscenes every time he booted up the game. By the second or third day he had enough and uninstalled it, even went so far as to remove the game from his steam account because he fed with so much thrown at him despite being brand new.
Destiny really does everything in its power to confuse you as a new player. Soup even had a big bonus by having an experienced player by his side, or any player really. As a solo it is infinitely more frustrating to the point where this game needs a complete overhaul of .. everything basically. The introduction, the story, the sequencing of content, the menus, the systems. The only thing that could carry people over and have them stay in the game through the confusion is the excelent gunplay. And that only works because it stays the same from beginning to end. But that just doesn't work for the rest of the game and sensory overload is a real issue especially on the planet overview screen. After visiting the tower the tutorial basically falls apart and they need to grey out everything that is not relevant until later on and have a legacy campaign that takes a couple of hours to introduce all the systems instead of pop-in text.
When I started playing Destiny 2, The Red War campaign was the new player experience and it was quite a lot of fun. A good introduction to the game, too, and I never really felt lost because of how it would slowly unlock abilities, features, etc. Back then, character levels were a thing, and you slowly unlocked your abilities as you leveled up and progressed the campaign. Ultimately I think the Red War is what drew me in and made me want to keep playing for a while. After The Red War got vaulted, I tried to get a couple new friends into the game and they bounced off pretty hard. I think they've improved the new player experience a bit since then, but I think it still doesn't quite measure up to The Red War. I occasionally want to get back into the game but every time I look at all the DLC it convinces me not to, haha.
I genuinely have... no idea why they dont like, cut the major parts of the expansions/seasons into a decently long "tutorial/refresh" mission. Itd be a better new player experiance, introduce people to the story beats that matter for the current expansion, allow for new players to get the feel for the old content, and then just... get people to feel for the story and characters. An hour, two hours of gameplay, a better introduction, a very nice supercut and almost an homage to the past. Fuck, man.
I just get the dlc when it’s on sale. $20 for all the dlc or $30 for all the dlc plus 4 season passes. To me that’s worth it because I enjoy the gameplay and it’s cheaper than a new $60 game that I would play for less time.
I remember when I first got into destiny 2 there was some invincible enemy that oneshot me with any attack just blocking a bridge that I needed to cross in the tutorial and there was no other way around it. Turns out it was some kind of event boss and I literally could not progress past this point in the tutorial as it was literally impossible to get past the enemy without being hit by multiple oneshot aoe attacks so I had to wait till my friend who was already playing the game came and let me ride across on his sparrow so we could avoid being hit and let me progress the tutorial. That is exactly how much Bungie cares about the new player experience, they literally don't even care whether or not new players can complete the tutorial and actually play the rest of their game lmao
@@voidgivenfocus OOOOOH. ok that makes more sense. XDXD. Yo props to you for being able to STAND on it for long enough. Me and my friends jsut fly off or get launched or even jus falling off lol lol We jsut use strand now to grapple into the back of it and go shoom zooom broom! XDXD
This is why Warframe is the instant 2nd option when u have to choose a game They dont have a PayWallContent, and the comunity helps new players to play with them like an "end game" mechanic I hope they make Destiny 3 and copy this for his game while stop thinking in "GIMMI MONEY" and start thinking in "U like the game? buy this OPTIONAL thing to support us"
Warframe is 100x better. I played destiny 2 when it first game out. Got to max level at the time and was like, ok what else is there to do? Then j went back years later to pick it up and it was a confusing mess and no players would play with me if I didnt already know what to do. In warfram nobody cares about that and if you are confused you literally just type in the chat and ppl will tell you what to so and happily group up with you to guide you.
@@GurinShadow Warframe is just as bad as D2…the only plus side is that their content is actually f2p, but be ready for the grind if you’re not willing to pay money. Also, the game has a system implemented in it where anything u can craft has a timer…and that timer varies anywhere from 5 seconds to upwards of 3 days(when i played, dont know how long it takes to craft weapons or frames nowadays). You got the schematic to a prime? u gotta find those prime parts…and some of those part(s) only drop within a certain season/time of playing. You can use the barter/trade system within the game…but people abuse the situation of supply and demand. 3 modes of transportation aren’t explained to you:flying your frame, a hoverboard and your spaceship. Some people to this day dont even know theres separate missions strictly for piloting. Dont even get me started on Kubrow incubation and companions not being explained. Warframe DOES have the same problem with introducing new players into the game…as should any mmorpg thats been out for 5+ years. It’s not the developers duty to optimize babying an experience for new players.
I played D2 first, after the abnormal loading screens and basically everything soup gone through I decided deleting the game and trying another game which was Warframe. Ended up playing 55 hours in 3 days, veterans always helped me I started making friends 2 days after I started the game and after every mastery level I was feeling like I was actually getting stronger. The people I met through Warframe told me about the market system and then I understood contributing one way or another to Warframe community and spending time in game was all I needed to have same power as any other player.
This was therapeutic. I tried Destiny 2 and kept in it for like 20 hours before I was just like, “Yeah... No thanks.” I tried googling a lot of this stuff but so many things that were not obvious were taken for granted by the guides.
I just started playing with my boyfriend (who is a veteran player) a few days ago and this is basically my experience. I'm trying to iron out stuff that I'm confused about when we're not playing together, but it's rough. And I've played MMOs for like 16 years at this point. It's a little disappointing because the combat is really fun, but learning to play is just not very intuitive.
yeah Destiny is the type of game if you didnt play it in at least the last 4 years you arent gunna like it today. Im surprised there is a decent amount who never played destiny.
fun fact: if you have a legacy account and return to D2 the game forces you through the new tutorial! I found this out when I returned to the game a while back.
It's funny because I did, too love D2 but it just got too expensive. I stopped playing a few years ago because I saw the exact shit was going to happen. While trying to find a new game to play I found Warframe. It's 99.9% free! And you don't need to pay dlcs to play the story!
Great video! As a seasoned Destiny Veteran I enjoyed watching this and was quite shocked to see how much they've removed from the beginning. They literally copied the start of D1 over and removed Red War. So many thing I saw I'm not gonna write a whole wall of stuff that no o es gonna read 😂. But yea, I was about to say, watching this video I also learned about stuff I didn't even know about after almost a decade of playing this game. They really need to fix those button prompts from only popping up for not even a second u can't even see it!
At this point they need to combine D1&D2 and make one giant 500Gb Game. CoD does it and no one had a prob with it. You should have a minimum of 2TB hard rive.
one of the things I'd like to do in Destiny 1 was to create a new guardian and replay the campaigns, I didn't know Destiny had gone live service, and when I jumped from Destiny 1 to Destiny 2 in October 2020 and found out about the vault content I decided to skip New Light and try to play Destiny 2 like it was his vanilla version I got like only 1 month to enjoy the original content and managed to finish the warmind campaign two days before beyond light launch. if I try that in Modern Destiny 2 I would struggle a lot with equipment and power
i been a day 1 player, and when i decided to delete and make a new character to see how the new playyer experience is i honestly got stuck and confused in that fast travel bullshit at 12:40 too
@@ShadowDestiny They should ditch white/green/blue, purple and yellow are all that matter, there is literally no use for the rest. A new rarity makes no sense, really. Exotics should just be made easier to sort out stats. Their awful system of putting them at the end of the same activity to grind over and over is absolutely stupid.
@@Gibblets411blues have a place as pre-softcap leveling fodder & emergency backups for newer players that may be missing weapons of certain types/elements (for bounties/challenges) IMO
so my friend introduced me to D2 about 2 weeks back...watching this video made me learn alot of things and i mean ALOT.ive only just learnt how finishers work and so so much more so i guess thank you shadow and soup for being my teachers
I'll be honest, at least you guys had the luxury of going at your own pace when I tried to get into the game, it was using a save I had already played on and abandoned, leaving me (somehow) at a FAR higher guardian rank than I should have been, while playing the tutorial the game suddenly dragged me off into lightfall with only the first 2 weapons you're given. That tormentor that grabbed soup? I stayed away and killed it. I had no idea who any of these characters who were yelling at me were, had never seen the tower or the traveler I was meant to be "defending", was being talked to like I knew what the hell was going on. It was atrocious. I did eventually get out of lightfall and back to doing new light, but that permanently fucked up my view of the game. "Oh yeah lets just drag this new player with 2 weapons who has never even visited the tower into the newest campaign that'll go well"
They need to have like 10 people that have never played the game, play the new light stuff and on what to do after that, record and write down there findings, and make adjustments off that and repeat the process until perfection
New light will continue to be trash as long as people finish the intro mission and realize they missed the entire vanilla story plus years of content and that shit is not coming back. Why would a new player give a shit about the dozens of characters and factions if all their development is hidden behind deleted campaigns and seasons?
The cold boot quest is the reason why I haven’t touched the game in 2 years, when soup leaned he can slide I genuinely gasped because it was the when I learned you could slide in destiny 2. I genuinely thought I was tripping or just dumb as hell thank you for confirming I didn’t have a skill issue, pissed me off so much I didn’t look at anything regarding the game until now and I feel vindicated. Thank you. 🙏
I played destiny for an hour back in may 2020 and remember having fun in the tutorial with the guns and that pretty much summed up my gameplay, might try it again some time though.
I didn't feel this analogy, I tried playing with my friends was hopelessly lost. On top of that doing anything cooperatively sucked. Any missions they helped me complete they mowed everything down turning it into a walking sim for me. Any of their missions I helped complete left me feeling like I was doing nothing. It's a shame because the game seems like it has a lot to offer. I love the visuals and sound. On the other hand I'm not sinking 300 hours into it to find out. I wish the entire game was built on a more linear campaign without all the ranking. I feel like it being a looter shooter to begin with really holds it back.
yeah as a new player it felt like i just smoked a bunch of jpgs of crack really good crack jpgs tho, like i bet if there's any real crack anywhere it's pretty good stuff 😂
Great job and fantastic video. A really nice gesture at the end giving soup all the DLC’s. Keep up the great content to get new players into the game dude
Thank you for this very well made video! As someone who has played since D1, I’ve been curious about new players experience, and this really helps understand their experience and what the process is like because things have changed so much since it originally released.
my 3 hours of new light: *90% of the time was wrestling menus and trying to figure out where to go after the opening mission. *my motorcycle missions did not appear on the map as 4 of the 6 mandatory missions did not appear on the screen and i had to look up where to start them. One of them was locked behind a legendary pvp quest so i wasn't allowed to get the motorcycle. *dungeon instances were weird hallways with 2 enemies thrown at you at a time. *you are bombarded with ads when you start your character. you get adds after every single experience (missions, quests, tasks, introduction menus). good (the 20 minutes of actual gameplay in 3 hours) *public world events are fun but was only given access to a small town map on earth. *pvp felt fun even if i was level 1 and everyone else was level 30 and twinked af. *gunplay is super smooth and comfortable.
I had never played Destiny before last month, I hopped in with one of my buddies who was a veteran. I made it about two days before I hit multiple pay walls and just dropped the game completely. There's no way I'm going to continue playing a game that I have to pay for content that I'm not even sure I want.
This entire video is very clearly made by a Destiny fanboy. He's constantly excusing all the extremely critical flaws by saying "But I really like the game, it's not bad, I swear." Nah it's, pretty bad. The ONLY good aspect of the game is shooting the guns, Soup even said that himself, the thing he liked was shooting the guns. There's no real MEAT to the game, it's just some sparkly bones. I tried getting into the game a few years back, after the hundreth time one shotting the same enemy and running into either a broken door/Boss or a puzzle I just couldn't figure out after hours, I uninstalled and never looked back.
if it helps, it wouldnt be worth it even if it you loved it, as old dlc regularly gets removed from the game to "keep it simple", including the entire original campaign the game shipped with
They actually made the new player experience worse, starting off defending the Tower from a cabal attack>helping a D tier guardian fight a random wizard
I'm about 20 hours in to D2, and this has been the best tutorial for me so far. I've played plenty of games, but D2 tends to just not tell me anything that I need to know. Having someone that knows what is going on go back through to see where we get stuck is super helpful. Thank you!
I quit playing D2 a week after playing beyond light because content that I paid hard earned money for was being removed from the game, i.e. Leviathan. I told myself that I would no longer invest in anything Bungie related. Mind you, I have been a Bungie fan since the original Marathon and my first experience playing an online shooter (remember AOL, yeah I know I’m old), not to mention the Halo franchise. Well, 4 years later here I am. I just got into the game a month ago because of the final shape. Although I am a seasoned Destiny 1 and 2 guardian (raid Sherpa) my experience was pretty overwhelming playing and navigating all the new systems in place being absent for four years. It took me three weeks to figure out that I can purchase ascendant material and upgrade materials from Rahool. My biggest complaint about Destiny 2 is that it is not transparent with the player. The story, the things to do and where to go. It’s one big mess that you need to slowly untangle. If Bungie could do a better not just telling the story, but guide new or returning guardians in a more linear way I think it would be easier to understand and play the game. Yes, I know about the timeline, which is good, but it needs to be better. Bungie needs to do better if they want to expand their player base and create an enjoyable experience. TLDR; I quit playing and recently got back into D2. Things were confusing af. Bungie make it less confusing.
I remember how satisfying D2 classic was, from the opening segment to teaching players the mechanics (I hadn’t played Destiny 1 for a year at that point)
We need an actual base game for free to play to get into rather than a tutorial to the rest of the paid game. I know quite a few other games that do a lot better at slowly introducing more things as you unlock them or as they become relevant.
I had no idea about the Timeline feature when I played. That would have been so ridiculously helpful when I tried this. I had no idea about guardian ranks, that would have been so so helpful for giving me direction. I had no idea there were cinematic quests, I did the savathun quest then got paywalled, the planet with green powers then got paywalled, then the frosty planet with stasis powers then got paywalled. I felt like the "Free to play" tag was put on the game because it *barely* qualified as free to play with every campaign having a taste demo and then refusing to let me play any actual game. I couldn't trust there was any worthwile content past those paywalls to bother looking any further
I've played Destiny 1 for countless hours and maxxed out pretty much everything, I played Destiny 2 for countless hours as well up until Shadowkeep. Then going on a break until lightfall, I came back and even I was so confused about what to do, especially with the whole seasons thing now, I missed out on so much story that everything I thought I knew, I had to relearn. Even from watching this video I learnt some new things that I didn't even know before, and I've been playing Final Shape for a while now. They keep changing things and bringing back things, and don't get me started on the like 40 quests I have for different campaigns that I just have not done yet
For storylines, I really don't understand why more games don't just separate them into sections. Instead of having the whole game: A-Z, why not have A-F, G-M, N-T, U-Z? Seperate servers, completely new players start at A, but any player can choose to start at U. It would remove literally all of the problems that MMOs encounter.
not sure how that would look like tbh... So you base it off of lvl cap + zones? Closers has something like that. You can make a character lvl 80 from the start cuz thats the current latest zone. But.. Doubt you could make it lvl 20 lvl 40 lvl 60 etc per server...thats way too much... Warframe has something similar with its leveling system world map and events. Starts from lvl 1 upto like 100 i think and your char maxes out at 60. (But you can upgrafe your warframe in so many broken ways uou can be unkilable) Think Warframe is the only way you could reasonably do it. And even it has issues cus... at some point you become so powerful the survival missions can basically go on forever put you to sleep lol
@@johnynoway9127 You'll notice how every MMO goes through massive world-changing events throughout expansions that entirely change where NPCs are (and if they are alive), zones will completely change their appearance, and some quests will be entirely erased from the game, some quests will be added, and some will stay, which gives you a blended stew of content from different eras which tell an incomplete story. And MMOs just thrust you into the latest version of the world because they assume that's where you want to be. You get an incomplete view of the worlds history and are expected to be instantly invested in it. It doesn't need to be this way. WoW, Destiny, etc. You'll play these games and you don't get any benefit from the stories being squashed together. It's impossible to see anyone out in the world anyway because they just want to send players to the latest 'content zone'. And WoW with Classic has proved that many players would rather just stay in a previous version of the game. Even in retail A LOT of characters lock their exp at levels below the maximum so they can experience previous content. So what I'm proposing is that the games continue to exist individually. You can start and play the base game and experience the world that way, and then you can upgrade to the next expansion and experience the game that way. (or skip it if you want to. Or you can start in a later expansion). It gives players a full perception of the story of the game without forcefully drip feeding random different perspectives from other expansions. It means the world also doesn't need to become larger (it still can but doesn't need to) - it can be enough for zones to change entirely as expansions progress. And it also means that you wouldn't need a 150GB download just to play the game. If you're only going to be experiencing base game content, then you would only need to install the base game. I would love to see an MMO where you're playing heroes that are put into stasis like Halo, and only brought out in times of crisis. So that at the end of each expansion, when you feel like you have saved the world, you can go back into stasis, and then wake up whoever knows how much longer in the future to fight a new crisis in the next expansion and experience an entirely different world.
@@Vesdus thats impossible. 1. The sheer cost to run like 50 servers alone would be insane 2. The devs would have to be spread out among those 50 servers due to bugs or glitches or random errors or hackers. It would be s mess to keep track of em all.
@@johnynoway9127 50 servers? Bro, Wow has like 300 servers. Wow is already doing this my guy. They have Classic, Burning Crusade Classic, Wrath of the Lich King Classic, Season of Discovery, soon to be Cataclysm Classic, and Retail.
@@johnynoway9127 Suggesting this is done on a smaller scale, and combined all together seemlessly instead of being different launchers, just makes sense.
@@Luca.5k it doesn't make sense to vault any content in general but here we are. I think I would give destiny more of a chance if I could play the game I paid for.
As an OG Destiny play since the Beta and Vanilla and playing D2, but I fizzled out after the first 2 expansions of D2 and the HELL of the Micro-transactions EA BS and quit for a few years. I had pick it up a few times in the past, when a new expansion came out. End of Forsaken & Shadowkeep. Start to Beyond Light, Skipped the Witch Queen & Lightfall, and just hopped back in at the Final Shape. During those times of interacting and playing the game new mechanics were introduced along the way, as some I picked up and others I did not by the lack of explanation to them. (Hence the online/google searches). With that quick background of my interactions with D2, I to agree its not a great on boarding experience for new players to D2, as a lot of amazing Story lines and character interactions/context is lacking, let alone gameplay and poor explanations of certain mechanics. (what should I focus on next???) I understand most of storyline and characters but I have missed out on some GREAT content from the pass seasons, which that I think parts of would help bring new lights/Guardians up to speed for the base F2P D2 game. D2 is a great game, but it is a harsh learning curve for new players when it comes to character progression, certain mechanics, and story line time jumping. But it is a game that pulls you in with the great gameplay aspects. (Just my experience of an On-Off D2 player).
This is why we need a Destiny 3 that can hopefully support a Halo MCC style system where u pick and choose ur downloaded content. Destiny 2 is at that point where its preferable to start over than salvage whats here.
Well 343 needs to move away from the heavy microtransaction system they dug themselves into and remove the vault. Proper progression from red war would be optimal.
The problem with Destiny 2 from the very beginning is that its story was made with the assumption that the majority of players played Destiny 1 from beginning to end. I just don't see how a Destiny 3 could fix that unless they were to somehow remaster everything from Destiny 1 and 2 and included them for free in Destiny 3. When you require your players to do homework to understand the most basic parts of a story, you've failed as a storyteller.
@@OmegaZyion I wish the franchise rebooted tbh. Not getting rid of the lore. Just rebooted in the sense that everything is done properly for once. The only campaigns I ever thought were good were taken king and witch queen. Everything else was just not it compared to other games even bungies own in the past.
I almost started crying at the end when soup said he would try to keep playing even after all the headaches he was put through and it makes the 7 year d2 veteran in me very happy
Tbh I feel like loads of this stuff is common sense When I started playing destiny 1 I was 13 and there were less prompts on the screen as to what to do and I still figured it out really fast. Like getting off a sparrow the first thing you’re gonna think is to press either the jump button, or the button you used to get on.
@@4am446exactly some of the stuff is common sense they try to make it seem like it's so hard to understand I'm convinced how many people are just brain-dead 😂
I am still playing the game and still find it fun BUT ITS MAINLY just a grind to get new weapons, armor, and to get your power up. Titian is best class because smash and punch 🤜 🤛.
I just started playing destiny 2 today and somehow i ended up playing a very confusing and random mission like half an hour into the game, i thought it was what i was meant to be doing and then i got a pop up to buy some hundred dollar thing to keep playing. But ive just found out that it was actually the first mission of "the final shape" that i somehow stumbled into playing as literally one of the first things i did in the game. 🤦🏽♂️😓
Hope you enjoy! Soup and I spent a long time playing on these free-to-play accounts lol.
Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_shadow_destiny9351, use my code SHADOW16FM, and receive 16 free meals + free dessert for life while subscription is active.
Hi
Hi shadow, I also had the case of getting stuck without knowing how to do fast travel and I got stuck for 2 hours trying to find out how (I didn't get a notification about it at all like in the video). In the end I deleted the game and then at some point I tried to install it again and play again and everything worked fine from there (I just appeared where I had to fast travel to it) Today I am an experienced player with 3000+ hours in my arsenal
The first time I bought a new ability it was the rally barricade and it straight away told me to put it on even though he didn't explain to me what it was
50:03 it would be a good introduction to Ada 1 and armor synthesis if they had you go talk to her for shaders as well
It should be noted that destiny as a whole was designed to be played with a controller. Where the button layout is designed that you would explore it.
My cousin thats in high school came in to destiny 2, never played before, got addicted then realized everything he wanted to access was locked behind a paywall almost $200 to be exact and stopped playing. That is the new player experience imo
Yeah “free to play” is misleading marketing jargon. It’s a glorified demo. Free to try is more accurate.
When I first found D2 I thought it was legitimately F2P. I made a post on the subreddit asking them what DLC's they recommend after I realized all the coolest shit was locked behind a paywall. A lot of Bungie boot-lickers got oddly offended by me calling it a paywall. And I got downvoted to shit. Never booted up the game again.
@Imspacelordmotha102 Depends on what you wanna play. My blueberry friend has become an avid D2-fan these last few months. You can play hours upon hours of Crucible, Strikes and Gambit. Most Dungeons are locked and he can't play any campaign or seasonal content, so from a story wise perspective you're very much correct
so glad you didnt get him to buy that $20 humble bundle with all the expansions lmao saved the kid from a lifelong addiction
humble bundle, ez
Remember back in D1 and the first 2 years of D2 when you needed to be at a certain level to do certain activities and use specific gear, accidentally creating a progression path for players without confusing them in the process?
I feel like legendary weapons are less than legendary since they're just the default weapons after getting a few to getting all and only légendairies
@@MediaCastleXagreed, i recentlu started playing d1 and its WAYYY harder
I just got d1 for my Xbox after years of not playing it and just having that whole package is great to go back to and yes I agree,it was so much harder and you really did have to go through your progression. Starting fresh on d1 has been a breath of fresh...old?....air?😅😅
@@MediaCastleXAgreed , Weapon rarity outside of legendary and above is meaningless after 1 hour of playing for the first time / anyone who doesn’t need to play the new light quest that has a character from years ago
Remember in D1 when legendaries felt so rewarding to get because of their rarity? Now they just get handed out
I will always remember when I tried Destiny 2 about 2 years ago and one of the very first things an ambient npc said in the tower was something like "Its a shame Cayde is dead." and I was like what? I literally just met him 30 seconds ago.
This is what happens when you don't update everything for the story, or keep how things react to where a player is in the story.
D2's story is notoriously convoluted and BADLY done.
this right here it shows how bad are they updating their game
What?!? Cayde is dead?!? I’ve literally been playing destiny for years and own all the dlc except for forsaken. He died? 😂 he will be back in the final shape. So possibly new players won’t even know he died at all.
@@Nempo13 shit happens when you count $$$ for new expansion without caring about coherence, because f*ck newcomers and milk veterans. Soon you will wake up knowing your player base is in trouble since people leave games whole time, but there is nobody to replace them.
I played for a few years and I couldn't tell you what my guardian rank is
uhuh but where is the part were you told him it takes like 200 dollars to unlock content and that most of it was removed to the so called content vault?
He did tho
@@axlrutten1935what about others who dont have a guy like this who's experienced to help them make that distinction?
@@robosing225 Im just saying he did, i know bungie sucks u dont need to tell me
Not sure why this circlejerk is still going when the Legacy Collection (which has been on sale for $25 for like a month straight) now includes everything except TFS and the dungeon keys. "Most of the content has been vaulted" hasnt been true for a while now either. There's more content in the game now than there was when Beyond Light came out and introduced vaulting.
Dungeon Keys should be in the Legacy Collection though. Incredibly stupid how they handle it. Old expacs should be brought back too since they said a while ago the engine issues that caused the vaulting in the first place have been fixed. Even if they have pretty mediocre writing, its still the best way to onboard new players into the overall world, gameplay loop and narrative. Much better than the god awful New Light "campaign" in the game right now.
@@Ryna113 So. How can I play the campaings I paid for? Sure. No vaulted content...
Genuinely had a blast playing! Apologies if my noobieness caused any frustrations (theres a finisher??!!?) I don't know how qualified I am to give tips for a game like this, but I hope my feedback and suggestions help in one way or another. I'll without a doubt hop onto the game again! Thanks again to Shadow for having me!
You were amazing man! I'm glad you are gonna keep on playing!
oh soup didn't expect to see you, I hope you continue to enjoy the game! and we need more guardians for the final shape.
It happens there's alot you have to learn/poke around/drill into muscle memory. My new light g/f has been slowly chipping away picking up on things.
Thank you for giving d2 a try man it made 7 year d2 veteran in me so happy
Oh man, all your struggles are so familiar to me! I spent my first year or so trying to learn it entirely solo and it's something I just have to laugh about now -- especially since I'm still learning things that other people take for granted. 😂 I'm so glad you had enough fun that you'll come back!
You know what is worse than being a new player?
Being an old player, 3 expansions behind, then coming back. You end up with a vault full of useless items, not knowing what to do, you have to pay for 3 expansions and then a battle pass to get all content. It's the only thing stopping me coming back and I love this game.
Perhaps even worse depending what type of 'old player' you are. Like if you found out that a bunch of the DLC you paid for had been removed. 'Yeah, hey, buy all this new stuff to catch up! Give us money! Forget about all this stuff you gave us money for before, it's not relevant, we're just clearing up space! We don't care if you enjoyed any of it, we brought in a bunch of old D1 content (you also probably paid for) and shoved a bunch of modern stuff in it! Like Champions! Everyone LOVES champions, right? Everyone loves having their loadout dictated by arbitrary seasonal rotation, right?'
@@robertsanders4575 Yeah and I can understand if they want to rotate content to get money for development, as it's impossible in a free game model otherwise, but to remove the content you paid for and not have it in some kind of legacy vault for you to play if you paid for it is horrible. Especially when they could charge newer players for older content too. Makes no sense. I would love to come back and play some more, especially for the PVP which I think is one of the most fun twitch combats around, but I'm not being fleeced for the grind with an expansion or two, then being told I need a battle pass for the full content, then being told my old stuff isn't worth anything, then being told if I don't buy the new stuff I can't continue to play. It's all a bit shady.
@robertsanders4575 This is exactly what happened to me, I bought DLC's but life got busy and I had bad internet and couldn't play much for several years. Came back to half of my money being spent on nothing because it was all removed.
That's why I won't come back
This is FAX
My favorite “oh” moment from my first moment in Destiny is that when I got my sparrow, i drove it around and it blew up. Afterwards I tried to respawn it and it was in cooldown. This made me think I had a limited number of sparrows so I tried to save them by never using them. Didn’t use one until someone explained they are infinite
Daaamn bro 😂
LMAO
lol damn 😂
damn😂😂😂
😂😂😂😂that's Soooo F#ckin Dumb😅😅
This was the first and only time I've seen a game cut original old content in favor of newer expansions. Vanilla Destiny 2 had a much better intro for new players where you had to acquire your powers within its story driven missions. Later when the game was free I told a friend of mine to try it out and just experience the Red War campaign... little did I know the game had devolved into this confusing mess and he was left scratching his head like "Bro where's that story you talked about?" 😅
Imagine if halo 2 was removed from stores once halo 3 came out, bungie has become ludicrously incompetent.
Nobody wants to start a tv show at season 5 with no way to watch season 1, and nobody should be willing to pay $200 for an online game that will eventually shut down, hell, even a single player game will never be worth $200 and you get to play those forever.
@@PeachDragon_I mostly agree, but a big thing people don’t think about when saying something along the lines of “why’d I pay a combined 200 dollars on dlc when there all cheaper now” is that the game’s live service model is essentially pay to play. Almost a subscription based model like WoW. Regardless, the new player experience is a mess, and it needs a massive overhaul.
I quit the game the moment they started cutting content and never looked back. Every time I would get an itch to go back, I immediately remembered that a lot of my favorite missions are gone forever, and that itch was gone.
Same I enjoyed the game so much back then, but now it feels so empty. I honestly had more of a blast with Destiny 1
Yeah I put 1 thousand ish hours in destiny 2 but it felt null if they could remove content I paid for
Same
Everytime I feel like I want to play again, I think about how much it'd cost (witch queen, 25 year anniversary pack and beyond light) and suddenly I don't feel like going back
Same here. My most favorite mission for getting an Outbreak Perfected weapon is gone and new players will never, never experience it. But it was so, so good to experience it myself... I am sad that everything I loved is now long gone and forgotten.
I really felt when he said “The story is so confusing it makes me not even want to pay attention” even my veteran friends who have been playing since Rise of Iron have no clue what happens in the story. The lore community that cares for the story is sadly a very small population and with the direction the game is going it probably forever will be
I’ve been playing since before the dark below, I get lost every now and then, especially with how disconnected the storyline is now
That's me
The game's lore problem is all the cool stuff is happening off-screen. I remember playing with a friend and he was lore dumping me about what lead up to the strike we were going through. He was doing this because I was complaining about how the game seems to keep mystery boxing me.
Even BYF had kind of a meltdown while trying to piece together Lightfall Story video
Game had a great lore, when the game was good...
The fact that one of the highlights of Soup's improvement after 10+ hours is "finally understands the menus" says so much about the state of this game
I have 800+ hours and still spam through them all before I find what Im looking for.
I have not played D2 since its launch and stopped before its first DLC. After seeing all this, its so damn overwhelming and needlessly complex. Besides that massive missing story gaps and what is even going on now. Somehow D2 is even messier now than when I finally left the game many years ago.
Redownloaded it, took a few mins trying to find what I was looking for in the menu, uninstalled because I found it all annoying
bro, I played warframe, it was fun gameplay, 2 years. never fully understood the game, yup, two years and still didn't grasp it fully. so D2 relatively seems less confusing lol
I tried installing destiny 2 a few months ago for the first time. I couldn't for the life of me figure out the menus. So I unistalled after 1 hour
I am a lapsed Destiny and Destiny 2 player with significant experience. I played Destiny 1 pretty much throughout its run from beginning to end, and I played Destiny 2 at launch, then left until Forsaken came out, and also played Shadowkeep and Beyond Light, then dipped out again until now. I was considering coming back now to play Final Shape, but this video even makes me think I would be overwhelmed. Destiny does indeed get harder to come back to the longer you’re away. So many new systems to learn, all while you’re confused because you’ve missed big chunks of the story.
Honestly same. I dont remember when I started playing Destiny 2, but I stopped around 2020 (or 2021) I kind of want to play it again for Final Shape, but I have nooo clue what the story is now. I've tried watching lore videos lmao, doesn't really help. I also feel like playing solo is very hard, it's like they're always forcing you to play with other people and I hate it. Just let me play solo and still be able to get all the fun and cool weapons, armor and quests etc damnit
Yeah, don't waste your time or money. The final shape sucks ass.
If you return, get the new stuff on discount, do not buy Lightfall however...
you've escaped; don't relapse bro. i'll be right there with you, not playing.
I was in the exact same boat, the thing that made me stop was sunsetting loot and the fact that if you didn’t play for a season you needed all new gear. Not only is it hard to get back into from a story perspective, but despite 100s of hours of gameplay, if I got back in after a year long break I’d be on the same level as someone who had never played it. And I’d be out like $200 to play what I missed before they vault it along with everything else I had already paid for.
In Soup's defense on the direction finding, a single marker like that on a compass is usually North...
But if that is the case, there is usually also small letters on or around the compass telling the direction with n, s, w and e.
@PhantomGardener , believe it or not, not in too meny. Usually, it's hard to see N in the mark
That is what I first thought
@@PhantomGardener Not really no. Unless it fits the aesthetic, its usually a little arrow
I thought that for a second since I've never played Destiny but the then I noticed the marker is blinking. It's clearly not North.
As an experienced guardian, I wish there was a "help a new light" option within the fire team finder. Somewhere a solo new light could go to ask an experienced player questions if they are stuck. It would be a great way to interact with the community outside of emotes and the super welcoming teabag
this is an incredible idea that ive been begging the devs for since fireteam finder was in beta. one can only dream
Sounds like voice chat…
I’d love to be able to help people like this
It exists... its called google
@@Rudgged theres no proximity chat
This video brought back some painful memories for me. I was a Destiny 2 veteran back then and had introduced the game to my girlfriend and a friend. This game had everything they would have loved. After essentially giving a class on how to play Destiny 2, my friend ultimately quit the game, and my girlfriend only played because I did. The whole time I tried explaining the game’s lore to them, I thought to myself, “I wish you could have played the Red War campaign.”
I wish the new player experience was much better. I wish I could play it with my friends and have them experience the same thing I experienced. It felt like such a huge loss. I can’t imagine what new solo players would feel. I haven’t touched the game since Lightfall. I didn’t even finish the campaign. I honestly miss it.
yes.. bungos biggest screw up was removing the Red War campaign, it is awesome and it would ease new players in, in a way that would actually keep them playing..
Oh man the feels. I just turned the game on today because I was missing it for the first time after finishing lightfall on release. This is my favorite game of all time but they slowly ran it into the ground. I miss vanilla d2. I miss the red war, forsaken, and everything the game was . Witch queen was great , and lightfall was a let down. The paywall turns all my friends off from ever playing again. I got two new friends to play lightfall with me on release and that’s because they had a sale or something. It was hard to teach them and even harder to keep them playing though it was a blast while it lasted. I need to finish the story and play the final shape but I am scared it’ll be another let down. And I’m sad I’ll be playing it alone because no one wants to pay another 60-100 bucks for the next dlc. 😢
Honestly every major campaign should be in the game. Not just for old players to replay and enjoy it, but for new players to understand it all.
@@adjcsee4476new player for like a month couple years ago, this game is built to gate out of new players. I guess that is the fate of a live service game after all.
@@adjcsee4476I know I and my entire friend group won't play the game if they never bring back the old campaigns. But I guess the whales of this game are profitable enough.
my number one gripe about this game is them deleting half of it. I can't start a TV series half way through, let alone a video game. I couldn't agree more with others' takes that this game caters to the day 1 players, even with the lore. it's disheartening.
As someone who played d1 from day 1 - I can tell you it may SEEM like this company cares about their day 1 players.. when Infact, day 1 players are equally as disheartened by losing their favorite pieces lol
I think if the new player experience got a huge overhaul, the story could actually be digestible in some way. And it can’t be this giant narrative dump all at once.
12:30 I tried getting my friend into Destiny about a year ago and he encountered this exact bug and quit because of it. The introductory mission should be THE most polished piece of content in the game, not among the least.
Sadge
Yes very unfortunate with a bug like this. Its surpprising it exists because Destiny is such a polished game over all.
On the day you release this, I have introduced my friend to this game. He had no experience with it and found all the gameplay fun. The biggest issue he found was trying to find where the hell he was going. Overall, very funny timing, and we're having fun just running around in cosmo for now. He still can't find his class ability tho 😂
send him this video lol!
It’s mostly the old players who just think the new player experience is bad.
@ShadowDestiny have. Responded with "well that's a bad time to start playing 🤣🤣"
@renasauceman I started playing in September eith my brother. Was an OG destiny 1+2 fan, but fell out of it for years. While technically not a new-light, I did feel the introduction to the game was a bit strange. It had the expectation that we aren't new players, but rather expected us to have watched about 3 videos on tips and tricks. Even still, it's alot better than nothing and I'm glad I got some of that Destiny nostalgia when I booted it up for my first few hours.
@@renasauceman No, legit new players find it bad as well. There is a reason Destiny has a horrible new player retention rate.
If you don't have a friend already playing it, you will NOT be sticking around for long.
As someone who has played this game for almost 10 years now and has always struggled to get people into this game, this perspective helps so much
The dungeon and raid mechanics are retarded. When I started playing, all these people in my clan thought they were doing me these huge favors taking me to raids and dungeons and after a few times I was just like, no God, noooooo!
You will never get people into this game. Looters like this have a window of like 3 years to get people into it. After that your chances of getting people to try it and stick around drop DRASTICALLY.
If the story is not linear and comprehensive, the player retention rate drops hugely as well. Let us be honest, Destiny's story is a jumbled mess that most veterans can't follow let alone someone new. This is a huge problem for any game, the story has to be comprehensive and coherent. It cannot be jumbled, chaotic, and incomprehensible because you didn't do "x" due to it being super old content.
@@Nempo13 You can def get people into it, it's just that you can't get anyone into it.
Any game that has been going on for years and years like D2, and has amassed a good amount of content, will be be hard to get into. Even more so for games that revolve around rng drops and gear progression. D2 takes a bit of learning and dedication to understand and get into and that's honestly fine. If someone doesn't care about learning then that's fine too, D2 might just not be the game for them.
@@tsunamie1015 I wouldnt say that the size of the content its the issue, its how its structured, they dont explain where, how, when to do stuff, you can just go into a 6 man raid on your own and the game will let you even if you PHYSICALLY CANNOT PROGRESS ON IT. Theres not even a basic shooting range to test weapon damage, cd, and stuff, theres no way to see what you own and dont besides off-game stores, and even then they may just vault 100USD worth of stuff because the actual bungie devs left long ago. The base red campaing sort of explained SOME of the basics, but since the Activision send off they just assume that you just know what the stuff on the game does and how to make it work.
I personally took a 1 season break and i was utterly lost the moment i logged back, and i literally played the very first destiny the moment it came out.
The sad part its that "this may not be the game for them" its often used as a shield to defend blatant mediocre _(at best) practices, i get that a dev team should strive to make the game THEY want to make, if that wasnt the case Soul´s-Like games would had an easy mode long ago, but the issue its when devs go stubbornly on their way instead of listening to what players want, a game with no players its a dead game, and D2 specifically is even worse, as once the servers go offline thats literall it.
Go and explain to a new player that any new dlc they buy its subject to sudden removal along with most of the content.
That any "good" items they may get can randomly be shuffled next season (or even mid season) and become useless when they least expect it. If not removed (the perks)
That unless you played ON TIME every single dlc mayor campaing they wont be able to play or even see what happened during those.
That the game just ASSUMES that you did X or Y and know where and who is A and B.
AND SO MUCH MORE
Not being the game for everyone its ok, but seeing how its near impossible to get any new players who SHOULD like the game and enjoy even worse games its a red flag the size of a continent, and the fact that not even veteran players can keep up with such toomfolery its an EVEN BIGGER flag.
And if it was just "dead game raeeeee" echo chamber it would be one thing, but Bungie themselves saying that they are falling in the revenue and player retention department its all it needs to be said about the matter.
@@toobig7150 If people can't progress in a 6-man raid then they will notice it very soon. Raids also have their recommended light level which means that players know exactly when they are supposed to be able to enter certain raids/areas. Anything the red war taught players the new tutorials teaches them more/better, also including the new fragments stuff that augments abilities.
""this may not be the game for them" can be used as an excuse, sure, but it's also simply the reality for a lot of players. Different players enjoy playing different games. D2 is a game that requires some external info digging, guide watching, external tools for convenience, and there are tons of players that are more than happy with that. But there are also millions of players who don't enjoy that, and that's perfectly fine. Would Factorio be a better game if it showed pre-built blueprints for every production line just so no player would experience the frustration of smth not working properly? Like i said before, D2 having hundreds more tutorials would maybe increase new player numbers because the game is now advertised as being "new player friendly" but the vast majority of them will still stop playing sooner rather than later because that external info digging, etc., is part of the game and they will have to engage with it sooner or later.
Not sure what you point is with the servers shutting down. It's an online coop/pvp game, ofc the game is gonna die once the servers shut down ...
They already confirmed that they won't vault any more content.
Seasonal items changing with each season is ... not really out of this world, and if someone really like a weapon they can continue using it for a long long time. Is it gonna be BiS? Probably not, but it doesn't have to be.
It really sucks that a huge chunk of the campaign got removed/vaulted, and i'll always agree with that. They really need to work on giving us a better "replacement" than just half a mission from Forsaken. But starting with Shadowkeep player can follow the campaign. If your problem lies with the timed stuff that D2 has been doing since forever, that's just how it is.
As for player retention see my previous comment.
42:00 THIS. OMG THIS, this is what killed the game for me.
Every time I logged back into the game it would spit me out into a completely radom mission and it spoiled everything for me.
I went from being so hyped about fighting the witness some day when I got to him but then the next day when I logged in i get a cinematic going "the witness is dead" i was so taken aback that I alt+f4'd the game immediately to try and relaunch the game, thinking I had somehow accidentally skipped the entire story line.
I'm a sucker for good story and I lose my mind when it gets spoiled. So the random spoiler cutscenes that played every time i booted the game made me not even want to open it anymore.
This video is probably THE most important contribution to the Destiny 2 universe by any content creator I've seen so far. It is so frustrating to come into such an expansive and storied game only to feel hopelessly lost and unable to ignite a wholehearted love it because you literally have NO IDEA where to go or what to do. If D2 just assigned orientation walkthroughs and explanations in a menu that your GHOST could provide RIGHT at the BEGINNING, that would contain categories in it like "weapons", "Movement", "Mods", "Public events" "Vanguard ops" etc...which your GHOST could enlighten you with, the feeling of overwhelm would be far more short lived. If that were the case a player could just refer to his/her ghost, like they would an encyclopedia, to clear things up better and not feel so isolated and lost. Outstanding job sir!
This is not the most important contribution to the destiny 2 universe by a long shot. Games like this require you to learn things on your own not be babied by on screen instructions bombarding you at the beginning with you ending up not retaining much of the information. It is better for you to learn how things work on your own over a longer period of time. Tutorials are for babies and idiots
@@OneHunnitNoCapStannitOnBidnisz That has to be one of the worst takes I have read in a long while. There's a vast difference between a game having a steep learning curve, and a game that is incapable of clearly teaching new players its mechanics.
@@OneHunnitNoCapStannitOnBidnisz That's the dumbest thing I read today
@ginosko_ wow. Do us all a favor and delete all your gaming accounts please. 😂
This is a blatant copy of the video Jez put out almost 2 weeks ago.
I get it now.
Due to D2 having an overwhelming amount of old content that is no longer required or even accessible, being a new player in it is like being freshly born at the age of 18 and having to take a crash course in lanuage and how the world works so you can hurry and get a job, but nobody will give you access to a library or computer, so you have to learn it all through word of mouth or borrowing books from random people in your neighborhood.
So basically it's like having amnesia. XD
its like playing a korean mmo
I pity anyone who started D2 after the Red War purge. There basically isn't a story anymore, just a series of random events.
@@codafett As someone who got roped into playing a few days ago by my "friends" (jk they are great people). This describes it perfectly, I am jumping across so many different points in time, it cant even give me a linear story starting from the newer expansions. Every time I have booted up the game it shoves me into some random mission. It started me with the first Lightfall mission, then something about Beyond Light, then went back to Season of the Wish, and then Witch Queen. I feel like these are borderline selected at random, meanwhile I'm getting whiplash. Like am I a guardian with alzheimers remembering fragmented memories or something?
You can go and probably do your research on how to, etc., like on a wiki with guides or something. But why would you? Most people don't find that fun, especially to pick up a game they don't even like yet. Game needs to take care of that.
yep. it's to get players into the guardian mindset
The biggest W in this video to me was how much of a good sport the friend was
As a returning player that left off at the Red War campaign, my disappointment was immeasurable finding out I had to skip 5 campaigns, and then pay for 3 more. My friends and I are about to complete Beyond Light, the 2nd "free" campaign, and then were probably never going touch the game again. There's no point in buying expansions because they're just going to delete them eventually. They're literally still selling the expansions they deleted, so you can't count on them giving you a heads up that you're about to buy temporary content.
And before anyone says "its F2P", it was not F2P originally. I bought the game on release for $60, and they deleted absolutely everything I paid for.
I've never in my life seen a studio handle content this horribly, its borderline criminal.
same, im surprised people will defend their decision to delete content we paid for
I totally agree with what you’re saying here, just wanna set some stuff straight. They are not selling deleted expansions. That would probably violate some sort of laws and they’d get sued. They also have said expansions or campaigns will ever be vaulted again. I know thats a little bit sketchy coming from bungie, but if they ever vault an expansion again, I think the game would die forever. So I think it’s reasonable to trust them on that.
@@henrytate857 They ARE still selling the deleted expansions, they just changed the descriptions to not include the campaign. All of the "pack" DLCs used to be the expansion listings, which is why all of them have overwhelmingly negative reviews on Steam, because everyone who owned the DLC can review bomb it... because they're still using the same exact listing.
It's not clear at all to new players what expansions are available, especially with that timeline in the director still showing removed expansions. It's a pretty common mistake for new players to buy those "weapon packs" thinking they're campaign expansions. Bungie KNOWS this and still doesn't fix it.
Doesn't surprise me at all that 9 of the developers working on the mobile Destiny game are going to prison. They're all disgusting criminals.
@ they did it once and they will do it again. Enough people will keep playing so they can keep making money. Look at all the people defending their decision to vault all the content they already did, that thousands , if not more, people paid full price for.
This video randomly appeared in my feed, and an insomniac who was never really aware of Destiny 2, I figured it was worth a watch. Through the course of the video, my feelings went from "dang, this looks like a cool game" to "hmm, this looks a bit complex" to finally "welp, this is just unapproachable." Your passion for the game really came through, and hopefully someone at Budgie is listening. I generally avoid shooters and online play since my skill and experience is limited. It would be nice for a game like this to be welcoming to players of all experience levels. Thanks for the vid!
oh Bungie has been ignoring these issues for many many years, and they will certainly continue to do so. Bungie is very weird.
Bungie is listening... by allowing new players to just skip the new light intro altogether and be even more confused about systems.
@@Castitalusnot defending Bungie but that's on you if you can't realize skipping that is skipping any semblance of a tutorial maybe the game is not for you
I think the best thing about the D2 tutorials, is that it teaches how important tutorials are, and how to make a good one by observing everything D2 gets wrong.
You have to watch videos or have other people who already finished missions to help you with the missions you are trying to complete. Destiny gives no guidance to jump quests, you have to figure them out yourself (time consuming and there's time limits) or watch a youtube video before even playing the mission. Smh
Diablo 2?
It's mind blowing to me that you still have to pay for older expansions separately from the most recent one. Almost no other long running game does this. Usually you just have to buy the most recent expansion and that will give you access to all the other ones.
You haven't seen Paradox games, huh?😂 Europa Universalis 4 from 2013 on a massive steam sale still costs over 220€ to buy all DLC. Not all of it is necessary but you'll encounter the AI using the abilities locked behind those DLCs, while you can't, a lot.
Yeah, this is the biggest reason why I never really came back.
I stopped playing a bit before witch queen, so at this point if I wanted to come back I'd need to buy 3 dlc (one of them being the deluxe version) + the 25 years anniversary pack.
It's prohibitively expensive considering half the content, being seasons, is gone forever
@@l0rf Paradox games are single player this supposedly a MMRPG most of those give you previous expansions with a sub a pass or by buying just the latest xpac, they don't gate every single small bit of content behind an individual paywall and they certainly don't delete content you paid for.
How people jump so fast to defend Bungie with their bs is beyond me, I guess you have forgotten how Tess mtx were supposedly funding the cool exotic missions like the whisper or zero hour turns up you now have to pay for those too, on top of the expansions the season pass, the 30th anniversary pass, and to top it all off most of the cool armors and skins are locked behind the mtx store.
@@l0rfand that is why Paradox games aren’t as mainstream as they would be if they didn’t have huge paywalls.
Why do you have to pay for 8 year old content that was removed from the game? Their entire game design of them owning everything you pay for and choosing what content you get to enjoy just seems insane and like it shouldn't be legal.
Destiny 2 changed so much, that new players wont understand much of what happened, even if the game provides a bit of insight on what happened. I remember back when I first started Destiny 2, there was quite a bit that they had, back in the Witch Queen saga, that has long since been removed. Not to mention, they changed the Cosmodrome a lot from when I first played it.
I remember dismantling an exotic because my rare chest piece was higher, because the game never explained infusions at all
☠️
Yeah I still don't know what those pieces of shit do and I'm a veteran also in case if you didn't know what you probably didn't you can buy back Exotics without having to do all that bullshit
Same. Never knew you can do like increase it's rating score or something.
Skill issue
Bunch of regards. Probably can’t even wipe your own ass.
I vividly remember getting my friends into destiny 2, long after I did, I literally had to sit them all down in a game of private gambit to get them all to understand the core game mechanics (finishers, etc.), basic buttons (binding a charged melee and uncharged melee button separately), what each class does (a lot of them quickly decided to swap classes after my explanation), and a basic sparksnotes version of the lore so far, because none of them remembered anything from the cutscene and the in game tips were so vague and unhelpful. This video brings all those memories back, so good job Shadow 👏👏
My friends also sat with me down and explained everything I wasn't aware of, such good memories! We were doing leviathan raids, that one wonderful, amazing raid on EDZ where you have to ride your sparrow to the end. I almost always was behind everyone else but it was so nice... I want these activities back :(
I am in touch with every friend I've played with and none of them plays destiny anymore. The good days of this game are gone.
As an OG Destiny vet and someone who played Destiny 2 on launch, this video has only confirmed that the game will never be the same. Destiny will forever be relegated to memories of dinkle-bot and finding how high you could get in the OG tower map (I'll never forget finally managing to jump on top of the stone pillar)
I have just started playing Destiny 2 with my Destiny vet friend and I have to ask them about EVERYTHING. I started like literally a few days ago and my guardian rank quest was to play the first mission of final shape which massively spoilered me before I even was able to play any of the other campaigns. I really wish I would have played sooner cause now I am just completely confused about what is going on and what actually happened in the story. :')
@sarahnivans, we are literally in the same boat. I've been trying to do all the expansions in order, but it litterally makes no sense when I can't understand the story from the beginning. Destiny 2 is sadly not for new players I've realized.
you make it sound like D2 is unplayable. Its quite the opposite. Its amazing and one of the best games you can play. I do hate the FOMO aspect of the game. WoW has this problem as well.
@shinski8114 totally correct. The game still plays nearly identical to the original, but it doesn't feel like destiny anymore. I still go back and try the game every now and then, but the game just feels watered down from the original
Oh, dear gamer. You almost brought a tear to my eye. I still remember climbing up to new places in The Farm with randoms on week 1 like it was yesterday. Played on launch night with 2 other friends from my hotel job. What a blast. So much hope for the future. Bittersweet nostalgia.
Absolutely love this video. I've just come back and taken the plunge and you don't realise how reassuring it is to see this and realise it's not you playing wrong. I spent so long thinking i'd messed up, launched the wrong quest, lost of where to go next.
I'm going to jump in tonight and focus on guardian ranks.
My brother was playing through the vanilla campaign - he was almost finished with it. He logged in one day trying to finish it, but everything was gone and he was stuck back in the hub with nothing to do. We paid full price for that garbage, and felt like a couple of fools.
I feel ya, I played through the campaign solo and was excited to play through it again with a friend. We were shocked it was all cut from the game. It was a major reason I left destiny.
Wow! What a joke! I'll never play this game!
yeah , this and many others things like this are the reason i completely stop playing.
It's insane, how with such a nice gameplau/gunplay you have all these garbage systems around it makng it impossible to enjoy.
@@Vesdus yh I started the game and it's so confusing. I even have the dlc's and I no longer know what's happening. I'm gonna just uninstall it for now.
15:15 They should ABSOLUTELY make a catalog that includes all the different enemies and locations that you discover along your journey, sort of like a Pokédex.
They did this back in Destiny 1. It's called go online to their website to read literally everything from in the game. It was, regretfully, also organized into individual codex entries that were separated into hundreds of sub sections.
You mean like how Monster Hunter has a guide book.. smartest thing IMO.
A bestiary. It's called a bestiary
Try Warframe then.
They do have that
Soup's comment about how the gunplay feels great really resonates with me.
It's the one part that makes me long to play again. Never played another game where just using the weapons feels so viscerally satisfying.
Haven't touched D2 in years now, they lost me some time after beyond light (I think.)
Still, every few months I get this spark in my mind going "OUGH, I would shoot some Destiny guns for a bit right now"
Right?!??
My overwhelming memory of destiny is how good the weapons were.
i feel this. i also feel like this with movement in this game. movement is so incredible in d2 & its the #1 reason im still playing
I stopped playing shortly after the witch queen, as by then it became glaringly obvious just how lazy they were with content. Definitely a shame as the gunplay is definitely there, while everything else is just... subpar. Though it was never NOT fun flying around as a titan with my lion rampart legs, raining explosive hellfire from above with my toaster!
Still remember running around PvP arenas with The Last Word hip firing like i was in the Wild West.. best gunplay experience ever..
Same, but then I remember all the reasons why I stopped playing
I’ve just started on destiny 2 myself, and it’s by far the most confusing game i’ve ever played. I have no idea what bungee was thinking when they made this, i had to get a fireteam to get through the campaign at one point cause it glitched on me and i spent an hour running around trying to find literally nothing. Mobs just weren’t spawning.
It’s pretty necessary that you have a buddy to take you through and show you the ropes. Absurd that that’s the case.
Here's a review of the game from me, a random non-veteran Destiny player :
When i started playing destiny, i didnt know anything about the important stuff to upgrade my gear, i was just exploring the game and killing things. Sometimes i didnt know the use of what i was looting on my way, and sometimes it was intuitive enough for me to understand their use (like weapons and armors).
Also i've never paid attention to the story of the game, i've never played any campaign modes unless it would unlock something interesting like subclasses.
To me, this game was more like some kind of Doom-like to me.
Then, after 300 hours of playing Destiny 2 like an animal, i've been thinking "compared to the others, my damages are so low..."
, so i went on RUclips to watch tutorials on how to improve my gear, and i've only recently learned how to properly use mods on my armor. I had never paid attention to these before because they lacked details so much that i thought they were worthless.
😂😂😂😂😂
Dog, what the hell were you doing for 300 hours?
@@zachrohler1047just roaming around and killing stuff, along with casual assault missions from the vanguard.
But i've never played in dungeons or done raids ever.
(yeah i really was braindead back then lmao)
@@luminho6185 were you doing strikes and crucibal? Or just running around shooting stuff?
@@zachrohler1047i did some strikes when i felt like it, in easy mode because i didnt know how to properly set a decent gear, i also tried the pvp gamemodes but i didnt like it so i stopped doing that
I will never understand how I am supposed to get invested in the game without it past content being available that alone will make me never paly
This. I could probably deal with how unfriendly it is, it would take time but i could learn. The fact i will never truly understand the story because of their decision to delete past expansions and content is just a massive turn off. It's a real shame because the world looks like it could be interesting to apart of.
@@eleanorgreywolfe5142 You'd have to play Destiny 1 to understand all of it. Frankly, anything that hasn't come out in the last year matters very little to anything going on right now - that's the basic structure of every D2 DLC.
There are tiny scraps of this "overarching story" in previous DLCs, mostly hidden within lore cards. The exception being Witch Queen, where the ~6h campaign has some significant lore.
As someone who played over 2k hours of D1 and D2 combined, don't waste your time. Bungie simply doesn't care about you as a player.
@@Doppelier i disagree deeply, mainly because of Character Building and World building, how are people supposed to know which character is significant, why they are who they are and why we do what we do. If we had a straight progression from the Red War until now, like a clear playble storyline, all of this would be good, but new player atm wont know why Zavala is so cool and important, who Cayde-6 was and why he was beloved, or even why the events were significant to what is happening right now. Sure you got the cutscene at the beginning helps slightly but it is nothing compared to what the story would be if you could play through it all. And the fact that you can play all of the campaigns that are still in the game fully out of order thus ruining the story experience by confusing you even more. D2 has big problems in terms of world and character building, the gameplay is fun dont get me wrong but as a person who likes to be invested in stories D2 is one of the most impossible games stories to follow. I still dont understand how it took em over 5 years to add party searching for raids, which are significant to the story in most cases.
@@vee_or_something the story simply doesn’t matter to bungie. Over the years, dlcs became a messy stitching of “oh no, look at this new bad guy”. The coolest thing they had, which was the hive, was thrown under the bus for a mediocre plot twist when they needed player engagement.
Same with Cayde.
So, to reiterate, nothing that came out before the current expansion has any bearing on why these characters are doing what they’re doing.
Gaul didn’t matter - neither did Oryx, Riven, Uldren or any of the hundreds of forgettable subplot villains they came up with over the years.
The story is irrelevant, because all of it simply happens to drive player interaction. It wasn’t always irrelevant, but bungie has made it so, unfortunately.
@@Doppelier tbf i started back when forsaken released (when we got the first 3 campaigns for free) and while Red War didnt explain in detail what happend in D1 (which is fine considering i new started with the 2nd installment of a game series), it created a good starting point to understand the universe and such.
Now it doesnt have that anymore, at least not in the extend that would be needed for many new lights to get eased into the game
Imo the game doesnt have to lay out everything ever happend in the story (like i said it is the 2nd installment), but it should have a definite starting point for new players, that i dont feel it has right now, because there are only be a bunch of random quests to do, but they are no substitute for a campaign
As an early Destiny 2 player, this breaks my heart. I'd been missing the game a lot lately but haven't played since around 2020, it's like it went from a game that was loved by its devs/team to a game that they don't really care about. A game that felt polished once, now seems unfinished.
This is a good way of putting how I feel about it. It's like it went through backward development.
It's been like that since D1
Well with all the drama of last year, we now know that a lot of the Devs do care, it's the suits in management who didn't and told them what to do instead of listening to the player feedback that the devs were doing and trying to impliment in the game before being told no.
I stopped playing this recent season. I cant even get pass the loading screen without logging out.
It’s just surprising how much management always screws over games that could otherwise be good, and how numerous these terrible managers are- it seems like there’s a grand total of like 2-3 studios in the entire games industry without god awful work conditions and fat hogs as executives
Played Destiny 2 back when it was still 60$. I had gone through most the game had to offer at that point and it had kinda run it's course so I started playing other games. That was about 7 years ago.
Recently I decided to pick it back up, and I was SHOCKED at how different the game is now. At first I thought that I was just remembering the game wrong, that maybe I was thinking of the first one, cause I was sure that before there was the option to go to Mars and I specifically remember the planet IO, but they were nowhere to be found. I picked things up a bit more naturally because I was familiar with the game, or at least I was at one point, but this video pointed things out that I had no clue about and I'm on rank 8 lol.
I'm baffled that there is missing content and even entire planets in this game. I also ran into the issue of wanting to go through the stories only for a cutscene to spoil things I was trying to experience for myself. Even after looking up the lore and all the stuff I've missed it just feels so wrong to have a game with all this story but unable to experience most of it for myself. Also I thought that having infinite ammo must've been some sort of glitch but nope I guess that's standard now.
Anyways this is a great video and I hope that Bungie will take some notes, though after going through some comments and Reddit threats I have a feeling they probably won't
🤣
I genuinely hope that the devs see this video. I returned to D2 at Christmas after not playing since Forsaken. I was shocked to find that I STILL ended up getting confused. In the past, a friend held my hand and showed me the ropes but after returning as a solo player, I was overwhelmed...again. I love the game but some of the mechanics are so convoluted and difficult to understand that it turns people off. My Mrs' (who is also a big gamer) gave up after 30 minutes out of frustration.
They need to just let D2 sit and make D3 and begin by making it SIMPLE. For every new currency added an old one must go away. For every new mechanic an old one needs to go away. Every game that does this remains easily picked up and enjoys a healthy playerbase. You don't just keep building ontop of things endlessly adding new currency, new tiers, and new grinds. You roll in the old things to streamline it for new players to catch up quickly.
While they are at it the can ditch the predatory microtransactions and fomo inducing content where they keep removing older expansions and story bits so you have to addictively play every expansion even if you don't like it.
@@Nempo13 I agree. A friend of mine who is a die-hard Destiny fan said that D1 was in a really good state before D2 so he expected D2 to be the same but way better. When it released, he said it missed vital features that should have been there from the start. Hopefully, they have learned the lesson with D3
@@Mardark-e4s Whereas I agree with what you say, in order to keep every expansion, it would cause a lot of problems. From the size of the game in general to all the different components prone to glitches etc. However with that said, I totally agree that the microtransactions putting even the basic content from years ago behind a paywall is not great. Maybe charge for the DLC with the promise that 1-2 years later, it will become a free expansion. That would be ideal because if you are not rich, you are still able to play and catch up
Elder scrolls online has more expansions than you can possibly imagine and it runs smoothly. I've been playing eso for years and I'm still not even close to finishing the content. Plus after one year of expansion release you can buy the expansion with in game currancy soI have no clue what Bungie excuse is. Lol.
Cayde 6 returns: *All veterans cheer*
All new light players: Cayde who 😮?
he return? i lost the game with witchqueen.
@@dowzjohn4011 he's in the trailer for the new DLC, it comes out later this year I think?
This is the worst :/
you are telling they so down bad they retcon that straight head shot bullet taken by Cayde, another reason to dont return thank you for your info@@paradoxx0468 👍
Hot take: Cayde's return is bad for the game.
After such a big deal was made about killing off his character, bringing him back removes the impact and the consequence. Like final deaths no longer mean anything.
It's one thing when a new character dies and becomes a guardian like Uldren -> Crow, or when we save an old hero we never met so he never dies that final death like Saint-14, but for us to know a character well, love a character, kill him off with massive impact and story implications... just to bring him back later? Removes tension, meaning, and any sense of consequences.
It makes character deaths in the future less impactful, because hey maybe we'll see them magically come back to life too.
What breaks my heart is that loved D1. Played it day one and made countless memories playing solo and playing with my high school buddies doing strikes and raids. I held off on D2 when it first came out because of the negative press it was getting finally jumping in when it went free to play. Played a bit of the Red War campaign and then bought the Forsaken DLC because Cayde's death was spoiled for me but i at least wanted to experience it for myself. Put the game down for awhile and when I came back I saw that content was vaulted. Been finding it super hard to care about Destiny since then
Literally same. Was a diehard tryhard for D1 lol. Was in high school so i was broke and couldnt buy D2 until the first dlc. Even being somewhat veteran, i was still a little overwhelmed and disheartened with how behind i was. Then i put the game down for a few months. Came back to an unrecognizable world. That was after that first level bump where everyone was raised. I had no idea what i was doing and most of the stuff that looked fun was already obsolete.
Never came back after that. Only watching this now due to the Last light dlc. But i guess its still a horrible experience for newbies. Oh well.
They ruined it for money
“Makes a new game” half the content is from D1 …
I played D1 all the way through and D2 day one player, I stopped playing after shadowkeep and started playing Warframe instead and I can tell you It feels like heaven over here.
Jez did this with his wife and I’m glad more people are catching on and doing the same! Not everyone’s new player experience is the same
We filmed this video before Jez, it's just a coincidence. Loved his video as well!
It’s why I love the channel Rasputen so much he does a bunch of these which his wife over a bunch of games.
Jez's video with Amy was miraculous, Jez is far more intelligent than he gives himself credit for.
Hoping this video is similarly enlightening, I'm about to watch it now.
Main difference IS a first gaming experience against a first Destiny experience
Jaz's wife ran into almost the same problems at the start
I recently created a brand new FTP account as well, simply for the challenge and to see what the experience was like. This video does a FANTASTIC job of showcasing the strengths and weaknesses of the new player experience. I hope Bungie sees it and learns from it, either with future D2 updates or a potential D3 some day.
Tbh… I don’t think I can recommend this game to anyone anymore. The amount of things that ppl have to go through to gain a basic knowledge of the game, plus the skill gap of new ppl to heavily experienced guardians, playing the same game. It’s annoying to hear someone say something is easy, or that I have a “skill issue”, when I’m challenged by a mission or dungeon.
Destiny 2 isn’t new player friendly. It is strictly for, and modified around, veteran players who’ve acquired every exotic in the game and solo flawless Master dungeons
The biggest issue is the $200 entry cost to the actual game.
Many people are willing to endure a harsh player experience, the real problem is that this game isn't worth $200, no game is, but destiny especially isn't worth it, since you can get locked out of content you paid for, many of the comments here are forgetting that fact, I didn't quit after a week because the UI confused me, i quit because i found out that it took me $200 to gain access to the actual game.
I have spent around $100 on Warframe over several years, and aside from it not even being necessary, i have everything i ever bought still in my account, and the campaigns and expansions were free to begin with, i paid because i wanted to, not because i had to, and no expansion has ever been locked, you can start an account today and play the entire story, no pay walls, no content walls.
Destiny 2 should copy Warframe, but bungie has become too greedy and incompetent.
I got the game for my bf and spent like 100 dollars on dlc and quit after like a handful of hours because even on normal mode every level or campaign was so hard? Like my weapons did absolutely nothing to anyone and I was dying constantly, and even worse playing with my veteran bf who had played destiny 1 one the xbox 360 and was like the highest level and absolutely kitted out made the levels even harder cuz it would scale for his level instead of mine when we did one of those like wave based games. I spent the whole time dead and spectating him because I couldn't kill a single thing without wasting all the ammo in all my guns. Even playing on his account now I'm just so confused to everything and keep dying to the environment because I have no clue where to go in the levels so I just like jump into dark abyss'
My bf was a veteran Destiny player several years ago and when he and i started dating i tried Destiny 2 with him about 4 years ago now. We didnt even last a day because while i was confused as hell, he was just going through the shock of realizing how much content was cut out. He ended up getting way more frustrated with the game than i and so like 3 hours in we quit and never looked back.
From my very limited perspective, it seems bungie decided to build a game for veteran players and not noobies because old players wont be affected by all the cut content and changes. How far they’ve fallen…
I have well over 2000 hours in the game and I only recently learned that heroic public events were triggered by an action and not just randomized events. It's sad that they never explain this.
The taken ones are notoriously bad about this. Most people veterans and new lights alike just don't know you have to keep the bubbles up to shoot at the ball in the sky by popping in and out of the bubbles. Use wardcliff for this and it triggers fast.
Wait. You played 2k hours and you never accidentally triggered a heroic event?
I remember starting back when guardians had to get their light back and save the traveler from Gaul. At that time I never felt lost during my 50h of gameplay
Hmm, so what you're saying is that if the onboarding process for new players included some of the content that was previously in the game that was designed to onboard players, it'd be better? Wow! I wonder when new players will get access to these elements of the game? It sure would be a shame if it were removed. That would mean that there was effectively no tutorials for new players, and that old players who had purchased these expansions would lose access to them!
I sure am glad bungie hasn't spent the last 4 years since beyond light taking content out of the game and otherwise only creating temporary "you had to be there" moments that nobody will ever experience again.
Oh wait.
@@McNinjaDrthis about sums it up. I stopped playing in beyond light because of the vaulting of content. Since then, I would look into some of the lore and say "oh thats cool. anyways"
Ya know, when the game was good
@@peterlane7128 All honesty red war was ass. They limited XP gain. There was no endgame. It got people into the game but after they were invested there was a finite amount of content because of fixed rolls at the time. Way less customization of subclasses compared to D1. oh yeah there was also ONLY PRIMARIES AND HEAVIES. I guess it makes sense to have 2 ARs since they had limited ammo and if you needed to save heavy you were having to sit there and spray chonky enemies. Also having to get heavy ammo just so I could snipe was ASS. I'm fine with special boxes but not that.
@@bepis2381oh yeah I completely forgot when they made that garbage decision to put snipers and shotguns in the heavy slot back in 2017. Especially with 4v4 crucible, it was balanced granted, but it was so boring. It's sad that we had to wait until September of 2018 with forsaken for Bungie to fix that, even though they should've never done that to begin with.
I started playing destiny 1 when the house of wolves dlc came out, and I put so much time into that game. I played destiny 2 on launch and enjoyed it quite a bit, even though I didn’t think it was too great. I only stopped playing Destiny 2 when the first dlc came out and I thought “ahh I’ll buy it when I have the money”.
Fast forward to 2023. My friend and I decided to play through destiny 1 again for old times sake, and we had so much fun doing it. Playing through the original campaign, and the dlcs, getting the exotic swords. It was still amazing.
And then when we had kind of done most of the stuff we could, we decided to play destiny 2. And I was immediately confused to how different the beginning was, it was literally the beginning of destiny 1 which was confusing as hell. What happened to the destiny 2 campaign? Why were some planets missing? We played for about 2-3 hours before realising that we couldn’t really do anything without purchasing all the dlcs. so we stopped playing.
And that’s 2 people that actually played Destiny 2 on launch, so I can’t even imagine how confusing it must be for a someone completely new to the second game.
1:08:50 - 1:10:12 this.. this is what I find so tragic about Destiny.
I went through this with my bf, his main complaint about the game being that it’s so confusing to the point of not caring (he started soon after the final shape dropped). And that hurts me. I’ve played this game forever and I care very much about every character, every name drop, every plot twist, etc..but he just goes a long with it while not really seeing the appeal.
I wish there was a way to share those years of experience with new players.
I wish it wasn’t so confusing and off putting.
And I hope that maybe in the future bungie will make an application that allows you to actually explore and experience the old time line :)
I've got a story to tell.
Back when Destiny 2 was on Blizzard Battle Net, I decided to try Destiny 2, since I received it for free. I had already played Destiny 1 so I had a good idea of what I was doing. I started playing, made my character, did the opening mission, lost my light, got my light back, and got a ship. I followed the story, explored a few planets, found Zavala, got to Io, found Ikora, and right when I found her, I stopped. I don't remember why I stopped, but I think it's because I didn't have any other friends to play with, and there were other games to play, so I didn't get too invested in Destiny 2 but I remember having fun with what I experienced. Titan was my favorite planet for sure cause I loved the constant rainstorms and endless oceans.
Fast forward a year and a half and a good friend of mine started playing Destiny 2, he asked me to download it to play with him, and I did. The first thing I got hit with on my already created character, was a cutscene and I was automatically loaded into a mission in an icy place. I had no clue what was happening but I followed it anyway, did the mission, saw varix in a cutscene, and as soon as the mission ended, I got a pop-up telling me to buy the dlc. I was utterly confused. On top of that, the game that ran with very few problems (minor stuttering sometimes) now could barely run on the same pc I used before. I tried to find out how to continue the red war mission I was doing a year and a half ago, and I couldn't find anything in game, not to mention everything looked like how a near sighted person sees without glasses, so that didn't help.
I googled what happened to the red war missions, and I found the Destiny Content Vault. Finding out the campaign that I relatively enjoyed, and the different places I liked exploring, just not existing anymore, scorned me forever. On top of that, because the game ran so poorly, I couldn't join any strike missions, because I would freeze and lag out every time. I immediately uninstalled Destiny.
Fast forward another year and a half (or so), I have a new computer that can run the game, and the same friend that wanted me to play before, bought me the dlc. I play with him through four full seasons, and I see that nothing has changed. I still can't play the red war, I still can't do any older content, and on top of all that, I couldn't do the season of the risen, haunted, plunder, and seraph, despite the fact that they came out and said they would stop sunsetting old content. It was impossible to farm for old seasonal red borders during seasons 20 and 21, and farming for them through the weekly exotic mission rotator takes so long that it's not worth playing through those missions beyond getting the 2 guaranteed red borders, each week, and also I still can't get season of plunder weapons, and even then, I've stopped doing the weekly missions altogether, because unlocking all the red borders needed through the 2 guaranteed red borders each week takes so long that I've just stopped caring.
Out of those 3 exotic missions, Operation: Seraph's Shield is by far the most fun mission for me. I love it. Anything dealing with Rasputin is fun for me. But finally being able to play Operation: Seraph's Shield, made me realize even more, how much I want to play the old content, that doesn't exist anymore. That hurts. Every time I think about it, it hurts, and I'll feel that way every time I play Destiny 2, and I have no reason to believe it'll ever change.
Reminds me of what Guild Wars 2 calls the living world seasons. Season 1 was what destroyed a major hub forever after a cataclysmic event. That hub got permanently altered to reflect that but you could never play that season again, which was really bad since it also introduced companions central to the story going forward. As a new player you'd be confused: a) who are these people and why are we chummy to each other, and b) what's with the major time jump?
Thankfully they made that living world season available for free like... a year ago so no-one got to be confused again
Too bad Bungee doesn't do that
I know how you feel. I’ve bought every single expansion so far apart from Shadowkeep. I can now access about £120 of the £400 of content I’ve paid for as current across both games. It frustrates me to no end as some of the old missions were great fun and losing all the forsaken stuff hurts as that’s some of the most fun I’ve had in Destiny
TLDR any1?
@@AhmedRwwe bought a game, the game we paid for we played, time passed, the game we payed for was thanos snapped from existence. Amazing missions, amazing weapons, amazing experiences. Gone, maybe forever. Way before this game became F2P. Other than that there’s no shot this can ever be TLDR, it’s way too convoluted and it’s Bungie’s fault.
There is just.........so, sooooooo much of Destiny 2 that is now not available to new or existing players.
Regardless of the devs claim that "we _have_ to cut those out because......uh......servers"
(which is bs, the game is bloatware), folk _bought content and expansions_ that
a) were never sold as time limited and
b) have now been removed
Fun fact about the Armor Mod tutorial at around 48:10 (or lack-there-of), there IS a tutorial, but it only ever comes up the first time you open the mods section from the initial inventory (hitting right on the D-pad/keyboard directions) and it does a decent job of running you through the different mods.
The only issue is that the game literally never tells you it exists or to open it.
All these bugs, a dying community, but we finally have skimmers and paid ornaments for them. Modern day Bungie does not respect any player. Destiny 2 has become a grift.
The old mod system is why I quit in Witch Queen, any build I looked up used mods that I didn't have, I played for around 2 months and still couldn't put a single build together, so I quit. I've only just come back after hearing it was changed.
I've also skipped ALL the story, I keep describing it like "sitting down to watch a move that's 3 quarters over already, so you have no connection to anyone or anything and I simply don't care"
It’s ridiculous that bungie puts the onus on the player to do their homework and watch a 4+ hour video on the story of destiny. New player experience needs an overhaul.
I played D1 for years religiously. When D2 first came out. I played for maybe a month or two before life got too busy. I decided to start playing again 2 months ago. I was not excited about having to pay all that money to start playing again. There was SO MUCH going on. I know people complained about it being "boring." But it was insanely overwhelming. I found it very confusing to stay "on tract." I found myself playing a couple quests from one DLC. Then switching to another. And then going back and forth. Since there is so much going on. I didnt even realize for a month i didnt even START ghosts of the deep, because there was just too many other things going on. Starting a new character just seems like a nightmare having to go through it all over again.
The people who call the game boring are the ones who have played nothing but destiny for years, myself included. To a new player or someone who hasn’t experienced it, its all great
Default open mic with no warning is the most unaware disaster I have seen. Great vid format!
I forgot I had open mic after doing a raid last night, and was talking with my friends in discord, when someone responed to a question I asked my friend. I died and combat loged lol.
First thing you should do for every game is go into the Settings
@@Almighty_Mageidk I feel like most good games give you the setting stuff up front if you really need it, like if the game is dark or whatever and will have you adjust the gamma settings immediately or throw accessibility settings at you like subtitles or make it so the game fits to your TV screen if you're on console. An example would be like call of duty black ops 6 or Lara croft shadow of a tomb raider, both opened with gamma settings. Even microphone games like VR chat and lethal company have the audio on push to talk or muted to start with in game. Although ig for fps usually most people go mess with their sensitivity but even then usually your controls like mouse or controller sensitivity are separate from audio or mic settings and who goes into their audio settings when games usually have the subtitles on immediately anyhow? Even when I played destiny 2, I had no problem with the default sensitivity and subtitles came on automatically so I never went into my settings for anything, I didn't even know it had a mic feature till I read a comment a handful of minutes ago, I'm just lucky I play on console without a mic connected so I haven't like doxxed myself or anything lol
I quit Destiny after two hours because it wouldn't let me change my name from Guardian#####. Every time I tried to the gane said I'd already used my name change and couldn't change it. It was the last straw.
Back when Lightfall was released a friend of mine installed Destiny 2 and tried to get into it, only to deal with the metric tons of cutscenes every time he booted up the game. By the second or third day he had enough and uninstalled it, even went so far as to remove the game from his steam account because he fed with so much thrown at him despite being brand new.
Destiny really does everything in its power to confuse you as a new player. Soup even had a big bonus by having an experienced player by his side, or any player really. As a solo it is infinitely more frustrating to the point where this game needs a complete overhaul of .. everything basically. The introduction, the story, the sequencing of content, the menus, the systems. The only thing that could carry people over and have them stay in the game through the confusion is the excelent gunplay. And that only works because it stays the same from beginning to end. But that just doesn't work for the rest of the game and sensory overload is a real issue especially on the planet overview screen. After visiting the tower the tutorial basically falls apart and they need to grey out everything that is not relevant until later on and have a legacy campaign that takes a couple of hours to introduce all the systems instead of pop-in text.
When I started playing Destiny 2, The Red War campaign was the new player experience and it was quite a lot of fun. A good introduction to the game, too, and I never really felt lost because of how it would slowly unlock abilities, features, etc. Back then, character levels were a thing, and you slowly unlocked your abilities as you leveled up and progressed the campaign. Ultimately I think the Red War is what drew me in and made me want to keep playing for a while. After The Red War got vaulted, I tried to get a couple new friends into the game and they bounced off pretty hard. I think they've improved the new player experience a bit since then, but I think it still doesn't quite measure up to The Red War.
I occasionally want to get back into the game but every time I look at all the DLC it convinces me not to, haha.
I genuinely have... no idea why they dont like, cut the major parts of the expansions/seasons into a decently long "tutorial/refresh" mission. Itd be a better new player experiance, introduce people to the story beats that matter for the current expansion, allow for new players to get the feel for the old content, and then just... get people to feel for the story and characters.
An hour, two hours of gameplay, a better introduction, a very nice supercut and almost an homage to the past.
Fuck, man.
I just get the dlc when it’s on sale. $20 for all the dlc or $30 for all the dlc plus 4 season passes. To me that’s worth it because I enjoy the gameplay and it’s cheaper than a new $60 game that I would play for less time.
i tried 4 times to get in this game, but nothing makes sense as a beginner. It feels more like "visit our shop" instead of "play this game"...
It's more like 'welcome to the experience. Now give us money'
i love your "10 stages of a" videos. My favorite one is the hunter one, shows me what stage im on in my hunter journey
Glad you like them! I might make a renewed updated one in a few month
@@ShadowDestiny lookin forward to it man!
your warlock one got me into destiny and I am a proud blink user now, so thank you@@ShadowDestiny
I remember when I first got into destiny 2 there was some invincible enemy that oneshot me with any attack just blocking a bridge that I needed to cross in the tutorial and there was no other way around it.
Turns out it was some kind of event boss and I literally could not progress past this point in the tutorial as it was literally impossible to get past the enemy without being hit by multiple oneshot aoe attacks so I had to wait till my friend who was already playing the game came and let me ride across on his sparrow so we could avoid being hit and let me progress the tutorial.
That is exactly how much Bungie cares about the new player experience, they literally don't even care whether or not new players can complete the tutorial and actually play the rest of their game lmao
You realize you *literally fucking cant ride your friends sparrow* so this whole story is one big fucking lie 😂😂
Wait. Across on his sparrow?
@@darkminer2674 yeah I crouched on top of his sparrow and he rode across avoiding projectiles
@@voidgivenfocus OOOOOH. ok that makes more sense. XDXD.
Yo props to you for being able to STAND on it for long enough. Me and my friends jsut fly off or get launched or even jus falling off lol lol
We jsut use strand now to grapple into the back of it and go shoom zooom broom! XDXD
did you play it when forsaken was still up? was it a servitor that was shielded by smaller drones?
This is why Warframe is the instant 2nd option when u have to choose a game
They dont have a PayWallContent, and the comunity helps new players to play with them like an "end game" mechanic
I hope they make Destiny 3 and copy this for his game while stop thinking in "GIMMI MONEY" and start thinking in "U like the game? buy this OPTIONAL thing to support us"
Aint no way theyre working on a destiny 3. Let it die already.
Warframe is 100x better. I played destiny 2 when it first game out. Got to max level at the time and was like, ok what else is there to do? Then j went back years later to pick it up and it was a confusing mess and no players would play with me if I didnt already know what to do. In warfram nobody cares about that and if you are confused you literally just type in the chat and ppl will tell you what to so and happily group up with you to guide you.
why not just play warframe then .
@@GurinShadow Warframe is just as bad as D2…the only plus side is that their content is actually f2p, but be ready for the grind if you’re not willing to pay money. Also, the game has a system implemented in it where anything u can craft has a timer…and that timer varies anywhere from 5 seconds to upwards of 3 days(when i played, dont know how long it takes to craft weapons or frames nowadays).
You got the schematic to a prime? u gotta find those prime parts…and some of those part(s) only drop within a certain season/time of playing. You can use the barter/trade system within the game…but people abuse the situation of supply and demand.
3 modes of transportation aren’t explained to you:flying your frame, a hoverboard and your spaceship. Some people to this day dont even know theres separate missions strictly for piloting.
Dont even get me started on Kubrow incubation and companions not being explained.
Warframe DOES have the same problem with introducing new players into the game…as should any mmorpg thats been out for 5+ years. It’s not the developers duty to optimize babying an experience for new players.
I played D2 first, after the abnormal loading screens and basically everything soup gone through I decided deleting the game and trying another game which was Warframe. Ended up playing 55 hours in 3 days, veterans always helped me I started making friends 2 days after I started the game and after every mastery level I was feeling like I was actually getting stronger. The people I met through Warframe told me about the market system and then I understood contributing one way or another to Warframe community and spending time in game was all I needed to have same power as any other player.
This was therapeutic. I tried Destiny 2 and kept in it for like 20 hours before I was just like, “Yeah... No thanks.”
I tried googling a lot of this stuff but so many things that were not obvious were taken for granted by the guides.
That was literally my recent experience with this game lol
I just started playing with my boyfriend (who is a veteran player) a few days ago and this is basically my experience. I'm trying to iron out stuff that I'm confused about when we're not playing together, but it's rough. And I've played MMOs for like 16 years at this point.
It's a little disappointing because the combat is really fun, but learning to play is just not very intuitive.
yeah Destiny is the type of game if you didnt play it in at least the last 4 years you arent gunna like it today. Im surprised there is a decent amount who never played destiny.
fun fact: if you have a legacy account and return to D2 the game forces you through the new tutorial! I found this out when I returned to the game a while back.
I played Destiny from 2014 until a few months ago. Bungie completely butchered this game, sucked the fun out. It’s a shame really.
It's funny because I did, too love D2 but it just got too expensive. I stopped playing a few years ago because I saw the exact shit was going to happen. While trying to find a new game to play I found Warframe. It's 99.9% free! And you don't need to pay dlcs to play the story!
Great video! As a seasoned Destiny Veteran I enjoyed watching this and was quite shocked to see how much they've removed from the beginning. They literally copied the start of D1 over and removed Red War. So many thing I saw I'm not gonna write a whole wall of stuff that no o es gonna read 😂. But yea, I was about to say, watching this video I also learned about stuff I didn't even know about after almost a decade of playing this game. They really need to fix those button prompts from only popping up for not even a second u can't even see it!
At this point they need to combine D1&D2 and make one giant 500Gb Game. CoD does it and no one had a prob with it. You should have a minimum of 2TB hard rive.
one of the things I'd like to do in Destiny 1 was to create a new guardian and replay the campaigns, I didn't know Destiny had gone live service, and when I jumped from Destiny 1 to Destiny 2 in October 2020 and found out about the vault content I decided to skip New Light and try to play Destiny 2 like it was his vanilla version I got like only 1 month to enjoy the original content and managed to finish the warmind campaign two days before beyond light launch. if I try that in Modern Destiny 2 I would struggle a lot with equipment and power
i been a day 1 player, and when i decided to delete and make a new character to see how the new playyer experience is i honestly got stuck and confused in that fast travel bullshit at 12:40 too
Rarity in Destiny becomes useless with how easy it is to acquire Legendaries and Exotics now
I'd love to see a new rarity above exotic
@@ShadowDestinyCatalysts and crafted weapons are basically what replaces those grinds now
@@ShadowDestiny
They should ditch white/green/blue, purple and yellow are all that matter, there is literally no use for the rest.
A new rarity makes no sense, really. Exotics should just be made easier to sort out stats. Their awful system of putting them at the end of the same activity to grind over and over is absolutely stupid.
@@Gibblets411blues have a place as pre-softcap leveling fodder & emergency backups for newer players that may be missing weapons of certain types/elements (for bounties/challenges) IMO
@@ShadowDestiny super exotic
so my friend introduced me to D2 about 2 weeks back...watching this video made me learn alot of things and i mean ALOT.ive only just learnt how finishers work and so so much more so i guess thank you shadow and soup for being my teachers
I'll be honest, at least you guys had the luxury of going at your own pace
when I tried to get into the game, it was using a save I had already played on and abandoned, leaving me (somehow) at a FAR higher guardian rank than I should have been, while playing the tutorial the game suddenly dragged me off into lightfall with only the first 2 weapons you're given. That tormentor that grabbed soup? I stayed away and killed it.
I had no idea who any of these characters who were yelling at me were, had never seen the tower or the traveler I was meant to be "defending", was being talked to like I knew what the hell was going on. It was atrocious. I did eventually get out of lightfall and back to doing new light, but that permanently fucked up my view of the game.
"Oh yeah lets just drag this new player with 2 weapons who has never even visited the tower into the newest campaign that'll go well"
For me all my equipment was the level 1 equipment I had when I made my character while the tutorial enemies are level 20...
They need to have like 10 people that have never played the game, play the new light stuff and on what to do after that, record and write down there findings, and make adjustments off that and repeat the process until perfection
Sounds like they need actual testers and need to be more in touch with their community,
Way too late for that, and they've been told for years.
@@DUKEzors😢 don’t say it’s too late. I had hopes 😭
Doing game development instead of finding ways to milk the game? Nah that ain't bungie
New light will continue to be trash as long as people finish the intro mission and realize they missed the entire vanilla story plus years of content and that shit is not coming back. Why would a new player give a shit about the dozens of characters and factions if all their development is hidden behind deleted campaigns and seasons?
The cold boot quest is the reason why I haven’t touched the game in 2 years, when soup leaned he can slide I genuinely gasped because it was the when I learned you could slide in destiny 2. I genuinely thought I was tripping or just dumb as hell thank you for confirming I didn’t have a skill issue, pissed me off so much I didn’t look at anything regarding the game until now and I feel vindicated. Thank you. 🙏
I played destiny for an hour back in may 2020 and remember having fun in the tutorial with the guns and that pretty much summed up my gameplay, might try it again some time though.
PoV: You get your friend addicted to crack. Not healthy for you in the slightest but feels really good in the moment.
I didn't feel this analogy, I tried playing with my friends was hopelessly lost. On top of that doing anything cooperatively sucked. Any missions they helped me complete they mowed everything down turning it into a walking sim for me. Any of their missions I helped complete left me feeling like I was doing nothing. It's a shame because the game seems like it has a lot to offer. I love the visuals and sound. On the other hand I'm not sinking 300 hours into it to find out. I wish the entire game was built on a more linear campaign without all the ranking. I feel like it being a looter shooter to begin with really holds it back.
@@Occurredcord There was a linear story...once upon a time
yeah as a new player it felt like i just smoked a bunch of jpgs of crack
really good crack jpgs tho, like i bet if there's any real crack anywhere it's pretty good stuff 😂
@Saint-8 ah, just like my motivation to keep playing… in the past
"OH I DIED- Wait no I didn't" Is such a hilarious reaction to the powered punch
Great job and fantastic video. A really nice gesture at the end giving soup all the DLC’s. Keep up the great content to get new players into the game dude
Thanks, will do!
Thank you for this very well made video! As someone who has played since D1, I’ve been curious about new players experience, and this really helps understand their experience and what the process is like because things have changed so much since it originally released.
my 3 hours of new light:
*90% of the time was wrestling menus and trying to figure out where to go after the opening mission.
*my motorcycle missions did not appear on the map as 4 of the 6 mandatory missions did not appear on the screen and i had to look up where to start them. One of them was locked behind a legendary pvp quest so i wasn't allowed to get the motorcycle.
*dungeon instances were weird hallways with 2 enemies thrown at you at a time.
*you are bombarded with ads when you start your character. you get adds after every single experience (missions, quests, tasks, introduction menus).
good (the 20 minutes of actual gameplay in 3 hours)
*public world events are fun but was only given access to a small town map on earth.
*pvp felt fun even if i was level 1 and everyone else was level 30 and twinked af.
*gunplay is super smooth and comfortable.
I had never played Destiny before last month, I hopped in with one of my buddies who was a veteran. I made it about two days before I hit multiple pay walls and just dropped the game completely. There's no way I'm going to continue playing a game that I have to pay for content that I'm not even sure I want.
This entire video is very clearly made by a Destiny fanboy. He's constantly excusing all the extremely critical flaws by saying "But I really like the game, it's not bad, I swear."
Nah it's, pretty bad. The ONLY good aspect of the game is shooting the guns, Soup even said that himself, the thing he liked was shooting the guns. There's no real MEAT to the game, it's just some sparkly bones.
I tried getting into the game a few years back, after the hundreth time one shotting the same enemy and running into either a broken door/Boss or a puzzle I just couldn't figure out after hours, I uninstalled and never looked back.
@@haku8135 I think the audio design is perhaps the worst implementation I've ever had the pleasure of criticizing.
if it helps, it wouldnt be worth it even if it you loved it, as old dlc regularly gets removed from the game to "keep it simple", including the entire original campaign the game shipped with
They actually made the new player experience worse, starting off defending the Tower from a cabal attack>helping a D tier guardian fight a random wizard
I'm about 20 hours in to D2, and this has been the best tutorial for me so far. I've played plenty of games, but D2 tends to just not tell me anything that I need to know. Having someone that knows what is going on go back through to see where we get stuck is super helpful. Thank you!
I quit playing D2 a week after playing beyond light because content that I paid hard earned money for was being removed from the game, i.e. Leviathan. I told myself that I would no longer invest in anything Bungie related. Mind you, I have been a Bungie fan since the original Marathon and my first experience playing an online shooter (remember AOL, yeah I know I’m old), not to mention the Halo franchise. Well, 4 years later here I am. I just got into the game a month ago because of the final shape. Although I am a seasoned Destiny 1 and 2 guardian (raid Sherpa) my experience was pretty overwhelming playing and navigating all the new systems in place being absent for four years. It took me three weeks to figure out that I can purchase ascendant material and upgrade materials from Rahool. My biggest complaint about Destiny 2 is that it is not transparent with the player. The story, the things to do and where to go. It’s one big mess that you need to slowly untangle. If Bungie could do a better not just telling the story, but guide new or returning guardians in a more linear way I think it would be easier to understand and play the game. Yes, I know about the timeline, which is good, but it needs to be better. Bungie needs to do better if they want to expand their player base and create an enjoyable experience.
TLDR; I quit playing and recently got back into D2. Things were confusing af. Bungie make it less confusing.
They do have vaulted stuff on a weekly rotation. And idt bungie can make it less confusing. Destiny is a confusing ass game. Its always has been.
I remember how satisfying D2 classic was, from the opening segment to teaching players the mechanics (I hadn’t played Destiny 1 for a year at that point)
We need an actual base game for free to play to get into rather than a tutorial to the rest of the paid game. I know quite a few other games that do a lot better at slowly introducing more things as you unlock them or as they become relevant.
D2 was my first destiny. And yeah, it really was a good intro. Should've just made D3 instead of stretching D2 out..
I had no idea about the Timeline feature when I played. That would have been so ridiculously helpful when I tried this.
I had no idea about guardian ranks, that would have been so so helpful for giving me direction.
I had no idea there were cinematic quests, I did the savathun quest then got paywalled, the planet with green powers then got paywalled, then the frosty planet with stasis powers then got paywalled. I felt like the "Free to play" tag was put on the game because it *barely* qualified as free to play with every campaign having a taste demo and then refusing to let me play any actual game. I couldn't trust there was any worthwile content past those paywalls to bother looking any further
I've played Destiny 1 for countless hours and maxxed out pretty much everything, I played Destiny 2 for countless hours as well up until Shadowkeep. Then going on a break until lightfall, I came back and even I was so confused about what to do, especially with the whole seasons thing now, I missed out on so much story that everything I thought I knew, I had to relearn. Even from watching this video I learnt some new things that I didn't even know before, and I've been playing Final Shape for a while now. They keep changing things and bringing back things, and don't get me started on the like 40 quests I have for different campaigns that I just have not done yet
For storylines, I really don't understand why more games don't just separate them into sections.
Instead of having the whole game: A-Z, why not have A-F, G-M, N-T, U-Z?
Seperate servers, completely new players start at A, but any player can choose to start at U.
It would remove literally all of the problems that MMOs encounter.
not sure how that would look like tbh...
So you base it off of lvl cap + zones?
Closers has something like that. You can make a character lvl 80 from the start cuz thats the current latest zone.
But..
Doubt you could make it lvl 20 lvl 40 lvl 60 etc per server...thats way too much...
Warframe has something similar with its leveling system world map and events.
Starts from lvl 1 upto like 100 i think and your char maxes out at 60. (But you can upgrafe your warframe in so many broken ways uou can be unkilable)
Think Warframe is the only way you could reasonably do it.
And even it has issues cus... at some point you become so powerful the survival missions can basically go on forever put you to sleep lol
@@johnynoway9127 You'll notice how every MMO goes through massive world-changing events throughout expansions that entirely change where NPCs are (and if they are alive), zones will completely change their appearance, and some quests will be entirely erased from the game, some quests will be added, and some will stay, which gives you a blended stew of content from different eras which tell an incomplete story.
And MMOs just thrust you into the latest version of the world because they assume that's where you want to be. You get an incomplete view of the worlds history and are expected to be instantly invested in it.
It doesn't need to be this way. WoW, Destiny, etc. You'll play these games and you don't get any benefit from the stories being squashed together. It's impossible to see anyone out in the world anyway because they just want to send players to the latest 'content zone'. And WoW with Classic has proved that many players would rather just stay in a previous version of the game. Even in retail A LOT of characters lock their exp at levels below the maximum so they can experience previous content.
So what I'm proposing is that the games continue to exist individually. You can start and play the base game and experience the world that way, and then you can upgrade to the next expansion and experience the game that way. (or skip it if you want to. Or you can start in a later expansion). It gives players a full perception of the story of the game without forcefully drip feeding random different perspectives from other expansions. It means the world also doesn't need to become larger (it still can but doesn't need to) - it can be enough for zones to change entirely as expansions progress. And it also means that you wouldn't need a 150GB download just to play the game. If you're only going to be experiencing base game content, then you would only need to install the base game.
I would love to see an MMO where you're playing heroes that are put into stasis like Halo, and only brought out in times of crisis. So that at the end of each expansion, when you feel like you have saved the world, you can go back into stasis, and then wake up whoever knows how much longer in the future to fight a new crisis in the next expansion and experience an entirely different world.
@@Vesdus thats impossible.
1. The sheer cost to run like 50 servers alone would be insane
2. The devs would have to be spread out among those 50 servers due to bugs or glitches or random errors or hackers.
It would be s mess to keep track of em all.
@@johnynoway9127 50 servers? Bro, Wow has like 300 servers.
Wow is already doing this my guy. They have Classic, Burning Crusade Classic, Wrath of the Lich King Classic, Season of Discovery, soon to be Cataclysm Classic, and Retail.
@@johnynoway9127 Suggesting this is done on a smaller scale, and combined all together seemlessly instead of being different launchers, just makes sense.
Holy shit that's THE SOUP. Like OSRS Soup?! Hell yeah.
i thought i recognised the voice!!!!!!!!!
The timeline thingy seems more for returning players to relive those experiences instead of new users to jump in and catch up with the narrative.
Then don’t let new players play them😂 doesn’t make sense if they get even more confused by that
@@Luca.5k it doesn't make sense to vault any content in general but here we are. I think I would give destiny more of a chance if I could play the game I paid for.
As an OG Destiny play since the Beta and Vanilla and playing D2, but I fizzled out after the first 2 expansions of D2 and the HELL of the Micro-transactions EA BS and quit for a few years. I had pick it up a few times in the past, when a new expansion came out. End of Forsaken & Shadowkeep. Start to Beyond Light, Skipped the Witch Queen & Lightfall, and just hopped back in at the Final Shape. During those times of interacting and playing the game new mechanics were introduced along the way, as some I picked up and others I did not by the lack of explanation to them. (Hence the online/google searches). With that quick background of my interactions with D2, I to agree its not a great on boarding experience for new players to D2, as a lot of amazing Story lines and character interactions/context is lacking, let alone gameplay and poor explanations of certain mechanics. (what should I focus on next???) I understand most of storyline and characters but I have missed out on some GREAT content from the pass seasons, which that I think parts of would help bring new lights/Guardians up to speed for the base F2P D2 game. D2 is a great game, but it is a harsh learning curve for new players when it comes to character progression, certain mechanics, and story line time jumping. But it is a game that pulls you in with the great gameplay aspects. (Just my experience of an On-Off D2 player).
This is why we need a Destiny 3 that can hopefully support a Halo MCC style system where u pick and choose ur downloaded content. Destiny 2 is at that point where its preferable to start over than salvage whats here.
Well 343 needs to move away from the heavy microtransaction system they dug themselves into and remove the vault. Proper progression from red war would be optimal.
The problem with Destiny 2 from the very beginning is that its story was made with the assumption that the majority of players played Destiny 1 from beginning to end. I just don't see how a Destiny 3 could fix that unless they were to somehow remaster everything from Destiny 1 and 2 and included them for free in Destiny 3. When you require your players to do homework to understand the most basic parts of a story, you've failed as a storyteller.
@@OmegaZyion I wish the franchise rebooted tbh. Not getting rid of the lore. Just rebooted in the sense that everything is done properly for once. The only campaigns I ever thought were good were taken king and witch queen. Everything else was just not it compared to other games even bungies own in the past.
@@OmegaZyion nah in the beginning (red war) you could play d2 without having played d1 with no confusion
@@dasavagecabbage9483 I played D2 without playing D1, so I have first hand knowledge on how bad the writing is for new players.
Bro, the sheer amount of restraint you had NOT to tell him about the tian aoe is astounding.
Kudos
I almost started crying at the end when soup said he would try to keep playing even after all the headaches he was put through and it makes the 7 year d2 veteran in me very happy
Fr
7 years? You poor soul. You’re either rlly toxic or have been beaten into submission by ur toxic fireteam. Hope it gets better
Tbh I feel like loads of this stuff is common sense
When I started playing destiny 1 I was 13 and there were less prompts on the screen as to what to do and I still figured it out really fast.
Like getting off a sparrow the first thing you’re gonna think is to press either the jump button, or the button you used to get on.
@@4am446exactly some of the stuff is common sense they try to make it seem like it's so hard to understand I'm convinced how many people are just brain-dead 😂
I am still playing the game and still find it fun BUT ITS MAINLY just a grind to get new weapons, armor, and to get your power up. Titian is best class because smash and punch 🤜 🤛.
I just started playing destiny 2 today and somehow i ended up playing a very confusing and random mission like half an hour into the game, i thought it was what i was meant to be doing and then i got a pop up to buy some hundred dollar thing to keep playing. But ive just found out that it was actually the first mission of "the final shape" that i somehow stumbled into playing as literally one of the first things i did in the game. 🤦🏽♂️😓
Play warframe it's better ( im a destiny veteran )
Bro saaaame