Rockstar's Game Design is Outdated
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- Опубликовано: 16 дек 2018
- mom's back and she's soooo ticked like oh my goodness lookout
thank you for being so patient :)
this video has a lot to digest so here's timestamps for the 3 chapters if you wanna take your time with it
Chapter 1 - Anthony Burch & Legos 01:54
Chapter 2 - WANTED: DEAD or... probably dead 13:21
Chapter 3 - I wanna be a cowboy, baby 24:14
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so real late last night as I was finally tying the bow around this fat ass christmas gift, I was gettin REAL nervous cause I know I say some pretty savage shit about the most beloved child in video games right now. But I spent a LOT of time on this vid (as you know) and rewrote it and kept editing it down until I could fully stand by every word. I think my only regret is not giving more attention to all of the things that Red Dead 2 does SUPER GOOD (visuals, writing, characters, music, D'Angelo) but I guess that would kinda go against the thesis of the vid. Anyways, just wanted to say that I care about this vid a lot and I hope you like it and I hope it leads to lots of interesting conversations. I'm super interested to hear your responses either in this gamer chat or on Twitter. Thanks for watching and have a lovely holiday :)
xoxo - Jacob
All your videos are fuckin WET DREAMS
I fuckin love all your videos man dont stress it
I love you bro😭
Hey jakey add my psn partyboy141
Don't worry, Pardner. Everyone has already talked about all the good things about the game. We've heard that. I'm happy to hear some genuine, long-form criticism about this years darlin'.
There's this side mission where you help a woman in the middle of nowhere whose husband just died. Throughout the quest, Arthur teaches her basic survival skills. I completed this quest as Arthur and after the time skip I went back to the woman's house as John. A special cutscene is triggered where John meets the woman who is shown to be alive and well. The game never told me to do this and there is nothing in the map that points you back there. It felt so satisfying and special. My brother even told me that he did not finish the quest as Arthur and when he went back there as John the woman was dead because she wasn't taught how to survive by Arthur. I feel like these type of special moments and interactions should be included more in future rockstar games.
They are like 10-20 little side pieces like this in the game man.
i burned her to ash lmao
but if you never start the quest she will be alive... somehow.
dude i even rode from beechers to her just to check on her :D
@@hititmanify same, i just finished going there before watching this video
I'm frustrated as hell when I realize that i cannot rob a bank outside of mission.
WAIT WHAT?? Aw man :/
@@stephenhauer9055 I thought I could stealthily break into the bank vault and ran away with all the money and be a hero for my settlement and not getting shot down like an idiot.
You know I did the same thing after someone mentioned it to me in the camp so I immediately tried to rob the bank. I wondered why I couldn't for like an hour then found out I couldn't freely.
That would be perhaps one of the most difficult things to develop ever. Think about it, ubisoft has been trying to develop similar phenomena for half a decade and they fail every time. Just look at how lame assassins creed is, and how much they destroyed farcry and ghost recon.
@@PanzerVII-df8hg the point is that doing something like that would be an unnecessary risk because the last thing rockstar wants to do is be compared to ubisoft, which is shit
I can't believe you didn't mention the fact that the harmonica can't be bought anywhere and must be found in a super specific location like its the dagger of truth or something
I think it was in the shag of that old hag that gets her sons
where is it i need it lol
@@NewKidRamZdunno if you found it already but iirc it’s in one of the Famous Gunslinger’s tiny ranch outside Valentine
@@NewKidRamZ Gunslingers ranch where he makes you shovel poop I think
Are you fucking joking lmao
Similar to the harmonica issue, I was looting a cabin one time and found a pipe in a drawer. I was like, "perfect, Dutch asked me to bring him a pipe!" Cannot pick up the pipe. There is no option for it. You can only get a pipe at a pre-determined vendor.
I mean you are giving him a used pipe, that could be the argument is that the gang doesn’t want a dirty pipe and spit filled harmonica
@@WizKhalibaclean the pipe
Not even a _vendor._ Its in a specific house in bumfuck nowhere where you'd get mauled by a bear that would magically spawn once you're near it.
You can't buy a pipe in say, a tobacco shop in Saint Denis.
Sure it may be the only instance where you can walk into such a store and interact with the NPC manning it.
*_But its a hell of a lot more realistic and sensible_* than only being able to loot a specific pipe in one specific location.
The cause of that is that most of the items in the game are static objects that you can never pick up, as opposed to a game like Skyrim where you can pick up every object. Limits the sandbox a lot.
I could NEVER find the damn pipe. Or any of those little 'go get x for y'.
i once got a bounty for trying to move the body of a passed out drunk guy to the side of the road so he wouldn't be stepped on by horses, i cannot express how much rage i got.
Lol. Tbf though, if you do that in public (in those days when people were still facing forward when walking), people may suspect you had something to do with the guy being knocked out.
@@rushpan93 "when people were still facing forward when walking"
Could you elaborate
@@tylerlackey1175 smartphones or avoiding eye contact id guess. city ppl are very rush and apathetic. Smaller towns still greet each other probably cause of smaller populations. In a big city chances are you wont meet the same people even if you go to the same places every day simply because theres so many people walking around its hard to spot the same person again. Soon well be like ants in a big ant hill.
@@Andytlp that sounds like a stretch to me. And even then has little connection to what the guy said
@@tylerlackey1175 Very straightforward connection, really. People looking at their phones are oblivious to things happening around them so they won't even see the person lifting another knocked-out person, to be suspicious of them in the first place.
Arthur Morgan: Loses honour by killing everyone in a town
Also Arthur Morgan: Regains all his honour by saying hello to everyone in the next town
"Hey mister!"
"A good deed for a bad deed. A soul for a soul."
Another thing that's inconsistent, the honor system. I'll be stuck in a shootout, and be mowing down dudes and my honor won't be affected at all. But then special little Timmy walks up and whenever I shoot him my honor gets fucked. Another thing, why is putting horses out of their misery a bad honor thing?!
@@ultrabigfella because you can revive them.
@@jasewildheart bruh the game really expecting me to use horse revives on some random horses....
GTA6: You are driving at the wrong side of the street: mission failed
Please no...just fucking no...
Considering that's not how literally any gta game works, no point even thinking this will happen@@LeumazDnazor
@@rainbowremo1 I know
The mission is taking too long: mission failed
Weren't empowering enough to women: mission failed
Thank you for bringing up the camp thing. I felt so cheated that I dumped all this money into my camp, buying all the upgrades, etc and yet every other member of the group donated pennies and it essentially meant nothing once everything was disbanded and all the hard work was gone.
sounds like you had the intended experience with the game. arthur gave the gang all he had, yet in the end no one sided with him. you gave all your money to the camp, and all that was taken away from you in the end.
@@bionicleapple1254 no one cares just gimme my moneh back!!
@@bionicleapple1254yeah but that isn’t fun
I always find that a bit funny.
Arthur is going on these adventures and returns with heaps of cash, in the meantime the rest at camp together was able to scrounge up 6,32, some discarded feathers, and roadkill.
@@bionicleapple1254 Yeah that isn't a fun game. It's some devs stealing 80 hours of your time to say something that I understood in the first five minutes of the game.
“I’m a PlayStation 2.”
-PlayStation 2
Thanks twat tea
so wise
How did this comment got so many likes?
"You can shoot him in the penis, i don't really care"
deep
So in essence; RDR2 is p much a D&D dungeon master who keeps getting upset bc ur not playing the way he wants you to.
Yeah, but if red dead 2 is a dungeon master, it probably gets upset because it has an epic story and doesn't want to get it ruined
@@alvinwe8396 Which is entirely irrelevant because playing D&D is about the players' journey and experiences, not the story the DM wants to tell. Maybe the DM should write a fucking book.
Appreciate a good d&d reference
@@evangelionaddict8212 fuck yeah boy
@@evangelionaddict8212 sorry to upset you, and I didn't say that that would be a good thing to do as a dungeon master
My most favorite freedom moment in games I played recently is that one particular mission in Ghost Recon: Wildlands where you drive a truck inside enemy camp and then you have to leave the camp undetected. I was playing with friends, and instead of trying to sneak past guards to the entrance, one person didn't go with us inside the camp but waited outside with a helicopter and he just took us away undetected. We felt like absolute geniuses because of this one silly way to finish a mission
That's awesome. I feel like that's what gaming is about man. Figuring shit out, not having it spoon fed to you.
@@seanfitzgerald8454 you should try kingdom come if you haven't then
@@heroe1486 Funny you say that, just finished the main story quest the other day. It's in my top 5 easy
Felt like actual CIA operatives. Hell yea I know the feeling. That time me and my friends couldn't find a way into the base without being spotted so one friend flew the team over the base, and we all parachuted into the base with one friend landing on top of the tower, neutralizing the guard and setting up overwatch, the other 2 securing the landing site so the Helicopter could land. That is the kind of shit I love!
While talking about Wildlands a quick sidenote: If anybody was unaware that a Predator mission was added, and triggered completely blind, it was truly terrifying mission!
Yeah, Wildlands is great at giving you the basic tools, tons of weapons and free form missions to tackle however you want. Wiping out a hole Unidad Encampment, just to enter a small prison to save a guy, was intense yet rewarding.
Rewatching this 3yrs later and it makes me think about a huge issue I have had with GTA Online (other than the obvious). Your character can purchase several cool features, such as Ballistic Equipment, mini drone, stealth helicopter etc. But if you load up a mission or heist, you can't utilize it to shake things up. I like to play with mods for this reason, but it would be nice to plan my heists with the idea in mind that all my other work playing has been helpful and not just a way to grief others or counter griefers
They don't let you use it because the missions weren't designed around intentionally overpowered weapons designed to pump shark card sales, which is the whole issue with GTA Online, game balance is wack because of shark cards
@@omster_ right. Its definitely a different situation than a single player game like RDR2, but I feel like its similar to Jake's point of using your preferred weapon in hold ups
Well yea
@@omster_ Actually acting like anyone nowadays buys a sharkcard when you could just do a Cayo Perico heist for like 30 USD worth of in game money.
@@connorbranscombe6819 speaking of Cayo Perico, considering how open ended the game pretends for it to be, there's a dumb amount of scripting to how that's supposed to go. Like the "untraceable" weapons it requires you to steal every single time. For one thing, why is it necessary to steal new guns every time? If I'm taking them back with me to stash among my already untouchable criminal empire, who is going to find them to trace them back to me anyway? I should either just have to steal them once, and not get caught with them, or just be able to use my own guns that stay on me anyway. Same exact logic with the cutting torch. Steal once, continue using in every heist, as it will always be untraceable as long you keep it.
ALSO, I should simply have the choice to not be forced to do a weapon setup at all, and be able to go to the island unarmed. If you do the heist stealthily, you don't need any weapons in the first place, and if you decide to do a stealth takedown of one of the dozens of guards around the island, you should be able to simply take their weapon ("untraceable" to me). AND, steal their guard uniform from their body, rather than being forced to search out a random crate with an unused uniform in it
The game is like a choose your own adventure book where both the choices at the bottom of the page tell you to flip to page 55.
this was funny as hell. i just wanted to give you your credit on this
That’s such a good description, Jesus Christ. You’re a genius.
Z dry
S
Does every page tell you to flip to page 55?
the thing i hated the most was how fucking sloww arthur walks in camp lmao
iMmErSiOn
Because they _want_ you to take it slow in camp in an attempt to help you spend more time with the gang and experience all the little interactions that take place in order for you to get to know them better. Besides, they've long since patched it so that Arthur can walk faster through camp than he originally could; he may not be able to run when there, but it's not like he can only move at a snail's pace. If that's a game-breaking problem then perhaps this just isn't the right game for you, which is fine. Not everyone is going to like the deliberately slow gameplay elements in certain areas. However, I very much appreciate it, especially with how different that is compared to 99% of other games out there. It just feels right when considering the setting and overall theme of the game. Just my opinion though.
@@ceoofracism4869 there is always some shit going on in the camp so you can't sprint so that you won't miss some bonding dialogue, also who tf runs around their house while sprinting with such a speed that if you body slammed someone you would instantly kill them
@@gamergrill4933 don’t care about the unimportant dialoge, besides it’s a fucking video game. Let me move at my own pace, atleast give me the freedom to move around the map however i want, i don’t give a fuck about ”realism” when it fucks with my enjoyment of the game
The game is so restricting that the player can't even jog or sprint in camp, I agree that was very frustrating, but it wasn't what I disliked the most about the game. What disappointed me more than anything was the Camp system.
It was such a good idea and an interesting concept for this type of game, I mean Jake explained in detail how good it could have been, but I was incredibly disappointed when I realized how pointless the camp system was. How it didn't matter at all how you treat members of the camp, if you donate, get resources, none of it matters.
This also went into the online multiplayer, where the online camp was gimped as hell and lame. Although I haven't played it since it released, so maybe they made the camps better in multiplayer by now?
i like how the law isn't against npc's murdering the player but when the player takes a cigar off a table in a saloon it's a completely different story,
The other day the sheriff shot a guy who was trying to kill me
Pretty cool detail
This video is seriously so great, even 4 years later
Damn it’s been 4 years
I only started playing RDR2 for the first time recently and it's great to see someone else having exactly the same reservations about it.
@@8bitnitwit started playing about 2 weeks ago too, was actually looking for someone to make the complains on this video, just so I could tell myself "oh, I knew it wasnt only me"
@@rdf274 had a similar experience during lockdown, i loved the game but I had sooo many thing that annoyed me and then i found this vid, think thats why it will continue to stay relevant, especially once gta 6 drops.
Wherever people tell me "ARE YOU INSANE? RDR2 IS A ABSOLUTE MASTERPIECE!" I redirect them to this video.
I failed that same stealth mission three times cause I kept trying to climb onto the roof. Like, I’m trying to be a sneaky boy and sneaky boys don’t go in the front door Rockstar. They Santa Claus that shit
And then you're rewarded with literally EVERY sneaking mission but that one where you steal a horse cart or whatever going wrong and having to shoot like 50 guys anyway.
I'm not quite done the game yet but every mission feels like the same damn thing.
Accept mission, Arthur ain't happy about it, does it anyway.
Complete a task, it'll go smooth as silk.
Something randomly goes wrong and suddenly there are 50 O'Driscoll's, Lawmen or Pinkertons freaking crawling out of the sewers to get you.
50 times in a row that's a super fun mission format...
It's kind of fucked up when Ubisoft has more gameplay freedom than Rockstar. Like, look at how Far Cry 3-5 handles outposts. You can either be a sneaky boi and kill everyone without being seen or heard. Or you can go on a murderous gun shooting rampage. Or you can be an asdhole and leave explosives for the enemy to walk into. Or you can be a pussy and snipe from a safe distance.
i think that one can be forgiven though because i tried the same thing but then i noticed that exactly where that window is ,,,,is the office you need to be in. the guy is literally sitting right by that window so i understand why doing a big CLUNK from the roof down to the lower outcrop would alert him. still i agree stealth choices are almost not existent but that one situation i totally understood why i immediately failed it after i noticed where the office was.
In that mission I literally climbed up some ladders that were really close to the stairs and got in. Trying to get on the roof takes too long and the mission runs out.
Thank you for not typing "sneaky boi". Seriously so tired of that shit.
Dutch: We just need to do one last heist and we're free
Arthur with 14,000 dollars: Ok if you say so
@@revbladez5773 Ye they just throw money at you and there's not even enough things to buy with half of it.
A friend of mine used the gold glitch and had $250,000 🤣🤣🤣
@@kip5.56 that's just intentionally breaking the game and asking oneself, why it's not fun any more.
@@revbladez5773 The thing that really doesn't make sense is that you do all these missions/heists for the FIB guys- including breaking in to the FIB headquarters and killing dozens of FIB agents, and also killing dozens of soldiers after robbing the bank. Its like, why didn't you just kill Haines and Sanchez instead of letting them boss you around for so long, and do these much more difficult things.
And then when they finally do decide to kill these guys (if you chose that option), there are no consequences anyway.
Stephen Hughes there are no consequences in the end is because Davey makes it so no one else goes after you you know davey the third fib agent that you don’t kill but you still are doing jobs for
The long skinning and crafting animations seem to be there to discourage people from over using hunting and crafting. I love the game but what bugs me the most is Arthur tucking his guns away on horseback and having to go back to the weapon wheel. And little things like accidentally getting on the wrong horse because you were slightly closer to it and then having to flee town even if you get off it a second later because you are wanted for stealing a horse that you didn't even steal.
It's also really annoying how you cant set priority for weapons, a lot of late game weapons are just straight up worse than the early game weapons (Litchfield-Lancaster for example, litch does slightly more damage but is worse in every other way. Using high damage rounds for the Lancaster makes it better). Equiping my unmodded shitty autoshotgun that I never use instead of the decked-out pump action or Lancaster is suuuuuuper annoying
I found them more satisfying than annoying lol although I can understand why some may get bored from them
@@Sandborn_ so, you're complaining because you didn't think about open the weapon wheel before getting of the horse which stops time, choosing the weapon of your choice and be done with it??
@@sebastiansuazo2734 It’s not about making a decision to open your weapon wheel when people randomly start blasting you, it’s about making the experience of randomly getting blasted more smooth. Taking time to scroll through a full weapon wheel is wasting time when you could have a priority weapon already auto equipped and immediately get into the action. Also not everyone thinks to do that shit, their first reaction is to mf shoot back. This whole fucking video could have just been ‘uhmmm so ur complaining because you could just deal with it instead of actually giving constructive criticism?’
@ani It's your choice to have that many weapons in your weapon wheel. You can store your weapons in your camp, and them you won't worry about accidentally using them. Bonus: if you never intend to use them, you shouldn't have them on you. There are already ways to solve your issue in the game
Replaying this game currently after playing at release. One of the most frustrating things that fits this video is in chapter 3 when Dutch tells you to not cause trouble in Rhodes to fit the story. That could have been a great incentive to make the player get creative with robbing stores or defusing situations, or even causing trouble and having repercussions of how the gang treats you - let me start a bar fight and then have to make it up to Rhodes and/or the gang before I could continue the story. Or hell maybe I want to respect Dutch's wishes and would avoid all that on my own terms. Don't just remove my weapon wheel while I'm in town and make Rhodes a totally different area to play in until I pass that point in the story.
This is a really good point. huge missed opportunity
Game is full of missed opportunities. Most of the criticism about rdr2 is not because it's a bad game, it's still a great game but it could be even better it might be the best game ever made. People criticize the game not because they don't like instead they liked it. There is a lot of games out there that completely garbage and no body talks about them. rdr2 is a very special experience but a lot of bad game design choices that really hurts it.
@@miratulmemalik1101
Yeah it's one of my favorite games, but there are some bafflingly stupid design choices on rockstar's part such as
1) Weapons being removed once you dismount your horse. Why is this a thing?
2) Not being able to rob banks outside of missions
3) How stupidly rigid the mission design is, and how it punishes you for being creative
4) New Austin is unlocked during the epilogue, and is literally just a huge empty stretch of land
5) Arthur's controls take time to get used to, but the horse controls feel like controlling a bowling ball on an ice rink.
6) Looting takes too long. We should just be able to walk over collectibles and pick them up automatically.
7) Most enemies in this game are generic goons with handlebar mustaches and terrible aim. Not enough enemy variety
@@snap__shot For me it's everything i hate about modern gaming is good that we have games like botw tears of the kingdom mgsv or elden ring that gives me variety of options and gameplay opportunities
@@juanmanikingsI love tears of the kingdom
Have faith son, this is all going to plan. Rockstars outdated mission design, lack of freedom and clunky controls is a perfect distraction for us to slip away to Tahiti. Once these frustrations get to everyone, we’ll be in paradise.
WE JUST NEED MORE MONEH!
@@mather468 "ARTHUR, JUST ONE MORE TAKE"
I HAD A GODDAMN PLAN
MANGOES
ONE MORE ROBBERY ARTHUR!!!
Imagine going back to camp only to see a main character dead because you never donated to your camp and they starved or died to an injury.
I would purposely starve camp just for the chance of starving Micah
@@GabeIDK2 but it turns out that Micah became a cannibal and ate any character that you had the most interaction with
There's an old game called Pathologic that literally has that exact mechanic, and it's so good.
@@monkey-choppa2751 that is some bloodborne shit
That’s dumb as hell. There’s other gang members who can go hunting, soo it makes no sense.
Bro, stealing the documents from Danbury was incredibly frustrating.
It was literally, "wait till the dudes pass" but they didn't tell you that. So you're almost encouraged to find a way around the mission, while still being penalized.
I got discovered on my first playthrough of the mission, then replayed it full stealth to see if i can get different end cutscene where Arthur wasnt jumped by the guards outside the window. It was still the same cutscene...
The one where you were hiding inside a shed after robbing a stagecoach with Uncle and Bill also made you think you can do better in knocking out the guard silently but then made uncle stumble on a bucket, giving you the same shootout anyway..
Just did that mission today and it was awful. By wagon I thought the game tip was talking about a train wagon, so I was running by the side of the train, jumping on the session without windows, then waiting for it to brake so I could go on the roof of the factory
Speaking of removing player agency, you can't run or even jog in camp!!! WHY?!?!? Who decided that was a good idea? It makes me want to stop playing every time I need to do anything there.
"You're leaving the mission zone" ARE WORDS I NEVER want to see in any open world game.
Shut The Fuck up
@@kolbytard Are you a developer who decided that should happen? I hope your dinner goes cold every night before you can eat it.
So do you want all open world games with no story, one you don't have to do, or one that just goes along without you doing anything?
@@jojak0512 I want to be able to approach any mission any way i want. If i want to approach the mission from the south over the roofs, i can and the story will continue. The mission zone and the warnings shouldn't be a part of anything in an open world game.
@@minbari73
Jesus Christ man you didn't have to murder him in such a horrific fashion
players: i’m gonna try to flank the enemies
Rockstar: I had a god damn PLAN
Yk Dutch rly is the perfect embodiment of rockstar huh
They were TALKING…
He INSISTS upon it
Players: What plan Rockstar! What Goddamn plan?! Tahiti? Timbuktu?!
Rockstar: This game ain't over... I ain't played my final move.
Players: If People don't forget, nothing gets forgiven because they will remember for as long as they can remember.
Rockstar: You have turned into Gaming Sins!
Players: You have turned into EA!
Rockstar: I... I ain't got much to say no more.
Justin, your comment is so underrated. It deserves more likes.
You missed the most broken part of the game. Honor. You shouldn't get wanted for murder when you just say hi to someone and they pull on you and you shoot them in self defense. I always hated that part. Also, if you want to play 100% white hat you still get forced into murdre and robbery for the on rails story missions.
friend if u shoot someone in self defense i’m pretty sure ur still going to be wanted and ur not gonna be given good looks by people
@@matuteteThere’s not going to be posse’s coming after you for shooting in self defense. Fans of this game cope so hard
@@juggles5474 u think so? u think if u kill someone even in self defense ur not going to be wanted? are u kidding?
@@juggles5474 also in no situation in this game u say hi to a dude and starts shooting at u, at most they aim the gun at u and it’s not considered self defense if u killed them then
@@matutetebro you really commented on over 30 comments, you are coping super hard for this game
Games nowadays, especially adventure games, are less games and more long movies.
The gameplay is minimal. The effort is minimal. Its all on rails.
The art is cool, the environment is great, the animations are neat... but I dont play games for that. It supplements the enjoyment but it doesnt make it enjoyable. What makes games different is the interactions, and if the interactions can be boiled down to "press button X" or "follow line on screen", what is the point? Why not just make a movie?
That last sentence is exactly how I've always felt about RDR2. Even the people I follow agree it felt like a playable Netflix series and they have almost nothing bad to say about the game. Everything about it was so great except for the actual gameplay itself. It's like building the mansion you dreamed of owning as a kid and using sand as the foundation.
I do think the whole western open world game design should be revised overall . It's not that games can't be realistic or cinematic, it's just that the pacing in a game like Rdr2 is totally off . It plays like an uncharted game set in an open world game design . One is a linear experience, the other is not . The genius behind the first Red dead redemption was how it knew how to draw the balance between fun and immersion. It didn't for one second forget that it was a game about having fun in the first place but also have an interesting cool story that succeeded in pulling your heart strings . What makes the uncharted series incredible is they knew their limitations in the first place and never sell theirselves as anything more than a fun linear cinematic adventure with well written stories and incredible characters to keep you engaged. Rdr 2 totally forgets the fun factor however and decides to go full realism mode . It could have been more interesting if there was something worth discovering in the big open world or some incredible npcs to interact with but again this is not an rpg , so no matter what you do , the experience will still be rather limited in the end . Immersion based on total realism can only take you so far , before you discover eventually that's all an illusion and nothing really differentiates my walkthrough from yours . What makes uncharted work simply can not be applied to a game as grand as Rdr 2 . So after 15 or 20 hours walking a linear path with nothing really worth discovering , the game eventually becomes boring , long before you see the game to its closure or see the credits roll .
@@SavagePatch115 honestly i can say the same thing to games like Yakuza and Judgment too tbh.
@@mohamedabdelfatah7297It's not a realistic game by any means. KCD is realistic for example, but not a game with in-built aimbot
I totally agree. As a cinematic experience, RDR2 is 10/10. As a video game, meaning the interactive experience between the person and the character, it’s a 4/10. When so many people say “sure sure gameplay is awful but it’s so realistic and beautiful,” you know we’re living in backwards times.
Man's not wrong though. I was playing the mission on GTA V where you're sniping random things, Cletus tells me there's coyotoes on the road I should shoot, but because I ran a little ahead of him and shot before he was in his designated "spot", I failed the mission. "You disobeyed Cletus' orders".
Wow, that's obnoxious lmao
"Hey bud, whatcha doin?"
"NuUuUuthin"
I love their stories, but goddamn are their missions linear as hell sometimes.
same thing happened to me a few minutes ago. Rockstar sucks
I wonder why rockstar puts so much work in these failsafes. they only make the game frustrating
most time-consuming aspects of making a youtube video:
>writing
>filming
>editing
>lego assembly
also, I climbed on that same god damn roof in that same god damn mission and was equally god damn pissed when I failed the mission for no reason
ALSO great video this is very well-made
I love you
Drew Gooden yea that roof made me think that I couldn’t be seen by the guy inside, but afew attempts later, no change.
Didn't knew you were a fan of the channel. Nice to see you here Danny.
Drew Gooden man I tried that same mission and climbed the roof 3 times only to be super frustrated.
You like nakey jakey damnn ....respect
With the skinning animations, or any of those type, I think it would have been a nice touch to require us to sit thru each one once, then give the option to skip them. It's cool the first time you skin an elk, but after you've skinned 10 it gets old quick. This would come in handy when you're skinning something and get ambushed by wolves or a grizzly and cant do anything about it cuz Arthur is busy lifting a moose ass.
it’s less than 10 seconds and u don’t get to skin animals in a massive scale. why are u even skinning 10 elks? hunting is meant to be immersive and skipping a 5 second animation would not only be pointless but also u’d lose the immersion. just have patience lol it’s 5 seconds
I feel like dishonoured is one of the best example of open ended linear story gone right. It essentially lets you explore the map(albeit a small map compared to r* games, but no less detailed) and really just discover tons of ways to complete the objectives through various things you find in the map or just creatively use game mechanics to carry out the objective.
Perks of being an Immersive Sim rather than a Linear Action Shooter.
Its why I consider Immersive Sims the 2nd best genre of video gaming with RPGs being the pinnacle. It makes the most use of what video games are capable of. Choice and Consequence via Interactivity.
@@DJWeapon8 Immersive Sims (as well as RPGs) try to recreate the improvisation and moment to moment storytelling of a pen&paper tabletop. Just via different means each -- google also Looking Glass' Thief Manifesto rant (easily found).
Gamesm like these (plus Witcher 3, while we're at it) -- they just try to be movies. And in some cases, would be better and less frustrating if they were such. ;-)
@@snakeplissken111 or they make them as traditional linear action games.
Because from what I've observed. The open world elements really only work when the story is about the "open world" the game is set in. You're experiencing multiple stories about the setting, the characters in it, the history and lore.
Making the main story about the main character/s *_and_* putting in open world elements makes it highly vulnerable to ludonarrative dissonance. Where the story says you need to find your kidnapped son, but then you go off and do other activities completely unrelated or even detrimental activities to finding your son for hundreds of hours on end.
@@DJWeapon8 Yeah, that too. But OW and more open missions/quests can work. Even alongside to cinematic presentations. Kingdom Come Deliverance... which I'd like to see more games in the vein of either way. 🙂
Fallout New Vegas is also a fav of mine.
@@snakeplissken111 KCD is one of the few exceptions, though.
The main story is written in such a way that Henry running around his neck of Bohemia doing other stuff makes sense.
He (and us as the players) is making himself stronger and more capable to get a better chance of enacting his revenge. There's no real rush, and if anything a lot of the characters tell Henry at least prepare first lest he get himself killed.
The gang needs to rob one last bank to get 2,000 so we can leave and go to Tahiti.
Arthur with 15,000 in his pocket: yeah we are so poor we really need this 2,000 dollars we will die without it!
Actually they robbed around 30 000 - 60 000
@@juanlilg2868 that's gay
Arthur could literally fund some around the world in 80 days all expenses paid oceanliner trip with first class cabins with room service and a complementary continental breakfast and all the bougie alcohol and cigars they could of ever wanted and then still have money left over to find a permanent residence abroad and it still means nothing.
(I’m being facetious, obvious gameplay/story segregation)
@@birdsteak9267 100 000?LoL that's like 200 Gold bars.
@@birdsteak9267 what Is your favorite Game?
I just experienced one of those Rockstar moments in the intro of the game where you explore the house for supplies. I come outside and think 'maybe I'll check that barn' but it doesn't open so i think "I guess it doesn't open!" then I walk back to my horse and the guy says "Go check out that barn!" and there is a scripted sequence where a guy ambushes me as I walk inside.
The exact thing happened to me lol
Lol exact same thing here.
@d well i mean the game design is fine and its gotten way better over the year here. However their coding is complete shit any time the update it it seems to act fine for a bit till it need to use those new codes and just crashes everything. I feel bad for play station people they seem to get the brunt of it and their exclusives are being released on xbox soon so its kinda a kick in the face to ps fans. Xbox usually one to 4 days and its back up and running reading on reddit after the naturalist update here xbox is up but apparently p.s. people are having difficulties still.
@d I mean most games are like that
Happend to me too
I ran into multiple snake wound encounters on my first playthrough. It was cool the first time, I felt like I was having an impact. But when it happened the second and third times it felt like going through the motions. It also sucked even more because each time there were a bunch of guns that I hadn't unlocked yet, even while being 3/4ths of the way through the story.
I didn't played it, but I know how this feels just by watching someone else's playthrough, the guy got these same encounters like 2 or 3 times
The part about the camp as an incentive involving risk vs reward, and all the honor stuff, man...that's just brilliant.
Wait a minute... this whole video was just the mind of a genius.
Player: *improvises slightly on the mission sequence*
*FAILED*
…
Rockstar: “Why the lack of *faith* , son? we have a *PLAN* …”
MGSV Western version
@@lightningbolt4419 Uh, what? I don't get your comparison, because MGSV gives the player the freedom to complete missions in literally anyway you see fit, which is the exact opposite of RDR2's missions.
@@BootyBeef I was joking
but we seriously need MGSV Western version
@@lightningbolt4419 go to New Austin
'I' HAD A PLAN
Man, your balance of jokes, analytical takes, editing, and video progression never cease to amaze me. Awesome job brother.
He's easily the most underrated RUclipsr right now.
and the kirby 64 music is perfectly timed
Nexpo thanks bei
This balance for more than 35 minutes. That's a talent I might say.
He reminds me of Dr. Steve Brule
In the game Assassin's Creed Unity and Syndicate, where the mission is to assassinate like high-ranking Templar. I love how the game decides you to do it your way instead of following sequences like the game let you choose like whether you enter a secret room or wait for the exact moment the enemy will go and kill him or you can just fight your way through
Hitman is this but better
@@catpurrito5586 exactly. Hitman does (kinda) the same but with two major changes:
1: Replaying the missions is part of the game.
2: The game doesn't straight up tell you how you can do the unique kills
My moment of realization was when I went to do a bounty and I was excited. "Sweet, I'm gonna have a target and I can approach this however I want, dead or alive". I snuck up to the X on the map and fucking cutscene started and then a set piece where I have to chase the mark down a river for a scripted sequence. To reuse the LEGO analogy, it's like the LEGO Movie, and we wanna be the kid, but Rockstar is Will Ferrell.
no way, even RDR1 gave you more freedom in hunting bounties lol
Worst thing for me was when I was skinning an Elk, I couldn't cancel the animation, so a Bear just mauled me to almost death.
worst thing was that you dont have an option to skip looting animation.
Or you can’t stop picking up a body once you start
Maybe this poor elk was his friend
Try hogtying a rank 5 bounty when you missed that one goon because his glitched AI had him sit quietly behind a barrel while you slaughtered his 60 friends. You're now stuck in a seven second long animation while a dude who kills you in three shots is firing at you from point blank range. Also, even after you've exited the animation, your character may glitch out when trying to swap to a weapon and just not react a few times in a row because it seems to have a certain transitional phase from animation to gameplay and vice versa, during which input reaction is extremely limited.
But OMG LOOK AT THOSE ANIMATIONS THEY'RE SO SMOOTH YOU CAN ACTUALLY SEE THE ROPE HE'S USING AND HE'S PLACING HIM ON HIS BELLY BEFORE HE STARTS TYING HIM UP *AND HE ACTUALLY GOES THROUGH THE MOTION OF TYING A KNOT AND TIGHTENING IT BEFORE STANDING UPRIGHT AGAIN OMG!!!!*
Seriously, if they removed literally all animations from this game, it'd be a better game. I really don't give a fuck. Yeah the first time skinning a deer was cool. The second time was normal, and the third and few hundred thousand times following it were nothing but dreadfully boring to the point where I now always have my phone next to me while playing RDR2 because of how many boring sequences there are. They could've at the very least made an additional sped up animation for during combat sequences and such.
That sounds fking hilarious lol
I literally failed a mission once by sitting on another horse than the one that the game expected me to do
I once had every cop in valentine try to murder me because I wasn't paying attention properly leaving town after going to the gunsmith and accidentally sat on the wrong horse for all of about 2 seconds. I DIDNT EVEN GO ANYWHERE
@@jessicawilson8240 that’s kinda fair though lol, you sat on someone’s horse ffs😂
@@kdburner7356 that's like stealing a car.
@@Nick_MG exactly lol
Saved a guy from being killed
He then tried to get the cops because I saved him on his property
I know this comment is three years too late but to the people saying that this game‘s skinning animations are super realistic: it takes like six hours to clean an elk.
I just started playing yesterday. As soon as they told me to shoot a deer in the head at 75 yards with a recurve, I lost a lot of respect for it.
@@Teknik666 So I’d assume that you also lost respect for any video game that has ever allowed you to use a bow and arrow?
@@yooooo8600 why? Recurve range is like 20 yards. And that's not a kill shot on a deer
@@yooooo8600 I thought rdr2 was supposed to be super realistic
EXACTLY. The game has elements of quasi-realism that are strangely and randomly sprinkled into the game. Sometimes it's cool and makes sense, sometimes it's just annoying
The movement and menu system in their games is what bothers me. It's so insanely clunky. Specially on PC
What do you mean Specially on PC? If anything the PC version of this game is the only one decent enough.
I didn't realize how prevalent this was until I picked up Hitman and realized I'm not used to that level of freedom when completing a task.
If it wasn’t for the new Hitman games I would have topped myself due to the stupidity of this game generation
9999999999999
Objective: Kill Guy
"throws brick at targets head while dressed like a baseball mascot"
"Refuses to elaborate further"
Yea same... I played the first Hitman reboot and had no idea what to do when I first booted it up
Lmao the reeboted hitman is just like rockstar. All these clues, mission stories and rollercoaster missions. Try playing the first three. THAT is true freedom.
a 37 minute video essay with a cohesive arguement that doesn't spoil the story to prove it's point. You are genuinely amazing Jakey boi
*its
Dog bless this man!
And also well edited
I put LEGO's up my asshole as a form of entertainment.
@Squalid Wanna do it with me?
Back in Chapter 2 I went around for like 20 hours treasure hunting and it’s what really solidified my love for the game with all the exploring and interactions I would do going everywhere in the map. Buttt by the time I was done I had like 9k and donated thousands to the camp, so there was never much incentive to earn money in other ways because even though I was very generous with my spending, the missions and occasional looting made it a basically unlimited amount. It also made it weird when all the camp talked about was needing more money and robbing when we were definitely rich under those circumstances. When Dutch got that state bond with 6k and it was a huge deal I had 7k on me lmao.
It completely invalidates the plot. A ticket for an ocean liner cost 30 dollars back in those days. They could have fled to Europe and lived like Kings for years so everything bad that happens after the Valentine bank heist is 100% the gangs fault. It's kind of hard to feel empathy for them when you consider that fact.
The point is that Dutch doesn't want to stop and retire. He's literally hording money the entire game. But he needs to string people along so he pretends to have this great goal. It's also why he loves Micah since Micah gives him new opportunities to cause havoc.
@@ijh867zter6 They could also just keep being criminals in Europe if they don't want to go straight. There is just no reason for them to stay around. And really what Dutch wants shouldn't matter anyway because both of the other leaders think he's off his rocker from the very beginning of the game.
It’s the point of the story Dutch always once more….. leads to everybody’s downfall….
I think the most frustrating thing, is how rockstar at its core, gave us games like the first red dead, Vice city and San Andreas. Games that are filled to the brim with things for the player to find, only for them to lose their way, and undermine the intellect of their core audience. I’m playing Vice city for the first time currently, and nobody told me I could deliver pizzas to get extra health, or about the hidden shotgun at the top of the parking structure. I just saw a pizza moped and wanted to play Spider-Man simulator, but the game rewarded me for completing them. It goes on deeper than that, but it’s just ultimately sad to see such great companies tarnished because of a lack of focus, or however many reasons there may be
You have a lot of willpower to power through 12 Pizzaboy levels without knowing there's a reward for it. I wish you luck on getting the 150 armor reward.
Do you need someone to hold your hand whenever you leave the house?
I agree GTA Vice City, GTA III, and many of the 3D-era games were memorable, not a stereotypical movie in an open world environment.
Red Dead 2 has PLENTY of stuff like that. The game rewards your curiosity and exploration without prompting you all the time. It’s what makes the open world so great. If you see a location and really assess it, when you investigate it there’s a good chance that there’s something tangible to discover. They leave subtle visual cues and then you’ll get rewarded for exploring it with a unique visual or a collectible, easter egg or whatever else.
@@kipdaedricartifact Yes, I know, but however, when only certain areas are enter able only on certain missions, it lacks total open world freedom, and the chapter section kind of threw me off, it should have just been like the original but with everything enter able
Just realized that Arthur could’ve paid off the bounty that was placed on him with absurd amount of money Rockstar gifts you
Speaking of bounties I always felt like robbing trains in the game was useless because no matter how you did it you’d always have to pay over half of what you made to get rid of the bounty
Dude, they could’ve gone to Tahiti with all that money and lived as mango farmers
@@AB-qc3qe Yes also like wouldn’t it have been so fucking sick if they made a dlc where your plan goes right and now you’re in Tahiti like I feel like that was a missed opportunity by rockstar
@@Jake-nm7ow sure dude. Arthur, John, Dutch all living as mango farmers. Lol
@@AB-qc3qe yes and then something goes wrong and boom you have like a 20 hour dlc doing missions trying to fix everything
I remember when I talked to Mary-Beth in the camp and she asked me for a fountain pen for her to write with. This happened immediately after the mission where you take the girls to Valentine's and a man recognized Arthur from the Blackwater incident and when I chose to not let him fall of a cliff he rewarded me with a pen that he even said "was a fancy one. instead of Giving Mary-Beth that pen I had to find a certain one that was in a cabin filled with a dead family.
Lol! Rockstar's mission designs are so stupid sometimes, also for some reason that reminds me of spongebob when that villain is trying to give patricks his wallet.
Same thing happened to me. I wanted to give that pen to Mary Beth and assumed it would work. Same with Sadie's harmonica, I tried to take one from a stranger in a town. I love the game and it's one of my favourites for what it does bring to the table, but it certainly lacks the creativity that would make it so much better.
Or when that guy is tied to a tree early on and begging for food, I thought i could give him some stew, but nah all i can do is eat it all right in front of him.
lol
I remember loving the mission where you got to view the map from the sky because you were in a Hot Air Balloon. After finishing the mission I tried finding out where I could find the Hot Air Balloon in free roam. It was baffling to find out it was only usable in that mission, as if that wouldn't have been a great unlock. In San Andreas when you completed a mission to steal a Jet Pack and a Fighter Jet, you got those to keep to use outside of missions.
8:29
I was so disappointed there was no other way to enter the building that the literal front door.
I recently started a new play through, as I’m listening to you about the rifles being teleported on your back, made me think of this tid bit.
Maybe half way through chapter two, before stealing the oil wagon to rob the train, I had gone out and found the bolt action rifle from the mission you save Sean.
Well I made sure I had my bolt action with me, started the mission, and assuming because Arthur cocks the gun in the cutscene as the train stops…
My bolt gun was gone, it didn’t give me the Lancaster that I also had, but gave me the cowboy repeater, and the double barrel.
Two guns that I had stored in my weapons locker.
Really aggravating
Damn I'm impressed by the amount of hours that must have gone into this - the script, the filming, the editing... Thanks for the xmas present Jakey, it's glorious
Zach thank you for watching :)
@@NakeyJakey man I know I'm just one in a million that you inspire, but thanks for replying. It warms my little heart
Although RUclips as a business has gotten worse, I'd actually say some of my channels have upped their game on production values, it's been one majorly thought provoking video after another in my subs lately
@@Antiformed Definitely. I think due to the vast amount of content in any category now, the standards of quality keep raising and that's fantastic for us. I mean just for this game analysis stuff: Jakey, KingK, Mark Brown, Joseph Anderson, Matthewmatosis... the half-life noclip documentary last week... Yeah we're spoiled and it's great.
@@NakeyJakey can you give me a few examples of games that will give me a lego box? I need more. pliz.
You: Tries to do anything creative in RDR2
Rockstar: I had a goddamn PLAN!
TAHITI
Yet the only creative thing you can do is walk a stew over the entire map.
Yay.
rockstar is really picky they dont want you to rush some things like legendary bounties or you get less payout but at the same time they want you to rush somethings like missions or small bounties with a 10 minute timer. make up your minds rockstar!
Elite GamingWolf Yeah I capture that red Ben guy and wait 20 minutes and get over $200.
theres always a damned plan.
The mask is so much better in RD1: it just freezes honour and fame, letting good guy players dabble in crime without messing up John's reputation, but it also stops you earning fame and doesn't affect bounties, so there feels like a cost to using it and you still need to eliminate witnesses.
This is the single best review for a game I’ve ever seen. The “Lego bin vs Lego set” metaphor is genius. And just the way he describes things is spot-on. Unlike many other game reviewers *cough* IGN *cough*
this a bad review and the lego bin is a bad example. he compares it to a totally different game with a totally different objective. giving u freedom in missions in a game like rdr2 would have no positive side other than pleasing the rebel kids that try to do the opposite of what they’re asked for in a mission
@@matutete
what a childish and simplistic take on missions that aren’t overly linear
god forbid the player tries to be slightly creative in playing a video game
I hate the fact that i can only rob banks in missions
And even these heists are 2 steps backwards compared to the elaborate and complex ones in gta 5. RDR2 has PLENTY of problems.
Rdr1 u can rob banks in the open world and the game never tells u can do that
@@pretenderxxx2385
Too bad the heists are ruined by boring set up missions
In GTA 5 you mean?😃
You should rob a restaurant. No one robs restaurants.
The only thing I hate is when you want to mount your horse in a town. And suddenly, you're strangling someone and have a bounty
this cracked me up
Yeah, it keeps happening to me in real life too.
Hate how that happens
I did that when I was doing the bandit challenges. I was on the one where you steal and sell 5 horses to clay and when I was going to get back on my horse, I started strangling clay and it closed the horse fence
Especially Saint Denis
Exactly how I felt while playing. I thought next generation was going to mean complex processing with thousands of systems and total freedom. What we got... giant maps, shrinking horse balls.
if you thought that was gonna occur then you deserved to be let down.
Why you complaining? It’s still easily the best game I’ve ever played
@@rats335then you’ve never played that many games
@@Yoppy..orrrr you're just impossible to please or expecting an RPG out of a action game
@@edot7266 i never "expected" anything but a decent game. and didnt get it.
I have probably watched this video atleast a 100 times. It's so good and well made.
same luffy
32:55 Thanks for the shout-out!
Jesus Christ, its Jesus Christ
Delete your channel.
I see your comments on every video I watch. Is this a "sign"?
Praise be!
Now do Allah
i actually gasped when i saw the length of this one good lord jacob you've spoiled us on this day
JoeyPockett I’m in school rn in class watching this
I'm so happy
Omg what the hell do glad
So it's a good day.
...
That's what she said
been replaying this game for the 14th gazillion time and this issue is so prevalent when it comes to the Edmund Lowry side mission, in which you have to find 3 murder sites and piece together a map to find the location of the dude responsible for them. except i stumbled across a cellar before having even completed the map, and decided to search on google if the unmarked celler had any story relevance, and turns out that's where the serial killer is chilling out lol. but you cant..enter...the cellar basement until you completed the map?????? Imagine how cool it would be to, instead of entering the room and being caught by surprise and knocked out by the serial killer, you could instead catch HIM setting up one of his murders and hold him at gunpoint???? really disappointing lol
We've found out the hard way that immediately after your first playthrough, uninstall rdr2 and remove it from your account lol, it never is fun again after that
finally someone thats brave enough to criticise rdr2
Finally? The video is nearly 4 years old lmao
So brave
@@Revealingstorm. are you asking for your family to be murdered
(National anthem bellows in the distance)
He’s trying to be different
"oh wow, I'm an outlaw! what if I go over here and-"
*MISSION FAILED*
And why would u do that
@@youtubevison8124 because he's playing an open world game
@@BAGS00_24 you mean there's no side content? That sucks. Reminds of Mafia 2. Nothing to do beside the story missions.
@@zensoredparagonbytes3985 Oh no i don't mean that, there's side content like secondary missions and many side activities like poker, dominos, blackjack, fishing and hunting, etc
What i meant was that the main missions themselves are very restrictive, you can only do it the way the developers want you to do it, however you're more free to do stuff in the open world
@@BAGS00_24 exactly, and that's why this video isn't a good critique. It ignores the good stuff and only focuses on the, for him, negative stuff. It's not honest criticism because those are the only points he wants to bring across.
A fair judgement/critique sums up the good and the bad and let's everyone decide for themselves. This video is manipulative af.
The game design be like:
*MISSION FAILED*
_You didnt follow THE PLAN, Arthur._
all we had to do was follow the damn plan arthur!
@@Future_Doggo Have some goddamed faiTH!!
@@kirancox6123 but we still need more plans arthur. one last big plan arthur
Rockstar: I had a goddamn PLAN!
@@ishmamyousuf2595 ONE LAST SCOREEE
Mission failed: You killed Micah
.....in chapter 6 finale......
Anyone else just randomly come back to watch this video? Idk why I love rewatching it
Yeah actually! It’s a really good video. It popped up on my timeline again and I thought why not
All the time
being forced to look through binoculars when you have a sniper scope
being forced to look through the sniper scope when you have binoculars
vidret well...u know binoculars and scopes are similar , but you’re missing the point. You just want an easy road xD annnd you didn’t realise the scopes have one eyepiece and a lense , and whereas binoculars use of two eyepieces and lenses. Hope this helps you one day.
@@nadirmarshall4059 fuck off and do an hero
@@toastedt140 what
@@TheKusa5 did you not hear the man? Fuck off and do an hero
Having a fully updated Caracano rifle and being given and forced to use the default one by Sadie in one of the final missions.
All the sniper missions where you're getting shot at, you can't figure out from where, but you aren't allowed to exit your scope.
Me: give 2000$ to the camp
Dutch : we need money
Arthur with 10 k when Mary ask to run away
Arthur : can’t dont have any money at all!
Dicki Monster
The struggle is real
The thing is, Dutch had a chest full of gold bars and cash, and he went back to get the Blackwater money to combine it. He was obsessed with cash. He was never gonna stop.
John Marston taking a bank loan of $1000 to buy a farm, while having 14 gold bars in his pocket.
Petition for a dlc where Arthur runs away with Mary and we get to play out the rest of his life peacefully as he has 3 children and dies of old age (yes I’m getting rid of his tuberculosis we dont talk about that 😭)
Me: does mission in which we rob someone and make $500, i get my small cut and the rest "goes back to the camp"
return to camp...
camp: $12
give camp $1000
upgrade entire camp...
everyone else: gives camp $8
2 days later...
me: continues to here my gang say "you havent donated in a while"
me: excuse me....
The worst for me is when Mary Beth asked me to get her a pen, then minutes later I have a random encounter and the guy gives me a pen after I intimidate him, but it’s only able to be sold and I can’t actually use it for Mary Beth’s mission.
she asks for a FOUNTAIN pen, so yeah you’re not gonna be able to just give her any pen.
RDR2 was the first time I tried a Rockstar game. I'd heard about this legendary developer that achieves feats only dreamed of by others. At one point I was told to find someone in a nearby hotel. It was my first time in the town and I didn't have a sense of where the hotel was, so I took five steps to start looking around. The screen spontaneously began turning dim and grey as I wondered what could possibly be happening. Was I shot by someone? No. Apparently, those five steps I took were in a direction the game didn't want me to walk. "Mission Failure". I uninstalled the game and won't be revisiting anything made by Rockstar.
It's a story game not minecraft also you should pay attention better the missions are fucking yellow for christ sakes and literally almost start with a cutscene and give you the mission name at the bottom.
@@ABirchwoodVampirethey have the attention span of a small rodent from constant Tiktok all day. If they aren't feeling constant pleasure while playing they will turn it off. They have child like brains... It's actually pathetic.
Insane, if you actually uninstalled the game you're truly missing out on a great story
@@Ramix09 but some people don't play games for the story, they play games for the freedom of exploration. If I wanted a good linear story, I'd watch a movie.
good choice
The money issue is really evident in the epilogue with John's bank loan. I was imagining that you'd have to scrape together the money, balancing the need to pay the debt with John's desire not to fall back into his criminal ways - putting yourself into the character's head with the dilemma between honorable but slow labour, and easy but illegal money.
Instead, you just need to finish the story, and you get 20,000 dollars that you absolutely don't need by that point. It doesn't even make sense for John to have that much cash - he's dead broke in the first game.
TFW Animal Crossing is a more hardcore game with their economy than RDR2
@@jmiquelmb Admittedly, it's not an easy thing to balance. Too little money, and the player has to be constantly grinding - RDO always feels like you're not making nearly enough money, for this reason.
On the other hand, too much money means there's little incentive to do that much in the open world.
Pinkertons probably confiscated all the money
i hated that part of the epilogue
i reckon canonically he used the money to pay off his debts and whatnot, but the money you get is kind of a bonus to let you do whatever you want
I feel like some games today, at least big titles, are becoming more like playable movies than actual video games.
FromSoftware is the best in that regard, please check their games out, especialy Bloodborne. Legit games unlike Red dead trash 2.
@RichSlayerGaming No
Shouldn’t really be seen as a bad thing. Take The Last Of Us for example...
Considered one of the best games ever
Considered as one of the best stories ever told in gaming history
Yet it’s as linear as a game can be?
You just have to do it right, witch rdr2 clearly didn’t...
Joao Kiwi dude I've played every ds, bloodborne and Sekiro. but they aren't doing anything new, character action games have been doing alot of the same shit for decades. ds1,2&3 specifically are lacking in the combat system. light attack, heavy attack.... not that exciting when compared to devil may cry, ninja gaiden, etc. I know journos really bought into the dark souls stuff, but they didn't actually do anything new or anything better than what's been done, it was just a solid combination of already established things.
Those games have their place and the potential to be fantastic, but we do need more games like Breath Of The Wild.
One of my biggest complaints with Rockstar is that they often prioritise realism and cinematics a bit too much and the gameplay suffers from it.
For example, you have to clean your guns every so often or else they'll be ineffective, sure that's realistic but in the end it just feels like a tacked on feature that doesn't add any substance to the game, it isn't fun and just doesn't need to be there.
Or how many missions make you play follow the leader on your horse for 5+ minutes before any engaging gameplay happens. In an older Rockstar game like San Andreas, they would have let you drive to the destination as fast or as slow as you want, so the player has the choice to listen to the dialogue.
In real life your gun isn't automatically killing "weaker" if you aren't cleaning it after shooting 30 rounds
@@gilbertthebushwacker8704 no, but I'd prefer that over my gun just suddenly not shooting because it's jammed
@@gilbertthebushwacker8704 they barely get dirty in the game after 30 rounds, maybe after around 175 rounds you’ll need to clean your gun. But in real life your gun will jam and malfunction if not properly cleaned
I just finished the game. Now I realize how I enjoyed it a lot because I just role played along with game intentions and tried my best playing as the high honor Arthur that the game wants me to be. The game becomes a master piece playing like that. If I tried my own way playing as a creative Arthur that parkour at saint Denis roofs, the game would have become a lot more frustrating just as it was for Jake. The game sells itself as a open world sandbox experience, but it's better experienced when played as if you were an actor in the theater impersonating Arthur!
@@rafaelredmi1007 so basically it's an interactive movie
it still surprises me so much that RDR2 had about double the budget ($170 million) than MGSV ($80 million) and yet MGSV still offers far more explorative and interesting gameplay than RDR2
I love rdr2 for the story and environment and characters but I’m always so consistently disappointed by the lack of meaningful choice in the gameplay
@@enflamedhuevos i don't really understand how you can enjoy the environment in all honesty. i get that it's got good graphics and i admit it's pretty but it's just so baron and nothing to do? even Far Cry 6 had outposts and collectibles to do once you finish the main story but with rdr2 the only meaningful thing is side missions you didn't do during Arthur's story
@@nicekcajimmersion is a powerful tool, why do you think Death stranding clicks so strongly with so many people even tho its major gameplay is made out of walking. The importance of a sense of adventure in a well crafted world can't be understated
@@shizukousapostle1stapostle710 death stranding’s gameplay actively plays into the themes of the game, red dead 2’s works against it as it’s restrictive in a game about outlaws. Plus i never really felt immersed in red dead 2’s world because there’s just fuck all to do
Not just that, zelda TOTK and most open world games also offers more interesting gameplay than rdr2
I once encountered an escaped prisoner asking me to shoot his chains off. I shot the chains off but remembered I was doing a high honor playthrough at the time so I thought maybe I could lasso him and bring him back to the sheriff. 2 mins later I get a bounty on my head for abduction or kidnapping or some shit.
MegaTech81 I did the same thing and got rewarded for bringing him in. So... 🤷♂️
That happened to me a couple hours ago. fuck
I did the same thing and got 40 bucks for bringing him in. You must've committed another crime or something before you captured him.
@@ZombieGangster yeah I've turned him in and got a reward
I just shot his leg lol
37 MINUTE JAKEY BOY VID 🤠👍 YEEHAWWWW
ALL HAIL MAX
🤠👍
oh hey boi
Oh god damn so thicc
Go to bed mate its fucking 4 am
This was the first nakey jakey video I saw it was so good bro the rest is history keep making amazing videos jakey plz.
Hey Jakey I just want you to know that this video is very well-made but even years later I find myself coming back just to listen to the patreon shoutouts at the end. It's rare that I even listen to all of those in a video, but you actually made that bit so entertaining that I'm coming back to hear a bunch of usernames. Great stuff, glad you're still making videos! Keep it beautiful!
My favorite part of the game is when I eat 46 cans of baked beans and I'm still underweight, but a couple apples makes my horse fit.
Meattttt.
same shit i was like - how much can you take Morgan before get proper weight?
Illness
Yea what's up about that, I've been underweight the entire game
I could be wrong, but I'm pretty sure, You have to sleep before the game will acknowledge that you've eaten anything. And there is a limit on how much of what you eat each day counts towards your "calorie intake".
Rockstar game: "Find a way into the building"
Me: Sick, I'm gonna go through the upstairs window.
Rockstar: No, go through the basement, and then go up the stairs, kill the guys or don't, but seriously kill the guys, grab the objective and escape.
Me: But, I can just climb through the upstairs window and leave unseen.
Rockstar: No... you can't... also, when you escape, you actually get chased by a bunch of bandits because you killed their leader
Me: But how did they find out
Rockstar: ... Go through the basement, then go up the stairs...
fr lol
He was the snakey Jakey all along...
Lmao Rockstar Games be explaining how to play their game like I used to explain to my sister the best route in Super Mario World
Said no one ever... assassins creed ruined you child.
That’s pretty much word for word how Boris Johnson explained changes to England’s lockdown rules!
I've felt like this about RDR2's Story during the entire Playthrough. Especially obvious in that Danbury documents mission you've shown, I tried to go through the window too
I went into RD2 basically expecting an open world cowboy game to be interrupted by a Western themed Uncharted game whenever I played the story. So while I still love RD2 because the story is just that incredible, I really hope Rockstar ends up making games the way you suggested.
The story may be interesting, but the ending is so unsatisfying
@@gilbertthebushwacker8704
You mean the epilogue? You literally get to kill Micah. What’s more satisfying than that?
@@WordOfYah I mean the Arthur part ending. The Arthur is dead, betrayed, and the gang is ruined, and nothing could change it
@@gilbertthebushwacker8704 not all stories have happy endings. both red dead 1 and 2 are tragedies.
@@synlion Nah i just don't think is a good ending
You are really great at balancing a thoughtful review with comedy.
Gimme episode 12 por favor
It’s a 37 minute long DunkView
u m a m i
The video gave me, in some ways, a Big Smile.
I thinks it's because he's honest in his review and doesn't try hard to be funny for cheap laughs. He says everything so casually and it works. Most reviewers try too hard and its cringey.
o shit umami i love you. zucc still haunts my dreams.
Arthur: Provides money, food, *gold*, supplies to the camp
Dutch: WE. NEED. *MONEH!*
That’s a funny completely original joke
Lmbooooooo!!!
When I was play I put like 1000 dollars in, with items and money, so that I could buy a bunch of the camp upgrades then I go to walk to my horse and Mrs Grimshaw says "I noticed you haven't put any money in the camp lately"
@@josephshipley5214 🤣🤣🤣
I put $1800 in the camp then the story changed where there was no money box. I felt cheated. I needed that money myself.
Man... This kind of video makes me apreciate baldurs gate 3 so fucking much.
Completely different games. The experience you get from playing rdr 2 is one that u will never get in baldurs gate 3 and vice versa. Rdr 2 is def limiting in terms of player freedom during missions but the graphics, detail, story, acting, writing, the animations and immersion combining with the overall atmosphere is great. Baldurs gate has a good writing and dialogue as well but the experience is so different bcuz of the fantasy setting.
Didnt mean to rant but ive been seeing a lot of ppl hail baldurs gate 3 as the greatest thing ever talking about how its perfect and has no microtransactions and whatnot but forget about games like elden ring, the other souls games, gow and most other good single player games.
@@gurhhjde2937 thats the thing, you're changing the subject, the fact that the settings are different has nothing to do with it, but the amount of possibilities you can create to resolve any quest, this is the freedom thats lacking on RDR2, settings dont matter, neither the gameplay, but the problem solving aspect of it, RDR2 is a pain in the ass with this, everything needs to be in accord with what the game is signaling you to do, there inst any freedom on it, I love RDR2 but it lacks A LOT in this requisit, making quests feel samey, linear and somewhat boring, the exploration and hunting aspects are still pretty good, and the story is fenomenal.
thats why I apreciate baldur's gate 3, it gives you that freedom that almost no game does.
again, im not saying rdr2 is bad, in fact, is one of my favorite games, im just saying it really lacks in the problem solving, and it sends chills in my veins knowing that one day we can maybe get a game like rdr2 with the freedom of choice from bg3, that would be the dream, but for now, we settle for a game with great story, but lacking in choices and freedom on quests.
@@LuisHSK i didnt really mention the setting i was moreso talking about the game design choices rockstar made. Yes there is a lack of freedom in missions but I think considering what the game has to offer it works at least for me and the millions of others that enjoy the game. I should have clarified this but I dont think every game needs to offer a freedom in how to approach missions i think that would make playing games very tedious, especially if its trying to tell a pre designed story. Games like uncharted and gta and the other linear cinematic story based games offer a different experience than bg 3. The animations and detailing in the world of games like rdr 2 is something i truly enjoy looking at and is missing in games like bg 3 and other rpgs that are more focused on the open storyline and combat. Not to say that bg 3 doesnt have a beautiful world, it really does and the unique approach to the game is fresh in my playthrough (im only a few hours in).
The reasons im playin bg 3 and other rpgs is not the same reason i play linear games like rdr 2. They offer different experiences and i want those experiences to be different. I dont necessarily need that freedom of choice in rdr 2 because im playing a pre designed story through a pre determined character that i liked. I definately agree that the game is limiting and if you are looking for that freedom linear games are just not for you, either that or rdr 2 didnt captivate you enough in its story to push u to finish it.
Another example could be my brother and a few of my friends that did not enjoy playing bg3 because that is not what they are necessarily looking for in games. The top down view, dice rolling, and turn based combat put them off the otherwise engagement they had in the story.
@@LuisHSK that said i do think rockstar needs to spice it up a bit with there game design and at least offer a bit more choice when you actually conduct heists and robberies and not just in the pre planning phase of the missions.
Oh my God, not only this is the most funny and packed full of editorial marvels video that I've seen on the whole RUclips, but it is also the most spot-on detailed review of all the things, I hate in RDR2 and no one else seems to bother noticing! Thank you!
The most gruesome part of the gameplay is when you get locked into a 10 sec long animation and you see an enemy run up to you with his gun out and you just have to accept your fate as he brutally executes you a feet away
Especially hard with the Murfrees when they charge at you with knives. One hit kill 😭
That too. I wish there was a way to disable the long animations make it like the last game.
Yeah why the hell We can't cancel animations
@@dushyantsingh3279 Because Rockstar wants to force us into these scripted segments.
I was hunting for about an hour, got rabits squirrels, Deers, bucks and a Black Bear, all perfect, was skinning a wolf and a cougar just shows up and banishes me to the shadow realm. Lost all my pelts. Man i wanted to uninstall so bad.
You criticized a very beloved game by a company that's immune to critics via using LEGO as a metaphor and using Battle Royales as examples of good very open world games, and managed to make a very good video that didn't rely on ass kissing, spoilers, or screaming while accentuating every negative about the game.
Subscribed
Immune to critics= so true. How the fuck have IGN given GTA IV and V, as well as RDR1 and 2 all 10/10? I mean these are all very good games, but I'm not sure if any of them deserve 10/10- especially GTA V.
@@stephenhughes5156 I always have gotten the impression that the GTA fanbase was particularly easy to piss off. If IGN had given V even a 9.9, they would probably storm the headquarters and get every reporter's head on a pike. Every single complaint could be reflected with "PC". Especially the godawful "South-Park-without-the-charm" humor.
My last GTA game was V. It's incredibly fun, and the flaws it had could be ignored, but I consider RDR1 better in every respect (minus details, but 1 is older than V which gives it an advantage), and I can complain a little about RD without being shot. The fandom kinda killed GTA for me, and then I learnt about the shark cards and crunch.
I still respect the games because of how detailed they are, but they have important, growing issues. And as much as we hate game reporters & critics, remember that no game is perfect and no criticism leads to no fixes. People need to understand that we criticize the game because we care about it and the series. Even the HL series hasn't got 10/10 scores, and the games are masterpieces
PD: thx for the 42 likes now I know the meaning of life
@@SommerSen Well, the Half-Life Series as a whole isn't a 10/10, but Half-Life 2 DID get an official 11/10 rating. I mean, the score would then be like 9.3 average? I haven't looked at reviews for Alyx, but I think 9.3 would be good for the series leading up to that point, putting personal bias aside.
As for GTA, the Fandom really does ruin it. RDR1 did feel better than GTA 5. Too bad, as they aren't bad games, but they are just so different that they are pretty much impossible to compare.
SKIAnway I really dont think they are immune to critics because rockstar are such a illusive company who are so secretive with games and probably one of the most respected game devs. It’s just those let’s say very generous game journalists have no clue what they talk about sometimes and will just follow a crowd and don’t think for themselves
@@TheVaultDweller-oi9ij Yeah, I used kind of bad examples, I couldn't think of anything else. GTA and RDR for me seem very similar, especially since I played RDR1 after finishing GTAV.
I don't know what to say about HL, because I'm probably biased since I love the HL series
I realized this when looking at discussions and videos on the game. I had heard several people mention “I wish I could play Red Dead Redemption 2 for the first time again” and it’s because it’s a game that gave them a sense of freedom, but when playing it again they didn’t feel it… They want to go back to before they knew it wasn’t true freedom.
Yeah when people said that, that means replayability was lacking
The harmonica part caused physical pain to me since I experienced it as well.
Jake: I hate being treated like a toddler
* 2 minutes later*
Jake: I just took a nap
Everyone takes naps fool
@@MadWatcher r/jokewasnotthatfunnyimo
@@MadWatcher Yeah the joke was kinda gay
@@MadWatcher r/itswooooshwith4os
@@muhammad7687 r/twentycharacterlimit
they should put the narrator from the stanley parable in the game and have him scold you for not doing the mission correctly.
Mundane Doodle someone should make a mod for that!
But then still let you make your own decisions like The Stanley Parable does. That game thought through just about every little thing you could think to do and goes with it. Fuckin love The Stanley Parable
@@rowanoak_ TFW what is basically a fan made mod of a decade old game has more player agency and replayibility than a hundred million dollar budget triple A game.
@@DJWeapon8 less Dev time = more writing time I guess
“Unfortunately Arthur was a fool who was dumb enough to assume he could complete the objective his own way in a Rockstar game”
It's the small things that make NakeyJakey videos great. The effect that occurs when Jakey says "makes me feel like an insane man" absolutely killed me 💀
U must be a toddler to find that funny
One of the dumbest things I encountered was Mary-Beth asking you for a fountain pen. Then you do the thing where the guy recognises you and you chase him and he hangs from the cliff and I spared him and he gave me a fancy pen. He even emphasises it was a very fancy steel pen!! So I think cool I can give this to Mary-Beth! But of course not, this is not THE fancy pen you're supposed to give to Mary-Beth, THAT pen is lootable from a random house in the middle of nowhere. THIS story-specific and narratively underlined special piece of loot pen is meaningless except to sell it for cash.
Come on guys! Get creative!
*strays off the mission path slightly*
Now let’s all agree, never to be creative again
Tyler Richardson the problem is all the green in the game. It's not a creative color.
Tyler Richardson whoa there friend you might need to slow down
I put LEGO's up my asshole as a form of entertainment.
@@noot6614 good for you I guess
@@youpo1 you should do it too IEH RWUAR
There's a small part of RDR2 that sums it all up for me, and is very similar to Jake's harmonica anecdote. There's a dude you meet early on in Valentine who recognises you from Blackwater, and you have the choice to let him fall to his death off of a cliff or save him. If you save him, he gives you a nice pen, which you (obviously) assume is an object of some importance, as our gamer brain informs us.
Later on, one of the women at camp (might have been Molly, I don't know), says she wants to get back into writing, but that she lost her favourite pen and needs a replacement. Arthur tells her he'll keep an eye out for one. At this point, my gamer brain was like, "Oh shit, I can give her the pen I got from that dude. And if I hadn't have saved him, I may not have been able to fulfil her request, or at least have to find a pen elsewhere." I then realised there was no prompt to give her the pen, no matter how much I tried, and thought I must have encountered a glitch of some description. After going online and reading some message boards, it turned out that you had to loot a specific house that has a specific pen in it to give to her, and that the pen from the guy in Valentine has no known purpose and can just be sold.
Yet again, a mini-mission that seems like it could have multiple outcomes and solutions is actually holding your hand and telling you that there is only one way to complete it. It's a frustrating gameplay choice. When a game like Phantom Pain, for all of its narrative faults, can present a player with seemingly endless options to solve problems in 2015, there should be no excuse for a game the scale of RDR2, with such an insane level of polish, to offer simple, linear, guided solutions in 2018.
that is stupid your right but that guy is actually somewhat referenced later on. His name is on the wall in the strange man's shack near Saint Denis
Yeah it really is frustrating. Especially because At some other point Lenny asks for a watch and you can give him any watch you find when looting someone
Sounds like you were confused and made a rant about it to make yourself feel better.
@@oh-not-the-bees7872 no, he's not confused about anything, that's you
Rockstart game open world design is utter trash lol, their technology , graphics is top notch but everything else is just sad
I did the EXACT same thing with the St.Denis' gunsmith robbery as you did, back then on PS4.
Thanks for the great video!