@@SlippySlidesYou shoulda said bitte shön since he said thanks in german. You would've basically been saying back to him something like you're welcome/don't mention it/no worries
I felt that it was too constant. The director REALLY needed to back off every once in a while. Lows justify highs, and relaxation justifies horror. You need time for the player to relax... well, "relax" as in not being hunted down in this atmospheric location. When I played the alien felt more like a burden than actually scary. Guess that's why there is a mod to give the alien more space to roam so it's not always breathing down your neck. If that were in the game naturally, then the fear and anxiety would be much greater, and the player would be allowed to actually do what they need to do without always having the alien on them.
@@BigFry9591 yeah the "unleashed" mod made the game more enjoyable as if might run off entirely instead of constantly being nearby but at the same time raised tension as it made it so unpredictable as to when and where it would show up. A few occasions I went a good portion of a map not seeing it only to open a door and run right into it.
I remember wearing my wireless headphones that had a microphone. The headphones were great as they had 3d sound. But I didnt know the Xenomorph could hear the mic. I made the mistake of laughing when I watched it eat a group of humans and then look right at me and begin running to my location. Scared the hell out of me.
Ive got a recent clip of it throwing a desk chair across the entire room as i hid under the desk lmao, scared the life out of me but i had the microphone on, and so i laughed out of fear and the fact that the chair just went flying, got me killed lol
I don’t know, I’ve played both RE7 and Alien Isolation and I think Alien is way scarier. I mean I was able to finish RE7, I couldn’t even get past past mission 5 on alien. Than again maybe I just find the alien more scary than others.
@@infamoussmile1542it definitely is a scarier game than RE. Outside of 7 RE isn't scary at all aside from a jump scare or two here and there. The only thing I found scarier was the first outlast but that's not really a fair comparison considering you can't defend yourself in it. It's much easier to make a game scary where you just have to run and hide. Outlast 2 sucked, they tried way to hard to be overly shocking and gratuitous and it was filled with crappy trial and error chase scenes and pitch black areas where you can't see a thing which not only is lazy scare design but it's irritating not being able to see where youre supposed to go for 50% of the game
I don't know why people say RE 7 is so scary. I mean, it is a bit scary, but not even half as much as Alien Isolation, which honestly made me so tense I had to take breaks while playing it.
I saw two near the end wandering in the same room... it was the single most terrifying moment of my horror game experience. I thought there could only ever be one so it took me completely by surprise
6:23 Fun fact: On the motion tracker one can actually watch the Alien close in on Kuhlmann from the other side of the door. Of course, Ripley is still too puffed up to warn him, so he still gets eaten.
Two AI's directing the alien is what would explain why keep moving and not standing too long in one spot is best way I've found to play this game. When I stuck too much in one spot it always was so much harder to avoid the alien, because he kept coming back and back looking.
Yes! this is one of the only games i can play and beat on hard mode simply because i learned that if you move swift, bold, and dont stay in a single spot too long, the alien AI will have trouble keeping up with you
Oh yeah, the first time I ran into it in the Medical Station area without the Motion Tracker was the hardest point in the game for me, I stuck around that area for far too long trying to avoid it and it felt like it took me forever to get past it and beat that zone.
That's Resident Evil 7 for me, i played that in VR and that contributed a lot to that opinion i must say.🙃 Alien Isolation is definitely up there, but i lack a good PC to check the VR mod out
@@teldoroteldoro4476 Lol. Exactly that is already there, but it's a VR game only. It's called Jurassic World Aftermath Collection and it's available on Quest 2 and PSVR 2. Very tense, good game!
The AI in this game truly is a staple to the horror genre. So many stealth/horror games have the enemies move very slowly and clumsily for the purpose of allowing the player to progress. Many times there's not much skill involved when it comes to escaping, simply waiting for the extremely forgiving escape window. This game really makes you feel like you're being hunted. The xenomorph isn't half assing its search for you. Its being methodical and careful. Because it WILL find you. And even when it catches you, it takes its time to make sure you're as afraid as possible right before you die. I love it.
However, the alien cheats. And this is painfully obvious in some areas of the game, and kind of breaks the illusion. Atleast for me. An important aspect of any stealth game, is that the ai shouldn't cheat. Because if the ai is actually looking for you, it could show up at any moment and this allows for natural long moments of quiet to occur, which is far more suspenseful. There are several stealth horror games that do this better.
In a station as big as this, if the Alien was truly untethered you could go the entire game without seeing it once. That would be bad game design. If you are going to make a claim like that at least list off some examples.@@Imaculata
@@Wr41thgu4rd You are not wrong, that could indeed me a potential problem that you would then need to address. But there are plenty of stealth games where the ai does not cheat, such as in the Thief series (considered by many to be the best stealth games ever made). Of course Thief has the benefit of having multiple guards roaming its levels, where as Alien Isolation (for the most part) has only one alien. My solution to this problem, would simply be to make the area in which the alien roams much bigger. There would be longer stretches where you don't encounter the alien, but it would also be more suspenseful as you could run into it at any turn. Then as the player enters the next chapter, the alien would be present there as well, again in a very large area. But with none of the trickery of literally being told where the player is by a director.
@@Imaculata It's a hard balance to get right, isn't it? Because by virtue of the fact that the enemy AI is part of the game, the enemies actually always know where you are, no matter what. So the goal for a game designer is to make the enemy AI dumb enough that they don't seem like they're actively cheating by making them pretend to not know where you are at all times, while being smart enough to still provide a challenge. I think the director AI is a really smart way to go about this that more games should use, because by splitting the process between the individual enemies' AI and an all knowing AI, they can make the enemies follow the usual sound/visual queues and patrol paths that stealth game AI uses while the all knowing AI knows when to push them towards you and when to back them off to keep the suspense and give you room to actually get stuff done. You see a basic version of this in many stealth games where suddenly every enemy on the map knows where you were spotted by an enemy and runs over there, and then eventually forgets about you after a certain amount of time without seeing you has passed, but having an active director would allow for more games to throw unexpected curveballs at you like changing whether or not an enemy calls out to other enemies if they spot you or pushing their patrol patterns closer to you after being alerted by another guard in their vicinity based on an internal variable like the menace gauge the director uses here.
@@Imaculata Yes the AI director cheats for the Alien but guess what? There's a really handy mod you can get that removes the AI director hints, making it to where the Alien has no idea where you are exactly and making it entirely possible to play the game with an unpredictable Alien.
I wish the game had a mode where we could just move around the station without any enemies. It looks so great that it's a shame I can't take my time to take it all in.
I was thinking this last night when playing it. The effort into the layout and architecture of it all was sensational. Wanted to just cruise around at times
5 stages of aggro: Ignore, Aware, Suspect, Aggravated, Fatigue. Just because the NPC acts like it doesn't know where you are, you are still inside the game.
I was wondering why the alien kept following me every where even though i was super quiet. It's similar to Outlast they know exactly that you're hiding in the closet but they don't open it because you were a good boy you made no mistakes.
thiss, its cool how they can always know where you are, even to the exact point, yet still seem to be completely unaware of it, something that makes fhis game so much more terrifying, i think its also the primal feeling of being hunted by an unknown threat, this game always drives my adrenaline up
It's more that the director AI will get the alien to go harass you if your doddling too much. If you go from point A to B with purpose without making noise, your chances of seeing the alien are low.
Yeah, but a little diferente, in outlast it is scripted to act to where u are, alien, the director just gives direction to the alien, there is no script, if u are playing in hard, the alien learns some patterns, if you hide a lot in lockers it learns it and start to look in locker for instance. And also, the alien has a complex AI, the director guides it to you to keep the tension, but it has no ideia where you are.
Terrifying when you know it's found you, but amazing to watch it roam around looking for you when you're safely hidden. Not to mention every monster lover I know looking at xenomorphs and going doe-eyed. Isolation is such a good game jfc
Alien Isolation still makes me sht bricks to this day, the way they wrote the AI for the Alien is genuinely one of the best horror implementations in gaming. Im unsure if any game could top it
Honestly have always liked how the alien just walks around, some other alien fans complain that it doesn't climb on the walls or celings at all and doesn't really use that ability that was shown so thoroughly in aliens, but IMO, having it walk around is not only more accurate to the first film, but it's almost like the alien knows how powerful it is, he knows that nothing on this station has the power to kill him, and so he commands this terrifying presence as he walks through the facility.
This game was the most immersive experience of my video gaming life. And I’ve been playing since the first Nintendo entertainment system in 1988. Absolute masterpiece.
It took me about 3 or 4 long breaks/reinstalls of Alien Isolation to finish it, it was just too long. It is a great game, but think it took me like 30-40 hours to beat it the first time, very immersive when I got into it but WAY too long. Felt like an accomplishment when I finally beat it though.
@@casedistorted I understand I actually put it down and uninstalled it in the first few hours a couple of times also but then one day I decided to give it one more try stuck with it and then suddenly it just clicked if you just let yourself get into it with a good set of headphones in a dark room, and really let yourself be nursedand take your time sneak around be scared and have fun like that’s what ended up happening to me anyway
Yes. The Xenomorph provides jumpscares and forces momentary survival instincts. The androids make you feel uneasy every time you encounter one, even with white "friendly" eyes. The calm, humane way they suddenly empower their sentence upon you is nightmarish.
When this game was first teased I misunderstood it as being a giant open-world space station as opposed to instanced levels. I imagined having to actually consider signature reduction during the entire playthrough instead of the game deciding whether the alien is 'nearby' or not and that it'd be within 50 feet of my the whole time it's in the level with. I'd still like to see a game like that some day.
I feel the same, the game felt mostly lame in terms of tension, as no matter how quiet I was, the Alien was always nearby, I got bored of it eventually and didn't even bother finishing the game.
There's a mod you can get that increases that tether range but I didn't find out about it until I finished the game. The videos seem to make it look a little more random and more believable. You can actually get some distance from the thing and get stuff done.
@@Luizfernando-dm2rf It might be boring to a degree but it’s a good reward for people who don’t get caught. I beat it on the hardest difficulty but never 100% completed the game because I hate that every time I try to go get collectibles and such I’m getting harassed no matter how quiet I am
The relative silence of the station only to hear it rush you from behind is terrifying especially if theres no vocals. I remember when i first played this i realized the discrepancy between human foot steps vs the xeno and i guessed it weighs close to 300 lbs and sure enough, the wiki says they can go beyond that
You can have two aliens roaming about in San Cristobol too if you take a long time escaping after completing the evacuation procedure. I had always figured the alien wasn't rendered when up in the vents since that is optimal from a resource standpoint. Guess I was wrong.
"I had always figured the alien wasn't rendered when up in the vents since that is optimal from a resource standpoint. Guess I was wrong." This is not wrong, it is advantageous resource-wise, but it's not like the game would run noticeably better by the alien not rendering. Computers are very fast nowadays :)
@@Luizfernando-dm2rf In these kinds of situations I always wonder whether it would've been more resource intensive to keep loading and unloading the Alien's model when it went up the vents and came back down, as there have been games where I've known an enemy has spawned somewhere because of a hiccup when a very resource intensive enemy spawns. Not that the Alien would be as much of a strain on a system as large stuff made of destructible objects or something, but still a question of which of the two is more costly in terms of resources.
I played this with my son and daughter, the son was about eleven, daughter was ten. The first time the Xenomoprh dropped from the ceiling my son went "nope" and left. My daughter became my spotter and we went through the game together. It was quite the experience. She forbid me from playing without her whiule she was at school and we went through it over the week. She's 16 now and we still rib her brother over it.
I really thought I was going to hate being hunted throughout the game, but the game made is reasonable to avoid the alien 90 percent of the time if you were careful. The androids were much more frustrating.
agreed. loved playing it when the alien was involved, but i really couldnt stand the android encounters, probably best for pacing but they were my least favourite part
Half of the time my stun stick did nothing even when I used it close up … also got through a majority of the game unaware you could spam kill them while they were stunned. Learning that made my life so much easier.
I remember playing this, and towards the end I thought I saw two aliens as I was trying to escape. Chucked a pipe bomb at the first but as it was exploding I saw two run off. It was an "oh shit" moment. Had to take a break from the game after that.
I also remember having two (or at least two) around near the very end before or after you get dragged into the nest, always thought it was intentional because a whole bunch climb up after the reactor room is discharged.
I think i saw 3 🍆 in that mission. But anyway in pre-final undocking scene there are even more... 😁 Don't remember how many of them are coming for Amanda in space, but at least 4 or 5 😎
Love this game,you can train the alien to run away as soon as you pull out your flamer,even if you have no ammo.also if you near humans,just crowbar a wall next to a vent,the humans and alien will both come to investigate and the alien will never enter the map from the vent you hit,great trick to k1ll everyone ingame and still get pacifist trophy
@@WotaDerp5436 I know, I played it. But in the video he says "there is a possibility of having two", not "there will be two". Maybe he is jokingly saying that, I don't know.
I really love the alien's movements in this game. Out of all sequels and iterations this one feels the most like the original imo. In pretty much all of the movie sequels the aliens are very agressive and animalistic and usually just run at the characters on a fours, but in the first movie it seems more cautious and calculated, and it's movement is more human-like, which I think this game adapts really well.
i remeber thinking, when the alien's tail fell off the desk "theres no way that didnt land on her" and always felt the camera should have tracked that because thats where your attention WOULD be 1:26
Awesome video! Really hope to see another game like this one sometime in the future. It's amazing and i can't believe there hasn't been more games like this one. I mean, imagine this game releasing and then under-performing, right... ? ugh...
Thank the morons at ign and gamespot for giving it terrible reviews, 5/10, for us not getting a sequel. A 5 is essentially a 1, almost nothing gets a 5, a game pretty much has to not function to get under a 6 these days. I almost didn't buy it because of that and it ended up being my favorite game of the Gen and one of my favs of all time. That was the last time I put any faith in their reviews.
@@robr286 i know right, i felt something break inside me when i watched IGN drop a 5.9 on this game. They really just had to go with 5.9 instead of 6 too, just to make it extra insulting. I dont think many people realize how much game critics like IGN influnce the sales (or used to). There are plenty of people on their A:I review ranting about how their review caused them to not buy the game.
@@Xenomorph-xx121the game sold 2 million copies regardless. I think it was other factors that hurt the game's chances such as the difficulty and the odd decision to put probably the hardest part of the game at the beginning with medical.
3:39 Yeah thats definitely comforting, an AI for the Xenomorph that constantly knows my location and moves it closer to me. No wonder it feels like it always knows where i am, BECAUSE IT DOES.
I had a super interesting glitch on the Dr Coleman scripted sequence once. He stayed put then his skin all ripped off randomly. I have a video of it still 😂
Wow this has only increased my love for this game! It's my absolute favorite horror game of all time! Thank you for putting together such an excellent video! You have answered almost all my questions (and I can't believe you made this whole video just for me!! All between now and when I suggested it 24 hours ago! :P ) One question I did have, which might be silly and have an obvious answer: will the alien prioritize crawling through **player-accessible** vents to "shortcut" between rooms, or will it walk the long way around? I felt like my Alien never used those player accessible vents unless it witnessed me entering them.
i remember when i played on highest difficulty and was hiding in vents that connected two rooms which already was next to each other and the alien was relentlessly checking both rooms not letting me leave, it annoyed me but i was calm knowing it will not get to me. untill for my surprise it decided out of nowhere to go into this vent. it did not see or hear me, just decided to check it, as soon as it got in it saw me and killed me
@@Incubator052 IIRC the devs didn't show a Queen to retain the impact of the big reveal in Aliens, so it's left somewhat vague, but I believe you can hear something that sounds like it could be a Queen screaming while you're in the hive: ruclips.net/video/fbHv-1CvQRk/видео.html
This video could easily suffice as another instalment towards the existing Alien Movies. Probably one of the best YT videos out there too , great Job! 💯 ^ ^
I played this game recently on a new sound system. Bass was cranked. When I was in a vent, I heard the creature behind me and I could FEEL every thudding step as it got close to and then killed me. Awesome game, creepy as shit
The game is only half scary without it, when its on, it makes it so much more horrific. Especially with my brand new ps5 controllers, the mics are semi sensitive so even breathing too heavy irl can give away your position to the alien, the people or the androids, thats what makes it so terrifying. Love-hate relationship with this game lol, love but hate it for the dread this instills in me
I don't remember what difficulty I beat the game on during my first play-through. What I do know is that I'm still stuck near the end of the whole medical station bit on my second play-through, which is on "hard". I think I haven't touched that save for over a year, because it became so frustrating to just die over and over. Not sure if that's due to me having saved at an inopportune moment or just because of the general difficulty on "hard". I've rarely been scared by a computer game and I've been playing since the early days of home computing (ZX Spectrum, C64), but this thing...? I'd call it as scary and nerve-wracking as games can get. The sound design is probably what does it for me the most. The Alien's footsteps, shrieks and the noises it makes when crawling through the vents can get pretty terrifying. The excellent voice acting for Amanda also helps. I can't believe this game is now 10 years old ... still looks pretty good to me and I'm still recommending it to folks who are into a more "cerebral" kind of FPS-games. It's also pretty much a must for anyone who's a fan of the first Alien movie. They really did a fantastic job of capturing (and recreating) the look and feel of the world of the movie.
Something that still absolutely amazes me is how incredibly realistic alien isolation looks graphics wise for a 2014 game, it honestly looks like it could have been a 2024 release
I love the xenomorph's design in the game. The animistic legs and really long tail. Though the hands seem inconsistent, sometimes they look like the big chaps with fussed finger but when it's a kill animation the fingers are all separate digits. Overall a great design.
I’m honestly impressed with how little the cheated with some of the cutscenes and how the Alien was animated. If you look at boundary brake or other series NOC models can do hilariously janky things to make a scene work. lol
Thanks for pointing out the Cage modding tool having the AI tree. I'm planning on replicating the Alien Isolation AI systems for a future project so having the original state mechine will make that process much easier.
The remake Mr X, Jack Baker, and Remake Nemesis wouldn’t be what they are without this guy, the Xenomorph’s ai was so revolutionary and pretty much widely introduced the trend.
What is also cool is that as you said its all done in game, so if you have a challenge run modded so there are multiple aliens about permenantly the other one can still easily kill you (like in the last scene of the vid with the explosion)
8:30 Fun fact, you can wound that alien with something like a molotov or pipebomb. It will even show the acid bleeding from itself as it usually does. You can lure the main alien into this room as well, either through a distraction or having it chase you nearby. This means it should be in the room. If it was chasing, then you die during the cutscene. If it is lured in with something (let's say a flare) then you can still be killed if you don't make it up the ladder in time.I myself plan to do a video on that.
A super disturbing game, in all the good ways. The aliens looks nastier the more I look at them in this video. Usually, you try to hide from and escape them with your heart pounding up your neck! One of the scariest games I've played.
Slippy Slides, please consider doing a video on the shark from Stranded Deep. It freaks me out so bad I can't stand to cross the water. And the three bosses if you want, but I'll probably never face them, anyway. They're enormous! Have a good weekend.
@@BriarMB13 It didn't mess with scripted encounters, but it changed the alien so that it wasn't always breathing down your neck. Encounters were a little more sparse, but it wasn't a crazy change.
7:01 I didn't think they had an animation for the Alien killing this guy! I thought they both just teleported into the void afterwards, very interesting!
Idk what’s worse, the fact we created an alien meant to be the perfect predator. Or the fact we created an ai that thinks it’s the perfect predator and shoved it into a game for our entertainment.
I've never really been a person who gets scared while playing games but this game always had me on edge and I've yet to play anything else that's ever made me feel that way.
It’s the fact in the back of your mind there’s an alien always around. If you didn’t have that this game would just be dark hallways with robots. Being hunted is what makes this scary.
Danke!
Thank you very much Disso! This is the first 'Super Thanks' I've received on the channel! Really appreciate the support as always.
Who you calling a nigga?
@@SlippySlidesYou shoulda said bitte shön since he said thanks in german. You would've basically been saying back to him something like you're welcome/don't mention it/no worries
lol what a loser.. giving away money to youtubers lol you will be broke your whole life with that tardness
@@Kxvitowhy ? Most games are developed in English language and this an English channel
This is the pinnacle of stalker enemies in horror games, nothing compares to hearing this thing wandering around looking for you
I felt that it was too constant. The director REALLY needed to back off every once in a while. Lows justify highs, and relaxation justifies horror. You need time for the player to relax... well, "relax" as in not being hunted down in this atmospheric location. When I played the alien felt more like a burden than actually scary. Guess that's why there is a mod to give the alien more space to roam so it's not always breathing down your neck. If that were in the game naturally, then the fear and anxiety would be much greater, and the player would be allowed to actually do what they need to do without always having the alien on them.
@@BigFry9591 yeah the "unleashed" mod made the game more enjoyable as if might run off entirely instead of constantly being nearby but at the same time raised tension as it made it so unpredictable as to when and where it would show up. A few occasions I went a good portion of a map not seeing it only to open a door and run right into it.
The abnormally long tail slithering near you is so unsettling
I think Mr. X takes the cake
I had a part where the alien just repeated the same alien and I was basically stuck hiding under a table
I remember wearing my wireless headphones that had a microphone. The headphones were great as they had 3d sound. But I didnt know the Xenomorph could hear the mic. I made the mistake of laughing when I watched it eat a group of humans and then look right at me and begin running to my location. Scared the hell out of me.
@@noises4978 the sony model I used dont use a boom mic so I was not aware it had a mic at all.
@@noises4978Because not that many wireless headphones come with built-in mics.
@@noises4978you sound incredibly jealous for the stupidest stuff 😂
@@noises4978 Unless it's got an extendable mic, most headphones don't have built-in mics.
why tf does it matter bruh💀💀@@noises4978
Imagine just looking out the window and the aliens just aggressively t posing at you through the window
This already happened in AvP 2 movie
True horror
When the Necronomicon said horrors beyond human imagination
honestly given the kind of tension the game builds knowing the Xeno is waiting to spawn would still be scary
@@notfreeman1776 imagine that tension then you slowly look over to a window and it’s just there in the window staring at you and t posing
seeing the alien absolutely eat shit at 2:10 killed me
Why did this comment make me lmao so much😂
lmfaooooooooooooooooooooooooo
Xeno plops down face first into vent
*annoyed hissing 😂
3:03
I have no clue why the Xenomorph punting a gas tank is so funny to me
Ive got a recent clip of it throwing a desk chair across the entire room as i hid under the desk lmao, scared the life out of me but i had the microphone on, and so i laughed out of fear and the fact that the chair just went flying, got me killed lol
HELP LMFAOOO IT DOESNT EVEN BREAK FROM THE WALK CYCLE😭😭😭
lmao yeah
Aside from RE7, Alien Isolation was the most visceral and disturbing experience i had in gaming recently. Truly an underrated masterpiece.
Couldn't agree more!
I don’t know, I’ve played both RE7 and Alien Isolation and I think Alien is way scarier. I mean I was able to finish RE7, I couldn’t even get past past mission 5 on alien. Than again maybe I just find the alien more scary than others.
@@infamoussmile1542it definitely is a scarier game than RE. Outside of 7 RE isn't scary at all aside from a jump scare or two here and there. The only thing I found scarier was the first outlast but that's not really a fair comparison considering you can't defend yourself in it. It's much easier to make a game scary where you just have to run and hide. Outlast 2 sucked, they tried way to hard to be overly shocking and gratuitous and it was filled with crappy trial and error chase scenes and pitch black areas where you can't see a thing which not only is lazy scare design but it's irritating not being able to see where youre supposed to go for 50% of the game
And Outlast
I don't know why people say RE 7 is so scary. I mean, it is a bit scary, but not even half as much as Alien Isolation, which honestly made me so tense I had to take breaks while playing it.
I saw two near the end wandering in the same room... it was the single most terrifying moment of my horror game experience. I thought there could only ever be one so it took me completely by surprise
They literally show you why theirs like 50 on the ship
@@matsta177 He probably meant two searching for you at the same time. The entire game there's only one even after the reveal of the hive.
@@kuronyra1709 Inncorect, before aligning the huge radio dish outside towards the end there are two in the open hunting.
Try again
@@matsta177 they mean in actual gameplay, not the cutscenes
@@tristanemery8748 "Inncorect, before aligning the huge radio dish outside towards the end there are two in the open hunting."
Try again
6:23 Fun fact: On the motion tracker one can actually watch the Alien close in on Kuhlmann from the other side of the door. Of course, Ripley is still too puffed up to warn him, so he still gets eaten.
ohh I didn't know that, thanks!
Two AI's directing the alien is what would explain why keep moving and not standing too long in one spot is best way I've found to play this game. When I stuck too much in one spot it always was so much harder to avoid the alien, because he kept coming back and back looking.
Yes! this is one of the only games i can play and beat on hard mode simply because i learned that if you move swift, bold, and dont stay in a single spot too long, the alien AI will have trouble keeping up with you
Oh yeah, the first time I ran into it in the Medical Station area without the Motion Tracker was the hardest point in the game for me, I stuck around that area for far too long trying to avoid it and it felt like it took me forever to get past it and beat that zone.
*she kept coming
@@nom3nnescio I don't think the alien has a preference
@@RC-vk1oo yeah, it probably doesn't care 😂
Indeed the best survival horror game. Wish there’s more games like this
That's Resident Evil 7 for me, i played that in VR and that contributed a lot to that opinion i must say.🙃 Alien Isolation is definitely up there, but i lack a good PC to check the VR mod out
Id do anything for a Jurassic Park version of Alien Isolation, with velociraptors instead of the Alien. It’d be perfect
@@teldoroteldoro4476 Lol. Exactly that is already there, but it's a VR game only. It's called Jurassic World Aftermath Collection and it's available on Quest 2 and PSVR 2. Very tense, good game!
That would be pretty awesome! Hopefully, one day, there could be a remake of Dino Crisis that does something similar.
Go play Amnesia: the bunker, it’s the closest horror game that matches this.
The AI in this game truly is a staple to the horror genre. So many stealth/horror games have the enemies move very slowly and clumsily for the purpose of allowing the player to progress. Many times there's not much skill involved when it comes to escaping, simply waiting for the extremely forgiving escape window. This game really makes you feel like you're being hunted. The xenomorph isn't half assing its search for you. Its being methodical and careful. Because it WILL find you. And even when it catches you, it takes its time to make sure you're as afraid as possible right before you die. I love it.
However, the alien cheats. And this is painfully obvious in some areas of the game, and kind of breaks the illusion. Atleast for me. An important aspect of any stealth game, is that the ai shouldn't cheat. Because if the ai is actually looking for you, it could show up at any moment and this allows for natural long moments of quiet to occur, which is far more suspenseful. There are several stealth horror games that do this better.
In a station as big as this, if the Alien was truly untethered you could go the entire game without seeing it once. That would be bad game design. If you are going to make a claim like that at least list off some examples.@@Imaculata
@@Wr41thgu4rd You are not wrong, that could indeed me a potential problem that you would then need to address. But there are plenty of stealth games where the ai does not cheat, such as in the Thief series (considered by many to be the best stealth games ever made). Of course Thief has the benefit of having multiple guards roaming its levels, where as Alien Isolation (for the most part) has only one alien. My solution to this problem, would simply be to make the area in which the alien roams much bigger. There would be longer stretches where you don't encounter the alien, but it would also be more suspenseful as you could run into it at any turn. Then as the player enters the next chapter, the alien would be present there as well, again in a very large area. But with none of the trickery of literally being told where the player is by a director.
@@Imaculata It's a hard balance to get right, isn't it? Because by virtue of the fact that the enemy AI is part of the game, the enemies actually always know where you are, no matter what. So the goal for a game designer is to make the enemy AI dumb enough that they don't seem like they're actively cheating by making them pretend to not know where you are at all times, while being smart enough to still provide a challenge.
I think the director AI is a really smart way to go about this that more games should use, because by splitting the process between the individual enemies' AI and an all knowing AI, they can make the enemies follow the usual sound/visual queues and patrol paths that stealth game AI uses while the all knowing AI knows when to push them towards you and when to back them off to keep the suspense and give you room to actually get stuff done. You see a basic version of this in many stealth games where suddenly every enemy on the map knows where you were spotted by an enemy and runs over there, and then eventually forgets about you after a certain amount of time without seeing you has passed, but having an active director would allow for more games to throw unexpected curveballs at you like changing whether or not an enemy calls out to other enemies if they spot you or pushing their patrol patterns closer to you after being alerted by another guard in their vicinity based on an internal variable like the menace gauge the director uses here.
@@Imaculata Yes the AI director cheats for the Alien but guess what? There's a really handy mod you can get that removes the AI director hints, making it to where the Alien has no idea where you are exactly and making it entirely possible to play the game with an unpredictable Alien.
I wish the game had a mode where we could just move around the station without any enemies. It looks so great that it's a shame I can't take my time to take it all in.
That would be awesome
on pc there is mod called no enemies. the enemies appear but they dont attack you.
@@szymonvl165 thanks !
I was thinking this last night when playing it. The effort into the layout and architecture of it all was sensational. Wanted to just cruise around at times
Nah the Alien coming for rent at the end of the month , can’t be roaming for free
_"You're becoming hysterical."_
"Tut... tut"
They don't forget the little details when seeing the big picture
almost 10 years old and this game still looks amazing
Almost a 10 year old game with superior ai conapred to pretty much all the games out there
facts! Its held up really well
Sequel was announced !
5 stages of aggro: Ignore, Aware, Suspect, Aggravated, Fatigue.
Just because the NPC acts like it doesn't know where you are, you are still inside the game.
Such a sleek yet brutal design. I could watch the way the Xenomorph moves all day.
I was wondering why the alien kept following me every where even though i was super quiet. It's similar to Outlast they know exactly that you're hiding in the closet but they don't open it because you were a good boy you made no mistakes.
outlast had me ready to die 💀
thiss, its cool how they can always know where you are, even to the exact point, yet still seem to be completely unaware of it, something that makes fhis game so much more terrifying, i think its also the primal feeling of being hunted by an unknown threat, this game always drives my adrenaline up
It's more that the director AI will get the alien to go harass you if your doddling too much. If you go from point A to B with purpose without making noise, your chances of seeing the alien are low.
Yeah, but a little diferente, in outlast it is scripted to act to where u are, alien, the director just gives direction to the alien, there is no script, if u are playing in hard, the alien learns some patterns, if you hide a lot in lockers it learns it and start to look in locker for instance. And also, the alien has a complex AI, the director guides it to you to keep the tension, but it has no ideia where you are.
Terrifying when you know it's found you, but amazing to watch it roam around looking for you when you're safely hidden. Not to mention every monster lover I know looking at xenomorphs and going doe-eyed. Isolation is such a good game jfc
Alien Isolation still makes me sht bricks to this day, the way they wrote the AI for the Alien is genuinely one of the best horror implementations in gaming. Im unsure if any game could top it
Honestly have always liked how the alien just walks around, some other alien fans complain that it doesn't climb on the walls or celings at all and doesn't really use that ability that was shown so thoroughly in aliens, but IMO, having it walk around is not only more accurate to the first film, but it's almost like the alien knows how powerful it is, he knows that nothing on this station has the power to kill him, and so he commands this terrifying presence as he walks through the facility.
This game was the most immersive experience of my video gaming life. And I’ve been playing since the first Nintendo entertainment system in 1988. Absolute masterpiece.
It took me about 3 or 4 long breaks/reinstalls of Alien Isolation to finish it, it was just too long. It is a great game, but think it took me like 30-40 hours to beat it the first time, very immersive when I got into it but WAY too long. Felt like an accomplishment when I finally beat it though.
@@casedistorted I understand I actually put it down and uninstalled it in the first few hours a couple of times also but then one day I decided to give it one more try stuck with it and then suddenly it just clicked if you just let yourself get into it with a good set of headphones in a dark room, and really let yourself be nursedand take your time sneak around be scared and have fun like that’s what ended up happening to me anyway
I played through most of it in VR. It was the scariest game I've ever played. I don't think i could ever do it again.
0:03 idk you think he has a second job in logistics ? When ever he isn’t running around looking for a snack…. Oh you didn’t mean that
Honestly, good one lmao
I am lost.
I love this game. The working Joes are sometimes more terrifying than the alien.
Yes. The Xenomorph provides jumpscares and forces momentary survival instincts. The androids make you feel uneasy every time you encounter one, even with white "friendly" eyes. The calm, humane way they suddenly empower their sentence upon you is nightmarish.
you are being hysterical
Why don't you ask me about Sevastopol safety protocols@@DarthGTB
Why not ask me about Sevastopol's safety protocols?
@@ewy4010 Hahah yeah!
When this game was first teased I misunderstood it as being a giant open-world space station as opposed to instanced levels. I imagined having to actually consider signature reduction during the entire playthrough instead of the game deciding whether the alien is 'nearby' or not and that it'd be within 50 feet of my the whole time it's in the level with. I'd still like to see a game like that some day.
I was upset that the alien teleported around and would jump to where it needed to be. Ruined the fun when I realized it
I feel the same, the game felt mostly lame in terms of tension, as no matter how quiet I was, the Alien was always nearby, I got bored of it eventually and didn't even bother finishing the game.
There's a mod you can get that increases that tether range but I didn't find out about it until I finished the game. The videos seem to make it look a little more random and more believable. You can actually get some distance from the thing and get stuff done.
@@Galdenistal I mean, it would a boring game if you could just "lay low" and finish the game basically without being attacked by anything
@@Luizfernando-dm2rf It might be boring to a degree but it’s a good reward for people who don’t get caught. I beat it on the hardest difficulty but never 100% completed the game because I hate that every time I try to go get collectibles and such I’m getting harassed no matter how quiet I am
The relative silence of the station only to hear it rush you from behind is terrifying especially if theres no vocals. I remember when i first played this i realized the discrepancy between human foot steps vs the xeno and i guessed it weighs close to 300 lbs and sure enough, the wiki says they can go beyond that
WOW! That final scene is the best of the lot! The alien laying in wait in the rafters of Mission 6 Medical Reception. Waiting to pounce!
You can have two aliens roaming about in San Cristobol too if you take a long time escaping after completing the evacuation procedure.
I had always figured the alien wasn't rendered when up in the vents since that is optimal from a resource standpoint. Guess I was wrong.
"I had always figured the alien wasn't rendered when up in the vents since that is optimal from a resource standpoint. Guess I was wrong."
This is not wrong, it is advantageous resource-wise, but it's not like the game would run noticeably better by the alien not rendering. Computers are very fast nowadays :)
@@Luizfernando-dm2rf In these kinds of situations I always wonder whether it would've been more resource intensive to keep loading and unloading the Alien's model when it went up the vents and came back down, as there have been games where I've known an enemy has spawned somewhere because of a hiccup when a very resource intensive enemy spawns. Not that the Alien would be as much of a strain on a system as large stuff made of destructible objects or something, but still a question of which of the two is more costly in terms of resources.
I played this with my son and daughter, the son was about eleven, daughter was ten. The first time the Xenomoprh dropped from the ceiling my son went "nope" and left. My daughter became my spotter and we went through the game together. It was quite the experience. She forbid me from playing without her whiule she was at school and we went through it over the week. She's 16 now and we still rib her brother over it.
Awesome! 😂❤️
@@Finnegan-s-cake are you afraid of gay people? Like, what if you find out that you're gay?
@@Finnegan-s-cakeThat's such a random question what made you ask that lmao
@@kiwimarshall3937rightly or wrongly, many people associate homosexuality with lack of typical masculine attributes such as bravery and aggression.
@@SCW_Fitness That's so goofy
I really thought I was going to hate being hunted throughout the game, but the game made is reasonable to avoid the alien 90 percent of the time if you were careful. The androids were much more frustrating.
agreed. loved playing it when the alien was involved, but i really couldnt stand the android encounters, probably best for pacing but they were my least favourite part
Half of the time my stun stick did nothing even when I used it close up … also got through a majority of the game unaware you could spam kill them while they were stunned. Learning that made my life so much easier.
@@tumdbdyeah the stun baton has a very iffy hitbox
I remember playing this, and towards the end I thought I saw two aliens as I was trying to escape. Chucked a pipe bomb at the first but as it was exploding I saw two run off. It was an "oh shit" moment. Had to take a break from the game after that.
I also remember having two (or at least two) around near the very end before or after you get dragged into the nest, always thought it was intentional because a whole bunch climb up after the reactor room is discharged.
I think i saw 3 🍆 in that mission. But anyway in pre-final undocking scene there are even more... 😁 Don't remember how many of them are coming for Amanda in space, but at least 4 or 5 😎
Love this game,you can train the alien to run away as soon as you pull out your flamer,even if you have no ammo.also if you near humans,just crowbar a wall next to a vent,the humans and alien will both come to investigate and the alien will never enter the map from the vent you hit,great trick to k1ll everyone ingame and still get pacifist trophy
Just even hearing the noises gave me chills, this is such a great horror game and a great homage to the films.
i find it cool that some of the scripted animations still remain smooth despite the player not being able to see them
7:42 "there is a POSSIBILITY of having two hunting aliens"....wait! Does that mean there is a possibility that there is only one?
Mission 18 has two aliens hunting at the same time
@@WotaDerp5436 I know, I played it. But in the video he says "there is a possibility of having two", not "there will be two". Maybe he is jokingly saying that, I don't know.
I just beat the game yesterday and the last mission has two aliens sometimes
I believe if you get too good at dodging it the game sometimes spawns a second one
Source: Trust me bro.
I really love the alien's movements in this game. Out of all sequels and iterations this one feels the most like the original imo. In pretty much all of the movie sequels the aliens are very agressive and animalistic and usually just run at the characters on a fours, but in the first movie it seems more cautious and calculated, and it's movement is more human-like, which I think this game adapts really well.
i remeber thinking, when the alien's tail fell off the desk "theres no way that didnt land on her" and always felt the camera should have tracked that because thats where your attention WOULD be 1:26
4:23 The fact that it looks at the worker joe here and shakes its head like its dissapointed that it wasnt a human
The fact that there are two aliens running around scares me even more 😭
2:10 I love how the alien just plops into the vent 😂. And then it makes the hissing sound like it’s pissed off that it just did that
Bro i discovered the chanel yesterday and looked if you did Alien Isolation as it's my favorite game and here it falls !!!
Amazing work btw !
Never fail to impress slippy, awesome work dude
Such a good game, I eat up every video discussing it. But I also love these behind-the-scenes type analyses too, really neat!
This game is one of my favourites 👌
It's waaay underrated and seemed to me to never get the recognition it deserves.
Great video as always mate 🤘😃
Awesome video!
Really hope to see another game like this one sometime in the future. It's amazing and i can't believe there hasn't been more games like this one.
I mean, imagine this game releasing and then under-performing, right... ? ugh...
Thank the morons at ign and gamespot for giving it terrible reviews, 5/10, for us not getting a sequel. A 5 is essentially a 1, almost nothing gets a 5, a game pretty much has to not function to get under a 6 these days. I almost didn't buy it because of that and it ended up being my favorite game of the Gen and one of my favs of all time. That was the last time I put any faith in their reviews.
@@robr286 i know right, i felt something break inside me when i watched IGN drop a 5.9 on this game. They really just had to go with 5.9 instead of 6 too, just to make it extra insulting.
I dont think many people realize how much game critics like IGN influnce the sales (or used to). There are plenty of people on their A:I review ranting about how their review caused them to not buy the game.
@@Xenomorph-xx121the game sold 2 million copies regardless. I think it was other factors that hurt the game's chances such as the difficulty and the odd decision to put probably the hardest part of the game at the beginning with medical.
6:00 speak for yourself, having a xenomorph t pose past the window would be the peak of game design
thank you for actually good subtitles!
3:39 Yeah thats definitely comforting, an AI for the Xenomorph that constantly knows my location and moves it closer to me. No wonder it feels like it always knows where i am, BECAUSE IT DOES.
Nice video! The greatest horror game of the last decade imo, and a true classic.
Dont know how you managed it but this was recommended to me on my google recommendations on my pixel, no regrets class video, subscribed, keep it up!
I had a super interesting glitch on the Dr Coleman scripted sequence once. He stayed put then his skin all ripped off randomly. I have a video of it still 😂
As always, respect to the cameraman.
Explaining how the Alien AI works somehow made xenomorph even more frightening.
Wow this has only increased my love for this game! It's my absolute favorite horror game of all time! Thank you for putting together such an excellent video! You have answered almost all my questions (and I can't believe you made this whole video just for me!! All between now and when I suggested it 24 hours ago! :P )
One question I did have, which might be silly and have an obvious answer: will the alien prioritize crawling through **player-accessible** vents to "shortcut" between rooms, or will it walk the long way around? I felt like my Alien never used those player accessible vents unless it witnessed me entering them.
I believe that depends on the difficulty setting and the familiarity the Alien has with the player hiding in vents.
i have a question, since there are alien eggs at some point that means theres a queen somewhere in the ship?
@@alvaro3089 i believe game uses first canon aliens, so the queen is not needed to make eggs
i remember when i played on highest difficulty and was hiding in vents that connected two rooms which already was next to each other and the alien was relentlessly checking both rooms not letting me leave, it annoyed me but i was calm knowing it will not get to me. untill for my surprise it decided out of nowhere to go into this vent. it did not see or hear me, just decided to check it, as soon as it got in it saw me and killed me
@@Incubator052 IIRC the devs didn't show a Queen to retain the impact of the big reveal in Aliens, so it's left somewhat vague, but I believe you can hear something that sounds like it could be a Queen screaming while you're in the hive: ruclips.net/video/fbHv-1CvQRk/видео.html
This video could easily suffice as another instalment towards the existing Alien Movies. Probably one of the best YT videos out there too , great Job! 💯 ^ ^
Noticed how they semi animated the doctor being killed even though you never see it
I played this game recently on a new sound system. Bass was cranked. When I was in a vent, I heard the creature behind me and I could FEEL every thudding step as it got close to and then killed me. Awesome game, creepy as shit
The AI can be buggy sometimes but the setting you can put on that makes your environment be heard in game is just something else
The game is only half scary without it, when its on, it makes it so much more horrific. Especially with my brand new ps5 controllers, the mics are semi sensitive so even breathing too heavy irl can give away your position to the alien, the people or the androids, thats what makes it so terrifying. Love-hate relationship with this game lol, love but hate it for the dread this instills in me
Ripley turned out to be much more terrifying than the Alien. At least he has a head.
Its always the breathing down your neck feeling when being chased that's effed up lol
Game over man!
R.I.P
This game was great, I wish it had a successor
I come from the future with news that Creative Assembly has announced they’re working on a sequel
@@MedicAthlete24W YEAH
I don't remember what difficulty I beat the game on during my first play-through. What I do know is that I'm still stuck near the end of the whole medical station bit on my second play-through, which is on "hard". I think I haven't touched that save for over a year, because it became so frustrating to just die over and over. Not sure if that's due to me having saved at an inopportune moment or just because of the general difficulty on "hard".
I've rarely been scared by a computer game and I've been playing since the early days of home computing (ZX Spectrum, C64), but this thing...? I'd call it as scary and nerve-wracking as games can get. The sound design is probably what does it for me the most. The Alien's footsteps, shrieks and the noises it makes when crawling through the vents can get pretty terrifying. The excellent voice acting for Amanda also helps.
I can't believe this game is now 10 years old ... still looks pretty good to me and I'm still recommending it to folks who are into a more "cerebral" kind of FPS-games. It's also pretty much a must for anyone who's a fan of the first Alien movie. They really did a fantastic job of capturing (and recreating) the look and feel of the world of the movie.
Your camera work is the best!
Something that still absolutely amazes me is how incredibly realistic alien isolation looks graphics wise for a 2014 game, it honestly looks like it could have been a 2024 release
Need a sequel so bad, and they teased us into thinking there would be with the ending of the first game.
I love the xenomorph's design in the game. The animistic legs and really long tail. Though the hands seem inconsistent, sometimes they look like the big chaps with fussed finger but when it's a kill animation the fingers are all separate digits. Overall a great design.
I’m honestly impressed with how little the cheated with some of the cutscenes and how the Alien was animated.
If you look at boundary brake or other series NOC models can do hilariously janky things to make a scene work. lol
The Xenomorph has gotta be the scariest horror movie monster of all time, and this game captures that terror perfectly
Thanks for pointing out the Cage modding tool having the AI tree. I'm planning on replicating the Alien Isolation AI systems for a future project so having the original state mechine will make that process much easier.
What's the project?
@@tusk4339 Something I'll be doing this year for Fortnite within UEFN .
The remake Mr X, Jack Baker, and Remake Nemesis wouldn’t be what they are without this guy, the Xenomorph’s ai was so revolutionary and pretty much widely introduced the trend.
1:53 ok, now hear me out...
8:44 I’m sorry, but seeing the Alien get snatched away is so funny lol
What is also cool is that as you said its all done in game, so if you have a challenge run modded so there are multiple aliens about permenantly the other one can still easily kill you (like in the last scene of the vid with the explosion)
8:30 Fun fact, you can wound that alien with something like a molotov or pipebomb. It will even show the acid bleeding from itself as it usually does.
You can lure the main alien into this room as well, either through a distraction or having it chase you nearby. This means it should be in the room. If it was chasing, then you die during the cutscene. If it is lured in with something (let's say a flare) then you can still be killed if you don't make it up the ladder in time.I myself plan to do a video on that.
great work as usual, slippy!
1:56 Thanks for giving me a epileptic attack with no warning
A super disturbing game, in all the good ways. The aliens looks nastier the more I look at them in this video. Usually, you try to hide from and escape them with your heart pounding up your neck! One of the scariest games I've played.
Excellent. All the times I've used shadow and inner glow and never thought to try them swapped from light to dark and vice versa.
Slippy Slides, please consider doing a video on the shark from Stranded Deep. It freaks me out so bad I can't stand to cross the water. And the three bosses if you want, but I'll probably never face them, anyway. They're enormous! Have a good weekend.
Awesome fantastic work as usual. Please keep up the great work.
I had a mod for this game that made it where the alien wasn't tethered to the player. It was interesting.
What was that like? Were encounters more sparse? Did it fuck with scripted encounters?
@@BriarMB13 It didn't mess with scripted encounters, but it changed the alien so that it wasn't always breathing down your neck. Encounters were a little more sparse, but it wasn't a crazy change.
Sounds interesting - do you by chance know the name of it?
@@kezamart It's been a while, man. I just know that it was on Nexus.
This game would be way more immersive in VR. That would be awesome and terrifying
8:46 Watching the Alien get yeeted during the explosion cracked me up. Had no reason to be that funny.
This is the perfect example of "the computer always knows where you are and how to get you, it just pretends that it doesn't"
I've had that game since it came out, and i'm still too scared to play it.
What a baby
"2 aliens hunting is terrifying to think about"
me currently playing AI with mods to add up to 5 aliens at any point: that's cute
0:40 supercool that yesterday I learned about how the A worksI... It's splitted in two!
7:01 I didn't think they had an animation for the Alien killing this guy!
I thought they both just teleported into the void afterwards, very interesting!
This game came out of nowhere and just said "let me show you what survival horror means."
7:07
Alien: "You good, Frank? Awesome. See you at six."
This game was awesome, I wish I could forget it just to play it again.
this game never gets old, i keep coming back to it from time to time and I have the same fear again and again
Idk what’s worse, the fact we created an alien meant to be the perfect predator. Or the fact we created an ai that thinks it’s the perfect predator and shoved it into a game for our entertainment.
This game could have come out two months ago and wouldnt have missed an immersive, terrifying beat. Its a classic
I hated how it whould basically rubberband to you in hardmode. It whould always just be like ten feet away at all times.
0:46 Looks like SOMEONE's excited...
I've never really been a person who gets scared while playing games but this game always had me on edge and I've yet to play anything else that's ever made me feel that way.
Not to compete with this game, but try out Welcome to the Game and its sequel.
It’s the fact in the back of your mind there’s an alien always around. If you didn’t have that this game would just be dark hallways with robots. Being hunted is what makes this scary.
@@HakoTaco1 god no, those games are actually awful
@@tire_iron488 Awful as in terrifying or bad gameplay?
@@HakoTaco1 gameplay, mostly for the second game
Just discovered your channel a few weeks ago and wondered if you were gonna do this one! Awesome work!
I like your channel, i want to see more horror games like visage, madison etc
Ten years later and this game still fascinates me.
For real!