I figured it out by myself actually. While messing around with two cloths in their default settings, being separate objects, with a solidify modifier and collision enabled, they will hook on to each other and fly away. The reason is that (Single Sided) is checked by default and it obviously doesn't work with an object that is double sided (Like a cube, or in my case a solidified object). He talks about the (Single Sided) option at 11:16 of this video.
Heyyy! I've noticed that same glitch, when the two different types of cloth sims collide and they just decide to say "Let's fly!" and they take off to the moon. Why is that? Nobody seems to talk about it... And thanks btw Chris, this is very helpful :)
6:03 Is _Pressure_ really affected by the object's origin point? I thought it was just about (face?) normals, but I could be wrong. The docs don't say. In any case, as you say it does seem primarily intended for enclosed shapes: _"Non-manifold meshes will work with cloth pressure however, pressure will escape out of the mesh holes and cause drifting or propulsion forces. One way to get around this is by using the Vertex Group to exclude the non-manifold portions of the mesh."_
Hey I wanted to create a scene where a rope net is holding couple of barrels in it and is being dropped from a certain height. I want it to look like the cloth like rope net drops to a certain height above the ground and then the barrels drop inside them.
Can’t have enough of that “delete default cube>shift a> create cube”
Never enough!!! It's the circle of life.
@@cg_cookie Life cycle of the cube.. yes.
Great as usual Chris, thank you.
Really neat tutorial! Well paced and not too technical! Thanks!
I love this guy. Favorite blender youtuber
Holy shit, I've been trying to figure out my problem for the last hour. What you said at 7:50 solved it! I didn't even realize to look at the order!
I figured it out by myself actually.
While messing around with two cloths in their default settings, being separate objects, with a solidify modifier and collision enabled, they will hook on to each other and fly away.
The reason is that (Single Sided) is checked by default and it obviously doesn't work with an object that is double sided (Like a cube, or in my case a solidified object).
He talks about the (Single Sided) option at 11:16 of this video.
Thank you for the helpful tips 😊
very fun to follow along with
Thank you! Very useful ;) 👍
Heyyy! I've noticed that same glitch, when the two different types of cloth sims collide and they just decide to say "Let's fly!" and they take off to the moon.
Why is that? Nobody seems to talk about it...
And thanks btw Chris, this is very helpful :)
Thanks 👍😊👍👍😊👍
dope!
6:03 Is _Pressure_ really affected by the object's origin point? I thought it was just about (face?) normals, but I could be wrong. The docs don't say.
In any case, as you say it does seem primarily intended for enclosed shapes:
_"Non-manifold meshes will work with cloth pressure however, pressure will escape out of the mesh holes and cause drifting or propulsion forces. One way to get around this is by using the Vertex Group to exclude the non-manifold portions of the mesh."_
Top notch
That was very useful, thank u!
Hey I wanted to create a scene where a rope net is holding couple of barrels in it and is being dropped from a certain height. I want it to look like the cloth like rope net drops to a certain height above the ground and then the barrels drop inside them.
Thank you!
Thank You
Glad you enjoyed it!
Thanks a lot !
You are welcome!
You don't need to subdivide or extrude side walls. Just check the face orientation :)
Im interested in making clothing in blender, anybody know if they have several cloth tutorials at CG Cookie?
This is a great lesson from our sculpting course: cgcookie.com/lesson/clothing
LIKE! LIKE! LIKE! :) 👍♥️
I am in love with cloth sim. does that make me a pervert?
8:00
lol
classical cubewanking