- Видео 28
- Просмотров 34 580
Zdravko Pavlov
Болгария
Добавлен 5 авг 2014
This is the place where I share some VFX related stuff. Tips, tutorials and breakdowns.
Upcoming Tutorial - Cascaded Pools Using The Ocean Surface
This is a glimpse of an upcoming tutorial about using the Phoenix Ocean Surface to merge multiple simulators into a seamless water surface.
I'll demonstrate how to create the simulation.
How to distribute it across the scene.
How can multiple simulators be combined into a single ocean surface and cut into different shapes.
Explore possible ways to create the ocean surface in other applications.
Stay Tuned.
I'll demonstrate how to create the simulation.
How to distribute it across the scene.
How can multiple simulators be combined into a single ocean surface and cut into different shapes.
Explore possible ways to create the ocean surface in other applications.
Stay Tuned.
Просмотров: 574
Видео
Chaos Phoenix - Extinguish Candle Flame - Scene Breakdown and File Download
Просмотров 286День назад
In this video, I explore some options for using fuel to light up a candle and put out the flame using a custom wind force. 00:00 - Intro 00:18 - Breakdown of the original candle flame setup 01:56 - Modify the setup for a more procedural approach 09:43 - Conclusion RE-UPLOAD: This video was recorded a while back, but I had to take it down from this channel. This one has the previous issues with ...
Quick Tip - Initial Liquid Fill for Fountains and Rivers / Project Files
Просмотров 1 тыс.21 день назад
Here are some tips on how to use the 'Fill Up for Ocean' option in Chaos Phoenix to instantly fill spaces with steady volumes of water. This technique can also be applied to swimming pools. #chaosphoenix #fountain #river #simulation #tutorial #howto #quicktips Download link for the project: drive.google.com/file/d/1XFS6QmCJivUZ30My1jZzNdo9Kca8u40r/view?usp=sharing Inside the project folder, you...
How To - Chaos Phoenix Liquid Absorption With Tuners
Просмотров 915Месяц назад
In this video, you will learn how to work with particle tuners and control the life span of liquid particles based on certain conditions. #chaosphoenix #fluidsimulation #howto 00:00 Introduction 00:18 How it works by default 02:14 What we aim to improve 02:56 Building the setup 09:10 Adding objects 11:10 Masking different absorption levels 12:57 Creating a distance texture mask 14:31 An alterna...
Water Stream and Splash R&D / Chaos Phoenix
Просмотров 489Месяц назад
A water stream simulation made with Chaos Phoenix 5.22 in 3Ds MAX. This a look dev stage render of a bigger project that I'm currently working on. #VFX #simulation #particles
Custom liquid absorption system / Chaos Phoenix
Просмотров 527Месяц назад
A quick RnD for creating a mechanism for absorbing liquids based on the surface type. The water slides over the denser objects but is absorbed by the sand.
Chaos Phoenix - Working With Cascaded Simulators
Просмотров 4,7 тыс.2 месяца назад
Learn how to cascade liquid simulators and create fountains, pools, waterfalls and more. This is a reupload of a popular tutorial that I made in the past. The previous one had some issues with the audio, so here's an updated version. Enjoy
Chaos Phoenix / Firewood
Просмотров 7792 месяца назад
Just a quick doodle, playing with the shader. #fluid #fluidsimulation #fire
Chaos Phoenix / Downwash Lookdev / Versions 20 - 21
Просмотров 4662 месяца назад
These are two versions of the look dev process for the helicopter downwash effect. #chaosphoenix #downwash #fluidsimulation
Chaos Phoenix / Forest Fire
Просмотров 9592 месяца назад
Some Chaos Phoenix flames and smoke added to an existing plate of a burning forest.
Chaos Phoenix / Wax Melting Tutorial - PART I
Просмотров 6062 месяца назад
This video shows different ways of achieving a melting effect in Chaos Phoenix. Download 3Ds MAX 2022 scene: drive.google.com/file/d/176VytSwDEHNRyeBg16vvGNGUXt59PY5J/view?usp=sharing
Avoid Stepping Artifacts - Mini Tutorial
Просмотров 7723 месяца назад
This video offers a simple but effective solution to avoid the jagged look of the smoke surface.
Chaos Phoenix - Using the Voxel Shader
Просмотров 6463 месяца назад
Here's a quick demonstration of how to utilize the Chaos Phoenix Voxel Shader.
Chaos Phoenix - Melting Candle Setup Breakdown
Просмотров 4653 месяца назад
Here's a short breakdown of the melting candle setup.
Chaos Phoenix Rolling Mist Effect / File Download
Просмотров 2,7 тыс.5 месяцев назад
A quick mockup of the rolling mist effect. Download the 3Ds MAX 2021 scene here: drive.google.com/file/d/1BgRXmdsVlVFj5uH2zAnN-jsvYNRHDjFd/view?usp=sharing
Chaos Phoenix / Downwash Effect / Scene Download
Просмотров 1,7 тыс.5 месяцев назад
Chaos Phoenix / Downwash Effect / Scene Download
Chaos Phoenix / PHX Mapper / mapping velocities across multiple simulations
Просмотров 5516 месяцев назад
Chaos Phoenix / PHX Mapper / mapping velocities across multiple simulations
Chaos Phoenix - Candle Flame / 3Ds Max 2024 / V-ray
Просмотров 4826 месяцев назад
Chaos Phoenix - Candle Flame / 3Ds Max 2024 / V-ray
Anti Missile Flares - Chaos Phoenix Scene Breakdown and File Download
Просмотров 4396 месяцев назад
Anti Missile Flares - Chaos Phoenix Scene Breakdown and File Download
Anti Missile Flares RND / Chaos Phoenix
Просмотров 4716 месяцев назад
Anti Missile Flares RND / Chaos Phoenix
Chaos Phoenix - Underwater Explosion - Project Overview
Просмотров 2 тыс.Год назад
Chaos Phoenix - Underwater Explosion - Project Overview
PhoenixFD 3.0 Ocean Surface and Foam RnD
Просмотров 11 тыс.7 лет назад
PhoenixFD 3.0 Ocean Surface and Foam RnD
Very glad I found your channel, this is super helpful, thank you very much!
Can we know your system configuration sir ?. If it's possible
This is done on a i9-12900KF 3.19 GHz with 64 RAM. The GPU is RTX 2080.
@@zdravkopavlov thankyou
Thank you for sharing your experience and knowledge with us, we learn lots of new ideas and methods from your tutorials sir.
Thank you for saying this. I'm really glad that someone finds it useful :)
Eagerly waiting for full tutorial, Awesome work and thanks a lot man.
Cant wait, thanks again.
😮
Chaos Phoenix for 3ds Max: A Beginner to Pro Guide 1. Introduction to Chaos Phoenix Overview: Learn what Chaos Phoenix is, its applications, and how it integrates with 3ds Max. Installation & Setup: How to install Chaos Phoenix and set it up within 3ds Max. User Interface: Explore the Chaos Phoenix toolbar and understand its components. 2. Basic Concepts Fluid Simulation Basics: Understand what fluid simulation is and how Phoenix simulates liquids, fire, smoke, and more. Grid-Based Simulation: Learn about the grid system that Chaos Phoenix uses to simulate fluids. Sources and Emitters: Introduction to how sources and emitters work in Chaos Phoenix. 3. Creating Your First Simulation Simple Water Simulation: Create a basic water simulation using a simple object as an emitter. Simple Fire/Smoke Simulation: Set up a fire or smoke simulation, adjusting basic parameters to see the effects. Rendering: Learn how to render your first simulation using V-Ray. 4. Intermediate Techniques Modifiers and Forces: Learn to use modifiers and forces to influence your simulations. Particle Systems: Introduction to particle systems in Phoenix and how to use them for more detailed simulations. Advanced Liquid Simulations: Create more complex liquid simulations, such as ocean waves or waterfalls. 5. Advanced Simulation Techniques Fire & Smoke Simulations: Delve into more complex fire and smoke scenarios, including explosions and burning objects. Interaction with Objects: Learn how to make your simulations interact with other 3D objects. Optimization Tips: Techniques to optimize your simulations for faster rendering and better performance. 6. Special Effects and Rendering Foam and Splashes: Create realistic foam and splash effects for liquid simulations. Underwater Effects: Learn to create underwater environments and simulate bubbles, caustics, etc. Advanced Rendering Techniques: Dive deeper into rendering settings to achieve photorealistic results. 7. Project-Based Learning Creating a Complete Scene: Put everything you've learned together to create a fully simulated scene, such as a ship on the ocean, a burning house, or an exploding object. Post-Processing: Basic compositing and post-processing techniques for your rendered simulations. 8. Troubleshooting and Optimization Common Issues: Learn how to troubleshoot common problems, such as flickering, slow simulation times, and artifacts. Performance Tips: Advanced tips to optimize your simulations and renders without sacrificing quality. 9. Conclusion and Further Learning Summary of Key Concepts: Recap what you've learned throughout the tutorials. Next Steps: Resources for continuing your learning, including advanced courses, forums, and Chaos Phoenix documentation.
Wow. Thanks! :) Yeah this is a lot of work, but might be worth it.
can i convert this to vat ?
What’s vat?
@@zdravkopavlov Vertex Animation Texture
Ah… I don’t know. I don’t know anything about this.
What input does it take to make it?
Love this idea!
Awesome bro. Can you make step by step beginner friendly tutorial if possible
Probably not anytime soon. There is a scene file that you can download and inspect though. I realise that it is not exactly for beginners. Maybe some day I’ll revisit this project and record a more detailed explanation
"Hi Zdravko Pavlov, your tutorials are outstanding! Would you consider creating a comprehensive tutorial series on Chaos Phoenix FD, starting from scratch to pro level? It would be incredibly valuable for beginners like us."
"Hi Zdravko Pavlov, your tutorials are outstanding! Would you consider creating a comprehensive tutorial series on Chaos Phoenix FD, starting from scratch to pro level? It would be incredibly valuable for beginners like us."
"Hi Zdravko Pavlov, your tutorials are outstanding! Would you consider creating a comprehensive tutorial series on Chaos Phoenix FD, starting from scratch to pro level? It would be incredibly valuable for beginners like us."
Yes, I'm planning to do a Complete Beginners Series. Can you tell me where do you think I should start? What is "from scratch". I feel that making beginner tutorials would be a lot harder than just sharing some tips, assuming that people know what you are talking about. So if you can share what you want to learn about first, that might help me a lot.
@@zdravkopavlov Chaos Phoenix for 3ds Max: A Beginner to Pro Guide 1. Introduction to Chaos Phoenix Overview: Learn what Chaos Phoenix is, its applications, and how it integrates with 3ds Max. Installation & Setup: How to install Chaos Phoenix and set it up within 3ds Max. User Interface: Explore the Chaos Phoenix toolbar and understand its components. 2. Basic Concepts Fluid Simulation Basics: Understand what fluid simulation is and how Phoenix simulates liquids, fire, smoke, and more. Grid-Based Simulation: Learn about the grid system that Chaos Phoenix uses to simulate fluids. Sources and Emitters: Introduction to how sources and emitters work in Chaos Phoenix. 3. Creating Your First Simulation Simple Water Simulation: Create a basic water simulation using a simple object as an emitter. Simple Fire/Smoke Simulation: Set up a fire or smoke simulation, adjusting basic parameters to see the effects. Rendering: Learn how to render your first simulation using V-Ray. 4. Intermediate Techniques Modifiers and Forces: Learn to use modifiers and forces to influence your simulations. Particle Systems: Introduction to particle systems in Phoenix and how to use them for more detailed simulations. Advanced Liquid Simulations: Create more complex liquid simulations, such as ocean waves or waterfalls. 5. Advanced Simulation Techniques Fire & Smoke Simulations: Delve into more complex fire and smoke scenarios, including explosions and burning objects. Interaction with Objects: Learn how to make your simulations interact with other 3D objects. Optimization Tips: Techniques to optimize your simulations for faster rendering and better performance. 6. Special Effects and Rendering Foam and Splashes: Create realistic foam and splash effects for liquid simulations. Underwater Effects: Learn to create underwater environments and simulate bubbles, caustics, etc. Advanced Rendering Techniques: Dive deeper into rendering settings to achieve photorealistic results. 7. Project-Based Learning Creating a Complete Scene: Put everything you've learned together to create a fully simulated scene, such as a ship on the ocean, a burning house, or an exploding object. Post-Processing: Basic compositing and post-processing techniques for your rendered simulations. 8. Troubleshooting and Optimization Common Issues: Learn how to troubleshoot common problems, such as flickering, slow simulation times, and artifacts. Performance Tips: Advanced tips to optimize your simulations and renders without sacrificing quality. 9. Conclusion and Further Learning Summary of Key Concepts: Recap what you've learned throughout the tutorials. Next Steps: Resources for continuing your learning, including advanced courses, forums, and Chaos Phoenix documentation.
@@zdravkopavlov Chaos Phoenix for 3ds Max: A Beginner to Pro Guide 1. Introduction to Chaos Phoenix Overview: Learn what Chaos Phoenix is, its applications, and how it integrates with 3ds Max. Installation & Setup: How to install Chaos Phoenix and set it up within 3ds Max. User Interface: Explore the Chaos Phoenix toolbar and understand its components. 2. Basic Concepts Fluid Simulation Basics: Understand what fluid simulation is and how Phoenix simulates liquids, fire, smoke, and more. Grid-Based Simulation: Learn about the grid system that Chaos Phoenix uses to simulate fluids. Sources and Emitters: Introduction to how sources and emitters work in Chaos Phoenix. 3. Creating Your First Simulation Simple Water Simulation: Create a basic water simulation using a simple object as an emitter. Simple Fire/Smoke Simulation: Set up a fire or smoke simulation, adjusting basic parameters to see the effects. Rendering: Learn how to render your first simulation using V-Ray. 4. Intermediate Techniques Modifiers and Forces: Learn to use modifiers and forces to influence your simulations. Particle Systems: Introduction to particle systems in Phoenix and how to use them for more detailed simulations. Advanced Liquid Simulations: Create more complex liquid simulations, such as ocean waves or waterfalls. 5. Advanced Simulation Techniques Fire & Smoke Simulations: Delve into more complex fire and smoke scenarios, including explosions and burning objects. Interaction with Objects: Learn how to make your simulations interact with other 3D objects. Optimization Tips: Techniques to optimize your simulations for faster rendering and better performance. 6. Special Effects and Rendering Foam and Splashes: Create realistic foam and splash effects for liquid simulations. Underwater Effects: Learn to create underwater environments and simulate bubbles, caustics, etc. Advanced Rendering Techniques: Dive deeper into rendering settings to achieve photorealistic results. 7. Project-Based Learning Creating a Complete Scene: Put everything you've learned together to create a fully simulated scene, such as a ship on the ocean, a burning house, or an exploding object. Post-Processing: Basic compositing and post-processing techniques for your rendered simulations. 8. Troubleshooting and Optimization Common Issues: Learn how to troubleshoot common problems, such as flickering, slow simulation times, and artifacts. Performance Tips: Advanced tips to optimize your simulations and renders without sacrificing quality. 9. Conclusion and Further Learning Summary of Key Concepts: Recap what you've learned throughout the tutorials. Next Steps: Resources for continuing your learning, including advanced courses, forums, and Chaos Phoenix documentation.
Neat!
super cool man! thanks a lot! and yeah would be awesome to have a tutorial for wet materials.
Your tutorials are one of the best.. Shows us hidden power of the plugins...
Thank you!
Would love to see a hot tub/jacuzzi setup.
Last year, I did a small R&D about this. gyazo.com/e81fb5d2c11790f7b17b3d007d654c18 Can you show me a reference shot that you are interested in.? Is it a close-up of the jets? Or something else?
@@zdravkopavlov yes I'll get you one today
Thank you very much.
You are welcome!
thanks!
pretty cool!
why so many people like add a lot bubble to surface ?Looks better without the foam.
You can control the amount of foam particles with the birth amount parameter. Or, if you like it better without foam you can disable it.
HOW?! I downloaded project and it works, i make every little thing on my own and phoenix is showing in simulation panel 0.00 smoke and 0.00 vel!! Tried it 10 times no mist
Maybe you've missed something?
amazing
The AI narration is awesome.
It’s better than me talking :)
Безценни !!! Благодаря!
Thank you! Very good and useful tips. I have a question about another situation for the liquid, but I want to share a link with you. Could I get your mail? And also, maybe it's gonna be useful for all of us.
Hey, my e-mail is in the channel's info.
@@zdravkopavlovI'm sorry, don't judge me please, but I can't see any mail in the info :(
Why would I judge you :))) It's vfx@bunchofpixels.com I really thought it is visible :) Sorry.
@zdravkopavlov no worries :) Thank you!
greatttttt man!!!!!!!!!!!!!!!!!!!!!!!!!!! and please make some cookies breaks with sticky chocolate separation with some tendrils!!!!!
Hi, maybe I can do that, yes. In the meantime, you can watch a video that Svetlin did covering that topic: ruclips.net/video/6Hr1vhvPq1U/видео.html
❤❤❤❤❤❤❤ THANK YOU!!!!
Super helpful! Thanks.
Thanks
Thank you . . 🌹
Very clever idea! This is like using an additional source, but one that is fully automatic and doesn't need to be animated and adjusted to match the rest of the scene
looks like a very nice white water
Very helpful!! Would love to see a helicopter over ocean tutorial.
Well, I used this setup to create one of the other videos on this channel. Started making a tutorial, but didn’t finish it.
looks very realistic! how mush frames this scene takes?
Hi, this scene was made with Phoenix 3.0 and was uploaded seven years ago. I don't have any idea how much it took. :)
looks very awesome! it is a very helpful tutorial!
its very awesome tutorial, with so cool result! but as for me its so hard to remember all these steps, so many efforts (
Do you think the tutorial is hard to follow?
I regret uploading my tutorials to Chaos TV because those people don't appreciate the effort you put in. Thanks for sharing the information!
@HammerChen I'm sorry to learn this about Chaos. Your tutorials always helped me and I appreciate you sharing them.
@HammerChen Can you share the link to the tutorial
I work on architectural fountains a bunch, I would love to know your method for draining the fountain so it doesn't overflow.
Oh, that's easy! You can simply use the "Fill Up for Ocean" and leave a "drain" somewhere on the bottom. Dang, I even started to make a tut about that. It was a river, not an ocean. And it was a spring, not a drain. But it is the same principle. Also, you can put a source with a negative emission value. That should "drain" some of the water. Or maybe even a non-solid object with the "Clwar inside" option enabled. There are several ways to do that.
@zdravkopavlov that's basically what I do with the negative emmiter. It seems the math doesn't always work exactly, but I make it work visually through trial and error
Yes! I'm assuming this is an "ai" voice, and it's very EASY to understand!! Well done!!
It is an AI voice. Thank God for this thing existing! :) I can't talk like that.
Hey, let me know if you find that type of tutorials helpful. And if you want me to cover more on this topic.
Yes please!
super helpful man. really apreciate it
Awesome work! I hope you share a how to video.
Looking forward to your tutorial
very interesting setup !!!
nice. but too much Chromatic aberration maybe?
Yeah. It's like I shot it with one of my cheap lenses :)
Phenomenal, a detailed step by step would be appreciated!
Would you be interested in a more detailed breakdown of this setup? Please let me know.
Yes, please!
@@zdravkopavlov i would love to see a tutorial of it written or recorded, since Phoenix has a lot of parameters which can be confusing at times. I wouldn't want to impose on you any further so if you know any good tutorial on the subject please give a link to it
I'm actually writing the script at the moment. Tell me, please, what would be more interesting. The liquid setup with the tuners, or do you think I should cover the material setup as well?
@@zdravkopavlovdefinitely the tuners part i think the material isn't that complex as far as i understand i believe you can make it with a vray distance texture to the object and blend between two materials one is water and the other is maybe wet sand or another liquid like a water with sand particles in it with the use of an opacity map
@@zdravkopavlov i am more interested in how you got the mesh to disappear on contact with the sand and leave the wet map behind
v-ray render?
Yes, it is V-ray
Nice👌
Wow that's awesome, how did you do it? I am fairly new to Phoenix so i didn't know that this was possible
Hi, phoenix has a built-in liquid absorption option. It is available when you enable the wetting option. It is suitable for 99% of the time but has some limitations. Here, I made a custom system with a couple of particle tuners. This gave me the ability to mask different surfaces. Although this doesn't come by default in Phoenix, it has all the tools you need to build it yourself.
Awesome!