Thank you so much, your tutorials are very beautiful, very funny and, above all, very effective. These are 54 minutes of incredible density and detail on Blender!
Thank you so much for tutorial! I'm still very new to blender and this is my first time diving into the sculpt page so this was a nice introductory video! I will say I am struggling to make my edges look as clean as yours with the gills and scales. Everything ends up looking very jittery and rough, then when I try to smooth it with the smooth tool I loose those raised edges. I'm not sure if one of my settings is wrong or if just takes more practice, but I would appreciate if anyone had any tips!
Thank you! Your videos always give me inspiration to continue learning this fantastic tool. -- Not gonna lie, laughed my ass off during the dyntopo chapter.
Greetings from Brasil. Amazing tutorial, very handy and easy toi follow. I had a lot of doubts and questions about sculpting and almost all of them are no more. Thank´s a lot,
My man 👏🏻 gracing us with another amazing tutorial. Thank you so much Ryan, you're the best ❤ Edit: Would it be possible to show how to manually Remesh this fish to use as a game asset?
At 24:27 Ryan says he edited the object in object mode, but he means he edited it in edit mode. Editing the object in edit mode keep the origin point at the centre. If you edit the object in object mode then the mirroring modifier won't work because the origni point will have moved with the editing in object mode. For a little while I was stumped, wondering why mirroring wasn't working for me and it is because I made this mistake. Also I love your tutorial Ryan, thank you so much!
Awesome. Many Thanks. How can you create the Mouth Opening in this fish and fit in a jaw with teeth. Can that please be the subject of your next video.
I just ordered a Gaomon S620 pen tablet with a 4-button pen so that I can take part in your workshops better. According to the manufacturer, the tablet is also suitable for Blender. 😉
Ryan King, you are the BOB ROSS of Blender!! I could watch you teaching Blender all day!! Just say that you had a "Happy accident" on your next video, and you will see the response in the comments!! 😄
It's almost a year ago that I started to learn Blender. I know that because the first tutorial on Blender I saw was Ryan's christmas lights geometry nodes video. 😊 🎄
Hey ryan I got a special question since you are a professional. I want to make geo node curves with hard corners. Like a wall generator. The problem is, when the curve is not a "curve settings > u-circle" aka a seamlessly closed shape, it will deform the 2 endpoints. Try a easy example: make a cube, delete one vertex so ou have a 90 degree shape. Convert to curve and give it a Profile curve to shape a simple wall. You will notice that the endpoints will be strechted because of the rotation of the Center vertex. If you close the curve you will see that the shape is even but it's small er that the original Profile. So... How to fix this? I just want to allign the Profile to the curve without any deformation to make a very basic wall generator. Could you help here?
I love your tutorials this one is very good except why do we need to add loop cuts?? how would I know when to do a loop cut?? how do I know when to do an inset?? I have many questions!!!! sadly Im still bad in blender!! Ive been on it for 3 yrs and still cant do much (need more practice I think) I love trying to make my own mesh I dont want to use anyone elses but blender as great as it is its hard to learn I get what looks like holes in the mesh etc but have no clue how to correct stuff this is the biggest issue or the mesh just looks bad when adding a sub division modifier to a cylinder it gets horrid on the top and bottom it has strange shapes in the mesh so i give up cos no idea how to make it all right or in sculpt I have bits on the mesh I dont want do I just keep trying to flatten the bits till all gone cos then Im left with tiny pointy things I cant get rid of lol 3yrs!!! and still havent figured things out 🤔🙂maybe a tutorial on common beginner issues with meshes and how to fix??? if you havent already done one would be very useful and I would be very very very grateful to learn from you I dont want to have to keep looking at others youtube vids cos that gets confusing I want to stick with one person but trying to find that one person who explains why and when we need to use loop cuts and inset, etc would be very good lol its all fun!!!😄once I know this then I might be able to actually make a more complex mesh like a vintage sofa with a carved wooden frame all by myself!! 😆😆😆you're the best thank you so much for this vid I have made something at long last!!!!! omg I cant believe it its not a fish its a 1980's space hopper lol
Thanks for a good tutorial My question. 48.43 I'm take brush+color, start do main color for a fish and blender show me "You not supported in dynamic topology mode" What is it mean?
Why is your left-hand side toolbar twice as populous as mine? I also noticed instead of "Draw" right above it, yours shows "SculptDraw" - is that related to the difference I'm noticing? Thank you!
If anyone else had a problem with the radius being an oval shape instead of a circle when sculpting you need to go to object mode Ctrl+a on the object and select scale and that should fix it
Once you got the sphere, go to top of the screen. Under "file" it will say "object mode" You can click on that or go to sculpting tab, its 7 tabs to right of "file". Then use mouse, left click selects and uses tools, middle click moves view around. Cntrl+middle click zooms in n out, shift+middle click let's you shift view. You can use mouse, left click and drag small circles on object to use tool after you choose it. Tools are on left in sculpting mode.
hello, why doesn't anyone make a tutorial about blender from the beginning for the uninitiated, for example the first time you open the program it doesn't look like the one presented in all the tutorials, even in this one, such a tutorial would really help an uninitiated like me, there are a thousand tutorials and none of them help an uninitiated person
so far so very good.. but.. what the fuck ist that ctrl-2?? on 22:50 ?? I instead had to add an modifier called like that: subdivision surface. Ctrl-2? Ctrl+ 2w? I don't get it.
@@RyanKingArt thx for the kind reply.. but it does not. 4.2.2 I have. Neither that works on 4.3 Well going through troubles .. you learn also alot. Still.... BTW: I figured out: when there are long videos, and since beginners need to scroll back a lot.. because it goes so extremely fast (while you are relatively OK) .. shorter videos are easier to navigate - at least with the mouse. (maybe I should try some other method to get back controlled - a yes, the arrow-keys could work great.. ). so thanks again for you great videos and anyway
@@RyanKingArt Actually in the 'keymap' - it states: Subdivision set: Ctrl [0-5] ... but ..let's change the keyboard... EDIT: the same.. ah well.. then.. so be it..
I don't understand why the first 20 minutes it's really slow and when you're actually working on the fish I need to rewatch almost everything you do, because you're saying "I just this and that and that".
I wish i had got better at this before AI... Now its prety hard to want to do all this tedious stuff...For one image when i could spend the same amount of work and have an entire virtual assisted artist living in my PC...
Seems like a lot of people are talking about this, but personally, I don't find any enjoyment in just generating AI images. What's the point of it? You can't even call it your own artwork, because you didn't even make it. I enjoy the process of creating art myself. So I will always continue to make art. Creating artwork is why I enjoy it. You aren't an artist just by telling an algorithm to generate something.
Great tutorial... extremely well done and easy to follow. But for some reason when I remesh, the mesh has small irregularities scattered throughout - jagged tiny outcroppings and blemishes. They can be easily smoothed of course with the smooth tool but that tends to make the figure less perfectly symmetrical and the mesh itself looks more complicated in those areas than it seems it should be. I can't see what I'm doing differently from what is done in the video. I applied the modifications, so I'm no longer getting the boxes that used to contain the fish, and I'm remeshing to .0160 with .1 adaptivity, volume and attributes are both checked... but not getting the smooth result that you are getting. If anyone has run into this and figured it out, I'd love some more ideas on what might be the issue. ?
If anyone else is having this issue, this is what has worked for me. I found that when I subdivided the joined fish parts to 5, my grid was significantly more dense than what is seen in the video. So when I remeshed on top of that, it just became insanely dense. So I subdivided to only 3 and applied that, as the grid seemed to match what is seen in the video, and then I remeshed to .02 instead of .016 and there were no defects in the remesh. Maybe my fish is smaller? Don't know. I've done it twice and I seem to be doing the same thing. But anyhoo... now my fish is ready to sculpt with an intact mesh that is consistent and seems to match the density in the video. (Which again is a great tutorial and is much appreciated!)
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Sculpting is so OP in Blender love to see this tutorial
👍
Thank you so much, your tutorials are very beautiful, very funny and, above all, very effective. These are 54 minutes of incredible density and detail on Blender!
Ryan King Art + Blender Secrets = perfection: D
thanks!
Thank you so much for tutorial! I'm still very new to blender and this is my first time diving into the sculpt page so this was a nice introductory video! I will say I am struggling to make my edges look as clean as yours with the gills and scales. Everything ends up looking very jittery and rough, then when I try to smooth it with the smooth tool I loose those raised edges. I'm not sure if one of my settings is wrong or if just takes more practice, but I would appreciate if anyone had any tips!
i used crease sharp for the gills and made sure the strength was low and then i used plateau for the scales.
@@truth333seeker Ohh okay! Thank you so much, I’ll have to try that out! ^^)/
Just completed this cute little fish, thank you so much Ryan
thanks for watching!
Thank you soo much!🙏I'll be following your wonderful tutorials. Everything is so easy and clear with you!🍀
glad you liked the video
I fully agree
This video is fishy 🤪. Sorry I couldn't resist 😂. I love it! Great work ❤
😂
thank for the tut!! there's a lot sculpting tuts out there. but I can understand more while u are the one who teach. Retopology come next pls👌🔥🔥🔥
Thanks! I already have a Retopology for beginners tutorial.
Link?? @@RyanKingArt
@@udderlynfts just type in: Retopology for beginners Ryan King Art
Thank you! Your videos always give me inspiration to continue learning this fantastic tool. -- Not gonna lie, laughed my ass off during the dyntopo chapter.
👍
its good that i got mine drawing tablet for drawing digitaly, but now i can use it in blender too !
Yes!
Greetings from Brasil. Amazing tutorial, very handy and easy toi follow. I had a lot of doubts and questions about sculpting and almost all of them are no more. Thank´s a lot,
Glad it was helpful!
I really liked this. Thank you :)
You're so welcome!
Very pretty.
thanks!
Just finished this and turned out great ! Really liked the knowledge i gained. Gonna Try a Dinosaur tommorow !
thanks for watching!
Tack!
Thank you for your support!
Simple and clear,
Thank you so much 👍
You are welcome!
My man 👏🏻 gracing us with another amazing tutorial. Thank you so much Ryan, you're the best ❤
Edit: Would it be possible to show how to manually Remesh this fish to use as a game asset?
You can check out my Retopology for beginners tutorial.
In Blender, you're like the Harley-Davidson of the motorcycle world =) Thanks so much)))
thanks
Very Cool Flopper ;)
Just when I'm getting into sculpting, perfect timing
hope the tutorial is helpful
I cant find the tabs for sculpting and its really stressing me out do I have a different version of blender?
At 24:27 Ryan says he edited the object in object mode, but he means he edited it in edit mode. Editing the object in edit mode keep the origin point at the centre. If you edit the object in object mode then the mirroring modifier won't work because the origni point will have moved with the editing in object mode. For a little while I was stumped, wondering why mirroring wasn't working for me and it is because I made this mistake.
Also I love your tutorial Ryan, thank you so much!
Great tutorial thanks.
Excellent video.
Glad you liked it!
Such ultimate tutorial for beginners, I found this helpful
Glad it was helpful!
dude, I LOVE your tutorials. Jeez. THANK YOU!
Loved it
thanks!
Awesome. Many Thanks. How can you create the Mouth Opening in this fish and fit in a jaw with teeth. Can that please be the subject of your next video.
great tutorial!
Thanks!
Grandísimo tutorial como siempre.
thanks!
I just ordered a Gaomon S620 pen tablet with a 4-button pen so that I can take part in your workshops better. According to the manufacturer, the tablet is also suitable for Blender. 😉
Nice!
Ryan King, you are the BOB ROSS of Blender!!
I could watch you teaching Blender all day!!
Just say that you had a "Happy accident" on your next video, and you will see the response in the comments!! 😄
خیلی ممنون
welcome!
Thank you very much!!! I like this tutorial! :D
You're welcome!
What is the command overlay you use on screen when teaching?
awesome video. Can't get symmetry to work correctly though. The center axis is off
It's almost a year ago that I started to learn Blender. I know that because the first tutorial on Blender I saw was Ryan's christmas lights geometry nodes video. 😊 🎄
hello. if my laptop is touch and it uses light pen, Can i use my laptop screen to draw?
Sure!
Amazing!!!1
10/10 super! Thank you!
You're welcome!
yo how do i paint my fish? im in sculpt mode and got the paint brush but this aint working. probably because the ui is much different.
I actually bought a drawing tablet before I got very interested in 3d so I can finally use it lol
Cool!
Hey ryan I got a special question since you are a professional. I want to make geo node curves with hard corners. Like a wall generator. The problem is, when the curve is not a "curve settings > u-circle" aka a seamlessly closed shape, it will deform the 2 endpoints.
Try a easy example: make a cube, delete one vertex so ou have a 90 degree shape. Convert to curve and give it a Profile curve to shape a simple wall. You will notice that the endpoints will be strechted because of the rotation of the Center vertex. If you close the curve you will see that the shape is even but it's small er that the original Profile.
So... How to fix this? I just want to allign the Profile to the curve without any deformation to make a very basic wall generator. Could you help here?
I love your tutorials this one is very good except why do we need to add loop cuts?? how would I know when to do a loop cut?? how do I know when to do an inset?? I have many questions!!!! sadly Im still bad in blender!! Ive been on it for 3 yrs and still cant do much (need more practice I think) I love trying to make my own mesh I dont want to use anyone elses but blender as great as it is its hard to learn I get what looks like holes in the mesh etc but have no clue how to correct stuff this is the biggest issue or the mesh just looks bad when adding a sub division modifier to a cylinder it gets horrid on the top and bottom it has strange shapes in the mesh so i give up cos no idea how to make it all right or in sculpt I have bits on the mesh I dont want do I just keep trying to flatten the bits till all gone cos then Im left with tiny pointy things I cant get rid of lol 3yrs!!! and still havent figured things out 🤔🙂maybe a tutorial on common beginner issues with meshes and how to fix??? if you havent already done one would be very useful and I would be very very very grateful to learn from you I dont want to have to keep looking at others youtube vids cos that gets confusing I want to stick with one person but trying to find that one person who explains why and when we need to use loop cuts and inset, etc would be very good lol its all fun!!!😄once I know this then I might be able to actually make a more complex mesh like a vintage sofa with a carved wooden frame all by myself!! 😆😆😆you're the best thank you so much for this vid I have made something at long last!!!!! omg I cant believe it its not a fish its a 1980's space hopper lol
maybe you should watch my blender for complete beginners tutorial series, or do some practice 3d modeling tutorials first.
is there any tutorials for people who don't have the money for a drawing tablet for blender 4.3
OOOOOMMMMMMGGGGG
Thanks you
Thanks for a good tutorial
My question. 48.43 I'm take brush+color, start do main color for a fish and blender show me "You not supported in dynamic topology mode" What is it mean?
nead deactivate dyntopo
Why is your left-hand side toolbar twice as populous as mine? I also noticed instead of "Draw" right above it, yours shows "SculptDraw" - is that related to the difference I'm noticing? Thank you!
This is because of the new update. Version 4.3 changed the sculpting part alot, added new brushes. He's using 4.2
Nice and Nice
Thanks
If anyone else had a problem with the radius being an oval shape instead of a circle when sculpting you need to go to object mode Ctrl+a on the object and select scale and that should fix it
Yes! Apply the scale if the brush is stretched 👍
yes this time is for sculp this is also so hard for m
hope you like it
@@RyanKingArt I'm game dev developer, I suck at this type of work (artist), but like results, you are good at explaining. Thanks for your work.
I have a PC and i am SUPER confused.. All the tutorials i see say sculpting but dont even show how. I dont have modes, or any tools
Once you got the sphere, go to top of the screen. Under "file" it will say "object mode" You can click on that or go to sculpting tab, its 7 tabs to right of "file". Then use mouse, left click selects and uses tools, middle click moves view around. Cntrl+middle click zooms in n out, shift+middle click let's you shift view. You can use mouse, left click and drag small circles on object to use tool after you choose it. Tools are on left in sculpting mode.
It's better than the head one. My head was a disaster.
Ahh yeah
Hello I'm having problems because my object doesn't have many vertices which are causing problems in sculpting pls solve
oh that's a cute little fish 🫠
thanks!
Not sure how to follow. The Ctrl and Pen hover are not doing the zoom.
First 🎉🎉🎉
Nice!
If you do not see your paint, save your work and restart Blender. It worked for me, I think it got to do with insufficient memory.
When I do this the eye sockets become angular 34:54
yes, I removed that video))) thanks for writing)
Thank you
I dont know why this happens but when I remesh my fish it deforms it badly and it just looks worse.
I thought 'R' key was rotate? not remesh.
When your in Sculpt Mode, R Changes the Remesh Size. But in Edit or Object Mode, it Rotates.
@@RyanKingArt Thanks Ryan. Appreciated
Shift+R is what worked for me
hello, why doesn't anyone make a tutorial about blender from the beginning for the uninitiated, for example the first time you open the program it doesn't look like the one presented in all the tutorials, even in this one, such a tutorial would really help an uninitiated like me, there are a thousand tutorials and none of them help an uninitiated person
THIS PART IS SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO FRUSTRATING 39:39
so far so very good.. but.. what the fuck ist that ctrl-2?? on 22:50 ?? I instead had to add an modifier called like that: subdivision surface. Ctrl-2? Ctrl+ 2w? I don't get it.
Hold down the control Key, and press the 2 button on the top of the keyboard. that adds the subdivision surface modifier to the selected object
@@RyanKingArt thx for the kind reply.. but it does not. 4.2.2 I have. Neither that works on 4.3
Well going through troubles .. you learn also alot. Still....
BTW: I figured out: when there are long videos, and since beginners need to scroll back a lot.. because it goes so extremely fast (while you are relatively OK) .. shorter videos are easier to navigate - at least with the mouse. (maybe I should try some other method to get back controlled - a yes, the arrow-keys could work great.. ).
so thanks again for you great videos and anyway
@@RyanKingArt Actually in the 'keymap' - it states: Subdivision set: Ctrl [0-5] ... but ..let's change the keyboard... EDIT: the same.. ah well.. then.. so be it..
On a colleague PC it works too. So sorry for it. Somehow it's my PC and on GNU/Linux.
I don't understand why the first 20 minutes it's really slow and when you're actually working on the fish I need to rewatch almost everything you do, because you're saying "I just this and that and that".
Sorry about that. Maybe I could have explained things better.
HI SRY BUT THE TIT SO HARD I HAVE A MOSE AND I CANT SCULPTING NICE ITS SO HARD BUT UR A GOOD TEACHER BT PLS MAKE TIT EASY
48 dollars for that course? nah son. i got one for 10 on udemy.
thank you, but man you go quick, so quick, i put you on the slow video speed, you still be talking quick lmao.
Beginners??????
yes its for beginners
I wish i had got better at this before AI... Now its prety hard to want to do all this tedious stuff...For one image when i could spend the same amount of work and have an entire virtual assisted artist living in my PC...
Seems like a lot of people are talking about this, but personally, I don't find any enjoyment in just generating AI images. What's the point of it? You can't even call it your own artwork, because you didn't even make it. I enjoy the process of creating art myself. So I will always continue to make art. Creating artwork is why I enjoy it. You aren't an artist just by telling an algorithm to generate something.
Not even 5 minutes in & the word SCULPT is making me nauseous. are RUclips paying you every time you use that word LOL... Having said that, Great tut.
Great tutorial... extremely well done and easy to follow. But for some reason when I remesh, the mesh has small irregularities scattered throughout - jagged tiny outcroppings and blemishes. They can be easily smoothed of course with the smooth tool but that tends to make the figure less perfectly symmetrical and the mesh itself looks more complicated in those areas than it seems it should be. I can't see what I'm doing differently from what is done in the video. I applied the modifications, so I'm no longer getting the boxes that used to contain the fish, and I'm remeshing to .0160 with .1 adaptivity, volume and attributes are both checked... but not getting the smooth result that you are getting. If anyone has run into this and figured it out, I'd love some more ideas on what might be the issue. ?
If anyone else is having this issue, this is what has worked for me. I found that when I subdivided the joined fish parts to 5, my grid was significantly more dense than what is seen in the video. So when I remeshed on top of that, it just became insanely dense. So I subdivided to only 3 and applied that, as the grid seemed to match what is seen in the video, and then I remeshed to .02 instead of .016 and there were no defects in the remesh. Maybe my fish is smaller? Don't know. I've done it twice and I seem to be doing the same thing. But anyhoo... now my fish is ready to sculpt with an intact mesh that is consistent and seems to match the density in the video. (Which again is a great tutorial and is much appreciated!)