SFV Season 5 at a glance - Alex

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  • Опубликовано: 19 ноя 2024

Комментарии • 224

  • @Eggs5232
    @Eggs5232 3 года назад +593

    4 years later, Alex is all warmed up

    • @adolphineatingchildren2641
      @adolphineatingchildren2641 3 года назад +55

      he almost died of frostbite

    • @taylorbee4010
      @taylorbee4010 3 года назад +57

      My man had to go to New York state tech and get that degree first

    • @NeoBoneGirl
      @NeoBoneGirl 3 года назад +18

      More like 20 lol

    • @Laguzrick
      @Laguzrick 3 года назад +2

      This is a great comment

    • @gravekeepersven82
      @gravekeepersven82 3 года назад +2

      @@taylorbee4010 Facts. He had to get that money and excercise game up first.

  • @GemmaBee14
    @GemmaBee14 3 года назад +343

    They had to buff Alex’s lariat, it’s not an SFV patch without Alex’s lariat getting buffed.

  • @Michniko
    @Michniko 3 года назад +91

    “There’s absolutely no question in my mind that he has the tools to be a mid, or even high tier character.”
    God that’s the most satisfying shit to hear in the world as an Alex player.

    • @Intrenxic_Dark
      @Intrenxic_Dark 3 года назад +12

      My guy. This season. We. Are. Buffed.
      Another victory for the Alex Nation.

  • @sneakyb4st3rd12
    @sneakyb4st3rd12 3 года назад +89

    Look how they unmassacred my boy

  • @Servitor42
    @Servitor42 3 года назад +129

    The stand fierce change is so satisfying and adds so much character, really welcome change

    • @BasicallyGoblin
      @BasicallyGoblin 3 года назад +15

      It's also from his 3rd Strike incarnstion.

    • @kevingriffith6011
      @kevingriffith6011 3 года назад +19

      It gives him a non-committal option if you read your opponent jumping out of your command grab, which is great. Pretty sure V-Shift blows it up, which is why they gave it to him to begin with.

  • @kahlt_
    @kahlt_ 3 года назад +102

    I think also worth mentioning is that the mk Elbow now gives you oki as a result of them floating more, you get a free double dash

  • @ManlyPlant
    @ManlyPlant 3 года назад +69

    They really went over the limit with these buffs. They're still buffing lariat though which is funny

    • @CrystalMang0
      @CrystalMang0 3 года назад +3

      Over the limit?

    • @ManlyPlant
      @ManlyPlant 3 года назад +7

      @@CrystalMang0 just me joking about one of alex's lines in game more than anything.

    • @ponchuffyxxx
      @ponchuffyxxx 3 года назад +1

      I did catch the line bro. I got you

    • @fissilewhistle
      @fissilewhistle 3 года назад +7

      I fully expect Lariat to reflect projectiles in the final patch.

    • @max-d8105
      @max-d8105 3 года назад +1

      @@fissilewhistle bruh that would be amazing.

  • @salvadorpascualvelez8028
    @salvadorpascualvelez8028 3 года назад +39

    They gave Alex the gun they never gave to T.Hawk

    • @chapapa-papa
      @chapapa-papa 3 года назад +1

      T. Hawk had a gun at the beginning of ultra with his buffed light Condor Spire, but then Capcom backpedaled and nerfed it early on. :/ Bastards.

    • @Castrovalva9
      @Castrovalva9 3 года назад +2

      He has the gun in Omega. He has many guns in omega, honestly.

  • @Sorrelhas
    @Sorrelhas 3 года назад +57

    Ey, he still has that line from Third Strike
    "You can't escape" sounded so goofy, but so hype

  • @sicklenickle
    @sicklenickle 3 года назад +112

    Aw man, I'm gonna have a field day with this buffed Alex

    • @sanjivinsmoke2719
      @sanjivinsmoke2719 3 года назад +1

      Get ready we about to bring the heat.. Alex mains commence

  • @ZachHenke
    @ZachHenke 3 года назад +28

    2:13
    Yeah, this actually has a decent impact. As an Abigail player I would often stand parry after blocking lariat because it would force Alex to either do nothing or to go for sweep to punish it. Obviously not the end of the world, but it gives him a little more automatic pressure in the matchup.

  • @OccuredJakub12
    @OccuredJakub12 3 года назад +29

    I love the changes to the Heavies, they feel more powerful and realistic

  • @tomspag
    @tomspag 3 года назад +109

    i think you may have missed a couple things baf!
    St.hp can be cancelled into ex knee smash on a midair hit to combo depending on the height. You get real oki after medium slash elbow now! +2 after 2 forward dashes. Finally, you can now combo heavy slash elbow from standing heavy punch. this makes his optimal vs1 corner stun bnb easier and does more damage than lariat.
    otherwise you got everything perfect baf! I think Alex will be way more of a contender this season :D

    • @Neogears1312
      @Neogears1312 3 года назад +11

      If they make a 6 with Alex in it they should build off this because this version really answered a lot of the characters needless weaknesses.

    • @tcchip
      @tcchip 3 года назад +7

      @@Neogears1312 I'd actually like to see some buffs to his regular Knee Smash. Apart from juggle combos, it's mostly unusable as an anti-air unless it's a hard read. The LK version's range is too short, while MK and HK take too long to start. Their hitboxes are also tiny, so you're just likely to trade even if you managed to launch it in time. Just increasing the range of the LK version by even 10-15% would already give it a bit more usability against last minute jumps. While giving the MK and HK version some form of invincibility would be nice.
      I'd also like for stomp's last active frame to hit jumping opponents. One really vexing thing about stomp is your opponent can jump at the very last instant and completely avoid the move AND still setup a full jump-in combo. They're basically getting an easy and free punish for reacting late, which if it was Bison doing his stomp instead, they'd be eating a punish. If stomp has one frame to punish late jumps, you get a free hard knockdown and oki on hit, or at least forces your opponent to stand to block it.
      Letting regular headbutt have 2-3 frames of shorter animation would also be nice, since there's almost no way of connecting the non-EX version in a match unless you made a hard read.
      Lastly, I wish they'd fix the hitboxes on his crouching LK and MK and give crouching MK some sort of damage conversion outside of V-Trigger. It's highly punishable on whiff, and has considerably shorter range than crouching MP for slower startup, so there's not many situations where it's ideal.

    • @KurohigeDTeach-yy3yk
      @KurohigeDTeach-yy3yk 3 года назад

      @@tcchip nah man cr.lk is too OP! jk jk. I like the buffs it fucking baffles me that all knee smashes except ex do the same amount of damage and stomp doesn't hit airborne opponents. One more thing I'd add for the sake of balance is nerf chokehold and increase stun but make it a consecutive attack, depending on the v meter 😁

    • @tcchip
      @tcchip 3 года назад +1

      @@KurohigeDTeach-yy3ykAlex's Knee Smash, stomp and headbutt are almost useless without meter. HK Knee Smash is only usable after crouching HP hits a jumping opponent or on a hard read. It's too slow otherwise. MK version is even more useless. It's neither fast nor long ranged enough to be usable to cover a situation where LK or HK can hit (which is already extremely rare).
      Non-EX stomps are too slow to use as a punish, and -5 on block, so it's kinda useless to get in with it. Non-EX headbutt may hit once or twice against a careless opponent, but it's pretty much useless after that.
      What do you mean about the nerf to choke sleeper? What I'd like is for it to be buffed you that you can link it from the 2nd hit of EX Flash Chop. As it is, you're using meter purely for the faster startup and only doing as much damage as the LP version.
      I don't feel VT2 should be nerfed, as it's not getting enough use. VT2 is purely damage conversion, and highly situational damage conversion to boot. It doesn't do anything to open your opponents up the way a VT1 parry or guard break does. If they fixed DDT so it always hits if you combo into it, then you'd be at least getting reliable damage conversion. But since DDT completely whiffs on a crouching opponent even on a combo, while Choke Sleeper requires you to land a Flash Chop up close, Alex's neutral game options are limited. I think with the way DDT is now, everyone would be happy if it's changed so that it's completely blockable, but will combo properly instead against a crouching opponent.

    • @KurohigeDTeach-yy3yk
      @KurohigeDTeach-yy3yk 3 года назад

      @@tcchip well, knee smash isn't as useless as it was anymore, due to the fact that VS2 is fairly balanced but I see what you mean. Ex knee should overall be invincible or have armor, but it the knee can be used as an escape method when being chained from a guarded slash elbow. Heavy and or EX Headbutt should either knockdown or link into v triggers.... something!
      I only mentioned nerfing chokehold because I suggested it being a consecutive attack similar to his 3rd strike chokehold, but additional hits cost v meter (3 chokes mashing hp+HK) 1 chokehold racks up 120 dmg, including the flash chop that linked into it...so that would be over 360 dmg and being as busted and juicy as that sounds, people on the receiving end would be extremely unhappy about that.

  • @sonofbattra1081
    @sonofbattra1081 3 года назад +8

    You can kinda tell if a character got significantly better by the tone of his voice.

  • @Castrovalva9
    @Castrovalva9 3 года назад +20

    The extra plus frames on lariat mean that you can’t backdash every option after a blocked lariat. St. Mp will hit and can combo now.

  • @SYFuraigon
    @SYFuraigon 3 года назад +16

    You weren't kidding when you said now is the best time to pick up Alex. He feels great to play !
    I love how his stHP works as an anti-air now. He swats you back on the ground like a fly.

  • @DesertOfSand
    @DesertOfSand 3 года назад +8

    The main reason why f.HP being +4oB is really nice and almost necessary is because Alex doesn't have 2-hit medium confirms -- all he gets without CH is st.MP st.LK which he needs to be basically point blank to land. This means that, after f.HP on block, Alex usually has to commit to st.MP xx Special in order to do anything meaningful, but if the opponent just chooses to backdash, they would get air reset by the st.MP because backdashes are airborne on frame 3 (which is when st.MP would previously hit), and whatever Special that Alex cancelled into would whiff against the air reset opponent, leaving him punishable, which sucked. When combined with backdashes beating command grab after f.HP as well, it gave the opponent a relatively strong defensive option that required Alex to make hard reads in a + situation to not be massively punished, which is pretty wack. At +4, st.MP hits them grounded, making the strike part of the strike/throw mixup more real.
    Also, Power Drop is a separate move from Power Bomb, and looking at sfvdiff those still have only the 2 active frames, so while the EX Power Bomb buff is nice to let you just swap out a Power Bomb for an EX without having to delay a frame in some situations (like after Air Knee dash up), it doesn't affect Yami Drop.

  • @LightningCayo
    @LightningCayo 3 года назад +2

    How he’s all warmed up.

  • @Neogears1312
    @Neogears1312 3 года назад +11

    I feel like the system changes probably helped Alex more than most. He’s always struggled getting people off him. Most notoriously how he couldn’t even use v reversal to get out of the corner. Just having a tool probably will make those match ups a lot less frustrating.

  • @cloudmv15
    @cloudmv15 3 года назад +27

    Is nice they didn’t forget to buff Alex lariat this season, 💪

  • @prototypeoflife
    @prototypeoflife 3 года назад +7

    Excellent review! Alex got blessed this season for sure

  • @victazo1000
    @victazo1000 3 года назад +10

    After being a low tier since 3rd Strike , my boy is finally getting some respect

  • @semantik95
    @semantik95 3 года назад +7

    As an Alex player, I honestly think he is finally viable. There are actually quite a few aspects to these buffs that I would like to shed some extra light on:
    1) 5HP knockdown state means that you can even get super or ex knee off of an antiair if you hit the opponent high enough. It seems finicky right now, but I could imagine with more experience with this buff I could know when if would or wouldn't work and get some nice damage/oki off of it.
    2) the 5HK knockdown change isn't that impactful overall, but the point of it is that sometimes, Alex would antiair with it but still be negative after the air reset so this is a quality of life buff for those situations. It is very common for opponents to neutral jump at 5HK range to beat both it and elbows so the ability to react to that with 5HK and guarantee corner carry or 5HK VTC ex flash chop xx Vskill is not bad.
    3) Yea its a meme that lariat gets buffed every patch, but unlike those other buffs this one is extremely relevant and helps him keep pressure. +4 means that alex can press 5MP after blocked 6HP and the opponent won't flip out if they are holding jump or mashing backdash. It is worth knowing that for characters with 5f cancellable normals, +3 on block is a magic number for them for the same reason. Furthermore, it means you can make 6HP, 2LP a true blockstring. This means that you can guarantee they dont v shift right after blocking lariat in addition to other applications. This situation is made even more dangerous given the fact that he can threaten EX/LP command grab much more often after lariat due to the range buff on those moves. At point blank lariat range, that means he can threaten powerbomb after an LP or 5MP as well whereas in every season before this, the opponent could just hold back after blocking 6HP, 5MP every time.
    4) You rightly pointed out that the cr. HP buff makes his antiair and vt1 stuff more consistent, but it also means that alex can always get cr. HP VTC flying cross chop every time regardless of what V trigger he takes. The other really big deal is that especially with many sweeps being more punishable, Alex can punish opponent's sweeps with 3HP much more often AND he gets much better reward for doing so because the second hit will almost always connect so he can punish a looot more spaced sweeps in this game with 3HP and still link ex knee/lp or ex chop/super/VTC.
    5) You overlooked one of his other more important buffs as well. 5HP will now combo into HK elbow without a counterhit. This means that you can fish with it in footsies for an absolutely devastating combo: 5HP xx HK Elbow, EX flash chop xx Vskill or 5HP xx HK elbow, super. This also means that his optimal corner combo does more damage since 5HP does more damage than lariat, not to mention that it means he has a much easier time transitioning straight into his corner combo from footsies since 5HP is much much better in footsies as a whiff punish than lariat.
    6) The mk elbow change means that in addition to being able to link into ex knee smash in the corner, he can get midscreen oki off it.
    7) Ex powerbomb active frames means EX knee dash EX powerbomb works now without manual delay.
    8) Sweep is much better on hit which means Alex gets real mixup after succesful 2HK, dash.
    I am combining some things other people have pointed out that I forgot to mention/didn't know into my post for posterity so future viewers don't have to scour comments. Shout outs to Cross Counter, budafuka, Cory in the house, and toms.

    • @JT-hk9ur
      @JT-hk9ur 3 года назад +1

      5HP? 6HK? What does that mean?

    • @semantik95
      @semantik95 3 года назад +2

      @@JT-hk9ur I prefer to use anime game/numpad notation for fighting games because they are more concise and avoid language barrier. If you look at the numpad on a keyboard, you can see all the possible directions you can input in a fighting game with 5 as neutral, 6 as forward, etc. So qcf would be 236. Half circle back would be 63214.
      So 5HP means standing hard punch, and 6HK would be forward + HK. A good example of why this is a better way to talk about fighting games is actually alex's crouching HP. The angle changes based on whether you are holding downback, down, or downforward. So rather than saying something cumbersome like "downforward version of cr.HP" I can just say "3HP"instead.

    • @JT-hk9ur
      @JT-hk9ur 3 года назад +1

      @@semantik95 Gotcha. Thanks for that!

  • @vriska8924
    @vriska8924 3 года назад +9

    I fucking loved Alex since season 1. These buffs are just so vindicating for him

  • @JINcredible1
    @JINcredible1 3 года назад +2

    one other minor change is Alex's stand HK now puts opponents into proximity block earlier. It makes it harder to just back-walk away from

  • @mlythymly
    @mlythymly 3 года назад +3

    Gill is the new highlight character, my guy is no longer a joke

  • @MrNiceVoice
    @MrNiceVoice 3 года назад +11

    When you mentioned light elbow pushback you forgot to mention that you can now combo standing light kick off of counter hit on the light elbow.

    • @MrNiceVoice
      @MrNiceVoice 3 года назад +7

      Also when explaining the standing heavy punch you forgot to mention that at certain heights you can combo the standing heavy punch anti air into ex knee

    • @MrNiceVoice
      @MrNiceVoice 3 года назад +4

      Oh yeah and EX yami drop always worked it's just more consistent now it seems.

  • @DocDevious23
    @DocDevious23 3 года назад +2

    I've been playing Alex since he came out and you have NO idea how happy I am with these buffs. Finally he's warmed up and rrady to rumble!

  • @Rankurusu777
    @Rankurusu777 3 года назад +44

    So it's seemingly the case where everyone's just... in a good spot? So far, I mean. Because I'd love for the meta to just be all over the place for a while this season.

    • @thelastgogeta
      @thelastgogeta 3 года назад +22

      V Shift probably upsets the meta enough as it is, so it would stack badly with too many changes. It is a pleasant surprise that most buffs and nerfed characters (minus Dhalsim maybe) seem to have earned it.

    • @pricklypear3625
      @pricklypear3625 3 года назад +9

      Definitely not everyone. Vega and Dhalsim are the big losers, and always have been for this game.

    • @reytrinity2329
      @reytrinity2329 3 года назад +1

      Cries in Dhalsim*

    • @KL_VA
      @KL_VA 3 года назад +8

      @@thelastgogeta I've been playing matches non stop since the update and switching characters to experiment with stuff like shotos, grapplers, etc. All and all the meta isn't broken at all, it's still just the same game with new added combos and editions. V-shift don't really hurt the meta either since the break only takes white health away just like V-reversal. Also everyone has it so it's not a deal breaker at all for any character.
      when playing Zangief and getting V-shifted then punished made me adapt all while I too V-shifted DPs and countered with a mid air EX screw piledriver. Your average punish that someone could dish out if they don't break honestly varies depending on where their positioning is.
      The game isn't broken and V-shift isn't the end of the world, it's not even a mechanic that can be spammed either. Nothing really changed other than the game being a lot more fun, V-shift is bearly seen honestly though my times playing in the high ranks.
      I'm sure it will be fine :)

    • @splunj4462
      @splunj4462 3 года назад

      I hope g becomes bad finally

  • @budafuka
    @budafuka 3 года назад +9

    After the EX powerbomb became 5f last year, it had to be manually timed after EX knee, the extra active fixes that. So you had to either lose out on damage and stun by going for the regular version, or risk getting jabbed if you time it wrong. Stand fierce naturally combos into heavy slash elbow now, that is a huge buff to that button as a whiff punish tool, especially if you're near a corner. The actual buff to medium slash elbow is being +2 after a double dash on quick rise now. You can actually frame trap with s.MP after lariat now. It was pretty common to backdash after lariat to get flipped out unless you kept it tight with lights or big brain called out and over committed with c.HP or another lariat.

  • @huckjoshua3173
    @huckjoshua3173 3 года назад +8

    This is huge!! my big baby boy is a real character now!

  • @jk844100
    @jk844100 3 года назад +10

    You can cancel anti-air HP in knee smash for more damage (but it doesn’t work if the opponent is too close to the ground)

  • @faustogallegos6719
    @faustogallegos6719 3 года назад +2

    Thanks for these. Brief, clear and on point. Very good content.

  • @MansMan42069
    @MansMan42069 3 года назад +5

    Lol st HP is like "SIT DOWN."

  • @finnagamez3735
    @finnagamez3735 3 года назад +6

    just when i think i'm done they drag me RIGHT BACK IN, LETS GO BABYYYYYY HYPER BOMB

  • @leestone4484
    @leestone4484 3 года назад +2

    Between v shift and these buffs this is exactly what I needed to get back into sfv. I only ever really enjoyed playing alex, so having him not feel totally invalidated by other characters is so exciting

  • @MedhaosFEH
    @MedhaosFEH 3 года назад +5

    This is the good shit. I’m really happy that I can play this character again.

  • @khhnator
    @khhnator 3 года назад +3

    Keoma has been playing Alex on twitch, is been pretty insane

  • @amarionchatman8388
    @amarionchatman8388 3 года назад +3

    I've been waiting for this one Baf thanks so much

  • @PurpleFreezerPage
    @PurpleFreezerPage 3 года назад +1

    There's something so cool about knocking someone back to the ground after reading their jump without even leaving the ground yourself. I'd be screaming every time I landed this.

    • @oldschoolninamain9138
      @oldschoolninamain9138 3 года назад

      Can I ask who you main?

    • @PurpleFreezerPage
      @PurpleFreezerPage 3 года назад +1

      @@oldschoolninamain9138 lol I don't play SFV anymore. When it was in season 1 I played Gief a lot for similar reasons to what I said. I played Ryu too to develop fundamentals.

    • @oldschoolninamain9138
      @oldschoolninamain9138 3 года назад

      @@PurpleFreezerPage Gotcha, thanks! I guess I'll try Ryu to get some fundamentals in before Oro drops.
      You just seemed knowledgeable so I was curious lol. Do you play Tekken?

    • @PurpleFreezerPage
      @PurpleFreezerPage 3 года назад +1

      @@oldschoolninamain9138 Noooo no im not knowledgeable. Im a casual player lol.
      Also sorry no tekken. I wanna try it but its a rage game for lots of people soooo meh.

    • @oldschoolninamain9138
      @oldschoolninamain9138 3 года назад +2

      @@PurpleFreezerPage Oh ok gotcha, my bad!
      I've been playing Tekken since the first one, Tekken 7 isn't really beginner friendly unfortunately. And you're correct, I get at least one rage quit a day, and I only play non ranked lol.
      Thanks for answering and be well!

  • @federicodellimmagine3676
    @federicodellimmagine3676 3 года назад +1

    I'm not even an Alex main but if there is a character that needed this kind of treatment it's him. They got him out of garbage city

  • @Gameslayer6
    @Gameslayer6 3 года назад

    Hey man just want to thank you for taking the time to show us these. These are greatly appreciated. Keep up the great content!

  • @Intrenxic_Dark
    @Intrenxic_Dark 3 года назад +1

    Alex is one of my subs and I love him as a character! He was my favorite character from 3rd Strike along with Dudley and I'm happy that Capcom finally decided to make him a good character this season. He feels like he can actually deal with much of the cast now and is a legit threat to others. He might just escape the Twitter clip meme infamy that he's always been known for finally! Shout out to Demon Dan, that's my guy.

  • @PrincessNine
    @PrincessNine 3 года назад +1

    That light power bomb was a teleport u can't tell me otherwise lol

  • @BIGNASTY1234556
    @BIGNASTY1234556 3 года назад +14

    You'll get to juri eventually... I'll just have to wait

    • @HadesHatredEdge
      @HadesHatredEdge 3 года назад +1

      So far nothing good is being said about Juri.

    • @tylerboone6324
      @tylerboone6324 3 года назад +1

      @@HadesHatredEdge debbie downer amirite

    • @BIGNASTY1234556
      @BIGNASTY1234556 3 года назад

      I don't see anything actually meaningful out side of the wave 10f buff and the heavy charge CA buff so I'm wondering if this guy can change my mind

    • @HadesHatredEdge
      @HadesHatredEdge 3 года назад +3

      @@tylerboone6324 The overall vibe I got was "Capcom doesn't know what to do with Juri." I expected better since she's one of the few SFIV reps.

    • @BIGNASTY1234556
      @BIGNASTY1234556 3 года назад +2

      @@HadesHatredEdge I just kinda found it crazy that a bunch of the cast got some significant changes to buttons and normals and what juri basically got was a attempt to make vt2 good which didn't work and a cancel to her heavy charge kick... nothing that's really changing up her gameplan at least for me

  • @sabirahmad8286
    @sabirahmad8286 3 года назад +8

    He's the chosen one who is destined to stop Gill. He'll get a lot stronger in SF6, possibly the last chapter of SF and probably a retelling of Street Fighter: 2nd Impact and 3rd strike.

  • @cobracityknight
    @cobracityknight 3 года назад +3

    I'm cooking now Boyz CobraCity is back baaaaby

  • @YourFather1555
    @YourFather1555 3 года назад +1

    I've waited forever for this video

  • @Natarcy
    @Natarcy 3 года назад +1

    Few things. As someone mentioned before you get good oki from m. elbow now. Lariat being +4 on block means they can't backdash air flipout the st. mp afterwards. Also ex powerbomb change has nothing to do with yami drop (yami drop was added last season), instead alex had a problem when they changed his ex powerbomb to 5f instead of 6f after ex knee dash up you always had to delay ex powerbomb by 1f for it to land, otherwise it whiffed. Now that's not nescessary. It's a QOL change.
    Another thing is, st. hp now combos into h. elbow which is kinda huge. Walkspeed buff was also very welcome.

  • @OrangeDrinkMusic
    @OrangeDrinkMusic 3 года назад

    Thank you for all these amazing videos!

  • @taleywalley
    @taleywalley 3 года назад

    I’ve wait 4 years for this moment

  • @blackmagictattooist
    @blackmagictattooist 3 года назад

    Finally Alex is here. Thanks Cspcom

  • @Laerei
    @Laerei 3 года назад +1

    Gunfight and DemonDan14 are going to massacre the online now. :0
    They Made Alex Great Again

  • @ghoulchamp6242
    @ghoulchamp6242 3 года назад +1

    this is incredible news

  • @azraelito3014
    @azraelito3014 3 года назад

    I never thought the st.hp anti air buff was all that useful. It starts up in 9 frames and there is only 1 frame where it actually anti airs but you can now combo off of the knockdown into super or ex knee.

  • @GeneralGlockasiah
    @GeneralGlockasiah 3 года назад +14

    Bafael, are you going to main Oro when he is released? I see you have Oro videos. He your favorite SF3 character?

    • @Bafael
      @Bafael  3 года назад +23

      Yes and yes.

    • @oldschoolninamain9138
      @oldschoolninamain9138 3 года назад +2

      @@Bafael I see you answered my question lol. Btw, I appreciate all your videos and you've really helped me improve my Oro.

    • @CameronKujo
      @CameronKujo 3 года назад

      @@Bafael same

  • @JordabHawkeye
    @JordabHawkeye 3 года назад +1

    lariat being +4 on block means that s.mp will hit grounded against people who backdash or hold up

    • @JordabHawkeye
      @JordabHawkeye 3 года назад

      also you could always ex yami drop

    • @Castrovalva9
      @Castrovalva9 3 года назад

      You beat me to it! What a nice buff.

    • @JordabHawkeye
      @JordabHawkeye 3 года назад +1

      also walkspeed buffs

  • @bryanleeyf87
    @bryanleeyf87 2 года назад

    You forgot that medium elbow knockdown after double dash on back rise, Alex is +7. He can go for a light command grab that beats all normals, or react with the appropriate normal

  • @yenmeng
    @yenmeng 3 года назад +2

    ALEX NATION RISEUP

  • @ArxGaming67
    @ArxGaming67 3 года назад +1

    Alex looking dope af.

  • @dot_exe5557
    @dot_exe5557 3 года назад

    You forget to mention that they also buffed his forward and back walk speed

  • @DANCERcow
    @DANCERcow 3 года назад +1

    This is how he should have been from the beginning!

  • @HadesHatredEdge
    @HadesHatredEdge 3 года назад +1

    Alex is looking good. Now if only Capcom made his idle stance his default stance. So much more intimidating.

    • @fissilewhistle
      @fissilewhistle 3 года назад

      I can never look at anything but his legs. He’s not an action figure, why are they facing an entirely different direction from his upper body,

  • @spiritualgamerofficial
    @spiritualgamerofficial 3 года назад

    Just a message of health and happiness to everyone, and have great day :)

  • @user-wb8iu1hl6i
    @user-wb8iu1hl6i 3 года назад +1

    You can't escape!!!

  • @F.Hakeem89
    @F.Hakeem89 3 года назад

    Also with the Standing HP if you hit the opponent in the right height or timing he can connect EX Knee Smash.

  • @Llesor
    @Llesor 3 года назад

    Oh no, what have they done, my guy....

  • @sbh_tx
    @sbh_tx 3 года назад

    Sfv finally looking like the game it should’ve been

  • @Navezceru
    @Navezceru 3 года назад

    Wow I might actually play SFV again

  • @KurohigeDTeach-yy3yk
    @KurohigeDTeach-yy3yk 3 года назад

    *JUSTICE IS SERVED!!!!*

  • @hodgepodge6579
    @hodgepodge6579 3 года назад +5

    We legit now. Looks like Capcom finally listen to all the Alex and Ryu crybabies. Shame they didn't give Nash the same kind of love

    • @tcchip
      @tcchip 3 года назад

      I don't think they really knew what to do with Nash to begin with. He's not fast enough to be a rushdown character, and he plays nothing like his Alpha version. Alex and Ryu had clear design directions in comparison. It's just that over the course of the game, they detoured from it, and that's why they just became increasingly bad until this season. Alex in Season 1 had very few combos and terrible damage conversion compared to his Season 4 incarnation, but nearly everyone would rather have his Season 1 version because he was solid overall and his tools worked for what they were intended for. Season 4 Alex on the other hand, was a one-trick pony.

  • @lildreamer5913
    @lildreamer5913 3 года назад +1

    why am i watching this, i don't even play streetfighter

  • @DonJuanDude
    @DonJuanDude 3 года назад

    Nice to see my boy alex buffed

  • @FlockofSmeagles
    @FlockofSmeagles 3 года назад

    I guess you could say... He's all warmed up.

    • @KurohigeDTeach-yy3yk
      @KurohigeDTeach-yy3yk 3 года назад +1

      He was all warmed up season 1. Now he's ready.

    • @offended323
      @offended323 3 года назад

      @@KurohigeDTeach-yy3yk
      Took him a while

  • @tcchip
    @tcchip 3 года назад

    You left out LK Slash Elbow being able to link into standing LK on Counter Hit. Not a huge buff, but it synergizes very nicely with the rest of his other buffs, and also with the change to crouching LP's hit advantage, gives you a means to get in close safely and punish anyone trying to hit a button in the meantime. His sweep is also 1F faster startup, and 4F faster recovery on hit. Combined with his improved walk speed, it definitely helps his oki.
    The other one that's really huge however, is standing HP in to HK Slash Elbow. It's a ton of corner carry, and easy damage conversion. Previously I didn't have much reason to use standing HP, since Lariat just worked a lot better as a hard, standing LP was a safer anti-air, and MP or crouching LP was better for close range. Now with the nerfs to anti-air jabs, you have to use his HP more to deal with jumps.
    A lot of the buffs Alex got over Season 3 and 4 were highly situational. They didn't help his neutral game or his BnB. Now Alex has much better tools to deal with people who previously can just disrespect his frame advantage and get away with it. Landing a few crouching LP into standing HP > HK Slash Elbow on Hard Hit would go a long way in stopping people from abusing jabs every time they block or are hit.

  • @catsorafgc
    @catsorafgc 3 года назад

    Alex is a real boy. The lion is coming

  • @NoobyNoon
    @NoobyNoon 3 года назад +6

    Why, hello again! Enjoy your Saturday you gorgeous reader, you!

    • @whs1pmjazz
      @whs1pmjazz 3 года назад +1

      d'aww

    • @eoeaoe12e
      @eoeaoe12e 3 года назад +2

      don't tell me what to do

    • @NoobyNoon
      @NoobyNoon 3 года назад +1

      @@eoeaoe12e OK! 😁

  • @Miridia
    @Miridia 3 года назад +2

    Oh boy another baf video

  • @chachawho435
    @chachawho435 3 года назад +2

    Man alex mains played like complete idiots last patch can't imagine how they will be now

  • @MartianWeekend
    @MartianWeekend 3 года назад

    The boy lives!!!

  • @r1l426
    @r1l426 3 года назад

    I'm all warmed up

  • @shrikelet
    @shrikelet 3 года назад

    I sincerely hope these buffs make Alex viable.

  • @OccuredJakub12
    @OccuredJakub12 3 года назад +6

    3:14 What is a Yomi Drop?

    • @Bafael
      @Bafael  3 года назад +9

      Fan name for when you do heavy chop on block into a super delayed power bomb. If you do it on the last frame, it comes out after the opponent has recovered from blockstun, so it'll beat even reversal 3f normals. The opponent can still jump but that's super dangerous if Alex doesn't do the drop. It makes punishing heavy chop into a guess basically

    • @TheMrcornbread2
      @TheMrcornbread2 3 года назад +5

      if the opponent blocks heavy flash chop you can cancel into the power drop follow up at the latest possible frames and it will grab an opponent before they have a chance to punish it. timing is specific but if you do it correctly it kinda turns punishing heavy chop into a guessing game.

    • @OccuredJakub12
      @OccuredJakub12 3 года назад

      @@Bafael Thanks for the answer!

    • @thelastgogeta
      @thelastgogeta 3 года назад

      Not a big deal, but it seems to be called Yami and Yomi exchangeably. Yomi makes more sense since it is about reads but you'll see HiFight calling it Yami.

    • @DrSlouch
      @DrSlouch 3 года назад

      @@thelastgogeta Yami means dark, and in my mind it makes it sound like there's something sinister and evil about this technique. which, to be honest, while I don't really get why it would be called that, it sounds kinda sick. i guess because you're getting to turn a punish situation into a mix-up and that's 'against the rules'?

  • @donovanchilton5817
    @donovanchilton5817 3 года назад +2

    Powahbahmb.

  • @bloodredeyes1
    @bloodredeyes1 3 года назад

    Great vid! IDK if you have already or plan to, but can you turn your analyses of the Season 5 changes into a playlist when you finish or as you get to the end of the roster? That way, it'll be a nice way for people to binge your videos on the subject if they aren't keeping up with the initial uploads.
    Keep up the good work man!

    • @Bafael
      @Bafael  3 года назад +3

      Yeah I'm already doing that lol

    • @bloodredeyes1
      @bloodredeyes1 3 года назад

      Nice...

  • @oldschoolninamain9138
    @oldschoolninamain9138 3 года назад +2

    Hey Baf are you going to main Oro when he comes out? Probably an obvious answer lol.
    Im only playing 3S and Alpha 2/3 until Oro comes to SFV. I have played a bit of SFV and i just didn't like how it worked :/ However, I love Oro, so I'm going to try again when he drops.

  • @TenaciousGronn
    @TenaciousGronn 3 года назад +1

    3:11 how the hell does that work?

  • @calebbacci1742
    @calebbacci1742 6 месяцев назад

    @Bafael I think you need to do a season 1/2 glance at how bad they were balancing Alex in this game. He was worse than Fang

  • @zetsuron_g4
    @zetsuron_g4 3 года назад

    everybody getting it

  • @AlbertPianoKid
    @AlbertPianoKid 3 года назад

    I love ALL the buffs to Alex, they all work really well together, but most importantly the VS2 and VT2 buffs. These 2 buffs alone make him feel like a completely different charackter, as VS2 and VT2 were completely useless (imo) before so I never used them. Now I can finally play VS2 with VT2 Alex.

  • @chinesemassproduction
    @chinesemassproduction 3 года назад

    ALEX NAYSH WHERE U AT

  • @someguy5138
    @someguy5138 3 года назад

    I think he needs moooooooore !

  • @Toomnyusernae
    @Toomnyusernae 3 года назад

    3:15 blocked into suplex since when? I appreciate you referring to the older terms for attack strengths.
    You probably noticed that the devs gave Alex's normals the third strike whiff sound effects on certain attacks.

  • @chasby.2360
    @chasby.2360 3 года назад

    Kage next?

  • @alexthezephyr
    @alexthezephyr 3 года назад

    Hey, thanks

  • @wasabi-in-my-eye3134
    @wasabi-in-my-eye3134 3 года назад

    Been wishing for a better faster normal AA since season 2. All these buffs are of course welcomed, but Alex still have one of the slowest normal AA and no invincible, let’s see where these new buffs and vshift will take him. It’s still too early to tell.

    • @budafuka
      @budafuka 3 года назад

      He's never going to have an AA like that again. Even if he had, it would've gotten the Birdie and Mika treatment by now. He has one of the most rewarding AA's next to Urien and they only improve it with each patch. And while s.HP is meh as an AA, it's better now for catching people trying to jump out of pressure and way less committal than c.HP. It would be nice to have EX knee be full air invulnerable from frame 1, but I'm positive they would nerf the oki on it to compensate.

    • @wasabi-in-my-eye3134
      @wasabi-in-my-eye3134 3 года назад

      @@budafuka got it. It’s just me I’m weak at AA.

    • @budafuka
      @budafuka 3 года назад

      @@wasabi-in-my-eye3134 Slow AA is a definite weakness, I'm just saying he could have it way worse.

  • @nathanmokoi4945
    @nathanmokoi4945 3 года назад +5

    Help I’m too early

  • @c.conga11
    @c.conga11 3 года назад +1

    Acting like you won't get buffed

  • @kahlt_
    @kahlt_ 3 года назад

    Alex is p pog ngl

  • @vsiu
    @vsiu 3 года назад +1

    the biggest problem with alex is the lack of oki after command throw and the lariat can so be crouched from range. he will always be bad until they fix this