Make ANY Cave you want in less than 20 minutes - Blender 3D

Поделиться
HTML-код
  • Опубликовано: 11 дек 2022
  • There's a simple way any one of you can use to make literally any cave you want... I'm not kidding. Making caves in Blender is one of the easiest things you could make... if you know the right technique, of course.
    Today I'm here to walk you through the right process of creating caves and the only limitation is your creativity!
    Instagram:
    / mitroiradu
    Store:
    store.mitrech.com
    #b3d #blender3d #mitrech
  • КиноКино

Комментарии • 119

  • @craggolly
    @craggolly Год назад +212

    hopefully youll be able to afford a shirt some day

  • @SwiftOmega
    @SwiftOmega 11 месяцев назад +30

    bro teaching me about caves while shirtless

  • @raamajz4268
    @raamajz4268 Год назад +9

    I can now make any 'F**kin cave'😂....thanks for this informative video

  • @icedriver2207
    @icedriver2207 Год назад +19

    One thing that might save you some polygons. Anything that won't be in the camera just take your knife tool and cut it off and then delete that part. Even though the polygons aren't rendered they are still taking up memory.

  • @osmanbehluli7721
    @osmanbehluli7721 Год назад +9

    bro where's your shirt

  • @binyaminbass
    @binyaminbass Год назад +12

    You just made a Blender tutorial without your shirt on...

    • @mitrech
      @mitrech  Год назад +3

      Yep, that's how I sit in my house.

  • @BraggsTippingPoint
    @BraggsTippingPoint Год назад +42

    Pretty good video. I highly recommend going over your lighting and fog setup in detail and not timelapsing that part. Lighting and fog are critical aspects in any shot and effect the scene. Beginners want to know what settings you’re reaching for in these categories. Coming from a beginner, that’s what I would have liked to see :).

    • @mitrech
      @mitrech  Год назад +10

      I might do a whole separate video just for this, in this case!

    • @ciliaana3389
      @ciliaana3389 Год назад +1

      @@mitrech I'd love to!

    • @Jaimeal99
      @Jaimeal99 Год назад

      @@mitrech Pls do! Thank you in advance haha

  • @mrwitty331
    @mrwitty331 Год назад +1

    after watching this, I can't say anything but wonderful

  • @kendarr
    @kendarr Год назад +1

    Damn nice, love it

  • @screamsso2790
    @screamsso2790 Год назад +2

    Great videos, love this format of videos, good job !

  • @irmey
    @irmey Год назад +7

    Your tutorials are very nice and informative. Not too beginerish .😀 Nice pace for someone who know blender and wants to understand thought process and not watch which buttons to click. Good luck and keep creating. 🤘

    • @mitrech
      @mitrech  Год назад

      Thanks! That's exactly what I'm after. I'm not a big fan of step by step tutorials, it just takes out all the fun for me if I have to sit there and explain literally every single thing I click and why.

  • @DiegoSilva-bp9if
    @DiegoSilva-bp9if Год назад +1

    good tutorial, man.👍

  • @nimarunimu6291
    @nimarunimu6291 Год назад +2

    sorry I'm a bit lost by the first part... how did you get such a clean "ceiling" to your cave??

  • @kendarr
    @kendarr Год назад +5

    Is the shirtless thing on purpose to call comments?, it worked lol, I'm still watching.

    • @mitrech
      @mitrech  Год назад +4

      Nah, but people seem to trip on that one thing 😀. I just rarely wear a shirt when I'm home, nothing else 🤷‍♂

    • @kendarr
      @kendarr Год назад +3

      @@mitrech Well Mr shirtless, I enjoyed the video, and I'm sure a lot of people will comment on that, could be interesting to draw attention lol. Great video btw, I'll try it out in a VFX scene later this week, thanks!

  • @biwo
    @biwo 11 месяцев назад

    Great video

  • @itsblkworld
    @itsblkworld Год назад +3

    Honestly you can set your render setting to Cycles Experimental before exporting Megascans texture to blender. That'll export the displacement as well, so you don't need more modifier to work with. Just subdivide your mesh and set to Displacement and Bumb in material settings.

    • @mitrech
      @mitrech  Год назад +2

      I don't enjoy working with the displacement inside the shader. I much rather prefer the displacement modifier, since I can view it instantly in the object mode and I don't need to switch to the rendered view to see how it's looking.

    • @alexvith
      @alexvith Год назад +1

      The problem with shader displacement is that it's quite hard to control and check for, the settings in the adaptive subdivision are sometimes confusing (especially for beginners) and they work in tandem with the subdivision settings in the render panel, plus you always have to go and change the displacement method in the material panel from bump to displacement, which is pretty tedious after a while. Displacing with a modifier may be more archaic but you have more control and can actually finalize the displaced shape by applying the modifier (which you can't do in the shader one as far as I know).

  • @aXelRedfield
    @aXelRedfield Год назад +5

    why is bro mad at the fucking caves 💀

  • @steev3d
    @steev3d Год назад +2

    Awesome video. I only have one question. Why no shirt?

  • @shodan2002
    @shodan2002 Год назад +1

    Thanks didnt think id watch a shirtless dude give me blender advice i think he is there is a mirror back there lol

  • @Top1089
    @Top1089 Год назад

    Thanks

  • @MrBrownielicious
    @MrBrownielicious Год назад

    Great stuff! Would be incredible if youd go over a wee bit what subdivisions etc you use, i think a lot of people get stuck on the sculpting *Totally not me, ehrm*
    But amazing content!

  • @Zaqariyah
    @Zaqariyah 6 месяцев назад +1

    I have one question: why are you with naked torso?

  • @motionbymanish
    @motionbymanish 5 месяцев назад

    What textures were used on stairs?

  • @3dmockingbird
    @3dmockingbird Год назад +3

    Where did you download the textures from?.. is that quixel bridge? 1:52

    • @CarlosMorales-bs4tw
      @CarlosMorales-bs4tw 4 месяца назад

      Yes it is, however their license allows you to use it in any software but you've to render it on unreal unless you pay them I think

  • @NeroForte_
    @NeroForte_ 4 дня назад

    i once used a cube removed the caps and had a hollow cube and sculpted that

  • @rakeshmani8787
    @rakeshmani8787 4 месяца назад

    when ever i extrude in it displace modifier not apply properly extuded part get stritchy feeling how can solve

  • @bruceholroyd7063
    @bruceholroyd7063 Год назад

    How much does this program cost?

  • @reed_4_ever
    @reed_4_ever 9 месяцев назад +1

    bro is nacked 💀💀

  • @lucianosantos6527
    @lucianosantos6527 7 месяцев назад

    Show tóp 👌👏👏 você 🫵 é fera 👏👏👏

  • @schizoscope8703
    @schizoscope8703 3 месяца назад

    What about gamedevelopment? How can I use it? There is to many polygons. Cann someone tell, how make it usefull fore anything but not a render shot?

  • @ABMultimediaDesigner
    @ABMultimediaDesigner Год назад +1

    is this done in cycles or eevee? if its eevee, is these tips the best way for realism environments?

    • @mitrech
      @mitrech  Год назад

      Hey! This is all in Cycles, as all my other videos.

  • @storeboughtrocketgames2560
    @storeboughtrocketgames2560 4 месяца назад +1

    The title of this video should actually be "Make any cave you want in less than 20 minutes... unless you have to slow down the video, or pause, or rewind bcz I go over things so fast you can't even see what I'm actually doing."

    • @stripesfilmszm
      @stripesfilmszm 20 дней назад

      Step 1 block out
      Step 2 sculpting and lighting
      Step 3 displacement and material.
      What's complicated about that?😒

  • @dreddd7980
    @dreddd7980 Год назад +1

    Hey man very nice and useful tutorial! Can you tell me what node you add at 2:09 after you add after the mix node? Thanks

    • @mitrech
      @mitrech  Год назад +1

      That’s just an AO texture. Mixing it with the Albedo, using a multiply blending mode, helps you get more depth in your textures.
      Most textures come with an AO map. But it’s definitely not a necessity, just a nice extra step.

    • @dreddd7980
      @dreddd7980 Год назад

      @@mitrech thankss ❤️ helped me alot

  • @jackjeffcott9555
    @jackjeffcott9555 Год назад +2

    What jobs can doing stuff like this get you? Is it concept art?

    • @mitrech
      @mitrech  Год назад +4

      With just the stuff I showed in this video? I'd say any kind of job that requires some sort of still imagery - maybe creating movie posters, album covers, prints, etc.
      You get the idea :)

  • @MTOcreations
    @MTOcreations Год назад +2

    🔥

    • @mitrech
      @mitrech  Год назад +1

      Man you're always around here! Don't think your support goes unnoticed.

    • @MTOcreations
      @MTOcreations Год назад +1

      @@mitrech love your content bro. very inspiring 💪🏼🙏🏼

    • @MTOcreations
      @MTOcreations Год назад

      @MarcosAVB 👋🏼hello there

  • @AFK_APPLE
    @AFK_APPLE 3 месяца назад

    In your case there is a circle that forms the cave. How to activate this circle? 0:58

  • @WHITEGHOSTFN
    @WHITEGHOSTFN Год назад +1

    Which HDRI did u use in this

    • @mitrech
      @mitrech  Год назад

      I looked through the final file in my computer cause I can't remember otherwise, but seems like it's a sun light with two area lights - one for stronger light coming from the front and another subtle one from the back of the camera.

  • @SUBliminal78
    @SUBliminal78 Год назад +2

    pls help when i use the displace it gets out of shape and rlly weird And makes the shape into spikes

    • @mitrech
      @mitrech  Год назад

      That’s probably due to not having enough geometry on that mesh. You need a subdivision modifier above the displacement modifier and increase those subdivisions up a lot (level 5 or 6) in order to get sharp details.
      Make sure to change both numbers in the subdivision - both viewport & render.

    • @SUBliminal78
      @SUBliminal78 Год назад

      @@mitrech thanks it works now

  • @girtsabolins2976
    @girtsabolins2976 Год назад +1

    Hello! You used light to be the sky, the sun. I can't read what color you used in the world properties tool. see 1.40 Is this a paid add-on? I added the uv sphere but the color sky texture but the light is way too much. It covers objects and becomes a very powerful light.

    • @mitrech
      @mitrech  Год назад

      That's a simple Sun lamp that does the lighting. The parameters on the right you see me changing are just a skybox thing, nothing to do with the lighting itself.
      There is no right or wrong value for your light, just try a whole range of different values and see what looks best for your particular scene. Following my exact values won't guarantee anything since the scenes can be different and other factors, such as the brightness of the textures you use, density of volumetrics - all of those will influence the amount of light you need.

  • @octaviotastico
    @octaviotastico 7 месяцев назад +1

    Blud making a TUTORIAL without a shirt 💀

  • @Zip_kong
    @Zip_kong 11 дней назад

    trying to learn blender for the first time... im now more confused lol

  • @dutta_div
    @dutta_div Год назад +1

    Where to find the background music

    • @mitrech
      @mitrech  Год назад +1

      I'm using StoryBlocks to get all my music and make sure it's not copyrighted, so I don't really know where to direct you for that.

  • @ThomasPOV
    @ThomasPOV Год назад +1

    Hello,
    How do you get different colors on your objects ?

    • @mitrech
      @mitrech  Год назад

      You mean in the viewport? Next to the render shading mode, on the top right, there's a dropdown button where you can set the color to random.

    • @ThomasPOV
      @ThomasPOV Год назад

      @@mitrech yes, thank you so much !

  • @5thstate
    @5thstate 11 месяцев назад

    Great video. But I'm quiet curious about the song used at 4:08

    • @mitrech
      @mitrech  11 месяцев назад +1

      Not sure, unfortunately. I just get random music from my Storyblocks subscription.

  • @3dmockingbird
    @3dmockingbird Год назад +4

    I always thought using quixel bridge asset’s was only possible with unreal engine.

    • @mitrech
      @mitrech  Год назад +2

      That's what they want you to believe...
      Jokes aside, you can log into Bridge with an Epic account and then you're able to download assets locally onto your computer.
      As far as I know there's even a Blender addon that you can use to automatically import stuff from Quixel. I'm not using it, so I can't give any advice on it, but just a heads up so you know about it.

    • @3dmockingbird
      @3dmockingbird Год назад

      @@mitrech wow, that opens up a new realm of possibilities.. that means I no longer need my poligon subscription. Before now.. I was paying 28$ per month to get photo-scanned assets and materials for blender. This is a huge life saver

    • @mitrech
      @mitrech  Год назад +1

      ​@@3dmockingbird Well things are a bit more complex that that.
      I mean, you can indeed get all those Quixel assets for free using the method I mentioned above, but as long as you're not using them inside Unreal Engine, you're not allowed to use these commercially unless you actually pay for the license.
      But for personal work, yeah, you can go nuts with those Quixel assets without thinking about it.

    • @3dmockingbird
      @3dmockingbird Год назад +1

      @@mitrech Alright.. thanks.. I understand

  • @_Kiwyy_
    @_Kiwyy_ Год назад

    Love your usage of the word "fucking"😂

  • @gonzalomedel2521
    @gonzalomedel2521 15 дней назад

    the transparent shirt

  • @kashishyadav6932
    @kashishyadav6932 Год назад +1

    Can we use quixel bridge free for Blender?

    • @mitrech
      @mitrech  Год назад +1

      Yep. Just make sure you're using an Epic account.

    • @kashishyadav6932
      @kashishyadav6932 Год назад

      @@mitrech thanks🥺🤟

    • @STONEY3277
      @STONEY3277 Год назад

      @@mitrech Thank you sir............

  • @supercalifragilisticex
    @supercalifragilisticex Год назад +2

    What are ur pc specs?

  • @ahmedshakib3883
    @ahmedshakib3883 Год назад +2

    I have a question , is it necessary to by bare chested to make this video?. Nice video though.

    • @mitrech
      @mitrech  Год назад +2

      Haha thanks! Well that's just how I sit in my house. I rarely wear a shirt when I'm home 🤷‍♂

    • @idontcare-sb7zs
      @idontcare-sb7zs Год назад +3

      @@mitrech keep it that way, its kinda funny being tutored by a shirtless dude chilling at home

    • @mitrech
      @mitrech  Год назад +2

      @@idontcare-sb7zs Haha, that might be something. But whatever I'm wearing when I press REC though. This is a Blender channel, you guys don't care what I wear as long as I'm giving away nice info.

  • @artes-
    @artes- Год назад +1

    🌟🌟🌟🌟🌟

  • @jasminecaulden1089
    @jasminecaulden1089 Год назад +4

    Watching the timelapse is really hard on my eyes, not to mention I can't follow what you're doing. As a beginner I would not be able to follow this video, which is a shame, since the result looks really good.

    • @mitrech
      @mitrech  Год назад

      Hey Jasmine! I appreciate your feedback, however the majority of videos you'll find on this channel are not designed towards blender beginners - at least not for step-by-step guides.
      I do plan on making some step-by-step tutorials from time to time here and there when the time allows, but my main target audience is not the beginners, so that's not going to be an often occurrence.

    • @jasminecaulden1089
      @jasminecaulden1089 Год назад

      @@mitrech Thanks for your reply.

    • @WeirdBrainGoo
      @WeirdBrainGoo 11 месяцев назад

      @@mitrech It could be a good idea to add "intermediate" or "advanced" to the title, so beginners know what to expect.

  • @antonioo5871
    @antonioo5871 Год назад +3

    God i thought you would just use Stable diffusion, I'm so sick of all these ai art generators, like there is no joy in that. Keep up the great work👏

    • @mitrech
      @mitrech  Год назад +4

      There will be no AI art stuff on my channel as long as I live 😆.
      I've got a previous video where I used Midjourney to generate an image which then I recreated in Blender manually, that's pretty much the whole extent I'll bring AI into discussion.
      Also, thank you for the kind words!

  • @SUBliminal78
    @SUBliminal78 Год назад

    its good but the video is way to fast I cant keep up man pls make a slower version :(
    +

  • @TableFlipFoundry
    @TableFlipFoundry 3 месяца назад

    You skipped a hell of a lot of info between Quixel and Blender.

  • @Hiro-vu2ek
    @Hiro-vu2ek Год назад

    It violates the rules Final rendering must be Unreal Engine

    • @kendarr
      @kendarr Год назад

      Ham? The license for quixel? You can't use it for comercial, this ain't comercial

    • @Hiro-vu2ek
      @Hiro-vu2ek Год назад

      @@kendarr
      According to the terms of use, it seems that personal use is not allowed...:(

  • @nanshire2278
    @nanshire2278 Месяц назад

    Why do you keep swearing?

  • @MerpoBot
    @MerpoBot Год назад +3

    I couldn’t get past the no shirt and mirror thing going on. Just not professional and strange. And the swearing is unnecessary.

    • @mitrech
      @mitrech  Год назад +1

      It's not supposed to be everyone's cup of tea. No worries.