This is the first blender tutorial that I watch till the end and never have to skip or slow down the clip and still understand in every method with the BEST results THANKS!! 👍👍👍👍👍
Life saver! This is a fantastically efficient way to get realistic looking hair without having to go through the styling and conversion process, and it looks so much better than just solid geometry. Thank you!
This definitely helped, amongst many beautiful but complicated/obsolete as of blender v4.2/simply non riggable solutions made their way into my searches. Thank you, kind stranger.
maaaaan that was so uncomplicated. I looked at so many tutorials and fumbled my way through it with lots of frustration outbursts. I will make so pretty hair now thanks to you!
Thank you this methed of using circle and add lines around it this will give thickness to hair instead of add one in-top other will save time ,and loving that i can move the strings after
I knew this technique from a few years back, but thats not the point. the point is that with your commentary, i got the motivation to actually start working on my character hair instead of procrastinating.
How an amazing master of hair cards :) Thanks a lot for share your knowledge boss :) Have a nice day! Pretty sure you will grow up on youtube in the future ;)
I’m ngl😭 at first I was like “wtf bruh? Thats so terribly optimized and unnecessary.” But then at the end….. YOU COOKED BROTHER, YOU COOKED THE WHOLE THANKSGIVING MEAL
wow its very easy to make, thank you for the tutorial :D, I've been searching for a while and all of them using complex geometry nodes that I dont really understand lol
Amazing thank you so much! have been trying to make a game ready stylized character, I think I can adapt this to work with my goals, would be great to see a tutorial how to take this and prepare it for unreal engine, with rigging to character and then animating that hair somehow for unreal or in unreal / use vertex paint and shaders to apply some wind movement into the hair, using both or either techniques to reach desired look. so many moving parts and finding the information I need has been a struggle but I think this pushed me into the right direction.
@@ninjasonchanart thanks for the response! honestly any tutorials you feel comfortable doing would always be welcome too. There's fairly limited resources on 4.0 blender tutorials especially for specificly character art out there right now. keep up the good work!
I'm sorry to be dense, but for some reason I can't quite figure out at around 6:05 how you're getting your texture to show up consistently on the hair strand. I did something and it showed up temporarily, but then by the time I had gotten to the end of changing the Y and Z rotation on the mapping in the shading menu, it wasn't showing anymore. If I go into Viewport Shading view, the colors I set up in the color ramp will show, but not the texture. I can't figure out where I missed you enabling the texture to appear on the card.
Great video, is there a fast way to make it so you can export it to unity? Because when I remove the material modifiers I have to then UV unwrap all the hair which takes ages to do manually.
Good health to you! this is divine, you are an incredible creator, I will watch all your videos. like and subscribe, I look forward to new interesting materials. have a good day!
Could you please do a tutorial on how to export the models to blender from zbrush and back again, without losing the subdiv or multires in either of the software?
When I rotate to pose in edit mode on duplicated hair (7:58) mine doesn't bend. The origin was set to geometry before that. Would anyone please explain?
Great tutorial, though I'm having an inconsistent problem. At the end of strips that are above other strips there are distractingly dark shadows when rendering in cycles. I think might have to do with me layering to many strips on top of each other but I could use a second opinion.
@jesusforever444 I might do a tutorial on animating hair, but long story short, in your scenario you will have to apply the rig to each hair clump and have weight paint on it. I find rigging hair with bones to be hard. My next tutorial might cover animating hair using blend shapes
Do you have to make them double-faced? With usual hair cards (not technique you show here) when I export to Unity, one side is opaque, the other side is see-through
I think calling these hair cards is kinda misleading this is essentially just curves method with a hair texture. Hair cards are used for their efficiency and curves are very resource intensive.
that's what i call a high quality tutorial, the most efficient 10 minutes of my day!!
It took me months to find a good way to make hair, I wonder why RUclips hides excellent channels like yours. Thank you very much for your knowledge
This is the first blender tutorial that I watch till the end and never have to skip or slow down the clip and still understand in every method with the BEST results
THANKS!! 👍👍👍👍👍
Life saver! This is a fantastically efficient way to get realistic looking hair without having to go through the styling and conversion process, and it looks so much better than just solid geometry. Thank you!
learning about twisting and post- mesh conversion editing really added a lot to this tutorial, thanks for sharing!
You're very welcome!
This definitely helped, amongst many beautiful but complicated/obsolete as of blender v4.2/simply non riggable solutions made their way into my searches. Thank you, kind stranger.
The texture method was new for me!
Thanks!!
Good to see you making another video. Once I learn more blender, I will come back to this video when I feel confident in making my characters 3d.
maaaaan that was so uncomplicated. I looked at so many tutorials and fumbled my way through it with lots of frustration outbursts. I will make so pretty hair now thanks to you!
What a tutorial! thats the tutorial I've been searching for so long! Thanks for sharing
it's really cool that I got this video recommended, very good tutorial
oh my days! by far the best hair tutorial thank you! please keep the good work up
Thank you this methed of using circle and add lines around it this will give thickness to hair instead of add one in-top other will save time ,and loving that i can move the strings after
Wow, this is really good and easy to understand! My next thing to learn!
Thank you for the kind words
My goat ❤ love you for this jason
Woaaah thank you for sharing your knowledge!
yooo this is so good! I'm new to Blendeer this helped a lot lol
Thanks, glad you like it lol😉
this is really good!! thank you!!!
What a neat trick to make hair! Thanks for sharing!
I knew this technique from a few years back, but thats not the point. the point is that with your commentary, i got the motivation to actually start working on my character hair instead of procrastinating.
Thank you for this tutorial!!!
Any time!
So helpfull, thank you Jason!!
Ahhh Thanks Nazar!
nice tutorial! hope can see more about character modeling texturing video!
AMAZING TUTORIAL! This is exactly what I needed! Thanks for sharing these, looking forward to watching more of your videos. SUBBED!
Thank you Kuya!!!! subbed back
Thanks for sharing! Great way of doing it.
Excellent tutorial, thank you so much for sharing!
love it ! thanks for sharing
Wow, its very useful tips & trick to make a type of hair in blender. thankyou so much
This is perfect for me, thank you so much!
awesome tutorial!
Thanks
How an amazing master of hair cards :) Thanks a lot for share your knowledge boss :)
Have a nice day! Pretty sure you will grow up on youtube in the future ;)
Thank you, I love you
I’m ngl😭 at first I was like “wtf bruh? Thats so terribly optimized and unnecessary.” But then at the end….. YOU COOKED BROTHER, YOU COOKED THE WHOLE THANKSGIVING MEAL
Thanks You this is so good VDO
This is some really cool stuff!
wow its very easy to make, thank you for the tutorial :D, I've been searching for a while and all of them using complex geometry nodes that I dont really understand lol
Great video, very helpful
Amazing thank you so much! have been trying to make a game ready stylized character, I think I can adapt this to work with my goals, would be great to see a tutorial how to take this and prepare it for unreal engine, with rigging to character and then animating that hair somehow for unreal or in unreal / use vertex paint and shaders to apply some wind movement into the hair, using both or either techniques to reach desired look. so many moving parts and finding the information I need has been a struggle but I think this pushed me into the right direction.
Thank you so much for this.
Love it
Hey this rules, thank you for making this tutorial
you could probably add a geometry node to make some randomness to the strains
best hair tutorial ty
your tutorials are amazing! could you do one on rigging character models for gaming mainly through blender?
Thanks but my rigging still needs work, so it's not something I am confident with. I would suggest watching Daniel Kreuter's videos
@@ninjasonchanart thanks for the response! honestly any tutorials you feel comfortable doing would always be welcome too. There's fairly limited resources on 4.0 blender tutorials especially for specificly character art out there right now. keep up the good work!
Hey this is amazing. Can you do a tutorial on animating these strands to use for character movements?
Thanks man! This is what I was looking for!
really good video, thx for that!
Pretty work !!! Do you take commission ?
I love your style ! ❤
Good video ⬆
Great tutorial, looks absolutely beautiful!
But is it possible to animate them?
I plan on doing a tutorial for that. don't know when I will start
I'm wondering if I can somehow attach them to the armature and animate them?
great job my son
I'm sorry to be dense, but for some reason I can't quite figure out at around 6:05 how you're getting your texture to show up consistently on the hair strand. I did something and it showed up temporarily, but then by the time I had gotten to the end of changing the Y and Z rotation on the mapping in the shading menu, it wasn't showing anymore. If I go into Viewport Shading view, the colors I set up in the color ramp will show, but not the texture. I can't figure out where I missed you enabling the texture to appear on the card.
My hero!
thank you so much for this man but now i need to fix the oritation somehow lol
Thanks!!
Thx very much dude!!!
Great video, is there a fast way to make it so you can export it to unity? Because when I remove the material modifiers I have to then UV unwrap all the hair which takes ages to do manually.
❤
what the fuck this is easy and fun
It would be really cool to transfer this into a game engine. the hair would probably need a rig though.
Nah.
Just join it with the head master bone and that works fine.
Then its just physics engine if you want some fluidity.
Good health to you! this is divine, you are an incredible creator, I will watch all your videos. like and subscribe, I look forward to new interesting materials. have a good day!
Could you please do a tutorial on how to export the models to blender from zbrush and back again, without losing the subdiv or multires in either of the software?
I'd love to know that myself too
@@ninjasonchanart wait then how do you do the animations?
@@anexeo with Blend shapes. seems like my next tutorial if I don't procrastinate
@@ninjasonchanart Please!!!🙏🙏🙏
What people normally do for this situation is bake the high poly to low poly, standard video game pipeline
I am wondering if this is useful for Unreal Engine models.
Ay! thanks for the tutorial :)
Do you know how to bring this to a game engine like unity by any chance?
Is this usable for games hair cards, or is there a technique like this that will produce game ready hair?
It's game ready, but you need to tweak it so the polycount is not too high. It really depends on the game you are wanting to make
my like was a thousandth 1000
When I rotate to pose in edit mode on duplicated hair (7:58) mine doesn't bend. The origin was set to geometry before that. Would anyone please explain?
Make sure your proportional editing is set to a bigger size maybe? Scroll your mouse to see if there is a bigger circle
@@ninjasonchanart that was it, thanks! i'm using smooth falloff on proportional and had it too low in size
Great tutorial, though I'm having an inconsistent problem. At the end of strips that are above other strips there are distractingly dark shadows when rendering in cycles. I think might have to do with me layering to many strips on top of each other but I could use a second opinion.
it does sounds like you have too many objects laying over each other, I would also suggest checking the texture again and make sure the png is clean
@@ninjasonchanart Yeah, deleting the extraneous layers did the trick. Thanks.
So how do you use this for short hairs like a hair cut?
@michaelkaras7292 same method, but more hair and more effort ,whichnis why short hair is rarely seen in games
@@ninjasonchanart thanks for the reply I appreciate it..I am forward to your next character 😊
i dont know what i have done wrong but after selecting Nurb path to object it became a plane
Thank you Brother!!, can I just add wiggle effects? like normally? Or do I have to add it to the main hair mesh?
Not sure what you mean, but this tutorial is all that I know
@@ninjasonchanart Oh, I mean to add bone physics to the hair! Thank you for replying 😊
@jesusforever444 I might do a tutorial on animating hair, but long story short, in your scenario you will have to apply the rig to each hair clump and have weight paint on it. I find rigging hair with bones to be hard. My next tutorial might cover animating hair using blend shapes
Thank you Brother!! *dank je wel!@@ninjasonchanart
can you animate the hair?
Yes
Do you have to make them double-faced? With usual hair cards (not technique you show here) when I export to Unity, one side is opaque, the other side is see-through
Never used unity so I am not qualified to answer your question, but make sure your normals are correct when exporting.
TOp, show
😔 Promo`SM
I think calling these hair cards is kinda misleading this is essentially just curves method with a hair texture. Hair cards are used for their efficiency and curves are very resource intensive.
The end result is still the same. It all depends on the way you manage your hair
@@ninjasonchanartNot performance wise :)
@@AliMusllam it's the same performance wise tho.
Unless you go full hog like this guy did with 5 subdivisions
@@sudanemamimikiki1527 how come?
i believe you can convert hair curves into hair cards
Can you make tutorial for eyelids it's my biggest challenge as a beginner