Tutorial: Make A Tire & Rim In Blender 3.5

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  • Опубликовано: 26 авг 2024
  • Learn how to make a tire and rim in Blender
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Комментарии • 57

  • @SpeedCubeProRL
    @SpeedCubeProRL Год назад +21

    be sure that before applying your array modifier for the rim to apply the rotation and scale with ctrl + a or you might get some weird stuff happening

    • @morganlemop
      @morganlemop Год назад +1

      i was breaking my head when found this comment ! thx bro !

    • @GeniusPC
      @GeniusPC Год назад

      apply the rotation and scale with ctrl + a = TO THE EMPTY BOX?

    • @shreecool7217
      @shreecool7217 11 месяцев назад

      Thanks buddy got it

    • @nitrored
      @nitrored 2 месяца назад +1

      thanks you saved my life

    • @Sandalfon.
      @Sandalfon. Месяц назад +2

      Thanks bro! you saved my whole life!!!!

  • @codyhecht8634
    @codyhecht8634 2 месяца назад +7

    Thank you for speaking at the speed of light while rapidly editing the object

    • @simizy3726HAPCNW0185
      @simizy3726HAPCNW0185 Месяц назад +2

      i am a blender noob and could still keep up

    • @xDunK1n9x
      @xDunK1n9x Месяц назад +2

      I mean you could always slow the playback down to your speed

  • @EIendir
    @EIendir 4 месяца назад +2

    The best Make A Tire & Rim tutorial seen so far !

  • @beastoftime6977
    @beastoftime6977 Месяц назад

    much much helpful for the car I am making , thanks for the tutorial pal:)

  • @cell6958
    @cell6958 8 месяцев назад +1

    This was amazing and helped me so much, thank you ❤

  • @bmoregta
    @bmoregta Месяц назад

    when I go to extrude after mirroring it, they both go right. What I would like, is for one side to go left and the other side to go right. I'm trying to make a tire and my tires Tred runs the same way it's not a left and right sided tire Tred. if you know what I mean all I want to do is make the perfect Coker 520 tire and my Tred runs the same way but when I add a mirror my Tred ends up left and right, but let's say I got the Tred to be the right way now when I extrude it both sides go right instead of left and right need some help with that Thanks

  • @capitanhotcake1378
    @capitanhotcake1378 Год назад +1

    use the option of "Merge > first and last copies" to merge the rim

  • @mikerusby
    @mikerusby 4 месяца назад

    nice tutorial, gonna try it now

  • @sparkling_light
    @sparkling_light Год назад +1

    Thank you very much

  • @filipovavidea2809
    @filipovavidea2809 Месяц назад

    6:35 when i go into edit mode then the plane is flat and not round i dont know what to do

  • @SaS-Music
    @SaS-Music Год назад +3

    Great tutorial. Thank you! 🙏🏻

  • @josephvanwyk2088
    @josephvanwyk2088 3 месяца назад

    Epic tutorial. I gather this is the only way. Or are there many ways to skin the cat? Because originally I thought one would model it the other way around and do a shrinkwrap?

  • @daniroman3497
    @daniroman3497 Год назад +1

    perfect video

  • @lisa-eh2mr
    @lisa-eh2mr 9 месяцев назад +2

    10:07 its not working as seen, its getting back side and it is very big in size

    • @housny
      @housny 7 месяцев назад +2

      me too

    • @jasonmytv4755
      @jasonmytv4755 4 дня назад

      I have the same problem for me too

    • @lisa-eh2mr
      @lisa-eh2mr 4 дня назад

      @@jasonmytv4755 press ctrl+A and apply all transforms

  • @Yasokiscrayteacher
    @Yasokiscrayteacher 10 месяцев назад

    hi bro great tutorial. but i apply solidify modifier not same shap

  • @Syluxa
    @Syluxa Год назад +5

    3:09 That didn't work for me... What you need to do is go to your rounded shape that you want to use. Then you right click, and convert to curve. Then you can use it with the eye dropper.

    • @SgtRenny
      @SgtRenny Год назад +2

      That's probably because you added a mesh circle and not a bezier circle. They look similar, but the mesh circle is a geometric object and not a path, that's why you had to convert it.

  • @osamahmousa5052
    @osamahmousa5052 Год назад

    MANY THANKS

  • @maksvinokur27
    @maksvinokur27 8 месяцев назад

    thanks

  • @rishilmangukiya
    @rishilmangukiya Месяц назад

    why is it not selecting the circle with the curve tool

    • @BobJones-cd9mt
      @BobJones-cd9mt 9 дней назад

      Make sure your using a bezier circle.

  • @beamsupreme993
    @beamsupreme993 Месяц назад

    i cant get the curve modifier to select the circle, ive tried so many times. any ideas?

    • @BobJones-cd9mt
      @BobJones-cd9mt 9 дней назад

      Make sure your using a bezier circle.

  • @northstarz1125
    @northstarz1125 9 месяцев назад +1

    NGL homie u move kind of fast lol. I'm sure this is all second nature to you. I'm just starting out trying to mod Assetto Corsa so my question where or how do you recommend starting to learn all of this. Is there a course or something I could take? How did you start?

    • @skaterextralarge
      @skaterextralarge 9 месяцев назад +1

      im in the same boat dude... I started by making maps for skater.xl on blender, learned from videos like these. textures, tools ect... now doing bits in assetto.
      trail and error... i started with spoilers and exhausts before trying this, maybe check out a couple of those videos? helped me get more comfortable, still no idea what im doing half the time tho lol

  • @filipw3251
    @filipw3251 7 месяцев назад

    10:07 when i repeated it, did what it was supposed to, but each spoke got smaller as it repeated

  • @yemilaquino4690
    @yemilaquino4690 8 месяцев назад

    apply ctrl+a / All transforms to the plane (rim)

  • @GeniusPC
    @GeniusPC Год назад +3

    10:07 MY ARRAY ISNT ROTATING THE PIECE LIKE THAT..... NEED MORE DETAILS

    • @dannywolf3111
      @dannywolf3111 Год назад +1

      use the empty circle instead, it worked for me

    • @shreecool7217
      @shreecool7217 11 месяцев назад

      Even i am facing the same issue neither it works with circle.

    • @leonardoturco1707
      @leonardoturco1707 11 месяцев назад

      It didn't work for me either

    • @NuxVersionX
      @NuxVersionX 11 месяцев назад +1

      Just realized you have to apply transform on the plane (rim) shape.

    • @lisa-eh2mr
      @lisa-eh2mr 9 месяцев назад +2

      Guys I have a solution just apply all transforms by pressing ctrl A

  • @DiecastDynasty
    @DiecastDynasty 3 месяца назад

    How would I make this a solid piece for 3d printing?

    • @SweetIce11
      @SweetIce11 2 месяца назад

      hi bro, have you found a way to do that?

  • @D3LB0Y
    @D3LB0Y Год назад +1

    now make the rest of the car lol🏎

  • @timofeynazarov2319
    @timofeynazarov2319 9 месяцев назад

    Спасибо большое, очень долго искал, как можно сделать диск

  • @Shett5555
    @Shett5555 5 месяцев назад

    Form vietnamese thank you so much

  • @wll1144
    @wll1144 Год назад +8

    I apologize for the criticism, but have you considered using tire and rim photo references? The current result doesn't look realistic. The scale and sizing seem off. The real tread patterns are much more complicated, and it's challenging to use an array modifier to repeat a small portion of the real pattern. Nonetheless, I appreciate your content.

    • @SourceAwareness
      @SourceAwareness Год назад +1

      Your feedback is very good, as it definitely can help one in making a more accurate model. 👍 Cheers

    • @capitanhotcake1378
      @capitanhotcake1378 Год назад +4

      That is true but as tutorial of "How to start to make any kind of wheel" its a awesome tutorial

  • @quvonchbekkochimov5823
    @quvonchbekkochimov5823 Год назад

    I'm 1st