This is probably the most poly-economical method I’ve seen so far. Other methods may give a more realistic result, but for most projects, this will get the job done!
@@kloa4219 it should have as less edges as possible because it is the main purpose of baking - minimum of geometry with maximum fake details of normal map 😎
This is a great tutorial thank you, I'm making an animated film and needed a low poly tyre for the car I'm making. I really appreciate you sharing this method, it's great, thank you.
Most likely the verticies didnt merge with each other. Go to editor-mode, select all with "A", go to "Mesh", then to "Clean up" and finally to "merge by distance". This should do the trick and now try CTRL+B :D
If it's Bevel (assuming Ctrl+B is the default hotkey for Bevel), then you'll have to press V while the Bevel is active to change the type from Vertex to Edge. The bottom of the screen displays extra options when certain modifications are active but not yet accepted/canceled.
Hello pal: thanks for taking the time to explain, I find this post very useful and appreciate your dedication. I have a problem that I can't solve: everything is fine until I chamfer and extrude the longitudinal lines that correspond to the diameter, however, when I want to chamfer the radials and extrude them, the mesh does some very strange things. Can you tell me what I'm doing wrong? Again, thanks for your time.
Good but next time you make a tutorial mention the shortcuts you're using, it would be impossible for someone to follow you if you don't do so. Stuff like extruding towards the center, I mean it took me a while to understand what you did there. Or... reply at the comments asking for answers.
I really like tis video I had to do mine over again cause my computer crashed and I forget to save I had it looking good to oh well at least this style doesn't take as long
This is probably the most poly-economical method I’ve seen so far. Other methods may give a more realistic result, but for most projects, this will get the job done!
Im glad tou found this useful
I didn’t think this was real when I saw 4 minutes. I just completed my own for my car model using this tutorial. This was so effective!👏🏽
I was amazed of how easy you did it! You must be a professional!
I thought making a tire would be much more complicated, thank you very much!
Thats was way easier than i Thought!
best 3d tire tutorial in human history, fast and simple
I suggest you also explain the shortcut, like having to press E I don't know how to do that but after 3 months I just found out I have to press E
Brilliantly simple and simply brilliant. Thank you!
3:36 after SMOOTH you can go to Object Properties => Normals => Auto Smooth set to true
THIS IS THE BEST METHOD FOR TYRES THANK YOU SIR
plz make the 2nd parts and working with the material things! this tutorial is awesome
maybe do one in-depth can you do a 520 tire? thanks
I guess 3d is all about solving things the smart and easy way.
In order to make it a game ready tire, do we bake it onto a beveled cylinder?
Yeah you can bake it for a game asset
@@Luwizart Awesome! So the type of model we should bake it on should be on this model, right? 1:04
Or do we dissolve edges beforehand?
@@kloa4219 i will make a tutorial for that
@@kloa4219 it should have as less edges as possible because it is the main purpose of baking - minimum of geometry with maximum fake details of normal map 😎
I don't quite get it how do you "bake" once baked all you gotta do is uv unwrapped the image to a cylinder or something ?
looks nice, I'm about to make one for my tire library
I usually just making a slick tire because it's simple but a lil boring. Thx for the tutorial really cool!
This is a great tutorial thank you, I'm making an animated film and needed a low poly tyre for the car I'm making. I really appreciate you sharing this method, it's great, thank you.
It's not a low poly model
@@sandeepraj5361 Yep, unfortunately, I stand corrected, ha ha, I realised this as the build went on.
@@unexplainedoccurrences sorry for wrong writing. English is not my native language
@@sandeepraj5361 Hey, it's all good man, hope you're having a nice day.
I like your method, simple yet elegant!
1:44 blew my mind lmao ty
1:28 "Once I'm happy,"
What do I do if I'm never happy?
@0:50 what did you do? I can't get the two circles to connect like that
none of the "rightmouse" things work for me... at best it opens up an options menu or just doesnt work at all
You never fail to surprise me!
Fantastic! Thank you so much
Love these short and good tutorials, thanks!
I cannot figure out what you clicked at :40 where it filled in the tire. i'm brand new to this and very frustrated so far!
YO that shit was beautiful! Blew my mind with some of that stuff!
Very nice
1:02, CTRL + B didn't work for me, pls help.
Most likely the verticies didnt merge with each other. Go to editor-mode, select all with "A", go to "Mesh", then to "Clean up" and finally to "merge by distance".
This should do the trick and now try CTRL+B :D
@@danielasrijan5076 wsss cuz i was stuck on that
@@danielasrijan5076 God bless you brother
@@danielasrijan5076 YOU ARE A LIFE SAVER. THANK YOU!!!
Great video!!!
Hi, I'm having issues figuring out what you did at 1:02. It says CTRL-B but mine seems to activate something else. I haven't modified keybinds.
If it's Bevel (assuming Ctrl+B is the default hotkey for Bevel), then you'll have to press V while the Bevel is active to change the type from Vertex to Edge. The bottom of the screen displays extra options when certain modifications are active but not yet accepted/canceled.
@PROJECT_7T7 @Broque Thomas im having the same problem, I did CTRL + B and then did V but it didn't do what it was supposed to do.
cheers mate, your a lifesaver
Hello pal: thanks for taking the time to explain, I find this post very useful and appreciate your dedication. I have a problem that I can't solve: everything is fine until I chamfer and extrude the longitudinal lines that correspond to the diameter, however, when I want to chamfer the radials and extrude them, the mesh does some very strange things. Can you tell me what I'm doing wrong? Again, thanks for your time.
Really nice tutorial!!
How I'm confused! 1:33 what did you do?!
Awesome
amazing, thanks!
Make another tutorial for that cool looking material.
nice, thank u
cool video. very short and infromative
only ussie that bevel fucks my topology up when i extrude it inwards 🥺
Can you please tell me that where did you find the rubber texture?
Super Awesome!!
"Once You Happy"
Bruh I Don't Even Remember When The Last Time I'm Happy
Short but very Useful
Amazing! Thank you :)
thanks for this lesson!👍
Good but next time you make a tutorial mention the shortcuts you're using, it would be impossible for someone to follow you if you don't do so. Stuff like extruding towards the center, I mean it took me a while to understand what you did there. Or... reply at the comments asking for answers.
Great Stuff, thank you for the knowledge man :)
thanks man!
1:29 "Once I'm happy" 😢
It’s been a long journey
For those who might be having trouble with 1:02 try clicking on that Y viewpoint located at the top right and then do CTRL + B.
Nice 👍
Thank you! Cheers!
I really like tis video I had to do mine over again cause my computer crashed and I forget to save I had it looking good to oh well at least this style doesn't take as long
You can add the object based on the view no need to rotate😁
how do i make the tire connect like you did?
Mirror modifier and then extrude to that direction the other vertices are. Also turn on clipping
WOW!
hello can you draw the tractor tire and rim thank you
super confused at 50 - 56 seconds
THANKS!!!!!
2:35 i get some face problems
at 1:06 what am i meant to select lmfao?
Ctrl+R to add an edge loop
maybe explain it better? jeeze bro
日本語訳して
Too fast. Useless.
I have to say that, this topology is very bad I see a lot of artefacts