Got a scenario suggestion (playtested): Battle of Mers-el-Kébir 3rd of July 1940: With the fall of France to the forces of Germany barely a week ago the formal surrender of the french armed forces is under way. Whilst both the Vichy government and the Germans have claimed that the french fleet would remain neutral the possibility of the Germans using the combined power of the French fleet and their own surface warfare assets could severely alter the balance of power in the Atlantic and Mediterranean. Force H under Admiral James Somerville has sailed from Gibraltar and delivered an ultimatum to Admiral Marcel-Bruno Gensoul. Hand over your ships or they will be destroyed. Insulted by the arrogance of the British sending a mere captain to deliver this message and emboldened by the fact that Force H’s carrier, HMS Ark Royal, has yet to join the fleet due to engine issues, Gensoul decides to launch a preemptive attack on the British ships... 16000m engagement range You play French 1930 4 battleships to design - max displacement 35500 tons 5 destroyers British 1935 2 battleships 1 battlecruiser 2 light cruisers 6 destroyers (was historically 11, but 5 are escorting Ark Royal in this scenario) Win Condition: Before the Ark Royal can arrive to support the British capital ships in three hours sink or rout the British fleet, and ensure that at least 1 French battleship is still afloat at the end of the battle.
Finally, I waited for that one ! Good scenario even if historically GB was the aggressor. Too bad there isn't 4x main gun turrets yet because dear dunkerque was there ! Crossing fingers he choose that one next !
@@HMSConqueror But the Dunkerque was present, and she was the most modern BC at the time (launched in 1938) with her 30750 full displacement ! She survived it and docked at Toulon, where she was sunked by her own crew along the rest of the fleet in 1942 when the Germans tried to take them. Even after the Mers-el-Kébir betrayal the French stayed true to their word and didn't surrendered their ships, and too few people remember thoses sacrifices.
Seems perfectly accurate to me. Force = mass X speed. 18" shells weigh almost 2 tons, and that's coming at you at 2km per second.... That's a lot of force. Also during the battle of the Philippines when Yamato took on an entire task force by herself, she fired her main guns at a Destroyer (I forget the name). The shells landed just short and went under the destroyer in the water, but the force of the shell explosion underwater was so strong it buckled the DDs Hull and fried her engines. Yamato MISSED and still crippled the ship. This was also the only time she fired her guns. Taffy 3 and a squad of subs soon chased her off and Japan lost the Philippines. So basically yes, UAD has way better damage statistics than WoW
@@phantomwraith1984 It wasn't destroyer but CVs: www.battleshipyamato.com/White_Plains_2_mini.jpg HE would tear the ship apart. Overall: yeach, the game is too unrealistic.
@@Stealth17Gaming Crashing because of too many threads? I picked up the game (EA) and I'm waiting on a replacement PSU (Current one peters out after loading a game), but was wondering what components your sys has that there are too many threads for the CPU for the original scenario? I may need to upgrade. lol
@@Stealth17Gaming Oh I'm having a craptastic day currently mate. Past hour has probably been one of the worst times. Thanks for the video man. Helping me bring my mind off of the things I'm dealing with. Keep up with your amazing videos. I think you and another UAD youtuber may make me buy the game when it comes out on Steam. Thanks!
Should've used a superpagoda main tower. That was the iconic trademark tower for the Yamato. That's the main reason the Devs put in in the game, all the weebs were throwing fits about not being able to make a Yamato look-alike. Probably would've saved a bit of weight too.
Yamato was taking torpedo's left and right, and was looking like it was going to die, then her sister ship just absolutely, marvelously SMITED the destroyer, doing 60000 damage, absolute masterpiece.
As a 'Colonial', I appreciate the doughnuts analogy. That's pretty much how most of us get to work and bring our kids to the babysitters. But- that was also a 'tell'... the destroyers were circling to put their torps in the water. If you listen closely when you zoomed into DD Captain Badass's first maneuver, you can hear the torpedoes being released. At 15-20km out, a minor course change would have been enough to nullify the launch. Great video.
(Attempt 10) Name: Operation Reclamation After the second world war had ended the ever growing British empire turned it's eyes to the weakened USA, using the brand new super battleship "Hms unconqerable" hoping to retake the rebellious 13 colonies after nearly 200 years You will play as the British re-colonizing force with 1 battleship 3 heavy cruisers And 4 destroyers The Americans defensive fleet will have 3 battleships 3 heavy cruiser 4 light cruisers 6 destroyers The only way to win is to destroy the defensive fleet and clear the way for the invasion force and if HMS unconquerable is sunk the invasion is called off and you lose Also main armament must be forward I'd th towers because in the book unconquerable is a hybrid carrier
the weakened US fleet? by the end of the war the US fleet was over twice as larger than it was before pearl harbor and pretty close to 1 and a half times as large as the british navy. and just like japan the us would just out produce the british in replacing their destroyed and damage warships. at lest you got the fleet ratios mostly right, but the british should have more light cruisers than heavy cruisers.
"A lot of donuts, must be American." Me: lol Also Me: Wait, how did my old roommate get in the game? Could you try and make that cruiser that the AI made last vid? (21 guns or something)
Scenario idea: Mare Nostrum [Attempt #5][CPU Friendly Edition] It is 1940, France has recently surrendered under the German invasion and the Mediterranean is disputed between the Italian “Regia Marina” and the Royal Navy’s Mediterranean Fleet. Instead of waiting Italy decides to attack the British with their most modern ships, before the Royal Navy sends more vessels that would turn the balance in the “Mare Nostrum”, however the Axis Power doesn’t have the resources to build other capital ships and as such no Battleship or Heavy Cruiser is expendable. You will play as Italy and design the battleships, that should be as similar as the Littorio Class as possible, however you have no access to radar, as the Flag officers of the Regia Marina at the time did not fully trust the relatively new technology, delaying the research in the field. The starting range could be whatever you like. Italy: 1940 technology -2x PseudoLittorio class Battleships -3x Heavy Cruisers -2x Light Cruisers -4x Destroyers British Empire: 1925 Technology -3x Battleships -3x Heavy Cruisers -3x Light Cruisers -10x Destroyers Objectives: -Destroy the whole British Mediterranean Fleet -Keep floating every single Battleship and Heavy Cruiser Note: the "CPU Friendly Edition" cuts down both the Regia Marina and the Royal Navy Forces, while the numbers are smaller the Scenario should still be enjoyable, if you think your computer is up to the challenge i would still love to see the original version, which should be a lot more interesting If you choose this scenario, good luck with the torpedoes! The Littorio Class are known to be “Torpedo Magnets of the First Order”! [the "CPU Friendly Edition" was created after seeing this video, as of now i see that the "37 destroyers would be too much" complaint that i got in two different occasions is a lot more valid than i originally thought, my thanks to those who pointed out my folly before this modification of the scenario]
"No radar because of Italy memes" Meanwhile Italy literary produced 140+ Gufo radars for navy from 1941 to 1943 and was one of world leaders in the field:D
@@TheArklyte First of all, the scenario i wrote is set in 1940. Secondly, Italy was far ahead in radio and radar technology, thanks to Guglielmo Marconi, however the admiralty didn't allow use on ships until later in the war, Admiral Iachino Himself admits that "La mancanza di radar sulle nostre unità. È questa, ovviamente, la causa più evidente dello scontro di Matapan"* (The absence of radars on our units. This is, obviously, the most evident cause of the battle of Matapan). The battle of Cape Matapan, you certainly know, was a great defeat for the Italian Navy, and the engagement happened because none of the Italian ships had a radar equipped. *From page 43 "Il punto su Matapan" Angelo Iachino
@@paolobellomi8056 Battle of Cape Matapan happened because: 1)allied ability to intercept and decode messages; 2)mistake of italian officers; 3)battle happened within reach of land based aircraft. Ie it was also mistake of high command and lack of cooperation between branches. It was so bad that navy resumed construction of Aquila, if I recall right. Meaning that they had no hope left that Regio Aeronautica would ever be so gracious as actually do its fucking work.
@@TheArklyte Never said this isn't right, i just gave you the literal, word by word transcription and translation of a book written by the commander in chief of the Regia Marina in that battle, you gave a lot of great points in your analysis but the total absence of radar in that engagement on the Italian side is a fact and for Iachino was the main disadvantage at the time.
Bro, I want you to design a super battleship with 3 triple 18" gun super firing on the front and 2 triple 18" gun at the back. Go wild on designing it because I just want to see it in action
If you kept playing around with it, it is possible to build a ship that looks quite a bit more like Yamato. I used the same hull with Super Pagoda Tower and Modern Sec Tower III, that enabled me to fit in the two 3X6" secondary barbettes at each end. If you increase the available displacement to ~82K tons it lengthens the hull and gives the proper amount of room to scale the Yamato layout, while still coming in around 73K tons completed.
Attempt 5 I have a scenario called Battle of the java sea Warning!! The japanese fleet consisting of 2 heavy and light cruisers, 14 destroyers and 10 transport ship is approaching our position with the intention to capture the island of Java. We have to defend the island by any means neccesary. Our fleet of consists of 2 british CAs, 3 CLs and 9DDs. We have to sink the all of the enemies transports and heavy cruisers if we want to win. Keep in mind that you will have to make sure that at least 50% of our fleet stays alive otherwise we will need to withdraw from the area. Both sides will have ships with 1930s technology. Your CAs have to resemble the HMS exeter as closely as possible that means: -the displacement of 10500 tons (you can adjust if you need to) -multiple expansion steam turbines -boilers of your choice -shaft of your choice -Max speed of 32 knots -long range -3 x double 8 inch guns -4 x single 4 inch guns -2 x single 2 inch guns -2 x triple 21 inch torpedoe launchers -3 inches of belt and belt extended armour -1.5 inch of deck and deck extended armor -Barbettes 1 -1 inch for turrets -Maximum reinforced bulkheads 1 You can choose everything else
Now THAT was a very pleasant nailbiter. Usually "70k+ battleship vs the world" scenarios are a snoozefest because they end up one of two ways: 1) turkey shoot with minor grazes on your paintjob 2) getting ingloriously torped This one was good to the last. Battered all over but victorious.
Scenario: coastal defense(attempt 2) After Finland was inaved by the USSR, Sweden begins to worry that the USSR may invade it too. Sweden decides to build another coastal defense battleship and another 3 modern cruisers. This turns out to be a good idea, as the USSR declares war not long after the new ships arrive, and soon the Soviets have sent a force to bombard the coast. You will play as Sweden(use Britain as a stand in), and your goal is to build a coastal defense battleship that can take on the Soviet ships. Swedish fleet: Tech level: 1935 1 BB 3 heavy cruisers Russian fleet: Tech level: 1930 1 BB 1 Light Cruiser 3 Destroyers Limitations: Because you are building a coastal defense battleship and not a regular battleship, there are several limits: 1. Low displacement, preferably about 18000-20000 tons, but no more than 22000 2. Limited main battery: no more than 6 main battery guns, and they must not excede 14 inches 3. Limited speed, between 16-20 knots 4. Limited armour: a maximum of 10 inches of belt armour Win conditions: sink entire enemy fleet or survive 90 minutes
Title: The Super Cruiser The age of the battleship is over as highlighted by the lackluster performance of the Yamato and Musashi in winning the war. The Imperial Japanese navy has tasked you to design the new 'super cruisers' to knock the US out of the war by sinking their last battleships. You will build 7 super cruisers that should be able to do at least 32 knots and have at least 9 gun barrels of at least 9inch and 4 torpedoes per side (1945 tech). You will be facing 3 most modern battleships of the US (1940 tech) and their escorts of 1 heavy and 4 light cruisers. The Imperial navy has told you that there are only 3 destroyers available to accompany you, as the rest of the navy is partaling in a distraction operation. This is to pull as many escorts away from the us battleships as possible they shall accompany you. Your objectives are to sink 100% of the US battleships and you will fail if more than 3 super cruisers are sunk.
Fun fact: The Japanese did came up with a "super cruiser/CB" (which is basically what the British/Germans would designate as BCs" design known as the B-65 that is basically a miniature Yamato with 3x3 310mm guns as cruiser hunters, but they never built it since the cost was too high and CVs became paramount to war performance. It must be noted that the B-65 was made to explicitly destroy cruisers and avoid battling battleships due to their armor and calibre are made to fight the former's weaker armor and guns, while being insufficient against the latter.
a thread is (simply put) a particular calculation of the game running independently / in parallel of other threads, this means threads can run on different core of the cpu, and the cpu/core can pause a thread when time consumming demand are requested ( loading from disk ), go to another, and return back to the first when data is available
Do the battle of the north cape and play as the kriegsmarine You get a battleship (Scharnhorst) with 1940 tech you can have up to 45000 tons and you have to have a minimum of 36000 tons for this battleship and it cannot go faster than 20 knots (it had been damaged previously) You will fight the Royal Navy They will have 4 destroyers 3 light cruisers 1 heavy cruiser and a battleship and you decide what tech they get from the range 1936-1940 Your goal will be to withdraw the Scharnhorst or to sink at least 1 of each ship type If you feel the odds are too far against you, you can have the 4 destroyers that split off from the Scharnhorst before the battle
The New Beiyang Fleet (Take 6): The Qing Empire has fully modernised, and can take on the other colonial powers of the world. However, the Japanese Empire is desperate for land, resources and prestige, and will get it by force. The Chinese have received intelligence that the Japanese have sent a fleet to take the important port city of Qingdao. In response, the Chinese send 3 of their newest, most modern battleships, armed with the biggest guns in triple gun turrets, as well as the latest tech on offer. These ships, along with several cruisers and destroyers, are sent to intercept the Japanese Fleet before they reach Qingdao. However, the Japanese fleet outnumbers that of the Chinese, and it has some powerful vessels of their own. One thing is clear: It is going to be a hard fought battle. Chinese fleet (You): 3 Modern BBs 2 BCs 5 CLs 8 DDs Tech level: 1935 Japanese fleet: 4 BBs 4 BCs 7 CLs 11 DDs Tech level: 1930 Victory conditions: Destroy or rout all enemy ships. (Routing means chasing any remaining ship until one in-game hour has passed) Good luck, Rear Admiral.
Attempt №4 Scenario: Show Must Go On. 1945. New german electric cruiser submarine was caught by airdropped depth charges and was forced to surface during its mission. Submarine is mostly intact, however current condition doesn't allow to safely dive. German submarine is played by 1940 Destroyer or Light Cruiser. Maximum displacement around 4.500-5000(combination of Type XI project size and Type XXI tech) if possible. 18 knots max speed(or lowest possible if 18 is too low for the destroyers ingame), lowest possible armor thickness(no if possible), maximum bulkheads and their quality, high range, barbettes and steel quality, good antiflood, NO antitorp. Armor scheme any. Max radar and radio. You have 2x4 forward tubes, 4 rear tubes, 2x3 in middle tubes(ie Schnee Organ) .You can use sonic torpedoes as explanation as to why forward and rear tubes can rotate. Minimum torpedo load. Additional armament is 2x2 5 inch guns with Light shells and minimal ammo. Plus two more twin 2 inch guns on the "tower". Electro-hydraulic gun laying, but no automatic reload. Electric torps no bigger then 21 inch. Try not to use smokescreen. Enemy is british convoy of 20 transports and 2 1930 destroyers. Distance is only 10km. Hence why it might be hard. Win goal: either 1)sink more then half the transports before dying; or 2)sink both destroyers and be able to escape to fight another day.
Germany vs Britain Scenario name: The happy times, at its end. It's up to you to decide on the engagement distances. You also can edit the units on the British side so your computer won't suffer much. Germany(1943) BB - 1 Specification: Max displacement: 30,000 - 31,500tons Speed should not fall below 31konts Main gun caliber: 11in or bellow Secondary guns: 5 or 6in gun, either in singles or twins 2 quad launchers of 21in Range: long CA - 1 Britain(1940) BC - 1 Max displacement: 35,000tons CA - 3 CL - 3 DD - 10 Transport Ships - 19 As the war progresses it’s getting harder for the Kriegsmarine to perform its commerce raiding activities, especially when the allies have broken the Enigma machine code. German intel reports say that there’s a convoy heading to Russia containing raw materials, and equipment that is going to help the Russian efforts in the Eastern front. German high command ordered Admiral Karl Dönitz to intercept that convoy. Dönitz sent one battleship and a heavy cruiser to intercept the convoy, whilst the German vessels are on their way to intercept the convoy, the British code breakers were paying close attention and sent a Battlecruiser to bolster the defense of the convoy. Goal The primary objective - Sink at least 12 ships of the convoy, then escape without taking much damage. Secondary objective - Infleact as much damage to the escorting vessels in the convoy more than 80% damage taken, then escape, without taking too much damage in return. (Bouns) Sink everything :) Outcomes Decisive victory if you accomplish the primary and secondary objectives. Victory if you accomplish the primary objective. Close victory if you sink a few of the transport vessels. Satisfactory if you sink the British BC or sink some or the rest of the escorting the vessel. Defeat if your ships take more then 80% of damage in either vessel. Major defeat if one or all of your ships sunk.
TECHNICALLY they were build AND launched before the attack on Pearl Harbor. Yamato was laid down in 1937 and launched in august of 1940, though she was commissioned the 16th of december 1941, 8 days after Pearl Harbor and she wasn't fully in service until 1942 Musashi was laid down in 1938 and launched in november of 1940. She was commissioned in august of 1942. So TECHNICALLY they were build but not yet commissioned/in service.
I got a scenario I suggestion thats more of a weapons demonstration with something of a story. Summer 1942: 20km starting distance The Japanese attack on Pearl Harbor failed, and so the majority of the American Pacific fleet is intact/repaired and looking for a fight against the Japanese surface fleet thats been elusive without plans on where the next attack will come. Midway seems to be lined up after skirmishes in the Coral Sea, but instead of the northern strike fleet being that of Nagumo's Kido Butai but instead a reorganized Yamamoto's battlegroup screening and running as a distraction of any air groups for the Kido Butai in order to focus their strikes on Midway before the invasion force lands. This is where the battlegroup runs into the older but still semi up to date American battlegroup with more quickly refloated/repaired battleships. Japanese Fleet 1938 tech (You will play as them): 2 Yamato-Class Battleships (Build these to any specifications, but with one limitation: 18" guns using super-heavy shells and Lyddite 2 shells) 2 Kongo-Class Battlecruisers (Yes I know they were Fast Battleships by this point buts in order to not have 4 Yamatos) 4 Mogami-Class Heavy Cruisers 1 Nagara-Class Light Cruiser 10 Destroyers of various iterations all stemming from the Fubuki American Fleet 1935 tech: 6 battleships of various early classes of US battleships, including ships like that to USS Arizona, USS Pennsylvania, USS Tennessee and the sort 4 New Orleans-Class Heavy Cruisers 2 Brooklyn-Class Light Cruisers 10 Various DDs, likely including the Farragut-class, and Mahan-class ships Win Scenario: Destroy the US task force and disengage the area before US aircraft from Midway and Halsey's carrier groups reach your position in 3hrs. If you sink less then 3 battleships you failed and the aircraft from Midway being redirected from you to the Kido Butai stalling the invasion until the full collapse of the mission, if you sink 3 battleships you keep your rank and your honor, the greater the damage the more likely Operation MI is to achieve its objectives. With the worth of each class halving as you go down at the sinking of 1 more BB or 2 CAs or 1 CA and 2CLs the invasion lands but is still likely to fail as the Midway air group can strike the Kido Butai in refueling/rearming, in a sense Midwaying the Kido Butai, at the same time you are under air attack by the carrier groups. With 5 battleships sunk or 3 BBs sunk with all CAs sunk or the equivalent in CLs and DDs the Midway landings are made but with a grueling and costly landing and still you are under attack by the carrier groups, while the Midway air group attempts to defend the island. With all Battleships sunk the Kongo-class fast battleships can be redirected to assist the landings due to their generally weak AA will not assist much in air defense the landing are achieved but your fleet will soon be damage from carrier bombers as well as still needing to defend the north from surface fleets. If total annihilation of the US task force is achieved your battleships can approach Midway and assist the invasions, at the same time all American airgroups must be redirected to Midway in a desperate defense of the atoll, armed still with anti-shipping weaponry they will get shot down on approach as they strike any ships due to the combined anti air fire from your fleet, Kido Butai fighters and support fire from invasion force ships, and total victory is achieved from this act. The weapons demonstration portion of this is the Super Heavy 18" Lyddite 2 HE shells, at further ranges (20-25km+ depending on enemy armor) larger caliber HE is capable of easily penetrating Battleship grade armor and doing massive damage, in testing this scenario I was consistently getting 1k+ dmg salvo or greater even 1 shotting some battleships due to extensive fires
Got a scenario suggestion, Naval battle of Guadalcanal With the U.S Taking over a Japanese airbase Located on Guadalcanal, the Japanese plan to retake it, sending 7,000 men in Transport ships, as well as the large convoy of supplies. Small Japanese naval forces were sent in the night to bombard Henderson Field and a much larger force to escort the convoy landing on Guadalcanal. the convoy was raided by Patrol boats and aircraft, and later, the Japanese supporting fleet met with the American surrounding the Island, and what followed was a large Naval battle. You play America 1935 2 Battleships 2 Heavy Cruiser 4 Light Cruisers 10 Destroyers (Optional) 3-5 Torpedo Boats Japan -1930 2 Battleships 5 Heavy Cruiser 5 Light Cruisers 15 Destroyers (Optional) 11 Transports arent the exact number, but slightly adjusted to fit your computer, and to make it slightly fairer
)Fierté's Fiery Trial( --Background: French Battle-cruiser Fierté, lead ship of the twin Fierté class battle-cruisers, was to be retrofitted into a Battleship. Main changes included an increase in armor and armament. Her 4 Twin 14 inchers were to be replaced by 3 Triple 16's. Her turrets were to be allocated to ground defenses and another ship. Due to the advent of the German invasion, her design plans have been slightly skewed. Only the A and B turrets have been removed at this point. A Triple 16" turret has been mounted in the A position. Due to the reallocation of her removed turrets, Only A Single 15" gun was available for mounting. Sorry. She is now ready to set sail for the Americas --Brief: Captian Leone Mercier. You are charged with the safety of the Fierté. She's to make it to her destination at all costs. You will be accompanied by a small flotilla and refueling ship. Good luck Captain. --Situation: En route to you're destination, your fleet is engaged by a British expeditionary force. Their reasoning is unknown but what is certain is that you must fight. Let their ships burn. Win Conditions: These must be met. -The Fierté Must Survive Ways to Win: Complete one or more of these. -Sink British Fleet. -Sink Ships that are faster than the Fierté. This will allow her to escape without claiming more lives. -Sink the British Capital ships without losing either of yours. This will force the remaining forces to retreat. Secondary Objectives: Not necessary but are good nonetheless. -Keep both capital ships afloat. -Ensure the survival of the refueling ship. Modifiers: These will change the outcome of the battle. -After a 1 1/2 hours of combat, a nearby carrier will have arrived in the AO and sealed the fate of Fierté (Loss) -If the Fierté is lost than the battle ends. (Loss) -If a magazine explosion causes the subsequent or immediate death of a capital ship then the battle ends immediately. (Win) -If the refueling ship is destroyed then your fleet's destination will be changed to Africa. -Surviving with both capital ships will secure the promotion of Cpt. Mercier. Starting Distance: 20k Km French Tech Level: 1940 British Tech Level: 1932 -1 BB - 1 BB -1 BC - 2 BC -3 CA - 1 CA -2 DD - 5 CL -1 Transport - 3 DD Build Guidelines: Battleship Displacement: 64,500-66,000 Speed: 32 Knots A Turret: Triple 16" B Turret: Single 15" X and Y Turrets: Double 14" Use ammunition that provides the best HE potential.
One possible help with crashing is once you start the game go to task manager choose details right click gaming processes change priority to above normal. Only do this to two or three of these processes. You can also reduce security on the game or find processes you do not need and end them for that session.
Log: 21:29: BB Kasagi detected enemy torpedoes Log: 22:40: ?? torpedo hits BB ... So yes, if you ignore the torpedoes being spotted you get hit 70 seconds later. Any you need to do regular course changes .... because obviously they will send presents your way. With a torpedo you ought to change course before the torpedo can close in too much. Assuming 40 kts torpedoes and a launch range of ~10km (5.4 nm), the torpedo reaches you in Doughnuts are a good way to throw off targeting and not move away much without slowing down a lot (and become a sitting duck). A doughnut will cause most torpedoes to pass in front of you (not that the DDs had to fear them this time around). Slowing down is one mistake I think you keep making: Below cruising speed you not only give the enemy less/no 'fast target' debuff and possibly a 'slow target' buff --- you also deny yourself the 'cruising speed' buff. And a slower target is easier to torpedo.
Hello from Russian, man :D. I propose a scenario, the Japanese fleet sent 2 modernized battleships fuso class (1935 year) and 2 destroyers to intercept the British convoy (1930 year) heading to Indonesia, consisting of 3 battleships, 4 light cruisers and 4 destroyers and 10 transports. The task (to use the 6 × 2 - 356-mm gun :)) is to destroy the enemy convoy and battleships. Save at least 1 battleship.
David Vs Goliath (Attempt 3) Scenario: It’s 1943 and much of the world has fallen into the hands of the Axis and the Allies are having a difficult time building newer and larger ships to replace any lost ones. You’re the captain of the USS Vermont, a small, older light cruiser that has been modernized to fight in the war and one of the few remaining ships left of the Ally fleet. After being in several naval battles, sinking destroyers, torpedo boats, and transports, you head to a small, hidden British port for some much needed rest and repairs. However, as you are making your way there, your radar system has detected a lone, but powerful Italian battlecruiser. This particular ship, while much older, is still very much deadly, causing the Allies to be starved of much needed supplies. With 2 destroyers and a (hopefully) armed transport as your only reinforcements, you and your small fleet are the only chances of taking down this ship, or the war will surely be lost. You (US): 1 CL (Unlock all hulls to the get a specific one) 2 DD 1 TA Tech:1935 Tonnage: 9,800t Speed: 26 knots Requirements for Cruiser: 6x 6-inch main guns (set it up like the Emden), casemate guns of your choosing, no cage masts, triple funnel, underwater torpedo tubes for emergencies, Light Cruiser Hull 2 or 3 (whichever one fits the requirements) and you must take control of the ship. This all must fit snuggly and look uniformed Everything else is up to your discretion and ideas Enemy Fleet (Italy): 1 BC Tech: 1920 Winning Conditions: Sink the ship and don’t let it escape. Keep your cruiser alive and at least 1 destroy alive God Speed, Captain Stealth
a note about the superstructures for the battleships if you ever do a another serius Yamato build, or any other battleship that was actually built for that matter, is that the back tower usually should be the first or second, as the third and fourth on all nations seem to be made for the superbattleship desings that are far larger than any actually built ship, with that tower it MAYBE would have been possible to fit all armor without reducing anti-torp and maybe would be possible to have the two 155mm turrets on the centerline setup they were actually built as.
One small clarification: Yamato was commissioned the 16th of December, 1941. It *can* be that, in this hypothetical scenario, they rushed Yamato into battle.
So in an alternate history, the build teams worked a lot of long nights to have the ship commissioned 1st of November instead so Yamato could join the carrier assault force
I have a rather strange idea. The name of the situation is called "Museum Robbery". The year is 1945, and the axis powers have just been defeated. The allies are celebrating their victory, however, their forces are crippled from the war effort. A group of Hitler's SS escaped and wanted to seize this opportunity to strike the British, who were weak from the war and unprepared for such a strike. Unfortunately for what remains of the SS, no more navy remains for them. At this point, the SS realizes that they have such a good opportunity, but no ships. SO the SS goes around Europe breaking into museums and stealing old dreadnoughts. They manage to gather about 30 of these old vessels, but they are desperate and in a last-ditch effort, sent 30 dreadnoughts with 1805 technology to war against the British. Even though the tech is this old, the British are unprepared. You will play as the British with 1945 tech against germans with 1805 tech. Your fleet: You will have 2 options: Option 1: -2 Lights cruisers - 5 Destroyers Option 2: - 5 Destroyers - 5 Torpedo Boats. The objective is to sink 100% of enemy BB. Also if you have time for it, do both options too.
i have a simple scenario Allied fleet: Biggest BB constructable in the game (the biggest super battleship in the game) with latest tech and biggest guns with all maxed out components, bulkheads, speed, and basically everything except range, 24” of belt, 12” belt extended, 10” on the deck, 5” on deck extended, 30” on conning tower, 20” on turret, 10” on turret top, 15” on secondaries Enemy fleet: 1920 tech with as many BBs as your cpu can handle (any nation)
About donuts. I was like that during earlier days playing WoWs. Like until watching how to aim correctly, 'wait until your opponent to commit turning'.
I’ve made an alternate history battle involving the hunt for the Bismarck: The Bismarck’s last hope As the Bismarck is being hunted by the British navy, German high command sends the Tirpitz to attempt to save the Bismarck and defeat the British naval task force. The Tirpitz arrives just in time for the start of the battle, and the attempt to escape the sure demise that is the British naval task force. The Germans have two battleships, 1937 technology, Tirpitz has a displacement of 52600 tons, and the Bismarck has the same specifications. You design the German ships. The two battleships are armed with (as close as possible to), 8x 15-inch main guns (4 turrets), 12x 6-inch guns (6 turrets), 16x 4 inch guns (8 turrets), 16x 2 inch guns (8 turrets). Armour at 13-inch belt armour, 14 inch on the turrets, and 4.5 inches on the main deck, with 2 inches on the upper deck and armoured superstructure. (no torpedo launchers, as this battle occurs before the Norwegian refit) The British have 2 battleships, 2 heavy cruisers, 1 light cruiser, and 6 destroyers, technology 1931 (the median of the technology by all ships involved). Ai created ships. The sides start off at a range of 15 km, the battle is won if both battleships survive, or you inflict sufficient casualties to justify the loss of a single battleship. Or manage to get away to a range of 30km, at which point they can escape. You lose if either ship is destroyed for any reason, but with the condition that you don’t lose if a battleship is sunk, as long as both battleships on the British side are sunk before that occurs. If both battleships sink you lose anyway. Good luck.
i really like the design aspect of this game, i just wish that carriers would eventually be included. designing a carrier would pose interesting challenges not normally found with designing standard ships, and that sounds like a ton of fun.
For me in my comment to be honest Stealth The cause of the game crash is There is a bug on it The next big update after alpha6 Is they need to fix the bug And to upgrade the PC That will be optional To improve efficiency of the software
@@firebirdgaming3595 No I'm open to changing the time to give other timezones a fair chance at getting their scenario out too. So it's an actual question.
@@Stealth17Gaming Well, I guess posting in the evening (your time) would be more favourable to those living in the USA, around 8 or 9 in the evening Denmark time would be around noon for us Americans living on the West Coast, if that's practical. If not, then posting at around 6 or 7 in the morning would be late evening for us. Again though, don't stress yourself.
Scenario suggestion: Operation Angelfall (alternative history) June 7, 1942 Midway was a disaster. The Japanese succesfuly captured the base and heavily damaged US fleet. TF-17 almost ceased to exist, TF-16 suffered heavy loses. Ofcourse Japanese took beating too, but still had two fully functional carriers, while after losing Enterprise and Yorktown taking two bombs to the deck, being unable to carry air operation, USN left with Hornet, which, too was damaged, but still operational. US command decided to retreat being unable to retake the island and to prevent further loses. Unfortunately during whole this chaos TF 16 and 17 got separated. Word is remaining ships of TF-17 succesfuly escaped japanese chase, but TF-16 was still under fire. Unable to escape, command decided to split the squadron to allow the damaged Hornet and tankers to escape. Your mission is to stall the japanese chase as much as possibile. Your forces (USN): 3 Heavy Cruisers of your design - keep the diplacement at 13 000 tonnes if possibile (New Orleans - flagship, Minneapolis, Vincennes) 1 Light Cruiser (Atlanta) 5 Destroyers Japanese Forces: 2 Aircraft Carriers (Kaga, Akagi - make them as transports) 2 Battlecruisers (Kirishima, Haruna) 1 Heavy Cruiser (Tone) 4 Destroyers You win if you sink both carriers OR both battlecruisers (Try it :D) AND THEN the Japanese lose sight of you for more than 2 hours ingame OR all of your ships survive for 4 hours ingame harrasing the enemy. You lose if you lose USS New Orleans or 2 other heavy cruisers OR - if you lose at least one cruiser - you won't be able to sink at least one carrier in 4 hours ingame. Japanese tech set for 1935, Yours for 1930. Engagement range 15000m P.S.: I don't really know if this is even doable, since i don't have UA:D I'm only passionately watching your vids on it. I hope, though, that's a valid, doable challange. I hope you'll enjoy :)
4th time. I have a scenario below if you want it. The U.S has invaded Canada. The British empire has declared war on the US and Britain's ally Russia has sent a fleet to the west coast of Canada to defeat a large American fleet preparing to bombard Vancouver. The American fleet consists of 2 battleships, 1 battle cruiser, 3 heavy cruisers, 1 light cruiser, and 2 heavily armed transports. The Russian fleet is mostly composed of standard ship designs but their battleships are of quite a strange design with at least 1 single turret. The Russian fleet consists of 4 battleships, 1 light cruiser, 2 heavy cruiser's, 1 destroyer and a torpedo boat. Due to the engaement taking place in the barents sea, the range will be quite short This takes place in 1920 tech is similar. Another scenario This development in Canada has given the Japanese their chance to strike! The Japanese attack just outside Vladivostok and face a small and technologically inferior fleet. The Japanese fleet consists of: 1 battleship, 2 heavy cruisers, 4 dd's and 3 torpedo boats. The Russian fleet consists of 1 old and very strangely designed battleship, 2 light cruisers, 4 old destroyers and the Kamchatka. This takes place in 1920 but the Russians are using 1905-1915 tech.
I think you may have built the yamato a bit wrong, I believe that you should have either gone with one of the towers without the secondary guns, this means that your super structure is significantly tighter, and then you could have raised barbettes for the 6 inch
Attempt 4: Kaiserreich scenario Scenario Name: The Dragon Convoy(Part of the Asian Theater of the Second Weltkrieg) Background: In 1937, the Deutsch Ostasien forces are in combat with the Vietcong forces in South Indochina who are funded by the French Commune. Qing China, who has close ties with the German Empire promised to supply the Imperial German forces in Indochina. However, the Imperial German fleet has been redirected to Europe due to the war with the French Commune and is unable to protect the convoy of Chinese transports. Instead, the obsolete Chinese navy will have to do the escorting all by themselves. Due to a training accident involving the two Chinese Pre-Dreadnoughts, only one Battleship will be in the convoy along with some lighter ships. Unbeknownst to the Chinese however, the French Commune had also struck a deal with the Japanese Empire to disrupt any convoys headed to the Germans. The Japanese codebreakers have already deciphered the Chinese transmissions and knows about the operations. Due to further modernization processes being undertaken for Battleships and Carriers, the Japanese sent a fleet of more numerous and modern ships including Heavy Cruisers, Light Cruisers and Destroyers to intercept the convoy. Mission: Keep at least 80% of the transports afloat. All Chinese combat vessels must survive as it is required for war effort. Your fleet(Chinese Empire): 1910 to 1914 tech(whichever is available) 1 Battleship 5 Light Cruisers 10 Destroyers 20 Transports Enemy fleet(Japan): 1930s tech 2 Heavy Cruisers 7 Light Cruisers 10 Destroyers Further details: You will be designing the Battleship. Your allocated tonnage is 27000 long tonnes. The main battery will only be 305mm (12 inch) guns.
I really wonder where the game gets those penetration values. Navweaps list Yamato's 46cm guns as having 109mm (4.3") of estimated deck armor penetration at 20km. The side armor is listed as 864mm at 0m and 494mm at 20km, so those values seem a bit more plausible when you account for the armor bonus of Krupp IV armor.
THE IJN SATSUMA 1914 the German East Asiatic Squadron under Admiral Von Spee attempted to get back to Germany, by crossing the Pacific. This led to the Battle of Coronel and the 1st Battle of the Falklands, whilst he sent the Emden as a lone raider West for the Indian Ocean. What if instead of going East, he took all his forces West as the Allies feared. The main search for the Germans was carried out by the Japanese. The primary interception force being the Semi-Dreadnought Satsuma and two Protected Cruisers the Yahagai and the Hirado. IJN Satsuma would the rest of the war escorting ANZAC convoys across the Indian Ocean. Suggestion is that Spee's complete force goes West and catches the Satsuma escorting a troop convoy. German forces are 2 Armoured (heavy) Cruisers and 4 Protected (light) Cruisers. Spee's ships were the best gunnery ships in the German Navy. They all dated from around 1906 to 1908 Japanese forces would be 5 troop transports, 2 Protected (light) Cruisers and the semi-dreadnought, Satsuma. Her stats were, 20,000 Tons, 482 feet long launched 1906, commissioned 1910, range 9,100 nautical miles. 4 x 12" centerline guns, 12 x 10" side mounted guns, (only because they couldn't get more 12"). All off those where in twin turrets. 12 x 5" in casemates, 8 x 3" guns and 5 x underwater torp tubes. Belt was 9" cemented krupp armour as were casemates and turrets with a top speed of 18.25 knots from triple expansion engines and twin shafts. When launched she had the largest displacement of any warship in the world. If the Satsuma had been fitted with all 12" as originally intended, she would have been the world’s first all big gun battleship, predating HMS Dreadnought. Which means that future Dreadnought style ships would have had to be known as Satsumas. That doesn't have quite the same ring to it. Ultimate Admiral : Satsuma, it might not sell so well. BATTLE I think you should design something similar to the Satsuma or at least in a Semi-Dreadnought style, and see if you can wipe out the East Asiatic Squadron while at the same time getting the troop ships to safety. Win/loss conditions 3 transports and BB must survive. At least both Armoured and half the Protected cruisers on German side must be sunk. 4 hour duration, before nightfall ends the battle, as Germans can’t find transports after that and withdraw. Contact range 15,000 yards.
German cruisers in the Indian ocean: After a series of British SAS raids on the large dockyards in France in 1943 the heavy cruisers Admiral Hipper and Prinz Eugen are cut off from proper repair stations and have been ordered to head to Japan as a helpful force for the Japanese war effort in Asia. The British tho have intercepted the German radio communication and have sent out a powerful strike group centered around an upgraded admiral class battlecruiser to search and destroy the two German heavy cruisers. Eventually a Catalina recon aircraft has spotted the pair of German heavy cruisers somewhere in the Indian ocean and reported their positions before it was forced to turn away due to heavy Flak fire. So now the British fleet gives proper chase to the two German ships. Kriegsmarine: 2 1940 heavy cruisers (the upgraded Hipper class, the range needs to be set to very long, otherwise go with whatever you want) Royal Navy: 1935 1 battlecruiser 2 heavy cruisers 2 light cruisers Engagement range is at 20.000m Your task as the commander of the Kriegsmarine ships is to either cripple the Royal Navy fleet by sinking their capital ships (battlecruiser, heavy cruisers) or to stay alive for 6 hours, then a Japanese fleet will arrive and engage the British, saving the two cruisers Viel Glück Kapitän
Forth try Battel Idea Name it what you want 1917 France v 1940 Germany Germany - early WW 2 tech, 1 battleship, 1 battlecruiser, 2 light cruisers, and 3 torpedo boats France - late WW 1 tech, 5 pre dreadnoughts, and 8 armored cruisers You play as the French. Victory is achieved when you sink grater than 50% of the Enemy fleet. (Your ships have not been updated to modern systems) Good luck
Mission name: the clock is turning. You found yourself as a Japanese destroyer group in the Pacific. The coastial defences have spotted an enemy fleet near one island of the empire . Your goal is to : wait for reinforcement which are 1 heavy cruiser 2 light cruiser and 12 torpedo- boat ( for that matter try to spawn far from the enemy fleet and put these ships in stand by until enough time has passed) Of course during that time you have to keep all ships alive. Once reinforcement as arrived you have to either make the enemy fleet flee or destroy it . One more condition: in the Pacific being spotted for a long period of time is dangerous due to enemy cv's. So once timer is past 10 hour you MUST not be spotted anymore by the enemy fleet or it's an insta lose. So ! Your forces: Tech: the latest (1942 I think?) 1 group : 2 light cruisers 5 destroyers 2 group(after waiting for 3h30) 1 heavy cruiser 2 light cruiser 4 destroyers 5 torpedo boats Enemy forces( American) Tech:1940 10 destroyers 5 light cruisers 3 heavycruisers I'd advise you to work on the destroyer on this mission as they will be the key to sink larger group of ships. Also if you can why not try designing different classes of ships? Example:. Light cruiser and destroyer. Thank you for your work and all hand on deck!
Am i the only person who gets super anxious whenever the message "xx has detected torpedoes" pops up on the reports and stealth isn't paying attention to it?
(Attempt #2) Scenario (Frozen Fracas) It is 1950, the war has ended, and the cold war is starting. You will play as the Russians in a scenario where the cold war turned hot, a Soviet fleet has run into an American fleet somewhere in the north pacific. A battle ensues and the ships start shooting. Who wins? Your fleet will consist of 1 battleship, 2 heavy and 3 light cruisers, and 5-6 destroyers. The Americans have 2 battleships, 2 heavy and 6 light cruisers, and 9 destroyers. To win you must sink either both battleships or all of the cruisers and as many destroyers. You will lose if you lose your battleship and one heavy cruiser, or if all of the cruisers are destroyed.
hey stealth17 gaming about your 61k shot you said was the biggest one you made .. at 9:58 you did one on the enemy DD with 70k damage so a bit more than the 61k xD
It would be nice if they had a database of Historical Ships for this game. Actually, I think the scenario would be more interesting if you had two Japanese Yamato-class BBs (1941) against 9 US BBs (the latest of which would be based on 1930)... All the US BBs stationed at Pearl Harbor.
They should've had Yamato and Nagato in task force A if they wanted that plan to work. Having their 2 best battleships in Task force B is one of the biggest reasons they lost. They could've provided long range artillery and shelled the US carriers if they were on the front line. Instead they were several hundred miles behind.
So many design flaws in your ship even if it was the earlier design. The secondary tower was way to big (you could gave used the smaller ones and the main tower you used or the pagoda tower and the secondary tower you used but not both) second your guns were (because you used the wrong towers) way to far apart from each other. So... Nice try but look up what the yamato looked next time you build one. Still good video :)
Got a scenario suggestion (playtested): Battle of Mers-el-Kébir
3rd of July 1940:
With the fall of France to the forces of Germany barely a week ago the formal surrender of the french armed forces is under way. Whilst both the Vichy government and the Germans have claimed that the french fleet would remain neutral the possibility of the Germans using the combined power of the French fleet and their own surface warfare assets could severely alter the balance of power in the Atlantic and Mediterranean. Force H under Admiral James Somerville has sailed from Gibraltar and delivered an ultimatum to Admiral Marcel-Bruno Gensoul. Hand over your ships or they will be destroyed.
Insulted by the arrogance of the British sending a mere captain to deliver this message and emboldened by the fact that Force H’s carrier, HMS Ark Royal, has yet to join the fleet due to engine issues, Gensoul decides to launch a preemptive attack on the British ships...
16000m engagement range
You play French 1930
4 battleships to design - max displacement 35500 tons
5 destroyers
British 1935
2 battleships
1 battlecruiser
2 light cruisers
6 destroyers (was historically 11, but 5 are escorting Ark Royal in this scenario)
Win Condition:
Before the Ark Royal can arrive to support the British capital ships in three hours sink or rout the British fleet, and ensure that at least 1 French battleship is still afloat at the end of the battle.
Finally, I waited for that one ! Good scenario even if historically GB was the aggressor. Too bad there isn't 4x main gun turrets yet because dear dunkerque was there ! Crossing fingers he choose that one next !
I hope he will vote this one !
sweet revenge on albion the perfid....:-)
*1930 is too early for the French. At Mers-el-Kébir the 2 french bbs presents at Mers-el-Kébir where of 1912 design.
@@HMSConqueror But the Dunkerque was present, and she was the most modern BC at the time (launched in 1938) with her 30750 full displacement ! She survived it and docked at Toulon, where she was sunked by her own crew along the rest of the fleet in 1942 when the Germans tried to take them. Even after the Mers-el-Kébir betrayal the French stayed true to their word and didn't surrendered their ships, and too few people remember thoses sacrifices.
"State your intent"
"My intent is to do doughnuts"
~must be american~
I loved this
🤣
I was just thinking "Why wouldn't he be doing doughnuts?"
18'' hits destroyer - 70k dmg instantly sinking.
World of Warships Dev's: Wait! That's Illegal!
Seems perfectly accurate to me. Force = mass X speed. 18" shells weigh almost 2 tons, and that's coming at you at 2km per second.... That's a lot of force.
Also during the battle of the Philippines when Yamato took on an entire task force by herself, she fired her main guns at a Destroyer (I forget the name). The shells landed just short and went under the destroyer in the water, but the force of the shell explosion underwater was so strong it buckled the DDs Hull and fried her engines.
Yamato MISSED and still crippled the ship.
This was also the only time she fired her guns. Taffy 3 and a squad of subs soon chased her off and Japan lost the Philippines.
So basically yes, UAD has way better damage statistics than WoW
@@phantomwraith1984
It wasn't destroyer but CVs:
www.battleshipyamato.com/White_Plains_2_mini.jpg
HE would tear the ship apart.
Overall: yeach, the game is too unrealistic.
at 53:00 there is a 61K hit, for those who are wondering.
43:00 Local US Battleship too angry to sink
"I flat out refuse to sink" - USS Maine
this makes me happy cus im from Maine lmao
Remember The Main.
'use your imagination', perfect threat to the "historical accurate" weeaboos
Dancing coffin man here is right
Sometimes I'm not sure if they even have any.
Yeah, how dare you be historically inaccurate in these historically inaccurate what-if scenarios!
Im a weeaboo but i couldnt care less for realism xD
@@Stealth17Gaming Crashing because of too many threads? I picked up the game (EA) and I'm waiting on a replacement PSU (Current one peters out after loading a game), but was wondering what components your sys has that there are too many threads for the CPU for the original scenario? I may need to upgrade. lol
"This seems to be a pretty quick gunboat..."
**SLAM**
**WAS** a pretty quick gunboat xD
mhm
This saves my day
Having a bad day?
@@Stealth17Gaming Nothing to do and argue with some discord mods
@@Stealth17Gaming Oh I'm having a craptastic day currently mate. Past hour has probably been one of the worst times. Thanks for the video man. Helping me bring my mind off of the things I'm dealing with. Keep up with your amazing videos. I think you and another UAD youtuber may make me buy the game when it comes out on Steam. Thanks!
@@RonM. Sorry to hear that Ronan. Hope you'll feel better soon.
@@RonM. if you buy it now its cheaper than when it releases
Should've used a superpagoda main tower. That was the iconic trademark tower for the Yamato. That's the main reason the Devs put in in the game, all the weebs were throwing fits about not being able to make a Yamato look-alike.
Probably would've saved a bit of weight too.
It would have ben useful for the armor
The main tower he used was Yamatos, the secondary tower was not
@@themissouriranger2829 nope. Yamato definitely had a superpagoda main tower
9:56 THE TIMING. IT WAS SO GOOD😂😂👌
Yamato was taking torpedo's left and right, and was looking like it was going to die, then her sister ship just absolutely, marvelously SMITED the destroyer, doing 60000 damage, absolute masterpiece.
oh thats the early yamato with the fewer secondarys
one of the best scenarios you ever ran, good fight very engaging
As a 'Colonial', I appreciate the doughnuts analogy. That's pretty much how most of us get to work and bring our kids to the babysitters. But- that was also a 'tell'... the destroyers were circling to put their torps in the water. If you listen closely when you zoomed into DD Captain Badass's first maneuver, you can hear the torpedoes being released. At 15-20km out, a minor course change would have been enough to nullify the launch.
Great video.
sitting on the edge my seat !that was a battle thank's man :):) ummmm doughnut's! lol
"this is a pretty angry looking gun boat" *destroyer gets hit for 70111 damage* "or a was a pretty angry looking gun boat"
(Attempt 10)
Name: Operation Reclamation
After the second world war had ended the ever growing British empire turned it's eyes to the weakened USA, using the brand new super battleship "Hms unconqerable" hoping to retake the rebellious 13 colonies after nearly 200 years
You will play as the British re-colonizing force with
1 battleship
3 heavy cruisers
And 4 destroyers
The Americans defensive fleet will have
3 battleships
3 heavy cruiser
4 light cruisers
6 destroyers
The only way to win is to destroy the defensive fleet and clear the way for the invasion force and if HMS unconquerable is sunk the invasion is called off and you lose
Also main armament must be forward I'd th towers because in the book unconquerable is a hybrid carrier
sounds very interesting
Priority
the weakened US fleet? by the end of the war the US fleet was over twice as larger than it was before pearl harbor and pretty close to 1 and a half times as large as the british navy. and just like japan the us would just out produce the british in replacing their destroyed and damage warships.
at lest you got the fleet ratios mostly right, but the british should have more light cruisers than heavy cruisers.
@@xxxxCronoxxxx wow, this comment and video are over 2 months old and, guess what *its alternate history*
@@xxxxCronoxxxx dude its an alternate history scenario
"A lot of donuts, must be American."
Me: lol
Also Me: Wait, how did my old roommate get in the game?
Could you try and make that cruiser that the AI made last vid? (21 guns or something)
DTGamerK I am American. I found this very funny :).
Scenario idea: Mare Nostrum
[Attempt #5][CPU Friendly Edition]
It is 1940, France has recently surrendered under the German invasion and the Mediterranean is disputed between the Italian “Regia Marina” and the Royal Navy’s Mediterranean Fleet.
Instead of waiting Italy decides to attack the British with their most modern ships, before the Royal Navy sends more vessels that would turn the balance in the “Mare Nostrum”, however the Axis Power doesn’t have the resources to build other capital ships and as such no Battleship or Heavy Cruiser is expendable.
You will play as Italy and design the battleships, that should be as similar as the Littorio Class as possible, however you have no access to radar, as the Flag officers of the Regia Marina at the time did not fully trust the relatively new technology, delaying the research in the field.
The starting range could be whatever you like.
Italy: 1940 technology
-2x PseudoLittorio class Battleships
-3x Heavy Cruisers
-2x Light Cruisers
-4x Destroyers
British Empire: 1925 Technology
-3x Battleships
-3x Heavy Cruisers
-3x Light Cruisers
-10x Destroyers
Objectives:
-Destroy the whole British Mediterranean Fleet
-Keep floating every single Battleship and Heavy Cruiser
Note: the "CPU Friendly Edition" cuts down both the Regia Marina and the Royal Navy Forces, while the numbers are smaller the Scenario should still be enjoyable, if you think your computer is up to the challenge i would still love to see the original version, which should be a lot more interesting
If you choose this scenario, good luck with the torpedoes! The Littorio Class are known to be “Torpedo Magnets of the First Order”!
[the "CPU Friendly Edition" was created after seeing this video, as of now i see that the "37 destroyers would be too much" complaint that i got in two different occasions is a lot more valid than i originally thought, my thanks to those who pointed out my folly before this modification of the scenario]
"No radar because of Italy memes"
Meanwhile Italy literary produced 140+ Gufo radars for navy from 1941 to 1943 and was one of world leaders in the field:D
@@TheArklyte First of all, the scenario i wrote is set in 1940.
Secondly, Italy was far ahead in radio and radar technology, thanks to Guglielmo Marconi, however the admiralty didn't allow use on ships until later in the war, Admiral Iachino Himself admits that "La mancanza di radar sulle nostre unità. È questa, ovviamente, la causa più evidente dello scontro di Matapan"* (The absence of radars on our units. This is, obviously, the most evident cause of the battle of Matapan).
The battle of Cape Matapan, you certainly know, was a great defeat for the Italian Navy, and the engagement happened because none of the Italian ships had a radar equipped.
*From page 43 "Il punto su Matapan" Angelo Iachino
I do not think that Stealth’s comp can handle a full 37 DDs
@@paolobellomi8056 Battle of Cape Matapan happened because:
1)allied ability to intercept and decode messages;
2)mistake of italian officers;
3)battle happened within reach of land based aircraft. Ie it was also mistake of high command and lack of cooperation between branches. It was so bad that navy resumed construction of Aquila, if I recall right. Meaning that they had no hope left that Regio Aeronautica would ever be so gracious as actually do its fucking work.
@@TheArklyte Never said this isn't right, i just gave you the literal, word by word transcription and translation of a book written by the commander in chief of the Regia Marina in that battle, you gave a lot of great points in your analysis but the total absence of radar in that engagement on the Italian side is a fact and for Iachino was the main disadvantage at the time.
Bro, I want you to design a super battleship with 3 triple 18" gun super firing on the front and 2 triple 18" gun at the back. Go wild on designing it because I just want to see it in action
It's the Montana class battleship
Pretty sure the other dude playing UA:D (history something) did that one. It gets boring rly fast
He's done that already, although in different forms.
ruclips.net/video/25HHdrtQAkY/видео.html
ruclips.net/video/MAowjMQqFaU/видео.html&
If you kept playing around with it, it is possible to build a ship that looks quite a bit more like Yamato. I used the same hull with Super Pagoda Tower and Modern Sec Tower III, that enabled me to fit in the two 3X6" secondary barbettes at each end. If you increase the available displacement to ~82K tons it lengthens the hull and gives the proper amount of room to scale the Yamato layout, while still coming in around 73K tons completed.
Perfect ASMR before sleep. Thank You Sir.
Attempt 5
I have a scenario called Battle of the java sea
Warning!! The japanese fleet consisting of 2 heavy and light cruisers, 14 destroyers and 10 transport ship is approaching our position with the intention to capture the island of Java. We have to defend the island by any means neccesary. Our fleet of consists of 2 british CAs, 3 CLs and 9DDs. We have to sink the all of the enemies transports and heavy cruisers if we want to win. Keep in mind that you will have to make sure that at least 50% of our fleet stays alive otherwise we will need to withdraw from the area.
Both sides will have ships with 1930s technology.
Your CAs have to resemble the HMS exeter as closely as possible that means:
-the displacement of 10500 tons (you can adjust if you need to)
-multiple expansion steam turbines
-boilers of your choice
-shaft of your choice
-Max speed of 32 knots
-long range
-3 x double 8 inch guns
-4 x single 4 inch guns
-2 x single 2 inch guns
-2 x triple 21 inch torpedoe launchers
-3 inches of belt and belt extended armour
-1.5 inch of deck and deck extended armor
-Barbettes 1
-1 inch for turrets
-Maximum reinforced bulkheads 1
You can choose everything else
The fact that some people cant wrap their hand around alt-history is amazing :)
I'm actually extremely surprised that the yamato survived, thought it was going to sink the momment you overextended lol
Now THAT was a very pleasant nailbiter. Usually "70k+ battleship vs the world" scenarios are a snoozefest because they end up one of two ways:
1) turkey shoot with minor grazes on your paintjob
2) getting ingloriously torped
This one was good to the last. Battered all over but victorious.
9:57 surprise nuke deals over-kill so big, even the russians get scared
If I recall, Yamato was finished shortly after Pearl Harbor.
Scenario: coastal defense(attempt 2)
After Finland was inaved by the USSR, Sweden begins to worry that the USSR may invade it too. Sweden decides to build another coastal defense battleship and another 3 modern cruisers. This turns out to be a good idea, as the USSR declares war not long after the new ships arrive, and soon the Soviets have sent a force to bombard the coast.
You will play as Sweden(use Britain as a stand in), and your goal is to build a coastal defense battleship that can take on the Soviet ships.
Swedish fleet:
Tech level: 1935
1 BB
3 heavy cruisers
Russian fleet:
Tech level: 1930
1 BB
1 Light Cruiser
3 Destroyers
Limitations:
Because you are building a coastal defense battleship and not a regular battleship, there are several limits:
1. Low displacement, preferably about 18000-20000 tons, but no more than 22000
2. Limited main battery: no more than 6 main battery guns, and they must not excede 14 inches
3. Limited speed, between 16-20 knots
4. Limited armour: a maximum of 10 inches of belt armour
Win conditions: sink entire enemy fleet or survive 90 minutes
Title: The Super Cruiser
The age of the battleship is over as highlighted by the lackluster performance of the Yamato and Musashi in winning the war. The Imperial Japanese navy has tasked you to design the new 'super cruisers' to knock the US out of the war by sinking their last battleships. You will build 7 super cruisers that should be able to do at least 32 knots and have at least 9 gun barrels of at least 9inch and 4 torpedoes per side (1945 tech). You will be facing 3 most modern battleships of the US (1940 tech) and their escorts of 1 heavy and 4 light cruisers.
The Imperial navy has told you that there are only 3 destroyers available to accompany you, as the rest of the navy is partaling in a distraction operation. This is to pull as many escorts away from the us battleships as possible they shall accompany you.
Your objectives are to sink 100% of the US battleships and you will fail if more than 3 super cruisers are sunk.
Fun fact: The Japanese did came up with a "super cruiser/CB" (which is basically what the British/Germans would designate as BCs" design known as the B-65 that is basically a miniature Yamato with 3x3 310mm guns as cruiser hunters, but they never built it since the cost was too high and CVs became paramount to war performance.
It must be noted that the B-65 was made to explicitly destroy cruisers and avoid battling battleships due to their armor and calibre are made to fight the former's weaker armor and guns, while being insufficient against the latter.
a thread is (simply put) a particular calculation of the game running independently / in parallel of other threads, this means threads can run on different core of the cpu, and the cpu/core can pause a thread when time consumming demand are requested ( loading from disk ), go to another, and return back to the first when data is available
You gave the Yamato Gen II radar, that's generous.
Do the battle of the north cape and play as the kriegsmarine
You get a battleship (Scharnhorst) with 1940 tech you can have up to 45000 tons and you have to have a minimum of 36000 tons for this battleship and it cannot go faster than 20 knots (it had been damaged previously)
You will fight the Royal Navy
They will have 4 destroyers 3 light cruisers 1 heavy cruiser and a battleship and you decide what tech they get from the range 1936-1940
Your goal will be to withdraw the Scharnhorst or to sink at least 1 of each ship type
If you feel the odds are too far against you, you can have the 4 destroyers that split off from the Scharnhorst before the battle
52:57 BB dunks on tiny DD at a range of 20+ km and slaps him so hard the earth shattered and exploded
The New Beiyang Fleet (Take 6):
The Qing Empire has fully modernised, and can take on the other colonial powers of the world. However, the Japanese Empire is desperate for land, resources and prestige, and will get it by force. The Chinese have received intelligence that the Japanese have sent a fleet to take the important port city of Qingdao. In response, the Chinese send 3 of their newest, most modern battleships, armed with the biggest guns in triple gun turrets, as well as the latest tech on offer. These ships, along with several cruisers and destroyers, are sent to intercept the Japanese Fleet before they reach Qingdao. However, the Japanese fleet outnumbers that of the Chinese, and it has some powerful vessels of their own. One thing is clear: It is going to be a hard fought battle.
Chinese fleet (You):
3 Modern BBs
2 BCs
5 CLs
8 DDs
Tech level: 1935
Japanese fleet:
4 BBs
4 BCs
7 CLs
11 DDs
Tech level: 1930
Victory conditions: Destroy or rout all enemy ships. (Routing means chasing any remaining ship until one in-game hour has passed)
Good luck, Rear Admiral.
Attempt №4
Scenario: Show Must Go On.
1945.
New german electric cruiser submarine was caught by airdropped depth charges and was forced to surface during its mission. Submarine is mostly intact, however current condition doesn't allow to safely dive.
German submarine is played by 1940 Destroyer or Light Cruiser. Maximum displacement around 4.500-5000(combination of Type XI project size and Type XXI tech) if possible.
18 knots max speed(or lowest possible if 18 is too low for the destroyers ingame),
lowest possible armor thickness(no if possible),
maximum bulkheads and their quality, high range, barbettes and steel quality, good antiflood, NO antitorp. Armor scheme any. Max radar and radio.
You have 2x4 forward tubes, 4 rear tubes, 2x3 in middle tubes(ie Schnee Organ) .You can use sonic torpedoes as explanation as to why forward and rear tubes can rotate. Minimum torpedo load. Additional armament is 2x2 5 inch guns with Light shells and minimal ammo. Plus two more twin 2 inch guns on the "tower". Electro-hydraulic gun laying, but no automatic reload. Electric torps no bigger then 21 inch. Try not to use smokescreen.
Enemy is british convoy of 20 transports and 2 1930 destroyers. Distance is only 10km. Hence why it might be hard.
Win goal:
either 1)sink more then half the transports before dying;
or 2)sink both destroyers and be able to escape to fight another day.
Germany vs Britain
Scenario name: The happy times, at its end.
It's up to you to decide on the engagement distances. You also can edit the units on the British side so your computer won't suffer much.
Germany(1943)
BB - 1
Specification:
Max displacement: 30,000 - 31,500tons
Speed should not fall below 31konts
Main gun caliber: 11in or bellow
Secondary guns: 5 or 6in gun, either in singles or twins
2 quad launchers of 21in
Range: long
CA - 1
Britain(1940)
BC - 1 Max displacement: 35,000tons
CA - 3
CL - 3
DD - 10
Transport Ships - 19
As the war progresses it’s getting harder for the Kriegsmarine to perform its commerce raiding activities, especially when the allies have broken the Enigma machine code. German intel reports say that there’s a convoy heading to Russia containing raw materials, and equipment that is going to help the Russian efforts in the Eastern front. German high command ordered Admiral Karl Dönitz to intercept that convoy. Dönitz sent one battleship and a heavy cruiser to intercept the convoy, whilst the German vessels are on their way to intercept the convoy, the British code breakers were paying close attention and sent a Battlecruiser to bolster the defense of the convoy.
Goal
The primary objective - Sink at least 12 ships of the convoy, then escape without taking much damage.
Secondary objective - Infleact as much damage to the escorting vessels in the convoy more than 80% damage taken, then escape, without taking too much damage in return.
(Bouns)
Sink everything :)
Outcomes
Decisive victory if you accomplish the primary and secondary objectives.
Victory if you accomplish the primary objective.
Close victory if you sink a few of the transport vessels.
Satisfactory if you sink the British BC or sink some or the rest of the escorting the vessel.
Defeat if your ships take more then 80% of damage in either vessel.
Major defeat if one or all of your ships sunk.
53:00 Kasagi to the Yamato be like: *I got you bro don't worry*
TECHNICALLY they were build AND launched before the attack on Pearl Harbor.
Yamato was laid down in 1937 and launched in august of 1940, though she was commissioned the 16th of december 1941, 8 days after Pearl Harbor and she wasn't fully in service until 1942
Musashi was laid down in 1938 and launched in november of 1940. She was commissioned in august of 1942.
So TECHNICALLY they were build but not yet commissioned/in service.
I got a scenario I suggestion thats more of a weapons demonstration with something of a story.
Summer 1942:
20km starting distance
The Japanese attack on Pearl Harbor failed, and so the majority of the American Pacific fleet is intact/repaired and looking for a fight against the Japanese surface fleet thats been elusive without plans on where the next attack will come. Midway seems to be lined up after skirmishes in the Coral Sea, but instead of the northern strike fleet being that of Nagumo's Kido Butai but instead a reorganized Yamamoto's battlegroup screening and running as a distraction of any air groups for the Kido Butai in order to focus their strikes on Midway before the invasion force lands. This is where the battlegroup runs into the older but still semi up to date American battlegroup with more quickly refloated/repaired battleships.
Japanese Fleet 1938 tech (You will play as them):
2 Yamato-Class Battleships (Build these to any specifications, but with one limitation: 18" guns using super-heavy shells and Lyddite 2 shells)
2 Kongo-Class Battlecruisers (Yes I know they were Fast Battleships by this point buts in order to not have 4 Yamatos)
4 Mogami-Class Heavy Cruisers
1 Nagara-Class Light Cruiser
10 Destroyers of various iterations all stemming from the Fubuki
American Fleet 1935 tech:
6 battleships of various early classes of US battleships, including ships like that to USS Arizona, USS Pennsylvania, USS Tennessee and the sort
4 New Orleans-Class Heavy Cruisers
2 Brooklyn-Class Light Cruisers
10 Various DDs, likely including the Farragut-class, and Mahan-class ships
Win Scenario: Destroy the US task force and disengage the area before US aircraft from Midway and Halsey's carrier groups reach your position in 3hrs. If you sink less then 3 battleships you failed and the aircraft from Midway being redirected from you to the Kido Butai stalling the invasion until the full collapse of the mission, if you sink 3 battleships you keep your rank and your honor, the greater the damage the more likely Operation MI is to achieve its objectives. With the worth of each class halving as you go down at the sinking of 1 more BB or 2 CAs or 1 CA and 2CLs the invasion lands but is still likely to fail as the Midway air group can strike the Kido Butai in refueling/rearming, in a sense Midwaying the Kido Butai, at the same time you are under air attack by the carrier groups. With 5 battleships sunk or 3 BBs sunk with all CAs sunk or the equivalent in CLs and DDs the Midway landings are made but with a grueling and costly landing and still you are under attack by the carrier groups, while the Midway air group attempts to defend the island. With all Battleships sunk the Kongo-class fast battleships can be redirected to assist the landings due to their generally weak AA will not assist much in air defense the landing are achieved but your fleet will soon be damage from carrier bombers as well as still needing to defend the north from surface fleets. If total annihilation of the US task force is achieved your battleships can approach Midway and assist the invasions, at the same time all American airgroups must be redirected to Midway in a desperate defense of the atoll, armed still with anti-shipping weaponry they will get shot down on approach as they strike any ships due to the combined anti air fire from your fleet, Kido Butai fighters and support fire from invasion force ships, and total victory is achieved from this act.
The weapons demonstration portion of this is the Super Heavy 18" Lyddite 2 HE shells, at further ranges (20-25km+ depending on enemy armor) larger caliber HE is capable of easily penetrating Battleship grade armor and doing massive damage, in testing this scenario I was consistently getting 1k+ dmg salvo or greater even 1 shotting some battleships due to extensive fires
That was fun to watch.
Got a scenario suggestion,
Naval battle of Guadalcanal
With the U.S Taking over a Japanese airbase Located on Guadalcanal, the Japanese plan to retake it, sending 7,000 men in Transport ships, as well as the large convoy of supplies. Small Japanese naval forces were sent in the night to bombard Henderson Field and a much larger force to escort the convoy landing on Guadalcanal. the convoy was raided by Patrol boats and aircraft, and later, the Japanese supporting fleet met with the American surrounding the Island, and what followed was a large Naval battle.
You play America 1935
2 Battleships
2 Heavy Cruiser
4 Light Cruisers
10 Destroyers
(Optional) 3-5 Torpedo Boats
Japan -1930
2 Battleships
5 Heavy Cruiser
5 Light Cruisers
15 Destroyers
(Optional) 11 Transports
arent the exact number, but slightly adjusted to fit your computer, and to make it slightly fairer
And the South Carolina BB is exactly correct ,too! :)
"Seems to be a pretty quick gunboat"
*not even a second later*
Yamato and Kasagi: *HA F*CK YOU B*TCH!*
)Fierté's Fiery Trial(
--Background: French Battle-cruiser Fierté, lead ship of the twin Fierté class battle-cruisers, was to be retrofitted into a Battleship. Main changes included an increase in armor and armament. Her 4 Twin 14 inchers were to be replaced by 3 Triple 16's. Her turrets were to be allocated to ground defenses and another ship. Due to the advent of the German invasion, her design plans have been slightly skewed. Only the A and B turrets have been removed at this point. A Triple 16" turret has been mounted in the A position. Due to the reallocation of her removed turrets, Only A Single 15" gun was available for mounting. Sorry. She is now ready to set sail for the Americas
--Brief: Captian Leone Mercier. You are charged with the safety of the Fierté. She's to make it to her destination at all costs. You will be accompanied by a small flotilla and refueling ship. Good luck Captain.
--Situation: En route to you're destination, your fleet is engaged by a British expeditionary force. Their reasoning is unknown but what is certain is that you must fight. Let their ships burn.
Win Conditions: These must be met.
-The Fierté Must Survive
Ways to Win: Complete one or more of these.
-Sink British Fleet.
-Sink Ships that are faster than the Fierté. This will allow her to escape without claiming more lives.
-Sink the British Capital ships without losing either of yours. This will force the remaining forces to retreat.
Secondary Objectives: Not necessary but are good nonetheless.
-Keep both capital ships afloat.
-Ensure the survival of the refueling ship.
Modifiers: These will change the outcome of the battle.
-After a 1 1/2 hours of combat, a nearby carrier will have arrived in the AO and sealed the fate of Fierté (Loss)
-If the Fierté is lost than the battle ends. (Loss)
-If a magazine explosion causes the subsequent or immediate death of a capital ship then the battle ends immediately. (Win)
-If the refueling ship is destroyed then your fleet's destination will be changed to Africa.
-Surviving with both capital ships will secure the promotion of Cpt. Mercier.
Starting Distance: 20k Km
French Tech Level: 1940 British Tech Level: 1932
-1 BB - 1 BB
-1 BC - 2 BC
-3 CA - 1 CA
-2 DD - 5 CL
-1 Transport - 3 DD
Build Guidelines: Battleship
Displacement: 64,500-66,000
Speed: 32 Knots
A Turret: Triple 16"
B Turret: Single 15"
X and Y Turrets: Double 14"
Use ammunition that provides the best HE potential.
Im American. Not offended by the donut thing. Donuts are fun.
One possible help with crashing is once you start the game go to task manager choose details right click gaming processes change priority to above normal. Only do this to two or three of these processes. You can also reduce security on the game or find processes you do not need and end them for that session.
Log: 21:29: BB Kasagi detected enemy torpedoes
Log: 22:40: ?? torpedo hits BB ...
So yes, if you ignore the torpedoes being spotted you get hit 70 seconds later.
Any you need to do regular course changes .... because obviously they will send presents your way.
With a torpedo you ought to change course before the torpedo can close in too much.
Assuming 40 kts torpedoes and a launch range of ~10km (5.4 nm), the torpedo reaches you in
Doughnuts are a good way to throw off targeting and not move away much without slowing down a lot (and become a sitting duck). A doughnut will cause most torpedoes to pass in front of you (not that the DDs had to fear them this time around).
Slowing down is one mistake I think you keep making: Below cruising speed you not only give the enemy less/no 'fast target' debuff and possibly a 'slow target' buff --- you also deny yourself the 'cruising speed' buff. And a slower target is easier to torpedo.
Hello from Russian, man :D. I propose a scenario, the Japanese fleet sent 2 modernized battleships fuso class (1935 year) and 2 destroyers to intercept the British convoy (1930 year) heading to Indonesia, consisting of 3 battleships, 4 light cruisers and 4 destroyers and 10 transports.
The task (to use the 6 × 2 - 356-mm gun :)) is to destroy the enemy convoy and battleships. Save at least 1 battleship.
David Vs Goliath (Attempt 3)
Scenario: It’s 1943 and much of the world has fallen into the hands of the Axis and the Allies are having a difficult time building newer and larger ships to replace any lost ones. You’re the captain of the USS Vermont, a small, older light cruiser that has been modernized to fight in the war and one of the few remaining ships left of the Ally fleet. After being in several naval battles, sinking destroyers, torpedo boats, and transports, you head to a small, hidden British port for some much needed rest and repairs. However, as you are making your way there, your radar system has detected a lone, but powerful Italian battlecruiser. This particular ship, while much older, is still very much deadly, causing the Allies to be starved of much needed supplies. With 2 destroyers and a (hopefully) armed transport as your only reinforcements, you and your small fleet are the only chances of taking down this ship, or the war will surely be lost.
You (US):
1 CL (Unlock all hulls to the get a specific one)
2 DD
1 TA
Tech:1935
Tonnage: 9,800t
Speed: 26 knots
Requirements for Cruiser: 6x 6-inch main guns (set it up like the Emden), casemate guns of your choosing, no cage masts, triple funnel, underwater torpedo tubes for emergencies, Light Cruiser Hull 2 or 3 (whichever one fits the requirements) and you must take control of the ship. This all must fit snuggly and look uniformed
Everything else is up to your discretion and ideas
Enemy Fleet (Italy):
1 BC
Tech: 1920
Winning Conditions: Sink the ship and don’t let it escape. Keep your cruiser alive and at least 1 destroy alive
God Speed, Captain Stealth
Americans in the game be like "oh, you get the Yamato? we get the Type 93 long lance then"
61 000 damage is the equivalent of the destroyer's hull breaking apart in half
a note about the superstructures for the battleships if you ever do a another serius Yamato build, or any other battleship that was actually built for that matter, is that the back tower usually should be the first or second, as the third and fourth on all nations seem to be made for the superbattleship desings that are far larger than any actually built ship, with that tower it MAYBE would have been possible to fit all armor without reducing anti-torp and maybe would be possible to have the two 155mm turrets on the centerline setup they were actually built as.
Third times the charm
Why does the secondary tower have all that superstructure attached to it when the primary tower has all of that structure already??
One small clarification: Yamato was commissioned the 16th of December, 1941. It *can* be that, in this hypothetical scenario, they rushed Yamato into battle.
So in an alternate history, the build teams worked a lot of long nights to have the ship commissioned 1st of November instead so Yamato could join the carrier assault force
I have a rather strange idea.
The name of the situation is called "Museum Robbery".
The year is 1945, and the axis powers have just been defeated. The allies are celebrating their victory, however, their forces are crippled from the war effort.
A group of Hitler's SS escaped and wanted to seize this opportunity to strike the British, who were weak from the war and unprepared for such a strike. Unfortunately for what remains of the SS, no more navy remains for them. At this point, the SS realizes that they have such a good opportunity, but no ships. SO the SS goes around Europe breaking into museums and stealing old dreadnoughts. They manage to gather about 30 of these old vessels, but they are desperate and in a last-ditch effort, sent 30 dreadnoughts with 1805 technology to war against the British.
Even though the tech is this old, the British are unprepared. You will play as the British with 1945 tech against germans with 1805 tech.
Your fleet:
You will have 2 options:
Option 1:
-2 Lights cruisers
- 5 Destroyers
Option 2:
- 5 Destroyers
- 5 Torpedo Boats.
The objective is to sink 100% of enemy BB.
Also if you have time for it, do both options too.
i have a simple scenario
Allied fleet: Biggest BB constructable in the game (the biggest super battleship in the game) with latest tech and biggest guns with all maxed out components, bulkheads, speed, and basically everything except range, 24” of belt, 12” belt extended, 10” on the deck, 5” on deck extended, 30” on conning tower, 20” on turret, 10” on turret top, 15” on secondaries
Enemy fleet: 1920 tech with as many BBs as your cpu can handle (any nation)
About donuts. I was like that during earlier days playing WoWs. Like until watching how to aim correctly, 'wait until your opponent to commit turning'.
I’ve made an alternate history battle involving the hunt for the Bismarck: The Bismarck’s last hope
As the Bismarck is being hunted by the British navy, German high command sends the Tirpitz to attempt to save the Bismarck and defeat the British naval task force. The Tirpitz arrives just in time for the start of the battle, and the attempt to escape the sure demise that is the British naval task force.
The Germans have two battleships, 1937 technology, Tirpitz has a displacement of 52600 tons, and the Bismarck has the same specifications. You design the German ships.
The two battleships are armed with (as close as possible to), 8x 15-inch main guns (4 turrets), 12x 6-inch guns (6 turrets), 16x 4 inch guns (8 turrets), 16x 2 inch guns (8 turrets). Armour at 13-inch belt armour, 14 inch on the turrets, and 4.5 inches on the main deck, with 2 inches on the upper deck and armoured superstructure. (no torpedo launchers, as this battle occurs before the Norwegian refit)
The British have 2 battleships, 2 heavy cruisers, 1 light cruiser, and 6 destroyers, technology 1931 (the median of the technology by all ships involved). Ai created ships.
The sides start off at a range of 15 km, the battle is won if both battleships survive, or you inflict sufficient casualties to justify the loss of a single battleship. Or manage to get away to a range of 30km, at which point they can escape. You lose if either ship is destroyed for any reason, but with the condition that you don’t lose if a battleship is sunk, as long as both battleships on the British side are sunk before that occurs. If both battleships sink you lose anyway. Good luck.
i really like the design aspect of this game, i just wish that carriers would eventually be included. designing a carrier would pose interesting challenges not normally found with designing standard ships, and that sounds like a ton of fun.
I agree, Warship gunner 2 had it and wish a game would up it more.
When stealth uploads at 4 am at my time (Est) (I know your dutch don't get mad at me)
So can i put the scenario in disc?
For scenarios for UAD please put those on the most recent UAD vid.
@@Stealth17Gaming Will you be uploading in the afternoon (your time) for any of these vids?
If you are wondering Yamato and Musashi started construction in the late 1930s just before WW2.
14:57 another nuke scares the crew so much, they accidently light the whole ship on fire
For me in my comment to be honest
Stealth
The cause of the game crash is
There is a bug on it
The next big update after alpha6
Is they need to fix the bug
And to upgrade the PC
That will be optional
To improve efficiency of the software
Giant battleship: *Can Hit small ass destroyer from really far away*
Also giant battleship: *Misses even bigger battle cruiser from same distance*
random US guy at pearl harbour: HOW COULD THIS GET MORE FUCKED UP????
Stealth17Gaming: SINCE YOU ASKED....
“State your intent”
To do doughnuts yee yee!”
Dammit stealth, your posting schedule makes it impossible for us Americans to arrive early enough to post a noticeable comment!
What time is reasonable for you?
@@Stealth17Gaming That was sort of a joke. Don't stress over it. We Americans will just have to deal with it.
@@firebirdgaming3595 No I'm open to changing the time to give other timezones a fair chance at getting their scenario out too. So it's an actual question.
@@Stealth17Gaming Well, I guess posting in the evening (your time) would be more favourable to those living in the USA, around 8 or 9 in the evening Denmark time would be around noon for us Americans living on the West Coast, if that's practical. If not, then posting at around 6 or 7 in the morning would be late evening for us. Again though, don't stress yourself.
Scenario suggestion: Operation Angelfall (alternative history)
June 7, 1942
Midway was a disaster. The Japanese succesfuly captured the base and heavily damaged US fleet. TF-17 almost ceased to exist, TF-16 suffered heavy loses. Ofcourse Japanese took beating too, but still had two fully functional carriers, while after losing Enterprise and Yorktown taking two bombs to the deck, being unable to carry air operation, USN left with Hornet, which, too was damaged, but still operational. US command decided to retreat being unable to retake the island and to prevent further loses. Unfortunately during whole this chaos TF 16 and 17 got separated. Word is remaining ships of TF-17 succesfuly escaped japanese chase, but TF-16 was still under fire. Unable to escape, command decided to split the squadron to allow the damaged Hornet and tankers to escape.
Your mission is to stall the japanese chase as much as possibile.
Your forces (USN):
3 Heavy Cruisers of your design - keep the diplacement at 13 000 tonnes if possibile (New Orleans - flagship, Minneapolis, Vincennes)
1 Light Cruiser (Atlanta)
5 Destroyers
Japanese Forces:
2 Aircraft Carriers (Kaga, Akagi - make them as transports)
2 Battlecruisers (Kirishima, Haruna)
1 Heavy Cruiser (Tone)
4 Destroyers
You win if you sink both carriers OR both battlecruisers (Try it :D) AND THEN the Japanese lose sight of you for more than 2 hours ingame OR all of your ships survive for 4 hours ingame harrasing the enemy.
You lose if you lose USS New Orleans or 2 other heavy cruisers OR - if you lose at least one cruiser - you won't be able to sink at least one carrier in 4 hours ingame.
Japanese tech set for 1935, Yours for 1930.
Engagement range 15000m
P.S.: I don't really know if this is even doable, since i don't have UA:D I'm only passionately watching your vids on it. I hope, though, that's a valid, doable challange. I hope you'll enjoy :)
nice battle!
Looks like a pocket Yamato with the length :)
4th time.
I have a scenario below if you want it.
The U.S has invaded Canada.
The British empire has declared war on the US and Britain's ally Russia has sent a fleet to the west coast of Canada to defeat a large American fleet preparing to bombard Vancouver.
The American fleet consists of 2 battleships, 1 battle cruiser, 3 heavy cruisers, 1 light cruiser, and 2 heavily armed transports.
The Russian fleet is mostly composed of standard ship designs but their battleships are of quite a strange design with at least 1 single turret.
The Russian fleet consists of 4 battleships, 1 light cruiser, 2 heavy cruiser's, 1 destroyer and a torpedo boat.
Due to the engaement taking place in the barents sea, the range will be quite short
This takes place in 1920 tech is similar.
Another scenario
This development in Canada has given the Japanese their chance to strike!
The Japanese attack just outside Vladivostok and face a small and technologically inferior fleet.
The Japanese fleet consists of: 1 battleship, 2 heavy cruisers, 4 dd's and 3 torpedo boats.
The Russian fleet consists of 1 old and very strangely designed battleship, 2 light cruisers, 4 old destroyers and the Kamchatka.
This takes place in 1920 but the Russians are using 1905-1915 tech.
I think you may have built the yamato a bit wrong, I believe that you should have either gone with one of the towers without the secondary guns, this means that your super structure is significantly tighter, and then you could have raised barbettes for the 6 inch
Attempt 4:
Kaiserreich scenario
Scenario Name: The Dragon Convoy(Part of the Asian Theater of the Second Weltkrieg)
Background: In 1937, the Deutsch Ostasien forces are in combat with the Vietcong forces in South Indochina who are funded by the French Commune. Qing China, who has close ties with the German Empire promised to supply the Imperial German forces in Indochina. However, the Imperial German fleet has been redirected to Europe due to the war with the French Commune and is unable to protect the convoy of Chinese transports. Instead, the obsolete Chinese navy will have to do the escorting all by themselves. Due to a training accident involving the two Chinese Pre-Dreadnoughts, only one Battleship will be in the convoy along with some lighter ships. Unbeknownst to the Chinese however, the French Commune had also struck a deal with the Japanese Empire to disrupt any convoys headed to the Germans. The Japanese codebreakers have already deciphered the Chinese transmissions and knows about the operations. Due to further modernization processes being undertaken for Battleships and Carriers, the Japanese sent a fleet of more numerous and modern ships including Heavy Cruisers, Light Cruisers and Destroyers to intercept the convoy.
Mission: Keep at least 80% of the transports afloat. All Chinese combat vessels must survive as it is required for war effort.
Your fleet(Chinese Empire):
1910 to 1914 tech(whichever is available)
1 Battleship
5 Light Cruisers
10 Destroyers
20 Transports
Enemy fleet(Japan):
1930s tech
2 Heavy Cruisers
7 Light Cruisers
10 Destroyers
Further details: You will be designing the Battleship. Your allocated tonnage is 27000 long tonnes. The main battery will only be 305mm (12 inch) guns.
I really wonder where the game gets those penetration values. Navweaps list Yamato's 46cm guns as having 109mm (4.3") of estimated deck armor penetration at 20km.
The side armor is listed as 864mm at 0m and 494mm at 20km, so those values seem a bit more plausible when you account for the armor bonus of Krupp IV armor.
that is not the yamamto, her superstructure was shorter and 2 of her 6 inch guns were on barbets behind the main guns
THE IJN SATSUMA
1914 the German East Asiatic Squadron under Admiral Von Spee attempted to get back to Germany, by crossing the Pacific. This led to the Battle of Coronel and the 1st Battle of the Falklands, whilst he sent the Emden as a lone raider West for the Indian Ocean. What if instead of going East, he took all his forces West as the Allies feared.
The main search for the Germans was carried out by the Japanese. The primary interception force being the Semi-Dreadnought Satsuma and two Protected Cruisers the Yahagai and the Hirado. IJN Satsuma would the rest of the war escorting ANZAC convoys across the Indian Ocean.
Suggestion is that Spee's complete force goes West and catches the Satsuma escorting a troop convoy.
German forces are 2 Armoured (heavy) Cruisers and 4 Protected (light) Cruisers. Spee's ships were the best gunnery ships in the German Navy. They all dated from around 1906 to 1908
Japanese forces would be 5 troop transports, 2 Protected (light) Cruisers and the semi-dreadnought, Satsuma. Her stats were, 20,000 Tons, 482 feet long launched 1906, commissioned 1910, range 9,100 nautical miles. 4 x 12" centerline guns, 12 x 10" side mounted guns, (only because they couldn't get more 12"). All off those where in twin turrets. 12 x 5" in casemates, 8 x 3" guns and 5 x underwater torp tubes. Belt was 9" cemented krupp armour as were casemates and turrets with a top speed of 18.25 knots from triple expansion engines and twin shafts. When launched she had the largest displacement of any warship in the world.
If the Satsuma had been fitted with all 12" as originally intended, she would have been the world’s first all big gun battleship, predating HMS Dreadnought. Which means that future Dreadnought style ships would have had to be known as Satsumas. That doesn't have quite the same ring to it. Ultimate Admiral : Satsuma, it might not sell so well.
BATTLE
I think you should design something similar to the Satsuma or at least in a Semi-Dreadnought style, and see if you can wipe out the East Asiatic Squadron while at the same time getting the troop ships to safety.
Win/loss conditions 3 transports and BB must survive. At least both Armoured and half the Protected cruisers on German side must be sunk.
4 hour duration, before nightfall ends the battle, as Germans can’t find transports after that and withdraw. Contact range 15,000 yards.
German cruisers in the Indian ocean:
After a series of British SAS raids on the large dockyards in France in 1943 the heavy cruisers Admiral Hipper and Prinz Eugen are cut off from proper repair stations and have been ordered to head to Japan as a helpful force for the Japanese war effort in Asia. The British tho have intercepted the German radio communication and have sent out a powerful strike group centered around an upgraded admiral class battlecruiser to search and destroy the two German heavy cruisers.
Eventually a Catalina recon aircraft has spotted the pair of German heavy cruisers somewhere in the Indian ocean and reported their positions before it was forced to turn away due to heavy Flak fire. So now the British fleet gives proper chase to the two German ships.
Kriegsmarine:
2 1940 heavy cruisers (the upgraded Hipper class, the range needs to be set to very long, otherwise go with whatever you want)
Royal Navy:
1935
1 battlecruiser
2 heavy cruisers
2 light cruisers
Engagement range is at 20.000m
Your task as the commander of the Kriegsmarine ships is to either cripple the Royal Navy fleet by sinking their capital ships (battlecruiser, heavy cruisers) or to stay alive for 6 hours, then a Japanese fleet will arrive and engage the British, saving the two cruisers
Viel Glück Kapitän
Forth try
Battel Idea
Name it what you want
1917 France v 1940 Germany
Germany - early WW 2 tech, 1 battleship, 1 battlecruiser, 2 light cruisers, and 3 torpedo boats
France - late WW 1 tech, 5 pre dreadnoughts, and 8 armored cruisers
You play as the French. Victory is achieved when you sink grater than 50% of the Enemy fleet. (Your ships have not been updated to modern systems)
Good luck
Stealth: "seems to be pretty fast gun boat.
game: HE SAID WHAT BOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!
when stealth was doing the "Must be American" thing is when the DD launched its torps
Weird that it crashed for you at 27 destroyers. I once had 5 "hyper" battleships vs 40 destroyers and it ran fine
Hey, nice video, I lo e your videos.
Small question, couldn't you use the super pagoda tower for the Yamato?
Mission name: the clock is turning.
You found yourself as a Japanese destroyer group in the Pacific. The coastial defences have spotted an enemy fleet near one island of the empire . Your goal is to : wait for reinforcement which are 1 heavy cruiser 2 light cruiser and 12 torpedo- boat ( for that matter try to spawn far from the enemy fleet and put these ships in stand by until enough time has passed)
Of course during that time you have to keep all ships alive.
Once reinforcement as arrived you have to either make the enemy fleet flee or destroy it .
One more condition: in the Pacific being spotted for a long period of time is dangerous due to enemy cv's. So once timer is past 10 hour you MUST not be spotted anymore by the enemy fleet or it's an insta lose.
So ! Your forces:
Tech: the latest (1942 I think?)
1 group : 2 light cruisers
5 destroyers
2 group(after waiting for 3h30)
1 heavy cruiser
2 light cruiser
4 destroyers
5 torpedo boats
Enemy forces( American)
Tech:1940
10 destroyers
5 light cruisers
3 heavycruisers
I'd advise you to work on the destroyer on this mission as they will be the key to sink larger group of ships. Also if you can why not try designing different classes of ships? Example:. Light cruiser and destroyer.
Thank you for your work and all hand on deck!
Dang the North Carolina heavy cruiser looks a decent bit like the battleship
Am i the only person who gets super anxious whenever the message "xx has detected torpedoes" pops up on the reports and stealth isn't paying attention to it?
I wonder if there updates the games to add 4 barrels gun. Like what British and France had on there battleship.
9:56
I found this to be rather comical
(Attempt #2)
Scenario (Frozen Fracas)
It is 1950, the war has ended, and the cold war is starting. You will play as the Russians in a scenario where the cold war turned hot, a Soviet fleet has run into an American fleet somewhere in the north pacific. A battle ensues and the ships start shooting. Who wins?
Your fleet will consist of 1 battleship, 2 heavy and 3 light cruisers, and 5-6 destroyers. The Americans have 2 battleships, 2 heavy and 6 light cruisers, and 9 destroyers.
To win you must sink either both battleships or all of the cruisers and as many destroyers. You will lose if you lose your battleship and one heavy cruiser, or if all of the cruisers are destroyed.
It 4:20 am here.
The Yamato was present during the attack on pearl harbour and accidentally fired on friendly aircraft, mistaking them for American fighters
hey stealth17 gaming about your 61k shot you said was the biggest one you made .. at 9:58 you did one on the enemy DD with 70k damage so a bit more than the 61k xD
Must have missed that one
It would be nice if they had a database of Historical Ships for this game.
Actually, I think the scenario would be more interesting if you had two Japanese Yamato-class BBs (1941) against 9 US BBs (the latest of which would be based on 1930)... All the US BBs stationed at Pearl Harbor.
@Stealth17 Gaming
yes i know that both yamato and musashi were commisioned after attack pearl harbor
Yeah and so will many basement historians who will go all "Oh but Yamato and Musashi weren't commissioned before Pearl! Waaaah!"
The Japanese also meant to use the "lure them with carriers, pound them with battleships" tactic at Midway. It was.... not successful.
They should've had Yamato and Nagato in task force A if they wanted that plan to work. Having their 2 best battleships in Task force B is one of the biggest reasons they lost. They could've provided long range artillery and shelled the US carriers if they were on the front line. Instead they were several hundred miles behind.
Uhhhhh, the Yamato was launched in August of 1940...
After getting hit by a single torpedo in the stern, the Kasagi shies away from battle. It's captain will be ordered to commit sepuku forthwith.
You shouldn't wait to spot the torpedoes before evading, always assume they are already on the way and keep changing course
Wonder if the Devs will add aircraft carriers and ground assaults
So many design flaws in your ship even if it was the earlier design.
The secondary tower was way to big (you could gave used the smaller ones and the main tower you used or the pagoda tower and the secondary tower you used but not both) second your guns were (because you used the wrong towers) way to far apart from each other.
So...
Nice try but look up what the yamato looked next time you build one.
Still good video :)