If the mines have a sensor range of 2k or so, like a ship might, that might be able to help protect a cap ship from getting snuck up on. Great for a Privateer.
What a cool ship. Can't wait to see them in game. The space around Grim Hex is about to become very crowded with ship debris. Thanks for the fantastic video, Farrister!
Farrister, I like your thinking about the potential functions of the Nautilus. There have been television shows and movies that show the use of mines in space and even in ocean based environments during war that deter or stop aggressors from penetrating or limiting access to areas. Deep Space 9 episodes and Galaxy Quest both showed minefields in space and how they could be used. Of course there were also uses that I know about during wars that did pretty much the same. Thanks for the video, and keep doing them. Take care my friend, fly safe and I'll see you in the verse.
A well coordinated fleet will use this for setting up ambushes. Lay bait like a medical rescue beacon, encircle the AO with sentry mines, then when anyone shows up to assist, the mines open fire. Fleet warps in from near by to engage the target. Then bring in your clean up crew to mop up what's left. Relocate bait to another area, send Naut to setup the mines, and prep ambush fleet for next op. Imagine trying to escape a trap only to be surrounded by mines in all directions raining fire on to your ship.
No ides where you got the idea that a Nautilus can only sweep its' own mines. There was nothing indicating this in any of the info they've put out and would badly cripple the usefulness of the ship as far as dealing with mines laid by someone else On another note as Perry Line systems are mostly described as 'heavily mined.' I think an enterprising player can use a Nautilus to clear mined areas of an asteroid field to allow them to get at the resources, not to mention having possibly several full loads of servicible mines to do with as they please, whether that be selling them off or placing them somewhere else.
This ship have entered my thought's alot lately after Pyro, its clear it will be very valubal for mining and salvage operation. Deploying 25 turret mines withe size 2 is not something casual for defence. Think of this ship as a spider, withe a rather large web to pass. 2x size 7 in the middel of the web is a bit scary.
Building my CCU towards it as we speak, I honestly do think people don't understand how amazing this would pair with on other ships such as defending asteroid areas while an Orion mines. Setting up mins for an "escape route" setting up mines around common QT areas to set traps and more. I feel there's so much you can do with it!
Id love to see mines and drones worked on soon. The Nautilus looks to be a very interesting ship in the hammerhead size category. Area denial around locations such as SPK or GHex could make for interesting gameplay. Could even be good for locking down a salvage zone.
This ship looks great, outer cockpit design speaks to me a lot and its profile when the mine thing is down looks super sleek, love the VTOL thrusters. I hope there will be variants or modules, as it would be really too bad to miss out on such a gorgeous looking ship just because of it being stuck in a silly gameplay loop.
Worth mentioning that the Nautilus is capable of deploying probe drones as well. It can act as a combination scout and escort for a salvage team, with the bonus of being able to dispose of any explosive surprises you may run into.
Here’s my contribution to your conjecture. We have the mining claim Jumper missions now, which have century mines. I believe you said that is a potential for one of the minds to be deployed. I could see the Nautilis setting those up around a claim, and patrol in the area.
Yeah this ship is really going to depend on how well mines actually work. Mines are honestly more about area denial and slowing down an opponent than actually taking out enemies. You get lucky on the first one but then they know and will stop and start looking for the rest of the mines. S5 warheads are too small (17k dmg) to be an actual threat, larger ships can just say screw it and just tank it with their shields alone. Then you have to whole problem of coverage, they only actually work is areas when you know enemies want to be. Space offers too many ways to approach so outside of a few specific areas like jump points they are going to be complicated to work. (And yes that is still with mine that are just torpedo launchers)
Really enjoying the dry dock series and the nautilus. One of the ships I’m most looking forward. One little observation. The missile turret at the back is remote. So you might not have to run back and forth to it.
The Nautilus is the most logical and most one trick pony ship in the verse. The only practical use for the nautilus is as a drone carrier. Mines are drones. So are sentry turrets. So are repair bots. So are exploration bots. So are spy bots, so are…
if i ever get one of these, which i may end up doing... i'm going to be refitting the load out with turret mines and use them as a form of "HAHA chase me I Dare you!" other than that I'm more looking forward to the Odyssey, Kraken and Perseus I can see the Sentry and Probe mines being the more useful, however the proximity mines would be ideal for mining jump points if you are preparing for a 9 Tales incursion via one of the jump points which isn't cleared or as i mentioned above maybe as a form of chaff thanks for another awesome ship/lore review Farrister 🙂
The Nautilus is going to be interesting ship to see for sure. Though mostly for how CIG is going to prevent active trolling with it, or more likely the lack of thereof given how most other tier zero mechanics have come in. Paired with an interdictor a minefield could get really unpleasant. Chokepoints like jump points are prime targets too. For covering mining and salvaging it depends on how fast and easy it is to drop a sufficient minefield. Miners particularly move a lot so if it takes a long time to cycle a field it might just be better to bring a regular escort.
I can see pirates jumping to a location like from Hursten to crusader and deploying the mines at the location at the end of the jump. This has potential of catching ships jumping from planet to planet if the common ingress points are mined.
Now add in a Mantis to pull them out of quantum and your victim is now trapped in a minefield far away from help and has no choice but to fight or die since you have made it impossible to effectively run away.
I am really torn on this ship. I have a Carrack, and want to burn it. I either am gonna turn it into a Nautilus, or I am gonna burn it into an Anvil Crucible & keep the extra credit for a few other craft. My org has an Orion, so protecting our mining operation with... Mines would be really useful. We would be able to do our work without the worry of ambush by pirates. However, having a Crucible would mean i can repair the sub capital to capital ships of our fleet. The Crucible is also currently HALF the price of the Nautilus... I think i would have more fun with the Crucible, as repair seems more fun than mine laying, but being able to deny an area from possible enemies is also just really valuable.
It seems that with persistence we could end up with mines everywhere when this launches, even if we have multiple systems by that time. Definitely will need a minesweeping ship when this launches.
It’s a very unique looking ship. Not for me but I really wish it were. I love the look and the size of it. I wonder what the internal space will be like.
Since the Polaris got bigger and received larger guns, I'm guessing the ship that's purpose built to be used solo or in pairs will at least get a size up on the turrets. I'm hoping the pilot gets a few small missiles to shoot as well.
I'd love to bring up a comment here, COM arrays. Being a pirate // solo in this ship will be fantastic for setting up traps for people trying to restart the local com array. Giving you a heads up when someone is in your area // coming to look for you ;)
Might be a ship that is mostly only used for events/missions, where people will know that some faction will attack here. Doesn't seem to me like a ship that will be used much otherwise.
Part of the use of real life land and sea mines isnt so much to kill but to make an enemy take a slow and predictable path through a given area so mines might be great for giving you extra time to detect an attack on a space station or mining claim or such. Im surprised that its a subcapital ship to be honest. I kind of figured a ship of this type would be roughly retaliator size. For the price you pay for this thing you'd probably be much better off with something like a Perseus or hammerhead or maybe even a Polaris
Would love a nautilus as an explorer, find something of interest, drop a marker buoy with sentry drones for org members or others players to purchase and access and then move on
guys we need a camptaing to get this ship in game or we wont see it for years because of the resources required to make the mine launch system, balance the gameplay etc....we know mines are in engine but we need the mine launch system before we get this ship.......
Nice video. I so hope this ship will get modularity akin to the Retaliator (I mean, they are both all tubes inside - and not every retired old mine layer will need to carry its crumbling old mines around)... and who can tell from the outside, right?
If this ship wasn't announced as being modular from the get go, it won't receive modularity down the line. They would have to redesign the whole ship to include modularity. Star Citizen isn't a game where you choose a look you like for a ship and do whatever you want with it.
I assume that the server will cull mines if there's a limit reached in each area, and that these will be very expensive to deploy. Without those limits, an entire planet/moon could be mined, with enough ships and time.
People buying perseii or Polarises to defend mining operations should be thinking about this instead. About all the Nautilus will be for SURE good at (might be good at more but I guarantee this) is static defenses in space. About the best thing to defend your orion, especially for the manpower as the sentry turrets are unmanned. 2-4 people in a Nautilus could defend against a whole swarm of fighters and large ships by themselves. And honestly, 2xs7 guns and the few turrets mean that anything short of a Perseus should think twice before engaging one. It can usefully engage any size ship, which is pretty rare in Star Citizen for capitals or subcapitals.
I just can't see a need other than making a specialty ship. Mine layers could easily put in specialized launchers and dispersed via M2 or any cargo ships. Heck they've been put in fishing haulers in WWII. Still if you love it then that's all that matters. o7
I'm not one of the devs, but I think it was to do with size and scale. By doing the Hull C they'd have more useful assets for Hull B, D, and E, if they had only done B, they'd have to do more assets for the bigger dogs. Plus the gameplay loop for space borne trading.
true i guess that makes more sense , however the hull b would of been great to get id assume it would have a hold of 128 so it would be a medium and would be a direct compatetor of the raft and freelancer max, which at that point would make the decision between switching from freelancer max and hull b a decision ... the hull c however from what i hear cannot trade in plantery circumstances thus greatly ruins its trade capabilites from getting gold to only possibly grabbing scrape and things of the like? @@Farrister
Am I the only one who thinks this looks like an Anvil ship rather than Aegis? To this day this is what I think of when I think of Anvil capital ships. This might be a monster multirole depending on what those mines can do. Scanner probes? Mining drones? Who knows! MAYBE NOTHING!
Fill the approach to Grim Hex with mines of all types and sit back, watch the fun as players attempt to enter Grim Hex and create a vast field of wrecks for OTHER players to wreak their salvage mojo on!! Can youimagine the effect on the servers and see fps drop to single figures!! LoL
Kareah lock downs will be a cake walk with 24 automated 2x S2 turrets. Not to mention running support on 9t. Definitely niche but I could see a reclaimer or Orion crew getting decent mileage on protection money from the nautilus.
space is vast, the idea is nice, but making it will be weird, i do want the ship, but like with a limited amount of rounds on lets say ballistics, how would it amount to how many mines can you deploy and how far spaced and travel do they go? its like blow your load and you miss to catch a player in the mine field, well now you are a free target.
I love these drydocks! Please keep doing them!
i just love the nautilus profile and looks and specially the bridge, cant wait to get my hands on this
I love this ship, and i rly hope we will see some different versions from this ship design.
10-15 years from now, I'm going to love flying this ship
I love drydock, its got your ship review charm and really makes me excited for star citizen updates
You and me both!
If the mines have a sensor range of 2k or so, like a ship might, that might be able to help protect a cap ship from getting snuck up on. Great for a Privateer.
Yes! Finally! My lovely main beauty ship. Thank you!
Yay :)
What a cool ship. Can't wait to see them in game. The space around Grim Hex is about to become very crowded with ship debris. Thanks for the fantastic video, Farrister!
Farrister, I like your thinking about the potential functions of the Nautilus. There have been television shows and movies that show the use of mines in space and even in ocean based environments during war that deter or stop aggressors from penetrating or limiting access to areas. Deep Space 9 episodes and Galaxy Quest both showed minefields in space and how they could be used. Of course there were also uses that I know about during wars that did pretty much the same. Thanks for the video, and keep doing them. Take care my friend, fly safe and I'll see you in the verse.
Only point of mines in space is to protect a particular asset and not an area. Otherwise you could just go around them.
A well coordinated fleet will use this for setting up ambushes. Lay bait like a medical rescue beacon, encircle the AO with sentry mines, then when anyone shows up to assist, the mines open fire. Fleet warps in from near by to engage the target. Then bring in your clean up crew to mop up what's left. Relocate bait to another area, send Naut to setup the mines, and prep ambush fleet for next op. Imagine trying to escape a trap only to be surrounded by mines in all directions raining fire on to your ship.
No ides where you got the idea that a Nautilus can only sweep its' own mines. There was nothing indicating this in any of the info they've put out and would badly cripple the usefulness of the ship as far as dealing with mines laid by someone else On another note as Perry Line systems are mostly described as 'heavily mined.' I think an enterprising player can use a Nautilus to clear mined areas of an asteroid field to allow them to get at the resources, not to mention having possibly several full loads of servicible mines to do with as they please, whether that be selling them off or placing them somewhere else.
This ship have entered my thought's alot lately after Pyro, its clear it will be very valubal for mining and salvage operation. Deploying 25 turret mines withe size 2 is not something casual for defence. Think of this ship as a spider, withe a rather large web to pass. 2x size 7 in the middel of the web is a bit scary.
Totally, that could be awesome!
Building my CCU towards it as we speak, I honestly do think people don't understand how amazing this would pair with on other ships such as defending asteroid areas while an Orion mines. Setting up mins for an "escape route" setting up mines around common QT areas to set traps and more. I feel there's so much you can do with it!
I was thinking more of an endeavor with the drug lab habitations. Fully Autonomous without player interaction- >~
Id love to see mines and drones worked on soon. The Nautilus looks to be a very interesting ship in the hammerhead size category. Area denial around locations such as SPK or GHex could make for interesting gameplay. Could even be good for locking down a salvage zone.
Mines were completed several months ago, basic flight model for drones was worked on a while back.
This ship looks great, outer cockpit design speaks to me a lot and its profile when the mine thing is down looks super sleek, love the VTOL thrusters. I hope there will be variants or modules, as it would be really too bad to miss out on such a gorgeous looking ship just because of it being stuck in a silly gameplay loop.
It would work well for disengagement, and defense. Whether helping a fleet escape, or a small mine field around a (mostly) stationary market ship.
An interesting idea
Worth mentioning that the Nautilus is capable of deploying probe drones as well. It can act as a combination scout and escort for a salvage team, with the bonus of being able to dispose of any explosive surprises you may run into.
Here’s my contribution to your conjecture. We have the mining claim Jumper missions now, which have century mines. I believe you said that is a potential for one of the minds to be deployed. I could see the Nautilis setting those up around a claim, and patrol in the area.
Interesting idea!
Yay! Thanks Farrister!😃
A dev posted early whitebox walkthrough and animations for the Nautilus, RUclips 'Ein Leak Der AEGIS Nautilus''.
Yeah this ship is really going to depend on how well mines actually work.
Mines are honestly more about area denial and slowing down an opponent than actually taking out enemies. You get lucky on the first one but then they know and will stop and start looking for the rest of the mines. S5 warheads are too small (17k dmg) to be an actual threat, larger ships can just say screw it and just tank it with their shields alone.
Then you have to whole problem of coverage, they only actually work is areas when you know enemies want to be. Space offers too many ways to approach so outside of a few specific areas like jump points they are going to be complicated to work. (And yes that is still with mine that are just torpedo launchers)
you did it again.. been wondering about this thing for a long time. TY Farrister. 10/10
Really enjoying the dry dock series and the nautilus. One of the ships I’m most looking forward. One little observation. The missile turret at the back is remote. So you might not have to run back and forth to it.
The Nautilus is the most logical and most one trick pony ship in the verse. The only practical use for the nautilus is as a drone carrier. Mines are drones. So are sentry turrets. So are repair bots. So are exploration bots. So are spy bots, so are…
if i ever get one of these, which i may end up doing... i'm going to be refitting the load out with turret mines and use them as a form of "HAHA chase me I Dare you!" other than that I'm more looking forward to the Odyssey, Kraken and Perseus
I can see the Sentry and Probe mines being the more useful, however the proximity mines would be ideal for mining jump points if you are preparing for a 9 Tales incursion via one of the jump points which isn't cleared
or as i mentioned above maybe as a form of chaff
thanks for another awesome ship/lore review Farrister 🙂
The Nautilus is going to be interesting ship to see for sure. Though mostly for how CIG is going to prevent active trolling with it, or more likely the lack of thereof given how most other tier zero mechanics have come in.
Paired with an interdictor a minefield could get really unpleasant. Chokepoints like jump points are prime targets too. For covering mining and salvaging it depends on how fast and easy it is to drop a sufficient minefield. Miners particularly move a lot so if it takes a long time to cycle a field it might just be better to bring a regular escort.
Agreed, will watch with interest!
I can see pirates jumping to a location like from Hursten to crusader and deploying the mines at the location at the end of the jump. This has potential of catching ships jumping from planet to planet if the common ingress points are mined.
Now add in a Mantis to pull them out of quantum and your victim is now trapped in a minefield far away from help and has no choice but to fight or die since you have made it impossible to effectively run away.
The ship looks great! Reminds me of a star destroyer
I am really torn on this ship. I have a Carrack, and want to burn it. I either am gonna turn it into a Nautilus, or I am gonna burn it into an Anvil Crucible & keep the extra credit for a few other craft.
My org has an Orion, so protecting our mining operation with... Mines would be really useful. We would be able to do our work without the worry of ambush by pirates. However, having a Crucible would mean i can repair the sub capital to capital ships of our fleet. The Crucible is also currently HALF the price of the Nautilus...
I think i would have more fun with the Crucible, as repair seems more fun than mine laying, but being able to deny an area from possible enemies is also just really valuable.
It seems that with persistence we could end up with mines everywhere when this launches, even if we have multiple systems by that time. Definitely will need a minesweeping ship when this launches.
CIG indicated it's intended for both roles. Minelaying and Mine Sweeping
I'm wondering if "scanning ships" like the hornet tracker, terrapin, Aquila, MSR will be able to scan for mines. That would give them some purpose.
It’s a very unique looking ship. Not for me but I really wish it were. I love the look and the size of it. I wonder what the internal space will be like.
Another drydock video :D
Since the Polaris got bigger and received larger guns, I'm guessing the ship that's purpose built to be used solo or in pairs will at least get a size up on the turrets. I'm hoping the pilot gets a few small missiles to shoot as well.
I'd love to bring up a comment here, COM arrays.
Being a pirate // solo in this ship will be fantastic for setting up traps for people trying to restart the local com array.
Giving you a heads up when someone is in your area // coming to look for you ;)
Got a high level bounty and need to reset at that pesky station? Prep the bois
Interesting idea!
Thank you for making this.
My pleasure!
Might be a ship that is mostly only used for events/missions, where people will know that some faction will attack here. Doesn't seem to me like a ship that will be used much otherwise.
As always, Good Stuff!
image doing beacons with nautilus dropping punch of turrets to protect the target
This is the ultimate troll ship lmao the verse will be way more dangerous.
Loving these drydocks 😊
EMP Mines would be pretty cool.
Totally
Part of the use of real life land and sea mines isnt so much to kill but to make an enemy take a slow and predictable path through a given area so mines might be great for giving you extra time to detect an attack on a space station or mining claim or such. Im surprised that its a subcapital ship to be honest. I kind of figured a ship of this type would be roughly retaliator size. For the price you pay for this thing you'd probably be much better off with something like a Perseus or hammerhead or maybe even a Polaris
I would have thought so too
If massive orgs ever decide to lay claim to certain regions of space, you can imagine how valuable the Nautilus would be to their operations.
Would love a nautilus as an explorer, find something of interest, drop a marker buoy with sentry drones for org members or others players to purchase and access and then move on
guys we need a camptaing to get this ship in game or we wont see it for years because of the resources required to make the mine launch system, balance the gameplay etc....we know mines are in engine but we need the mine launch system before we get this ship.......
Waiting for the variant of this ship called the Naughtylust.
Nice video. I so hope this ship will get modularity akin to the Retaliator (I mean, they are both all tubes inside - and not every retired old mine layer will need to carry its crumbling old mines around)... and who can tell from the outside, right?
If this ship wasn't announced as being modular from the get go, it won't receive modularity down the line. They would have to redesign the whole ship to include modularity. Star Citizen isn't a game where you choose a look you like for a ship and do whatever you want with it.
I assume that the server will cull mines if there's a limit reached in each area, and that these will be very expensive to deploy. Without those limits, an entire planet/moon could be mined, with enough ships and time.
with enough ships and time? It would take months to get a dense enough mine field into orbit for the moon or planet to be considered blocked.
@@CathrineMacNiel Indeed, but if it can be done, people will do it. Especially with orgs thousands of people in them.
@@Anachroschism Quantum would probably generate appropiate countermeasures (large fleets of security forces if not the UEEN) to hinder them :)
@@CathrineMacNiel Clever thinking! That's a better way to clear it than a simple server cleanup script.
People buying perseii or Polarises to defend mining operations should be thinking about this instead. About all the Nautilus will be for SURE good at (might be good at more but I guarantee this) is static defenses in space. About the best thing to defend your orion, especially for the manpower as the sentry turrets are unmanned. 2-4 people in a Nautilus could defend against a whole swarm of fighters and large ships by themselves. And honestly, 2xs7 guns and the few turrets mean that anything short of a Perseus should think twice before engaging one. It can usefully engage any size ship, which is pretty rare in Star Citizen for capitals or subcapitals.
Potentially, yeah!
Love this format
I just can't see a need other than making a specialty ship. Mine layers could easily put in specialized launchers and dispersed via M2 or any cargo ships. Heck they've been put in fishing haulers in WWII. Still if you love it then that's all that matters. o7
As soon as I saw that ship, I had to have one.
So I got myself a Nautilus Solstice for good measure. 😂
Realistic Crew: 5 as you say, but 6 would be a more sensible number. Crew would need to multi-role.
Why did they skill HULL B and went straight to HULL C ?
I'm not one of the devs, but I think it was to do with size and scale. By doing the Hull C they'd have more useful assets for Hull B, D, and E, if they had only done B, they'd have to do more assets for the bigger dogs. Plus the gameplay loop for space borne trading.
true i guess that makes more sense , however the hull b would of been great to get id assume it would have a hold of 128 so it would be a medium and would be a direct compatetor of the raft and freelancer max, which at that point would make the decision between switching from freelancer max and hull b a decision ... the hull c however from what i hear cannot trade in plantery circumstances thus greatly ruins its trade capabilites from getting gold to only possibly grabbing scrape and things of the like?
@@Farrister
I own this ship just because it’s sexy
YES! YES! YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEA!
i think its fleet role would end up being mine sweeper
Quite possibly, depending on whether she's allowed to sweep other mines/non-Nautilus mines.
I want a cargo variant Nautilus!
Am I the only one who thinks this looks like an Anvil ship rather than Aegis? To this day this is what I think of when I think of Anvil capital ships.
This might be a monster multirole depending on what those mines can do. Scanner probes? Mining drones? Who knows! MAYBE NOTHING!
It does kinda, but then again, it's old! So maybe that explains the difference a bit
Mhmmm yes mines, the first thing those will blow up are the servers.
Fill the approach to Grim Hex with mines of all types and sit back, watch the fun as players attempt to enter Grim Hex and create a vast field of wrecks for OTHER players to wreak their salvage mojo on!! Can youimagine the effect on the servers and see fps drop to single figures!! LoL
can you do one on the galaxy
It could be used as a picket ship maybe
this ship will be one of the last to be made because its too niche. also 24 mines is far too little, make it 200 mines.
I just don't know quite how useful it might be, or otherwise...
Kareah lock downs will be a cake walk with 24 automated 2x S2 turrets. Not to mention running support on 9t. Definitely niche but I could see a reclaimer or Orion crew getting decent mileage on protection money from the nautilus.
I'm the 50th viewer of the video wooo
Having mines in space is kinda stupid. You can simply fly over.. or under... or around them.
If you know that they're there... but yes, 5-10km range is fairly limited
For the algo 😉
bro your not even gonna be able to tell if u died to a bug or a mine lmao
This was 5 years ago.....5 YEARS ago. Did people pay money for this ship that long ago?
So many unknowns...
space is vast, the idea is nice, but making it will be weird, i do want the ship, but like with a limited amount of rounds on lets say ballistics, how would it amount to how many mines can you deploy and how far spaced and travel do they go? its like blow your load and you miss to catch a player in the mine field, well now you are a free target.