How to make 3D HAIR cards in BLENDER

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  • Опубликовано: 29 июл 2024
  • In this beginner friendly tutorial I will be guiding you on how to create hair cards in Blender, fast and efficiently. This is perfect for realistic or stylized characters in video games or animations.
    Please feel free to share this with your friends and I hope you can learn something from it! (I added subtitles in so some people can follow this tutorial better)
    My socials:
    Instagram: / ninjason_chan
    Twitter: / ninjason_chan
    Artstation: www.artstation.com/ninjason
    0:00 Intro
    0:22 Start
    0:58 Hair control
    2:15 Hair clump
    3:57 Hair Texture
    4:26 Hair material
    5:16 Lighting
    6:26 Hair color
    7:45 Making a wig
    9:10 Final result
    9:54 Result example
    10:23 Outro
    Thank you for watching! I find video editing exhausting especially when I have a full time job in the video game's industry, so I do appreciate your support!

Комментарии • 104

  • @guilhermemiles6698
    @guilhermemiles6698 13 дней назад +2

    What a tutorial! thats the tutorial I've been searching for so long! Thanks for sharing

  • @FenHongHannah
    @FenHongHannah 23 часа назад

    This definitely helped, amongst many beautiful but complicated/obsolete as of blender v4.2/simply non riggable solutions made their way into my searches. Thank you, kind stranger.

  • @Willyu
    @Willyu 2 месяца назад +5

    It took me months to find a good way to make hair, I wonder why RUclips hides excellent channels like yours. Thank you very much for your knowledge

  • @wasanchairiboon
    @wasanchairiboon Месяц назад +1

    This is the first blender tutorial that I watch till the end and never have to skip or slow down the clip and still understand in every method with the BEST results
    THANKS!! 👍👍👍👍👍

  • @hupchik
    @hupchik 6 месяцев назад +10

    that's what i call a high quality tutorial, the most efficient 10 minutes of my day!!

  • @I-VisiBomb-I
    @I-VisiBomb-I Месяц назад +2

    I knew this technique from a few years back, but thats not the point. the point is that with your commentary, i got the motivation to actually start working on my character hair instead of procrastinating.

  • @mail-ninja
    @mail-ninja 6 месяцев назад +11

    Damn dude. Funny, quick and to the point. I really like the key presses being shown as you work

  • @MJPDesigns
    @MJPDesigns 6 месяцев назад +2

    Good to see you making another video. Once I learn more blender, I will come back to this video when I feel confident in making my characters 3d.

  • @scatterbrainart
    @scatterbrainart 3 месяца назад

    Life saver! This is a fantastically efficient way to get realistic looking hair without having to go through the styling and conversion process, and it looks so much better than just solid geometry. Thank you!

  • @Shiringami
    @Shiringami 2 месяца назад +1

    oh my days! by far the best hair tutorial thank you! please keep the good work up

  • @gercovanna3291
    @gercovanna3291 6 месяцев назад +2

    My goat ❤ love you for this jason

  • @rizwanzaman1793
    @rizwanzaman1793 6 месяцев назад +3

    The texture method was new for me!
    Thanks!!

  • @user-gq3xy2tn2m
    @user-gq3xy2tn2m 4 месяца назад +2

    best hair tutorial ty

  • @denisefbx
    @denisefbx 6 месяцев назад +1

    Woaaah thank you for sharing your knowledge!

  • @Ryder056
    @Ryder056 6 месяцев назад +1

    it's really cool that I got this video recommended, very good tutorial

  • @pixel325
    @pixel325 6 месяцев назад +1

    What a neat trick to make hair! Thanks for sharing!

  • @marcusjackson1887
    @marcusjackson1887 12 дней назад

    This is some really cool stuff!

  • @Tarnusillo
    @Tarnusillo Месяц назад +1

    Love it

  • @Patxi__
    @Patxi__ 3 месяца назад +1

    Thanks for sharing! Great way of doing it.

  • @kittydotexe
    @kittydotexe 6 месяцев назад +2

    learning about twisting and post- mesh conversion editing really added a lot to this tutorial, thanks for sharing!

  • @donianggara5349
    @donianggara5349 6 месяцев назад

    Wow, its very useful tips & trick to make a type of hair in blender. thankyou so much

  • @kuyajaypi
    @kuyajaypi 6 месяцев назад +6

    AMAZING TUTORIAL! This is exactly what I needed! Thanks for sharing these, looking forward to watching more of your videos. SUBBED!

  • @SABanimation
    @SABanimation 6 месяцев назад +2

    Thank you for this tutorial!!!

  • @Ifhydn
    @Ifhydn 4 месяца назад

    Thank you this methed of using circle and add lines around it this will give thickness to hair instead of add one in-top other will save time ,and loving that i can move the strings after

  • @ElviraMikhralieva
    @ElviraMikhralieva 6 месяцев назад +2

    Wow, this is really good and easy to understand! My next thing to learn!

  • @davidbennettarts2205
    @davidbennettarts2205 6 месяцев назад +1

    Great video, very helpful

  • @azimuthkun69
    @azimuthkun69 5 месяцев назад

    Thanks man! This is what I was looking for!

  • @Federal_TK
    @Federal_TK 3 месяца назад

    My hero!

  • @NazarNoschenko
    @NazarNoschenko 6 месяцев назад +2

    So helpfull, thank you Jason!!

  • @ElRotura
    @ElRotura 6 месяцев назад +1

    How an amazing master of hair cards :) Thanks a lot for share your knowledge boss :)
    Have a nice day! Pretty sure you will grow up on youtube in the future ;)

  • @NohuHeXe
    @NohuHeXe 6 месяцев назад

    really good video, thx for that!

  • @zorika6554
    @zorika6554 5 месяцев назад

    maaaaan that was so uncomplicated. I looked at so many tutorials and fumbled my way through it with lots of frustration outbursts. I will make so pretty hair now thanks to you!

  • @CoKeHQ1
    @CoKeHQ1 3 месяца назад

    Amazing thank you so much! have been trying to make a game ready stylized character, I think I can adapt this to work with my goals, would be great to see a tutorial how to take this and prepare it for unreal engine, with rigging to character and then animating that hair somehow for unreal or in unreal / use vertex paint and shaders to apply some wind movement into the hair, using both or either techniques to reach desired look. so many moving parts and finding the information I need has been a struggle but I think this pushed me into the right direction.

  • @syrahde6231
    @syrahde6231 5 месяцев назад +1

    yooo this is so good! I'm new to Blendeer this helped a lot lol

  • @pocongVsMe
    @pocongVsMe 6 месяцев назад +1

    awesome tutorial!

  • @cchang8348
    @cchang8348 4 месяца назад

    Thx very much dude!!!

  • @edwardalvarado8508
    @edwardalvarado8508 3 месяца назад

    Thanks!!

  • @darkelectronicmusic
    @darkelectronicmusic 2 месяца назад

    Good video ⬆

  • @rootsworks
    @rootsworks 6 месяцев назад

    Hey this rules, thank you for making this tutorial

  • @ST0RMZZY196
    @ST0RMZZY196 5 месяцев назад

    wow its very easy to make, thank you for the tutorial :D, I've been searching for a while and all of them using complex geometry nodes that I dont really understand lol

  • @singingwordwright148
    @singingwordwright148 2 месяца назад +1

    I'm sorry to be dense, but for some reason I can't quite figure out at around 6:05 how you're getting your texture to show up consistently on the hair strand. I did something and it showed up temporarily, but then by the time I had gotten to the end of changing the Y and Z rotation on the mapping in the shading menu, it wasn't showing anymore. If I go into Viewport Shading view, the colors I set up in the color ramp will show, but not the texture. I can't figure out where I missed you enabling the texture to appear on the card.

  • @nostalgicmoments6231
    @nostalgicmoments6231 6 месяцев назад

    Hey this is amazing. Can you do a tutorial on animating these strands to use for character movements?

  • @ShotGun1861
    @ShotGun1861 6 месяцев назад

    great job my son

  • @developeralley
    @developeralley 2 месяца назад

  • @badjano
    @badjano 6 месяцев назад

    you could probably add a geometry node to make some randomness to the strains

  • @khaotixy
    @khaotixy 4 месяца назад

    Ay! thanks for the tutorial :)
    Do you know how to bring this to a game engine like unity by any chance?

  • @annycastro2437
    @annycastro2437 6 месяцев назад +1

    this is really good!! thank you!!!

  • @FUTAGOCREATURES
    @FUTAGOCREATURES 14 дней назад

    I'm wondering if I can somehow attach them to the armature and animate them?

  • @pinchopaxtonsgreatestminds9591
    @pinchopaxtonsgreatestminds9591 5 месяцев назад

    I am wondering if this is useful for Unreal Engine models.

  • @neyllithesheep9137
    @neyllithesheep9137 2 месяца назад

    Pretty work !!! Do you take commission ?
    I love your style ! ❤

  • @shiprizka2624
    @shiprizka2624 6 месяцев назад

    my like was a thousandth 1000

  • @user-xe2lj1dr9u
    @user-xe2lj1dr9u 5 месяцев назад

    Good health to you! this is divine, you are an incredible creator, I will watch all your videos. like and subscribe, I look forward to new interesting materials. have a good day!

  • @arronjayes2972
    @arronjayes2972 6 месяцев назад +1

    your tutorials are amazing! could you do one on rigging character models for gaming mainly through blender?

    • @ninjasonchanart
      @ninjasonchanart  6 месяцев назад +1

      Thanks but my rigging still needs work, so it's not something I am confident with. I would suggest watching Daniel Kreuter's videos

    • @arronjayes2972
      @arronjayes2972 6 месяцев назад

      @@ninjasonchanart thanks for the response! honestly any tutorials you feel comfortable doing would always be welcome too. There's fairly limited resources on 4.0 blender tutorials especially for specificly character art out there right now. keep up the good work!

  • @Zeref_Art
    @Zeref_Art 2 месяца назад

    i dont know what i have done wrong but after selecting Nurb path to object it became a plane

  • @isaacfields7923
    @isaacfields7923 5 месяцев назад

    Great tutorial, though I'm having an inconsistent problem. At the end of strips that are above other strips there are distractingly dark shadows when rendering in cycles. I think might have to do with me layering to many strips on top of each other but I could use a second opinion.

    • @ninjasonchanart
      @ninjasonchanart  5 месяцев назад

      it does sounds like you have too many objects laying over each other, I would also suggest checking the texture again and make sure the png is clean

    • @isaacfields7923
      @isaacfields7923 5 месяцев назад

      @@ninjasonchanart Yeah, deleting the extraneous layers did the trick. Thanks.

  • @ryokkuofficial
    @ryokkuofficial 6 месяцев назад +1

    Great tutorial, looks absolutely beautiful!
    But is it possible to animate them?

    • @ninjasonchanart
      @ninjasonchanart  6 месяцев назад +1

      I plan on doing a tutorial for that. don't know when I will start

  • @realNewTimesRoman
    @realNewTimesRoman 5 месяцев назад +1

    Is this usable for games hair cards, or is there a technique like this that will produce game ready hair?

    • @ninjasonchanart
      @ninjasonchanart  5 месяцев назад +1

      It's game ready, but you need to tweak it so the polycount is not too high. It really depends on the game you are wanting to make

  • @darkomen4343
    @darkomen4343 6 месяцев назад +1

    It would be really cool to transfer this into a game engine. the hair would probably need a rig though.

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 6 месяцев назад

      Nah.
      Just join it with the head master bone and that works fine.
      Then its just physics engine if you want some fluidity.

  • @anexeo
    @anexeo 6 месяцев назад +1

    Could you please do a tutorial on how to export the models to blender from zbrush and back again, without losing the subdiv or multires in either of the software?

    • @ninjasonchanart
      @ninjasonchanart  6 месяцев назад

      I'd love to know that myself too

    • @anexeo
      @anexeo 6 месяцев назад

      @@ninjasonchanart wait then how do you do the animations?

    • @ninjasonchanart
      @ninjasonchanart  6 месяцев назад

      @@anexeo with Blend shapes. seems like my next tutorial if I don't procrastinate

    • @anexeo
      @anexeo 6 месяцев назад

      @@ninjasonchanart Please!!!🙏🙏🙏

    • @ninjasonchanart
      @ninjasonchanart  6 месяцев назад

      What people normally do for this situation is bake the high poly to low poly, standard video game pipeline

  • @crummymudd8625
    @crummymudd8625 6 месяцев назад

    Do you have to make them double-faced? With usual hair cards (not technique you show here) when I export to Unity, one side is opaque, the other side is see-through

    • @ninjasonchanart
      @ninjasonchanart  6 месяцев назад +1

      Never used unity so I am not qualified to answer your question, but make sure your normals are correct when exporting.

  • @jesusforever444
    @jesusforever444 6 месяцев назад

    Thank you Brother!!, can I just add wiggle effects? like normally? Or do I have to add it to the main hair mesh?

    • @ninjasonchanart
      @ninjasonchanart  6 месяцев назад

      Not sure what you mean, but this tutorial is all that I know

    • @jesusforever444
      @jesusforever444 6 месяцев назад +1

      @@ninjasonchanart Oh, I mean to add bone physics to the hair! Thank you for replying 😊

    • @ninjasonchanart
      @ninjasonchanart  6 месяцев назад +1

      @jesusforever444 I might do a tutorial on animating hair, but long story short, in your scenario you will have to apply the rig to each hair clump and have weight paint on it. I find rigging hair with bones to be hard. My next tutorial might cover animating hair using blend shapes

    • @jesusforever444
      @jesusforever444 6 месяцев назад

      Thank you Brother!! *dank je wel!@@ninjasonchanart

  • @subversivedoll
    @subversivedoll 2 месяца назад

    When I rotate to pose in edit mode on duplicated hair (7:58) mine doesn't bend. The origin was set to geometry before that. Would anyone please explain?

    • @ninjasonchanart
      @ninjasonchanart  2 месяца назад +1

      Make sure your proportional editing is set to a bigger size maybe? Scroll your mouse to see if there is a bigger circle

    • @subversivedoll
      @subversivedoll 2 месяца назад +1

      @@ninjasonchanart that was it, thanks! i'm using smooth falloff on proportional and had it too low in size

  • @poochyboi
    @poochyboi 6 месяцев назад

    can you animate the hair?

  • @GarviHere
    @GarviHere 6 месяцев назад +18

    I think calling these hair cards is kinda misleading this is essentially just curves method with a hair texture. Hair cards are used for their efficiency and curves are very resource intensive.

    • @ninjasonchanart
      @ninjasonchanart  6 месяцев назад +3

      The end result is still the same. It all depends on the way you manage your hair

    • @AliMusllam
      @AliMusllam 6 месяцев назад +9

      @@ninjasonchanartNot performance wise :)

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 6 месяцев назад

      ​@@AliMusllam it's the same performance wise tho.
      Unless you go full hog like this guy did with 5 subdivisions

    • @Gabi-nn6xu
      @Gabi-nn6xu 6 месяцев назад

      @@sudanemamimikiki1527 how come?

    • @Gabi-nn6xu
      @Gabi-nn6xu 6 месяцев назад +1

      i believe you can convert hair curves into hair cards

  • @adamhudson9853
    @adamhudson9853 5 месяцев назад

    😔 Promo`SM

  • @bodick_
    @bodick_ 3 месяца назад

    This is great

  • @disgusting_
    @disgusting_ 3 месяца назад

    Can you make tutorial for eyelids it's my biggest challenge as a beginner