To be honest I thought Midir didn't have eyes. Besides never being close enough to tell, I assumed from his name being Darkeater that be was always in the abyss and maybe didn't need them...
@@archangelgabriel8493 Well, it makes sense that he'd have eyes, since he's one of the direct descendants of the ancient dragons, raised by the gods to obliviously serve as their attack dog/warden over the Ringed City. He wasn't born in the abyss and the changes that he went through after consuming the abyss for so long wouldn't have been that prominent.
And they said From stopped caring about cohesive world layout after DS1! Midir falling from the bridge directly into his boss room is such a great detail, and gives a great connection between Midir's "Abyss" boss arena and the Abyssal Swamp where the Locusts are.
„From stopped caring about cohesive world layout after DS1“ excuse me people that actually believe this, may I remind you of Hollow Town (forgot the name) -> Farron Swamp -> Catacombs???
this is level design, not world design. world design would be how all these individual levels connect. like, the cathedral of the deep is well connected and full of shortcuts, but it only directly connects to one other level - the road of sacrifices.
I love how even when he's just levitating, hidden and waiting for his queue to enter, Midir is fully animated every step of the way, no teleportation or T-posing
Im starting to notice a trend where every boss has a large and tiny version of themselves. There is Gael, nameless and now midir. I wonder if maybe kalameet is the same or maybe some other bosses this is definitely interesting. I need to come up with a list
I'm just a little unclear on when exactly Midir switches to the smaller model... When you come out to the bridge fight, is that already the small model?
@@adamwestlund4750 i believe so. The larger model seems to ne used fot specticle. They want him to seem big but when he's flying around, he would look much smaller so they blow up his model. Same with nameless king on the story king
@@captaindonut5240 only in the cutscene to showcase him getting bigger in relation to the stage. ornstein has a giant version of his model used for the actual combat encounter
@@felipecosta-kv2fx I mean, it's not only Midir has really small eyes. It's a trend in almost every ancient dragon we see during the series. Kalameet has small eyes, Stone Dragon has small eyes, Ancient Dragon(DS2) has small eyes and Midir. It's a feature of Ancient Dragons.
It probably works so well because his legs are long enough that you don't spend too much time close to his head, and the size difference doesn't occur to you unless you're making a direct comparison.
I had the smallest inkling. It’s more about the size of his head. Same with Nameless because I felt his weapon was bigger in phase 1. But without confirmation, me and likely a whole lot of players just dismissed it. I thought it was just my mind playing tricks on me.
Midir flying around Ringed City reminds me of the Hellkite Dragon in DS1 and it's badass af. I love the idea of a "roaming boss", something I'm sure we'll see more of in Elden Ring since it's open world EDIIT: called it! (Lansseax, Adula, Farum Azula Dragon, etc.)
Fun fact: apparently there were going to be roaming bosses in Bloodborne's chalice dungeons. But the they dropped the idea. So they've been working on that since 2015.
@@Blackspidy619 what do mean "was"? There's still is, there just really rare but if your lucky enough you can find some yourself, I've come across Pthumerian elders, and even watchdogs of the old lords walking around. The crazy bastards put the watchdog in the massive open room filled with oil...needless to say I didn't explore down there...
They do appear in chalice dungeons but they don't truly roam like midir, they are just placed there like normal enemies. Which is a shame because I can totally imagine cleric beast with several encounters before his actual boss fight in yharnam.
Absolutely love this dragon to death. The fact this guy literally feeds on darkness for just pure nourishment and how he's a ancient one just makes him so badass in my book.
If it’s possible to load the angels, pilgrim grub and locusts at the same time, maybe you could compare similar design details. Seems to me the grubs praying to the angels have more in common with the locusts than the angels do.
I really appreciate the thought that went into this, they actually have him moving from location to location including into his final boss room rather than just clipping him from one place to another
@@elliottstokes3917 Yes, you are correct. The everlasting dragon has 4 wings. Being he's the only actually immortal dragon you find, we can clearly say archdragons have 4 wings
@@Commander7th Yo, holy shit, I never really noticed. He's gotta be powerful lorewise if he's got 4 wings and 3 tails. Too bad in gameplay he was easier to kill than the skeletons in the Catacombs.
I'd hazard a guess that the reason for the "flying model" is so that Midir can look large and intimidating even from a distance. The boss version would be too small from far away.
Dark Souls always had my favorite dragon fights. Usually in games I get the feeling that the dragon is pulling their punches for the sake of the hero, but in Midir’s fight I actually get the impression he’s making full use of his abilities.
The dragons are really cool in DS for a lot of reasons. In DS1, a game about slowly unraveling the conspiracy and hidden sins of the Gwyn Cult, the dragons are shown as oppressors righteously struck down by the Gods. In reality, its not until the player wanders into this very tucked away area, Ash Lake, that you realize the truth. The dragons are not oppressors, but a path of grace and elegance. They were slaughtered by Gwyn in order to cement his power. This revelation that the pantheon of Lordran has been built on a sin is similar to the old Roman myth, and how Rome was founded on blood. We see the diseased underbelly of Lordran in Blighttown, the folly of their hubris in the Demon Ruins, Lost Izalith, and their decay in numerous areas, but the Everlasting Dragon’s peaceful existence in Ash Lake is the final damning evidence that puts together the puzzle for good; the Dragons were killed in a powergrab, and Gwyn’s order has vilified them as yet another lie in his religion. It works double that Ash Lake is essentially the deepest place in Dark Souls. Lordran is literally built on top of this cardinal sin and crime.
Along with Vaati, Garden of eyes, BonfireVN, Ray Dhimitri(maybe), and the Pruld; you Zullie, are the best that has happened to the Soulsborne series. Thank you so much for your work.
Here's a few suggestion for DS2/SotFS: -Where's Pate/Creighton when they talk to you after the trapped chest? -Are invisible Hollows/Butterflies actually invisible or teleports in when you hit the shadows? -Can you kill the Assassin's hanging from the Fexile Sentry boss room ceiling from outside? -How fast can Darkdriver Grandahl race? -What does Gavlaan looks like? -Top 5 enemies with the most broken Hitboxes -Will Bloodborne 2 comes out before Half-Life 3? -Is Otzdarva actually Not Otzdarva? So many mysteries
Yes, all of these would be great to answer. In case anyone's curious, the assassin's hanging from the Flexile Sentry boss room ceiling only show up in NG+. In the original Dark Souls 2 that was the only way to farm the Shadow Set and the Shadow Dagger. They were really painful and tedious to farm but it was worth it. Now in SOTFS it's easier but also slightly more tedious because when they despawn after killing them enough times you would then have to joint the Covenant of Champions to be able to keep farming them. While you're in the Covenant of Champions all enemies and bosses are tougher (have more hp and do more damage) so it makes farming them riskier.
Love Dragons to a fault, and Midir has been one of my favorite Dragons to date. These are all so neat, that idle pose behind the tower is actually super interesting. Seems so cozy for an eternal vigil.
They call her Pointyhat Zullie, of the Four Witches of Gwyn. Heir of the ancient dragonslayer Hawkeye Gough. Her only weakness is that, despite her unmatched aiming abilities, she is so impregnated with magic power that her arrows become illusory, and thus faze through her adversaries. Good thing that this usually at least manages to scare them :D
adding to this. can you find out how far from fillianore the pygmy lord thrones appear. i'm curious to see where they would be in the non-destroyed ringed city. some people say they're in the isolated tower we never visit but the tower is present behind Gael's arena .
You get ported to a new map. Gael isn't anywhere but once the cutscene plays and we're moved there **is** the cutscene version of him placed in the tower.
@@amintron You would have thought that like the Untended Graves the two locations would overlap but I guess not because someone would have caught that by now and made a video.
@@KarmaSpaz12 they don't need to overlap. you could just measure how far it is from the church to the pygmy lords and then apply that to the other map. with all of these debug tool surely someone could do that.
@@Ontarianmm from Midir's soul description "Midir, descendant of Archdragons, was raised by the gods, and owing to *HIS* immortality was given a duty to eternally battle the dark, a duty that *HE* would never forget, even after the gods perished."
Gravity: Midir, you should fall down if you hang from a cliff like this Midir: No, you're not my mom! >:( Ashen one on the bridge: You can call me mommy
Midir is one of my most favorite fictional dragons ever. He's so cool to look at and the way he fights and flies is awesome. His design is spectacular. AND HE HAS EYES 😄
If I might have a request: I love boss Gael's first phase animations, especially how he walks/runs on all fours with a sword in hand and I always wondered if those animations could be used on the player character as a mod or something.
If somehow you stop him moving from the start of the grave area he does a big zoom around to the next part when ready, I have a clip of it actually and it’s great
From what I remember I believe Midir was an Ancient Dragon that was taken from birth and trained to devour the Abyss to keep it in check at the Ringed City, since it's where the Pygmy lords were sent to after the war.
He couldn't use any of his normal army because beings of light are especially vulnerable to the influence of dark (source: Elizabeth's dialogue regarding Artorias). Whereas a direct descendant of the immortal dragons who originally had no souls would be far more suited to consuming it.
0:51 "no hitbox and cant take damage" but what if you kill him in console commands like you did in that DS1 video? is it even possible? (fyi i don't know if thats even a "feature" in DS3)
I find it interesting that they bothered to out him into a starting position, then run him through a wake up animation, rather than having him ready to go from the start
Some of this stuff is really fascinating, like special effects stuff you’d never think about until you watch a behind the scenes video. It all seems so natural when it happens.
The crossed arms makes me realize that Midir has a strangely humanoid body. Instead of being built like a quadraped, he's like a man down on all fours.
Being able to watch Midir navigate the map/ environment like this is so amazing. I swear he's a technical marvel for these games. Also, there are TWO Midir models?? I never knew that! The head on the larger one is (obviously) more detailed, and the snout looks slightly broader and with the teeth, far more crocodilian compared to the boss fight version. Even his sized up eye looks crocodillian! Interesting!
Day 9 of- YOOOOOOOOOOOOOOOO
Also sry if the spam was annoying i just kinda wanted to know lmao
It's fine, I just thought it would sound funny for the thumbnail.
@@ZullietheWitch makes sense lmao
thanks big d (and zullie i guess)
@@ZullietheWitch loved it
Hi Collin
I love the "he blatantly defies gravity" like dang idk where he found that audacity but he better put it right back
"You boys done broke every law in the book! Now you're breaking the law of physics!" - Cyanide and Happiness
*Back in his day (Age of Ancients) gravity didn't exist. Dumb Age of Fire brought them down. Literally and figuratively.*
You sound like my grandma when she's offended and I can't stop laughing because of it. "Oh how DARE they! The audacity!"
@@Eric_The_Cleric glad I could make you laugh xD I got it from my sister lol
i didnt know this game were so unrealistic and defied some physics laws, im unistalling the game right now
the fact, that he is hugging himself, tail wrapped around, waiting for his moment is weirdly adorable.
"Omg i hope ashen one is impressed when i come out"
@@Integritys_Sum Well, if it helps, I certainly was.
It feels like a kid during hide and seek like “hehe they’ll never find me here”
Midir is very cute 😳
Oh, man. I can barely wait until they appear, oh is that them? No? Oh, maybe now!
1:01 Gough would have been proud of that shot
Must have been a pain to record it
@@Vahkitauti Nah first try
A truer shot had never been loosed
Gough Had Never Seen Such Bullshit Before...literally
If only Hawkeye Gough were here
0:10 he looks like he's holding in laughter while playing hide and seek with the ashen one, about to play a prank on 'em
“teeheehee the ashen one will never find me here”
Can we quickly talk about how Zullie tried to pull a Gough and shoot Midir mid air and literally only the ingame mechanics were stopping her?
"Were it not for the laws of this game, I would have slaughtered you" -Zulie
Zullie is actually Bard confirmed
i like how the first thing she shows when comparing the models is show that midir has eyes almost passive aggressively
To be honest I thought Midir didn't have eyes. Besides never being close enough to tell, I assumed from his name being Darkeater that be was always in the abyss and maybe didn't need them...
he*
@@archangelgabriel8493 Well, it makes sense that he'd have eyes, since he's one of the direct descendants of the ancient dragons, raised by the gods to obliviously serve as their attack dog/warden over the Ringed City. He wasn't born in the abyss and the changes that he went through after consuming the abyss for so long wouldn't have been that prominent.
And they said From stopped caring about cohesive world layout after DS1! Midir falling from the bridge directly into his boss room is such a great detail, and gives a great connection between Midir's "Abyss" boss arena and the Abyssal Swamp where the Locusts are.
„From stopped caring about cohesive world layout after DS1“ excuse me people that actually believe this, may I remind you of
Hollow Town (forgot the name) -> Farron Swamp -> Catacombs???
this is level design, not world design. world design would be how all these individual levels connect. like, the cathedral of the deep is well connected and full of shortcuts, but it only directly connects to one other level - the road of sacrifices.
@@livingfailure Ah, my bad then.
Too bad interconnected worlds are a dlc exclusive in ds3.
@Popocot There is a lore reason for places being seemingly randomly connected.
I love how even when he's just levitating, hidden and waiting for his queue to enter, Midir is fully animated every step of the way, no teleportation or T-posing
Im starting to notice a trend where every boss has a large and tiny version of themselves. There is Gael, nameless and now midir. I wonder if maybe kalameet is the same or maybe some other bosses this is definitely interesting. I need to come up with a list
I'm just a little unclear on when exactly Midir switches to the smaller model... When you come out to the bridge fight, is that already the small model?
@@adamwestlund4750 i believe so. The larger model seems to ne used fot specticle. They want him to seem big but when he's flying around, he would look much smaller so they blow up his model. Same with nameless king on the story king
oh come on. It's pretty obvious how small kalameet is in the bridge, or how big it is when flying. Lol.
Fun fact: giant Ornstein/Smough is just as big as normal, the arena plus the player just shrink
@@captaindonut5240 only in the cutscene to showcase him getting bigger in relation to the stage. ornstein has a giant version of his model used for the actual combat encounter
I’m absolutely stuck on the fact that midir has eyes!!
I remember some casuls said the bossfight was made in such way to show that midir is blind because it had no eyes...
They probably hid It in an attempt to make him seem more "beastly"
@@felipecosta-kv2fx I mean, it's not only Midir has really small eyes. It's a trend in almost every ancient dragon we see during the series.
Kalameet has small eyes, Stone Dragon has small eyes, Ancient Dragon(DS2) has small eyes and Midir.
It's a feature of Ancient Dragons.
@@Piratadoidao oh maybe a design choice to make them look more like Beasts
@@Piratadoidao think about It, the eyes are the window of the soul, of life, what happens when you remove them?
I never noticed that Midir changed size, pretty big difference when you show them though
Nameless King does this too, he's bigger when riding his dragon steed
It probably works so well because his legs are long enough that you don't spend too much time close to his head, and the size difference doesn't occur to you unless you're making a direct comparison.
I had the smallest inkling. It’s more about the size of his head. Same with Nameless because I felt his weapon was bigger in phase 1. But without confirmation, me and likely a whole lot of players just dismissed it. I thought it was just my mind playing tricks on me.
Same reason film studios make tiny things look big, and vise versa.
He probably looked smaller than they wanted when he was flying around.
Midir flying around Ringed City reminds me of the Hellkite Dragon in DS1 and it's badass af.
I love the idea of a "roaming boss", something I'm sure we'll see more of in Elden Ring since it's open world
EDIIT: called it! (Lansseax, Adula, Farum Azula Dragon, etc.)
Fun fact: apparently there were going to be roaming bosses in Bloodborne's chalice dungeons. But the they dropped the idea. So they've been working on that since 2015.
@@Blackspidy619 what do mean "was"? There's still is, there just really rare but if your lucky enough you can find some yourself, I've come across Pthumerian elders, and even watchdogs of the old lords walking around. The crazy bastards put the watchdog in the massive open room filled with oil...needless to say I didn't explore down there...
They do appear in chalice dungeons but they don't truly roam like midir, they are just placed there like normal enemies. Which is a shame because I can totally imagine cleric beast with several encounters before his actual boss fight in yharnam.
Maybe a Pursuer like enemy since we saw some angelic Pursuer in the trailer and roaming dragons
Same, roaming boss fights reminds me of GoW 2's first boss (the statue)
It would be nice if FromSoftware make more of these
Haha, 😄 I wonder how Hawkeye from DS1 would react to seeing Zullie shoot at Midir. "Ah yes, brave human, a truer shot was never...What the hell?!" .
He's like "hold up, the fuck just happened?"
"Wait that's Illegal" - Gough, probablly
Haha, right. 😄
He'd be like "Yo, wtf I'm blind!"
Gough would be like "nice shot" despite being a blind man
Absolutely love this dragon to death. The fact this guy literally feeds on darkness for just pure nourishment and how he's a ancient one just makes him so badass in my book.
0:56 "Yes, a truer shot was never loosed!"
If it’s possible to load the angels, pilgrim grub and locusts at the same time, maybe you could compare similar design details. Seems to me the grubs praying to the angels have more in common with the locusts than the angels do.
I really appreciate the thought that went into this, they actually have him moving from location to location including into his final boss room rather than just clipping him from one place to another
Who gives a crap about gravity?
Ashen one:me!
Gravity sucks.
Obey gravity! It's the law!
Midir: uhh! *starts falling*
Isn't this one of scout's dialogue from TF2?
@@beaneatingoni1353 it is,i did not expect this many people to get the reference
Today I found out that Midir has two pairs of wings. Neat.
Because he’s a archdragon right? (They have 4 to I think)
@@elliottstokes3917 Yes, you are correct. The everlasting dragon has 4 wings. Being he's the only actually immortal dragon you find, we can clearly say archdragons have 4 wings
Wait, how many wings does Seath have?
@@TheAkrillion 4
@@Commander7th Yo, holy shit, I never really noticed. He's gotta be powerful lorewise if he's got 4 wings and 3 tails. Too bad in gameplay he was easier to kill than the skeletons in the Catacombs.
I'd hazard a guess that the reason for the "flying model" is so that Midir can look large and intimidating even from a distance. The boss version would be too small from far away.
Dark Souls always had my favorite dragon fights. Usually in games I get the feeling that the dragon is pulling their punches for the sake of the hero, but in Midir’s fight I actually get the impression he’s making full use of his abilities.
With the exception of just drowning the area in fire from the ceiling, I agree
Thats why i hate his fight and never bothered beating him
@@Exel3nce lol casul
@@monochromattic sry i hate no fun^^
@@Exel3nce just get good at the game
The dragons are really cool in DS for a lot of reasons.
In DS1, a game about slowly unraveling the conspiracy and hidden sins of the Gwyn Cult, the dragons are shown as oppressors righteously struck down by the Gods.
In reality, its not until the player wanders into this very tucked away area, Ash Lake, that you realize the truth. The dragons are not oppressors, but a path of grace and elegance. They were slaughtered by Gwyn in order to cement his power.
This revelation that the pantheon of Lordran has been built on a sin is similar to the old Roman myth, and how Rome was founded on blood. We see the diseased underbelly of Lordran in Blighttown, the folly of their hubris in the Demon Ruins, Lost Izalith, and their decay in numerous areas, but the Everlasting Dragon’s peaceful existence in Ash Lake is the final damning evidence that puts together the puzzle for good; the Dragons were killed in a powergrab, and Gwyn’s order has vilified them as yet another lie in his religion.
It works double that Ash Lake is essentially the deepest place in Dark Souls. Lordran is literally built on top of this cardinal sin and crime.
When in Smaugust, do like the dragons do
I don’t have a clue what that is but I love that name.
Smaug and August is not something I thought anyone would combine, but here we are.
So many hidden treasures around these games.
Zulie is gonna have a field day with Elden Ring
He might defy gravity, but at least he's geographically accurate.
Along with Vaati, Garden of eyes, BonfireVN, Ray Dhimitri(maybe), and the Pruld; you Zullie, are the best that has happened to the Soulsborne series. Thank you so much for your work.
Don't forget Lenny D:
Ymfah?
@@mightynoob2733 who?
@@maplecoveredbacon475 what?
@@HerrscherofSimp3164
ZeroLenny. The broken sword madlad
At the end where you show his fall relative to the boss room; I've been wanting to know about that for so long!
Hi Zullie.
Hi Carlos.
@@HarukazeKami Hi Zhryuriva
Hi Carlos
@@mangueetcactus6779 Hi Mangue
Hello
Here's a few suggestion for DS2/SotFS:
-Where's Pate/Creighton when they talk to you after the trapped chest?
-Are invisible Hollows/Butterflies actually invisible or teleports in when you hit the shadows?
-Can you kill the Assassin's hanging from the Fexile Sentry boss room ceiling from outside?
-How fast can Darkdriver Grandahl race?
-What does Gavlaan looks like?
-Top 5 enemies with the most broken Hitboxes
-Will Bloodborne 2 comes out before Half-Life 3?
-Is Otzdarva actually Not Otzdarva?
So many mysteries
Great ideas bro, I'm very interested what Gavlaan looks like
Yes, all of these would be great to answer. In case anyone's curious, the assassin's hanging from the Flexile Sentry boss room ceiling only show up in NG+. In the original Dark Souls 2 that was the only way to farm the Shadow Set and the Shadow Dagger. They were really painful and tedious to farm but it was worth it. Now in SOTFS it's easier but also slightly more tedious because when they despawn after killing them enough times you would then have to joint the Covenant of Champions to be able to keep farming them. While you're in the Covenant of Champions all enemies and bosses are tougher (have more hp and do more damage) so it makes farming them riskier.
I think you can kill the assassins with dark fog or something like that
cool dragon facts: did you know that you
The way how you first meet Midir flying around long before the bossfight with him kinda reminds me of Sinh from DS2.
Damn, Zullie. That's the kind of shot that would make Rob Cohen direct a movie about dragons.
When you shot Midir with the bow it kinda looked like Bard shooting down Smaug lmao
Can we all ignore the dragon in the room for one second and focus on that gouth level shot of Zullie?
And we should thank this person for their unyielding determination.
That's pretty neat, or I guess I'm contractually obliged to say, "pretty Nito."
noice
Love Dragons to a fault, and Midir has been one of my favorite Dragons to date. These are all so neat, that idle pose behind the tower is actually super interesting. Seems so cozy for an eternal vigil.
I wonder how the actual boss fight would look with flying midir’s model
Well Zullie made a video with a tiny midir, so I guess that if you make him bigger that would be the same effect
@@dreadknight0 I think there is some other differences such as how boss midir’s is a brighter purple
0:03
When you first enter the Ringed City, Midir says:
Remember the hardest boss in all the souls-borne games? This is how powerful I am against it.
They call her Pointyhat Zullie, of the Four Witches of Gwyn. Heir of the ancient dragonslayer Hawkeye Gough.
Her only weakness is that, despite her unmatched aiming abilities, she is so impregnated with magic power that her arrows become illusory, and thus faze through her adversaries. Good thing that this usually at least manages to scare them :D
Impregnated with magic 😭
You could've said that so many other ways my dude
"Who's the daddy?"
"Seath"
I know it sounds lewd, but I liked it that way XD
I mean, Seath has tentacles under him, so maybe it wasn't exactly consensual. If that ever happened :P
Cringe
@@devindonovan8201 I mean, probably. Not that I care, man =D
Zullie can you tell what happens when we touch the egg and everything becomes ash. And where does geal stay for that period.
adding to this. can you find out how far from fillianore the pygmy lord thrones appear. i'm curious to see where they would be in the non-destroyed ringed city. some people say they're in the isolated tower we never visit but the tower is present behind Gael's arena .
You get ported to a new map. Gael isn't anywhere but once the cutscene plays and we're moved there **is** the cutscene version of him placed in the tower.
@@amintron You would have thought that like the Untended Graves the two locations would overlap but I guess not because someone would have caught that by now and made a video.
@@KarmaSpaz12 they don't need to overlap. you could just measure how far it is from the church to the pygmy lords and then apply that to the other map. with all of these debug tool surely someone could do that.
Others players when they see Midir: "Oh no, not again!"
Me when see Midir: "WHO IS A GOOD BOY!?"
*girl
@@Ontarianmm not a female
@@Ontarianmm from Midir's soul description "Midir, descendant of Archdragons, was raised by the gods, and owing to *HIS* immortality was given a duty to eternally battle the dark, a duty that *HE* would never forget, even after the gods perished."
I've always wanted to say this: Your editing and moving the camera on the fly after performing action is spot on. Keep up the good work!
Make a video of how Sinh's boss area connects to the rest of Shulva. I want to know how Sinh flys to there.
I've always wondered that too. Everything in Shulva is interconnected in a single cavern except for Sinh's boss room.
Gravity: Midir, you should fall down if you hang from a cliff like this
Midir: No, you're not my mom! >:(
Ashen one on the bridge: You can call me mommy
Truth be told his first inactive and subsequent waking up animation are pretty sweet. They would make a nice alternative introduction of the boss.
Midir is one of my most favorite fictional dragons ever. He's so cool to look at and the way he fights and flies is awesome. His design is spectacular. AND HE HAS EYES 😄
If I might have a request:
I love boss Gael's first phase animations, especially how he walks/runs on all fours with a sword in hand and I always wondered if those animations could be used on the player character as a mod or something.
Gonk.
@Zullie: your manipulation of time and space is really cool. Great job; I really enjoyed the arrow tracking you did 👍
the fact that midir wakes up right next to filianore's chambers is a revelation to the lore/adorable.
“he has no hit box.”
I’m not so sure. Maybe he just had a history of projectile injuries through that exact canal of flesh.
The real story here is Zoe's greatbow shots on a fast moving target
Its really interesting that they fully animated him getting out of his "hugging himself" state, like we were supposed to see it at some point..
I love how so much of what happens in this game happens in real time.
Hey Zullie. Thank you for the amazing content even after 5 years. I wish I could join your Discord and hang out.
If somehow you stop him moving from the start of the grave area he does a big zoom around to the next part when ready, I have a clip of it actually and it’s great
These videos make me wish Dark Souls had a model viewer like in Arkham Asylum. The tiny details on everything deserve to be appreciated.
That shot of the arrow was so cinematic! 😍 thanks Zullie, you’re the souls scientist we all need
I want to pet Midir
Cool Dragon Fact #67:
Midir’s original working title was “Milady” and was modelled with a cute fedora
If only it were true
The fact that he appears where he fell for the boss fight is further proof of From’s fantastic layout planning.
You Genius, you broke down DLC Science for Midir, this is like watching a Discovery episode of How things work.
Finally, the answer to "What da dragon doin?"
giving himself a hug behind the tower, apparently
Could you make this video everyday?
Thanks Zullie, these dragon facts are indeed cool.
I love Midir, I wish the dragon form look more like him so it actually felt like a dragon. Reminds me of Godzilla man I love giant monsters
Day 22 of simping for Zullie
finnaly.
Virgin Midir using hacks to ignore arrows VS Chad Kalameet taking it like a champ
1:58 "Don't talk to me or my son ever again."
I don't get that and why gwyn who fought the dragons used this dragon in this city
I mean idk if he used it
Why he is here? In this city
From what I remember I believe Midir was an Ancient Dragon that was taken from birth and trained to devour the Abyss to keep it in check at the Ringed City, since it's where the Pygmy lords were sent to after the war.
@@RamAurelius thx got it
He couldn't use any of his normal army because beings of light are especially vulnerable to the influence of dark (source: Elizabeth's dialogue regarding Artorias).
Whereas a direct descendant of the immortal dragons who originally had no souls would be far more suited to consuming it.
Those are not different models, it's a different dragon.
You unlock the boss fight once you look below the truck after catching Mew.
"Honey I shrunk the dragon along with the clothes!"
Midir hiding behind the tower reminds me of a toddler curling behind the couch during a game of hide and seek. Quite cute
0:51 "no hitbox and cant take damage"
but what if you kill him in console commands like you did in that DS1 video? is it even possible? (fyi i don't know if thats even a "feature" in DS3)
Midir is so mighty that it defies the strongest boss , the G R A V I T Y
That no-hitboxes shot felt straight out of The Hobbit.
The way Midir is holding his arms behind the tower actually reminds me of the pose that placidusax is in.
i absolutely love the amount of work you put into these videos.. seriously impressive work
I'd defy gravity too if I was an ancient everlasting dragon.
I find it interesting that they bothered to out him into a starting position, then run him through a wake up animation, rather than having him ready to go from the start
Some of this stuff is really fascinating, like special effects stuff you’d never think about until you watch a behind the scenes video. It all seems so natural when it happens.
This lil cute dragon is my fav boss so, thanks!
The crossed arms makes me realize that Midir has a strangely humanoid body. Instead of being built like a quadraped, he's like a man down on all fours.
Being able to watch Midir navigate the map/ environment like this is so amazing. I swear he's a technical marvel for these games.
Also, there are TWO Midir models?? I never knew that! The head on the larger one is (obviously) more detailed, and the snout looks slightly broader and with the teeth, far more crocodilian compared to the boss fight version. Even his sized up eye looks crocodillian! Interesting!
"Fall fairly close to his boss room." That's actually really neat....
New Zullie videos are always the first thing I check for when I open RUclips
midir is a good boy
Zullie anticipating Midir's movements and pulling off a jugular bow shot even though there's no hitbox.
this silly dragon is so strong he is casually defying the laws of gravity
Man those are some cool dragon facts.
Damn girl you’re really good at digging this stuff out!!
Dude the thing where you followed the great arrow with the camera was sick bro I'm subbing
Very cheeky of midir to hide behind that tower ignoring the effects of physics
Dragons have a sixth sense whenever the chosen undead/unkindled ash approaches a bridge confirmed.
1:06 Haha, yes! A truer shot was never loosed!
I love that purple puppy so much
Love Midir just pouting in the corner until you come along