3 things: 1. Instead of going back and forth trying to make the wheel patterns fit together (after 31 min.) you can duplicate the pattern by hittin ALT+D. Then the duplicated object will inherit the object when moved, so it easier to fit together. ALT + D is very good for doing changes when you now you want to modify them later on. 2. You can also copy the modifier from the pattern, so you don't have to do the array and empty again. By hitting CTRL+L and "copy the modifier" 3. And as BrunoDSL mentioned, use calculation on the empty for the precise angle. (360 / array counts)
So how do you do this lug nut array currently? I'm not seeing the eyedropper he used. I think an update has changed this from working. I've been following this tutorial and hit a wall half way.
Quick tip, you can use a separate object, say the vehicle, for your mirror modifier instead of altering the origin point, on something like wheels, particularly if you want to animate it later, you don't really want to change the origin point.
Hello from Tajikistan !!!)) Man! I started 3d modeling just after watching your tutorials some years ago! Now I'm an indie game developer and 3d graphics designer. And every time trying to improve my skills in 3d. And any of your tutorials shows me something new, or some new technique, and tricks on how to make modeling more simple and more interesting! Keep going on this, I'm waiting for new excellent tutorials!
I was using the Chris Plush technique to make tires before, but yours is so much easier and has much less performance cost. Plus, you can't really tell the difference unless you zoom really close in the tire for a render.
Thank you, I'm just begging to use blender, easy to follow by explaining the steps and keys as you go! this type of step teaching for a beginner is priceless information. again thank you for taking the time and posting these types of videos.
great video. a few tips: instead of using shift+D to duplicate the tire tracks for the other side, use alt+D, it will copy the mesh data so that if you have to adjust it, you dont need to keep duplicating it over and over to the other side. Also when you rotated the first array empty (in this example) for the track you rotated it 80 degrees, when you mirror your tracks to the other side, you rotated the second empty -10 degrees, the numbers mirror each other since 80° - (-10°) = 90° hope someone finds this useful!
A better way of doing the polar array with the correct division angle is by setting the axis of rotation of the empty with dividing the angle you want by the number of occurrences of the object in the rotation field. Blender will do the division and give out the correct angle.
This was great I watched it during class and it was simple enough for me to retain all of the information, yet, informative enough for me to make a damn good tire for a Burton/Nolan Bat-Mobile hybrid I'm working on.
This was a great way to learn how to do a tyre. The only thing that bugged me (And this is nit picking and a bit OCD on my part) Is that the outer tread blocks had a sharper angle at the bottom, and the inner treads looked like the notch and top of the one below it were supposed to line up. But it still looks good.
Curious as to why you circle select the faces and delete them all when you are removing end caps rather than select the central vertex and delete it which, I think would also delete all of the tri faces? Just easier to show what you are doing in a RUclips video or some other reason due to the topology or avoiding future modelling/texturing issues? Nice video BTW, thanks!
thank you thank you, the First RUclipsr not mix high-dose cocaine with caffeine and on top of that, it sets 100 times the speed. I don't get dizzy with you 👍
Here i were! i know how to make at tire! got new tricks tho! been learning blender like 4 dats Edge split is game changer! :D Thanks for the video! Edit:i was gonna go to sleep, but now ya made me open Blender! =D
when I do it the tread goes in a spiral and it goes farther and farther away from the tire and each tread peice gets bigger, I keep looking back at this and i checked everything correctly I just dont know why it spirals off of the tire
So there is no eye dropper to select the empty. Im lost at 16:14 What's the current way? I feel by the time i have a beginner understanding of how blender works they might update it all away.
I've followed along as close as I could....in 4.1.......all goes fine until suddenly some things simply don't work on my keyboard. Ctrl A does not bring up an apply scale menu for example.....just nothing. Searching the manual says apply scale is an "editing" menu.......but I don't see "editing" anywhere either so I got stuck there . Sigh.....words . Shift A does not bring up an add menu / Shift S does not give me a scale control.
hello good afternoon please i have been trying to access your animated character kid.. but it keeps saying only for members and i have subscribed and i still can't access it please how can i be a member
Shouldn't you have an option to group the meshes (type ctrl + group, keeping isolated modifiers) instead of joining them (ctrl + j)? it would be very interesting ...
Hey ! I hope it’s not too late :) Depending on the situation you may have different options ! If you want your separate objects to move, scale or rotate together as one but without joining them because of the modifiers, you can use the « parent » option. You just have to select all the objects you want to connect (the last one should be your « core » object - like the biggest one for example) and then : right click -> link/parent (I’m sorry I can’t remember how the option is called) If you have the option enabled, you may see dotted-lines coming from the origins of your linked objects directly to your main object’s ! Ask me if you need more explanation :)
I'm here from Skillshare. Would you mind creating a tutorial on Cosmetic products? like lipstick or powder surface? If you could. I have trouble finding any help on that. for that sort of specific surface material, do we apply the surface or just creating texture paint and import the colour from an actual photo in Blender?
Hi! A cosmetic type of surface can be achieved in blender through normal mapping and materials, using either photos as textures or generated textures through nodes. Look in to -photoshops- adobes new 3d handler built for displaying 3d corporate products easily.
I am really confused. At 28:09 when you select the array to move around the plane axes, my treads do not curve around the wheel. Does anyone know if I might have skipped a step or something?
at the 3:00 mark you switch to line select mode and the lines get thicker. What setting affects this? I haven't been able to get blender to do this since 2.79
On a computer, just click on the Join button beneath the video. It's not available in every country, and I'm not sure if it appears in the mobile app or not.
This blue print doesn't look 100% right, that is often the cause, looks weird if you stick to the blue print, end up weird and not like the real thing, can better look at picture and make it like it look likes in real life and not follow the blue print 100%, just use it as base mesh guide and use pictures for the final tweaks.
Note for people using 3.X, instead of using edge split at 8:25, use alt-m "faces by meshes"
Alt M gives me Faces by Edges and Faces and Edges by Vertices, not Faces by Meshes.
best comment,bro💪💪
4.2 Alt + M Faces by Edges worked for me. Thanks for the work around
Beautiful tutorial. Did not have to rewind once. Clear, precise. Thank you!
Even if you ‘re not making wheels, this is a great tutorial! Thanks! I keep on creating my Peugeot J7 RV!
3 things:
1. Instead of going back and forth trying to make the wheel patterns fit together (after 31 min.) you can duplicate the pattern by hittin ALT+D. Then the duplicated object will inherit the object when moved, so it easier to fit together. ALT + D is very good for doing changes when you now you want to modify them later on.
2. You can also copy the modifier from the pattern, so you don't have to do the array and empty again. By hitting CTRL+L and "copy the modifier"
3. And as BrunoDSL mentioned, use calculation on the empty for the precise angle. (360 / array counts)
So how do you do this lug nut array currently? I'm not seeing the eyedropper he used. I think an update has changed this from working. I've been following this tutorial and hit a wall half way.
Quick tip, you can use a separate object, say the vehicle, for your mirror modifier instead of altering the origin point, on something like wheels, particularly if you want to animate it later, you don't really want to change the origin point.
I've learned a lot from this 'tutorial', thanks so much!
Incredible detail of explanation… you make learning blender so much easier!!! Definitely earned a sub
This is fantastic! You explained every step clearly. I can't wait to try this.
finally, a tutorial with understandable explanation on empty functions and usages on making wheels. thx :)
Hello from Tajikistan !!!)) Man! I started 3d modeling just after watching your tutorials some years ago! Now I'm an indie game developer and 3d graphics designer. And every time trying to improve my skills in 3d. And any of your tutorials shows me something new, or some new technique, and tricks on how to make modeling more simple and more interesting! Keep going on this, I'm waiting for new excellent tutorials!
That's awesome! Thanks!
Doesnt matters how many tires im gonna make, i always get back in here lmao, Nice video! new sub, keep going!
Funnily enough, this was the exact tire I was looking to model in Blender. Big mcthankies from mcspankies
This tire turned out really nice!
I was using the Chris Plush technique to make tires before, but yours is so much easier and has much less performance cost. Plus, you can't really tell the difference unless you zoom really close in the tire for a render.
Best video ever! Tried others but cudnt quite grasp the concepts and then I saw this!! Thank you 🎉
I came here for one thing and learned a heap load. Bless you
Darren I miss u..... I am glad u are back
Thank you, I'm just begging to use blender, easy to follow by explaining the steps and keys as you go! this type of step teaching for a beginner is priceless information. again thank you for taking the time and posting these types of videos.
You're very welcome! Glad it was helpful.
Such a great tutorial. Thanks!
As you were talking about the smoothness of the object, just kept thinking of the solution I always default to: mesh - normal - reset vectors
Cool! I'm kind of new to Blender and I'm watching a bunch of tutorials. I love Blender so far!
Same
@@ray2dasherthedragon336 glad to know we have something in common
@@petitcoke yep
@@petitcoke me2
Great tutorial, you explained so good!
This looks easier and give much more control over the other method which requires curve.
Thanks for the tuts.
great tutorial definitely helped me with a whole lot more than making a wheel
great video. a few tips:
instead of using shift+D to duplicate the tire tracks for the other side, use alt+D, it will copy the mesh data so that if you have to adjust it, you dont need to keep duplicating it over and over to the other side. Also when you rotated the first array empty (in this example) for the track you rotated it 80 degrees, when you mirror your tracks to the other side, you rotated the second empty -10 degrees, the numbers mirror each other since
80° - (-10°) = 90°
hope someone finds this useful!
A better way of doing the polar array with the correct division angle is by setting the axis of rotation of the empty with dividing the angle you want by the number of occurrences of the object in the rotation field. Blender will do the division and give out the correct angle.
Wow nice. For treads I used the inset option and then the extrude option.
This was great I watched it during class and it was simple enough for me to retain all of the information, yet, informative enough for me to make a damn good tire for a Burton/Nolan Bat-Mobile hybrid I'm working on.
すごく分かりやすかったです!
ありがとうございました!
This was a great way to learn how to do a tyre. The only thing that bugged me (And this is nit picking and a bit OCD on my part) Is that the outer tread blocks had a sharper angle at the bottom, and the inner treads looked like the notch and top of the one below it were supposed to line up. But it still looks good.
thank you this helped with my upcoming project!!!
😀😀
Thanks foe this free tuitorial,its great
owwww tanks darrin this is much easier than other tutorials i really need this👍👍👍
Excelente trabajo! Saludos desde Colombia.
Thanks for these explanations, really well explained and really useful :)
Still a beginner but i loved your tutorial. As a thank you, i liked and subscribed to your channel. Thanks again.
Please consider joining as a member as well: ruclips.net/channel/UCyu4kn_ROhA34jug2g_AwJAjoin
Now I need to go try to do this with the old 1.79 version of Blender. (My computer struggles a wee bit with 2.81+)
Very useful tips. Thank You!
Curious as to why you circle select the faces and delete them all when you are removing end caps rather than select the central vertex and delete it which, I think would also delete all of the tri faces? Just easier to show what you are doing in a RUclips video or some other reason due to the topology or avoiding future modelling/texturing issues?
Nice video BTW, thanks!
awesome video brother
Great to see you back in the midst Darrin.......thanks for the tutorial :-)
thank you thank you, the First RUclipsr not mix high-dose cocaine with caffeine and on top of that, it sets 100 times the speed.
I don't get dizzy with you 👍
very nice work buddy!
I AM LEARNING SO MUCH
Here i were! i know how to make at tire! got new tricks tho! been learning blender like 4 dats Edge split is game changer! :D
Thanks for the video!
Edit:i was gonna go to sleep, but now ya made me open Blender! =D
You’re too good at this god bless you more
Awesome!! Thanks Darrin.
Nice work How do you make your suspension taller
Good tutorial!
Please try and upload more often for us
Amazing work 🔥❤️
when I do it the tread goes in a spiral and it goes farther and farther away from the tire and each tread peice gets bigger, I keep looking back at this and i checked everything correctly I just dont know why it spirals off of the tire
I have the answer please subscribe my channel "agrakanyan" you will get the answer
Your empty is in the wrong place. The array modifier also takes in to account its position and scale.
If anyone else has this problem go to Object Mode, Ctrl+A, make sure Rotation and Location are zero'd out for the new empty AND the duplicate tread
Oh cool, Prof. Lile is bak.
Can you please link the finished version of this
www.darrinlile.com/
So there is no eye dropper to select the empty. Im lost at 16:14 What's the current way? I feel by the time i have a beginner understanding of how blender works they might update it all away.
amazing! thank you!
This is really fucking awesome work man, you're so amazing! Tysm for the video
謝謝作者詳細的教學...
What I am must to click if I don't have "Edge split"!?
godd work, man, good work!!!
why does his cylinders have center vertice in the both flat planes?
Hi,sorry I need your help ,I fail to use empty oblects (circle and axis) in turning the tread pattern into a circle
amazing!!
Awesome!
THANK YOU SO MUCH
hii I was watching and trying you tutorial but at 2.46 , when I press ctrl + A nothing happen..did you know the solution?
I follow until the part where you add the empty plane axis, i click those buttons and absolutely nothing happens.
Are there non-destructive ways to do step 29:12. My tire pattern wouldn't line up 100%.
I've followed along as close as I could....in 4.1.......all goes fine until suddenly some things simply don't work on my keyboard. Ctrl A does not bring up an apply scale menu for example.....just nothing. Searching the manual says apply scale is an "editing" menu.......but I don't see "editing" anywhere either so I got stuck there . Sigh.....words . Shift A does not bring up an add menu / Shift S does not give me a scale control.
EXCELLENT!!!
hello good afternoon please i have been trying to access your animated character kid.. but it keeps saying only for members and i have subscribed and i still can't access it please how can i be a member
thank you for tire tutorial, we need tutorial on this amazing vehicle also
Imagine having to change a flat tire in that car. :)
Shouldn't you have an option to group the meshes (type ctrl + group, keeping isolated modifiers) instead of joining them (ctrl + j)? it would be very interesting ...
Hey ! I hope it’s not too late :)
Depending on the situation you may have different options ! If you want your separate objects to move, scale or rotate together as one but without joining them because of the modifiers, you can use the « parent » option.
You just have to select all the objects you want to connect (the last one should be your « core » object - like the biggest one for example) and then : right click -> link/parent (I’m sorry I can’t remember how the option is called)
If you have the option enabled, you may see dotted-lines coming from the origins of your linked objects directly to your main object’s !
Ask me if you need more explanation :)
Awesome tutorial, can you show us how would you texture these bad boys?
Edge split and create new object does not seem to work the way you show anymore.
Nice thx
I'm here from Skillshare. Would you mind creating a tutorial on Cosmetic products? like lipstick or powder surface? If you could. I have trouble finding any help on that. for that sort of specific surface material, do we apply the surface or just creating texture paint and import the colour from an actual photo in Blender?
Hi! A cosmetic type of surface can be achieved in blender through normal mapping and materials, using either photos as textures or generated textures through nodes. Look in to -photoshops- adobes new 3d handler built for displaying 3d corporate products easily.
I am really confused. At 28:09 when you select the array to move around the plane axes, my treads do not curve around the wheel. Does anyone know if I might have skipped a step or something?
Mine doesn't either and it's really confusing. I know there has to be a solution, I can't find one though.
at the 3:00 mark you switch to line select mode and the lines get thicker. What setting affects this? I haven't been able to get blender to do this since 2.79
Yeah, it seems to be a version thing. That was in 2.8, but it doesn't seem to be as prominent now in 2.9.
at 8:26 edge split is not an option for me. i have the most current version of blender.
Please share this tire Model
i want to Learn it
why is not working in 3.1 version?
The spike going every angle
3.1 is currently an alpha version. I'd suggest always using the stable version unless there is a compelling reason to do otherwise.
I've leaved more from this than in 1000 of this dumb speed shit videos! Nice
🔥👍👍👍👍
Hi sir I have subscribed but not added in members list
😢😢😢
Hi, here is the link to join, but RUclips Channel Memberships aren't available in all countries yet: ruclips.net/channel/UCyu4kn_ROhA34jug2g_AwJAjoin
@@DarrinLile dear sir then what i should do i have to learn but can't access on your videos even i have subscribed your channel. Please
HOW TO JOIN CHANNEL TO WATCH MEMBERSHIP VIDEOS
On a computer, just click on the Join button beneath the video. It's not available in every country, and I'm not sure if it appears in the mobile app or not.
@@DarrinLile not appear the join button your channel is very skillfull and informative I like it most I have listen your this course on skillshare
HAHAHA I JUST USED SKIN MODIFIER ON A CYLINDER IT INSTANTLY TURNED INTO A WHEEL
wait so you used 3 6's.....
R u using unity for game development or only model ?
This blue print doesn't look 100% right, that is often the cause, looks weird if you stick to the blue print, end up weird and not like the real thing, can better look at picture and make it like it look likes in real life and not follow the blue print 100%, just use it as base mesh guide and use pictures for the final tweaks.
are ye tum kiya bana raha hai hum khud blender wala hn tum esa galat kar raha hai
can i call you china ? Because you coppy a lot of things