Alien: Isolation - A Comprehensive Analysis

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  • Опубликовано: 25 апр 2021
  • In celebration of Alien Day, join me on this deep dive into the chilling survival horror sequel to Ridley Scott's seminal sci-fi slasher. Happy 4/26!
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Комментарии • 560

  • @anthonymcgrath
    @anthonymcgrath 2 года назад +32

    Alien Isolation game runtime - 20 hours
    Me on noob mode - 90 hours... 70 of them spent in lockers petrified..

    • @trevor3013
      @trevor3013 2 года назад

      Is it true the alien doesn't check lockers on the easiest mode?
      Idk if I could play that mode, I like the fear 😈

    • @levitaggart5943
      @levitaggart5943 2 года назад

      I know the feeling. I prefer to hide under a double table. Much more coverage. Can do that all day. Sometimes I have. Lockers are like coffins. Sevastopol sucks because of asshole androids, paranoid people & of course, the invasive species of extraterrestrial Xenomorph psychopaths ! Yeeaahh, not a place to visit if you like living.

  • @schmoobmcfroob2800
    @schmoobmcfroob2800 2 года назад +51

    One thing I love about the Working Joes that I never see getting brought up is that their design is entirely plausible for a pre-cgi movie like Alien. Games can have literally whatever they want, because they aren’t bound by real-life, so that means that the ‘guy in a suit’ nature the robots have is a very deliberate self-restriction by the developers not to have anything in their game beyond what was possible in 1979. These guys could absolutely have been in the original film.

    • @jazzx251
      @jazzx251 2 года назад +12

      I love the "Working Joes" - so cheap and tacky, and with dreadful one-liners like "I can't help you, if I can't find you"
      Even when they're stamping on my face during the death animation, I'm grinning from ear-to-ear :))

    • @807D14M0ND5
      @807D14M0ND5 2 года назад

      More advanced androids already exist in universe (as seen in the first movie) but they went with this angle for multiple gameplay reasons.
      Had they looked more realistic they wouldn't be as scary. You'd then also expect them to be more capable (why isn't he running?)

    • @catdude6186
      @catdude6186 2 года назад

      I am suprised that I haven't seen any comments about the similarity between the Working Joes in Isolation and the robots in Westworld both becoming violent against humans. I wonder if the game designers were inspired by this earlier film.

  • @CapitaineK
    @CapitaineK 2 месяца назад +20

    The more time goes by the more we realize Alien Isolation is an actual masterpiece of a game. What many people marked as flaws, (backtracking, save mechanism, and long story mode) is actually contributing to the experience of making it an immersive harsh and hellish journey to complete.
    A 20 hour solo campaign is value for money.

  • @BenGrem917
    @BenGrem917 2 года назад +35

    The graffiti makes sense as a part of the world building of a station in slow decline towards the catastrophe you discover it in. It didn’t happen all at once. You’ve arrived after multiple xenomorphs have been bred and the station has begun falling apart. It began through factionalization due to paranoia and dozens going missing.

    • @flavofibe
      @flavofibe Год назад +3

      Not to mention that I'm pretty sure it was being decommissioned even before the xenomorphs showed up.

  • @bryanharrison3889
    @bryanharrison3889 Год назад +46

    I totally get why you don't like the graffiti and think its out of place on the station, because there's no logical reason for it. But that's exactly why graffiti exists in the real world. Its one of the first things to show up in a public area where societal structures begin to decline, and graffiti increases as the decline spirals downward. While you'd think that a person wouldn't risk tagging walls in a station haunted with an alien and killer robots, the harsh reality is that's EXACTLY what would happen. Something like graffiti would do a number of things psychologically. 1, it would give the tagger an immediate sense of control of their surroundings, reclaiming, at least metaphorically, their foothold on their own destiny, if only for a fleeting moment. 2. It gives the tagger a method of venting their frustrations, fear, and anger in a relatively quiet outlet. Graffiti is typically not a "loud" activity, and in an unoccupied area of the ship, you could tag a wall in a matter of seconds and leave the area without any incident. 4. graffiti is an act of rebellion at heart, so this is a real-world manifestation of the tagger rebelling against the circumstances they find themselves in. Its more or less an affront to the society that unraveled around them and is failing to protect them, and its an affront to the antagonist that threatens them. and lastly, number 5. They are literally leaving their mark on their environment, and in such a grave setting, these graffiti tags literally act like grave markers, their last messages to the world they're leaving behind. So on the surface, I can certainly understand why people would have trouble understanding why the graffiti is on sevastopol, but in reality, it would be extremely unnatural and out of place looking if sevastopol DIDN'T have graffiti in many places. And its even realistically distributed. There are many places on the station which are completely untouched by graffiti, whereas other places, places which are more degraded/damaged are covered in it. This is in lockstep with the psychology that drives graffiti. The "targeted" graffiti like the "fuck the marshalls" on the marhsall's entrance doorway is also extremely realistic. IN a declining environment like that of sevastopol, many people would directly blame the marshalls for "failing to protect them/do their jobs" and the marshal area would be one of the first areas the graffiti would appear. So from my point of view, the graffiti is as important and relevant a set piece as any other aspect, and if you were to take it out of the game, the entire game setting would look "wrong".

    • @Slavic_Snake
      @Slavic_Snake Год назад +4

      Bro wrote an essay

    • @the_sixxness
      @the_sixxness 11 месяцев назад +8

      I completely agree. And as you roam around Sevastopol Station you will see actual graves. But they aren't what you would normally consider a grave. A lone boot sitting next to a guitar surrounded by beer cans. It's owner snatched right out of one of his or her boots. Crayons left near an unfinished child's drawing. A chess board with a game left unfinished. Sleeping bags left on the floor unzipped. A pistol left casually on a desk next to an open ceiling vent. A cashe of weapons left at the bottom of a ladder. Blood dripping from a ceiling vent from god knows where. A radio playing in an empty room. And the graffiti near the spaceport area that screams "I was here, I lived, I mattered and soon I will be gone" To anyone still alive to see it. All these things lend to the empty feeling you get from the station. The same emptiness the Colonial Marines felt as the searched the living quarters and administrative buildings of Hadley's Hope.
      "Whatever happened here it looks like we missed it" - Apone

    • @tashibalampkin8555
      @tashibalampkin8555 6 дней назад

      Dude. You make excellent points.

  • @JerekBilbar
    @JerekBilbar 2 года назад +26

    Some defenses of Amanda:
    I felt pretty fulfilled with her search for her mom with all the given information about the Nostromo logs. I mean, she doesn’t have a teary eyed cutscene going “mommy where r u :,(“ but like yeah, she’s gotta keep her voice way way down most of the time.
    Also, consider this is an adaptation of Alien and not Aliens. Ridley isn’t exactly a well defined character outside of her personality. You see she’s tough on company policy, and for good reason, but she wasn’t the clear protagonist. I think it’s fair for Amanda to have just a backstory that gets interrupted by the horror.
    I wouldn’t want her silent, it would break my sense that this is an alien game. At the same time, I would never want her to have heavy emotional dialogue focus, even if I like this in other games, because that would keep me away from the gameplay. I think they struck the perfect balance.

    • @DatJNP
      @DatJNP 2 года назад +5

      Well said and agreed. I actually remember thinking about how I liked her acting and dialog. Which is something considering I was very busy being extremely stressed at the time lol.

  • @user-eg3cx5oz2f
    @user-eg3cx5oz2f 3 года назад +21

    Its crazy that this game is almost 10 years old. The graphics still hold up (except for the human character models) and the A.I. is still one of the best of all time. Still impressive even for modern standards.

    • @chaser1254
      @chaser1254 2 года назад +1

      7 is far from 10 IMHO but yes ;D, this game is on the short list of games, which used limited lighting to their advantage, like DOOM 3 for example. Because of thet, it holds up fantastic.

    • @blinkachu5275
      @blinkachu5275 2 года назад +2

      I'd argue personally that the character models actually also still hold up, but simply require better animations to showcase them ^^;
      Tho I will say that I wish they toned back the "sweat" you see often in cutscenes.

  • @MindEyeMediaVR
    @MindEyeMediaVR 2 месяца назад +15

    The fact that players have paused the game so they don't have to sit through a Xenomorph attack scene is proof that this game is lightyears ahead of all of the other games that are based on the Alien franchise.

    • @happyspaceinvader508
      @happyspaceinvader508 Месяц назад +1

      I never paused the game when the Alien attacks, but I can’t help but turn away from the screen and wince… much to my wife’s amusement if she happens to be in the same room.

  • @chrissmart7639
    @chrissmart7639 3 года назад +498

    The sequal to Alien, isnt Aliens, it isnt Prometheus or any of that other nonsense. Its this game. I first watched Alien when i was 11 (probably not the best idea) Even though i enjoyed Aliens - no movie since has come close to making me feel the way i did when i first watched original movie. But this game did. And yes, while it has its issues , to its core - you can feel the craft, love and care the developers poured in to this game. Looking back, in part; Alien the original movie is what steered me in to my career as a developer for the last 15 plus years. If there is one game i wished i could have worked on, its this one. Well done CA, beautful work! Its also kinda very cool that there hasnt been a sequal in all these years. While i would like to see one, i'm also torn to thinking there shouldnt really be one.

    • @d_ruggs
      @d_ruggs 2 года назад +27

      yea i was thinking about a sequel to this the other day and i don't really think it needs one. they added so many cool short stories with the dlc and frankly i think the work better and provide tons of replay ability. this game achieved a lot of great things, its visuals are still some of the best ive ever seen, which is nuts cause its almost 7 years old now (2015 was an incredible year in games). Even more notable is that CA hadn't really made anything like this before, but absolutely crushed it. I knew it was going to be good when i saw the space suits had the hockey gloves from the original movie.

    • @sodaithink
      @sodaithink 2 года назад +11

      It *technically* has a sequel, but it’s a mobile-only release and by sequel I mean it happens shortly after isolation and you play as Amanda. It’s called Alien: Blackout, and imo it was fine, but nothing like isolation. You manage a crew through levels while the alien looks for you and the crew.

    • @d_ruggs
      @d_ruggs 2 года назад +7

      @@sodaithink yea i hated that game. it was made decently but it was really poor marketing to push it as a sequel to isolation. To many mobile games try and make a 'sequel' that is a sequel in story only, with totally different gameplay and thats the most important thing about a game and when people want a sequel its not just story they want, they want to play the same game but upgraded. Blackout was sooooooo far from isolation, had more in common with FNaF and an older mobile stealth game that had a similar security camera/give orders gameplay loop (forget what it was called). If blackout was marketed as 'hey heres something different to enjoy in the meantime while we work on the sequel' it probably would of been much more successful, but instead it was touted as the official follow up to isolation and that was just stupid. Im consistently baffled at how out of touch some of these publishers are

    • @sodaithink
      @sodaithink 2 года назад +1

      @@d_ruggs I agree. I enjoyed my hour long playthrough, but it’s disappointing compared to the the thrilling experience of isolation.

    • @fotzegamingandmedia1840
      @fotzegamingandmedia1840 2 года назад +4

      I first watched Alien when I was 10. It was the BEST of ideas.

  • @robertpardinas4939
    @robertpardinas4939 2 года назад +19

    A nightmarish cat and mouse game where you're the mouse and the Alien the cat. The thought, detail and aesthetics in this game is truly epic. The grainy, unsaturated color photographs found throughout Sevastopol also gave a late 70s to early 80s vibe. I hope someone at SEGA wakes up and realizes it deserves a sequel. I still look up and remember this game whenever the HVAC at work starts making noises.

  • @razorblade3368
    @razorblade3368 10 месяцев назад +21

    Alien isolation has always been my favorite game. I so badly wish we could have had a sequel

    • @donavonhoward114
      @donavonhoward114 10 месяцев назад

      I agree. There is still nothing like it. It's crazy how ahead of its time this game was. It was one of the games that sold me on buying a Ps4 a long time ago, and Alien Isolation alone made that console worth owning. I remember that this game came out during a time when great new AAA games were hard to come by. Resident Evil 7 wasn't out yet, and modern Remake culture was still a long ways away, and gaming was still in that transition from the 7th to the 8th generation of consoles, and PC technology was further evolving at a very fast pace. 2014, and 2015 were kind of difficult times for AAA gaming, but Alien Isolation helped change that. There are parts that some people don't like about the game, along with it's length, but in my opinion, it's as good as a game can get. Every game is going to have strength's and weaknesses, but there is nothing about the game that is bad, or poorly implemented. I've never felt bored playing it, and I have had uniquely memorable moments in every single part of the game at some point in my numerous playthrough's thanks to the calculated, yet somewhat random mechanics of the alien, and the survival mechanics. By the time you get to the ending segments of the game, you feel like a battle hardened survivor that can make it through anything despite having pretty much the same tools you start out with from early on in the game. It makes you become a better gamer, especially on hard mode.

  • @hivemind514
    @hivemind514 2 года назад +16

    Whenever i see or play Alien Isolation i can't believe this game came out in 2014. It's one of the best looking games ever, and one of the best examples of art style and good lighting carrying visuals to an incredible hights

    • @muhbruh2926
      @muhbruh2926  2 года назад +5

      Absolutely! By far some of the most inspired art direction in any game. It’s impressive that it’s not very technically demanding, either - I wouldn’t have expected that from a game with such top-notch visuals.

    • @jazzx251
      @jazzx251 2 года назад +2

      @@muhbruh2926 I was prepared to upgrade my graphics card on my ancient computer for this game ... but I thought it would be funny just to see how bad the stuttering and glitches and framerate were ...
      ... it worked flawlessly on Ultra settings! .. I couldn't believe it. (my computer is 12 years old, and has a 2.8ghz CPU - running Windows 7)
      The optimisation of this game is unbelievable - even a ZX Spectrum user would get a fair game!
      I watched PS3 players play the game, and it was like there was no dip in graphics quality at all.
      They created a game that worked on multiple platforms on day 1 of release ... they only had one patch after a couple of months ... which was mainly to introduce "nightmare mode" and "novice mode"
      This is the only game that I pre-ordered for day 1 of release ... and I wasn't disappointed, a fantastic game from day 1.

  • @cheeky_casual
    @cheeky_casual 7 месяцев назад +18

    10:55 on the note of death animations, my favorite will always be the one that happens when the alien kills you from behind without you seeing it.
    Being suddenly forced out of gameplay only to look down and see a tail spike shoot through your stomach is one of the best scares this game has to offer imo

  • @yomama629
    @yomama629 2 года назад +30

    Brilliant analysis of the game. IGN and other "journalists" only wished they could have someone make such a thorough, well thought-out review of a title like you did in this video. I did want to bring up something though, concerning the graffiti: I think it's a vestige of a time earlier in the timeline of Sevastopol's downfall when society hadn't completely broken down yet. It is told through the terminals that trust in Seegson and in the marshals deteriorated over time, eventually leading to riots and eventually into the state you find the station in when you arrive. The graffitis were probably drawn during those earlier times rather than at the time when the game itself takes place

    • @DrWhom
      @DrWhom 2 года назад

      well yes, this

    • @susanw1863
      @susanw1863 2 года назад +1

      I am glad someone else pointed that out. Basically in a nutshell one person was able to turn the most important people at the station into people who wanted to help but couldn’t due greed and manipulation.

  • @mitchtavio
    @mitchtavio 11 месяцев назад +22

    It’s such a shame that the mainstream game “journalists” rated this game so low. This game is truly a masterpiece.

    • @Mrfallouthero
      @Mrfallouthero 9 месяцев назад

      Yes, it is a terrible shame. But there will be a time when justice against these "journalists" will arrive. It will be in the grand and all-encompassing wrath of a Warlord Titan. "What is a Warlord Titan?" I will tell you my son, but it is not a story of happiness. For in the grim darkness of the far future, where there is only war, colossal engines of destruction known as Titans stride across the blood-soaked battlefields of the 41st millennium, casting their long shadows over the desolate landscape. Amongst these god-machines, none are more awe-inspiring, more devastating, or more revered than the mighty Warlord Titan, a veritable embodiment of the Imperium's unyielding might and unrelenting fury. The Warlord Titan is a towering behemoth of mechanical prowess, a towering monstrosity forged in the sanctified foundries of the Adeptus Mechanicus, where the Omnissiah's holy blessings and the dark arts of technology blend seamlessly. Standing at a colossal height that eclipses even the most towering cathedrals of the Imperium, these war engines serve as both a symbol of divine authority and an unassailable bastion of firepower. Clad in thick adamantium and ceramite plating, the Warlord Titan's colossal form is adorned with grotesque yet iconic mechanical embellishments and skull motifs, a testament to the grimdark aesthetics that would have defined the future of our universe. Its legs are enormous pistons of unrelenting power, capable of traversing treacherous terrain with an unholy grace that belies their monstrous weight. Each footfall resonates like the footsteps of doom, shaking the very earth beneath it. The heart of the Warlord Titan is its colossal reactor, an arcane fusion of ancient technology and forbidden knowledge that churns with the wrathful fires of a thousand suns. This arcane power source fuels the titan's weapons of mass destruction, which include terrifying arrays of plasma cannons, laser blasters, turbo-lasers, and volcano cannons capable of reducing entire armies to ash in the blink of an eye. A crew of skilled Princeps and Moderatii, bonded with the machine spirit of the titan, pilot this colossal juggernaut. Their interface is a sacred communion, an intimate link between flesh and machine, as they guide their war machine into battle, making split-second decisions that determine the fate of entire worlds. In battle, the Warlord Titan is an indomitable force, its bellowing war horns and ominous klaxons heralding its arrival on the battlefield. It strides forward, shrugging off enemy fire with its adamantine hull, while its weapons unleash untold devastation upon the foe. As it strides through the battlefield, nothing can stand against its wrath, for it is the vengeful arm of the God-Emperor himself, a living manifestation of the Imperium's unyielding resolve in the face of heresy and xenos threats.
      Tl:Dr : the Warlord Titan is the embodiment of divine wrath, an unstoppable war engine that serves as the Imperium's ultimate weapon of destruction and an awe-inspiring symbol of the grim and relentless universe that will be inherited by the 1500th generation of humanity. Damning then to an existence where war is eternal, and hope is but a fleeting dream.

    • @johndoe35859
      @johndoe35859 6 месяцев назад +1

      @@Mrfalloutherohuh?

    • @marshmellowguy586
      @marshmellowguy586 4 месяца назад +1

      @@Mrfallouthero huh?

  • @Hello_there_obi
    @Hello_there_obi 3 года назад +9

    a point on the graffiti, I think people started looting and vandalising before the alien arrived. The declining state of affairs on the Sevastopol space station also helps explain why people turned on each other so quickly.

    • @muhbruh2926
      @muhbruh2926  3 года назад +1

      That's a fair point, I can agree that it's justifiable. I still don't really like the decision to use graffiti like that as I just find it to be too blatant of a storytelling device, but yeah, that was slightly nitpicky on my part.

    • @Hello_there_obi
      @Hello_there_obi 3 года назад +2

      @@muhbruh2926 I agree in that some of it felt contrived yeah! But thats how I justified it in my mind. In a neighbourhood or town that has gone to hell, graffiti and vandalism follows.

  • @DefalttTheRat
    @DefalttTheRat 10 месяцев назад +22

    I agree with you for the most part, but a few things just irked me about what you said.
    I personally believe that the introduction to the game was just necessary, I love the way that Sevastopol is introduced throughout the 2nd mission of the game, and seeing the state of it gives off such an eerie feeling, because it seems like something that was not only done by a Xenomorph. The graffiti on the walls shows that people are panicked, and that something has really scared them. That isn't even just the Alien itself! The Working Joes are mentioned too, and that, to a new player, seeing graffiti mentioning a working joe before they're introduced adds layers of worldbuilding and fear to them! Even if just until Mission 4.
    Also, the fact that the Xeno isn't introduced until Mission 3 does not falter the game in my opinion. Throughout the 2nd mission, there are occasions where you feel like *something* could be around you at all times. There's a portion of the game right after collecting the maintenance jack where the Alien can literally be seen in the vents above, and that thought alone of seeing something kept tensions high even until Mission 3, when it was finally revealed as a threat to the player.
    Also also, I think the lack of an Alien through Missions 11 to 14 feels so refreshing. If it was all Xenomorph's, you would definitely feel like the game doesn't ever give you a break, and that it's repetitive. The whole idea of Amanda Ripley actually getting a break from an insta-kill threat was a great idea, and the working joes allowed for even more worldbuilding through the terminals and whatnot. Tensions were meant to be cooled off for these missions, but they never got rid of tension entirely. As a survival horror game, it excels with this little break, because you NEED to use your resources here, and without this section, you'd be stacked! People need to remember that the Weyland-Yutani aspects of Alien is quite large, and it is not just the Xenomorph that makes the films!
    Third also, last one I promise, the story is presented in the eyes of Amanda Ripley, but what I found is not that it tries to focus on the smaller characters in the story, but Sevastopol itself, and how such an unlucky station turned into a mass graveyard because of it's past and Weyland-Yutani. A big part of Alien is the Nostromo, and I can see that they followed this route with going DEEP into Sevastopol's lore, and it worked out well.
    All in all, this is all my opinion and I do respect yours too!

  • @urbiznesnunuv6938
    @urbiznesnunuv6938 3 года назад +11

    The plot may not be as good as either film, but here’s a story for you. I recently played this game around a month ago, first time. Upon my first encounter with the alien I crouch walked up the stairs because I was petrified of it dropping from the vents if I even walked. After getting through the door at the top of the stairs back into the main lobby I avoided direct sight and he went back into the vent. Not knowing how the ai worked I foolishly stealthed across the lobby’s upper loft around the chaired area, inching at a snail’s pace to get to the engineering elevator. Almost there I heard the alien drop from the vent and all I could do out of a childish wish to survive was hug the wall and pray. As it crossed the corner, I felt my breath stop as I watched the fleshly looking black silhouette pass not more than 2 feet from me, mindful of the tail dragging along, I moved along the table obstructing it’s view behind it, in a twisted wonder I could do nothing but look on at its gracefulness. Thank my lucky stars, it jumped up into the vent like nothing had ever come of it. The timer on the Access tuner mini game felt like a timer on my life until the creature yanked me up into the darkness above. I passed the mini game. by the time I hit the elevator loading screen, I realized I was hyperventilating. I’d love to hear what people who thought Mr X was hard think of this gem.

  • @zlodrim9284
    @zlodrim9284 6 месяцев назад +16

    I just beat the game on Hard and it was one of the scariest gaming experiences I've had. What I think Alien: Isolation does brilliantly is recreate the retrofuturistic world of the original Alien, the audiovisual direction is impeccable and the presentation is really confident and immersive, the cat and mouse gameplay loop of the game is also executed rather well and the tension between me and the Xenomorph was always there in my playthrough, even as I got the Flamethrower or learned to use mollies and pipe bombs against him. They really did an amazing job with its A.I. and making it feel threatening, every encounter being anxiety inducing and something the player absolutely dreads. And I agree with the criticism you had, something most fans would agree on, too, and that is that the story is just there and most characters aren't really given much to make them feel like they're actual characters, as well as missions mostly following the same predictable mold of "go to X location, shit happened so go to Y location, then return back to X location", rinse and repeat for 20 hours it took me to beat it and voila, that's the game for you with the last 10 minutes of it feeling like a QTE section that I was fine with. But what gets me is that it actually works, there's clear passion visible in the game pouring from every frame, every room and section of the station, and sneaking around while the Xenomorph is hunting you or is nearby was really riveting!
    All in all, the game has clear flaws, but what it does well it really does well and they did a great job with it. For the fans of the original who prefer it above all other Alien media out there, I don't think there's anything better than this game.

  • @L-92761
    @L-92761 Год назад +16

    This is by far one of the most authentic feeling and atmospheric games I’ve personally played even to this day

    • @happycompy
      @happycompy Год назад +2

      Same here. Nothing has come close for me...yet.

  • @d_ruggs
    @d_ruggs 2 года назад +16

    This is still one of the best looking games I've ever played

    • @muhbruh2926
      @muhbruh2926  2 года назад +4

      Absolutely. The art direction is on point.

  • @speedgoat7496
    @speedgoat7496 6 месяцев назад +19

    Game is a masterpiece, IGNs silly review at the time took shine of the game. The game is a masterpiece.

    • @charlesajones77
      @charlesajones77 4 месяца назад +2

      Its a real shame that that review almost certainly hurt the game’s sales.

  • @fireflocs
    @fireflocs 2 года назад +18

    The trick to using the flashbang, is to use it as a second noisemaker.
    You see that 'bang' in the name? It makes noise. Noise that draws the alien (as long as it's not aware of you, and it should never be) to wherever you throw the item. It's literally got the same utility of a noisemaker, but for fewer crafting components.
    Don't use it as a stun.

  • @TheIrland09
    @TheIrland09 2 года назад +18

    I honestly don't understand why everyone hates the second half of the game. I loved fighting the androids and thought they added a nice bit of variety. The Alien is fun to deal with it but it eventually wears out it's welcome. And stepping into the nest after being alien-free for a long time is one of the most nerve-wracking sections I've ever experienced in a game.

    • @kevinharkness2108
      @kevinharkness2108 Год назад +1

      Agreed...Having that thing stalking you for so long culminating in the ejection of it inside the lab into the gas gaint was an an almost painfully nerve shreding experience. Much needed relief for the next few missions until stepping into the nest...O.M.G!!!

    • @ThirdEchoMedia
      @ThirdEchoMedia Год назад

      While the break from the Alien was cathartic, I do think the Joes got annoying. If they had toned them down a bit and maybe incorporated more encounters with human survivors, that could’ve potentially alleviated the problem.

  • @JCridford
    @JCridford Год назад +11

    I don't know if it's being an Alien fanboy, disappointment at each subsequent entry both cinematic and interactive, or a combination of the two - I love everything about this game. All the stuff that you're not supposed to love - slow-paced corridor crawling; reading onscreen text and so on - makes me feel so immersed in the world. It's what I wanted for the longest time.

  • @rutherhood5961
    @rutherhood5961 9 месяцев назад +10

    It’s a shame the game had so much hate when it came out, I think it’s such a great survival horror, and the universe of alien being so well crafted in game makes it a treat to play

    • @dravguitao7265
      @dravguitao7265 8 месяцев назад +6

      There was no hate. It's that IGN gave it a 4.5 score and said it was too hard. Everyone was pissed at that.

  • @scottmcqueen3964
    @scottmcqueen3964 Год назад +10

    Why do I feel like you never realised the alien can hear the motion detector haha.

  • @aaronmccutcheon6008
    @aaronmccutcheon6008 8 месяцев назад +23

    The thing that kill me to this day is how bigger RUclipsrs are ridiculously over critical of this game, while most simply play it wrong. "You have to crouch walk everywhere" lol no, no you don't. Isolation demands patience and attention to detail that other games in the genre simply do not require. My only complaint is the lack of being able to mantle low ledges....

    • @AAhmou
      @AAhmou 6 месяцев назад +3

      Typical complaints:
      -Hiding in lockers
      -Hiding in vents
      -Constantly using the motion tracker
      -Constantly crouching
      -Fighting off the alien(s) becomes less and less effective

    • @purplestrawberrysunset
      @purplestrawberrysunset 6 месяцев назад +1

      The crouch walking thing is probably because in most fps games they do that in order to avoid detection by the enemy.

    • @happyspaceinvader508
      @happyspaceinvader508 Месяц назад

      This. Regular walking does not attract the Alien’s attention… in fact you’re more likely to be caught if you slowly crouch-walk everywhere.

  • @KevinS47
    @KevinS47 3 месяца назад +11

    This is the only horror game I've EVERY played that gave me nightmare fuel for years to come after I played it.
    Over the course of the past 9-10 years I've had 6 of the most intense, hyper-realistic and horrifyingly creepy nightmares of my life (all with the alien as portrayed in Alien Isolation). There is simply no other game like it, I will never forget these dreams.

  • @rljpdx
    @rljpdx Год назад +8

    "...at its best it's a dream come true for anyone with a passion for the alien franchise..." that's a great quote from this. This is absolutely the best thing in the Alien gaming franchise, imo, and I really hope a cared for sequel comes out.

  • @Jmcgee1125
    @Jmcgee1125 2 года назад +7

    One thing you missed that I think is great about this game - the world feels natural. You don't have to fumble around looking for where things are, they're generally where you expect them to be. Even when being chased or in danger, hiding spots are where you'd naturally think to look. Ooh, I'll see if I can find a spot just around this corner-- and you can. Objects to hide behind are also real, not just the obvious "you hide here" spots. For example, you can crouch down behind a couch and actually be obscured. You do mention that, but I think you miss the bigger picture about just how good it feels to do. 32:40 is a great example of what I'm talking about.
    Awesome video.

  • @GeorgeG90
    @GeorgeG90 2 года назад +10

    its very strange the youtuber has only 3 videos in his roster. Very detailed video, he must have spent alot of time in editing to do a 50 min video.

  • @asnierkishcowboy
    @asnierkishcowboy 10 месяцев назад +12

    I just got the PS4 in 2021 and played the game for the first time. Man, I was stunned. I checked out the other games by creative assembly. Considering how different Alien Isolation is from what they made before, the game is even more impressive. Its like Shigeru Miyamoto making a Star Wars game and surprising everybody. Edit: I meant the PS4. That was the whole point of my post.

    • @phrozac
      @phrozac 9 месяцев назад

      Too bad there was no PS4 Pro or PS5 update for Isolation. You're essentially playing one of the worst looking versions of the game. On PC and...Switch of all things, it has much improved image quality with PC not surprisingly able to boost fps and resolution as far as your rig can muster. Isolation looks especially great on the Steam Deck at 60fps, max settings, and the Alias Isolation TAA mod.

  • @nwblader6231
    @nwblader6231 2 года назад +16

    I think you missed something about the graffiti is that for a long time Sevastopol wasn’t as bad as we see it. We can tell from one of the audio recordings where a journalist talks about how the marshals refused to answer questions and people were getting restless explaining the graffiti which was put up as order was breaking down but before everyone started killing on sight. Amanda arrives a week after the station went dark (because iirc axel said his shipping out papers were for a week ago) long after everything has gone to shit and people are in every man for themselves mentality. We know the station was getting chaotic before then and the alien was likely alone before it could gather more hosts. It likely started as people thinking it was a serial killer and when they see the Marshals doing nothing in their eyes resulting in people feeling unsafe and using graffiti as a form of protest recently after the alien escapes into the ship and starts hunting people.

    • @muhbruh2926
      @muhbruh2926  2 года назад

      I think it’s totally fair to assume that a lot of the graffiti was put up before everything went to shit and deaths became a more frequent occurrence on the ship, but there are graffiti messages about the Working Joes being hostile and stuff, so a lot of them must have gone up after people started dying. I’m not saying it’s totally implausible that that would happen - like I said in the video, it’s just a small nitpick - it’s just something that takes me out of the experience a bit because personally it’s the last thing I’d do in a dangerous situation like that where people are dying and they’re not sure what the threat is.

    • @susanw1863
      @susanw1863 2 года назад +2

      Your forgetting that Ransome the unseen antagonist ( mirroring the company WY) wanted to keep the alien a secret which was outline throughout all his entries on the station. He kept Waits quite hoping to one get more money and a way off the station quickly. Other that I would agree👍.

    • @susanw1863
      @susanw1863 2 года назад +5

      @@muhbruh2926 I understand your point but
      most of the writings along the station seem to take place weeks after Foster was brought in broad the station, I look at the writings as telling everyone left on the station what is going on even if people were already distrustful of each other. It was the last bit of humanity left before the destruction of said station.
      Again the environment tells the story even if it will be explained shorty, so I get your point again yes a nitpick but just another view to tell the story.

  • @XiaNingTian
    @XiaNingTian 2 года назад +12

    The end missions where you have to evade the alien and Joes had me stuck for so long that I walked away from the game for three years before finishing it later in 2020. It wasn't so much that it was frustrating. It just too tense for me to think clearly at the time. Alien Isolation sill remains as one of my favorite games and I wish we can get more of this style of Alien game. Improve where needing to be improved, but give us more scenarios with that Xenomorph.

  • @NightHao
    @NightHao 2 года назад +14

    Your analysis of Amanda seems a bit off. Most of it is not told outright, but she's in fact constantly asking about the nostromo's blackbox about anyone who might know anything. Its only after you find out the black box has been deleted that she drops the point and doesn't bring it up until Marlow's appearance, since he's part of the crew that salvaged the Nostromo. Her emotional and psychological state influences how she interacts with other characters and informs her decisions. There are a few decisions she makes through the game that would make no sense from a pragmatic point of view. She could have escaped Sevastapol right after the reveal that the Nostromo's blackbox has been wiped, but she doesnt because there's also the posibility that the information has been distributed to the installation's administrators (and it has), so she decides to stay until she gets closure.
    She's nuanced for a 1st Person character. She even went against Marlow's call to destroy Sevastapol because she doesnt leave anyone behind (there's that fear of abandonment again) and time and time again she does this for other characters. Amanda's expertly written. All that psychological insight is something you have to piece together if you know what to look for and she doesnt cram her feelings and thoughts down your throat.

    • @muhbruh2926
      @muhbruh2926  2 года назад +7

      You definitely bring up some good points; I admittedly overlooked some of this stuff and I appreciate your perspective on the character for sure. I still don’t know if I’d call Amanda “expertly written,” but I can concede that she isn’t a total failure either. I think the truth lies somewhere between our takes on her - she’s smartly written in certain respects, but she doesn’t grow or change in a way that’s narratively satisfying.

  • @Aeronaut1975
    @Aeronaut1975 3 года назад +6

    I spent most of the game hiding inside a cupboard, it's that terrifying!

  • @grammcourse
    @grammcourse 2 года назад +11

    Please don’t give up. Keep going. This is one of the best, most important video game critiques I’ve seen to date. You have not received the recognition that you deserve as of yet. But you will. You can do this.

    • @muhbruh2926
      @muhbruh2926  2 года назад +6

      Thank you for the words of support, it sincerely means so much to me. I’ve been through a lot since I uploaded this video but I promise there’s more to come!

  • @donniecatalano
    @donniecatalano Год назад +15

    I frankly disagree with most of your complaints, I liked the game a lot and I found it very well balanced.

  • @anakinskywalker2142
    @anakinskywalker2142 3 месяца назад +17

    5.9/10 ign 💀

  • @BIG_MUNKY
    @BIG_MUNKY 8 месяцев назад +11

    I have to disagree with what you said about Amanda. She’s there to uncover what happened to her mother, yes, but you missed the whole point of why that is put aside: it’s because of her heart. She wants to achieve her main objective, but she sees it as her duty to save as many people as she can, and she knows she’s capable of doing it. Her heart and the idea of what might’ve happened to her mother are the things that drive her to care for other people who she sees as innocent. It makes it all the more heartbreaking when she fails, but then again, this game does have “Alien” in the title, and there’s a clear demonstration throughout the whole runtime of the game of the colossal destructive force of the creatures. To me, if I could change one thing about the story, it would be the ending, which I felt was weak and pretty lame.

  • @trevor3013
    @trevor3013 2 года назад +11

    The reason the game doesn't have 24/7 alien is to give gamers a break. Horror is not the same when you become accustomed to it. Top it off with the fact that the game doesn't want the player to get too anxious and annoyed, which leads to some players never even finishing the game. It's what most horror games do because it's necessary

    • @muhbruh2926
      @muhbruh2926  2 года назад +1

      I don’t think I communicated the point I was trying to make about the down time as well as I could have. I didn’t mean to say that down time is a bad thing, I just felt that this particular game generally didn’t execute those types of sections very well. I don’t think the Alien needed to be in 100% of the game for it to be good, but I do think the “down time” sections needed to be designed better to justify them taking up so much of the runtime.

  • @VocalDroid
    @VocalDroid 2 года назад +7

    I love your straightforward view of the game, analyzing the game as a whole and stating the pros and cons. Very entertaining, can't wait to see more from you

  • @justifiedFaith209
    @justifiedFaith209 Год назад +16

    Only recently discovered this gem and im not finished. Truly one of the best survival games ever.

    • @10secondsrule
      @10secondsrule Год назад

      Try unpredictable alien mod (well worth it) as well as use aliasing mod to get rid of the jaggies. I play this game every few months. It's so good.

  • @benhoyt665
    @benhoyt665 3 года назад +8

    Holy shit dude for a channel with only 22 subs, you put so much damn effort into your videos. Great video

  • @charaznable8072
    @charaznable8072 Год назад +4

    Those droids though scare the shit out of me especially when they pop out of nowhere and start choking you.

  • @rabbidguarddog
    @rabbidguarddog 6 месяцев назад +7

    Just watched the first alien movie last night, and having already played the game I got a whole new appreciation for the franchise.
    I just love hearing about the a.i. in isolation❤

    • @giygas_9577
      @giygas_9577 6 месяцев назад +1

      Funny enough, I just did the opposite. Had never seen Alien before so I watched it completely spoiler free, thought it was incredible and terrifying, and then immediately went into this game, played through on hard, thought it was also incredible ans terrifying, and since started a second playthrough.

  • @OWmyDragonballz
    @OWmyDragonballz 3 года назад +9

    Bring on Alien Isolation 2!

    • @NeoVinyl
      @NeoVinyl 2 года назад

      I would love for it be set at Hadley's Hope on LV-426

  • @TwoFerns
    @TwoFerns 2 года назад +8

    it's a masterpiece! Beat the game on the highest difficulty and it was AMAZING!

  • @Curtis.Dimes.
    @Curtis.Dimes. 2 года назад +8

    This is a very underrated game. The only change would have been making it entirely first person with only in game cutscens ala Half life.

  • @Kinos141
    @Kinos141 2 года назад +8

    I just realized that there's fire in an oxygenated environment. How does the ship not blow up?!

    • @gman1035
      @gman1035 2 года назад

      Fire suppression.

  • @jillesguzman3333
    @jillesguzman3333 3 года назад +5

    Best and most intense gaming experience of my life. The only game that made me switch off the Playstation in panic and left me with uncontrollably shaking hands. Played through it several times and did a lot of exploring and experimentation.
    That being said, I think the second half of the game wasn't very good. I appreciate a long campaign, but the developers went over the top with this one. It felt like the highlights were mission 5/6/10.
    But that's okay, because the parts of the game that did work had such a powerful impact.
    Ultimately, I believe that the game succeeded because the studio was building it without time constraints. They let their imagination run free and decided that they would take a chance in terms of difficulty/player behavior. It's a shame that those types of games are so rare since most studios follow strict formulas that leave little room for true heart.

  • @DG_Haus
    @DG_Haus Год назад +17

    This game is criminally underrated

  • @dylanchilders
    @dylanchilders 16 дней назад +3

    Im pretty sure those symbols posted up by doors and important areas are pulled directly from the original film, there was an entire futuristic signage system made just for Alien

  • @TheRealBP3
    @TheRealBP3 Год назад +8

    I have played this game upteen times. Currently replaying it again. This is how you properly utilize an IP. This captures Alien to the highest degree. It is one of the best Alien projects in the last 10 years and should get a proper sequel.

  • @bumblegoot1139
    @bumblegoot1139 2 года назад +8

    Excellent analysis! A note about the graffiti; according to the logs, Sevastopol was already a shithole BEFORE the Alien showed up. Apparently, there was a lot of rioting and looting during the decommissioning, and so it’s not unreasonable to assume that a bunch of dickheads would graffiti everywhere during the chaos. According to one document, gun crime was rampant aboard Sevastopol, so surely graffiti couldn’t be too far off?
    Also, I absolutely LOVE Axel and Ricardo. Even after multiple playthroughs, while the intro is rather grating, Axel has some really memorable and witty lines, his character design is more interesting than any of the main characters, and his accent is just *chefs kiss*. Ricardo is a great character as well, and after the death of Waits, Amanda and Ricardo form an interesting dynamic that actually gives Amanda some much needed if sparse depth.
    After deliberating, I would have to say that Axel and Ricardo are likely leftovers from when the writing was actually good, and didn’t “need” to be changed for the sake of gameplay narrative. I honestly wish that they had gone with a narrative that focused on them as main protagonists, with characters like Samuels, Taylor and Waits as a shallow but necessary supporting cast. I gave zero shits about Samuels or Taylor my first playthrough when they died in their weird sacrifice fetish scenarios, but Axel’s untimely and gruesome death perfectly traumatized me into the game’s atmosphere, and Ricardo’s horrific fate was just… absolutely heart wrenching. There’s nothing that I love more than seeing beloved and well-written main characters die in horrible ways rather than purely melodramatic ones, because it fits the theme of hopelessness and terror so well.
    And as a final tidbit; I personally believe that Xenos take genetic attributes from their hosts that include intelligence, which is why they behave so differently throughout the series. Kane was a smart cookie, just a little too curious, so the Alien spawned from him was very tact and near unbeatable, while the one that came from Foster was much more aggressive, as Foster was… sort of just dumb.
    Anyway, this is an amazing and comprehensive video! I always appreciate anyone talking about this game, because the more attention it gets, the higher the chance that it could get a decent sequel so that we could get a peek at more stealth horror from the Alien Franchise!

  • @QickBrownFox
    @QickBrownFox 2 года назад +5

    I'm actually busy playing this right now. I started it a few years ago, but I was scared sh!tless to go on, but I restarted it a few days ago and powering through it. I LOVE this game! I'll definitely play this again and watch the movies again after it. This game's atmosphere is so rich and the world feels loved in and authentic.
    Great video!

  • @Hello_there_obi
    @Hello_there_obi 3 года назад +5

    This game comes alive if you have a good tv with a big screen, but more importantly A GOOD SOUND SYSTEM. It angers me to high heaven when I see gamers play through tv speakers. Use headphones if not. But teo speakers placed left and right give you an amazing sensation of where the alien is and makes it feel more real than with headphones.

    • @mikewade777
      @mikewade777 2 года назад

      My TV a Wharfedale has a built-in soundbar and the feedback from the ambience in that game is fantastic.

  • @ThirdEchoMedia
    @ThirdEchoMedia Год назад +11

    I do agree that Amanda feels a bit flat, but I think as she stands, her character works in the story. Could she be fleshed out a bit more? Maybe, but what concessions would the game have to make to do so? Also, I don’t quite agree that the narrative completely pushes aside the focus on Amanda’s search for Ellen. Does it fade into the background? Yes, absolutely, but understandably so. I think the narrative shifts into a reasonable emphasis on a story about survival and overcoming insurmountable odds, while still occasionally providing bits of narrative related to Ellen. Recall the sacrifice Samuels made in hopes of getting Amanda one step closer to closure, and the audio log Marlow reveals that Ellen left for her daughter. The game doesn’t completely push aside that subplot, and I think it is satisfying enough (for me, at least). Although, I would never say no to incorporating a bit more of that subplot to yield more emotional resonance, and I would like to see Amanda fleshed out, but again, would any sacrifices have to have been made to do so?
    Isolation’s narrative works well as a survival story for me, and I can say, while not perfect, was solid enough to keep me invested throughout the entire game.

    • @edgarallandoh1485
      @edgarallandoh1485 Год назад +10

      Well said, the story of Amanda trying to find out what happened to her Mom is ultimately not the point. It might be the impetus at the start but after discovering what has happened on the station though, the goals are simply to survive, help her crew mates, reduce threats, and get off the station with all other considerations secondary. And, if Amanda can glean some info about her Mom in the process, then great and that is exactly what happens. But Amanda needs to survive and get off of Sevastopol first and foremost. So, to say the game fails on the Amanda/Mom storyline is to imply that the developer intended said storyline to be a top priority throughout the game in the first place, which I don’t believe it was. Alien Isolation is actually better for not leaning into that aspect of the story too deeply.

    • @zmajodnocaja5088
      @zmajodnocaja5088 Год назад +1

      The original Alien film from 1979 introduced a strong and independent female lead character to show that men don't need to be lead characters. Then, the sequel, Aliens had a strong and independent female lead character to show that men don't need to be lead characters. Then, Alien 3 had a strong and independent female lead character, to show that men don't need to be lead characters. Then, Alien Resurrection had a strong and independent female lead character, to show that men don't need to be lead characters. Then Alien vs. Predator had a strong and independent female lead character, to show that men don't need to be lead characters. Then, Alien Isolation comes out, with a strong and independent female lead character, to show that men don't need to be lead characters.

    • @RedMeninBlueShirts
      @RedMeninBlueShirts Год назад +2

      @@edgarallandoh1485 completely agree with both of y’all. I’d argue it’s very reasonable for the ‘what happened to ma’ subplot to fade into the background, once she finds the wiped flight recorder. From Amanda’s perspective, there’s no reason for her to assume her mother’s disappearance was related to the xenomorphs at all. It only comes back into play after Marlow tells her about finding the derelict ship and the old Nostromo equipment. Then you could say Amanda would connect the dots, but at that point you’re very much ‘in the thick of it’ and that subplot is satisfied shortly thereafter.

  • @rosery7726
    @rosery7726 2 года назад +6

    This video is crazy good. I wish there was something similar for every niche game I get fixated on! Definitely earned a sub.

  • @KryptKicker5
    @KryptKicker5 2 года назад +5

    I hope you do more of these. This pretty much explained how I felt about the game down to a T. Great work.

  • @KuroHebi
    @KuroHebi 3 года назад +7

    If there ever is a sequel to this game, I wouldn't want CA to do a Cyberpunk 2077 and fuck it up for everyone.

    • @jazzx251
      @jazzx251 2 года назад +1

      I'm the greatest fan of Alien: Isolation .... I honestly think that, in my almost 49 years on this Earth, it is the best game ever made (with Witcher 3 in second place).
      It gave me PTSD - even though I won.
      But a sequel? ... my heart craves a sequel more than anything else in the world ... but we both know that it would suck donkey balls!
      We just have to take a deep breath and admire a true classic, and accept that there won't be a worthwhile sequel to this masterpiece.

    • @KuroHebi
      @KuroHebi 2 года назад +1

      @@jazzx251 that makes two of us. I probably know more about the Alien universe than Ridley Scott, to be completely honest. Alien: Isolation is in my top 5 games and I don't think I'll ever uninstall it from my computer. I hope that if there ever is a sequel, it'll be just as good, if not better than the original. I want to know more about Amanda Ripley and I also want the Alien universe to expand. I can't even imagine the wonderfully terrifying stories that could be told in a world like Alien.

  • @the_sixxness
    @the_sixxness Год назад +6

    Level 16 can be overcome easily by cutting into the vent system and releasing an android via a computer terminal at the end of the vent system. When you come back down the security guards will be dead and you only have to deal with the Alien.

    • @bluespidergaming7719
      @bluespidergaming7719 Год назад

      i did that and to be fair i didnt even know the alien was in that section

  • @andrewchr
    @andrewchr 16 дней назад +1

    If I was part of the team who worked on this title, I would be super damn proud. It is a true masterpiece. A lot of studios need to take notice and learn from this release.

  • @castillejan
    @castillejan 3 года назад +15

    Phenomenally good analysis. Subbed, and highly looking forward to your next project.

  • @7_Cell
    @7_Cell 2 года назад +10

    It was a brilliant move to avoid referencing anything past the first movie at least in regards to the Alien itself. The thought that the creature may be more intelligent than a human and see us as lower life forms is definitely a disturbing one. There was a mystery about the Alien in the first movie that got lost from Aliens onwards. Lovecraftian even.
    From Aliens onwards, it's the xenomorph, and they're just a bunch of bugs. (As much as I like Aliens as purely cool action scifi)

    • @staffcoordinator9895
      @staffcoordinator9895 Год назад

      Their intelligence is different in kind from human intelligence. They do see humans as lowly things, dangerous prey to be cocooned when possible and killed when necessary. They think of human mentality as fundamentally foolish while also respecting the threat their weapons pose.

  • @Molikai
    @Molikai 2 дня назад +2

    THe graffiti, of course, makes perfect sense when you consider that it took place both before and during the build-up of the alien threat. (People WERE NOT happy the station was being shut down)

  • @Nodux359
    @Nodux359 2 года назад +5

    A true love letter to the first movie! Exceptional game.

  • @padawanmage71
    @padawanmage71 5 месяцев назад +5

    As an Alien fan, this game truly made me feel like the 7 year old kid who shivered from fear at the commercial for the first movie!
    From the first moment you see Sevastopol, i knew I was going to get something close to a heart attack

  • @sandyforbes6551
    @sandyforbes6551 Год назад +14

    It took me months to finish this game, it was long, I found it really difficult and really scary. But I think it’s one of the best gaming experiences I’ve ever had, an incredible game that does not get the love it deserves

  • @ALPINA527
    @ALPINA527 2 года назад +9

    This game is a masterpiece for its time.

  • @marc5445
    @marc5445 2 года назад +3

    Thanks for taking the time to make this. I wish more iconic games received the attention that you gave this.

  • @the_sixxness
    @the_sixxness Год назад +4

    Honestly Alien: Isolation's difficulty settings are perfect. Mainly because you eventually understand the rules it operates under and Nightmare becomes the only challenge level that you feel like the Alien is a challenge after a few playthroughs.

  • @thesleekgreek
    @thesleekgreek 2 года назад +9

    Best game I ever played 👽

  • @tannersimmons7261
    @tannersimmons7261 3 года назад +1

    Fantastic video that really made me want to pick up and play this game, it's been long overdue. Can't wait to see what you have lined up next!

  • @mcenglish1414
    @mcenglish1414 3 года назад +4

    This is a review worth rewatching. It's unbiased and informative which is enjoyable to listen to. This earned you a subscriber that appreciates your awesome work sir, honestly my personal favorite

  • @griffiththechad9483
    @griffiththechad9483 8 месяцев назад +9

    26:00 damn I actually liked the whole Seegson droids and human chaos maze level. I usually manage to scoop up lots of gear plus I just like the idea of already messed up droids going absolutely haywire.

    • @kittiponaongtoon9375
      @kittiponaongtoon9375 7 месяцев назад +1

      i like to think that section of the game are for player to feel relief

    • @tirushone6446
      @tirushone6446 6 месяцев назад +1

      I mean I love this game todeath, but it is a one trick pony, one very good trick mind you but none the less only one. while fighting the alian is exciting and chellenging when you have to creep around for hours on end with almost no down time it get exhaughting. I think the game would have been match better off if there some interesting story beats and maybe a side mission or 2 inbetween alian incounters, which I feel was what they were going to do but because of the rewrite those sections just became filler

    • @zlodrim9284
      @zlodrim9284 6 месяцев назад +3

      I cleared them all with the Bolt Gun and had no issues on Hard, so I don't get the complaints either. Yes, they hit hard and can be annoying to get around or if they catch you, but it was clear downtime from the Alien and I think it was a nice small breather before you're introduced to the Nest and have to start worrying about facehuggers, too.

    • @happyspaceinvader508
      @happyspaceinvader508 Месяц назад

      There’s absolutely no need to run during that part of the game; you can stealth the whole thing.

  • @ChrisMustard
    @ChrisMustard 3 года назад +4

    Looking forward to watching all of this later, live the franchise and the first 4:22 min is superb. Excited to watch the entirety of this video. Thank you

  • @nekovevo
    @nekovevo 2 года назад +9

    This video is art my man

    • @muhbruh2926
      @muhbruh2926  2 года назад +2

      Thank you so much, I really appreciate your kind words and I’m glad that you enjoyed it 😊

  • @trippydippy4119
    @trippydippy4119 3 года назад +2

    Keep this type of quality up and there are great things ahead,great video

  • @Osk94
    @Osk94 2 года назад +4

    Great video, I've been looking for this style of video for Alien Isolation for a while

  • @dishsoap1
    @dishsoap1 3 месяца назад +13

    I absolutely love this game and none of the flaws bother me. When there was a level without the Alien, I always took it as a relief. Lol.
    I wish they’d make it a movie

  • @hereitis2023
    @hereitis2023 2 года назад +4

    What a great analysis and loved the opening. Superb job.

  • @godsangelofwar907
    @godsangelofwar907 3 года назад +5

    Just gotta say man one of the best critique I've ever heard!!!! And I watch ALOT I'm subbing and I hope you continue to put out top tier content like this KEEP IT UP

    • @muhbruh2926
      @muhbruh2926  3 года назад +3

      Thank you so much for the kind words and the sub!! New video coming next month!

  • @jayquoproductions
    @jayquoproductions 2 года назад +6

    that pausing before death thing is soooo real, coming from someone that 100%ed this game

  • @aceyirl
    @aceyirl 3 года назад +1

    Currently streaming this and am loving my second playthrough on nightmare mode.
    I truly appreciate your analysis and breakdown of the game and I'm really grateful for your wise dissection of its problems.
    With more deep and thoughtful reviews I know you have a big future thank you! Subbed!

  • @PoolWins
    @PoolWins 3 месяца назад +20

    Good points made although I disagree with the story aspect of your review. Ellens' search for information of her mothers fate is presented nicely. It wouldn't make sense to me if she was commenting about her mission to find the info when she's in life threatening situations. Priorities tend to change when a walk in the park changes to a desperate survive mission.

  • @kvltizt
    @kvltizt 2 года назад +5

    You actually can go replay audio logs in your menu.

  • @galaxytraveler5779
    @galaxytraveler5779 3 года назад +3

    For sure, the chief complaint that i hear is regarding the length and how the game can drag on. I can definitely understand. Although, and lucky for me, im more 'easily entertained' haha. It is more than a joy for me to play even after so many times, just to soak up the atmosphere. It's so well done, as you mentioned, and the lighting is particularly good.
    Anyway, this video was exceptionally well done! I definitely appreciate the time you have put into writing this wonderful essay and all the other work involved. Very impressive!

  • @ayy2193
    @ayy2193 2 года назад +5

    This is a masterful deep dive enjoyed it, easy to see you're made for this style of content, this vid feels complete. I couldn't get into the style of gameplay much when I tried it way back but it's clear the environment / lighting / atmosphere is amazingly crafted , they re-created the Alien movie setting well.
    Would be great seeing your presentation of bioshock 1 in the future if it inspires . The gameplay isn't perfect but the character writing/execution is genius & the exploration of an experimental social system with its setting is rly interesting

  • @bakasooka8074
    @bakasooka8074 3 года назад +2

    Great vid. The project KG348 sequence is one of the best displays of media/art I’ve ever seen

  • @recyclebinladen5903
    @recyclebinladen5903 2 года назад +5

    Wonderful review. You are really going into depths we rarely see outside of people like Matthewmatosis and Joseph Anderson. And different interesting angles. Good stuff, friend.

    • @muhbruh2926
      @muhbruh2926  2 года назад +2

      Thank you so much! I’m very flattered by the comparison, that’s exactly the quality of content I was shooting for. Really appreciate it!!

  • @the_sixxness
    @the_sixxness 3 года назад +5

    In level 16 you can find vents that completely lead you around the security personnel. Victory is a random outcome my ass.

    • @muhbruh2926
      @muhbruh2926  3 года назад

      Yep, I found those vents! They do not, in fact, lead you completely around the guards. Even if they did, that would remove all challenge from the section which would make it pointless. The vents take you around maybe half of them. There’s still plenty of space between the entrances where your success depends on whether you can navigate between their search patterns without getting dropped by their hitscan weapons or ambushed by the Alien. So yeah, pretty random, I’d say.

    • @the_sixxness
      @the_sixxness 3 года назад

      @@muhbruh2926 your lack of skill at the game shouldn't factor into your analysis of it. I can stone that whole section of the game 90 percent of the time on Nightmare after playing for seven years. Get good.

    • @the_sixxness
      @the_sixxness 3 года назад

      But I will say I did enjoy your video.

    • @muhbruh2926
      @muhbruh2926  3 года назад +1

      @@the_sixxness you sure picked an interesting way of communicating that lmao but thanks I guess

    • @the_sixxness
      @the_sixxness 3 года назад

      @@muhbruh2926 I liked the fact you touched on all the positives and the negatives. Alien: Isolation is a masterpiece. However the game has always been mired in reviews for it's high difficulty curve. But once you have mastered the immersive game mechanics and understand what each sound the Alien makes means. The game reveals itself as a difficult but fair romp through an incredible environment so detailed it's a character in the story.

  • @redsy-k
    @redsy-k 10 месяцев назад +6

    This game is one of my all time favorite games! Its what i want a Jurassic Park game to be like.

    • @Pilot914.
      @Pilot914. 10 месяцев назад

      there actually is a Jurassic Park game based on alien isolation but it's vr only

  • @ttrestle
    @ttrestle Год назад +4

    I’m really happy that I’m not the only one that was bothered about the extremely narrow POV peripheral area. I literally said it out loud to my wife. I was like no human sees this way! Why did they do this? Then I started thinking that maybe it was done deliberately to add a sense of claustrophobia.

  • @ollebolle420
    @ollebolle420 3 года назад +3

    phenomenal video! this game cant be talked about enough and you brought up some good points that i hadnt even thought of myself (even as someone who has this game on his personal top 5). subscribed and excited to see more of what youll do!

    • @muhbruh2926
      @muhbruh2926  3 года назад

      Thank you so much, I’m very glad to hear that I offered some fresh ideas about the game. That’s always my goal!

  • @simply_solo
    @simply_solo 3 года назад +2

    Amazing job, dude! Your commentary is really easy to follow and gives a great in-depth analysis of the game. Keep up the good work! Looking forward to future videos 👍🏼

    • @Marauder1981
      @Marauder1981 3 года назад

      He is commentary? WTF are you on about?

    • @simply_solo
      @simply_solo 3 года назад

      @@Marauder1981 it’s just a small typo. take a chill pill

  • @steve-852
    @steve-852 2 года назад +5

    The best, most fair, balanced and honest review of AI on RUclips. This should have been IGN's review.

    • @muhbruh2926
      @muhbruh2926  2 года назад +2

      Thank you so much for the kind words!!

  • @TheAngryHippie
    @TheAngryHippie 2 года назад +4

    Excellently made video. Thank you for this!

  • @magksim3969
    @magksim3969 2 года назад +4

    The intro is legendary

    • @muhbruh2926
      @muhbruh2926  2 года назад +1

      To the video, you mean, or the actual game?

    • @magksim3969
      @magksim3969 2 года назад +2

      @@muhbruh2926 Both ofc xD