SOLVED: There isn't a SOP input in the new particlesGPU, so you have to convert the noise SOP to a CHOP then to a TOP. Instructions on how to do that are here: ruclips.net/video/5qo3J5vX0eM/видео.html at 20:00.
For anyone struggling to get a similar look with the new software and ParticlesGPU updates, here's what I changed : * Envelope node -> change "envelope width" to 10 * Add math node between filter and null and apply these values -> From range [0, 1] to range [60, 0]. Basically we invert the drag value and make it more intense, you can tweak the 60 value in the math node to get more or less effect
Thanks this was great. Would you ever consider doing a more real time tutorial where you discuss why you add each node on the fly? So we can know your thought process.
While I think it's nice to be able to follow a project tutorial through and have a nice looking file out the other side, it can be better to try understand the nodes before you try follow and watch with understanding.
Such a great video - I have learnt so much from you and this is what I have particularly wanted it for - visualizing audio ........But......... with a more recent version dragging the audio nulls over the turbulence and other ParticleGPU parameters makes the visuals from ParticleGPU onwards just disappear and I get not nothing. I have tried using op('null3')['chan1'] etc and it changes the value just nothing happens on-screen. As a TouchDesigner newbie I would really appreciate it if someone has a solution. Thanks very much.
Hi! I'm following the tutorial but I have to problems, in the particlesGpu can't find the presets menu /: and also, how do you make your background show the work in progress? thank you !
This is a great tutorial. Thanks! I haven't checked down in the comments for an answer to your question about frame rate degradation. But I tried implementing this on a MacBook Pro and was getting circa 8 fps! I'd be strongly tempted to say that the particlesGPU container is the culprit; there's a lot going on in there. Certainly, to my mind, a lot that isn't necessary for *this* particular patch. I tried something similar to this with a straight particles object and got it running at 30 fps. Don't know if I'm missing anything important feature-wise, but I'll take the fps and figure out how to add anything I think need myself. Thanks again. You're doing a fine service here!
Anyone know why my background won't turn black like his when I connect the level to the ramp + lookup at 3:05. Also what were the three competes he kept in the beginning of the video?
I was looking in comments, is this been resolved by now, and how to proceed without SOP input in ParticlesGPU, and found out your comment here asking the same. This is an obstacle for me at the moment, don't have workaround :( shame
Can you please explain this a bit more? I am familiar with optical flow and trying to expirement with this.. do you connect optical flow to the TOP input of particlesGPU or the SOP input. Do you do any other tricks to get it working? thanks for your help!
Thanks for sharing this - great work! My fps was fine at 60 - 1080ti and i9-7900X - and the latest TouchDesigner build - 2020-23680. Non commercial so only initially 1280x720, but pushed to 1280x1280 and stayed at 60 still.
Hey there. The issue with the frame rate seems to be the setting of parameters. Try setting them not by referencing a CHOP, but by writing to them from a chopexec1 from the CHOP that is supposed to control it, so for instance op('particlesGpu').par.Drag = val and so on.
Hi there, first i just love your tutorials, just getting started and its so much fun! I am trying to rebuilt this but i just can't connect the noise to the particles GPU because i only habe purple slots. Why is that?:D Thanks for your help!
Thanks man, great tutorial. About the fps, I noticed that inside the particleGPU all viewers are by default activated. I seem to remember that disactivating all helped quite a bit. Just a thought.
Thank you so much! This one is not complicated in constructing and very nice in sight. Can you give a hint how you can make the particles follow some path? Of a noise CHOP for example. If you make it a SOP maybe.
I was wondering the same thing. Im only just getting started with this software and was thinking about possibly adding a displacement map, that would cause the particles to morphe into a more recognizable shape. Perhaps a face or anything figurative.
4:04 Noise and particlesGPU are not connecting to each other. It was said that it was due to the difference between the old and new version. A solution map video would be great.
Dang, don't think my comment posted. I'm having trouble with the connection between sphere>sort>noise into particlesGpu. The particles don't take on the shape from the noise SOP. If I turn on "show emitter" I can see it, but the particles just spread around the screen as in 2D space instead of being limited to the 3D shape. Any thoughts? Thanks!
This is really good tutorial. But cause it's quite old one, so there are some missing functions. One thing is Presets on particlesGpu. If anyone know how or where can I find things like that? Video 4:29.
I loaded an old version of teh software it was pretty easy to find 2019.20140 27 Nov, 2019. the only thing i have an issue with is I get to much spin on the particle groups sometimes.
heyo! so on touchdesigner version 2022.31030 particles GPU node doesn't have "presets" tab as well as "turbulence speed" options, nor SOP input(someone already mentioned that). i copied the particles gpu node from your file and it imported with those options so everything is good now, but i wonder why that's happening and what's the workflow for that step for future references if i have to use that node again. cheers!
Okay I've gone from the noise operator to a 'sopto' then a 'chopto' but the only values that work are the 'rgb' values. Im using version 32050 which is a further update from the link below so that doesn't work either.
how has no one else ran into the problem of not being able to connect the Noise SOP to the particleGPU TOP??? It literally does not allow for a connection. Is this because touch designer was updated since this came out? I cant even get past the beginning of the tutorial because of this. Sigh
For some reason the drag is not slowing down the particles for me, even when I don't use the audio and just use a constant value. Anyone a clue what is going on here? (I am using a newer TD version than in the video here)
Yikes! I've learned a lot from your style of explaining things. although I am stuck here with exporting, I have followed ur another tutorial on exporting. But, whenever I hit record button, the playback stutters or lags in between, and at a specific point of the audio part. Help me out, I have an amazing vocal mix to go with these visuals.
something is killing me, i cannot get the leaves to change to sand eventhough i followed the instructions exactly as layed out in your tutorial. even when I manually change the leaves to squares, it still doesnt look the same, it looks a lot more zoomed in! Also thank you so so much for sharing those gems!! :)
The Sand preset only works on Mac. I borrowed my friend's lap to build the network up to the Sand effect then saved it, transferred it to my PC and continued the tutorial. It works
Another brilliant and professional tutorial thank you so much! I learnt something new with each one. Is there any reason to use the particle SOP instead of the particleGPU tool?
Thank you! Well technically using the particlesGPU should be many times faster to process. Any process on the GPU is a lot faster, it's why GLSL is so powerful for example. Idk why it's not properly working here. But afaik they're working on a new particle TOP exactly for the reason listed above. Does that answer your question?
Might have figured out the fps issue. Atomic counters aren't supported on Mac in TD. I noticed that the reference in the glsl top was 0 so I removed them still works and it gave me 60 fps.
Huge fan of your tutorials, I have worked through most of the beginner course at this point. Thanks so much for all the content you share! Unfortunately, this is the first tutorial I've struggled with, I can't get my particles to behave at all like yours do. The drag parameter doesn't seem to affect the particles at all.
thank you for the great tutorial. when I try to export the video, it's black with no sound. do you have a tutorial for exporting or maybe you've shown it in one your videos?
Hmmm i have a 2022.26590 version and i cant connect the noise node to particlesGpu. Im stuck here :/ Btw - can you input an esternal audio card instead of audio file?
Man this is soooo awesome! I made my first ever project with this! Thank you Sir! I look forward to supporting you on Patreon and any other way possible. :) I have a noob question: How could one automate colour changes over time? So in other words, the colours change as time goes on. :)
Thank you soooooo much - THIS IS AMAZING!!! I have a much better understanding of the system after pause/play, pause/playing through this tut. Took me about 2 hours to get through this 16 min vid. btw - are you Taron of VervePainter?
Awesome tut! I'm trying to get the ParticleGPU working on my M1MAX Macbook. But I get this error: 'Geometry Shaders not supported on this GPU or OS.' I guess not supported because of no OPENGL? Is there a work around? PS: the particleGPU also doesn't have a SOP input, is it because of the same thing?
Great Tutorial! My guess on the FPS drop is the lumablur top, if you have the filter width set pretty high. When I tried this for a project, my FPS instantly dropped from 60 to under 40 FPS, so I ended up using a blur top, and composited the ramp-masked blur version on top of the original to create the same effect without the lumablur..it's the long way, but didn't have the same FPS drop.
Is the "Sand" effect in the (Particles - Presets) only available for Pro users? because the moment I hit "Sand" it generates more leafs. Do you have any thoughts on that? Thanks a lot!
@@eyescapecreative6725 I figured it out. It turns out, the Sand preset only works on Mac. I borrowed my friend's lap to build the network up to the Sand effect then saved it, transferred it to my PC and continued the tutorial. It works
Fantastic Tutorial! I'm having trouble getting the Luma blur to act in the same way it does in your setup. As soon as I drop in the luma blur and connect the ramp, it applies a transparent gradient to the background. It's a bit hard to describe, but there doesn't seem to be the same tilt shift effect at all. Any idea what's causing the luma blur to act so differently? I've watched that part over and over again but can't find a difference in the params either.
Thank you for the tutorial! BTW does anyone know how to use imported fbx instead of sphere? Want to put some visuals but fbx mesh doesn't work independently without info in/out
there s a matter new particle gpu is completly different another perform totally different for example there are not presets and cant select sent you need to choice between others option
great tutorial man i learned a lot, a question: how can make this visual react to the kicks, snares etc... it doesn't seem to react precisely to the audio I'm inputting
thanks again and again for your time and energy putting these together! Now if I can figure out how to make particle clouds turn into different forms from reacting to live audio - shazam!! that said, I'm a newb so, probably not! lol
for live audio you can just use an "audio device in" CHOP (select the microphone or audio interface you want to use) and plug it in where he is using audio file in CHOP
Did we ever figure out the fps issue? Probe is saying the 3d texture inside the particle gpu comp is taking most of the computation resources. I was unable to isolate the cause on my end
@@dafnikes5471 I just figured out that the latest build, 2022 M1 native doesn't allow comp shading or something, which might affect particlegpu. I downloaded and opened the version previous to this one and it worked fine
With the sand preset selected it's actually supposed to be squares. You can select circles as well but if the particles are small enough, as in my case, it doesn't actually matter.
When i export through a movieout chop the file isn't playable/is corrupted and when i export through file > export video i only get sound with a black screen. Does anyone have the solution for this? i just can't seem to export correctly
i keep having the issue where after choosing 'sand' in the particlesGpu, I just get very big squares that are zoomed in, instead of the the way it looks in your project as a larger swarm of particles. I don't understand what I did wrong and I have gone over the steps multiple times. Anybody encounter the same issue?
Hi, I got the same issue, it seems that the preset system is a bit f**d up. If you go into the particleGPU, select "switch 2" and set the index parameter to 1, you should get the sandy look. Index 0 = squares, 2=snow, 3=leaves etc.
Bro its better if for example you put a bad audio resolution into the audio file in ? or block the stuff inside the particle template TD ... TD have a template/program that show you how much GPU was consumed by the Operators. I think that you don't need the best resolution on this if you are going to destroy the 3D Material into a particles. Really thanks for the course. appreciated so much your stuff! Best Regards.
SOLVED: There isn't a SOP input in the new particlesGPU, so you have to convert the noise SOP to a CHOP then to a TOP. Instructions on how to do that are here: ruclips.net/video/5qo3J5vX0eM/видео.html at 20:00.
thanks that works
thanks it worked!
Thank you so much!
blessed
great man
Gotta say man, your tutorials have really gotten me addicted to touchdesigner! great stuff.
Hello Thank u that USEFUL video ,
I have some Quesetion that about Where is particlesGPU PRESET in video 4:27?
For anyone struggling to get a similar look with the new software and ParticlesGPU updates, here's what I changed :
* Envelope node -> change "envelope width" to 10
* Add math node between filter and null and apply these values -> From range [0, 1] to range [60, 0].
Basically we invert the drag value and make it more intense, you can tweak the 60 value in the math node to get more or less effect
Thanks a lot!
I figured out that changes (increase the numbers) in Turbulence may also help to get that effect in new particlesGPU
*follows everything second by second* = looks completely different 😩 thank you though for these amazing tutorials!
Amazing tutorials :) with the newer model of TD, how do I link noise to the GPU?
Thanks this was great. Would you ever consider doing a more real time tutorial where you discuss why you add each node on the fly? So we can know your thought process.
While I think it's nice to be able to follow a project tutorial through and have a nice looking file out the other side, it can be better to try understand the nodes before you try follow and watch with understanding.
Dude you don't understand how much I appreciate this tutorial. Thank you thank you thank you !
Such a great video - I have learnt so much from you and this is what I have particularly wanted it for - visualizing audio ........But......... with a more recent version dragging the audio nulls over the turbulence and other ParticleGPU parameters makes the visuals from ParticleGPU onwards just disappear and I get not nothing. I have tried using op('null3')['chan1'] etc and it changes the value just nothing happens on-screen. As a TouchDesigner newbie I would really appreciate it if someone has a solution. Thanks very much.
did you solve it man? i got the same prob
Quite the same problem here... Particles vanish after a few seconds, no matter what I write in the parameters...
@@spcfsu1 Did you find a solution?
yeah same problem here too... after the particles GPU nothing. On a Mac, latest everything
Hi! I'm following the tutorial but I have to problems, in the particlesGpu can't find the presets menu /: and also, how do you make your background show the work in progress? thank you !
I am having the same issue
I think because you got a newer versions of touchdesigner so a lot of parameters changed...
same :(
Hum.. can not connect SOP noise to particleGPU and newest version something looks different.. sigh
Same here … any help already ?
In any case .. two years later .. reverse engineering for me is a bit difficult with this stuff ..
You're going directly to heaven, man
This is a great tutorial. Thanks! I haven't checked down in the comments for an answer to your question about frame rate degradation. But I tried implementing this on a MacBook Pro and was getting circa 8 fps! I'd be strongly tempted to say that the particlesGPU container is the culprit; there's a lot going on in there. Certainly, to my mind, a lot that isn't necessary for *this* particular patch. I tried something similar to this with a straight particles object and got it running at 30 fps. Don't know if I'm missing anything important feature-wise, but I'll take the fps and figure out how to add anything I think need myself. Thanks again. You're doing a fine service here!
Yeah after only inserting particlesGpu I get 24fps on my macbook pro
Anyone know why my background won't turn black like his when I connect the level to the ramp + lookup at 3:05. Also what were the three competes he kept in the beginning of the video?
The ParticlesGPU doesen't seem to have the SOP input anymore. ALso the whole addon looks different in the preview now. Is there a workaround?
I was looking in comments, is this been resolved by now, and how to proceed without SOP input in ParticlesGPU, and found out your comment here asking the same. This is an obstacle for me at the moment, don't have workaround :( shame
@@HarisCupina Oh no! I was looking the answer to...
You can connect optical flow in the input of particle gpu and play also with that looks good
Can you please explain this a bit more? I am familiar with optical flow and trying to expirement with this.. do you connect optical flow to the TOP input of particlesGPU or the SOP input. Do you do any other tricks to get it working? thanks for your help!
in the new update for touchdesigner i can't figure out where is the preset to add the pulse and sand in : 4:27
Anyone have a solution for this?
Thanks for sharing this - great work! My fps was fine at 60 - 1080ti and i9-7900X - and the latest TouchDesigner build - 2020-23680. Non commercial so only initially 1280x720, but pushed to 1280x1280 and stayed at 60 still.
Hey there. The issue with the frame rate seems to be the setting of parameters. Try setting them not by referencing a CHOP, but by writing to them from a chopexec1 from the CHOP that is supposed to control it, so for instance op('particlesGpu').par.Drag = val and so on.
I cannot see the SOP input (blue) on my Particles Gpu node :( I've tried anything, if anyone could help me it'd be great, thanks in advance
same here, cannot help with this, I'm stuck at the same spot :(
This tutorial at around 20mins in explains how to connect them ruclips.net/video/5qo3J5vX0eM/видео.html :)
@@jaimeforson7712 thank you, got it.
Hi there, first i just love your tutorials, just getting started and its so much fun!
I am trying to rebuilt this but i just can't connect the noise to the particles GPU because i only habe purple slots. Why is that?:D
Thanks for your help!
I have the same problem.. :/ I tray Sop to chop, but doesn't work
I have same problem.
Havent tried it yet but you can try to use sopto then chopto, that way you will convert SOP to TOP
Same here....
@@СтанимирАзманов ?
Thanks man, great tutorial. About the fps, I noticed that inside the
particleGPU all viewers are by default activated. I seem to remember
that disactivating all helped quite a bit. Just a thought.
Thank you so much! This one is not complicated in constructing and very nice in sight.
Can you give a hint how you can make the particles follow some path? Of a noise CHOP for example. If you make it a SOP maybe.
I was wondering the same thing. Im only just getting started with this software and was thinking about possibly adding a displacement map, that would cause the particles to morphe into a more recognizable shape. Perhaps a face or anything figurative.
Thank you so much! You're tutorials are so inspiring, and your aesthetic taste is so nice!
4:04 Noise and particlesGPU are not connecting to each other. It was said that it was due to the difference between the old and new version. A solution map video would be great.
Same for me :/
@@peachsodaoverwatch649 M2 problems
same =(
my particlesGPU has 4 purple inputs and 0 blue ones...
Dang, don't think my comment posted. I'm having trouble with the connection between sphere>sort>noise into particlesGpu. The particles don't take on the shape from the noise SOP. If I turn on "show emitter" I can see it, but the particles just spread around the screen as in 2D space instead of being limited to the 3D shape. Any thoughts? Thanks!
Same idk what to do... do you found any solution?
@@pelisgratis8080 nope, no reply here or in the TD forums :(
How did you make your renderer to display in the background?
This is really good tutorial. But cause it's quite old one, so there are some missing functions. One thing is Presets on particlesGpu. If anyone know how or where can I find things like that? Video 4:29.
same
I loaded an old version of teh software it was pretty easy to find 2019.20140 27 Nov, 2019. the only thing i have an issue with is I get to much spin on the particle groups sometimes.
heyo! so on touchdesigner version 2022.31030 particles GPU node doesn't have "presets" tab as well as "turbulence speed" options, nor SOP input(someone already mentioned that). i copied the particles gpu node from your file and it imported with those options so everything is good now, but i wonder why that's happening and what's the workflow for that step for future references if i have to use that node again. cheers!
from where did you get the project file?
In the beginning, what were those 2 operators you didn't delete? I can't see them.
Okay I've gone from the noise operator to a 'sopto' then a 'chopto' but the only values that work are the 'rgb' values. Im using version 32050 which is a further update from the link below so that doesn't work either.
how has no one else ran into the problem of not being able to connect the Noise SOP to the particleGPU TOP???
It literally does not allow for a connection. Is this because touch designer was updated since this came out? I cant even get past the beginning of the tutorial because of this. Sigh
For some reason the drag is not slowing down the particles for me, even when I don't use the audio and just use a constant value. Anyone a clue what is going on here? (I am using a newer TD version than in the video here)
Amazing tutorial, really clear and easy to follow, thank you so much!
Maybe someone can help, I don't see a SOP input on particlesGpu, is this a pro license feature only?
ruclips.net/video/5qo3J5vX0eM/видео.html This tutorial at around 20mins in explains how to connect them
Mate you are brilliant! Thanks for sharing all the tutorials.
My particles GPU won't allow SOP to connect and only has inputs and outputs for TOPs, any help?
ruclips.net/video/5qo3J5vX0eM/видео.html This tutorial at around 20mins in explains how to connect them
@@antonbezdenezhnykh4261 thank you!!
Hello Bileam, I'm learning a lot with your videos! Really the work you do is great, and visually nice.
Thank you! Lot of searching for correct values, especially for live input
Great tutorial! I'm learning so much from these so fast.
That was so much fun to make, first time using TouchDesigner, thanks!
Great tutorial style- not too much, not too little:)
Just wonderful. ❤️ to you. Very grateful for this🙏🏽 much love.
Yikes! I've learned a lot from your style of explaining things. although I am stuck here with exporting, I have followed ur another tutorial on exporting. But, whenever I hit record button, the playback stutters or lags in between, and at a specific point of the audio part. Help me out, I have an amazing vocal mix to go with these visuals.
something is killing me, i cannot get the leaves to change to sand eventhough i followed the instructions exactly as layed out in your tutorial. even when I manually change the leaves to squares, it still doesnt look the same, it looks a lot more zoomed in! Also thank you so so much for sharing those gems!! :)
The Sand preset only works on Mac. I borrowed my friend's lap to build the network up to the Sand effect then saved it, transferred it to my PC and continued the tutorial. It works
Ammar Alsaker You are a legend Sir,
Another brilliant and professional tutorial thank you so much! I learnt something new with each one. Is there any reason to use the particle SOP instead of the particleGPU tool?
Thank you! Well technically using the particlesGPU should be many times faster to process. Any process on the GPU is a lot faster, it's why GLSL is so powerful for example. Idk why it's not properly working here. But afaik they're working on a new particle TOP exactly for the reason listed above. Does that answer your question?
4:04
I don't have SOP node in particlesGpu.
How can I solve this problem?
me too :(
@@kryeeeee ruclips.net/video/5qo3J5vX0eM/видео.html
Might have figured out the fps issue. Atomic counters aren't supported on Mac in TD. I noticed that the reference in the glsl top was 0 so I removed them still works and it gave me 60 fps.
Huge fan of your tutorials, I have worked through most of the beginner course at this point. Thanks so much for all the content you share!
Unfortunately, this is the first tutorial I've struggled with, I can't get my particles to behave at all like yours do. The drag parameter doesn't seem to affect the particles at all.
I agree. I think its due to the changes in particlegpu.
I set the audio dev out node like in 6:29 but it produces an error. Does different version affects the node? help me please
Nice tutorial! Do you know how to fix it in order to have live sound coming from a microphone instead from an audio file?
thank you for the great tutorial. when I try to export the video, it's black with no sound. do you have a tutorial for exporting or maybe you've shown it in one your videos?
I have the same problem :/
Amazing tutorial. Quick and to the point! Thanks for making this 😀
This is awesome!
How do I preview the render on the background?
The little blue button on a given OP.
@@LightTribe88 thank you!
Hmmm i have a 2022.26590 version and i cant connect the noise node to particlesGpu. Im stuck here :/ Btw - can you input an esternal audio card instead of audio file?
same problem here. Not able to connect noise to particlesGPU
@@MilanSanchezD ruclips.net/video/5qo3J5vX0eM/видео.html This tutorial at around 20mins in explains how to connect them
Man this is soooo awesome! I made my first ever project with this! Thank you Sir! I look forward to supporting you on Patreon and any other way possible. :)
I have a noob question: How could one automate colour changes over time? So in other words, the colours change as time goes on. :)
Thanks for the tutorial amazing. One question why when I´m exporting I cant see the real colors and I record the video and all is in white and black ?
My particles gpu doesn't have a blue sop input, what do I do?
ruclips.net/video/5qo3J5vX0eM/видео.html This tutorial at around 20mins in explains how to connect them
Thank you soooooo much - THIS IS AMAZING!!! I have a much better understanding of the system after pause/play, pause/playing through this tut. Took me about 2 hours to get through this 16 min vid. btw - are you Taron of VervePainter?
You're very welcome! Idk any taron, I'm bileam 😌
Hi guys i have question please help me , why my particlesGPU left side is all of purple how can i fix them ?
ruclips.net/video/5qo3J5vX0eM/видео.html This tutorial at around 20mins in explains how to connect them
Great tutorial. For a certain reason frames drop when operator viewers are enabled... TD2021.13610 Win10 AMD
That's quite normal. I'd always suggest turning the viewer off.
Awesome tut! I'm trying to get the ParticleGPU working on my M1MAX Macbook. But I get this error: 'Geometry Shaders not supported on this GPU or OS.' I guess not supported because of no OPENGL? Is there a work around? PS: the particleGPU also doesn't have a SOP input, is it because of the same thing?
Great Tutorial! My guess on the FPS drop is the lumablur top, if you have the filter width set pretty high. When I tried this for a project, my FPS instantly dropped from 60 to under 40 FPS, so I ended up using a blur top, and composited the ramp-masked blur version on top of the original to create the same effect without the lumablur..it's the long way, but didn't have the same FPS drop.
Thanks for your reply! I've tried that as well but it doesn't change anything really :/
@@elekktronaut Ah okay, worth a shot! :)
Is the "Sand" effect in the (Particles - Presets) only available for Pro users? because the moment I hit "Sand" it generates more leafs. Do you have any thoughts on that? Thanks a lot!
i get more leafs instead of sand too
@@eyescapecreative6725 I figured it out. It turns out, the Sand preset only works on Mac. I borrowed my friend's lap to build the network up to the Sand effect then saved it, transferred it to my PC and continued the tutorial. It works
@@ammaralsaker i am working on a Mac and still does that...maybe im doing something wrong. I ll give it an other go and see how it goes. Thanks
Hi man! I’ve a problem. When I push on Sand effect - preset, it doesn’t work.
I don’t know why..
Fantastic Tutorial! I'm having trouble getting the Luma blur to act in the same way it does in your setup. As soon as I drop in the luma blur and connect the ramp, it applies a transparent gradient to the background. It's a bit hard to describe, but there doesn't seem to be the same tilt shift effect at all. Any idea what's causing the luma blur to act so differently? I've watched that part over and over again but can't find a difference in the params either.
Thanks! Hm, it's hard to say like this... Maybe write me via Instagram and send me a photo
Hey did you ever figure out what causes this? I have the same problem
Thank you for the tutorial! BTW does anyone know how to use imported fbx instead of sphere? Want to put some visuals but fbx mesh doesn't work independently without info in/out
there s a matter new particle gpu is completly different another perform totally different for example there are not presets and cant select sent you need to choice between others
option
so cool. how you add music?
So helpful - Thank you we look forward for more artworks
from you :)
It would be great to get an updated tutorial
@@judemdt7132 just have a look through my channel 😘
sorry, whats BG? can't find.
Its just a NULL renamed!
great tutorial man i learned a lot, a question: how can make this visual react to the kicks, snares etc... it doesn't seem to react precisely to the audio I'm inputting
I think he explains this in his beat detection tutorial: ruclips.net/video/gUELH_B2wsE/видео.html
@@rickajax thank youu
hey my cloud isnt reacting to my audio, ive tried different audio file and the cloud plays a similar pattern, can u help?
thanks again and again for your time and energy putting these together! Now if I can figure out how to make particle clouds turn into different forms from reacting to live audio - shazam!! that said, I'm a newb so, probably not! lol
for live audio you can just use an "audio device in" CHOP (select the microphone or audio interface you want to use) and plug it in where he is using audio file in CHOP
I followed this and it was 60fps the entire time. on a 2070 though.
Did we ever figure out the fps issue? Probe is saying the 3d texture inside the particle gpu comp is taking most of the computation resources. I was unable to isolate the cause on my end
Not really. There's some ideas in other replies but nothing has worked for me and for some people it seems to work just fine...
@@elekktronaut I did notice that some elements of the particle geometry aren't compatible with Mac's gpu
This is amazing, thank you so much for sharing this!!
does anyone know why my noise wont connect to the input particlegpu source, there isn't like a blue tab for it to even connect its all purple
:(
hi! is there any way of doing this in real time with sound? from an external source like Ableton or any hardware synth. thanks :)
Yeah, there's a TD ableton package in the pallet. You'll have to look up how to get it working online. It's a bit of a trick.
Awesome stuff and great tutorial! Thanks so much! UwU
When I bring particlegpu in it doesn’t allow me to have a SOP input? Any help would be greatly appreciated!!
same here
@@dafnikes5471 I just figured out that the latest build, 2022 M1 native doesn't allow comp shading or something, which might affect particlegpu. I downloaded and opened the version previous to this one and it worked fine
@@rockculturebeats please, where did you find this previous version?
i dont know whi in my case it renders a lot of squares instead the sand points :( any idea?
May be due to the experimental build
With the sand preset selected it's actually supposed to be squares. You can select circles as well but if the particles are small enough, as in my case, it doesn't actually matter.
I found a solution I copied the particlesgpu composition operator from other computer (a mac with an older td version) and this works fine.
@@cleonx Cesar, can you send me the particlesgpu.tox, please? falopita3.0@gmail.com thnks!!
hows the audio being added ? I dont see that being explained on the video...anyone knows?
did we get a way to export with high frame rate? curious. export movie file size is massive and then down in handbrake but yee. thanks for this.
If you want to export it with high framerate, uncheck "Realtime" at the top and then let it render. But yea, file sizes can get pretty big.
Maaah.. there is no SOP in... in the particle GPU module anymore
Have you found a way to go around that issue?
ruclips.net/video/5qo3J5vX0eM/видео.html
Amazing thanks!
Awesome trick w the camera movement
Mesmerizing work, congrats! Was wondering if I could use your Tutorial to upload my own version of it to accompany one of my friend's tracks :)
Sure!
Cheers! 🙏
hey, can you share the project file please?
When i export through a movieout chop the file isn't playable/is corrupted and when i export through file > export video i only get sound with a black screen. Does anyone have the solution for this? i just can't seem to export correctly
i keep having the issue where after choosing 'sand' in the particlesGpu, I just get very big squares that are zoomed in, instead of the the way it looks in your project as a larger swarm of particles. I don't understand what I did wrong and I have gone over the steps multiple times. Anybody encounter the same issue?
and after pressing 'recall', everything turns blue and I have start over.
Hi, I got the same issue, it seems that the preset system is a bit f**d up. If you go into the particleGPU, select "switch 2" and set the index parameter to 1, you should get the sandy look. Index 0 = squares, 2=snow, 3=leaves etc.
Ableton/users library/theshit ! Ok that’s a very familiar path somehow 👾 thnx for sharing dude !!! 🙏🙏🙏
Haha well, it's always tough to find folder names. No problem!
I cant connect my noise to particles GPU in the new touch designer, is there any work around this?
me too, help!
Create you the in-out
Bro its better if for example you put a bad audio resolution into the audio file in ?
or block the stuff inside the particle template TD ...
TD have a template/program that show you how much GPU was consumed by the Operators.
I think that you don't need the best resolution on this if you are going to destroy the 3D Material into a particles.
Really thanks for the course. appreciated so much your stuff!
Best Regards.
haha so this is how we meet each other again :D
and how you render the whole story?
I using the Sopto and Chopto in 2022 ParticleGPU but I still can't get the same effect...😭
ruclips.net/video/5qo3J5vX0eM/видео.html This tutorial at around 20mins in explains how to connect them
@@antonbezdenezhnykh4261 Thankyou so much!
I tried this tutorial, its seems still not be able to for similar effects?
Have you been try it before?
Amazing tutorial. Thank you.