How I used Artificial Intelligence to Improve Tarkov's Quests

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  • Опубликовано: 15 ноя 2024

Комментарии • 423

  • @VinylBossFL
    @VinylBossFL Год назад +389

    If only BSG would hire someone as dedicated and passionate about Tarkov as you are as a creative design director *cough cough* BSG hire this man

    • @Aussieeeee
      @Aussieeeee Год назад +9

      Who would actually want to work in Russia though...

    • @KP-lq2ux
      @KP-lq2ux Год назад +6

      implying they could afford it tho...

    • @imSeamless_
      @imSeamless_ Год назад +36

      he's literally offered to work for free for them and they said no lmao

    • @damianlody
      @damianlody Год назад +7

      Who want to work in Russia with BSG Z propagandist employees.

    • @nullstate8117
      @nullstate8117 Год назад +3

      @@damianlody isnt bsg headquaters located in london?

  • @biglacheese7449
    @biglacheese7449 Год назад +63

    One of my favorite suggestions for changing SBIH was someone said that it should be broken up into separate quests for each map with different requirements based on those maps,
    i.e. on customs you have to make a 90m headshot or whatever but on woods or lighthouse it’s more like 300m because those maps are more suited for longer ranges.

    • @v4lhulme
      @v4lhulme Год назад +2

      Yeah, no need for an AI to come up with that. I could sit in a meeting room and come up with better quest ideas and modifications just based on the experience I have playing the game and doing those quests. The fact that these quests get created by BSG in the first place the way they do baffles me. It almost is like they are using AI to come up with them, the same AI that they have operating the scavs in the game. LOL!

    • @jonne7725
      @jonne7725 Год назад +5

      bro 300 meters is sawmill to the mountain, and that's the only sightline with that length, unless you're counting shooting someone through 3 trees

    • @DojuOG
      @DojuOG Год назад

      @@jonne7725 coast to coast woods has multiple angles of over 300. Also looking out from sniper rock towards scav village with car extract on woods has multiple 300+ angles.
      Sniper rock also has a 500+ angle you can get onto the capturing outposts spot.

    • @Chrischos
      @Chrischos Год назад +1

      so u could even add in Factory lets say Pistol Headshoot over 50 meter as an example that would be hella nice

  • @watchdarkstar1689
    @watchdarkstar1689 Год назад +37

    I wish BSG cared as much as you bro. ❤

    • @PremiumUserUltra
      @PremiumUserUltra Год назад +1

      It's easy to be critical, not so easy to rebuild what they created in that engine. The ballistics alone should have been separated from the game.

    • @karmasource
      @karmasource Год назад +2

      You have to understand that these are people who live in the real world and struggle with their own daily lives like anyone else. You can't expect a team like BSG to somehow get the best programmers in gaming because they make an interesting game. They're based in Russia, don't have support from a top company, niche in the gaming space, etc. That doesn't even take into consideration normal office politics that cause issues through the chain of command! I'm glad they've made it this far, but some people expect too much from these guys, especially during COVID

    • @seth10122000
      @seth10122000 Год назад

      @@karmasource they need to outsource their dev team, which they refuse to do

  • @MrGman543
    @MrGman543 Год назад +287

    ChatGPT is so wholesome 🥺. You don't have to apologize little buddy, we know you're learning.

    • @eyermatt
      @eyermatt Год назад

      Chat gpt will lead to the theft of our freedoms…. It will take censorship to a new scary level… but let’s all continue to use it so the devs of it can learn and make it better.

    • @termitreter6545
      @termitreter6545 Год назад +10

      Honestly it feels more manipulative. Like its trying really hard to look like a human that we'd totally accept because hes nice xD
      Whicht tbf might actually be part of the genius behind it.

    • @lkerygma
      @lkerygma Год назад +10

      just like this comment is ultra cringe

    • @araragikoyomi99
      @araragikoyomi99 Год назад +6

      "Chatgpt is so wholesome" Y'know, aside from the whole ' making fun of men is okay, but making fun of women is offensive' mindset. It extends to races, religions and, I'm sure, classes as well. It shows an inherent bias that's literally coded into its very 'being', which makes me not trust it at all.

    • @SubwayJack919
      @SubwayJack919 Год назад +4

      Wholesome? It already has a huge political sway built into it. It's frightening.

  • @fharifranco3769
    @fharifranco3769 Год назад +32

    I would love the quests to have a major over haul to make them more accessible. The challenge and difficulty does not have to be lost or "reduced". Simply give players more ways to achieve these quests.

    • @calvissuperman
      @calvissuperman Год назад +2

      I agree. I'm okay with quests like Shooter born in heaven and the like if they weren't blocking major questline and/or rewards, but instead granted excess loot like armbands, titles, skins, money, exp, etc. What really bugs me is exactly what you said, just letting the player play the game to discover quest locations and solve mysteries. Going to wiki pages to play the game is tiresome, distracting, and adds NOTHING positive to the experience.
      I understand the developers want to make secrets in the game and reward hardcore players, but the majority of the playerbase just want something to do for a couple hours when they get home from work. BSG needs to tailor the user experience better to keep these players in the game, otherwise the hardcore players will have nobody to play against. There are MANY ways EFT can be improved for the casual player that doesn't hurt, or even improves the experience, of the hardcore player. It just feels like they're too focused on keeping the game "hardcore" that they disregard additions to their game that improve user experience at all.

  • @Mr.Cyberdude
    @Mr.Cyberdude Год назад +1

    BOOM IDEA right there at the end Mr @Veritas . A mini map and storyline within the quest info would be so useful mid raid.

  • @verify5610
    @verify5610 Год назад +85

    Never would've thought to use AI for Tarkov quests, but the results speak for themselves. Tarkov needs to switch it up with their quests ASAP!

    • @stonehallow
      @stonehallow Год назад

      Problem is I think the effort he put in to get those results with AI is more than they are already investing into quests.

    • @Mr_jz_12
      @Mr_jz_12 10 месяцев назад

      The quests in the game are only side quests.

  • @jamiecowen1982
    @jamiecowen1982 Год назад +6

    This is honestly mindblowing. The responses the bot gave are (or at least seem to be, which is just as impressive really) insightful and don't just contextualise/repeat what you have told it. The proposed quest sounds interesting and dynamic, and is exactly the kind of task which needs to be added to Tarkov.

  • @Skusty
    @Skusty Год назад +2

    Making quests too equipment centric can be really frustrating, I remember the relief when Tarkov Shooter went from Mosin only to any bolt-action gun; maybe SBIH could be kill 3 PMCs at 100metres OR kill 30 scavs at 100 metres or more, maybe even make it so you can do 1 PMC and 20 scavs, just so you earn enough points. You could also make it point based, 1 PMC is 10 points, 1 scav is 1 point.

  • @Nasmr1
    @Nasmr1 Год назад +5

    I LOVE the notion of doing an actual bit of detective work to figure stuff out. Actual role playing as a surviving PMC doing a job going ahead there.
    Unfortunately the current “find X it’s at place Y” is waaaay to ambiguous, and often does not inform you you’re going to need keys for them.
    Utilising the open map and environment that’s already accessible, and then giving actual tangible clues as to where the next stages are, is so much better an alternative

    • @cameronlamb1869
      @cameronlamb1869 Год назад

      Consider they already have this (polikhim hobo) and it doesn't really work cause people just Google the answers

    • @strikemasterice2004
      @strikemasterice2004 Год назад

      ​@@cameronlamb1869 Even when playing SPTarkov, I would always attempt not to use a guide, but i will eventually end up googling it.
      The quest directions are far to vague, even if you find out the location yourself, the item is hidden in a secret spot where you need you get your cursor pixel perfect to even pickup the quest item. I will too easily miss it, even when doing a thorough search, because the item looks like junk / an enviromental object and my crosshair wasn't pixel perfect, even when i suspected it was the item i was looking for.
      I like that the devs are trying to go for a vague approach that encourage you to use intuition rather tha following a map market. However, Tarkov quests simply do not respect your time, so contrary to what the devs want, most people will actually just google it.

  • @laxthebarsmith6951
    @laxthebarsmith6951 Год назад +10

    you never cease to amaze me with the depth you go into this game and helping its devs and players, ggs mang

  • @CeesoTLKR
    @CeesoTLKR Год назад +35

    Man i'd be really interested to see you in a Creative Director role for a game .Your natural curiosity leads you down these rabbit holes that seem to result in pretty cool ideas for Tarkov atleast.

    • @compuguy123
      @compuguy123 Год назад +3

      Veritas is a creator that I would put myself behind for the ideas he is pushing for. More CQC faster movement PVP, more dynamic PVP over camping corners and abusing netcode, etc etc.
      The next thing that needs to be done is for the lighting to be completely reverted to 2020/2019, since no one can see anything under trees and around walls due to ink LOD shadows on EVERYTHING.

  • @Jirasu
    @Jirasu Год назад +7

    The idea for Petrov is really interesting. Multiple locations across Tarkov, and using found maps (that maybe we can also write on and make notes about like we already can with the other maps already in the game), is something that needs to be embraced way more in future developed tasks. But I think my main question is: what are those two unknown rewards?

  • @nolimitmoto119
    @nolimitmoto119 Год назад +47

    I just want to say, I really admire the amount of effort and thought you put into your videos, always very well done in many aspects. Just imagine the game we’d have if BSG had a mind like yours

  • @Hambonenone
    @Hambonenone Год назад +1

    I love how polite you are to the AI too lol like not even just the feeling bad for correcting it. I saw some of the text in the background, something along the lines of "I would love your help with..." Idk why, but it just made me smile a little bit. Thanks for the great vid as always

  • @kaveman6143
    @kaveman6143 Год назад +3

    I am blown away with how you were able to get a comprehensive quest line and even a new trader out of this. Kudos man, love it.

  • @jackwagon4626
    @jackwagon4626 Год назад +1

    I think Shooter Born in Heaven and similar quests would work better as achievements that reward items related to the task from certain traders but aren't required for progression beyond if you want to unlock the specific item, and perhaps could be worked on from the start of the game. That way, you only have to mess with SBH if you're a sniper. And the actual quests should be things like the one outlined in the video that are more "organic" and don't constrain playstyles.

  • @MaunoKoivistoOfficial
    @MaunoKoivistoOfficial Год назад +7

    Interesting design methodology, and the end result is pretty cool. I like this mechanic of having something always spawn in (removing RNG), but in such a way that there's always a handful of placed it can be (encouraging exploration). Add some in-world hints in the form of maps and drawings, and you also have worldbuilding. This idea could be repeated through a number of different quests. Definitely collab with Chat GPT again.

  • @Kjngo
    @Kjngo Год назад +2

    I think for some hard quests like “samples” they could add an easier side quest with worse prizes or with easier to find stims like adrenaline, sj6, morphine but you would need to give multiple of those rather than just finding one rare stim and being done with it. Since both quests would be available at the same time you could focus on one of them and grind it or just play it casually and have the chance to finish the easier one passively. They already have linked quests so it should not be hard to implement this.

  • @andrey9708
    @andrey9708 Год назад

    I really love the go there get this/touch that quests, instead of rng item findings or dying to other players.

  • @aj2high
    @aj2high Год назад +2

    That quest and Trader given by you and ChatGPT was actually really good and would love to see more stuff like that in Tarkov. I think what you said about using ChatGPT more as a brainstorming tool then a end all be all would be a great use to Nikita and any other game devs out there.

  • @maze4184
    @maze4184 Год назад +1

    holy the quest location actually ingame on a map I LOVE IT

  • @Sifu_
    @Sifu_ Год назад +3

    Really cool concept, as you stated it's not a perfect solution but definitely sparks the creative side.
    One can hope that BSG will take this as constructive criticism and use this when planning the "storyline" side of the quest and potentially even more side quests.
    I hope you keep coming with these videos that can potentially push the devs into a better place.

  • @hilmicanaydnloglu5584
    @hilmicanaydnloglu5584 Год назад

    Don't know if it has already been thought, but based on the ideas and different approaches to the quest here is a new one that i would like to see and do: Those who are already familiar with the game you already know that we have in game time. We could have time based quests, not like ''you have to this at night'' but say there is this initial quests that you have to do like gathering intelligence like we already have. And with that intelligence we gathered say we learned there will be a guns/meds/barter items trade between the men of the bosses or the bosses themselves ''between a specific time like 20:00-21:00.'' It would be like a recon/observation/sabotage quest leading to many other unravels and you could make it more complex by adding days of the week. It has lots of potentail that i can't think right now but you guys get the idea :)

  • @sh3940
    @sh3940 Год назад +2

    I'm sure we all know about the single player tarkov mod. Well there are mods for it that allow for custom quests. This could be pretty damn useful for anyone wanting to create quests using those types of mods!

  • @codegrump
    @codegrump Год назад

    It's nice to produce a task that could be conceivably understood and objectives followed without needing to resort to a wiki. Providing the player with in-game signals and clues to make it possible to deduce the correct solution to a task, it's considerably easier to complete than just about all the tasks, even the ones we consider "starters".
    It's a long-standing MMO pet peve of mine to have an NPC say "I lost in , please find it for me." - it might be believable, but trying to find some random note or package with only the barest of directions isn't fun!

  • @WarchildAD
    @WarchildAD Год назад +1

    I love when you make content like this, feels like no one else is doing it. Super interesting. Would love to see more of it. Kinda wish you were making a game.

  • @FunkinWaggle
    @FunkinWaggle Год назад

    Amazing, I really feel like quests like this would be a great addition to the game as a whole and the fact that you came up with something like this in such a relatively short time is fantastic. BSG really could use someone like you to help work some kinks out and steer the game in a better direction.

  • @juancruzrabaglia722
    @juancruzrabaglia722 Год назад

    First of all, ty for your content and dedication, is truly appreciated.
    I've been thinking about how the wiki is used to complete almost all quest, and thought about how this kind of information and progression through a quest would help casual players to complete them. But I think that, even if the quest were made in this way, people would still go to the wiki.
    For example, for the new quest proposed in this video, the wiki would tell you to go to the last location and search in the possible spawns, instead of having to do all the in game investigation to find out where it is.
    Maybe a possible solution for this problem would be to generate the quest procedurally. The same quest is a variant for every player, but maintaining the core idea. Different clues/trails, and different final location.
    This way the wiki wouldn't be able to provide a simple solution, incentivizing the player to search for clues.
    There is no way BSG would implement something like this so far in development, but I think it is a cool idea.

  • @2020spaced
    @2020spaced Год назад

    Definitely a useful tool. Fantastic video Veritas, I value your opinions and insights about EFT. Nikita and BSG really need to value people like you 😊

  • @ThisProgram
    @ThisProgram Год назад

    That colab quest is fantastic. A journey to Shoreline followed up with Customs.

  • @Phoenix-kg5jv
    @Phoenix-kg5jv Год назад

    Tbh thus quest just sounds so much more interesting than any other quest in Escape from Tarkov. The fact that you don’t have to look it up on wiki and can find it yourself is amazing. Plus it’s way more dynamic and actually gets me interested in the lore. Also, I love that it doesn’t spawn in the same exact place like a million other quest items do in this game. On top of all that, you don’t have to survive to complete it! Absolutely amazing

  • @MrFriels
    @MrFriels Год назад

    This looks amazing! I really hope BSG will implement more dynamic quest designs and this is a good starting point. I'm afraid though that BSG will copy this quest 1 on 1 which would result in the quest having the same progression each time:
    1: find item on shoreline
    2: find item on customs
    3: find item on streets
    What would be awesome is if this quest would have different sequence and locations for every player so it is never quite the same. Say your mate sees the map and is directed to go to the village in shoreline and when i would see it I get directed to the lumberyard in woods. This would cause you to examine the location to find the hint in stead of loading the wiki to see the three steps I listed above

  • @Cleric314
    @Cleric314 Год назад

    i like one of the new quests on streets, The Huntsman Path - Administrator: I think the number of scav kills could be reduced from 20-15 or even 10. but I love that you have to shoot a yellow flare in raid, only after killing the number of scavs required. this feels way more immersive and cool imo.

  • @bunker_buster3854
    @bunker_buster3854 Год назад +1

    Petrov best trader, he doesn't give vague quests. The idea of in-game tips and clues would be amazing and I feel it is VERY low hanging fruit BSG has missed.

  • @Midnghtcwby
    @Midnghtcwby Год назад

    The ease of integrating a new trader is amazing. The story building and use of the world to tell instructions is a great idea and really could change how people play the game. It could be more than just a grind fest to be the best at the pvp side. I haven't even really read the quest blurbs, just look at what it wants and look at the wiki.

  • @peskaondra
    @peskaondra Год назад +1

    I absolutely love the new trader. I'm not sure on the specifics of how the quest would function, but I really like the story and thought behind it

  • @AnnettesVlogCorner
    @AnnettesVlogCorner 2 месяца назад +1

    That was so interesting. So awesome❤ Yes, I'd like to see more of this AI technology in game design. So creative...Limitless.💯💯💯💯

  • @gisenberg
    @gisenberg Год назад

    Wow I can't believe how good the picture of the new trader came out. It fits so perfectly in the art style. Everything with the quest look so good in the menu too and the ideas on how players can figure out where their quest locations are without having to rely on a third party guide for everything is intuitive and natural, unlike the way it is now. I just wish BSG would listen to the community

  • @peacefulwarrior90
    @peacefulwarrior90 Год назад

    Great video.
    When you were talking about the shooter born issues, I had an idea. One that would maybe make overall game play more diverse, and put to use items that are currently all but useless. Why not have the in-game maps show hot spots in your current raid. It would be different every time you load in, and you would need a map in your inventory to see the hilighted zones where there would be increased loot or scavs. This would make map traversal more diverse, and if they had dynamic loot spawns, this would be a great way to give that player the information to either go after the loot, scavs, or try and get a vantage point to get kills on players rushing those points. For example, if you spawn on woods and open you map tab, you may see a cross hatched zone with either red or green highlights; indicating either loot or scavs, then make your plan to traverse based on that info. Love the content and your approach to making videos.

  • @mebibyte9347
    @mebibyte9347 Год назад

    Wow. This is incredible and I can't wait to see how natural language processing gets used in games, development, and even just messing with ideas like this. Top notch as always

  • @ronin1837
    @ronin1837 Год назад

    I know you probably hear this a lot, and i know from personal experience that a lot of good will and apriciation get lost in the angry, shouting crowd of not-so-bright people, but thank you for your caring and serious work for this game and it's community! You literally do more mind work for this game in a single stream or two than BSG's people for this behind their desk. I wish you the best, and strength to be the one of the most prominent light in the dark for the Tarkov community! Love and respect from Hungary!

  • @HipsterEstonian
    @HipsterEstonian Год назад +1

    Keep in mind that these quests are ment as just busywork to keep people going in the beta. Full release supposedly will have all brand new main storyline quests.

  • @dzzope
    @dzzope Год назад +1

    Try with bing, it's using the next version with more recent data and training.
    Might be worth trying if you mess around more with ai or this concept.

  • @darksangel56
    @darksangel56 Год назад

    Awesome video!!! I love this idea and I loved the new trader idea. Now couple it with your "in game quest" idea(you are searching through the boxes and it you get a message saying that Jerik the scav is in dorms and has the keys to the van on Streets with the rest of the supplies) and you could create some very interesting, intelligent, and novel quests! I think it would take some combo of AI and humans to make a great system but it has promise!

  • @snoozieboi
    @snoozieboi Год назад

    There's all kinds of quest that could be made this kind of dynamic. Say Petrov had a rogue courier run off with a radioactive medical thing that should be stashed on reserve. You're given a special Geiger counter (or any kind of tracker, that gives you a ping signal) and the thing could be randomly stashed in any location on Reserve requiring you to pull out the tracker instrument and figure out where it is. This would require you to put away your weapon, possibly create some geiger crackle where you are when in use and also require care with radiation, bringing a big lead case or those radiation meds. OR choose a radiation outfit hazmat style (:D) or go for anti-rad stuff or vodka whilst extracting. Who knows. Would definitely bring a new mechanic to plan out solving either with lead case (slow and sitting duck), meds (risky), hazmat (no armour, noisy, visible suit and poor vision).
    This and your quest types would indeed bring more dynamic things and reasons for players to go more out in random locations. I even had this idea that your hideout entrance was placed by you as you became a certain level and could be an extract point.... not sure how that would work, but could make people decide for locations to have an extra extract, but also could be a risk. I think Pestily mentioned your hideout could become raidable in the future (ages ago), maybe it could become a stash in the map you spawned into so any time you followed a player at an odd location you could find their extract visible say for the rest of the raid if it was unused or the player was still in the raid. Some random items in your stash could become raidable for each raid... even GPUs etc in use :P The thing you hoard the most could have higher chance of being in the stash?
    One can dream.

  • @frankglahe2773
    @frankglahe2773 Год назад +7

    1) Could you come up with the same (or similar) quest when Jesse and you would have brainstormed about new quest possibilities?
    2) For me this was an informed user (you) getting answers for your questions back from a machine. And you shaped your next question/thought accordingly. You used a brainstorming-tool. If you have a decently trained model and an informed user you can get good results out of it.

  • @Xentillus
    @Xentillus Год назад

    One thing that would be interesting is if world quest items spawned in as uninteractable objects if you hadn't started the quest yet, so if you hear Prapor ask you for a "briefcase in dorms" you might have already noticed it, but not known you need it. Though as we don't want the briefcase to reappear once you're done with the quest, this might be a bit more of a technical challenge, it would make the world feel a little more real, and improve first time questing

  • @M4st3rCraft
    @M4st3rCraft Год назад

    I do dig the result of this and it sounds like a quest I'd be looking forward to do, while 95% of Tarkov quests I almost hate. Also, as a quick note, other looter shooter games provide quests that teach players a lot more than quests in Tarkov. I'd personally love to see a series of quests on each map leading to certain areas and telling stories behind blood stains and sniper nests and etc, while effortlessly making players familiar with the maps, rather than "play it in offline raids to learn it".

  • @tylerpetro
    @tylerpetro Год назад

    My suggestion for SBIH is cumulative PMC headshot distances, specific map distances instead of all just 100m, or a combo of both.
    For example, the current is obviously just "3 100m+ headshots" but I think that...
    1: no matter what else changes, the distances should be specific to each map, like customs should be reduced to 75m, lighthouse could be increased to 150m, etc
    and 2: if the cumulative idea is taken it could be like "get a cumulative headshot distance of 300m on customs, 750m on lighthouse, 750m on woods, 500m on reserve, etc." that way you are not basically forced to sit in a spot for 80% of a raid hoping for someone to cross your line of sight. You could kill 15 PMCs at 20m per headshot on customs and finish SBIH for the map or get super lucky on a shot with something like stronghold to dorms & be done in 1 bullet.

  • @philrhbrg
    @philrhbrg Год назад +1

    Veritas!!! Thank you for all that you do! Needless to say 👑

  • @Patrickmw23
    @Patrickmw23 Год назад

    kinda impressive what you were able to build at the end especially. i would love it if BSG would actually make the queststexts usable and not have me go to an external website for basically every quest just to find out what i have to do. great work!

  • @thesneakyapguy7172
    @thesneakyapguy7172 Год назад

    I love the idea having to go in to a raid and actually investigate an area to find information about where to go next.

  • @dwelmnardwelmnar47
    @dwelmnardwelmnar47 Год назад

    You saying "SBIH could teach players a lot about ballistics and zeroing" just made me fall in love with the idea that quests could all be used to teach players about aspects of the game. Then kappa would be a signal that you've ascended past the quest grind and are here to eat other pmcs for breakfast just for fun, with no constraints. Then operational tasks become the goal, and give the game some sort of semblance of flow

  • @gabrielhaynie1531
    @gabrielhaynie1531 Год назад

    The idea came across my mind once the ai said something about guarding objectives- it would be cool if you had an in game event where everyone got notified on their radio about guarding an objective for a reward: say there was a cap of two or three pmcs, and once those slots filled up you had to defend the objective from other pmcs for a certain amount of time for a rewards- that would be dope.

  • @asaguda
    @asaguda Год назад

    Me and a friend talked recently about Shooter Born in Heaven and what we might do to make it less painful.
    What we came up with is alternate ways to finish the task. So here's an example; Peacekeeping Mission. It requires you to kill scavs on various maps, with a UNTAR vest, UN helmet and M4A1. It's also been heavily criticized for how boring it is to run this one loadout over and over, and have no chance against players who use decent ammo.
    Our idea was that using all three pieces of gear would give you full credit for the kills, and would make finishing the task faster.
    Let's say you skip the vest, but still use the UN helmet and the M4. Then you'd get partial credit for the kills. It's slower, but some players might find more success.
    For Shooter Born in Heaven, each map's task should instantly finish with just 2-3 100+ meter headshots, but have a slower method of finishing it that involves hitting headshots at distances shorter than 100 meter, but for a cumulative total of 1000 meters per map. Most engagements happen pretty close, out to 30-50 meters or so, so if you assume 25 meters per headshot is about average, then 40 such average shots would finish it for that map. This could be accomplished by changing the task to be cumulative 1000 meters, but any shot above a threshold gives you bonus progress, for example.
    The numbers and alterations, as well as which quests could use such a method, can obviously be tweaked better by BSG who have all the data for this sort of stuff- But this means streamers can still tryhard the hardest and fastest ways to finish tasks (Maybe with increased rewards) and importantly, it doesn't leave new players and casuals out in the cold so much.

  • @ESPLTD782
    @ESPLTD782 Год назад +1

    Tell Jesse this works a lot better than cosmetics. “Enough about the cosmetics”!

  • @Kuroppey
    @Kuroppey Год назад

    Brooo, that Petrov pic looked sick lmao. The artstyle matched really well.
    It was very interesting to see the process, and I love messing around with ChatGPT so that was a plus for me. The quest in itself looked good, I seriously hope BSG at some point opens their mind to community feedback and suggestions like what you put through all the time. Your effort shows on every video and it pains me, but importantly, you, that they dismiss that feedback so lightly. I hope you are saving all this research data because if God forbids Tarkov dies, we gonna need you to head the spiritual succesor lol

  • @fusi0nn
    @fusi0nn Год назад

    Top notch! Don't have long to put a very descriptive comment, but this was yet another breath of fresh air derived from your head!

  • @JeffNoel
    @JeffNoel Год назад

    I love the concept visuals in the end with the quest idea. Neatly laid out. Super interesting!

  • @Th_crow
    @Th_crow Год назад

    New idea: make recurring task that changes every few days, where you have to guard/capture a certain location on a certain map (kinda like a gang war in GTA) wich is the same for everybody. Also this area should be either continuesly under attack by some kind of npcs, like scavs, or raiders wich would come in waves, or already infested by them. so the PVP locations would flow arround the map since a lot of ppl would want to go there for the extra loot it could mean, and for the quest reward. Also it could be connected to shooter born in haven. Like: kill x pmcs guarding locations from outside of the guarded location. It would be similar to "capturing outposts" but there would be more contact on these locations because of the npcs, and since it's the same for every one IN THE SAME TIME. Also, if these locations were to protect some kind of high tear loot like a warchest or something, it would generate high traffic on the map.

  • @AgentTex13
    @AgentTex13 Год назад

    I really like the new trader and Quest ChatGPT came up with at the end that was very neat

  • @DankTank374
    @DankTank374 Год назад

    Dude your informative topics are all bsg needs and I hope they are listening with their sleeves rolled high.

  • @Atikmis
    @Atikmis Год назад

    I quite enjoyed the quest that you come up with. I would love to try this quest and i need to add that new trader was a cool idea in the tarkov universe. I would love to see you do this kind of videos in the future. As always good work and thank you for the content. 👍🏻😊

  • @Da_Random
    @Da_Random Год назад

    Something interesting you pointed out in the video: Using AI as a brainstorming tool. Without relying on it too heavily, it could definitely see patterns and interactions with the game that you might've not thought about (Which basically is the premise of a ML model - seeing patterns). I would've loved to explore that introductory quest to this new hypothetical trader. And, if done correctly, you would use AI to just get some nudges while you flesh out the character more. But on the flip-side you could also just be lazy and copy paste the quests it spews out and call it a day with some minor tweaking, assuming the model doesn't contradict itself or give unreasonable suggestions.
    I really do hope this video sparks discussions regarding game design (or design in general), it does feel scary I'll admit.

  • @d1sp0sabl3H3r0
    @d1sp0sabl3H3r0 Год назад

    Great video (as usual) and an interesting use case for ChatGPT. While ChatGPT may not necessarily be the final answer for generating meaningful quests in Tarkov right now, it certainly is perfectly suitable to serve as inspiration and to provide "Gee, I never thought of that" type of ideas to BSG's designers.
    One thing that my group has discussed over and over is that Tarkov really needs an "achievement" style of quest in addition to the current task style of quests it has. If SBIH is not to be re-worked similar to how you suggest in this video then this quest would be a perfect fit for the achievement category: some kind of goal that you can reach while playing the game and trying to accomplish your other, "task" style quests. Nothing required of you for Kappa, but incentivized sufficiently so that it is worth your time to go for it if you feel so inclined. Perhaps a special arm band as a reward that allows you to flex on all the Timmies :) There are other current quests that would fit into this category very easily, such as Capturing Outposts, etc.

  • @tylerpetro
    @tylerpetro Год назад

    the new trader idea that you/it came up with is so damn cool, man. I would like to see another trader added - one that isn't locked behind 500 RNG kill based tasks.

  • @brockolli_tv6367
    @brockolli_tv6367 Год назад

    I think that they should add more quests where instead of survive and extracting we have to fire off flares to signal a completion. Obviously the FIR items tasks or the static quest item spawns would be survive and extract but maybe the finding bodies, convoys and other similar quests could use flares as a way to “signal the found location of quest task”. Currently we only have one quest with that involved.

  • @ThisProgram
    @ThisProgram Год назад

    A good way to assist Capturing Outposts on Shoreline would be to change the Punisher task on Shoreline to require the scavs to be eliminated at gas, road to customs, or the Resort.

  • @paparoach007
    @paparoach007 Год назад

    I think ChatGPT can create a new Tarkov game with a little bit of help from a human. I love the idea of Ivan Petrov and the back story around him and Therapist have known each other for a long time and he had some kind of footprint in the world of Tarkovistan. If only BSG and Nikita had the same idea and thought put in to their game, though I am very doubtful about that.
    Thanks for sharing this with us V, this was very interesting and something that should be forwarded to Nikita to look at it and if Veritas approves he can be Tarkov's quest maker, would love to see that!
    I appreciate you Veritas mate!

  • @PremiumUserUltra
    @PremiumUserUltra Год назад +1

    Veritas.. You're going to trigger them so hard with this.

  • @Unknown-pc9yq
    @Unknown-pc9yq Год назад

    That quest you made in a few minutes sounds better than a majority of the grindly, RNG must haves to complete a task. Anyone not done with Shooter Born by now isn't going to have very much fun camping for days trying to get it done.

  • @Blackthorn1000
    @Blackthorn1000 Год назад

    I think there is tons of merit using an ai with guidance. The thing I keep coming back to is how a game will get something right, be that a nice menu, a good leader board, a solid game play loop, and then another developer will mess it up, even after the "problem" has been solved. I feel like a tool like this could help developers who maybe have low or no exposure to the "right" or best use case for something that was received well in other games. By feeding the creative design of the developers in, and combining that with the deep knowledge pool of something like chat GPT, there is potential for developers to find new ways to merge their good ideas with practical lessons learned throughout the years to help elevate their game.

  • @stormzo6235
    @stormzo6235 Год назад

    Customs the map itself is notated as a checkpoint in the lore I believe. Like a literal customs checkpoint for getting into tarkov. Or something close to that.

  • @Toniezzz
    @Toniezzz Год назад

    Nice, fresh, innovating, coherent and constructive video. As always, keep it up V!

  • @spencer6459
    @spencer6459 Год назад +1

    that hoodie is drippin!

  • @TheBot-kr3ui
    @TheBot-kr3ui Год назад +1

    Wonderful video idea, it was really exciting to see how you used Chat GPT and Midjourney to put together such good ideas in a short amount of time. Hopefully BSG will evolve and start to do things differently.

  • @TheRealCraftyy
    @TheRealCraftyy Год назад

    Following the idea of the new trader that is a logistics person for Therapist gave me an idea: bulk purchases. Have a minimum order threshold with incentives for bigger purchases. When you play a 4-8 hour session and you have a bad day you go through a lot of meds. With this you place a bulk order at a discounted rate and it arrives via the logistics trader in the same way insurance does. You have 48-72 hours to get it out and it delivers on a day you set (with a minimum 4 day lead time.) This could help with the annoying amount of space meds take up and supply you with what you need for a weekend session.

  • @brettbender534
    @brettbender534 Год назад

    Actually speaking of creating a new trader, I had this idea a long while ago. Considering that both the BEAR and USEC organizations are technically (don't really know) still in operation, why not have two new traders to introduce the Karma system between PMC's. They'd work similar to fence in the way of killing friendly PMC's would ruin your rating and label you as rogue. Rogue players being killed and confirmed via dog tags handed in would net a healthy trader rep increase and even maybe a 15% better price for the tag over therapist. I think it would make the game quite a bit more interactive over the same thing of killing people on sight as it always had been prior to scav Karma. Now scavs work together quite a bit more than they used to, and even get the cooperation of pmcs at times. Maybe it's a long shot but I thought it would be an interesting way to introduce somewhat of a faction system to the game, and gaining 2 new traders (being specific to USEC or BEAR depending on who you pick at the beginning of your wipe)

  • @bodaciouschad
    @bodaciouschad Год назад

    SBIH should give specific locations. "Shoot players around lexos from Concordia construction, Sparja office, Cinema or Chekannaya with an 8x or greater scope."
    This would force BSG to consider where the realistic locations for these engagements to happen "naturally" might be for every map, and force them to acknowledge that there are very few, if any, logical locations for sniping to occur on each map.

  • @Daniel-6179
    @Daniel-6179 Год назад

    love the quest idea at the end, petrov as a trader that you unlock later in wipe, maybe therapist ll3, would be good, have him sell cms/surv kits and maybe even a new item. my idea for this item is a M.I.C.C case which would be a 2or3 slot case that holds like 9 slots of any kind of med.

  • @AKKK1182
    @AKKK1182 Год назад

    These kinds of quests are actually interesting. Sure if you boil them down to the wiki article of "go there, there and there" they may seem boring, but they are a heck of a lot more consistent and fun than "kill X Scavs/PMCs in Y while equipped with Z" If the numbers are low, it's fine. However during playing Single Player Tarkov because MP is unplayable (stutter in every firefight) for me and I want to learn the new maps and loot spots, I was amazed 1) how low and inconsistent the loot spawns are, even the supposedly "guaranteed spawns" 2) How low and inconsistent the scav spawn are. I have run probably 30+ raids on Lighthouse, running the entire eastern length of the highway each time and I have gotten like 12 scav kills for the highway quest and the scav spawns were turned up to "horde". I would be totally okay with these quests if 1) there were actual loot spawns 2) there were actual scav spawns. And the scavs shouldn't be the kind of enemies that blast me head/jaws through my face shield at 150 meters with a pistol, but cannon fodder and deterrent for the quests. Give the AI scavs absolute trash loot and gear, I don't care. I just don't want them one-tapping me from 200 meters and I want them to actually be around.

  • @Timosius
    @Timosius Год назад

    this is so good! i really like the idea with the shoreline quest, there is a really important part missing in eft and this is it. its great that they took places from real life and converted them into the unity engine, but there is no really connection to the ingame world and lore. the only thing i can think of is the crashed plane on woods from jaeger, the other stuff really falls under the carpet because i need third party guide to complete a quest. i also think there should be more idle animations or scripts for scav k.i. you clearly pointed it out in some of your videos but they still changed nothing big. they peek differently now wow. the biggest no go for me is that the k.i is wandering around going from A to B, looking in the SKY, checking their mags, it give me an unimmersive feeling, it gives me the feeling playing a video game and i dont want that. it could be much better.

  • @mackieincsouthsea
    @mackieincsouthsea Год назад

    This is rad. So interesting to see what uses AI bots can have, even if for the most part they're acting as a trigger for an individuals or teams creativity, or, simply offering additional perspective on a half baked idea and taking you to a more well rounded result

  • @CR055H41RZ
    @CR055H41RZ Год назад

    if they maybe looked at what the average engagement distance on each map that they had Shooter Born on and made the requirements for long range kills to be, say, 1 to 1.5 standard deviations above the average kill distance for that map (they would program the number to be fixed and base it on previous raid data, and when they change the maps they will use play testers to find new averages)
    The way they can make the quest more fair is to just get kills that are "close enough" to the required distance
    like instead of having to get 3 kills with 100 meters on x amount of maps, you need to get 6 points of kill score from long distance kills. if the kills are headshots and above 100 meters, they count for 2 points each thus keeping it at just 3 kills above 100 meters for each map. but if the kills are 80 meters or thereabouts, then they can count for just 1 point.
    That change combined with moving the 100 meter requirement to a different number for each map would help with the quest immensely.
    and also just changing reserve because that map is all D2 now and it sucks.

  • @danielchadney1666
    @danielchadney1666 Год назад

    I like the quest chatgpt came up with, feels like it checks all the boxes for me.

  • @Jameloaf
    @Jameloaf Год назад

    I want quests that spawn scavs. In many mmos protect the point quests or escort quests spawn additional mobs that you have to deal with. It's a shooting game so I'd like my quests to have shooting elements to it. I think an escort quest would be cool like an AI you have to protect and he gets two additional body guards and you have to push through while new threats spawn in to disrupt you. Players will hear this and either make it more difficult for you or will join in the mayhem and maybe they get a little rep for helping an escort. All in all i just want more scavs.

  • @green1889
    @green1889 Год назад

    Your quest idea @22:22 reminds me much of divisions story line and there take on “quests.” Talking about the division 1. They had this basically an imaginated replay system, where they would give you clues and information about the story line and characters that was in the “past.” Often times they were surrounded by quests by also often times you could “stumble” across an area while wondering and stumble across a side quest or even just information the Main story line that it didn’t connect with. The main issue with tarkov is everything is drives by how much loot and how much money everyone has. Tarkov has certain locations where loot can normally be found. I feel like if there was even a greater way to spread this out across maps, and make it so “everyone has loot” it might help with harder quests. But yet again. I see every down sides. Timmy’s who play 1 day a week have everything and the economy goes to shit

  • @blingblangtrucknbrotherr
    @blingblangtrucknbrotherr Год назад

    This is so cool! And it’s strange how you put this video out a day or two after one of my best friends first informed me of ChatGPT and it’s capabilities. He told me an interesting story about how AI was used in flight combat scenarios that I thought was fitting:
    The combat AI was incredibly skilled and efficient in their testing. It easily defeated a top military fighter pilot in simulations. However, when the AI was used as an assistive tool with the human pilot the two of them beat out the AI pilot running on its own by a large margin.
    I feel like if we can learn to harness and work with AI technology we can surpass both human AND computer capabilities. They say two heads are better than one, right?
    Awesome video, Veritas!!

  • @ScrewTSW
    @ScrewTSW Год назад

    I had a feeling that ChatGPT was going to go into the direction of a new quest design. Getting a new trader and a representation of him from stable-diffusion was a really cool cherry on top!

  • @plebtab96
    @plebtab96 Год назад +2

    That was an awesome idea. You and chat GPT came up with an interesting quest

  • @AndreasMnck
    @AndreasMnck Год назад

    AI generated art is a super exciting development for game design of the future. Imagine a game where the AI generates the dailys and puts items in the world that were generated. Almost all games that currently attempts to have content generated content is really just shuffling same few patterns around, this is a whole new world of opportunity with quickly generated elaborate stories and people that can appear in the world, completely unique to your playthrough.

  • @The-Weekend-Warrior
    @The-Weekend-Warrior Год назад

    Great idea. I wish BSG would be open to this kind of thing as it totally makes sense.

  • @KFC66
    @KFC66 Год назад

    Really interested to see how this expands. Great work as always.

  • @splatzec
    @splatzec Год назад

    As to your question as to if chatgpt fits in game design, yeah, any version of sound-boarding between AI and humans, or even just human to human feedback is pivotal. But that’s where it falls short, as BSG needs to implement a method of feedback within the game itself, with proper filters on their end to shut out the “fix your fucking game” spam, but still allowing concise feedback on game mechanics, quests to come in cleanly and efficiently. With staff to actually read them and move the weighted feedback through the proper channels. Hell, easy enough to add a google translate in that loop so that feedback is as accurate as possible despite any language barriers that may occur.

  • @Squiggly6942
    @Squiggly6942 Год назад

    I have a Scav Boss suggestion. I think they need to be more dynamic on the map.
    Using Reshala as example, him and his guards just sit in dorms not moving pretty much at all until a PMC shows up. Yes they can spawn elsewhere but again just sit and wait. Gluhkar can sometimes move towards train on Reserve but even that is pretty binary.
    My suggestion is to have the boss spawn in a specific spot with a goal in mind. For example, Reshala could spawn at Vehicle ext and purposely clear through Dorms, then push through New Gas and finally move into Green Room Warehouse. Why? Idk, I feel like this could tie to lore about the bosses specifically. Like how Gluhkar and his boys went to Labs for that event, or how Sanitar went to Customs.
    I think it should just be more common and more goal oriented. Reshala should move across the map like he has an objective in a specific location. Maybe it could be rare loot that spawns with him. Maybe Reshala needs a specific info heavy HDD from Green Room PC or something.
    So that way, if you spawned near Green Room and found that HDD, you would know Reshala is on map and heading that way. Then you could post up and ambush the boss rather than always having to find some funky push, cuz they just sit in place.

    • @bshell1731
      @bshell1731 Год назад

      This idea would be cool if it was tired to a certain worst being active. Imagine you have to survive on Interchange with a quest item obtained from a different map. The catch is this item increased the spawn rate of Killa and marked the player holding the item so Killa would pursue the player once they entered the mall. Shit would be scary AF.

  • @MrSquigglies
    @MrSquigglies Год назад

    One thing that I think would instantly make quests so much more palatable is if it were all based around certain guarantees like there's the unknown key guaranteed spawn that you need to do. I forget what quest that is because I've stopped carrying about the game because of the stupid quest. I have to do every single white just to progress in the game.
    But all of the major quests should be based around particular, guaranteed, spawns and loop drops and things of that nature. And they don't have to be for every raid all the time. But say you need to retrieve shotguns from scavs It should spawn scavs with shotguns somewhere in that raid. Because honestly this last wipe I went through two or three raids and for whatever reason just really crappy luck. I guess none of the scabs I killed had shotguns and it just kept lowering and lowering my scav relation whatever it is. Karma so it kind of locked me out of that whole mechanic too. And I just got fed up with the whole system.

  • @jonofrombc
    @jonofrombc Год назад

    Videos like these make me happy to be subbed!

  • @anotherkenlon
    @anotherkenlon Год назад

    Y'know, if they wanted to make certain areas more populated for quest targets, they could use the daily/weekly system for that.
    If there were more "plant item" or "fetch an item" from specific locations, it would shift where people are.

  • @Boolan999
    @Boolan999 Год назад

    I don't know about shooter born in heaven, but I think there should be more quests incentivizing PVP in specific locations like Capturing Outposts. I know that sounds crazy but hear me out. Imagine there are a lot of quests that are just "get 5 headshot kills in x location", and the locations are STRICTLY chosen based on the highest PMC traffic areas. To provide extra incentive, these locations should be buffed to be like streets level of loot, so that players will want to rush it regardless of the quests. I think the loot balance between maps is pretty broken right now, you can make decent money on any map but you just aren't going to get the same value of loot on like customs as opposed to streets/lighthouse. Massively buff loot in high traffic areas where it needs it and the game design will automatically make quests based on these areas feel much more fun.