Procedural Pool Tiles (Blender Tutorial)
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- Опубликовано: 8 сен 2024
- In this Blender tutorial we will create this Procedural pool tiles material.
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Could you make some COOL fan art of Disney Infinity because I used to be my favorite game when I was younger?
@@finn_hughmehh10 I'm not really interested in that. But thanks for the tutorial idea. 🙂
@@RyanKingArt your welcome.
Im working on making some poolrooms and other liminal renders in blender and have been searching for the perfect tile texutre. Now I can make one myself. Thanks man, you rock
glad you like it. thanks for watching!
me too!
Excellent tutorial! I used only sclae 4 in the noise texture instead of 150 and bump 0,05 instead of 0,1 :)
ok. 👍
I have learned so much from you today, thank you so much! The UV unwrap step was exactly what i needed, was strugling with this, thanks!!!
thanks for watching!
Amazing😍😍, I was just thinking about to make a pool scene.
Cool! Thanks 😃
nice
Thanks!
Great tutorial ! Easy and straight to the point, thanks :)
I have a few questions :
4:00 Why do you use a color ramp instead of the « invert » option from the bump node ? Would the « mortar size» option in the brick texture not be enough to control the transition between tiles and lines ?
7:05 Is it necessary to use an invert node ? Could it be an option to plug the first « mix rgb » into the « color 2 » of the second « mix rgb », instead of inverting the factor ?
Also, your tutorials were really helpful to understand how the shader tab worked, so thank you very much !
Will you do tutorials on the geometry nodes too ? I think you could make them much easier to understand ;)
Hmm, yeah, I guess I could have used the mortar size option instead. Although I wanted to control how much the tiles bumped out.
Well, the first mix RGB isn't just black and white data. It has color, and it doesnt have much contrast. So it wouldn't work well for a mask. And I don't want to see any of the noise texture on the mortar.
Thanks :)
you're welcome!
thank you so much for the helpful tutorial! I’m still pretty new to procedural materials…do you have a tutorial or suggestion on how I could make this more glossy/reflective? I tried messing with the roughness in the principled BSDF without a lot of luck.
Just a question I wanted to ask for days, where did you learn blender and how long it's been.
I have been using Blender for 5 years now. And I learned Blender just by watching tons of free tutorials on RUclips, and practicing a lot. 🙂
@@RyanKingArt yeah amazing. It's been nearly 1 year for me, and I am learning from youtube and pirated courses😋😋.
I made this but the pool tiles look more like rectangles instead of squares, do you know how to fix that?
Try applying the objects scale.
@@RyanKingArt I tried that and they still look like rectangles
Perfect ❤️😍😍😍
Thanks!!
thanks a lot! :)
You're welcome!
Just a suggestion, would u like make tutorials more focused to math and vector displacement.
You tut helped me a lot ngl.
Yeah, I'd like to make more tutorials that use math and vector displacement. Thanks!
When I add the emission for the plane, the cube and sphere don't light up, what would be the issue?
Amazing tutorial ! I'm very new to blender learning slowly from your tutorials. ..just wanted to know how to add machine_shop_02_hdr in World ...when I select world : color : there is no folder icon appearing in my blender 2.9
I have a tutorial on how to add in HDRI's into Blender. Here is the link: ruclips.net/video/-xlESEdq91Y/видео.html
@@RyanKingArt thank you so much
My bump isn't working what to do?
I want to make the colors alternate, how to do it? (NOT RANDOM)
I think you sent me an email about this, right? I replied to your email about that.
@@RyanKingArt Thanks for the quick reply 🤩
Very nice, thank you
How to save it and import these procedural materials in blender project.
Thanks! To import a material, just click on file, and append. Then locate and click on the Blender file, then inside the Blender file, go into the materials folder, and then select the material, and it will be imported into your Blender file.
@@RyanKingArt Thank you
@@qbukhari You're welcome!!
Im having an issue where the floor of the pool im making looks correctly and has the tiles properly set but the walls look like long lines of every color instead of individual squares. Is there any way to fix that?
Liked the tutorial btw.
Yeah, to fix that, you could UV unwrap your object, and then use the UV's instead of Object, on the texture coordinate.
Do you have a video where you go over the basics of the material nodes?
Yes! I do. Here is the link: ruclips.net/video/5B244CYX1Tw/видео.html
@@RyanKingArt thanks for you help man, you are helping my design dreams come true!
@@jz4697 Glad I can help!!
You could get lost selecting the right material for an object.. Since there's no limit
I don't exactly understand what you mean. Could you try to explain it in more detail? 🙂
@@RyanKingArt i mean if you have a wepon and let's say you want to add a metalic material.. How'd you choose "one" between all the selections not to mention you can change it with radius / strength and roughness.. So lots of things and how'd you choose the exact colour 😊
@@mr.lunatic3157 Yeah. Well, that's the great thing about Procedural nodes. You can change them to get the result you want.
how would one go about white tiles?
you can add a color ramp before the wire that goes into the base color, and then edit the colors with the color ramp.
How could I export that shader to an unity project?
You will need to bake out the textures to texture maps.
what gpu do you have?
Gigabyte GeForce RTX 2080 SUPER GAMING OC 8G
@@RyanKingArt nice. i`m out here suffering with an unsupported radeon gpu
@@nagizah8 oh sorry to hear that.
Yay! 0 dislikes.
Yay. 🙂
Anyone can point me to a seamless tiles tut?
I currently don't have any tutorials on how to make seamless procedural materials.
If you’re here because of backrooms and liminal spaces, put your hands up 🙌🏽🙌🏽🙌🏽🙌🏽
lol : )
Lmao that's what I'm doing 😭
How can I move the UV? When I go into edit mode they're not orange like that and I can't move them :(
Press the A Key to select them. Then Press G to Grab.
@@RyanKingArt thank u!