@Spook_Boi it really does. There's a massive difference between people whove played the later levels and not. Playing the E levels will change you as a gamer and unironically require massive amounts of teamwork. Even the easiest E level is a massive undertaking.
@@coreymcclownface5781 man I can't even imagine _looking_ at this game without a solid group to jump in with. It's intense. I'm used to playing with crazy competent teams, though.
Drewski you can look for resources with the list command at a terminal list resources zone_[zone number], you can shorten the command to just list res e_[zone number]. This will list ammo, meds, and tool refill in whatever zone number you input. After you can ping to find exactly which box or locker it’s in.
@@OperatorDrewski this also works for general items, i- am halfway watchin the video so maybs u used it ksmdkm, but u can list zones in general, LIST ZONE_XXX will show everything in it, including cells, objective items, lockers and resources, even doors and keycards the List command just works by filters, if u use LIST RESOURCES or LIST RES, itll show every resource left on the map too
This game also has a community supporting a vr mod for it which is now the only way I play. Said mod is still compatible with non mod players and I really just can't describe the extra terror you get from it.
Probably one of the best sayings I've heard from GFTO goes like this "Mess with the horde, and you get fucking floored" and i feel like it's pretty damn accurate
I remember when the second rundown came out, and on the french discords everyone was saying how the last level was impossible. That is until you finally find good players to play with, and finally finish it after trying like 20times ahah.
@@vinhle-ki9bv It really doesn't matter, this game is borderline unplayable in public lobbies. You quite literally need a team, because it only takes 1 dude without a mic and a clue to fuck it up every single time lol
@@OfficiallyMaidenless Yeah if you can't find 4 friends to play it with, don't even bother. If you're normally a solo player and use matchmaking it's not worth your time.
Except that most of the time it means you're either fucking up your sleep schedule or you'll be shaking from too much caffeine intake - or both. Some missions take 2 hours.
I've always said this! Especially with the teaser trailer for darktide. That trailer is such a total contrast to what we got with the release of darktide. Also hi Pilps! Didn't know you enjoyed Drewski too, glad to see other youtubers appreciating each other! Would love for you guys to play something together sometime!
Nah, this is what Aliens: Colonial Marines should’ve been. It even looks like the old slow, stealthy concept gameplay of CM before Gearbox greasefucked it
I haven't gamed in over 15 years. I don't even own a computer anymore or any gaming consoles, But watching these videos it sure makes me want to game again
@@mrblack5145deep rock is what got me back into gaming.... Then Rust came into my life.... If you do pick up gaming again, do yourself a favor and stay FAR away from Rust..... Once you start understanding the INSANE learning curve of the game is when you realize how absolutely next level the game really is..... It's so damn good that it's hard to ever find interest in giving anything else a chance even.
@@TerminalM193 I get my Rust binge from watching Welyn play. It doesn't seem like a game I would enjoy; PvP just seems too stressful and I couldn't take much pleasure from raiding the work of others or mindlessly killing other players. Nor would I enjoy minding my own business and getting my own "house" broken into and raided by others.
Him soloing shit was absurd, any time I see him in a hardcore or fast pace FPS I remember he isn’t just here for memes and scary games. He actually is pretty good I was impressed when he played doom and ultra kill
@@VannilaZero especially given that that was old GTFO, when there was no light at all other than your flash, the super flashlight (which woke everything up), and the glow of enemies reacting to sound.
my friends and i got into this game when it first came out, and I loved it. After a few days, they decided it was "boring" and uninstalled it. I'll never forgive them for giving it up. Such a great game.
That's the worst. Same thing happened in our group with Dread Hunger as well as a handful of other games. The struggle of everyone in the group having ADD is real. We either hyper focus, or can't focus at all and we're never in sync lol.
Yea this game really requires having a stable 4 man. My current problem is I have 1 friend whose always down to play, 1 friend who can sometimes play and then our 4th is always MIA. You "can" replace the 4th with a Biotracking bot, but the harder levels bots become useless. I've even tried training new people to learn the game but they either flake out or end up being non-cooperative. (lacking basic communication skills, being bad at following orders, being a liability, etc)
i tried it with a couple friends on a free weekend and i liked it. my friends collectively said there wasn't enough content to warrant 40 dollars, so they didn't think twice about it
I remember the review that got me into this game, and in turn hooked 3 poor souls with me into trying hard this gem of a game. "Its like left 4 dead, but all of the enemy is a witch, and you only have 2 mags" if any would be person wants to try this out for the first time and have the equipment for it, invest in immersion. I hooked the game up to my 7.1 speaker set up, made sure my room was pitch dark, Discord with my mates was on headphones, on a separate device with an added audio filter that turned our comms to have radio effect. Its a whole new experience of playing the game. Didnt trust any unlit dark spot in my house for 2 weeks after that session.
I made some really good friends from this game during Covid. The amount of hrs failing and finally getting a big W. We once spend almost 6 hrs on one god damn level and had to take a 1 week break from each other because we were at each other throat. We all finally met up IRL this year, 10/10 will suffer again.
Tip to everyone: you can manually sink the pulsing of your sleepers (the red lights) by shining a flashlight briefly on all enemies near you. They all pulse and chill out at the same time. Makes stealth easier.
Jeez.. what a fight! I've seen other videos of this game and it's amazing how little you get and how much you have to do to think through every room, every hallway, every objective. This game does not hold your hand, but it grabs your hand and slaps you with it, while screaming "Why are you hitting yourself? Why are you hitting yourself?"
This is the game that trained my leadership skills. You had to consider your teammates' strength and accept their shortcomings, make critical decisions on distributing supplies and conserve them, how to approach enemies, and most of all PATIENCE. LOTS OF PATIENCE. Most people that I knew who quit this was due to burning out as they eventually got frustrated from multiple restarts. I learned to play this game without any expectations, adapt to the game's environment, and take advantage of everything that can give you an upper hand against the environment. Also learned how to point direction using the compass as everyone can get lost when someone says, "over here", "beside you", and "go there".
I applaud you and the whole teams tenacity to see it through to the end. I'm not sure if I would stick through such punishment just to get to the end. However I love watching people play this game. It's equal parts nerve racking and entertaining. Would love to see your whole squad do the other raids.
Never seen this game or this RUclipsr, high quality content here. Really appreciate the bits of text filling us in and the fact you showed you guys at the end just watching the replay relishing in the victory you achieved.
2 pieces of advice. First, have someone on your team with a trip mine deployer. They are incredible valuable in some missions. You can wipe out an entire horde by c-foaming a door that they are behind so that they all pile up on it, place a single mine on the other side, and blow them all up at once when they break through, saving ammo and health that you’d lose fighting them. Your team loudout should change on each mission, but for this one, a mine deployer would have been incredible Edit: just got to the end of the vid and you did use this strategy there, but with a deployer you can use it many times throughout the mission instead of once with a pickup mine Second, never use auto turrets. I know I just said that loadouts will change depending on the mission, but there is never a time to use an auto turret. They just suck. Burst sentries are generally what you want to use, as they have good range, damage, horde clear, and, most importantly compared to the auto sentry, ammo conservation. There are specific times where sniper and/or shotgun sentries are invaluable, but auto turrets should be thrown in the trash and left there, always
auto sentries are not quite trash as they excels in staggering, meaning that they would aid pretty well when you have to combat hordes that will be very close to you. obviously, this usage is quite niche and consumes both tool ammo and gun ammo, rendering it rather inefficient, but it would be quite effective and even reliable if you know the deal and plan out well. I have done this for a few mission or two, not being confident but I still think this is something worth investing under some cases.
I can feel you Drew, playing like two-three hours of this game really put a strain on the mental side. Was fortunate enough that I was accompanied by two nice randos from the official Discord but it was too much for us lol
This makes me want to play this game. I also would really love to see OperatorDrewski revisit onward with a ton of friends. Hilltop defenses in the game go insane when you have people who know strategy. Shooting range map is extremely underrated for impromptu games
I gotta say Drewski, I was literally just picking this game up finally bc i got some friends that wanna try it and i've had my eye on it for years now. You drop this banger and my hype is elevated
When glow sticks get tossed down hallways, it just kinda melts my heart how cool it looks. This also seems like quite the task to undertake without any kind of cheesy knowledge of the mechanics or pathing. I like that what were seeing is your team actually TEAMWORKING to figure out how to accomplish said task.
I would LOVE to see more on this channel covering this game, and the super strategic gameplay that is included. It can be somewhat difficult to find channels that combine both focused teamplay and good entertainment for those that want more beyond it, and I find that your editing provides a really good balance between the two :D
It wasn't until I read the title of this video that I realized that just like how I look for new games that interest me, there are groups of people that play games together doing the same thing. Very interesting to think about.
I've spent hundreds of hours teaching new players how to play this game, I almost miss that feeling I had the first time I played it. Watching RUclipsrs play it for the first time makes me wish I was on their team.
Oh lord. I tried this game on Free Weekend with my buddies, and the whole time they could never get a stealth kill. The moment I figured that out, I became point man. AND BOY DO I HATE BEING THE POINTMAN IN THE DARK
Hell yeah, more GTFO content!! These are some of my favourite videos from Drewski; it seems like a super fun game. Here’s hoping for a GTFO console release (ik).
“My pulse is at 145, that’s soo sick!” Had me dead but I think a lot of us has been there before Fr when it’s intense as hell. Tarkov got me feeling like that sometimes 🤣😅. Never knew gtfo was this good and hard though glad you played n made a vid about it
Teamwork oriented FPS games are awesome I loved that about Destiny 2 raids. We need more like this. Imagine a dead space like fps that required sneaking and synchronizing stealth kills.
I used to play this 1-2 years ago. I would constantly close the game when I opened it cause it would have a scream jumpscare when you start the game lmao. I would highly recommend playing this with friends!
It has a great atmosphere.. until you get to the point where everybody realizes that you can just run and jump around quick stabbing everything with knives for the most part.
One of the best GTFO video i've seen so far. Well done. Just small thing, with the cell bug on check point what you can do: the one holding leaves the game, you replace him by a bot & then he comes back with the lobby ID. Therefor the cell is dropped & he hasn't it in the hands. I don't know if you guys will keep playing it but was nice to watch. & well done on the Mission ;-).
It's been a really long time since I played GTFO, but one of the strats that worked well for us was putting turrets shooting cross-ways "in-front" of a seafoamed door. Point-blank turret fire with them lined up banging on the door.
A good amount of advice I can give probably amounts to experience more than anything, specifically stuff that surrounds stealth mechanics and optimal builds. A few tips I would give after watching this video is that the Bio Tracker gives a boost for the turret to lock onto enemies faster, HEL guns pierce through enemies, and melee is prefereble during error(small wave) alarms to concerve ammo. You had the right idea initially on the first wipe, with half the squad clearing sleeper rooms and the other half clearing error waves.
It’s wild how many people think this game is about aliens. Honey those warped monstrosities you’re facing were the workers and scientists and laborers working in these facilities
Damn you definitely took your time doing this game. Possible one of the best team based hour extraction games ever. Edit: A few things I have noticed that might help (Especially if any new players are interested). 1. There is a distance to were the freaks won't aggro if you kill near them, after a few mess ups you will learn the distance and be able to speed solo clear to save time for you entire group. (it only takes a almost full charge to insta kill headshot the small ones, so you can get 2-3 for the time it'd take to full charge one small freakazoid. 2. You only have to STOP moving when you hear the sloshing thrashing audio cue. Them lighting up mean its starting to aggro, if they make noise STOP IMMEDIATLY. 3. Those tentacle freakazoids don't aggro aggro from noise, but if you make noise of flash them they will send out their tentacle things quicker. 3. Auto turrets are not for damage. I noticed they had like 2 or 3 at one point. They do minor stagger but don't deal lethal damage (Burst turrets kill) 4. Your gonna die a lot just relax and try to have fun. 5. The big guys are easy if you are good at your timing. Full charge attacking their body parts will cause them to "pop" and stagger them, doing this around 6 times will kill them without aggro if you are not inside the immediate aggro zone of the little one, other big ones will most likely aggro. (Headshots don't insta kill these ones) 6. When holding down the melee attack, it WILL automatically release the attack if your hold for too long. If you don't want to let that happen, right click (which is also a stun like move normally) to stop the attack. 7. The scanner is the most useless equipment out of all equipment options UNLESS you are doing a mission with high fog and low visibility, always try and take. (I know it looks cool, but objectively it just makes the mission harder not having a extra turret, c-foam or mine deployer)
I always just headshot scouts with the sniper from the otherside of a doorway. It'd weird how you can get away with not alerting half a room doing this. When I'm solo that is
Hard disagree with that biotracker take. You rarely need the extra c-foam/mine/turret, especially with how little tools get refilled per use (only 20%, as opposed to 33% and 15% for ammo). Biotracker is god-tier for low-visibility combat and stealth, error alarms with both forward and back constant spawns, and there are straight up enemies that will *require* you to have the Biotracker to be able to comfortably deal with. In a team with four tools, the extra power of another turret/mine/cfoam is rarely worth the refill usage compared to biotracker's utility. Knowledge is power and bio will make holding alarms and stealthing much much easier.
@@H56Nooc dude yeah, I don't understand it personally. But I must agree and we usually take a sniper for the mission we know have scouts. Otherwise they die from one full charge spear headshot.
@@squirrelfart275 man 100% the biotracker is essential SOMETIMES, other times just burst turret spam, my team has a pretty simple tactic. Lights on, light off, find them, kill them, we kill all but big ones (we kill all scouts that we have to) usually results in some restarts, but stealth and who gets the most kills is the way 🙏
You have the best gameplay videos of GTFO. Seriously, the videos are so well-made, the lingo your squad has, it's just wonderful stuff! Looking forward to more of this game from you!
GTFO, this game, is underrated in every way. The scope of his story alone can hardly be put into words. It can be played in so many ways and can only be mastered as a team. And when you get to the point where you think you've finally grasped it, the real depth of the game is revealed to you.
Hey, gotta say, i love your Gtfo series. I got no friends to play with, so your video really puts in the excitement when you play it with friends. Thanks man.
The whole "sneaking around and hammering zombies for 30 minutes" is more tedious than difficult tbh Completely filtered me in the playtest and I havent touched it since
genuinely having to sneak in most rooms instead of just pulling or speed meleeing is just a skill diff lmao; i can probably count on like one hand the amount of levels that actually force you to stealth
i remember when i did this level it took actual days because when you open the door @ 12:31 its just never ending waves until you finish the mission and i didnt learn that until after the 7th attempt
I used to play this with 2 friends back in 2020... now I just do solo runs T-T I really love this game tho. the learning curve is awesome, the intensity is really nice, and learning things by trial and error is the best way to go. Guides for this game just give you an idea of ways to actually complete missions everything after that is just a skill issue. dunno if you'll see this tip 3 months later but when dealing with big bois if you don't have a sniper rifle on the team do not shoot the stomach, shoot the other body parts first so that they take stagger damage. the sniper rifle is a one shot headshot on any big sleeper and oneshot body shot on small bois more advanced stuff would be learning how aggro works for stealth
Drewski and squad: tactical gameplay with coms and and good teamwork. My squad: "hey yeah so i walked into a room with 13 scouts, 56 chargers and 3 tanks... Time to sprint!"
56:08 Alien Swarm: Reactive Drop was a lot like this but in top-down view. Multiplayer co-op squad with similar weapons, hacking terminals, welding doors, putting down auto-turrets. No stealth though. It's a free game from Valve.
It's always fun to watch non-veteran GTFO players stumble through this game. The panic that ensues is all too familiar
have never played GTFO, but it definitely seems like a game that can go on for long enough to ensue absolute delirium
@Spook_Boi it really does. There's a massive difference between people whove played the later levels and not.
Playing the E levels will change you as a gamer and unironically require massive amounts of teamwork. Even the easiest E level is a massive undertaking.
I just bought this game, hoping to find some people to run it with. it looks really fun.
@@coreymcclownface5781 You probably should secure a team before buying this game.
@@coreymcclownface5781 man I can't even imagine _looking_ at this game without a solid group to jump in with. It's intense. I'm used to playing with crazy competent teams, though.
Drewski you can look for resources with the list command at a terminal list resources zone_[zone number], you can shorten the command to just list res e_[zone number]. This will list ammo, meds, and tool refill in whatever zone number you input. After you can ping to find exactly which box or locker it’s in.
Ooh thank u gamer
🫡
@@OperatorDrewski
this also works for general items, i- am halfway watchin the video so maybs u used it ksmdkm, but u can list zones in general, LIST ZONE_XXX will show everything in it, including cells, objective items, lockers and resources, even doors and keycards
the List command just works by filters, if u use LIST RESOURCES or LIST RES, itll show every resource left on the map too
I was wondering why they weren't pinging anything and running around randomly lol
Also the Emergency_Escape_Protocol scan, the entire room is a scan so you can use the whole room to defend
My body is a machine that turns Drewski videos into my current gaming interests
Relatable
Same. I recently watched his GAMMA videos, and had to play thru STALKER finally. Just got GAMMA working a couple days ago.
my pc and wallet sweating as i watch a new drewski video
My body is a machine that turns work hours into drewski enjoyment time. (I work at a vape/smoke shop😂)
@@Yotarian gamma is great, play merc. best experience for gamma
This game also has a community supporting a vr mod for it which is now the only way I play. Said mod is still compatible with non mod players and I really just can't describe the extra terror you get from it.
this sounds... fucking horrifying ho-ly shit
VR!?Wtf that must be insane
@@Sorry_2026 I want to try this but my parents would just hear screaming at 3 am
Going it vr, you have to have a screw lose. :)
@@kistuszek Perfect for me, I've got a few screws missing, and the replacements are on back order lmfao
Can't go wrong with a 1 hour drewski video
Relatable. Call me crazy I used one of the stalker video to go to sleep a few times
omg i didnt realise it was an hour long until i read your comment wtf lol
Damn straight
@@Little1-1 Hello, Crazy. I'm Dad.
So true! I'm out of town for work and can't game, this is the next best thing!
Probably one of the best sayings I've heard from GFTO goes like this "Mess with the horde, and you get fucking floored" and i feel like it's pretty damn accurate
You don't just need a team, you need a competent team that works together. Love this game, it's come a long way.
For real. Got a serious glow up
I remember when the second rundown came out, and on the french discords everyone was saying how the last level was impossible. That is until you finally find good players to play with, and finally finish it after trying like 20times ahah.
can i ask ? did this game have many player playing this game ?
@@vinhle-ki9bv It really doesn't matter, this game is borderline unplayable in public lobbies. You quite literally need a team, because it only takes 1 dude without a mic and a clue to fuck it up every single time lol
@@OfficiallyMaidenless Yeah if you can't find 4 friends to play it with, don't even bother. If you're normally a solo player and use matchmaking it's not worth your time.
That feeling of "Just. One. More. Run" is both exhausting and exhilarating. Good job all of you! o7
yeah you could play the game all day, assuming you can find someone to play it with. Hate how deserted the oceana playerbase is
Except that most of the time it means you're either fucking up your sleep schedule or you'll be shaking from too much caffeine intake - or both. Some missions take 2 hours.
This game is underrated and deserve more love. Most atmospheric and challenging coop experience I ever had.
bc they just ruined their game with this stay-in-a-circle mechanics
@@albundy124 it was always like that????
@@steamsteam6331 can confirm, played first week, always had the circle mechanic lol
@@albundy124 lmao
Gtfo and hunt: Showdown are the 2 most underrated games to me.
Recently started playing this game thanks to the steam summer sale. This game is what 40k Darktide should have been. Great video Drew!
Hahaha i was just watching one of your chiv vids yesterday, hi pilps!
@@OperatorDrewski Drewski replying to me was definitely not on my bingo card! Thank you for the kind words my friend!
Holy crap, Pilps watches Drew too?! If you guys did a colab of some sorts that would honestly be some of the best videos ever!
I've always said this! Especially with the teaser trailer for darktide. That trailer is such a total contrast to what we got with the release of darktide.
Also hi Pilps! Didn't know you enjoyed Drewski too, glad to see other youtubers appreciating each other! Would love for you guys to play something together sometime!
Nah, this is what Aliens: Colonial Marines should’ve been. It even looks like the old slow, stealthy concept gameplay of CM before Gearbox greasefucked it
Wooo, 9:09 that was a smooth transition, the editing is getting more and more impressive. Well done
I was just checking if someone commented that, it was pretty smooth
Holy shit that was smooth, i didn't even notice it the first time.
And at 58:05.
@@oliverlucas4343 sorry to break it to you bud, that wasnt a transition
I haven't gamed in over 15 years. I don't even own a computer anymore or any gaming consoles, But watching these videos it sure makes me want to game again
we are waiting to welcome you back gamer
It's as good a time as any to pick it back up! Any community of any title you pick will welcome you with open arms.
Same, man. Almost 10 years for me. But games like this- Deep Rock Galactic, the new Starship Troopers game too- just look so incredibly fun.
@@mrblack5145deep rock is what got me back into gaming.... Then Rust came into my life.... If you do pick up gaming again, do yourself a favor and stay FAR away from Rust..... Once you start understanding the INSANE learning curve of the game is when you realize how absolutely next level the game really is..... It's so damn good that it's hard to ever find interest in giving anything else a chance even.
@@TerminalM193 I get my Rust binge from watching Welyn play. It doesn't seem like a game I would enjoy; PvP just seems too stressful and I couldn't take much pleasure from raiding the work of others or mindlessly killing other players. Nor would I enjoy minding my own business and getting my own "house" broken into and raided by others.
I remember seeing Markiplier play this. Pretty much the only game I've seen him actively tryhard.
Him soloing shit was absurd, any time I see him in a hardcore or fast pace FPS I remember he isn’t just here for memes and scary games. He actually is pretty good I was impressed when he played doom and ultra kill
to be fair, have you seen how hard he went on those custom nights on fnaf? he absolutely tryharded those.
@@VannilaZero especially given that that was old GTFO, when there was no light at all other than your flash, the super flashlight (which woke everything up), and the glow of enemies reacting to sound.
@@VannilaZero soloing levels gets pretty easy once you complete a few hard levels i've completed rundown 1 solo
@@cookiecraze1310and glow sticks.
my friends and i got into this game when it first came out, and I loved it. After a few days, they decided it was "boring" and uninstalled it. I'll never forgive them for giving it up. Such a great game.
That's the worst. Same thing happened in our group with Dread Hunger as well as a handful of other games. The struggle of everyone in the group having ADD is real. We either hyper focus, or can't focus at all and we're never in sync lol.
Yea this game really requires having a stable 4 man. My current problem is I have 1 friend whose always down to play, 1 friend who can sometimes play and then our 4th is always MIA. You "can" replace the 4th with a Biotracking bot, but the harder levels bots become useless. I've even tried training new people to learn the game but they either flake out or end up being non-cooperative. (lacking basic communication skills, being bad at following orders, being a liability, etc)
i tried it with a couple friends on a free weekend and i liked it. my friends collectively said there wasn't enough content to warrant 40 dollars, so they didn't think twice about it
alright calm down drama queen
"not enough content" is just a basic liable half assed excuse my friend @@TheTrueJNR
I remember the review that got me into this game, and in turn hooked 3 poor souls with me into trying hard this gem of a game.
"Its like left 4 dead, but all of the enemy is a witch, and you only have 2 mags"
if any would be person wants to try this out for the first time and have the equipment for it, invest in immersion. I hooked the game up to my 7.1 speaker set up, made sure my room was pitch dark, Discord with my mates was on headphones, on a separate device with an added audio filter that turned our comms to have radio effect. Its a whole new experience of playing the game. Didnt trust any unlit dark spot in my house for 2 weeks after that session.
Honestly that sounds cool
Hell of a place to spawn in. Jamie's reaction was hilarious and to real
I made some really good friends from this game during Covid.
The amount of hrs failing and finally getting a big W.
We once spend almost 6 hrs on one god damn level and had to take a 1 week break from each other because we were at each other throat.
We all finally met up IRL this year, 10/10 will suffer again.
Tip to everyone: you can manually sink the pulsing of your sleepers (the red lights) by shining a flashlight briefly on all enemies near you. They all pulse and chill out at the same time. Makes stealth easier.
Jeez.. what a fight! I've seen other videos of this game and it's amazing how little you get and how much you have to do to think through every room, every hallway, every objective. This game does not hold your hand, but it grabs your hand and slaps you with it, while screaming "Why are you hitting yourself? Why are you hitting yourself?"
As a man with 500+ hours in this game, 1:04:09 makes me proud of you. Well done with the run, as well! It only gets better from here! 😇
This is the game that trained my leadership skills. You had to consider your teammates' strength and accept their shortcomings, make critical decisions on distributing supplies and conserve them, how to approach enemies, and most of all PATIENCE. LOTS OF PATIENCE. Most people that I knew who quit this was due to burning out as they eventually got frustrated from multiple restarts. I learned to play this game without any expectations, adapt to the game's environment, and take advantage of everything that can give you an upper hand against the environment. Also learned how to point direction using the compass as everyone can get lost when someone says, "over here", "beside you", and "go there".
I applaud you and the whole teams tenacity to see it through to the end. I'm not sure if I would stick through such punishment just to get to the end. However I love watching people play this game. It's equal parts nerve racking and entertaining. Would love to see your whole squad do the other raids.
Never seen this game or this RUclipsr, high quality content here. Really appreciate the bits of text filling us in and the fact you showed you guys at the end just watching the replay relishing in the victory you achieved.
An hour video of gtfo? Yes please
GTFO is a perfect coop game to play, the intense encounters are awesome
2 pieces of advice. First, have someone on your team with a trip mine deployer. They are incredible valuable in some missions. You can wipe out an entire horde by c-foaming a door that they are behind so that they all pile up on it, place a single mine on the other side, and blow them all up at once when they break through, saving ammo and health that you’d lose fighting them. Your team loudout should change on each mission, but for this one, a mine deployer would have been incredible
Edit: just got to the end of the vid and you did use this strategy there, but with a deployer you can use it many times throughout the mission instead of once with a pickup mine
Second, never use auto turrets. I know I just said that loadouts will change depending on the mission, but there is never a time to use an auto turret. They just suck. Burst sentries are generally what you want to use, as they have good range, damage, horde clear, and, most importantly compared to the auto sentry, ammo conservation. There are specific times where sniper and/or shotgun sentries are invaluable, but auto turrets should be thrown in the trash and left there, always
^This. Exactly this.
auto sentries are not quite trash as they excels in staggering, meaning that they would aid pretty well when you have to combat hordes that will be very close to you. obviously, this usage is quite niche and consumes both tool ammo and gun ammo, rendering it rather inefficient, but it would be quite effective and even reliable if you know the deal and plan out well. I have done this for a few mission or two, not being confident but I still think this is something worth investing under some cases.
they need to balance the game, Auto vs burst is just a joke.
auto sentries does excel at something, which is surge alarm, especially in r2e1 first surge alarm where enemies spawn right next to your room
technically you can use them on surge alarms but yk cfoam exists so
"whoa my machine gun sights are sooo COOOL" - is exactly what a prisoner that got picked to go into this hellhole would say
When the conversation progresses from strategy to memes and references is when you know you're just vibing. And also steadily going insane.
Maaaan. The memories. The terrifying, cold sweat covered memories. I don't think I've played GTFO since just after it went live.
I can feel you Drew, playing like two-three hours of this game really put a strain on the mental side. Was fortunate enough that I was accompanied by two nice randos from the official Discord but it was too much for us lol
Your editing is so fucking good. The transitions and music with the spear kills are just *chef's kiss*
This makes me want to play this game. I also would really love to see OperatorDrewski revisit onward with a ton of friends. Hilltop defenses in the game go insane when you have people who know strategy. Shooting range map is extremely underrated for impromptu games
That transition at 9:13 was really fucking smooth
i didn’t even notice until i saw ur comment
This game needs so much more love, more people should know about it. One of my favorites
Not a lot of games can bring in true co-op game play like this... and Op.Drewski and friends make it so that its a genuine experience through them
I gotta say Drewski, I was literally just picking this game up finally bc i got some friends that wanna try it and i've had my eye on it for years now. You drop this banger and my hype is elevated
When glow sticks get tossed down hallways, it just kinda melts my heart how cool it looks. This also seems like quite the task to undertake without any kind of cheesy knowledge of the mechanics or pathing. I like that what were seeing is your team actually TEAMWORKING to figure out how to accomplish said task.
basic hordes from alarm doors will always spawn 2 rooms from the door and take the shortest route to you
I would LOVE to see more on this channel covering this game, and the super strategic gameplay that is included. It can be somewhat difficult to find channels that combine both focused teamplay and good entertainment for those that want more beyond it, and I find that your editing provides a really good balance between the two :D
this is so intense. i went through a whole bunch of emotions watching this video start to end
That was amazing, great editing and so much determination between the group. I'm so excited to get back into this with my friends!
An hour well-spent watching Drew and his mates fool around with horrors beyond human comprehension for 10 straight hours.
always fun seeing people react to an error alarm for the first time lol
New players finding a lot of ammo in a room: "Thank God"
Vet players finding a lot of ammo in a room: "Oh God"
Would love, love, love to see this become a potential series. One of my favorites for sure
friends became enemies. enemies became friends. hell of a run.
It wasn't until I read the title of this video that I realized that just like how I look for new games that interest me, there are groups of people that play games together doing the same thing. Very interesting to think about.
I love how they just nickname the new enemy 'SCP' reflexively. Solid editing and great work to all of you folks!
Idk how to explain it but it feels like you are right there hanging out with them.
bro really said "your team" knowing damn well i aint got friends
I've spent hundreds of hours teaching new players how to play this game, I almost miss that feeling I had the first time I played it. Watching RUclipsrs play it for the first time makes me wish I was on their team.
Oh lord. I tried this game on Free Weekend with my buddies, and the whole time they could never get a stealth kill. The moment I figured that out, I became point man. AND BOY DO I HATE BEING THE POINTMAN IN THE DARK
Hell yeah, more GTFO content!!
These are some of my favourite videos from Drewski; it seems like a super fun game.
Here’s hoping for a GTFO console release (ik).
Yey more GTFO. I really love this game. Im so proud of how happy their are after they finished the level
This would be the perfect opportunity for GTFO to do a 4 pack on sale like some older co-opers used to do!
8:23 "You got any games on your phone?" while the dude is trying to reactivate air filtration sent me.
“My pulse is at 145, that’s soo sick!” Had me dead but I think a lot of us has been there before Fr when it’s intense as hell. Tarkov got me feeling like that sometimes 🤣😅. Never knew gtfo was this good and hard though glad you played n made a vid about it
Been playing this a lot lately, it's my current favorite game.
I would watch a 4/ 5 hour long video of Drewski playing this game, it’s a amazing
GTFO would make an AMAZING movie ngl
Drew sometimes scans at the most useless times when all the mobs are already in their face...
“Grandpa was this what ‘nam was like?”
“Yes”
These gtfo videos are great. I can experience cohesive teamwork vicariously though them
Well done! Thank you for allowing me to live vicariously through your gameplay as I would horribly suck at a game this challenging!
Teamwork oriented FPS games are awesome I loved that about Destiny 2 raids. We need more like this. Imagine a dead space like fps that required sneaking and synchronizing stealth kills.
I used to play this 1-2 years ago. I would constantly close the game when I opened it cause it would have a scream jumpscare when you start the game lmao. I would highly recommend playing this with friends!
It has a great atmosphere.. until you get to the point where everybody realizes that you can just run and jump around quick stabbing everything with knives for the most part.
Even within the first three minutes the editing on this video is just so on point, great work man
Editing on this one was top notch, well done Drewski
One of the best GTFO video i've seen so far. Well done.
Just small thing, with the cell bug on check point what you can do: the one holding leaves the game, you replace him by a bot & then he comes back with the lobby ID. Therefor the cell is dropped & he hasn't it in the hands. I don't know if you guys will keep playing it but was nice to watch. & well done on the Mission ;-).
this looks sooo good - not sure if or when I will have a close knit enough team to play this with but added it to my wishlist
Drewski: “My hearts racing!! My pulse is at 145!!
….That’s so sick!!”
Jamie and Drew at 57:10 😂😂😂 ignored everything
Reminds me of Space Hulk.... this is awesome.
I felt your frustrations lol. Makes me wish I had a group to play games like this :)
It's been a really long time since I played GTFO, but one of the strats that worked well for us was putting turrets shooting cross-ways "in-front" of a seafoamed door. Point-blank turret fire with them lined up banging on the door.
The end made me smile so big once i heard "WE GOT IT!!!!" Good job guys and gals. ❤
Watched all the way through with this one, great work, that enthusiasm when you finally got it is contagious
5:28 “It opens up”
“I know right”
*collective laughter*
*brweep* DAKKADAKDAKDAKDAK
16:03 that was really funny moment
A good amount of advice I can give probably amounts to experience more than anything, specifically stuff that surrounds stealth mechanics and optimal builds. A few tips I would give after watching this video is that the Bio Tracker gives a boost for the turret to lock onto enemies faster, HEL guns pierce through enemies, and melee is prefereble during error(small wave) alarms to concerve ammo. You had the right idea initially on the first wipe, with half the squad clearing sleeper rooms and the other half clearing error waves.
Is this game popping off again? I hope so cuz its so fun
It’s wild how many people think this game is about aliens. Honey those warped monstrosities you’re facing were the workers and scientists and laborers working in these facilities
"That just took 10 hours and 50 thousand tries and I still had a lower blood pressure than when I'm solo in a Tarkov raid" -Avyy
🤣🤣
Just watching the gameplay is pretty intense. It really looks like the guns DO something in this game though, satisfying.
Damn you definitely took your time doing this game. Possible one of the best team based hour extraction games ever.
Edit: A few things I have noticed that might help (Especially if any new players are interested).
1. There is a distance to were the freaks won't aggro if you kill near them, after a few mess ups you will learn the distance and be able to speed solo clear to save time for you entire group. (it only takes a almost full charge to insta kill headshot the small ones, so you can get 2-3 for the time it'd take to full charge one small freakazoid.
2. You only have to STOP moving when you hear the sloshing thrashing audio cue. Them lighting up mean its starting to aggro, if they make noise STOP IMMEDIATLY.
3. Those tentacle freakazoids don't aggro aggro from noise, but if you make noise of flash them they will send out their tentacle things quicker.
3. Auto turrets are not for damage. I noticed they had like 2 or 3 at one point. They do minor stagger but don't deal lethal damage (Burst turrets kill)
4. Your gonna die a lot just relax and try to have fun.
5. The big guys are easy if you are good at your timing. Full charge attacking their body parts will cause them to "pop" and stagger them, doing this around 6 times will kill them without aggro if you are not inside the immediate aggro zone of the little one, other big ones will most likely aggro. (Headshots don't insta kill these ones)
6. When holding down the melee attack, it WILL automatically release the attack if your hold for too long. If you don't want to let that happen, right click (which is also a stun like move normally) to stop the attack.
7. The scanner is the most useless equipment out of all equipment options UNLESS you are doing a mission with high fog and low visibility, always try and take. (I know it looks cool, but objectively it just makes the mission harder not having a extra turret, c-foam or mine deployer)
I always just headshot scouts with the sniper from the otherside of a doorway. It'd weird how you can get away with not alerting half a room doing this. When I'm solo that is
Hard disagree with that biotracker take. You rarely need the extra c-foam/mine/turret, especially with how little tools get refilled per use (only 20%, as opposed to 33% and 15% for ammo). Biotracker is god-tier for low-visibility combat and stealth, error alarms with both forward and back constant spawns, and there are straight up enemies that will *require* you to have the Biotracker to be able to comfortably deal with. In a team with four tools, the extra power of another turret/mine/cfoam is rarely worth the refill usage compared to biotracker's utility. Knowledge is power and bio will make holding alarms and stealthing much much easier.
@@H56Nooc dude yeah, I don't understand it personally. But I must agree and we usually take a sniper for the mission we know have scouts. Otherwise they die from one full charge spear headshot.
@@squirrelfart275 man 100% the biotracker is essential SOMETIMES, other times just burst turret spam,
my team has a pretty simple tactic.
Lights on, light off, find them, kill them, we kill all but big ones (we kill all scouts that we have to) usually results in some restarts, but stealth and who gets the most kills is the way 🙏
I really cant understand when would you need an extra mine or cfoam wtf
I still remember the chaos that happened the first time I played gtfo with a friend and it is an experience that I will never forget.
You have the best gameplay videos of GTFO. Seriously, the videos are so well-made, the lingo your squad has, it's just wonderful stuff! Looking forward to more of this game from you!
For the ones who didn't know this "GTFO" stands for "GET THE FUCK OUT !" 💀
This game has the same vibe as moving furniture with your friend no matter what you can’t help but get mad at him
GTFO, this game, is underrated in every way. The scope of his story alone can hardly be put into words. It can be played in so many ways and can only be mastered as a team. And when you get to the point where you think you've finally grasped it, the real depth of the game is revealed to you.
Exciting editing. Captivating storytelling voiceover. Kept me engaged and invested for the whole hour. Fully deserved sub!
Hey, gotta say, i love your Gtfo series. I got no friends to play with, so your video really puts in the excitement when you play it with friends. Thanks man.
The whole "sneaking around and hammering zombies for 30 minutes" is more tedious than difficult tbh
Completely filtered me in the playtest and I havent touched it since
Same for me , I don't like this time of game , but is fun watching others play
genuinely having to sneak in most rooms instead of just pulling or speed meleeing is just a skill diff lmao; i can probably count on like one hand the amount of levels that actually force you to stealth
i remember when i did this level it took actual days because when you open the door @ 12:31 its just never ending waves until you finish the mission and i didnt learn that until after the 7th attempt
I used to play this with 2 friends back in 2020... now I just do solo runs T-T
I really love this game tho. the learning curve is awesome, the intensity is really nice, and learning things by trial and error is the best way to go.
Guides for this game just give you an idea of ways to actually complete missions everything after that is just a skill issue.
dunno if you'll see this tip 3 months later but when dealing with big bois if you don't have a sniper rifle on the team do not shoot the stomach, shoot the other body parts first so that they take stagger damage. the sniper rifle is a one shot headshot on any big sleeper and oneshot body shot on small bois
more advanced stuff would be learning how aggro works for stealth
Yes same, I started on Rundown 003 and was able to complete the last level twice but was hard af.
Every time I see these, y'all's dedication to the completion blows my mind, hell yeah
that's probably the most satisfying conclusion to a mission that I've ever seen, that was awesome. Sheer willpower and determination!
Drewski and squad: tactical gameplay with coms and and good teamwork.
My squad: "hey yeah so i walked into a room with 13 scouts, 56 chargers and 3 tanks... Time to sprint!"
56:08 Alien Swarm: Reactive Drop was a lot like this but in top-down view. Multiplayer co-op squad with similar weapons, hacking terminals, welding doors, putting down auto-turrets. No stealth though. It's a free game from Valve.