Ultros Review - A Unique and Flashy Roguelite Metroidvania
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- Опубликовано: 11 фев 2024
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Ultros was a pleasant surprise as a rogue-lite Metroidvania. The balance between hunting and gardening creates an interesting dynamic not found in other titles in the genre. This means that combat and enemy variety can feel lacking initially but will quickly become a non-issue for players as they explore the areas. I see this game becoming a classic that speedrunners and casual players alike will fall in love with.
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You guys have the fastest review on youtube. 👍
Yay! Thanks for watching
It's amazing. Also, the graphics are so pretty and always refreshing to come back to^^
Remember when games WERENT ROGUELITES? I DO
Still plenty that aren't, play those lmfao
THIS ISNT A ROGUELITE, they shouldn't have called it one since just isn't and is going turn people away from an amazing metroidvania
@@transcendentalanarchy do you lose your upgrades and have to start over?
@@ishimoto1597 yes, but not because of roguelite elements. You start over because it is a time loop that is part of the story. There is no permadeath. There are save points that you start back at after death with. It is not procedurally generated. Permadeath and procedurally generated random levels are core to roguelites. This is a metroidvania with a time loop. Understand the fundamentals of what makes a roguelite.
@@bolognabong Sounds just as annoying thought.
The creator of this was definitely inspired by The Guyver
nice a new metro- oh, it's a roguelite
I know that feel.
I'm curious because the review didn't really seem to touch on the roguelite parts of it much. Love MV's, not a big RL fan.
🍼🍼🍼🍼🍼🍼🍼🍼🍼🍼
This is a good thing
@@codybrady6940 There's already thousands of excellent roguelites, not every game needs to be a roguelite.
More importantly this game wasn't marketed as a roguelite at all. Super disappointing.
metroidvania with biopunk theme. Biopunk theme needs to come back imo
More of a solarpunk vibe to me
@@shizuwolf more like psychedelic vibe lol
Is the gameplay footage in slow motion? Looks so slow and choppy like it's 10fps or something.
You know what. I noticed this and will bring it up to the reviewer who recorded the gameplay to maybe check their settings.
@@NoisyPixelNews can you pin a comment or edit description about this? I thought I was seeing how itd run until this comment
This game is fantastic so far. It’s a nice, new metroidvania. I love the classic super Metroid/castlevania formula but this has a new twist that’s nice. Not sure how far into I am, but I hope there is a lot more to come.
I never knew it was a roguelite. 😭 The demo didn't seem like one.
It's not a roguelite from my experience of playing the full game so don't worry
@@transcendentalanarchy How is the full game? All the psykidelic stuff is kinda throwing me off...It reminds me of the colorful tshirts teenagers wore back in the day..The demo was good but nothing amazing...Still waiting for that metroidvania that blows me away but I doubt that will ever come
It has elements.
@@ronwesting7168 eww
@@peterc504 you play Hollow Knight? Excellent metroidvania but gets tough in spots.
Distracting mouse cursor
This game has a weirdly active defense force
no matter where i search in the video it looks the same. Cannot understand how Metroidvania devs don't prioritise unique looking zones. Exploration is about going to places that feel different
It's probably tied to the unique art. Would mean even more work for them.
Seems great
a roguelite?? oh man....
I’m a big fan of rogue-lites but man, I’m a tad bit burned out on the genre as of late. Seems like every game is implementing rogue elements into their games.
Doesn’t help that I’ve played Cult of the Lamb, Valhalla, Returnal & The Last of Us’s No Return so close to one another. I’m gonna hold off on this one 😢
This isn't a roguelite, no idea why the review refers to it as such.
This is NOT a roguelite. I’m not sure why this is even in the title. I played about 6hrs of the demo during steam next fest, have been eagerly awaiting this title for 2 years. At NO point did anything during my time with it give off roguelite vibes.
@@XiLock_Alotx Really?? I just bought the game because of your comment lol. Weird review if this isn’t a rogue game
Because it has elements of it.
So you're not burnt out by the 20,000 other Metroidvania's?
The difference in color on a MacBook screen compared to a oled tv is crazy, unless I'm fooled by color correction on this video
Looks amazing unfortutely roguelites and games that constantly reset are not for me. SotN will always be #1 I suppose.
This review is a bit misleading the game is not a roguelite. Is not have even permadeath. The reset mechanics is more like a time loop and happens in very specificy moments.
The game takes place on a planet? I've heard it's a space station..
Works perfectly on the Steam Deck out of the box!
Love when people take the time to mention this 👌
Because everything is brightly coloured is really hard not the get scared and attack the background I gave up on the timed demo because of this stupidity
Wait, why would anyone ever make a Metroidvania where progress is lost?
That's both leaning in hard into what people hate and the genre's appeal.
It's like if an MMORPG decided to reintroduce XP loss on death.
Still interested in this game, but went from a "buy on sale" to maybe "bundle-only" for me.
I think it's a pretty solid idea. The focus is on the garden, not the platforming progress. For me it's the same idea as Jedi Survivor + after beating the game when all of your platforming skills are reset, but you get to continue to add on to your Jedi Skills.
Glad I didn’t preorder this. I was so close. Will play eventually maybe.
Rogue just kills it for me unfortunately
I wanna eat shrooms and ply this
The game is visually beautiful and the music is really good but like the game itself has been pretty meh
This is NOT a roguelite. Metroidvania? Absolutely. Despite that error, this title is fantastic.
Damn…. A little disappointed :/ I’ll just finish dead cells
I love Roguelites, don't understand the hate. No one's complaining about yet another Metroidvania (because we like them), so how is there a problem with a new sub-genre becoming popular?
Not everyone wants to start at the beginning of a game every time they die. The biggest problem, in my opinion, is that the gameplay loop ends up getting repetitive when you have to play through the first area over and over. Most people who enjoy metroidvanias love the exploration aspect, which quickly becomes stale in games where you are repeatedly spawning in the same area.
Preference is not hate.
Not a fan of them but if the game is good I might buy it. I have Dead Cells, Cult of the Lamb and now this and that will probably do for a while.
My issue with this is the supposed 6-8 hour game time.
That's not enough for a metroidvania any way you swing it
ugh, hate it when reviewers all of a sudden think they know development, buddy if you knew how to build games, you'd be doing it, stay in your lane instead of opining on shit you dont understand
Youre gonna turn a lot of people away from this game by falsely labling it a roguelite.
sucks rogueite again was looking forward to it not now
Im a huge metroidvania fan but the rougelite mechanic is a big turnoff for me, wish i could try a demo or something.
You can. There is a demo. I also think labeling this a roguelite is wrong. It is not procedurally generated, which is a core tenant of roguelites and roguelikes. It simply has a time loop that activates after you beat a boss.
@@bolognabong Thanks for the clarification, I'll check it out, really seems like a good game.
Don't fret. It has elements of it but it's not full on rogue. Give the demo a go.
@@ronwesting7168 I bought it, haven't played yet though, waiting for the weekend.
either its a Roguelite or a Metroidvania can not be both another lazy pixel review
Why use spoilers in a review. Makes no sense...
Been looking forward to this game since that first reveal and I checked to see how it turned out... Now I'm pissed 😂
You: I'm gonna experience the twists and turns of this story for myself.
Spoilers: Nah, I'd win.
Cuz ghey
I didn't like seeing what looked like a boss.
NP has had a lot of issues w/ spoilers in their game reviews, but I don't think I see any here.
On the game's own store page: "A unique loop-based mechanic will allow you to start over at key moments in the story, providing opportunities to unfold such secrets"
The boss also looks like it would be among the first ones.
Cursor
Roguelite? Come on
This is not a roguelite. It is not procedurally generated. It is not permadeath. These are core tenants to roguelites in my experience. There are save points and you go back to them if you die. There is a time loop, and it is part of the story. You lose your upgrades not because you die, but because the world is reseting as a defense mechanism when you complete certain actions (e.g. beat a boss)
Your arguing Roguelike with Roguelite.
@@Dewclaw7787 both have the core elements I mentioned.
roguelites dont need random gen to be a roguelite. this is such a stupid hill to be on
@@eldiablo2418 copy pasting here from the other comment thread I replied to for your edification and future replies from others: You may be completely mislabeling and misunderstanding the genres you refer to. The entire genres of Roguelites and Roguelikes come from the game Rogue in which it is permadeath and randomly generated. The difference between lite and like is that in lites you get to keep an item or select items after death, but still start over with random generation.
A 9 sounds a bit high based on what I played with the demo...Seems decent but nothing amazing to reach a 9? Everyone here is better off reading other reviews bc most are saying its mediocre...
BTW I dont think its a roguelite so best to fix that in your title...at least the demo had ZERO rogue-lite elements.
The color palette in this game is hideous.
1st!!!
dammit lol
So, it’s shit. Like most of the overcrowded, too easy to make, too hard to make good, world of shit metroidvanias that cannot top SOTN, Bloodstained, or Hollow Knight.
Why would you spoil so many things in a review????????
Wait what was spoiled?
@@NoisyPixelNewsyour sexual orientation
Hard pass.
Roguelites suck
Oh it's one of those comment sections with people who suck at roguelikes and therefore don't like them. Git gud
rogulite metroidvania. is oxymoron. wtf.
No it's not? I don't see how those terms are mutually exclusive. Dead Cells can be described that way. There's another game called Dark Devotion that's also a rogue lite metroidvania, there's a set map that you explore, but all the rooms are one way and funnel you towards different bosses, you unlock stuff for your load out the more you progress, but when you die you lose what you have and go back to the same starting point each time.
Ahhh, so you have a severe misunderstanding of what a roguelite actually is.
@tj3423 roguelites are weapon experimentation and mastery based and in turn tend to have random maps and no backtracking. Metroidvanias are exploration and item get based and have an intricately designed, static map. People don't want to have the terms mixed because fans of metroidvanias don't want games where exploration is not a focus at all, and items are more like glorified keys rather then cool abilities to make use of in creative ways (looking at you dead cells). Also another things is not wanting to lose progress, I and many others dislike this about roguelikes/roguelites since the weapons you use and enemies you encounter should be as static as the map and so why are you being forced to play through it all again. Just add a permadeath difficulty at that point
No I actually have full understanding what metroidvania is.Usually 2d platformer hand drawn maps with backtracking with abilities. No perma death.
Roguelite often but not always computer randomized maps. run based progression and unlocks. These dont go hand in hand but are opposite.
@@codybrady6940
@@tj3423 Neither of those games are metroidvanias in any capacity. There is no ability gating or real backtracking
Like everyone else in the comments, im annoyed its a rougelike. I was hoping for a psychedelic metroidvania and now im no longer interested.
It's not a roguelike or roguelite or whatever, sad that that's what's getting across to people when it's just not true.
No progress lost on death (beyond to the last save)
No random maps, weapons, drops etc.
Focus of progression can be purely placed on the items/abilities you get and not the skill tree.
Metroidvania in every way possible and not a roguelike
People are mislabeling this a roguelite/roguelike because they don't understand the term. There is a time loop mechanic in the game that triggers basically upon chapter completion. That's it.
@@bolognabongNo one wants to start at the beginning over and over again. That's just a sloppy way to artificially pad the game's length.
@@jondr You do you, fren. I've been enjoying the game.
Gives me a headache just looking at it. 9 my ass!
Ohh so you're 87 years old. Got it.
The combat is not fluid and feels slow and daul ...
Are you sure about that 9 ?
Did you spell dull as dual? Who does that?