your theory of the Verdugo serving as a solid 'mount' for the camera is correct. essentially animating the camera's position separate from that of the Verdugo would be repeating work already done. having the Verdugo hold the camera not only simplifies the processes but provides a unique perspective. a simple and elegant solution.
@@EPIKGamess because they are using animation that the user are not seeing, so he may think that they would do the easy way, wich is just setting a camera path for it to roll... But when you go deeper in game designing, probably it's easier to go with verdugos path, because he's model already have the path de devs want him to follow, and also, he's footsteps sounds, wich is one less thing to add, if you just configure a camera path... Since the verdugos head already have his on move, it also add de dynamic to the scene, just attaching the camera to he's head.
It's crazy how the ceiling area where verdugo is creeping is actually detailed like it was supposed to be a standalone area. maybe a phase two fight where verdugo drags you through the pipes where then you fight it up there, that would've been cool.
I was informed by a friend of mine that it feels like the enemies sometimes teleport near Leon because of how aggressive they become on certain difficulties. Glad to see that he was right all along.
Being a game developer seems like a headache without the amount of testing and hours they do and they sell their game for 60 dollars. Then if the game is bad, prepare for clown world.
When I took a computer science course, I learned one thing about games because of code. Coding is not a place dreams come to life. Coding is a place that dreams become nightmares.
I’m a game developer myself I agree with the verdugo being the parent object of the first person camera as it would remove the need for a separate path for the camera and camera animations such as head bobbing
There is one moment i'm curious about since the Separate Ways is out now... can you do the off camera journey to check on Leon's action from Ada's pov? Especially when Leon battle mutated Saddler when we play as Ada at that moment?
Always love this stuff, it's a lot like movie editing tbh. My personal favorites are the various ways to hide swapping out models during phase transitions like in Souls games a lot of the cutscene phase transition fights hide the second phase under the floor, or for shared health pool bosses there's a main enemy off screen that also takes damage whenever the visible targets take damage. It's just so interesting seeing how these things put together
Looking at video games like this always reminds me of how movies are shot too. I think that's particularly why I find it so fascinating. I'm glad you enjoyed it.
I love Del Lago. I remember how a friend and I pretty much stopped talking for a week, because I claimed it was a salamander and he was sure it was a fish/frog thing. Took his older brother to get him to admit defeat, because "look at those cute little legs" 😂 This was before the remake
Thanks for making this Slippy! I was extremely curious about many of these scenarios and am glad you had time to capture all this footage. Especially Krauser! When I got to this fight, I immediately thought of you and your channel! lol I'm glad you included it because I was extremely curious about how he moves around. I know you're just one guy doing this on the side and have a lot of other things (and content creators) looking to use your talents. Keep up the great work! We appreciate all these behind the scene glimpses.
I appreciate the support! I'm glad I was able to show parts of the game you wanted to see and it's awesome that you thought of my channel when playing the game. That's genuinely one of the best compliments I could receive!
knowing the stalker bosses in the RE remakes are actually walking around and not just popping out at random intervals (except for obvious scripted moments) made playing much less stressful for me, since u could note their postion then take the most advantageous route around them or dive into the closest safe room and watch what direction they walk off to.
Wow, I’ve always wondered about the giants and that trap door to the lava. In my head I always assumed you could get lucky and pull the lever on them while they’re distracted but this video proves that theory wrong. Very interesting stuff, thanks for the upload!
Being a dev myself I would just say that most of the time these redandency happens because different department works on different pace so the animation department might have to prepare animation data for more situations including one that didn't get made into the game. For example: why does the giant troll have door smashing animation? Well becaus animators don't know what gate are going to be used, maybe it'll end up being a see through gate.
That's a very interesting point. It's always great to hear feedback from developers. Thank you for taking the time to watch the video and comment. I really appreciate it and will take the info on board for future videos.
Please do one about how Ada appears in Leon's cutscenes as in when she was peeking through the ceiling on Leon and Ashley, when she saw Leon running towards Luis dying, when Mendez grabbed Leon by his neck and when Leon shot Ramon before the start of the bossfight
Yooo JB. Thanks for watching. I can't promise anything but... I'll see what I can do about Seperate Ways. P.s. For those reading this comment, if you want a good laugh but also chilled game streaming channel. Definitely check out Johnny Beard on Twitch!
The "El" article in El Gigante actually means "The". In the video you said 'The first time we meet the El Gigante'. "The The Giant". You could say 'The first time we meet El Gigante' or 'The first time we meet The Gigante'. Those would be the same.
I'd love to upload more often, but unfortunately, as these videos take so long to create, it can be difficult to find time to produce regular content. I just do what I can.
I think that osmunt sadler has the freakiest form from almost all the RE final monsters we encountered so far! Its almost alien like in general and one could say over the top as well!
As someone that ran from a chainsaw just to go through the closest door to see the same one coming at me from the front, I knew he was teleporting. It's not always a fair leap.
Verdugo camera theory: The devs might have began with creating Verdugo's chase mechanics: animations, footstep sounds, and path tracing to chase the player. Likely done early in production, they discovered a happy accident - attaching the camera to Verdugo’s face yielded a strikingly realistic POV and 3D audio effect. A clever shortcut, resulting in a immersive cutscene. As a game dev myself, I will keep this in mind if I ever have to create a simular scene even if my theory might be wrong. Is there anybody who has tried this approach to confirm this can be effective?
Youre videos are always interesting as ever, its really awesome to see how games work. Have you thought of seeing how God Of War 2018 works off camera?
So, if you Clip break, you can find cloaked Mendez in one of the houses along his scripted trail if you don't hit the scene trigger. And his first mutated form just before the castle bridge.
Regarding the Verdugo theory, the animations and likely also sounds and whatnot that they already built into the character model are just more things they would have had to recreate if they hadn't opted for that route.
Don't know why but this game in the whole franchise.. Both og and remake has something special like the atmosphere the world the story and everything which really stoods out
It is common logic to not see specific scenes since there's no need to show them to you,but in some cases like the mounted camera on verdugo cut scene it needed because they also would need the sounds crawling through the ceiling.Since this was ready with sounds and everything i think,they wouldn't need to put extra sounds and stuff perhaps? I am not an expert but i have an idea how those things might work here & there with the development of a game! As for the teleporting enemies i was certain from the RE2 remake! 😅
It feels like the villagers teleport because of them stepping out of the tree line and hoping over the fence behind shotgun house (and I'm presuming other spots), I was playing earlier and just spotted it happening as I turned my camera
I love these videos! Fantastic job! I'd really love to see what Alien from Alien: Isolation does. I think it's one of the best AIs in game history and it has always felt super fair and realistic to me.
Thanks! I'm glad you enjoy them. It's actually pretty crazy you should say that about the Alien from Alien Isolation. You won't need to wait too long... It's coming tomorrow, haha.
I would tell you one thing I would be interested in seeing from a distance and I know it’s a small saying anything last long, but it was really cool to me and that was when on separate ways when Ada was running from Mendes, where you knew he was behind you, but you couldn’t see him that was really cool How do they did that?
7:07, Devs commonly use AI navigation paths, we it up in the level and then the AI knows the location of player or any other gameobject in the scene and also calculate the closest path to it, no matter if its zig-zag, spiral. But I think they made their engine that way. Did I got your point right? 10:42, yeah its a camera there, not preprogrammed but just an instance of a class and then the knife's decal texture is set to the real time image the camera captures, It de-spawns afterwards. 10:56, their optimizing tricks are amazing. I am starting to learn some smart stuff!
Do any of your videos show what happens in the Incubation Lab if you leave all of the enemies and the 3 other regenerators behind after getting the keycard and exiting the area? I'm on my 2nd run on hardcore, and as soon as I had the keycard with level 3 clearance, I exited the area without killing any enemies, and I wondered what they do in there after Leon is gone.
Good to know the regular dudes don't actually teleport, but they certainly can cheat on pro. I have clips saved from my S+ attempts of ganados noclipping through walls, floors, and ceilings to put themselves in a more threatening position, specifically in the canyon, water hall, and Mike section. Never seen that kind of stuff on lower difficulties though.
Funnily enough, I made a camera for Shadow of the Colossus recently. We used it to cover a mystery on Oddheaders channel. It's definitely a good shout for a future video.
The teleporting chainsaw man makes so much sense he'd be in your face when you keep running away from the other side, so that you won't be able to cheese the game more and put your fighting skills to the test LMAO RIP cowards
I'm currently on Game Dev college, and you are right... It's easier for us, to just attach the camera to Verdugo's head, because it already have everything that we need... We don't need to rework any camera path, we can use the Verdugo's path, we don't need to configure any câmera movement, since Verdugo's head, due to his animation, already has it's on natural movement, and we don't need to add any footsteps sounds, because it's also in Verdugos model, so you're right buddy, keep up with the good work, new subscriber here!
So Ramon Salazar just falls off camera then disappears into a ball of mutated flesh interesting 🤔 I was hoping I could see a bit more closer to how he just pops up from the off camera sequence or if he actually transforms
your theory of the Verdugo serving as a solid 'mount' for the camera is correct. essentially animating the camera's position separate from that of the Verdugo would be repeating work already done. having the Verdugo hold the camera not only simplifies the processes but provides a unique perspective. a simple and elegant solution.
It's great to know I got that bit correct, haha. Thanks for helping to confirm it.
@@SlippySlidesI don't get why you would think they wouldn't use the Verdugo as a mount though, why is that so surprising if I may ask?
@@EPIKGamess because they are using animation that the user are not seeing, so he may think that they would do the easy way, wich is just setting a camera path for it to roll... But when you go deeper in game designing, probably it's easier to go with verdugos path, because he's model already have the path de devs want him to follow, and also, he's footsteps sounds, wich is one less thing to add, if you just configure a camera path... Since the verdugos head already have his on move, it also add de dynamic to the scene, just attaching the camera to he's head.
In game camera and animation system is my expertise and I can assure you that this guy is making shit up. @@SlippySlides
It's always so interesting to watch what goes on behind the scenes! Thank you for this
You're welcome. I'm glad you enjoyed it!
It's crazy how the ceiling area where verdugo is creeping is actually detailed like it was supposed to be a standalone area. maybe a phase two fight where verdugo drags you through the pipes where then you fight it up there, that would've been cool.
And a good jumpscare
that's a brilliant idea. that would have been great
The Del Lago section was so cool! Seeing it right underneath you when you fall out felt even more tense than before.
I was informed by a friend of mine that it feels like the enemies sometimes teleport near Leon because of how aggressive they become on certain difficulties. Glad to see that he was right all along.
He was wrong lol only Salvador does teleport
@@avilljr8927then he was right.
@@avilljr8927said it feels like
I can't get enough of this game after almost 20 years. Thank you for this vid
The Verdugo having the Naruto run in certain areas is my favourite thing ever.
Being a game developer seems like a headache without the amount of testing and hours they do and they sell their game for 60 dollars. Then if the game is bad, prepare for clown world.
When I took a computer science course, I learned one thing about games because of code. Coding is not a place dreams come to life. Coding is a place that dreams become nightmares.
😦
But when the final product comes out working, is it satisfying enough for it all to be worth it?@@ChangedCauseYT-HateFoxNames
Yep and then hear as people call developers lazy when they have no idea what the fuck they are talking about
Nah
I’m a game developer myself I agree with the verdugo being the parent object of the first person camera as it would remove the need for a separate path for the camera and camera animations such as head bobbing
That's great to know. I appreciate you commenting to confirm that.
How do I start? I’ve been trying to get into game develope
There is one moment i'm curious about since the Separate Ways is out now... can you do the off camera journey to check on Leon's action from Ada's pov? Especially when Leon battle mutated Saddler when we play as Ada at that moment?
They most likely either disappear or stop moving
That thumbnail looks like what you see when you open your front door on Halloween to hand out candy.
1:45, That is so scary seeing that creature under the boat house just waiting. Verdugo sounds like Predator.
Always love this stuff, it's a lot like movie editing tbh. My personal favorites are the various ways to hide swapping out models during phase transitions like in Souls games a lot of the cutscene phase transition fights hide the second phase under the floor, or for shared health pool bosses there's a main enemy off screen that also takes damage whenever the visible targets take damage. It's just so interesting seeing how these things put together
Looking at video games like this always reminds me of how movies are shot too. I think that's particularly why I find it so fascinating. I'm glad you enjoyed it.
I love Del Lago. I remember how a friend and I pretty much stopped talking for a week, because I claimed it was a salamander and he was sure it was a fish/frog thing. Took his older brother to get him to admit defeat, because "look at those cute little legs" 😂
This was before the remake
Jesus how petty are you
Clearly arent that good of a friendship if you stop talking over something as stupid as that
How is that petty? We were dumb kids and he stopped talking to me.
Did you miss the part of it happening with the original?
People cut friendships over way more stupid things.
@@owenjones7522bruh
Thanks for making this Slippy! I was extremely curious about many of these scenarios and am glad you had time to capture all this footage. Especially Krauser! When I got to this fight, I immediately thought of you and your channel! lol I'm glad you included it because I was extremely curious about how he moves around. I know you're just one guy doing this on the side and have a lot of other things (and content creators) looking to use your talents. Keep up the great work! We appreciate all these behind the scene glimpses.
I appreciate the support! I'm glad I was able to show parts of the game you wanted to see and it's awesome that you thought of my channel when playing the game. That's genuinely one of the best compliments I could receive!
knowing the stalker bosses in the RE remakes are actually walking around and not just popping out at random intervals (except for obvious scripted moments) made playing much less stressful for me, since u could note their postion then take the most advantageous route around them or dive into the closest safe room and watch what direction they walk off to.
Thank you for showing us what we normally couldn't. ❤
There's so much depth in good video games and areas that are never used or seen it's pretty amazing
Wow, I’ve always wondered about the giants and that trap door to the lava. In my head I always assumed you could get lucky and pull the lever on them while they’re distracted but this video proves that theory wrong. Very interesting stuff, thanks for the upload!
I love watching these out of bounds videos. You should make one on the recently released DLC Separate Ways!
Being a dev myself I would just say that most of the time these redandency happens because different department works on different pace so the animation department might have to prepare animation data for more situations including one that didn't get made into the game. For example: why does the giant troll have door smashing animation? Well becaus animators don't know what gate are going to be used, maybe it'll end up being a see through gate.
That's a very interesting point. It's always great to hear feedback from developers. Thank you for taking the time to watch the video and comment. I really appreciate it and will take the info on board for future videos.
Do separate ways next please. Also welcome back
You have the best off-screen content, IMO. I keep your notifications turned on.
Thank you. That's a huge compliment considering the quality of some of the other channels showing this kind of content.
@SlippySlides I mean it too! You captivated me with the videos years back on RE2R, been a fan ever since. Cheers!
Please do one about how Ada appears in Leon's cutscenes as in when she was peeking through the ceiling on Leon and Ashley, when she saw Leon running towards Luis dying, when Mendez grabbed Leon by his neck and when Leon shot Ramon before the start of the bossfight
you can see if you play the Separate Ways DLC ☺️
I'd love to see some Separate Ways behind the scenes, especially the end ;)
I second this lol
Also want to see the u3 boss
In separate ways
Great vid slippy!
Thanks as always, great to still see your name in comments after all this time!
Could you imagine theese boss fights in the Medieval days? I am surprised there was even survivors
Can’t believe verdugo has a go-pro strapped to him
Hey man it’s TheHdGamer I hope u remember me man I’m so happy to see u making videos still as your channel continues to grow. Stay blessed fam
you deserve way more subscribers!!!
Thanks, I'll keep working on it haha.
Thanks for another fascinating behind the scenes video! Separate Ways next?
Yooo JB. Thanks for watching. I can't promise anything but... I'll see what I can do about Seperate Ways.
P.s. For those reading this comment, if you want a good laugh but also chilled game streaming channel. Definitely check out Johnny Beard on Twitch!
The "El" article in El Gigante actually means "The". In the video you said 'The first time we meet the El Gigante'. "The The Giant". You could say 'The first time we meet El Gigante' or 'The first time we meet The Gigante'. Those would be the same.
Just watched some of your old re behind the scenes videos, amazing work, it's sad you don't upload too often
I'd love to upload more often, but unfortunately, as these videos take so long to create, it can be difficult to find time to produce regular content. I just do what I can.
Finally a New video
Brilliantly video pal
Great to see you do another video like this of RE4 😁
Very very very well done video! Awesome content as always. Love and highly appreciate your work. ❤
Thanks as always for the support! It's always good to see the regular names in the comments. I'm glad you enjoyed it.
you just informed me they were feeding the cops from beginning to Del Lago... i never realized that.
Mannn I love this channel
I can never take the Verdugo seriously ever again because I will forever think of the silly little run he does to get around-amazing news to me
Cinematic animation filming is crazy
The first time I seen Ramon projectile vomit in that cutscenes in the remake. I burst out laughing the way it just spews out with such force.
Happy to see you back
I think that osmunt sadler has the freakiest form from almost all the RE final monsters we encountered so far! Its almost alien like in general and one could say over the top as well!
Been waiting for one of these videos :)
As someone that ran from a chainsaw just to go through the closest door to see the same one coming at me from the front, I knew he was teleporting. It's not always a fair leap.
Verdugo camera theory:
The devs might have began with creating Verdugo's chase mechanics: animations, footstep sounds, and path tracing to chase the player.
Likely done early in production, they discovered a happy accident - attaching the camera to Verdugo’s face yielded a strikingly realistic POV and 3D audio effect.
A clever shortcut, resulting in a immersive cutscene.
As a game dev myself, I will keep this in mind if I ever have to create a simular scene even if my theory might be wrong.
Is there anybody who has tried this approach to confirm this can be effective?
Want to see separate way work off camera
Youre videos are always interesting as ever, its really awesome to see how games work. Have you thought of seeing how God Of War 2018 works off camera?
Brilliant videos. I subd. A new way to visual gaming.
oh wow thanks for showing. I feel like all characters have done their best in this movie-like show~
So, if you Clip break, you can find cloaked Mendez in one of the houses along his scripted trail if you don't hit the scene trigger. And his first mutated form just before the castle bridge.
5:29 water bong 😂😂
Now that separate ways is out, I wanna see what would happen if Ada goes where she shouldn’t
noway i actually thought yesterday a off cam resi 4 video would be nice 🤣
Yaaaaaay more sloppy slides! Any chance for a bg3 ep? I’m really into that game atm
Regarding the Verdugo theory, the animations and likely also sounds and whatnot that they already built into the character model are just more things they would have had to recreate if they hadn't opted for that route.
Thanks a lot! keep up the excellent work
Those bosses have an unfair advantage teleporting around like that!
Will you make one such video for the dlc?
Separate Ways next?
Having a top-down mobile game of RE would be pretty cool actually
6:26
6:41
You can hear verdugo beating the shit out of Leon
3:36 The the giant
I love your vidoes keep going 😅
Don't know why but this game in the whole franchise.. Both og and remake has something special like the atmosphere the world the story and everything which really stoods out
Great video!
It is common logic to not see specific scenes since there's no need to show them to you,but in some cases like the mounted camera on verdugo cut scene it needed because they also would need the sounds crawling through the ceiling.Since this was ready with sounds and everything i think,they wouldn't need to put extra sounds and stuff perhaps? I am not an expert but i have an idea how those things might work here & there with the development of a game! As for the teleporting enemies i was certain from the RE2 remake! 😅
Hey this just shows up on recommendations. My professor shown us this video last lecture
Thanks for dropping a comment. It's pretty wild to know that my videos are being used for educational purposes as well as entertainment!
Will you make one of these for the separate ways dlc?
It feels like the villagers teleport because of them stepping out of the tree line and hoping over the fence behind shotgun house (and I'm presuming other spots), I was playing earlier and just spotted it happening as I turned my camera
I was always wondering if Luis just despawns when he goes to grab the dynamite during the double Gigante fight
I would love to see twisted metal black off camera and out of bounds. That would be amazing
Love the video 👍
I love these videos! Fantastic job!
I'd really love to see what Alien from Alien: Isolation does. I think it's one of the best AIs in game history and it has always felt super fair and realistic to me.
Thanks! I'm glad you enjoy them.
It's actually pretty crazy you should say that about the Alien from Alien Isolation. You won't need to wait too long... It's coming tomorrow, haha.
@@SlippySlides OMG best content creator of all time! I just like how you *really* listen to your community
I like to imagine that Leon was watching Krauser spawn in and out and just going ????? ARE YOU OKAY????
14:16 Very much Lovecraftian, nightmare fuel :o
4:39 i actually tried to out smart the game by doing different stuff until this teleportation happened so i figured it's impossible
Personal opinion, but I think if they had the voice actor for Yugiro Hanma from Baki as Krauser it not only sound better but be 10x more menacing
Slippy i would like you to do video on LAIR OF TORMENT game, i think it would be interesting.
Man that Del Lago. Seeing it idle underwater is serious Mega thalassophobia vibes. Thanks i hate it.
I would tell you one thing I would be interested in seeing from a distance and I know it’s a small saying anything last long, but it was really cool to me and that was when on separate ways when Ada was running from Mendes, where you knew he was behind you, but you couldn’t see him that was really cool How do they did that?
7:07, Devs commonly use AI navigation paths, we it up in the level and then the AI knows the location of player or any other gameobject in the scene and also calculate the closest path to it, no matter if its zig-zag, spiral. But I think they made their engine that way. Did I got your point right?
10:42, yeah its a camera there, not preprogrammed but just an instance of a class and then the knife's decal texture is set to the real time image the camera captures, It de-spawns afterwards.
10:56, their optimizing tricks are amazing. I am starting to learn some smart stuff!
I wish the verdugo had a mutation but seperate ways gave us the ultimate verdugo so i got my with
Talking about expectations this game and developers delivered just opposite of what cyberpunk offered 😂
7:14 looks too funny
this was a great video fascinating to but i was wondering if you could do this again but for separate ways
Do any of your videos show what happens in the Incubation Lab if you leave all of the enemies and the 3 other regenerators behind after getting the keycard and exiting the area? I'm on my 2nd run on hardcore, and as soon as I had the keycard with level 3 clearance, I exited the area without killing any enemies, and I wondered what they do in there after Leon is gone.
7:15 did.... did it move like that in the game?! HOW DI I TAKE IT SERIOUSLY!?
Good to know the regular dudes don't actually teleport, but they certainly can cheat on pro. I have clips saved from my S+ attempts of ganados noclipping through walls, floors, and ceilings to put themselves in a more threatening position, specifically in the canyon, water hall, and Mike section. Never seen that kind of stuff on lower difficulties though.
They get part time jobs as either as a butcher(lots of blood) or work at a fast food joint. Or maybe an Uber/Lyft driver for a short time.
I'd like to see this for shadow of the colossus
Funnily enough, I made a camera for Shadow of the Colossus recently. We used it to cover a mystery on Oddheaders channel. It's definitely a good shout for a future video.
HOL up we were supposed to throw the double el gigantes into a furnace???? I JUST KILLED THEM
The teleporting chainsaw man makes so much sense he'd be in your face when you keep running away from the other side, so that you won't be able to cheese the game more and put your fighting skills to the test LMAO RIP cowards
I'm currently on Game Dev college, and you are right... It's easier for us, to just attach the camera to Verdugo's head, because it already have everything that we need... We don't need to rework any camera path, we can use the Verdugo's path, we don't need to configure any câmera movement, since Verdugo's head, due to his animation, already has it's on natural movement, and we don't need to add any footsteps sounds, because it's also in Verdugos model, so you're right buddy, keep up with the good work, new subscriber here!
what software do you use to view this??!!! i’ve always wanted to know 😳
Hola podrias usar este mod de camara con el reciden evil 4 original porfaa 🙏🙏
hey bro long time no see
Nice video wow
So Ramon Salazar just falls off camera then disappears into a ball of mutated flesh interesting 🤔 I was hoping I could see a bit more closer to how he just pops up from the off camera sequence or if he actually transforms