How To - Chaos Phoenix Liquid Absorption With Tuners

Поделиться
HTML-код
  • Опубликовано: 26 окт 2024

Комментарии • 14

  • @zdravkopavlov
    @zdravkopavlov  2 месяца назад +5

    Hey, let me know if you find that type of tutorials helpful. And if you want me to cover more on this topic.

  • @ivanibanez1273
    @ivanibanez1273 2 месяца назад +1

    super cool man! thanks a lot! and yeah would be awesome to have a tutorial for wet materials.

  • @HammerChen
    @HammerChen 2 месяца назад +2

    I regret uploading my tutorials to Chaos TV because those people don't appreciate the effort you put in. Thanks for sharing the information!

    • @mikegentile13
      @mikegentile13 2 месяца назад +1

      @HammerChen I'm sorry to learn this about Chaos. Your tutorials always helped me and I appreciate you sharing them.

    • @MegaHairullah
      @MegaHairullah 2 месяца назад

      @HammerChen Can you share the link to the tutorial

  • @LightShadow
    @LightShadow 2 месяца назад +2

    The AI narration is awesome.

    • @zdravkopavlov
      @zdravkopavlov  2 месяца назад

      It’s better than me talking :)

  • @mikegentile13
    @mikegentile13 2 месяца назад +1

    Yes! I'm assuming this is an "ai" voice, and it's very EASY to understand!! Well done!!

    • @zdravkopavlov
      @zdravkopavlov  2 месяца назад

      It is an AI voice. Thank God for this thing existing! :) I can't talk like that.

  • @mikegentile13
    @mikegentile13 2 месяца назад

    I work on architectural fountains a bunch, I would love to know your method for draining the fountain so it doesn't overflow.

    • @zdravkopavlov
      @zdravkopavlov  2 месяца назад

      Oh, that's easy! You can simply use the "Fill Up for Ocean" and leave a "drain" somewhere on the bottom. Dang, I even started to make a tut about that. It was a river, not an ocean. And it was a spring, not a drain. But it is the same principle. Also, you can put a source with a negative emission value. That should "drain" some of the water. Or maybe even a non-solid object with the "Clwar inside" option enabled. There are several ways to do that.

    • @mikegentile13
      @mikegentile13 2 месяца назад

      @zdravkopavlov that's basically what I do with the negative emmiter. It seems the math doesn't always work exactly, but I make it work visually through trial and error