Ultimate Admiral: Dreadnoughts - Massive Firepower - 2,5 Yamato's In One

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  • Опубликовано: 28 авг 2024
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    She has 24 18-inch guns. She has the firepower of 2,5 Yamato's. But can she sink all the Brits?
    This video is not intended for children.
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Комментарии • 321

  • @EvoSwatch
    @EvoSwatch 4 года назад +308

    9:47 Kriegsmarine when designing the numerous variants of the H-Klasse.

  • @soldierex2176
    @soldierex2176 4 года назад +283

    Sideways funnels, 18 inch guns out the wazoo, max bulkheads and range. All speeding along at 28 knots. Is this the new meme ship?

  • @B4umkuchen
    @B4umkuchen 4 года назад +47

    This funnels are is like a sign that screams "Look at me! I'm special!". Brilliant design, good sir.

  • @Debbiebabe69
    @Debbiebabe69 4 года назад +76

    RE Turret naming systems.
    The system used by most navies for battleships in the dreadnought era onwards is as follows.
    The foremost main gun turret is called the A turret.
    ONLY turrets that superfire this turret, and each other, are known as B, C etc.
    Wing turrets use the letters P,Q,R,S, bow to stern, alternating port and s'board, starting with P on the port side, ending S on the starboard.
    Centreline midships (between the towers) turrets also use PQRS from bow to stern, however if there is only one,it is designated Q.
    All other turrets use the letters at the end of the alphabet, again bow to stern, X if one, XY if two, all letters used if 3+
    So for your ship, it would be A-B P-Q-R-S X-Y
    Interestingly your original design, with 4 centreline bow turrets and 2 stern, since only the B turret superfires the foremost turret, the other 2 bow turrets class as 'all other' turrets, so the designation would be ABWX (towers) YZ, not ABCD (towers) XY.

    • @lucajohnen6719
      @lucajohnen6719 4 года назад +1

      This is different for other navies tho. The German navy just goes from A down the list, with wing turrets being named.... Clockwise? I think?

    • @madalheidis
      @madalheidis 3 года назад +2

      Psst, Debbie, that's only the British system. Americans and Frenchmen lettered them forward to back, Germans lettered them clockwise.

    • @xirensixseo
      @xirensixseo 3 года назад

      good read, that was interesting

    • @antimatterinc.7026
      @antimatterinc.7026 2 года назад

      i like your funny words magic man

    • @glauberglousger6643
      @glauberglousger6643 2 года назад

      XYZ for three turrets, but what about for four?

  • @ThePisswasser
    @ThePisswasser 4 года назад +69

    Keep away from destroyers, take them out first.
    The torpedoes slows you down too much and makes you the fish in the barrel.

    • @ghostarmy1106
      @ghostarmy1106 4 года назад +14

      Wait, you guys dodge them? I Just slap impossible to pierce Torpedo bulges and amor on My boat and still at 99% HP after taking 6 Full Torpedo salvos (no im Not making that up)

  • @Mr00Ted
    @Mr00Ted 4 года назад +198

    I wonder how viable a ship could be built with unlimited budget, any/all tech
    BUT
    limited to 8" guns. Things I mull over waiting for this game to hit steam

    • @advorak8529
      @advorak8529 4 года назад +9

      Viable depends on what role it is meant for and what it is used for.
      A DD or CL can certainly be very good with an 8" gun limit, and CAs can be viable too (the Washington Treaty did limit CLs to 6" and CAs to 8" and both to 10,000 tons, excepting water/food for the crew in a nod to the Brits and their wide-flung empire). A B with 8" guns can be viable, by being armoured beyond anything the enemy can throw and either HEing them to death or coming close and torpedoing/shooting them full of holes ... assuming the enemy is in 1880 or 1890.
      A fast, uber-armored craft with tons of AA protection might be able to run up to a CV and hole it, but would have to deal with air attacks, submarine attacks and of course missile attacks ... if it can be made to shrug these off, it can be viable.

    • @sovietorca810
      @sovietorca810 4 года назад +6

      You can almost already do this
      You have unlimited funds in custom battles, and if you click the "Unlock" button, you'll have all the tech from all nations - sadly except outdated parts

  • @groeny2
    @groeny2 4 года назад +243

    27:36 ah the Bismark experience

    • @Tepid24
      @Tepid24 4 года назад +14

      The Chitose did manage to cause significant damage in her last stand, quite unlike the Bismarck.

    • @Tepid24
      @Tepid24 4 года назад +9

      @xellossaxon It's difficult to call it a lucky shot, when literally all main turrets, the bridge and both main and aft fire control were destroyed or incapacitated within ~15 minutes. The British (Rodney to be specific) scored the first hits (obviously, since Bismarck didn't hit anything) and that was waaaaay before any of the cruisers and destroyers showed up. I also woudn't really call Bismarck's rangefinder superior. Their optical systems were very comparable, but the British had better Radar.
      If there hadn't been the design flaw with the vulnerable fire control she may have gotten a handful of hits, but it wouldn't change much, as the officers and main turrets themselves were very quickly taken out.

    • @Tepid24
      @Tepid24 4 года назад +5

      @xellossaxon I meant that it's hard to talk about a "lucky shot", because Bismarck was hit by multiple salvoes that destroyed all of her offensive capability before she maanged to get a single hit in. It's not a lucky "shot" if we're talking about dozens of shells spread across multiple salvoes over the course of ~15 minutes that hammered her to hell and back. Her deep hull was well protected and massively overweight, which is why she stayed afloat so long, but the area between the main belt and the weather deck, as well as all of her upperworks (including her turrets and conning tower) proved to be very vulnerable. The cabling between the fire control station and the fire directors was mostly unprotected and she paid the price for it.
      Her fire control was roughly equivalent to Rodney and KGV, except that KGV had better Radar. Bismarck only had two encounters in WW2, in one of them she got a hit that somehow detonated Hood (something that could actually be defined as a "lucky shot") in the other one she failed to hit anything. Her track record isn't anything to write home about. The most accurate BBs of the period would be the KGVs and NC/SDs as they had the best Radar equipment and you could make a case for the Japanese who probably had the best optical systems (albeit their Radar was far behind). The best hit rate of any BB was achieved by HMS Iron Duke at Jutland.
      Prince of Wales suffered a devastating hit to her bridge, which took out most officers. She took basically no structural damage to the ship itself, but getting your officers killed is obviously still a very bad thing (the same later happened to Bismarck). Prince of Wales was still fully operational and had taken no serious damage (other than the hit to the bridge). I'd argue that Bismarck got off much worse than PoW because of the hit to her bow that cut off part of her fuel supply (forcing her to return to port much sooner than anticipated) and the below-water hit that damaged Bismarck's machinery. PoW was hit 5 times, two of those caused noteworthy damage (destroying her rear Radar station and her bridge). Bismarck was hit three times, two of those caused noteworthy damage (cutting off her frontal fuel supply and damaging her machinery). PoW retreated because she was having gun malfunctions and Leach decided it would be better to retreat and wait for a better opportunity. His ship wasn't suffering from any considerable structural damage when that decision was made.

    • @aviationgaming1564
      @aviationgaming1564 4 года назад

      groeny tell me, where are the Swordfish dive bombers

    • @aviationgaming1564
      @aviationgaming1564 4 года назад +1

      Weeb Extraordinaire the Bismarck sank the Hood in one shell cuz it hit the ammunition box, but yes it had a hard last stand cuz more ships were attacking it, and unlike this battle, the Bismarck was attacked by Swordfish dive bombers carrying torpedoes

  • @exalted1787
    @exalted1787 4 года назад +64

    "Hubris is a coward's word." -The Imperial Japanese Navy, probably

  • @advorak8529
    @advorak8529 4 года назад +18

    Build hint: Middle button copies the object. No need to re-open main guns -> centreline guns -> 18" -> triple, just point at one of the 18" triples you already have, middle mouse button, click where you want the new turret. Saves a lot of clicks. (Alternatively, using the keyboard is an option.)
    Two funnels next to each other you risk both of them taken out by one single hit. Not that _that_ mattered in the end!
    In the Super US warship facing a Japanese fleet scenario (with technology, not funds) I found that 9" main guns have incredible high 20km accuracy. Sure, they are short ranged (for main guns) but near perfect as a bane of DDs and CLs. Except using oxygen torpedoes (in which case you change course every few minutes), DDs will rue coming into 20km range, smoke or not.: One or two hits will kill them. And with the 9" being more accurate _and_ faster firing than your 16" or 18" ...
    The 9" guns also fit on the tall secondary barbette, so you can have a ~330° firing arc with them. Just bring enough ammo.
    Finally, you have the short and normal barbettes for secondaries ... use them to fire over the other secondaries ..
    13:15 : your turning circle is ~900m and a full circle will take almost 11 minutes! Can turn on a dime, if a dime is 3/4th of a mile ... it's all in the stats.
    18:40 : Go to flank ... from 20.8 to 28 knots will only take (and that is assuming no turning at all) 24 minutes ... it's all in the stats.
    18:55 : The "first" set of guns (however defined) are main guns, everything else, even of the same calibre, is secondaries. This is clearly a shortcoming in the game ...same calibre should be assumed main guns, too. And maybe a "secondaries, select your targets independently per calibre, please" button.
    30:10 : "Maybe slow down" ... from 12.2 (actual speed) to 12 knots (target speed). ~1/60 slower will _not_ do anything and, as said above, your ship acellerates like a glacier. (It is also not very good at slowing down.)
    31:19 : "All engines" ... nope. You have at least 4 engines in these things ... as shown by the speed control being not red to zero, but actually still allowing at least 10 knots.
    34:03 : "Should have kept my distance" ... with every last ship of the enemy capable of outpacing you, how do you think you can do that?
    You do need better DD defence --- 3x3 6" guns on each side is simply not enough and the 3" are only for close-in work or making encouraging sounds. Drop a few 18" turrets (as you can see, you don't need that many to kill battleships!) and use more modest guns in the 8-10" range to hold off DDs. Being shorter and faster also helps. Also: Torpedo defence level V. That huge an investment in a battleship deserves it --- it's not a DD or CL that are a dime a dozen.

  • @goeben
    @goeben 4 года назад +68

    Ship idea: Make a battleship that will have the best armor that is possible in this game, then put some 18" guns

    • @darkninjacorporation
      @darkninjacorporation 4 года назад +5

      Robo ManPL ... so a normal Yamato?

    • @mannys9130
      @mannys9130 4 года назад +6

      @@darkninjacorporation The Yamato actually wasn't all that heavily armored. Additionally, what armor she did have was relatively poor quality compared to other nations' metallurgy and wasn't equal straight across the board.

    • @grahamstrouse1165
      @grahamstrouse1165 4 года назад

      mannys9130 Yamato had a lot of armor. It wasn’t very high quality, however.

    • @phantomwraith1984
      @phantomwraith1984 4 года назад

      @@mannys9130 Yamato followed the all or nothing principal, she was covered head to toe. Her metalurgy was just of poor quality

  • @garrettledford1147
    @garrettledford1147 4 года назад +22

    HMS Agincourt: *Nervous sweating*

  • @jamesricker3997
    @jamesricker3997 4 года назад +66

    You could have used all centerline main turrets and giving yourself another three triple 6 inch turrets with tall barbettes doubling your secondary firepower.
    the way you were saved could have been put into speed and armor. Those three-inch guns for a useless waste of displacement.

    • @megan00b8
      @megan00b8 3 года назад +1

      I agree except the three inchers. My OCD would die with those slots empty, and single barreled 2in wouldn't cut it, that's just cheap.

  • @inq101
    @inq101 4 года назад +6

    Well you see, what happened is you set the brits to 1935 tech so they built these ships to comply with the London Naval Treaty. That's why they have such small guns.

  • @eddz2858
    @eddz2858 4 года назад +12

    Mistake was turning in to second torpedo attack giving less time to avoid and closing range to everything where you had the long range advantage.

  • @tensaibr
    @tensaibr 4 года назад +3

    Yes. Please give it another go, either a second chance with the same specs or an improved version of the Chitose.

  • @pirotess2
    @pirotess2 4 года назад +45

    You should remove 4 side 18" turrets and increase 8" turrets to deal with DDs

    • @not2tired
      @not2tired 4 года назад +1

      I was thinking go with a substantial 4" or 5" battery, no 6" or 8"... with the same general goal

    • @ShiningDarknes
      @ShiningDarknes 4 года назад +6

      or just target the DDs in the first place. Use HE in all of those 18" guns and melt the DDs. Doesn't matter how inaccurate you are it will only take one shot to kill them or cripple them to the point of uselessness. As soon as he saw them he should have started targeting them while sailing away. You only have to get lucky once. Massed secondaries only work if you can get 8" and 10" anything else is too close range, they will have already launched on you and as you saw a ship that big simply cannot avoid massed launch.

    • @ShiningDarknes
      @ShiningDarknes 4 года назад +8

      @@not2tired the range is too short. If you are letting DDs get within 6" range they have already launched so you are fucked even if you kill them.

  • @highonoxide1761
    @highonoxide1761 4 года назад +35

    Next Video: 5 Yamatos
    XD

  • @Deilwynna
    @Deilwynna 4 года назад +43

    "the turrets have built-in rangefinders, which is unusual for the large turrets"
    there you are wrong, its true not all the main gun turrets on battleships had rangefinders built into them but the japanese had on almost all their 14", 15", 16" and 18" turrets, the kongo and nagato class had rangefinders on second and third turret (the superfiring bow and stern turrets), yamato had rangefinders on all 3 main gun turrets, iowa had rangefinder built into 2 of its 3 turrets. i could go on with more ww2 era battleships and battlecruisers with rangefinders in the gun turrets

    • @Jonathan-fb1kj
      @Jonathan-fb1kj 4 года назад

      Not to mention Japan's rangefinders sucked hard ass.

    • @Jonathan-fb1kj
      @Jonathan-fb1kj 4 года назад

      The Battle off Samar says otherwise, they used dyed shells which might as well be useless when half the fleet is using them and the optical range finders were slow to to use combined with anything the size of a DD or even moving 28 knots or above and you get what might've been a good system pre ww2 but near useless 1942-onwards.

    • @gothamgoon4237
      @gothamgoon4237 4 года назад +1

      @survivaltest 370 and they believe that the VERY near miss on the White Plains would have been the longest range hit in history, almost. They still argue if it was the Yamato's 18.1 inch shell or a cruiser though. Thanks to the damage to the hull and smoke I tend to think it was an 18 inch shell because I don't believe a cruiser shell exploding under the hull would have caused such damage. Only a huge shell could get a near miss like that and still cause alot of damage.

    • @PrivateHaggard
      @PrivateHaggard 4 года назад +2

      Also those are just backup systems in case that the main fire control gets knocked out. With those built in range finders the turrets could still fire accurately in local control with the drawback of a low vantage point (less range because of s nearer horizon) and additional workload for the turret crews

    • @Jonathan-fb1kj
      @Jonathan-fb1kj 4 года назад +2

      Since youtube refused to let me post my paragraph long comment in response to this, I'll just sum it up. The Battle was fought between a small fleet of picket ships of sub hunters, destroyers, minelayers, and a few small escort carriers. The fog was indeed smoke from a smoke screen and they took on a large Japanese fleet that the Yamato was apart of. The reason why I mention this is due to the fact that the Japanese fire control could not accurately hit small and relatively fast moving ships and further proved that dyed shells was a horrible idea semi-modern day with after-action reports stating the firecontrol was too slow and relied too much on the ships being larger sized like capital ship sized. The Firecontrol was severely out of date.

  • @PatrickF2442
    @PatrickF2442 4 года назад +3

    The main battery turrets on the sides, in pairs are called wing guns/turrets. For example, the HMS Dreadnought had them.

  • @tigerek9898
    @tigerek9898 4 года назад +4

    At 21:55 in the vid, turrets mounted to the side are call Wing Mounted Turrets. Just some terminology for ya.

  • @sneakysnowman5150
    @sneakysnowman5150 4 года назад +1

    now we need aircraft that will throw a wrench in the works

  • @darkninjacorporation
    @darkninjacorporation 4 года назад +1

    35:33 F I V E Y E A R CONSTRUCTION PERIOD

  • @TheRibbonRed
    @TheRibbonRed 4 года назад +12

    Now this is some Warship Gunner level lmao.

  • @privacyfirst4769
    @privacyfirst4769 4 года назад +1

    8x 8inch triple secondaries on sides, don't turn towards torpedoes, you sail directly into the path that way.

  • @KayoMichiels
    @KayoMichiels 4 года назад +1

    17:16 Yeah,The Mighty Jingles explained it best: don't give your enemies your broadside

  • @ShiningDarknes
    @ShiningDarknes 4 года назад +25

    always target destroyers first preferably with HE when using 18," torpedoes have always been bullshit so best to take those out.

    • @jamessteale805
      @jamessteale805 4 года назад

      Bullshit specifically in this game or also historically?

    • @tnix80
      @tnix80 3 года назад

      @@jamessteale805 both

  • @yumpinyiminy963
    @yumpinyiminy963 4 года назад +2

    I forgot this game is how I found your channel. You do a good job. I love WW2 or most war history. I also nuts about ships. So I am hopeful for this game. PVP will be interesting if the software survives that long.
    LOL 👍😊

  • @verrezen
    @verrezen 4 года назад +1

    Torpedoes fired, turn away and never in. Repeat that like a mantra ;)

  • @dmitrijr7065
    @dmitrijr7065 4 года назад +1

    On the Invicible-Class the side turrets (midship) were called Q and R as far i remember

  • @devastator3255
    @devastator3255 4 года назад +6

    I think it would be interesting for you to try and emulate the Tone class cruiser, though since seaplane launchers aren't in the game, maybe give the ship advanced radar to emulate it's role in reconnaissance? Then see how one or two of them do against an american escort flotilla with some DDs and CLs

  • @yumpinyiminy963
    @yumpinyiminy963 4 года назад +2

    Just a thought on firing at the DD's. Aim at the ones that haven't launched torps yet. Once they launch they are a non threat.

  • @khantaung5442
    @khantaung5442 4 года назад +3

    4:52 he learnt something that he did during the destoryers Mission

  • @test_dude
    @test_dude 4 года назад +22

    Ship is too big, and focused too much on weaponry. Less cannons, less displacements and more manouvrable. Makes stuff a lot easier, also focus on secondary's with better accuracy instead of the highest caliber, and for the casemate/ radio tower emplacements, also focus on better accuracy. You can better hit with doing slight damage, than not hitting at all

    • @ShiningDarknes
      @ShiningDarknes 4 года назад +3

      really he needed better accuracy. I seem to recall that pagoda tower is actually not good for accuracy. Also needed to just focus all guns on DDs, the other ships can only tickle you, torpedoes simply don,t care about your armor or torpedo protection in this game so the are the most dangerous. The 4 side turrets just confused the game. Better to have massed batteries, that split his 18" into two groups and that really hurt is fire director accuracy because they were getting directed by the secondary fire directors which are in general not accurate.

    • @phantomwraith1984
      @phantomwraith1984 4 года назад

      Personally I'd also run a mega 125k ton BB, but back her up with escorts. A lone BB is always a goner, she's the sword of a fleet but you need a shield as well. You need destroyers and cruisers scanning for torps and providing suppressing fire.
      So I'd had the same BB but with 6 DDs, 2 heavy cruisers and 2 cruisers

  • @MrMartechi
    @MrMartechi 4 года назад +1

    So that is basically one big explanation video about how the Empire really shouldn't have relied on Star Destroyers alone. Nice.

    • @Beuwen_The_Dragon
      @Beuwen_The_Dragon 10 месяцев назад

      Well they didn’t, really. An Imperial Star Destroyer is just one element of the Imperial Fleet. They were intended for long duration patrols to secure multiple systems. They were supplemented with dozens of Tie Fighters, interceptors and Bombers, and would often have escorts of gunboats and light patrol cruisers. They were incredibly powerful, surprisingly maneuverable, and could outmatch anything the Rebel alliance could field in a one on one match.
      The only hope the Rebels had against ISDs was to disable lone ships in surprise hit-and-run attacks with torpedoes and ion weapons, or to overwhelm lone ships with superior numbers, both of which were still extremely risky endeavors.
      ISDs are no slouch as military vessels.

  • @Geredis089
    @Geredis089 4 года назад +2

    Functionally speaking, you got nothing "special" out of the C1/C2 and D1/D2 turrets by pairing them up like that - doing that kind f thing is only really useful when you're using the to add additional forward weight to a battleship - meaning you mount them beside and behind as side batteries from the barbettes. Also, your X and Y turrets didn't add much; I think you'd have spent the weight better on 5- and 6-inch secondaries that could have done something against the destroyers more effectively.

  • @Torsk1007
    @Torsk1007 4 года назад +18

    24 guns!?!??????

    • @silviachristandl5874
      @silviachristandl5874 4 года назад +4

      But without the secondaries and tactics to match it did surprisingly little

  • @karaloop9544
    @karaloop9544 3 года назад +1

    You really have a talent to scroll away as soon as an interesting scene is about to happen. :)

  • @gothamgoon4237
    @gothamgoon4237 4 года назад +1

    Yep, your big mistake was turning in after that first torp salvo. You should have turned out to both avoid them and keep the distance. That one move cost you the battle.

  • @antred11
    @antred11 4 года назад +1

    Well, you did get more use out of your super battleship than the IJN got out of theirs!

  • @DrSubtle
    @DrSubtle 4 года назад

    I've watched this video a few times now, but I'm genuinely curious as to whether or not the end result would've been different if you'd maintained control of your rudder? Ah well, you win some, you lose some. Huehuehuehue! Keep up the great work Stealth.

  • @MrZcar350
    @MrZcar350 3 года назад

    For a lark, I played this one out recently. Had good success with:
    28 kts
    4x3 18" in A B X Y config
    22x3 6" (at the exact right angle, 42 would be brought to bear on a target; 33 was more typical)
    12x3 3"
    6x3 2" (eh, why not, fill some space in the tower tops)
    16"/10" belt
    8"/5" deck
    13.9" conning tower
    15"/5" turret
    6" secondaries
    Wasn't often something closed into 3" range, thought about trying it with nothing below the 6". One game, I saw a single BB launched torpedo and nothing from the CA, CL or DD flotillas. Never felt a need for more 18s.

  • @tomendruweit9386
    @tomendruweit9386 4 года назад +2

    she would have won if you just attacked the DD´s which are the biggest threat by far, they might be hard to hit but you only need to hit them once

  • @vingerebise8714
    @vingerebise8714 4 года назад +1

    "I have a bit of a weight problem"
    Same

  • @MrDayfox
    @MrDayfox 4 года назад

    Don’t mean to fear monger, but that’s quite a dry cough there buddy, take care of yourself and whoever is coughing in the background! I’m loving your videos and can’t wait to see more 18” gunned monsters

    • @Stealth17Gaming
      @Stealth17Gaming  4 года назад

      Don't worry, I'm alright. It's a remainder of a cough I had 2 weeks ago. Those things always take a while for me to completely disappear.

  • @justsomeguywithasurprisede4059
    @justsomeguywithasurprisede4059 4 года назад +2

    "Avenge the Yamato" became a reality

  • @Mixi1
    @Mixi1 4 года назад +4

    You probably can cut a bit on weight if you go for stema turbines. They have more horsepower per ton, so if your engine needs to be very powerful you're better off with steam

    • @wolfsruhm
      @wolfsruhm 4 года назад +1

      i do agre diesel is made for med speed long range cruising

  • @justakettlehelm1673
    @justakettlehelm1673 4 года назад +1

    this ship actually more resembles the HMS Nelson, the G3 version that was never built.

  • @britishknightakaminininja1123
    @britishknightakaminininja1123 4 года назад +2

    Maybe, when you detect that the DDs have launched at you, *not* continuing the same predictable turn they aimed at, at the exact same speed, might be a good idea?

  • @megan00b8
    @megan00b8 3 года назад +1

    I wish you could fire over other turrents when the angle allows it. This way the first side mount mains are useful for head on attacks, but the second pair is just a waste of displacement. If you could fire over you could possibly even make a build with maximum batteries all firing in a single salvo. That'd tickle me the right way for sure.

  • @davidkueny2444
    @davidkueny2444 4 года назад +2

    Do it again, but with a destroyer screen to keep away enemy destroyers. That or more secondaries.
    We want more ships with big guns!

  • @tramachi7027
    @tramachi7027 4 года назад +3

    4:50 You can Big Block BBs now, I see

  • @josephbickley8933
    @josephbickley8933 4 года назад +1

    You gain little real advantage with the side mounts you could replace the rear ones with a single turret and get the same firepower. The british battleships, are World War One era.

  • @kv-2thekingofderp866
    @kv-2thekingofderp866 4 года назад +1

    This is the ship that bullied Yamato in high school

  • @mowtow90
    @mowtow90 4 года назад

    I'm not sure if you ever saw it , but the wing turrts (rear) ware able to fire when you ware broadside at long range. They ware able to elavete anaugh to fire over the other wings, so at full broadside you had 8 tripple turrets shooting.

  • @nuclearthreat545
    @nuclearthreat545 4 года назад +2

    18" secondaries

  • @Ekke6262
    @Ekke6262 4 года назад +2

    reminds me of the ijn izumo super battleship concept

  • @therobokraken7595
    @therobokraken7595 4 года назад +1

    the infamous Kaiju-Class.

  • @kittyvlekkie
    @kittyvlekkie 3 года назад

    I really liked this episode, but to win, id tink the destroyers would be much more dangerous than the battleships

  • @kfourom
    @kfourom 4 года назад

    Leave off one 18" turret and mount a bunch of torpedo launchers. Take off another 18" turret and mount secondaries that can fire quickly and hit DD's as they approach their torpedo range. Leave main guns on center line as some are not usable at certain angles.

  • @janossos8620
    @janossos8620 4 года назад

    Modern BB Secondary Tower II have another 4 spot for secondary guns: 3" triples maximum. Even 12 or 15x18" inch guns are enought, all together with normal or increased amount of ammo. Do not forget the tall superimposed barbette for secondary guns. So, centerline secondary guns(6" to 8"), superfiring over the main guns, like on the Yamato. Some more armor are also needed. With "only" 12 or 15 pieces of main guns, you will got enought weight usable...

  • @maker-matt
    @maker-matt 4 года назад +1

    Suggest that the side by side main guns would be "C" port and starboard "D"port and starboard?

  • @commmander64
    @commmander64 4 года назад

    I cant believe that he forgot that hall modifications exist. Like that could help with the fire arcs of turrets thanks to raised platforms.

  • @LewisPulsipher
    @LewisPulsipher 4 года назад

    Start at maximum distance. Build for speed so you can angle as you move away, letting more guns fire. Move away from the enemy fleet (possibly build a ship with most guns in the aft part). Try to kill the destroyers before the bigger ships are even in range of you. In a world with torpedoes, no big ship is invulnerable or anywhere near it.

  • @gothamgoon4237
    @gothamgoon4237 4 года назад

    From what i understand they are numbered or lettered from bow to stern and port to starboard. So your two bow main turrets would be A and B turrets. Your port side turret would be C then Starboard D and so on down the length of the ship.

  • @georgepliako405
    @georgepliako405 4 года назад +2

    when you have tuurets like this its called A B double Cs double Ds hahahhaha

    • @Stealth17Gaming
      @Stealth17Gaming  4 года назад

      Does Double D really cover it for an 18 inch turret though? XD

  • @asdsafasf3
    @asdsafasf3 4 года назад +2

    Japanese: This thing is invincible
    Torpedo bombers: Hold my beer
    Submarines: And mine

    • @Hoshimaru57
      @Hoshimaru57 4 года назад +1

      Challenge: make a battleship that can defeat an entire carrier group.

    • @phantomwraith1984
      @phantomwraith1984 4 года назад

      @@Hoshimaru57 if they add carriers to the game, you'd need a battleship that's like a super AA barge. Like regular yamatos gun count but with Iowa or enterprises guns

  • @personzz1789
    @personzz1789 4 года назад

    i feel that this ship would be far better with a gunboat DD screen between it and the enemy DDs. it really is a dedicated anti battleship/cruiser platform.

  • @Lecog
    @Lecog 4 года назад +1

    When in doubt, *MOAR DAKKA*

  • @yumpinyiminy963
    @yumpinyiminy963 4 года назад

    Too cool watching those guns go off.

  • @harleyme3163
    @harleyme3163 4 года назад +1

    I would have focused all guns on the ships that can torp me... one at a time.

  • @Robert53area
    @Robert53area 4 года назад

    So your turret question, when you have main calibers mounted on the sides like that,
    The main center line guns would be A, B C D.
    And the side mounted I believe would be Z Y X W turrets there has only been a few ships in our time line with that set up, and most of them were on the dreadnought and early dreadnought era, then they phased out as it is alot of weight and limited in fire direction

  • @colonelilbrink8544
    @colonelilbrink8544 4 года назад

    Yes try this design again, but instead of the side by side mains, use a standard middle placement and definately add more secondary guns.

  • @andrewreynolds4949
    @andrewreynolds4949 4 года назад

    Main battery turrets on the side of a ship like these would be called wing turrets. I suspect for identification they would be known by two things: fore vs aft and port vs starboard, e.g. "aft starboard wing turret".

  • @keithgoodsell711
    @keithgoodsell711 2 года назад

    Love your channel compared to others for this game. Really makes me want to buy it.

  • @RemiDobbs
    @RemiDobbs 4 года назад +1

    from the get go I was sure this would be uninteresting because of how overpowered you were and I'll say that it must feel cruddy to lose in these episodes, it made for a far more interesting ep

  • @STRIDER_503
    @STRIDER_503 4 года назад

    This.
    THIS is the spiritual sequel of the legendary PS2 game Warship Gunner!!
    Now give us DUAL-HULL OPTION!! :D :D :D

  • @jamesgroccia644
    @jamesgroccia644 4 года назад +1

    Next video: 10 Yamatos in one

  • @ironbeagle2686
    @ironbeagle2686 4 года назад

    12:03 you sneaky bastard i saw that cut where you looked up the location of the build time stat and tried to play it off. I'm watchin u...

  • @neurofiedyamato8763
    @neurofiedyamato8763 4 года назад +3

    12:19, that tip absolutely makes no sense. If the ship is broadside, there's no notable angling. If its bow or stern on, the belt is equally as angled if not more.
    Ships aren't as armored there in real life because they are not important to the survival and operation of the ship.

    • @ghostarmy1106
      @ghostarmy1106 4 года назад

      If you build a battleship with all forward facing guns like france did in WW2 you could bow tank depending on your amor size everyrhink

    • @neurofiedyamato8763
      @neurofiedyamato8763 4 года назад +2

      Not really, not at all.
      It does allow the battleship to close in to its ideal range without worrying about needing to bring all its guns to the fight. However once at that range, it would need to turn broadside OR risk getting TOO close. Every ship, especially battleships are designed to fight at a certain range, where their armor is most effective, referred to as a ship's immunity zone. Same applies to their fire control and armament layout.
      Continually pointing towards or away the enemy will constantly change that range and put your ship at risk.
      Bismarck have a protection scheme specialized at close range thanks to its turtle back. While US and Japanese battleships were intended for long range gunnery. For the US who have good fire control and good deck armor, closing in is basically giving up all its advantage.
      For example, the South Dakota's armor scheme was supposed to be able to stop 16" shells between 19 to 24km. That means if it maintains this range, Bismarck would not do any significant damage. If South Dakota goes bow on, it will keep closing the distance until it is below 19km and become more at risk.
      The armored bulkheads at the bow and stern of the ship is only 11", thinner than the belt so enemy rounds can go in through the unprotected bow and strike the armored bulkhead in to the citadel.
      Also ships can't just stop dead in the ocean to bow on while maintaining range. It takes US battleships 8 minutes to accelerate up to full speed. During those 8 minutes, you are a sitting duck from basically everything. That is why every real historical naval battles were fought in line battles and always underway.

  • @redeye2275
    @redeye2275 4 года назад

    "I'm going to take down a lot with me........RIIIIIIIIIIGHT......well thats going to be the end of this one."

  • @brucemccall6539
    @brucemccall6539 4 года назад

    Battleship designers gave up on heavy wing turrets in 1911. They caused too much stress on the ship's structure. The blast effect of wing turrets could also damage your own structure if fired across the deck. Finally, wing turrets had limited tactical value.
    If you want to use six main turrets, then I suggest that they be laid out like the dreadnought USS Arkansas or the Japanese Ise. Two triple turret groups (such as on the HMS Nelson) placed fore and aft, might also be an interesting combination (This would give the ship only two main magazine groups to protect). This will give the best use of the limited centerline length.
    Battleship designers in World War II preferred to use fewer turrets with larger guns in order to save on weight. Does this game give you the option of using a triple turret with 20-inh guns?
    However, a massive 125,000 ton battleship would have great difficulty finding a deep water port, and would need huge drydocks for annual upkeep and repairs. This expensive drydock investment would be underutilized.

  • @r7dominicwolfy367
    @r7dominicwolfy367 4 года назад +1

    Ai thought process. "it's only a battleship. 1 we got a fleet easy"

  • @louisavondart9178
    @louisavondart9178 2 года назад

    It's nice to have all those huge guns but you didn't have enough secondaries. Keeping destroyers at bay is vital.

  • @edhikurniawan
    @edhikurniawan 4 года назад

    If im allowed, im gonna say the twin sided turrets were not necessary. For that place, you can opt aft torpedo launchers. For kiting. With around 30 knot you should be on the same speed with those DD. Kiting, kiting and always kiting. While if there are some designs faster than that, you could scare them off with torpedoes. Depends on how many you could put them on the back of the ship, i only expect to force them turning.
    I think Im aware theres limit on how many secondaries we could apply to the ship. So maybe underwater torpedo can give more punch for a less space. Deck launchers are better but, only if allowed.
    I wish the game could apply more aft than bow armor just like WoWs Amagi design. She has diamond ass people says, almost impenetrable from any shells even at point blank range.
    That have been said but, i think your design was really interesting. Truly interesting lol. I wonder if we could add barbette for side gun mounts?

  • @lorddane4147
    @lorddane4147 4 года назад

    Well the AI might've generated those Ships the way it did because in 1935 the Brits were still obeying the naval treaty that restricted size of Ships and the number of turrets and their size.

  • @janossos8620
    @janossos8620 4 года назад

    We also have the Alpha 5 patch now. New hulls, more modern light cruisers, french BBs, HMS Nelson, etc. Also, transport ships are possible in the mission builder, and finally, RAMMING SPEED!

  • @bluhorizon332
    @bluhorizon332 4 года назад +1

    Im surprised he didnt just do 3 bow 18" and 3 aft" for a more balanced ship

  • @zacharyhaynor2590
    @zacharyhaynor2590 4 года назад

    Nice reenacted the sinking of the Bizmark

  • @chronus4421
    @chronus4421 4 года назад

    Can you try to make some silly designes, perhaps using the unlock button? I'm thinking Thunderchild, 12-inch guns on a destroyer, a barge with guns, an ironclad build on Modern battleship hulls, stuff like that.

  • @kkoolkingdoms2912
    @kkoolkingdoms2912 2 года назад

    apx 23:00 you also have to realize that if we went off of the amount of displacement the allies had we probably would have lost the war

  • @guvyygvuhh298
    @guvyygvuhh298 4 года назад +6

    Fighting 5 DDs with a 125k tonne mega battleship...? rly m8? DDs are always going to win. It doesnt matter how thick your belt is, it doesnt matter how good your anti top protection is, torps will always crack that armor

    • @ShiningDarknes
      @ShiningDarknes 4 года назад +2

      they only win if you never fire you main guns on them. that many main guns give a damn good chance of hitting even with low accuracy since firing on a DD formation your stray shells might just hit non-targets. An 18" HE WILL sink any DD the AI can throw at you. As soon as you see them kite and keep firing the mains at them. They will have to slow to avoid your fire giving some much needed breathing room. It is 100% folly to rely on any secondaries smaller than 8" to deal with DDs as anything less is within torpedo range.

    • @ThePaulv12
      @ThePaulv12 4 года назад +2

      BS! I guarantee (since I own the game) that I could kill 5x destroyers with a properly laid out secondary and armoring scheme. In fact there's a mission called the Modern Battleship in this game where you have to sink 3x BBs, 4x CAs and 5x DDs. You can do it. I've played that mission about 50x since it's my fav mission and it gets very exciting at times esp in the last half hour as you only have about 2 - 2 1/4 hrs or something.
      16" belt, triple hull, anti torp II or III, 12" extended belt, citadel IV, many bulkheads, anti flood III, aux engine III, and a layered seconday armament of 3", 5" 6", 8" (or substitute the 6" & 8" for 7") and 3x 13" triples gets the job done. I just use 3x 2bbl 18' turrets as the mains.
      You switch to 'aggressive' on the secondaries and leave the targeting alone after the first kill as the AI auto prioritises what secondary 'layers' fire at what. Yeah, you can get em.

    • @guvyygvuhh298
      @guvyygvuhh298 4 года назад

      @@ThePaulv12 never said is impossible, just said is rly hard and not worth with the biggest BB u can make in the game. Sure u can make a BB go 36 knots and sure u can fill her with secondaries, that will work unless they get to drop the metal fishes before u kill em

    • @antred11
      @antred11 4 года назад +2

      @@guvyygvuhh298 "never said is impossible"
      You did, actually: "DDs are always going to win."

  • @keylacerros8122
    @keylacerros8122 3 года назад

    If I was in a destroyer with one gun and you made the chitose with 20 inch guns and 100 inches of armor on everything I would like get the hell out of their

  • @hanjizoe2648
    @hanjizoe2648 4 года назад +1

    "The more you know"~

  • @kyto6388
    @kyto6388 4 года назад

    Superb, sounds like it was made for the washington naval treaty with some smudging on the weight. 35k tons vs 38.5k tons it even has lower caliber guns than outlined in articles 5 and 6. 16inch being the limit

  • @Freedomcustom
    @Freedomcustom 4 года назад +1

    should of focused on the DD's first especially when multiple of them come chasing after u.

  • @zagreus1249
    @zagreus1249 4 года назад +6

    Lesson of this video: don’t build your ship too large

    • @jamesricker3997
      @jamesricker3997 4 года назад +4

      That's why large ships don't go anywhere without escorts

    • @zagreus1249
      @zagreus1249 4 года назад

      James Ricker exactly

    • @ThePaulv12
      @ThePaulv12 4 года назад +2

      It simply isn't the case in this game. I own it and I'd know. Lack of a formidable secondary armament and substituting 18" guns for armor were the reasons here.
      Also the game interface is ridiculously clunky and not really very well thought out for attacking multiple targets.
      For example, in a real battleship if you were chasing 2 targets and you disabled one target so much that you started to gain serious range on it, you could tac at say 20deg, bring the rear turret to bear on the slow target and keep hammering the distant target with the front turrets. You can't do that in this game.
      Likewise with the secondaries - if you're surrounded by destroyers the secondaries of the same caliber only fire on one target. In a real battleship if there's destroyers on either side you can rest assured they'd be unloading on them and not saying, "Oh sorry fire control officer we only fire on one target at a time even if it costs us all our lives."

  • @sizhema9702
    @sizhema9702 4 года назад

    You should make an indestructible brick armed with only 3 inch guns

  • @itsblackjonny6323
    @itsblackjonny6323 4 года назад

    What I think you really should have done was to substitute turrets D1 and D2 with some secondaries on barbettes and on the deck. That could have helped with the DDs. Really want to see a redo of this fight

  • @sauerkrautlover645
    @sauerkrautlover645 4 года назад +1

    Damit thats Bismarck all over again

  • @brijekavervix7340
    @brijekavervix7340 4 года назад

    RULE BRITANNIA! BRITANNIA RULES THE WAVES!
    That plays in my head every time you fight the British and lose ;P