WOW, Gatz 3D is the best ZBrush mentor so far. I'm a 2d animator learning 3D sculpting. The other mentors just get lost in their process and assume you know everything as they use ZBrush phrases as if you will know what they are saying. I learned a lot. thanks man
I'm only using Zbrush Mini and that alone is an amazing tool, I'm just practicing on it for now, but man the full version looks hella lot more fun xD, Great tutorial aswell bud!.
Another great tutorial thank you, been sculpting for a few years and made dozens of heads/skulls etc, this is a completely different approach and I love it nice to change the workflow up like this. Excellent way to do it👌
@@Gatz3D Question if you don't mind, since I briefly have your attention: Do you ever bring in low poly models from Maya / Blender / 3ds Max into ZBrush or do you prefer to do all hard surface modeling in ZBrush via Topology / ZModeler, etc.?
@@zgmg9263 Great question! And honestly, it all depends on the project you are doing. For complex poly modeling I prefer something like Maya/3DS or Blender. Zbrush is unique in that you can create a high poly sculpt of your model and export it to another program for retopology/low poly later. In the end it doesn’t really matter which program you start with as long as you can safely transfer things like UV’s or keep the integrity of your object/topology between programs. That being said, I like Zmodeler because it allows for many quick revisions without having to leave Zbrush.
im so confused at around 2:50 you appear just to apend it right off the nose. did you cut and apend and fix it where the nose is and edit it or is there a way to actually take a prexiting geometry and copy/apend from there
Hey! Good question. It looks like I hit Ctrl+Shift+D to duplicate my current subtool, then used the gizmo to scale it down and move it into place rather than appending in a new sphere. This can be faster sometimes if your current subtool is a similar shape to the next piece you are trying to create. 👍👍 Hope this helps! Thanks for watching!!
Hey! Thanks man! I have made some videos on Armor in Zbrush before, but I feel like my skills still need some improvement before I can teach realism. :) More videos soon!
Considering that I've been working with Daz3D Studio for like 8 years, diving headlong into Zbrush feels kinda like pulling your head out from under a warm, cozy pillow and shoving it unprepared into a freezer box.
@@ShinGidora Right on man! Glad this helps! If you want to throw any clothing or Armor on your character check out my Zbrush Armor playlist. :) There’s tons of goodies for sculpting armor in there!
May I ask whether there is a possibility in Zbrush of applying a lifehack I use when sculpting faces in Daz3D? What I do there is I create several plane primitives and apply the reference photos onto them as plain textures, positioning them around the face I am working on for easier comparison as I move around in XYZ space. Would it be possible to insert such references directly into the Zbrush viewport?
Hello! Yes, you can absolutely import reference photos. There are a few ways to do it. If you want to import reference to the XYZ axes, go to the Draw menu, go down to Snap, select Snapshot To Grid. Now go back to the menu below that in the Draw menu again and open the menus for Front-Back, Up-down, Left-Right, and replace the snapshots with whatever reference photos you want and they are locked to the grid. To replace the current shapshots, click the image within any of those menus two times, then go to Import at the bottom of the box menu it gives you. You can turn any image off by clicking it twice and selecting Texture Off in the top left of the box it gives you. You should be able to select any of the images and move, scale, rotate them with the controls in each menu-set. With this method the photos are locked to your Floor view which can be toggled on or off on the menu along the right side of the viewport using the Floor button. The next method is using the Spotlight. Go to the Texture menu, select Import, choose a reference photo. Now click the texture menu again, click the mini thumbnail of the image you just imported, and right below that is a set of square shaped buttons. Choose the right-most one that says “Add to Spotlight “. Your image should appear on screen with a wheel shaped menu and a bunch of options. Use the menu to Scale, rotate, crop, etc. Press Z to make the wheel menu appear or disappear. Press Shift + Z to turn the spotlight on or off altogether. You can click the image and move it around/place it anywhere on your screen. One last step if you want to sculpt while Spotlight is turned on. Go to the Brush menu, go down to Samples, and turn Spotlight Projection OFF. If you leave it on, it will transfer any color data in your picture onto your model when using the Paint brush, and wont allow you to sculpt. Hope this helps! And good luck! :D Thanks for watching!
Thanks for the feedback! If you want access to the full course where I go over each part individually check out my Skillshare! You can sign up for Skillshare and do a free 30 day trial. If you decide to purchase a membership of Skillshare using my link it will also support my channel :)
When you try so freaking hard to make shapes only with clay brush while ... i could have juste make the form and than add them XDDDD PAIN , atleast its knowledge LMAO
the desync between you speech and the video, the amount of actions happening on video while you're trying to explatin shift+d is on another level you're good as an artist, but tutorials isn't yours...
If you want a deeper look into this process with step by step explanations, check out my Skillshare. There’s a course for this that goes over the entire process with every section of the face. You can sign up for free and watch all my content on there
finally a tutorial that sctually shows some steps and not "do it yourself" for 30 minutes speeches
Thank you!! I’m really glad you found it helpful! :D
Simply the best Zbrush tutorials on RUclips.
Love your tutorials, straight to the point and not talking down to viewers, just spitting facts. Amazing!
Wow! Thank you so much!
I really appreciate that! 🤩🤩
WOW, Gatz 3D is the best ZBrush mentor so far.
I'm a 2d animator learning 3D sculpting.
The other mentors just get lost in their process and assume you know everything as they use ZBrush phrases as if you will know what they are saying.
I learned a lot. thanks man
Thanks so much! 🙏
I’m really glad to hear that! More soon!
This is the best face sculpting video I’ve seen, and I have seen a lot ❤
I'm only using Zbrush Mini and that alone is an amazing tool, I'm just practicing on it for now, but man the full version looks hella lot more fun xD, Great tutorial aswell bud!.
This is such a useful workflow for a beginner. Thank you!
Another great tutorial thank you, been sculpting for a few years and made dozens of heads/skulls etc, this is a completely different approach and I love it nice to change the workflow up like this. Excellent way to do it👌
Thanks so much!
I’m glad it was a fresh perspective!
😄😄
You need to be known👍
Thank you so much!! That is a high compliment! :D
Great overview, thank you for sharing your wisdom
Dude who are you?! You are the greatest!
I’m Batman. 👍
@@Gatz3D Question if you don't mind, since I briefly have your attention: Do you ever bring in low poly models from Maya / Blender / 3ds Max into ZBrush or do you prefer to do all hard surface modeling in ZBrush via Topology / ZModeler, etc.?
@@zgmg9263 Great question! And honestly, it all depends on the project you are doing. For complex poly modeling I prefer something like Maya/3DS or Blender. Zbrush is unique in that you can create a high poly sculpt of your model and export it to another program for retopology/low poly later. In the end it doesn’t really matter which program you start with as long as you can safely transfer things like UV’s or keep the integrity of your object/topology between programs.
That being said, I like Zmodeler because it allows for many quick revisions without having to leave Zbrush.
@@Gatz3D Thank you my good sir. You're saving lives out here, Batman! I * love * your channel.
@@zgmg9263 Happy to help! Thanks so much for the support! 🙏
im so confused at around 2:50 you appear just to apend it right off the nose. did you cut and apend and fix it where the nose is and edit it or is there a way to actually take a prexiting geometry and copy/apend from there
Hey!
Good question. It looks like I hit Ctrl+Shift+D to duplicate my current subtool, then used the gizmo to scale it down and move it into place rather than appending in a new sphere.
This can be faster sometimes if your current subtool is a similar shape to the next piece you are trying to create. 👍👍
Hope this helps!
Thanks for watching!!
@@Gatz3D okay so. There was a cut where you trimmed it down then repositioned it.
You are incredible! Amaizng video! Thank you so much
Thanks for watching! More soon! :D
explained so well, I appreciate this so much!!!
Gr8 video bro. Love how you explain it thru anatomy. Your work is beautiful. Congratulations
Very good, thx
Yea this is money! Amazing man
Thanks so much man! 🙌🙌
Glad it was helpful! :D
Another awesome video Gatz; Your hustle is inspiring!
Thanks so much man! I appreciate all your help and support as well! :D
Well, as a new guy just learn the basic, this is exactly what I need, but still fast :D
Awesome! Thanks so much for watching! And thanks for that feedback as well! :D
@@Gatz3D one more question: Why I don't have Poly sphere3D brush?
@@Gatz3D Oh sorry, I finaly found it. it's poly sphere 32
finally a tutorial that i can understand
That is good to know! :D
Thanks for watching! More soon!
Could you provide the fbx which you created in this video?
Your content is Awesome ! Thank you !
Thank you so much! 🙏
I really appreciate your support!!
that was awesome , thank you 🤩🤩🤩🤩
Glad it was helpful!! Thanks for watching! :D
This is a great resource, thank you so much!
Thank you!! 🙏 Glad it was useful!
Hey man, nice tutorial, I'm a 3d modeler like you.
Thanks! Glad to hear that fellow artists are liking this material as well, not just beginning artists 🤩
Super helpful!!! Its time to practice!! :D
Wooo!! Lets go!! 😃😃
Thank you am learning 3d from a 2d background and your tips are great 👍
Awesome! Glad it helps! More soon! :D
Very helpful
Thank you! Glad it was helpful!
Awesome !
Thank you!! 🤩🤩❤️❤️
I hope you make vlog of posing character with armor thank you tutorial idol
Not sure how I missed this comment! Love this suggestion thank you!
Bro, do you have a course that teaches how to create Realistic (not stylized) characters from scratch and how to create Armor from scratch too?
Hey! Thanks man!
I have made some videos on Armor in Zbrush before, but I feel like my skills still need some improvement before I can teach realism. :)
More videos soon!
@@Gatz3D The time-lapse one?
Considering that I've been working with Daz3D Studio for like 8 years, diving headlong into Zbrush feels kinda like pulling your head out from under a warm, cozy pillow and shoving it unprepared into a freezer box.
Agreed! As a beginner I was hopelessly confused and annoyed by the UI. Hopefully these videos can help ;)
moo! i said moo! . cool videos dont have much to say but .. moo!
and yes i subscribed .. moo
Commenting for the algorithm.
Heck yeah!! Lets bust it open! :D
It worked here I am
@@ShinGidora Woooo!! 👏👏
Welcome to the channel! :D
@@Gatz3D Gotta do a character for my sculpting class in college! You're a savior and thank u :))
@@ShinGidora Right on man! Glad this helps!
If you want to throw any clothing or Armor on your character check out my Zbrush Armor playlist. :)
There’s tons of goodies for sculpting armor in there!
Golden
Thank you! 🤩🤩
Hope it helps!!
May I ask whether there is a possibility in Zbrush of applying a lifehack I use when sculpting faces in Daz3D? What I do there is I create several plane primitives and apply the reference photos onto them as plain textures, positioning them around the face I am working on for easier comparison as I move around in XYZ space. Would it be possible to insert such references directly into the Zbrush viewport?
Hello! Yes, you can absolutely import reference photos. There are a few ways to do it.
If you want to import reference to the XYZ axes, go to the Draw menu, go down to Snap, select Snapshot To Grid. Now go back to the menu below that in the Draw menu again and open the menus for Front-Back, Up-down, Left-Right, and replace the snapshots with whatever reference photos you want and they are locked to the grid. To replace the current shapshots, click the image within any of those menus two times, then go to Import at the bottom of the box menu it gives you. You can turn any image off by clicking it twice and selecting Texture Off in the top left of the box it gives you. You should be able to select any of the images and move, scale, rotate them with the controls in each menu-set. With this method the photos are locked to your Floor view which can be toggled on or off on the menu along the right side of the viewport using the Floor button.
The next method is using the Spotlight.
Go to the Texture menu, select Import, choose a reference photo. Now click the texture menu again, click the mini thumbnail of the image you just imported, and right below that is a set of square shaped buttons. Choose the right-most one that says “Add to Spotlight “. Your image should appear on screen with a wheel shaped menu and a bunch of options. Use the menu to Scale, rotate, crop, etc. Press Z to make the wheel menu appear or disappear. Press Shift + Z to turn the spotlight on or off altogether. You can click the image and move it around/place it anywhere on your screen. One last step if you want to sculpt while Spotlight is turned on. Go to the Brush menu, go down to Samples, and turn Spotlight Projection OFF. If you leave it on, it will transfer any color data in your picture onto your model when using the Paint brush, and wont allow you to sculpt.
Hope this helps! And good luck! :D
Thanks for watching!
great video just wish you slowed just a little lol so much going so quick. ..
Thanks for the feedback! If you want access to the full course where I go over each part individually check out my Skillshare! You can sign up for Skillshare and do a free 30 day trial.
If you decide to purchase a membership of Skillshare using my link it will also support my channel :)
before this i have 0 idea how a cheek work xD
I STILL have trouble figuring out how cheeks work. 😂😂 Thanks for watching!!
When you try so freaking hard to make shapes only with clay brush while ... i could have juste make the form and than add them XDDDD PAIN , atleast its knowledge LMAO
Now you know! :D
Thanks for watching!!
Much too fast.
No use for biginers
Check out my Skillshare. There’s a full course for this one that goes over every step. Hope this helps!
helpful but u move so damn fast 😭
And that ladies and gents is how you make a disgusting face
the desync between you speech and the video, the amount of actions happening on video while you're trying to explatin shift+d is on another level
you're good as an artist, but tutorials isn't yours...
If you want a deeper look into this process with step by step explanations, check out my Skillshare. There’s a course for this that goes over the entire process with every section of the face. You can sign up for free and watch all my content on there
@@Gatz3D anyway it's a good tutorial and you can follow (but at some points at like 0.25x), so thank you
building face by parts is what i like
balls