Thankyou Jean-Denis, I can't explain how helpful this has been! You have an amazing delivery method for information, can't wait to see more! it would be great to see something covering how to do all the little environment effects or just some of your personal favorites
Kinda unrelated but fun note: the first two car pictures you used came from the company I worked for. In fact I personally worked on the VW one! Last place in the world I expected to see my work but I love that you used it!
This was an amazing series! I don't know if my question pertains to this topic, but at what point do I hit spline? I generally set the key poses in stepped, followed by the breakdowns and in-betweens. I feel I have hit spline too soon many times in the past and the output was not as desired. Also, does the offset of body parts happen in polish? Looking forward to more FNA content! :)
Thanks for the kind words! 😁 I think your workflow is good and yes, hitting spline good soon can be discouraging as your envisioned timing can go out the window. I spline pretty much right off the bat and don’t use stepped at all but that’s because of my workflow at work. It really depends what works best for you. But having enough breakdowns and in betweens is really important when you go the stepped route. And offsets I put in as soon as possible, mainly because it’s one less round of things I need to do and I want to present my shot as quickly as possible. But I build the offsets into the poses and don’t create them by offsetting curves. That way my keys are still organized and easy to tweak depending on notes.
Hi JD. That was a very good video. As always. You are definitely the most competent animator on RUclips trying to help other animators. No doubt about your knowledge. BUT!!! I have to say a little bit against it. What I'm writing now is just my opinion. I had similar conversations on the same subject with my teacher back then. I agree with what you describe to 80-90%. Because many of these little things that you put in there or animate with, many of the viewers notice little or none at all. The viewers are either children who do not realize what they are seeing or they are adults who are unfortunately not paying attention. Therefore, in my opinion, most small things are not always necessary to animate them. Of course, if the scene allows it, for example a close-up, it is definitely necessary. But with some fast action shots nobody will notice. That's why I think it's generally bad that apparently a lot of supervisors torment the animators in my eyes so that it also looks perfect. Who actually determines that. Again the supervisors who also was treatened before now treaten the juniors. If I then hear the statement the customer wants it so I could go nuts. Please do not misundertand me. I am not trying offend you. You only want to show which many animators are doing and I thank you again very much for that.
Gercek Taskala No offense at all! That’s a great comment and I mostly agree with you! If a supervisor has been tormented by something in the past and is now tormenting his team as a form of (subconscious) revenge then thats a bad supervisor. Same with adding details during fast motions. If the characters is barely visible (either through distance or speed/motion blur) I would absolutely NOT put in those details. And everything depends on the style and budget as well. Children’s shows don’t have that detail in there because TV budgets won’t allow it schedule wise. You just don’t have the time to be that detailed. VFX movies will need it more because you’re emulating reality. When you don’t put in all those crazy details you get the “uncanny valley” look and things feel dead. There’s a wide spectrum of style where you don’t need that detail and where you do. So when it’s applied to moments where it doesn’t matter then that’s bad leadership, bad usage of time and resources and I totally agree with you. That being said, subjectively, it’s also an art form and to me I want to strive to do the best work possible regardless of the audience. The general audience might not notice but professionals do (again, applied to moments where it’s not a waste of time and effort). People might be okay with 80%. But then after a while that 80% is seen as the new 100% and again after a while 80% will be good enough (and now in fact it’s at 60%). There will a continued erosion of quality as people get used to lower and lower standards. You can see this with how people are used to streaming movies. But there’s a difference in audio and video quality between a 4K disc presentation and the same movie streamed. Or music on vinyl vs. a crappy 128kbps mp3 (when listened to with proper equipment/although there are some fun tests online that show that most people really don’t hear the difference even with good headphones 😁). So yes and no 😂. I agree that you need to recognize where and when to put the detail so it’s not a waste and no, personally I don’t want to go only 80% as this will result in worse and worse quality over time and I would like to challenge myself to do the best work possible, even if it’s lost on kids. Thanks again for the comment!
@@jeandenishaas You are welcome. This is the thing that is so unthankful. You as a professional are making so much and the normal viewer don´t recognizes it. The one thing that I don´t understand at that point is why then this unnecessary waste of time. This is my main misunderstanding. You already aswered it. Thx.
No no maybe I put it wrong. When it comes to photo-realistic things, I am 100% your opinion. The thing what I called unnecessary was when nobody sees it then why the precision.
thank u so much JD for Animation Mistakes series.... having a small query... how much time at most a beginner should spend on the typical 5 seconds shot of character body mechanics?
Hindi Toon Vines You’re very welcome! Depends on the complexity of the shot, how many characters, how fast you are. At the Academy we give students three weeks for that.
Hi there. Thanks for the video. Is there a rig that you could point out to that is at ILM pro level? Particularly for the face? There are a so many rigs out there but really would like your recommended rig that you would consider it as being of good quality enough for ILM production use.. is RAY rig good enough? Thank you.
free nomon Thank you! Don’t know the Ray rig well enough to say, sorry. Otherwise, the Lookrigs are really good. ILM rigs just have a custom hierarchy setup that I have yet to find. Other rigs might have special features but there’s a certain setup at work that I really like.
The last part, episode 11, the same day the Shattered Episode from Clone Wars airs ( also episode 11) 🤔. Clone Wars comes to an end next Monday, I will miss it. Thanks for all this videos with the most common mistakes.
Most Common Animation Mistakes just a start Mentor Animator Mistake being fullfill first lesson: ruclips.net/video/SL88G-Eiiws/видео.html starting right i sincerly want to ask YOU a question: you want people to learn to be better than you OR you want to make cash before they learn it ? simple question by the way was useful
didn't want to be rude just it's cool to know that animation was there before 3d.... that it's more acting than mastering something.... you think people will think bla bla bla cut the crap YOU like animation: make those characters move period
I hope people learn and that the information I’m giving is helpful. What crap am I supposed to cut? Of course I like animation. Slightly confused by those comments. What are you trying to ask?
@@jeandenishaas again didnT want to offend you , i'm often drunk (no excuse), i've learn a lot of stuff from the video you made...i almost watch them all... almost again (the crap) was me seeing i cant afford it..... .. . . all i have to say Alain
Last one of the series, although, I would add IK troubles to the list, but that's a separate FNA. 😀 Hope this has been helpful!
Fried Frog Legs Animations It’s more to illustrate what I’m trying to say. But I guess mentally I see those arrows when I try to animate.
Polishing, I feel it's the part that differentiates a junior, mid-level to a senior animator, and so on.
Sogon Yeah there’s something to it.
Thankyou Jean-Denis, I can't explain how helpful this has been! You have an amazing delivery method for information, can't wait to see more! it would be great to see something covering how to do all the little environment effects or just some of your personal favorites
miniman10th You’re too kind!
And that’s a cool idea! Thanks! I’ll add that to my list!
Kinda unrelated but fun note: the first two car pictures you used came from the company I worked for. In fact I personally worked on the VW one! Last place in the world I expected to see my work but I love that you used it!
Brian Hathaway OMG love that!!
These have been so helpful JD! Thanks so much :) Now off to binge some of your past videos 🙂
Shariam Arpi Thanks! Hope you like the rest!
I will use all this advice. The polish part is my biggest issue but after watching this I feel I can make my animation smooth like butter.
Awesome!
Yessss!! My favourite series!!
Ohhh thanks!!
It's worth it. Good job. Good presentation. Thank you a lot.
Thank you and thanks for watching!
Great post! Diggin' the Raiders Poster too! lol...
Carlos Arancibia Thanks! And nice catch!
I run to my computer when I see a notification from you
Too kind! Hope it was worth it!
Thanks
Sure thing!
I liked the car example, really good 😊
[Adm]Richard Thanks! 😁
This was like crazy helpful ! Thanks 👍
Ridam Sahota Glad to hear that!
Thank you
You’re welcome!
This was an amazing series! I don't know if my question pertains to this topic, but at what point do I hit spline? I generally set the key poses in stepped, followed by the breakdowns and in-betweens. I feel I have hit spline too soon many times in the past and the output was not as desired. Also, does the offset of body parts happen in polish?
Looking forward to more FNA content! :)
Thanks for the kind words! 😁
I think your workflow is good and yes, hitting spline good soon can be discouraging as your envisioned timing can go out the window. I spline pretty much right off the bat and don’t use stepped at all but that’s because of my workflow at work. It really depends what works best for you. But having enough breakdowns and in betweens is really important when you go the stepped route.
And offsets I put in as soon as possible, mainly because it’s one less round of things I need to do and I want to present my shot as quickly as possible. But I build the offsets into the poses and don’t create them by offsetting curves. That way my keys are still organized and easy to tweak depending on notes.
@@jeandenishaas Thank you for the amazing advice! I am looking forward to more videos! :D
Harshal Ashar You’re very welcome! 😁
You can't finish on an uneven number! (Great video as always!)
Mondundu HAHAHA! Well... I’ll add the unofficial part 12 about IK arms later. 😁
And thanks!
Hi JD. That was a very good video. As always. You are definitely the most competent animator on RUclips trying to help other animators. No doubt about your knowledge. BUT!!! I have to say a little bit against it. What I'm writing now is just my opinion. I had similar conversations on the same subject with my teacher back then. I agree with what you describe to 80-90%. Because many of these little things that you put in there or animate with, many of the viewers notice little or none at all. The viewers are either children who do not realize what they are seeing or they are adults who are unfortunately not paying attention. Therefore, in my opinion, most small things are not always necessary to animate them. Of course, if the scene allows it, for example a close-up, it is definitely necessary. But with some fast action shots nobody will notice. That's why I think it's generally bad that apparently a lot of supervisors torment the animators in my eyes so that it also looks perfect. Who actually determines that. Again the supervisors who also was treatened before now treaten the juniors. If I then hear the statement the customer wants it so I could go nuts. Please do not misundertand me. I am not trying offend you. You only want to show which many animators are doing and I thank you again very much for that.
Gercek Taskala No offense at all! That’s a great comment and I mostly agree with you!
If a supervisor has been tormented by something in the past and is now tormenting his team as a form of (subconscious) revenge then thats a bad supervisor.
Same with adding details during fast motions. If the characters is barely visible (either through distance or speed/motion blur) I would absolutely NOT put in those details.
And everything depends on the style and budget as well. Children’s shows don’t have that detail in there because TV budgets won’t allow it schedule wise. You just don’t have the time to be that detailed. VFX movies will need it more because you’re emulating reality. When you don’t put in all those crazy details you get the “uncanny valley” look and things feel dead.
There’s a wide spectrum of style where you don’t need that detail and where you do. So when it’s applied to moments where it doesn’t matter then that’s bad leadership, bad usage of time and resources and I totally agree with you.
That being said, subjectively, it’s also an art form and to me I want to strive to do the best work possible regardless of the audience. The general audience might not notice but professionals do (again, applied to moments where it’s not a waste of time and effort). People might be okay with 80%. But then after a while that 80% is seen as the new 100% and again after a while 80% will be good enough (and now in fact it’s at 60%). There will a continued erosion of quality as people get used to lower and lower standards.
You can see this with how people are used to streaming movies. But there’s a difference in audio and video quality between a 4K disc presentation and the same movie streamed. Or music on vinyl vs. a crappy 128kbps mp3 (when listened to with proper equipment/although there are some fun tests online that show that most people really don’t hear the difference even with good headphones 😁).
So yes and no 😂. I agree that you need to recognize where and when to put the detail so it’s not a waste and no, personally I don’t want to go only 80% as this will result in worse and worse quality over time and I would like to challenge myself to do the best work possible, even if it’s lost on kids.
Thanks again for the comment!
@@jeandenishaas You are welcome. This is the thing that is so unthankful. You as a professional are making so much and the normal viewer don´t recognizes it. The one thing that I don´t understand at that point is why then this unnecessary waste of time. This is my main misunderstanding. You already aswered it. Thx.
Gercek Taskala Well different opinions then. I don’t think it’s unnecessary, especially when it comes to photoreal work.
No no
maybe I put it wrong. When it comes to photo-realistic things, I am 100% your opinion. The thing what I called unnecessary was when nobody sees it then why the precision.
Gercek Taskala Totally onboard with you! You have to know when to scale back the details!
Super helpful!
Thanks a lot!
Sarah Zaeyen You’re very welcome!
Nice lesson here!!!, BTW Love your jacket!!!!!.
Adalberto Nivar Thanks!
Hahaha and first time I get a jacket comment! 😁
thank u so much JD for Animation Mistakes series.... having a small query... how much time at most a beginner should spend on the typical 5 seconds shot of character body mechanics?
Hindi Toon Vines You’re very welcome!
Depends on the complexity of the shot, how many characters, how fast you are. At the Academy we give students three weeks for that.
Hi J-D, could you please some day discuss Gimbal locks issues in rotation and how to solve it. Thank you
I can add that to my list! I need to research it as we have tools at work for that HAHAHA!
@@jeandenishaas oh OK, no problem J-D, your videos are great! Thank you
Ender Perez-Lopez Animations Thank YOU!
Hi there. Thanks for the video. Is there a rig that you could point out to that is at ILM pro level? Particularly for the face? There are a so many rigs out there but really would like your recommended rig that you would consider it as being of good quality enough for ILM production use.. is RAY rig good enough?
Thank you.
free nomon Thank you!
Don’t know the Ray rig well enough to say, sorry. Otherwise, the Lookrigs are really good. ILM rigs just have a custom hierarchy setup that I have yet to find. Other rigs might have special features but there’s a certain setup at work that I really like.
thank you for this amazing tips!
Аня Дьячок Thank YOU for watching!
di-di-did i hear last part?? ;_; will we have a season 2 of most common mistakes
GuyStuckinElevator Well hopefully not! Otherwise it would mean students are making more mistakes over and over! 😉
how did you do that's scratches ??
MELTMAN I animated poly cubes frame by frame scaling to a certain length and if there was a direction change adding a new cube. 😁
@@jeandenishaas love that kind of hard work!
MELTMAN Me too! It’s fun!
This is the true! If you polish to much your animation you can destroy a good animation! Thank you very much Jean Denis Haas! :)
Sure thing!
The last part, episode 11, the same day the Shattered Episode from Clone Wars airs ( also episode 11) 🤔. Clone Wars comes to an end next Monday, I will miss it. Thanks for all this videos with the most common mistakes.
Ha, that's awesome! And you're very welcome!
What Shortcut to hide rig?
dirun fx You can create custom shortcuts, depends on your Maya version.
That pose though. 😂😂
Hahaha right?!
* *take notes* *
:)
I thought it was Polish not polish
ЛазурN 🧐
Most Common Animation Mistakes just a start Mentor Animator Mistake being fullfill
first lesson:
ruclips.net/video/SL88G-Eiiws/видео.html starting right
i sincerly want to ask YOU a question:
you want people to learn to be better than you
OR
you want to make cash before they learn it
?
simple question
by the way was useful
didn't want to be rude just it's cool to know that animation was there before 3d.... that it's more acting than mastering something.... you think people will think bla bla bla cut the crap YOU like animation:
make those characters move period
I hope people learn and that the information I’m giving is helpful. What crap am I supposed to cut? Of course I like animation.
Slightly confused by those comments. What are you trying to ask?
@@jeandenishaas again didnT want to offend you , i'm often drunk (no excuse),
i've learn a lot of stuff from the video you made...i almost watch them all... almost
again (the crap) was me seeing i cant afford it..... .. . .
all i have to say
Alain
ipi223 Ok
All the best!
Okkkkk
Mohamed EL farrad 👍🏻
i m the first
Champ!
haha I have polish to 60 seconds :(
Inka Stoyanova Good luck!
early!
Ha!