Procedural Plaster Material (Blender Tutorial)

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  • Опубликовано: 22 окт 2024

Комментарии • 120

  • @RyanKingArt
    @RyanKingArt  3 года назад +2

    Purchase the Project Files And Help Support Me:
    Patreon: www.patreon.com/posts/48544187
    Gumroad: ryankingart.gumroad.com/l/HogHh

  • @oreomoreo2110
    @oreomoreo2110 3 года назад +35

    I really like that you explain the effect of every step and is actually teaching and not just showing. Subscribed.

    • @RyanKingArt
      @RyanKingArt  3 года назад +4

      Thanks so much! Yeah, I try to explain what and why I'm doing things, so that people can learn more.

  • @capalmer2495
    @capalmer2495 2 года назад +9

    You're bringing me dangerously close to understanding how nodes work.

  • @andi3olotic
    @andi3olotic 2 часа назад

    Your tutorials are simply amazing! Thank you!

  • @jacrich699
    @jacrich699 2 года назад +12

    If anyone else is doing this on a slow computer like me, it helps alot to switch to generating 2D noise instead of 3D and preview the material on a flat plane. I go from a slideshow to a smooth 60fps. Note for some reason the contrast can change when you change the number of dimensions so you may need to use a color ramp to make it look right

  • @MachinaCafé
    @MachinaCafé 3 года назад +3

    I have no complaints. The instructions are clear and detailed, which I love! Thank you

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Your welcome! Glad it was helpful : )

  • @guohengchin
    @guohengchin 3 года назад +3

    I love your concise and clear flow. I am an intermediate user but I really liked how you briefly went through all the basics in a quick and concise manner as part of the tutorial and I didn't even felt I had to skip forward any of it!

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      Glad to hear that. Thanks for watching!

  • @edwardplace503
    @edwardplace503 2 года назад +1

    Thanks. What I really like is that when I apply one of your textures to a material in a project it's just a matter of changing the colors on the color ramp to get a different result.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yeah, I love that about procedural materials. They can be easily changed to get different results. Thanks!

  • @urielsantos9546
    @urielsantos9546 2 года назад +5

    5:40 there's actually a shortcut to make this easier, ctrl+shift+d. It copies the node along with all the connections that it had before, in this case it would copy the node along with the mappin node connection.

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Oh cool! I just tried it in Blender. Thanks for the tip!

    • @urielsantos9546
      @urielsantos9546 2 года назад

      @@RyanKingArt It's always good to pass on knowledge haha! love your videos, thank you for sharing your knowledge!

  • @blenderzone5446
    @blenderzone5446 3 года назад +8

    i love precedural materials so thanks for this tutorial mate!

  • @bencebalogh3807
    @bencebalogh3807 2 года назад +2

    This looks amazing. made a huge difference compared to the boring perfectly white walls i had previously. Thank you so much

  • @tucamili
    @tucamili 3 года назад +13

    You are a great teacher! Thanks for the great tips!

  • @rafvanraevels
    @rafvanraevels 3 года назад +3

    Dear Ryan, your tutorials are great. Keep up the good work.

  • @marinabed9190
    @marinabed9190 Год назад +1

    THANK YOU! Straight to the point and great quality, love your work

  • @Funkinessful
    @Funkinessful Год назад +1

    Your videos are very easy to follow and understandable. Thanks for the work!

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad you like them! thanks for watching.

  • @Frostroomhead
    @Frostroomhead 3 года назад +5

    Thank you!

  • @yumri4
    @yumri4 Год назад

    Thank you for having this video i was having to go with premade textures for plaster until now. None of them looks like i wanted it to either. Now you showed how to in blender shader nodes i can mess with it to get it to look how i want it to look.

    • @RyanKingArt
      @RyanKingArt  Год назад

      glad you like it. Thanks for watching!

  • @RobertLeachman
    @RobertLeachman Год назад

    this is so great :) thanks!
    In case it helps somebody, say you were rendering a room and needed different patterns on each wall... just duplicate the material and add a mapping node as input to the noise textures, then just rotate X a little differently. Easy as pie

  • @fifietlili
    @fifietlili 3 года назад +1

    Okay Dude, You win: I'm in love. Your work is amazing ! Your explanations are clear and it's kinda fast.
    Thanks !

  • @NilsLeideck
    @NilsLeideck Год назад +1

    Only one question: how do you get to these solutions? Just trying until okay? Or is there something like a logical flow how you come from "I have these nodes" to "and I need this node additionally"?

  • @tbg739
    @tbg739 2 года назад +1

    dude, your like the texture god!

  • @denissveshnikov7255
    @denissveshnikov7255 2 года назад +1

    thank you so much for this tutorial

  • @Soulsphere001
    @Soulsphere001 Год назад

    I think this will be useful for making a daub wall texture. Maybe make some thinner cracks and a bit less (or maybe more) bumpiness.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yeah 👍‍

    • @RobertLeachman
      @RobertLeachman Год назад

      yes had to tweak it a little but got a good result with this setup!

  • @cashtonbriggs2135
    @cashtonbriggs2135 3 года назад +2

    Nodes confuse me a little but, damn, I love the results. Great teaching moment👍. Thank you

  • @Balachandransap
    @Balachandransap 2 года назад +1

    It helps. Thanks brother.

  • @basiccomponents
    @basiccomponents 2 года назад +1

    Amazing video, thank you!

  • @rizwanzaman1793
    @rizwanzaman1793 3 года назад +2

    You're a great teacher. Thank you. Did you render in eevee or cycles?

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Cycles. Thanks for watching!

  • @Quirkykitty
    @Quirkykitty 3 года назад +2

    Thanks a lot! This helped!

  • @diegocf6919
    @diegocf6919 Год назад

    Amazing, thank you

  • @xDaShaanx
    @xDaShaanx 3 года назад +2

    Thanks Ryan :D Keep it up

  • @karasuZanu
    @karasuZanu 3 года назад +3

    thx, subscribed.

  • @someshsahu4638
    @someshsahu4638 3 года назад +2

    Nice tutorial 👌🏼

  • @tbg739
    @tbg739 2 года назад +1

    you got yourself a new subscriber!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thank you so much! I appreciate it!

  • @roylavecchia1436
    @roylavecchia1436 3 месяца назад

    What version of Blender did you use for this tutorial?

  • @manavnayyar
    @manavnayyar 2 года назад

    Great Tutorial. Thanks dude.

  • @insanityfilms
    @insanityfilms 2 года назад +1

    Thanks man !

  • @AIContentWallah
    @AIContentWallah 9 месяцев назад +1

    How can I change the colour of this

  • @happy_hanna
    @happy_hanna 2 года назад

    Люблю ваши уроки!

  • @johnwest6690
    @johnwest6690 Год назад +1

    1:50 is when the actual tutorial starts

  • @janraymond5190
    @janraymond5190 2 года назад +1

    I Loved Your Video Dude

  • @wbdharris
    @wbdharris 2 года назад

    This is the first tutorial about creating texture from scratch that I've watched. Your instructions were easy to follow and helped me make a creepy halloween wall. One noob question, can you keyframe textures so that they change over time (i.e. degrade)?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      yes you can add keyframes to pretty much all values in Blender.

  • @hameddesign70
    @hameddesign70 2 года назад +1

    it seems like youre doing soccer commentary , i like it 👍

  • @tolulopearoyehun4471
    @tolulopearoyehun4471 2 года назад +1

    This is an amazing tutorial 🎉🎉❤❤❤ I do have a question.. How do I change the color if I didn’t want white? An answer would be amazing

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      add a color ramp before the base color, and then change the color ramp tab colors.

  • @alexmattyou
    @alexmattyou 3 года назад +2

    My PC sucks 😅. But worked perfectly with low details. Thank you for this nice tutorial

  • @shelter6833
    @shelter6833 7 месяцев назад

    thanks🤗

  • @trust852
    @trust852 2 года назад +1

    Could you possibly do a video on how to bake this for unity?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Already got a video on it: ruclips.net/video/AioskAgcU2U/видео.html

    • @trust852
      @trust852 2 года назад

      @@RyanKingArt hey I saw that video I followed the tutorial but for some reason it's not turning out how it looks in blender, it looks flat and doesn't have any like depth to it, maybe I might have done it wrong but for the plaster I only baked the diffuse and the normal, are those the only thing I need to bake for the plaster?

  • @gunnarbennemann7849
    @gunnarbennemann7849 3 года назад +1

    THX

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Most welcome! Thanks for watching

  • @emmetteclyde
    @emmetteclyde 2 года назад +1

    Thanks for the tutorial!
    I'm kind of having problems with it, though. I applied this texture to a sort of room I'm making, and there are some areas where the noise is stretched out and looks not at all even. I thought it was an issue of not enough polygons, but even subdividing it didn't fix it at all. How do I fix it so that the noise spreads out evenly and doesn't stretch anywhere?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hmm, if you use the object coordinates from the texture coordinate node, that should fix any stretching.

    • @emmetteclyde
      @emmetteclyde 2 года назад

      @@RyanKingArt I did make sure to use the object coordinates and it still stretched.

    • @emmetteclyde
      @emmetteclyde 2 года назад +3

      @@RyanKingArt Okay I fixed it, turns out I needed to apply the scale.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@emmetteclyde Ahh ok. Glad you fixed it.

  • @academiacasabiell
    @academiacasabiell 3 года назад +1

    10/10

  • @cadewhite6790
    @cadewhite6790 2 года назад +1

    How would I change the color of the plaster.

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      change the colors of the color ramp that is plugged into the base color of the shader.

  • @XMinosX
    @XMinosX 2 года назад

    Is there a way to turn this material into a looped square texture somehow or like burn this texture into the walls I've put this into so it's part of it? Or just take the material and add it into unity. I've been trying to give these walls texture in unity but I can't get it to work.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      yes there are ways to make the texture tiling, when you bake them. I often get questions about this, so maybe I will make a video on it.

  • @Benandrew409
    @Benandrew409 Год назад

    Love your works but I’m still not getting the same thing

  • @duffahl
    @duffahl 2 года назад +1

    how to add emission on the beginning

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Just add the emission shader to the object, instead of the default principled shader.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      If your using Blender Eevee, the emission won't actually emit light, so in that case, if your using Eevee, just add a normal light.

    • @duffahl
      @duffahl 2 года назад +1

      @@RyanKingArt thank youu

  • @0nshore
    @0nshore 2 года назад

    bro i was looking to find a way to use the noise texture to try to figure out how to make a plaster texture and then this video popped up

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Cool! Hope the tutorial is helpful!

  • @bme4285
    @bme4285 3 года назад +1

    I still don’t get these nodes. Don’t get fac either.

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Maybe you should watch my Procedural Nodes Beginner Tutorial: ruclips.net/video/5B244CYX1Tw/видео.html

    • @bme4285
      @bme4285 3 года назад +1

      @@RyanKingArt thanks. Will do

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      @@bme4285 Hope it helps!

  • @dudleybarker2273
    @dudleybarker2273 3 года назад +1

    and i added an emission material 56 seconds in, and i'm lost... clearly i must find a more basic materials tutorial.

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      Hmm, ok. For this material, I use the principled shader.

    • @dudleybarker2273
      @dudleybarker2273 3 года назад +1

      @@RyanKingArt thanks mate, but i still need to google what a principled shader is :D