Dragon Punch Made Easy! Make Your Shoryuken Consistent Today! Street Fighter II and V Tested!

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  • Опубликовано: 14 ноя 2024

Комментарии • 205

  • @EmeryArcade
    @EmeryArcade 3 года назад +27

    This is exactly what I need!!!!!!!!!!!!!!!!!!!!!! Please do more of these. Because I'm so tired of getting bodied. If I wasn't working right now I would go practice that move

    • @OfficeArcade
      @OfficeArcade  3 года назад +4

      Glad you dig the video EmeryArcade! I’ve got a few ideas for beginner tutorials. But if there’s something specific you’d want me to go over, feel free to let me know and I’ll try work it into a future video!

  • @imnotstupidjustslow9366
    @imnotstupidjustslow9366 2 года назад +18

    Thanks for the detailed instructions. I'm really bad at doing the Dragon Punch facing left.

    • @OfficeArcade
      @OfficeArcade  2 года назад +4

      Give this technique a shot and I bet you'll hit it every time!

  • @naejimba
    @naejimba Год назад +5

    This is a much better way to describe what I was already trying to do. Found it by accident with P2 side and tried to teach myself to do it the same way for P1, but I was never as consistent. Having it explained this way helped me to clean it up BY A TON. I also appreciate you show your hands. This is the new go to way to learn/teach DPs for older fighting games as far as I'm concerned.

    • @OfficeArcade
      @OfficeArcade  Год назад +1

      This comment made my day! I'm glad you found the video so helpful!

  • @TonyTonetikz
    @TonyTonetikz Год назад +6

    I just got a fighting stick to get back into street fighter 6, this helped me so much! Thanks bro!

    • @OfficeArcade
      @OfficeArcade  Год назад

      Glad it helped Tony! Looking forward to catching you online!

  • @DannyWelch
    @DannyWelch 3 года назад +14

    Wow! I was in the Z camp and wasn't consistent at all. Using your method, I'm already easily 3x better at pulling off a DP with just a few minutes practice. Thanks for sharing!

    • @OfficeArcade
      @OfficeArcade  3 года назад +1

      Hell yeah! Glad to hear it Danny! See the Big Blue in your picture. Hopefully you don’t clobber me too bad with that more reliable DP!

    • @OfficeArcade
      @OfficeArcade  2 года назад

      @@by4157 glad this helped!

  • @macalloway1
    @macalloway1 2 года назад +8

    The drawing of the actual input 2 minutes in broke my mind. I used that and improved my input accuracy by like %40 immediately

    • @OfficeArcade
      @OfficeArcade  2 года назад +2

      Hell yeah! Love to hear it man! Yeah, when I figured it out, it was a total game changer for all my play in any game with a DP! Glad it worked for you as well!

    • @DannyKavka
      @DannyKavka 2 года назад +2

      That’s so weird…when I started on the original SF II back in 91, Forward, Down, Down-Forward was the only way that it was written out. The idea that people have been learning it differently since then is wild. (My rate of success on DP’s in the heat of battle is still 50/50 at best, lol. We’ll see if this helps.)

  • @Atari_Safari
    @Atari_Safari Год назад +2

    I just got my fight stick today and using octagonal gate for preference. Your advice instantly shows consistency. Thanks.

  • @johnnycuriel6058
    @johnnycuriel6058 2 года назад +6

    Bruhhhh.... this really works 😧😦 the capcom arcade came out and I just paused it to look it up because I couldn’t get the DP
    Thank you bro ✊🏽😭

    • @OfficeArcade
      @OfficeArcade  2 года назад +2

      No sweat Johnny! Glad I could help!

  • @Bo_Knows_Tecmo
    @Bo_Knows_Tecmo 3 года назад +43

    I think most people are used to the more relaxed inputs of sf4 and sf5. The sf2 games have strict inputs. Alpha series started to relax the inputs slightly and it evolved from there.

    • @OfficeArcade
      @OfficeArcade  3 года назад +7

      Yup! Totally agree. That’s why I wanted to find an easier input for sf2 that also worked in sfv. And this method works for both, is super easy, and because it’s a reverse hadoken, it prevents accidental fireballs. Took my gameplay to the next level.

    • @xxxozzybearxxx
      @xxxozzybearxxx Год назад +1

      Thanks for bringing up a great point. I love the evolution the game has taken since I first played sf2. I'd like to attempt to be relaxed and precise with joystick inputs on the arcade.

    • @Bo_Knows_Tecmo
      @Bo_Knows_Tecmo Год назад +2

      @@xxxozzybearxxx there is a big debate in the fighting game community on this issue. Old school players don’t like the relaxed inputs while the new players appreciate the accessibility of the newer games.

    • @danielwebster5748
      @danielwebster5748 6 месяцев назад

      ​@@OfficeArcademy question is why am I much better on the left side doing dragon punches and tiger uppercuts than I am on the right side. I can do it on the right side pretty well but on the left side I can do a fireball dragon punch trap and hit it every time on the right side I would miss some of the times.

    • @SixFourZero
      @SixFourZero Месяц назад

      I remeber how hard a dp was in sf2. I was a kid trying my ass of to land it. Then one day it just clicked and I was the first of my friends to get nice with it. Good times.

  • @thekingofpayments
    @thekingofpayments 2 года назад +2

    Thanks for the tip. I was doing the SF2 way on an Xbox controller and half of the time I was getting fireball. Switched to double right-down and getting it 100% of times and super fast.

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Nice! Glad it worked for you Lubos!

  • @ACtheACE
    @ACtheACE 2 месяца назад +1

    This helped me big time! I'm actually doing Dragon punches now within 30min of watching the video

    • @OfficeArcade
      @OfficeArcade  2 месяца назад +1

      I’m glad it helped! Love seeing comments like this!

  • @SixFourZero
    @SixFourZero Месяц назад +1

    In some street fighter games, you can get dragon punch to come out if you wiggle your stick between down-back, down, and down-forward as long as you end the input on down-forward you get a DP when you press punch. Which is hella strong to use, as its a crouching DP, no need to stand and tip your hand. I know it works in 4, and im sure it works in 5 and 6. Its been a thing for a million years, now.

  • @diodacynic6236
    @diodacynic6236 2 года назад +3

    Very nice way to explain alternative input motions which work in all SFs. Applies to SF3 as well, also if you hold down, press forward twice (fast) and press punch you can also get a DP.

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Yeah that’s the method I like for all button controllers. Use something similar on my hitbox style sticks depending on the situation.

  • @Deuwl
    @Deuwl 4 месяца назад +1

    Fantastic video. You are right. I wasn[t too bad at DPs but now I'm doing it so much quicker. Thanks dude

    • @OfficeArcade
      @OfficeArcade  4 месяца назад

      You’re welcome! Glad the video helped!

  • @mbf6160
    @mbf6160 2 года назад +3

    That shirt is dope dude 🔥😎🤙🏾

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Thank you! From a line Uniqlo did a while back!

  • @Superdimensional
    @Superdimensional 3 года назад +11

    I watched this and then half way through it I said to myself “like imma change how I play after 30+ years lol”

    • @OfficeArcade
      @OfficeArcade  3 года назад

      Haha. I mean that’s exactly what I did when I got serious about street fighter again! 🤣
      But yeah muscle memory and reaction are a hard thing to retrain. Especially if they are already working for you!
      Appreciate you watching!

  • @koenvandiepen7651
    @koenvandiepen7651 2 месяца назад +1

    This really really really helped the z symbol really had me conviced there was a back input in motion. So i never ever got a dragon punch out.

    • @OfficeArcade
      @OfficeArcade  2 месяца назад

      Glad it helped! Makes DPs in the old games WAY easier, and in the new games you can get them out comedically fast.

  • @liamconverse8950
    @liamconverse8950 Год назад +3

    I always thought I couldn't consistently do shoryukens because I did have an arcade stick, then I tried arcade stick and I think it actually might be easier for me to do the more consistently on a controller d-pad

    • @OfficeArcade
      @OfficeArcade  Год назад

      Yeah, once you understand the motion and how to game it, it's fairly easy to be consistent on any type of controller.

  • @Armando316
    @Armando316 Год назад +1

    I practiced it so much that it’s my go to moves. I want that t shirt!!

    • @OfficeArcade
      @OfficeArcade  Год назад +1

      Haha nice! Uniqlo made it, you can still find it on eBay.

  • @HungrywolfGarou
    @HungrywolfGarou Год назад +1

    I'll be trying to incorporate this with SF2, since I've been playing it more often now. Great tutorial!

    • @OfficeArcade
      @OfficeArcade  Год назад +1

      Thank you Wolf! Glad you found it helpful.

  • @tforkbeard
    @tforkbeard 2 года назад +5

    This helped me out a LOT transitioning from newer games with input leniency to Darkstalkers. Very useful trick, almost in my muscle memory now. Cheers.

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Glad it helped Philip! There’s a fun one for SPD too since folks struggle with it in older games!

  • @nitaigauradasadasanudas
    @nitaigauradasadasanudas 2 года назад +6

    I can see this approach having only one downside, which is not being able to cancel into super. For that, you'd have to do the standard forward, double qcf, but other than that, I would very much likely use this input method on every other occasion

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      Yeah CA and super can be a little tricky at first. But what I did was add an extra jiggle. So instead of 2 wiggles, I do 3 quickly and I get super every time.
      But that said, you’ll rarely raw super, so buffering a double qcf is probably easier. Maybe I’ll do a little follow up on making supers easier.

  • @prawnk1ng
    @prawnk1ng 2 года назад +2

    Great video.
    Can you do more video on absolutely anything ST related. 😊

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Yeah I can try knock some more out on the future! Little short on time right now, but when I have time for long form content, I’ll make some!

  • @SilverKen15
    @SilverKen15 Год назад +1

    Holy shit dude this literally helped me learn how to auto DP. You are a life saver. Works for sf6 100%

    • @OfficeArcade
      @OfficeArcade  Год назад

      Glad this video is still helping folks! Thanks for the nice comment!

  • @jaredalbin5658
    @jaredalbin5658 3 года назад +6

    Make a video of how to do Zangeif's throws! They are so hard to get, especially his super which requires that you do it twice!

    • @OfficeArcade
      @OfficeArcade  3 года назад +4

      I don’t use zangief too much but I do run characters with similar command grabs. So I’ll see if I can break that motion down. It’s another one that folks try to do the full motion, but there are little ways you can hack the motion to make it easier.

  • @cluehcim
    @cluehcim Год назад +1

    gonna try this tonight. shoryuken is the only move i struggle pulling off with an snes controller

  • @OGdoCavaco
    @OGdoCavaco 2 месяца назад +1

    Omg, it works! Playing Alpha 3 on switch. Thansk

  • @MikeyJProductions
    @MikeyJProductions 2 года назад +3

    Thanks so much for this video, now I need to go practice them. I also know you will probably body me on Big Blue, lol.

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      Maybe on SFV. But I’m still pretty rusty on SF2! Haha

  • @bogard84
    @bogard84 9 месяцев назад +1

    Wow!
    So I'm not the only one who discovered
    that ↘️↘️+P is an easy shoto shortcut.
    There is one other shortcut I found:
    ➡️ Walk then swing the lever ↘️⬇️+P.

  • @Rockleagueplayer
    @Rockleagueplayer 8 месяцев назад +2

    Such a shame this guy isn’t a big creator 😭

    • @OfficeArcade
      @OfficeArcade  8 месяцев назад +1

      Haha, really appreciate that!

  • @KongsRUs
    @KongsRUs 3 года назад +2

    Nice breakdown! I went to go practice

    • @OfficeArcade
      @OfficeArcade  3 года назад

      Thanks man! Hope the new technique helps!

  • @TMNT_4EVER
    @TMNT_4EVER 2 года назад +4

    fwd then hadoken is what i found most consistent between multiple games

    • @OfficeArcade
      @OfficeArcade  2 года назад +2

      That only sometimes works because you'll often get hadoukens in the old games when you do that. But that is a great method in the newer games for sure.

  • @Mr.Cuscatlan
    @Mr.Cuscatlan 2 года назад +1

    Thanks I learned it!. In my 3rd attent.👍

  • @tundahking
    @tundahking 2 года назад +4

    My dragon punch don't jiggle jiggle it folds

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      🤣 showed my wife that and she cracked up!

  • @nachonacho9785
    @nachonacho9785 Год назад +1

    Needed this video do’s on cvs2 after installing my Sanwa lever have been rough.

  • @MikeLiteraus
    @MikeLiteraus 2 года назад +2

    This is a fantastic video! Subbed 👍

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      Thank you Mike!

    • @MikeLiteraus
      @MikeLiteraus 2 года назад +2

      @@OfficeArcade I have recently picked up a joystick and DPs were a challenge. I think I might be better on the stick now than my hitbox. This video is definitely appreciated 👍

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      @@MikeLiteraus that’s great to hear! I’ve thought about trying the hit box but I love my Victrix sticks too dang much at the moment!

    • @MikeLiteraus
      @MikeLiteraus 2 года назад +2

      @@OfficeArcade They are a lot of fun, but I felt I was missing something with DP characters. You're video helped simplify a move with only one action from block on the stick and it's fireball safe! I sucked so bad at it at first I never played shotos. This video changed all that!

  • @andrewcastelletti8947
    @andrewcastelletti8947 3 месяца назад +1

    Great video thank you.

  • @icecoldmagic
    @icecoldmagic 4 месяца назад

    you are a goat, i couldn't dp at all, i though it might not work as im a mvc player but nope it works great

    • @OfficeArcade
      @OfficeArcade  4 месяца назад

      Awesome! Glad the video helped!

  • @Sam-shushu
    @Sam-shushu 2 года назад +1

    this is literally the best thing ever
    well don

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Thank you Sam! Glad it was helpful!

  • @jaredalbin5658
    @jaredalbin5658 3 года назад +2

    This works great!

    • @OfficeArcade
      @OfficeArcade  3 года назад

      Haha! It’s surprising right! When I found this method, I was like “No way this will work in SF2, and then it did!”

  • @Demondzeta
    @Demondzeta Месяц назад +1

    I discovered this for kof 98, I thought i was crazy or imagining thins, ifyo doit like one move and buffere he first one it feels like doing a dp with one diagonal or 2

    • @OfficeArcade
      @OfficeArcade  Месяц назад

      Yeah the modern game inputs have a lot of really nice shortcuts.

  • @arik2216
    @arik2216 Год назад +1

    That is so fast with stick. As pad player My average is 10-12 frames to pull out regular DP input on Pad in Street Fighter 2.
    The most challengging in old street fighter games is cancelling Down Attack into DP. As pad player it's still impossible to do. Since it felt too slow release you thumb from down direction to forward quickly and unlike street fighter 4/5 street fighter 2 &3 don't have input shortcut from DF, D, DF as an alternative of F, D, DF.

  • @KnockTsuKow
    @KnockTsuKow 2 года назад +2

    Man I just learned from this video bro, TY LOL
    u know whats crazy
    I just learned how to properly do a DP after like 30 yrs
    so the whole time I have been doing a quarter circle
    and I leanred that u can actually move joytick sfrom -> down and -> all but the side wall and press punch, DP will come out lol
    I was amazed
    and now it comes out even faster (da right way)

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Glad it helped Jeff! I’m thinking about a followup to show off how this exact same technique can be used to do supers in Super Turbo and CAs in SFV. Since folks make it harder for themselves by doing the full extra quarter circles.

    • @KnockTsuKow
      @KnockTsuKow 2 года назад +1

      @@OfficeArcade I think that be great and ur video is always so easy to follow and understand honestly. TY

  • @TankkOneFGC
    @TankkOneFGC 2 года назад +4

    i tried your technique with Sagat in super SF2 turbo for 10/15 minutes but i whiff way more often than the classic Dp input :/ but thanks anyway for the video

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Take practice like any motion in a fighting game! But if you are already consistent with a motion, I’d say don’t mess with that muscle memory.

  • @freezechills
    @freezechills 2 года назад +3

    I’m tryna learn how to dragon punch on Street fighter 3rd strike

    • @OfficeArcade
      @OfficeArcade  2 года назад +2

      This’ll work in 3rd strike too with some practice!

    • @freezechills
      @freezechills 2 года назад +2

      @@OfficeArcade thanks

  • @ojodeoro1106
    @ojodeoro1106 Год назад +1

    I need this but for 360 grabs

  • @letsgetdowntobusiness-
    @letsgetdowntobusiness- 2 года назад +1

    love that shirt!

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Thanks man! Uniqlo did a street fighter line years ago!

  • @SP1980-p1c
    @SP1980-p1c 8 месяцев назад +1

    Thanks for the video. How are you able to perform the Dragon Punch without pressing "down"? If I understand right, you are pressing: forward, downforward, forward, downforward, then punch. The move requires to press down (the official secuence is forward, down, downforward then punch, I think) so, if you never press "down" itself, how can the move came out in SF2?? Thanks in advance

    • @OfficeArcade
      @OfficeArcade  8 месяцев назад

      Yup. That’s exactly it and that still gets you a DP.

  • @RaulFlores-ig3re
    @RaulFlores-ig3re 2 года назад +4

    I never have an issue doing a DP on a pad, but I’m trying to get it down for a joystick.
    Is this normal?
    Is it the way I hold the stick because I have a real hard time.
    Same for double motion FB and even 360 moves, no issues on pad only stick.

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Yeah. Could be how you are holding it. Check out the wine glass hold. There’s a couple of good videos on it. That’s how Daigo holds his stick. Very good for consistent motions. Especially if you have regular size to smaller hands.

  • @TheNamesDitto
    @TheNamesDitto 2 года назад +1

    Thanks!

  • @mickeybat5816
    @mickeybat5816 Год назад

    I learned pushing foward than a hadouken motion will get out a DP. I have no clue why it works, but it works 100% of the time lol strangest stuff ever

  • @danielwebster5748
    @danielwebster5748 6 месяцев назад +1

    I can do the dragon punch and other moves like the tiger uppercut pretty good but I am much better on the left side than the right side I just wonder if anyone else is like that

    • @OfficeArcade
      @OfficeArcade  6 месяцев назад

      Yeah that’s a pretty common predicament. This technique should make it easier to be consistent on both sides with a little practice though.

  • @pointywointy6845
    @pointywointy6845 2 года назад +1

    SF3 is my favorite imo

    • @OfficeArcade
      @OfficeArcade  2 года назад

      My least favorite. So hoping I like sf6 since it borrows from 3.

  • @Tarek_Issa77
    @Tarek_Issa77 2 года назад +2

    Can you show us these steps with dual shock stick controller

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      I’m not a pad player. But I am planning on making a hitbox version.

  • @JayVee718
    @JayVee718 Год назад +1

    I've been doing half circle back and letting go with a punch added to get DPs. The rebound upon letting go of the backwards gets a forward input that is enough to get a DP when you add the punch. Faster than all the other methods in this video so far. This is using an 8 way gate. Seems to be fast...any negatives that yall can think of to trying this method?

    • @OfficeArcade
      @OfficeArcade  Год назад +1

      If you are crouch blocking, this method will be problematic.

  • @myyoutubecommentschannel8784
    @myyoutubecommentschannel8784 3 месяца назад +1

    Why would anyone use double QCF for DP when that's generally the input for supers for characters with DP?

    • @OfficeArcade
      @OfficeArcade  3 месяца назад

      If you are talking about the jiggle, it doesn’t register as a double QCF if following the whiteboard portion.

  • @dnaiyn
    @dnaiyn 2 года назад +2

    what's the quickest way to do DP on Xbox gamepad controller stick? I really struggle with DP's from close ranges and cross overs which require quick reaction . Any suggestion would be much appreciated.

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Walk forward with your dpad. Then press down on the left joystick while continuing to hold forward on the dpad. Tap punch.

  • @ultraforce7958
    @ultraforce7958 2 года назад +2

    Thanks for this video! Do you know if this works on SFIII?

  • @anupdhond
    @anupdhond 2 года назад +1

    interesting. you basically did df df + P but approached it from the sides instead from down direction. nice vid. can you make a vid involving the d-pad of a gamepad with this (jiggly) motion. thanks.

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      Hey nifty! Glad you liked it! I don’t have any game pads. Just fight sticks unfortunately.

    • @anupdhond
      @anupdhond 2 года назад +1

      @@OfficeArcade okkk , no probs , i guess the same idea will be transitioned. ill explore. thanks again.

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      @@anupdhond I would guess so! But let me know. I’m curious to find out.

    • @anupdhond
      @anupdhond 2 года назад +1

      @@OfficeArcade sure

  • @catmando909
    @catmando909 Год назад +1

    I'm here because I just got yoga flame arcade1up and I'm having inconsistent dragon punches for super turbo. Hyper fighting is easier but for some reason I'm not consistent in super turbo.

    • @OfficeArcade
      @OfficeArcade  Год назад +1

      Depending on what speed you play, I find I need to do the motion faster in ST.

    • @catmando909
      @catmando909 Год назад +1

      @@OfficeArcade ah, I didn't consider my speed. I've been playing on 2 and 3 turbo speed. I'm going to do some experimenting with my hand speed and your technique. A con about the arcade1up machine is there is no training mode.

    • @OfficeArcade
      @OfficeArcade  Год назад

      Yeah I use 30th anniversary for training.

  • @dinky19810
    @dinky19810 2 года назад +3

    I can pull it off better on the 2player side(right side)

  • @yushaaangamia9599
    @yushaaangamia9599 2 года назад +1

    Great video. How did you get the training mode in SF2. I noticed the time didn't move

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      It’s on the 30th anniversary street fighter collection.

  • @darkshadow8827
    @darkshadow8827 Год назад +1

    I can do dp but when I get in matches it's really hard to tell when they gonna jump in or I'm shooting fireballs and I see them jump and I just can't react that quick and I use luke when I wanna play a shoto type character

    • @OfficeArcade
      @OfficeArcade  Год назад +1

      What worked for me was going into matches and doing nothing but footsies until I had to anti-air. So played more defensive intentionally to catch jump ins for practice.
      In training mode you can also set the bot to a low difficulty and practice countering their jump ins.
      And if you want to practice against a lot of jumps, you can record the bot jumping in and doing a heavy attack, and then record it doing other random stuff and set playback to random.
      Lots of great ways to practice in sfv and sf6 beta.

  • @dazzawesome
    @dazzawesome Год назад

    Awesome

  • @aharonfernandez6359
    @aharonfernandez6359 2 года назад +1

    sometimes works sometimes not sometimes hadokens... im using Happ competitions and my spring is a lil tight on the left side

    • @OfficeArcade
      @OfficeArcade  2 года назад

      That means you are pressing punch too soon as mentioned a bit later in the video. You want to do the jiggle for a bit and then press punch.

    • @aharonfernandez6359
      @aharonfernandez6359 2 года назад +1

      @@OfficeArcade my spring is super tight so getting the jiggle down is perfectly everytime is hard i tried on right controller which has a looser spring still not as easy as Z+P

    • @OfficeArcade
      @OfficeArcade  2 года назад

      @@aharonfernandez6359 gotcha. Yeah the technique works great on sanwa which has a pretty light stock spring. I haven’t tried it on IL. I find heavy springs just make getting inputs more challenging.
      What spring weight do you have? Maybe I’ll try a heavier spring. I have some ILs laying around.

    • @aharonfernandez6359
      @aharonfernandez6359 2 года назад +1

      Took the controll panel of my cabinet and replaced spring to a standard looser on...still can't. Double hadoken works better well it's more like double hadoken put press punch before reaching forward still it's leads to accidental hadokena and occasional jumping..I just suck

    • @OfficeArcade
      @OfficeArcade  2 года назад

      @@aharonfernandez6359 you don’t suck man. Just gotta keep practicing. And sounds like you might be mashing punch too early. Try to practice only pressing it once after you’ve done the full jiggle motion twice.

  • @oscarisopthebest3424
    @oscarisopthebest3424 10 месяцев назад +1

    My only problem is sf2 turbo. When ı trt shoryuken with ryo it doesnt work for most of the time but works everytime with ken

    • @OfficeArcade
      @OfficeArcade  10 месяцев назад

      Should work the same for both of them. Maybe try slow down the jiggle motion a tiny bit for ryu.

  • @j.cwalkes5822
    @j.cwalkes5822 2 года назад +2

    I cant do it on the right side only on the left it just weird

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      yeah folks usually struggle one way or the other, just keep practicing and really focus on those motions and you'll get it!

  • @Nywraper
    @Nywraper 5 месяцев назад +1

    I need this help.Cause I can't use shotos on stick

    • @OfficeArcade
      @OfficeArcade  5 месяцев назад +1

      Glad the video helped you!

  • @isaacisseingaslasher
    @isaacisseingaslasher 2 года назад +2

    It's strange, but do you know why it's easier for me to do the dragon punch in Street Fighter 2 (in all versions) except in Turbo? It's complicated, I really don't know, I use RAZER RAION since a few days,dragon punches are automatic and fast in SFV, 3, and 4 but in SF2 turbo it's hard, also in alpha, do you know why? maybe the dpad?when I make a mistake in the dragon punch a projectile comes out and it is very annoying (in the turbo)

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Could be game speed setting too. If you are playing on a higher speed, you may not be doing the input fast enough.

    • @isaacisseingaslasher
      @isaacisseingaslasher 2 года назад +1

      @@OfficeArcade For example if I am playing in turbo 3 is more diffcult than turbo 1?

    • @OfficeArcade
      @OfficeArcade  2 года назад

      @@isaacisseingaslasher yeah. Exactly. See if there’s a difference for you on different speeds. And usually the problem is doing the motion too fast or too slow. So try inputting at different speeds yourself as well.

  • @ozstriker4075
    @ozstriker4075 10 месяцев назад +1

    This got me wondering, does the punch button get pressed as you finsih the joystick movement or is it after once its complete?

    • @OfficeArcade
      @OfficeArcade  10 месяцев назад +1

      Just hit it while making that jiggling motion, with this technique, the timing of the punch press doesn't matter as much.

  • @zohaibhassan4011
    @zohaibhassan4011 2 года назад +2

    What's the best technique to make a punch dragon punch combo

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      That is a technique called buffering. As you begin your DP motion, you want to do a low jab or medium and then a light dragon punch to finish the jiggle motion. Your punch will cancel into a dragon punch getting you that extra hit in combos.

    • @zohaibhassan4011
      @zohaibhassan4011 2 года назад

      @@OfficeArcade thanks so much !I always struggle with that. You are doing an awesome job with your channel. It's unique 🙂

  • @giornothepastaboss285
    @giornothepastaboss285 4 месяца назад +1

    Hi, I’m from 2024 lol would this work for MVC2 for Sakura?

    • @OfficeArcade
      @OfficeArcade  4 месяца назад

      Yup. Works in all capcom fighters.

  • @Victor-it6bv
    @Victor-it6bv 2 месяца назад +1

    Does this work with octagonal gate?

    • @OfficeArcade
      @OfficeArcade  2 месяца назад

      Yeah but square gate is typically better for fighting games.

  • @Damp_Bug
    @Damp_Bug 2 года назад +1

    How do I make the dragon punch have flames?

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      I think you might be talking about the super in super turbo. That is double quarter circle forward punch. Or if you are talking sfv. It’s ex. Single quarter circle forward and 2 punch buttons.

  • @rayplaysgames_RPG
    @rayplaysgames_RPG 2 года назад +1

    Isnt a dragon punch ... forward, down, corner, forward, punch? I think you're forgetting the last direction input.

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      That’s how it’s drawn in old manuals. But there are many shortcuts that make it faster to get out, easier to execute from crouch block, and more consistent. This is one of those modern methods I share here.

  • @ozstriker4075
    @ozstriker4075 10 месяцев назад +1

    Ita funny how many/most? players have a better direction! For me fireballs and dps are always easier facing left

  • @Living_Target
    @Living_Target 2 года назад +1

    Does this work in other series? I hop games frequently so I'd like it consistent across games.

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      Yup! With a in every street fighter and vs game I have tried it in!

  • @jp-ul4fw
    @jp-ul4fw 6 дней назад +1

    ↘️↘️ P, ALSO works on sf4

  • @varonHardest
    @varonHardest Год назад

    Secret title of the video: "how to not be a dummy with control joysticks" 😂😂😂😂

  • @Unh0lyAndD1v1n3
    @Unh0lyAndD1v1n3 2 года назад +1

    How'd you get the arcade border for sf2

    • @OfficeArcade
      @OfficeArcade  2 года назад

      That’s part of the street fighter 30th anniversary compilation capcom put out. Borders and all.

  • @matteolouisquilit9630
    @matteolouisquilit9630 2 года назад +1

    it cant work on my laptap

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Should work just fine. Takes practice!

  • @solaurelios3192
    @solaurelios3192 Год назад +1

  • @splby
    @splby 3 года назад +1

    does the new method work on the stock Big Blue stick?

    • @OfficeArcade
      @OfficeArcade  3 года назад +1

      Yes sir!

    • @splby
      @splby 3 года назад +1

      @@OfficeArcade awesome I’m gonna a jigglin all night long! It’s great you’re teaching technique on a 30 yo game!

    • @OfficeArcade
      @OfficeArcade  3 года назад +1

      @@splby awesome! Glad you found the video helpful and let me know how the jiggling goes!

  • @ArnorAndBjarki
    @ArnorAndBjarki 2 года назад +1

    What if you play on pad?

    • @OfficeArcade
      @OfficeArcade  2 года назад

      I haven’t played a fighting game on pad in years. Mechanically should be similar if you use analog stick. Or try folding forward on the dpad and then tap down while still holding forward and press punch.

  • @BME399
    @BME399 2 года назад +1

    yo does this work on keyboard because i got the game on pc and i play on keyboard

    • @OfficeArcade
      @OfficeArcade  2 года назад

      I'm not sure! Have never tried to play a fighter on keyboard!

  • @magicalfrijoles6766
    @magicalfrijoles6766 2 года назад +1

    At what point do I press P?

    • @OfficeArcade
      @OfficeArcade  2 года назад +1

      Right after you start the jiggle motion. So spam the jiggle and then P.

  • @matteolouisquilit9630
    @matteolouisquilit9630 2 года назад +1

    its hard to dragon punch:(

    • @OfficeArcade
      @OfficeArcade  2 года назад

      Not an easy motion to learn at all.

  • @shailendrarathaur
    @shailendrarathaur 5 месяцев назад +1

    Not working for me somehow

    • @OfficeArcade
      @OfficeArcade  5 месяцев назад

      Are you on a fight stick or a pad?

    • @shailendrarathaur
      @shailendrarathaur 5 месяцев назад +1

      @@OfficeArcade I am using fight stick.

    • @OfficeArcade
      @OfficeArcade  5 месяцев назад

      @@shailendrarathaur gotcha, just go into training mode and turn on the input capture option to see what your inputs look like to refine the way you are doing the motion.

    • @shailendrarathaur
      @shailendrarathaur 5 месяцев назад +1

      @@OfficeArcade It looks like Fwd Downfwd Neutral Forward Downfwd

    • @OfficeArcade
      @OfficeArcade  5 месяцев назад

      @@shailendrarathaur jiggle in the corner and make sure you are on a standards square gate. The neutral means you are doing more of a circular motion.

  • @YOUTUBE_CHRIS
    @YOUTUBE_CHRIS Месяц назад +1

    I play on keyboard

    • @OfficeArcade
      @OfficeArcade  Месяц назад

      Was thinking about doing a hitbox tutorial.

  • @Draxxon_MK
    @Draxxon_MK 9 месяцев назад +2

    Sounds like youre doing f~d/f~f~d/f to me.

    • @OfficeArcade
      @OfficeArcade  9 месяцев назад

      The motion feels more like a fluid ffd => ffd

    • @Draxxon_MK
      @Draxxon_MK 9 месяцев назад

      @@OfficeArcade IDK about the motion. im talking about the switches pressed.

  • @michaelfowler5760
    @michaelfowler5760 2 года назад +1

    You ain't got no shoryukens.

  • @BoushoC
    @BoushoC Год назад +1

    Just hold forward and scoop, you're making this way too damn complicated for no reason. Z is just forward then scoop Qtr circle forward. it's that easy

    • @OfficeArcade
      @OfficeArcade  Год назад +1

      My way prevents accidental hadoukens as explained in the video. Also faster out of crouch block.

    • @BoushoC
      @BoushoC Год назад

      @@OfficeArcade all jokes aside if you're accidentally hadoukening you're doing it wrong .

  • @vimalpalofficialyoutubeche2645
    @vimalpalofficialyoutubeche2645 2 месяца назад +1

    हिंदी में बताओ भाई साहब केन का shoureykon moves

  • @jnkmal9519
    @jnkmal9519 10 дней назад +2

    The Z diagram is wrong in so many ways. Who came up with that? It's never been correct.