Spider Verse Material in Blender 2.8 Eevee

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  • Опубликовано: 6 ноя 2024

Комментарии • 116

  • @100drips
    @100drips  Год назад +3

    Updated tutorial: ruclips.net/video/TQER57LoXtI/видео.html

  • @100drips
    @100drips  5 лет назад +53

    Sorry for my german accent!!! XD

    • @activemotionpictures
      @activemotionpictures 5 лет назад +10

      Thank you for taking the time explaining what each node does. Amazing!

    • @larsploeger4342
      @larsploeger4342 5 лет назад +2

      Den hört man kaum ;-) Schöne Videos die Du da machst!

    • @pixadn
      @pixadn 5 лет назад +2

      Your "german accent" is no match for ruclips.net/user/HomoFaciensvideos #homofaciens ;)

    • @eckto7504
      @eckto7504 5 лет назад +1

      well its English so im cool with it.

    • @JesseJuup
      @JesseJuup 5 лет назад +2

      Accents are charming! french, german, indian, finnish, italian, australian, irish.. whatever, it is fun to hear from the voice where abouth the person is from! These things are the spices of life!

  • @nocookies4u753
    @nocookies4u753 Год назад

    Ich habe so lange gebraucht so eine gute shader zu finden die einfach 1:1 so aussieht wie ins film, sofort abonniert!

  • @ashlovesart
    @ashlovesart 5 лет назад +14

    Dude. This is incredible! Thank you so much for figuring this all out and sharing with the world! I love it!

  • @lulislucart
    @lulislucart 5 лет назад +17

    Man, this is Amazing! I did it for a project I'm making and the result looks exactly like the movie's. Thank you sir!

  • @Hijfblog
    @Hijfblog 2 года назад +3

    Pretty cool. It seems that in the movie though the pattern isn't in screen/window space. It moves with the characters.

    • @swancoffeehouse5983
      @swancoffeehouse5983 Год назад +1

      I might have to rewatch Into the Spider-Verse, but in Across the Spider Verse, the texture coordinate that best matches the film is camera.

  • @otherben2322
    @otherben2322 5 лет назад +1

    I never truly knew how to use the shader in 2.8 until now!

  • @reedgrenager6121
    @reedgrenager6121 5 лет назад +1

    amazing tutorial. I couldn't find any other videos like it.

  • @eobsinjart
    @eobsinjart Год назад +1

    this is amazing!! i bought the pack so i can understand them better and to show my support!! thank you so much for this! 😁

  • @Shura86
    @Shura86 Год назад +1

    I cant find the fract node in blender 3.6. I thought of using Fraction instead but it doesn't seem to have a separate slider left below to adjust the value so im wondering if its the same thing

  • @Lluc3D
    @Lluc3D 5 лет назад +4

    amazing techniques for blender. Thanks for sharing!!

  • @sourdonkeyjuice
    @sourdonkeyjuice 4 года назад +4

    Hey I bought your pack! Is this possible to transfer into Unity somehow? Could you bake the texture and export the maps for it or is it not possible? Thanks!

  • @emeraldeelentertainment8988
    @emeraldeelentertainment8988 4 года назад +6

    I have followed thr tutorial all the way through and my material looks absolutely nothing like how yours does, and I'm confused. My model's still black and white, with harsh halftone patterns and lines. I don't know where I went wrong.

    • @gam3rguy174
      @gam3rguy174 2 года назад

      Same here bro and I can’t change the base cooler

  • @DelcoRanz93
    @DelcoRanz93 5 лет назад +1

    This is gonna be so useful.

  • @cringeking5371
    @cringeking5371 Год назад +1

    Hey great tutorial but I cannot find a substitute for the fract part of the math node, the closest I could get was the Fraction node but it has only one input for the value. Is there an alternative math part I can use?

  • @RedHedDes
    @RedHedDes 5 лет назад +1

    Really really great result. Thanks!

  • @M_k-zi3tn
    @M_k-zi3tn 4 года назад +3

    This is great however it's important to note that shaders weren't used to add the halftone and lines effects. They did all that in comp

    • @mistlovesstars
      @mistlovesstars Год назад

      i dont think so.

    • @bubbleslovely129
      @bubbleslovely129 Год назад +1

      @@mistlovesstarsThe halftones on the outlines of characters were all added in comp, but highlights and some "lines" weren't. For the lines, many are part of the rig but additional ones were added in post

    • @mistlovesstars
      @mistlovesstars Год назад

      @@bubbleslovely129 the animation supervisor literally said that made a separate render engine with a custom shade for it

  • @mertolojis
    @mertolojis 2 года назад +1

    How can I put the shader on a model I painted ?

  • @activemotionpictures
    @activemotionpictures 5 лет назад +1

    Ohh MAN! This is awesome!! Thanks for uploading!

  • @digitalpotato4867
    @digitalpotato4867 Год назад

    As a matter of saying thanks, purchased your gumroad project for this tutorial

  • @FLCLben
    @FLCLben 5 лет назад +2

    Hi ! thank you so much for this ! It is exactly what i was trying to do for quite a while now and it looks fantastic ! well done and thanks again !

  • @samuelarria5989
    @samuelarria5989 4 года назад

    Man you are amazing bro, thank you for this tutorial, hahaha you just made me smile big time.

  • @GeradesoLukas
    @GeradesoLukas 5 лет назад +1

    Great work but is it possible to add alpha to the used materials?

  • @Arifinity_
    @Arifinity_ Год назад

    8:03 just leaving a bookmark because i'm following the tutorial thanks

  • @williamrobbs
    @williamrobbs Год назад

    not a bad tutorial. my one issue with this tutorial was how everything was sped up at the end and I couldn't tell what was happening. I like to follow along visually

    • @100drips
      @100drips  Год назад

      thank you. you are righ, this tutorial is way too fast. nowadays i would do it at a much slower pace.

  • @vikkiarts1407
    @vikkiarts1407 5 лет назад +6

    what really happened when u multiplied the subtracted value with square root of 2??
    awesome tutorial btw.

    • @Wzxxx
      @Wzxxx 5 лет назад

      great question.

    • @100drips
      @100drips  4 года назад +4

      hi, sorry for the late answer. it is hard for me to explain...root of 2 because we want the radius of the circle to fill the square perfectly. if you draw it on paper you will see a way to calculate this. pythagoras gives us root of two in this case.

  • @3dwithshubham
    @3dwithshubham 4 года назад

    Is Dot size stay same? When we zoom in and out camera?
    This is awesome tutorial 🔥😀🤩

  • @gower1973
    @gower1973 5 лет назад +1

    Hey man, just discovered your channel after someone name dropped your Twitter channel on another Blender channel, I’ve been trying to figure out how to generate basic shape patterns with the nodes like lines, circles, squares etc and then combine them into more complex shapes sort of how like substance designer works and you seem to have figured it out already, would love to see some more tutorials on this kind of thing.

  • @KlassAnimated
    @KlassAnimated 3 года назад

    Has this been updated for blender 2.9

  • @amirulmukmin4965
    @amirulmukmin4965 5 лет назад

    God level ! may i know.. did you do sculpt it ?

  • @zakkwickenden
    @zakkwickenden 3 года назад

    It's called halfcolor heavily used in comics to use less ink when printing

  • @less_than_savory
    @less_than_savory 5 лет назад

    Amazing stuff!

  • @mateusreinehrlima1824
    @mateusreinehrlima1824 2 года назад

    Does it work in Cycles?

  • @xuantruong11399
    @xuantruong11399 4 года назад +1

    Thanks for useful tutorial sir! xD

  • @gam3rguy174
    @gam3rguy174 2 года назад

    amazing guide but i get so stuck on the last part after color mix and plug in to everything ii just have the lines only am i supposed to add a texture before or something ?

    • @gam3rguy174
      @gam3rguy174 2 года назад

      okay so i didnt add the textures when you did and when i plug the mix color add node to the main shader I cant change the base color and the only shadder that shows on the model is the lines, is there any way to fix this or am i missin a few steps im pretty new to this but want to learn

  • @AlchemoSoft
    @AlchemoSoft 4 года назад

    I'm proud that I'm Your 1k subscriber...

  • @mechanee9444
    @mechanee9444 Год назад

    Why is it black when I invert it?

  • @guilhermepaiva592
    @guilhermepaiva592 Год назад

    Hello, is there any way to export this project with FBX or GLB without losing these texture properties?

  • @dexter7294
    @dexter7294 5 лет назад +1

    Which input method should i use rather than shader to rgb node, so it will work in cycles ??

  • @demaninichols2463
    @demaninichols2463 5 лет назад +2

    Dude god bless you!!!

  • @BradPetersonArt
    @BradPetersonArt 5 лет назад +1

    Don't know if anyone else has this problem, but when I set up an image texture to the grouped colorramps- I get odd color separation and not a smooth overlay with the image texture and the RGB separate colorramps. any advice why the image texure isn't coming through?

  • @hojster24
    @hojster24 3 года назад

    Thanks! This is fantastic

  • @samizaidi8714
    @samizaidi8714 3 года назад

    Sir...is there no way we can do this is cycles??

  • @Missingcaves
    @Missingcaves Год назад

    The free link on your twitter doesn’t work

  • @indmych
    @indmych 5 лет назад

    Fantastic!

  • @HaoChen-i2k
    @HaoChen-i2k 5 лет назад

    Awesome

  • @Mk-ex9kq
    @Mk-ex9kq 5 лет назад

    Awesome tutorial!
    Does it work with cycles?

    • @100drips
      @100drips  5 лет назад

      The pattern itself should work with cycles, but the shader to rgb node doesn't work. So you have to use another input method

  • @Boiea
    @Boiea 5 лет назад

    Does this work in 2.79?

  • @Called8
    @Called8 5 лет назад +5

    Could you slow down next time? You go really fast to where it's impossible to follow, especially when set to .25. But amazing job!

    • @100drips
      @100drips  5 лет назад

      thanks... yeah, after rewatching it i think you are right. i will keep this in mind for future tutorials!

  • @Leycarno
    @Leycarno 5 лет назад

    Sehr geil, Bro!

  • @D3FA1T1
    @D3FA1T1 3 года назад

    I couldnt reallly follow the tutorial xD
    but this is a very good one, i use most of the time Cycles though which means i have to find another solution

  • @Creeper_Games1231
    @Creeper_Games1231 Год назад

    i can't add a viewer node

  • @mechanee9444
    @mechanee9444 Год назад

    omg tysm dude!

  • @elfexemplar
    @elfexemplar 5 лет назад

    alright i feel kinda dumb for asking this but how did you change all three of the scale values of the mapping node at the same time

    • @MrMereum
      @MrMereum 5 лет назад +1

      i to would like to know this at 4:24 is when he does it

    • @fastfoodi
      @fastfoodi 5 лет назад

      Just click and drag vertically to select all the values, then type in what you want.

  • @ritogoron3512
    @ritogoron3512 4 года назад

    Is there a way to make depth of feild like it was in spiderverse

    • @FlamingFoxProd
      @FlamingFoxProd 3 года назад

      Look up techniques on Chromatic Aberration in Blender.

  • @quocangminh6998
    @quocangminh6998 5 лет назад

    thank you very much. great work!

  • @PaulSeFaitChier
    @PaulSeFaitChier 2 года назад

    Can you explain what we have to do when we do want this effect but without having to put an image texture please? I’m sure it’s easy but it’s really frustrating to not even being able to change the base color of the material. 😅

    • @100drips
      @100drips  2 года назад +1

      Instead of multiplying the texture, you could multiply your shaders color information. But before doing that, you need to convert it with a ShaderToRGB node.

    • @PaulSeFaitChier
      @PaulSeFaitChier 2 года назад

      @@100drips Nice! Thank you very much!

  • @eighty8serge
    @eighty8serge 5 лет назад

    There are some usefull tips, thanks! But screen-space conception under dots and stripes doesn't feel right for me. Reminds me behaviour of noise pattern from undersampled Cycles animation with disabled "animated seed". From the movie trailers it looked like pattern was sticked to surface. Anyway, great tutorial, this is just my perception.

    • @clairsior818
      @clairsior818 5 лет назад

      Change the Texture coordinate from Camera or Window to UV and then adjust the Mapping nodes to account for the change until you find a look you like.

  • @dr.bullocks3953
    @dr.bullocks3953 5 лет назад +1

    2:22 you could have made 1 group with 3 inputs and 3 outputs

  • @Gaehnzeit
    @Gaehnzeit 5 лет назад

    Gleich mal für Cycles mit ner Fresnellbasierten Outline umgesetzt. Danke!

  • @bharathganesh7628
    @bharathganesh7628 5 лет назад

    Wow mahn you are awesome😻

  • @EGPhil
    @EGPhil 3 года назад

    Wow thanks!!!

  • @venny9792
    @venny9792 5 лет назад

    Can this be done in Maya using Arnold?

    • @100drips
      @100drips  5 лет назад

      it should be, but i never worked with arnold.

    • @sakari_119
      @sakari_119 5 лет назад

      there is a maya one i saw a while back i was waitng for the blender one XD
      edit: here it is ruclips.net/video/4zsR25y7UVA/видео.html

  • @lolololo4935
    @lolololo4935 2 года назад

    Hallo, wollte fragen, warum bei mir nicht schwarz sondern weiß sind ( Minute 7:21)
    Hi, I wanted to ask if anyone knows why the dots on my project are turning white, not black (minute 7:21)

    • @lolololo4935
      @lolololo4935 2 года назад

      Mine die Punkte

    • @lolololo4935
      @lolololo4935 2 года назад

      I actually got the solution almost immediately xD (for anyone who has the same problem as me: you have to connect the gradient Texture(the orange box ) to the lower value button, not the first one)

  • @KareemTarekOfficial
    @KareemTarekOfficial 3 года назад

    it's not free : [

  • @rwny
    @rwny 5 лет назад

    Great !!

  • @ritogoron3512
    @ritogoron3512 4 года назад

    Day 1 of asking how to do just the dot highlight and normal shadimg

  • @bloop284
    @bloop284 Год назад

    I can't find fract in the math node

  • @lex_yol
    @lex_yol 4 года назад

    exelent))!!!!

  • @imus7573
    @imus7573 5 лет назад

    The shader texture is not moving with the object. Looks unreal

    • @clairsior818
      @clairsior818 5 лет назад

      Change the Texture coordinate from Camera or Window to UV and then adjust the Mapping nodes to account for the change until you find a look you like.

  • @Charduza
    @Charduza Год назад

    Nah u rlly speeded up the last part now idk what to do :(

  • @minshoko
    @minshoko Год назад +1

    tutorial kinda sucked tbh. goes way too fast, especially at the end. felt like i wasted like an hour or so with this with no results

    • @100drips
      @100drips  Год назад +1

      sorry that i have wasted your time. i am aware of the problem. at the time, i wanted to record a fast tutorial for advanced users. but i have learned that most users prefer a slower pace.

  • @crowcomics9256
    @crowcomics9256 5 лет назад +3

    at the end you go way too fast

  • @bloop284
    @bloop284 Год назад

    I really didn't like this tutorial, it was hard to follow and my end result looked like crud.

  • @jackobmemiarz
    @jackobmemiarz Год назад

    chaos. You can't really explain things. You are speedrunning a tutorial - that's not how tutorials work

    • @SebbyIsCool
      @SebbyIsCool Год назад

      bro this was 4 years ago

    • @jackobmemiarz
      @jackobmemiarz Год назад

      @@SebbyIsCool But you answered anyway. Cry abt it