This is a fun watch. I'm a casual gamer who doesn't play much made after the year 2000, I'm not a speed runner, and I generally don't have the patience to 100% games except for those that aren't necessarily difficult, like every Zelda game before this. But I love to 100% this series. I haven't found a good, concise guide to do so online. Admittedly I probably haven't looked hard enough. One day I'll go through this one again and take notes for a good route.
I remember beating the platinum tier dance thing in ages once, it was total BS. if I hadn't been playing on 3ds with save states it probably would have taken me 500x longer...or I'd've given up...not sure which either way, it was painfully awe inspiring to see it so casually cleared on the first go in this run
Amazing that you actually did a 100% speedrun of the oracle games. Could you explain the way you RNG manipulated the blue rupees for farming the rings?
RNG is seeded with a constant value on hard resets, and only advances with random events. Screen transitions advance RNG 256 times (for determining enemy placements even when there are none on-screen), and swinging the sword advances RNG once. For rings, I used trial and error to determine how to get each one. For blue rupees, I wrote a lua script to search the RNG sequence for big blue rupees, and wrote down the number of screen transitions and sword slashes necessary to get them. I don't use the lua script during the run, but the results are always the same.
Text isn't slower, there's just more of it in english. But the bigger reason english is slower is because of savewarps. The japanese versions can be reset more quickly. That said, the english version has an exclusive glitch which lets us cut out an entire playthrough of Ages, which definitely overshadows the japanese timesaves.
100% definitions tend to be a bit arbitrary, but they usually focus on inventory items or abilities. I don't think there's precedent for map completion as a requirement for 100% runs in zelda games. Also, map completion isn't even possible if ages is the unlinked game. Not a problem with this particular route, but it would seem strange to require it.
@@Stewmat don't forget. there's that one tile in oracle of ages, in the sea of storms, which can't be accessed without cheating/ glitching or using an actual linked game as the zora is in a different location that gives you access to the tile in the linked game. so through normal gameplay, it's impossible to get that one tile.
It's a gamecube action replay, which has no effect on the operation of the gameboy player itself, only the video output in this case. I was using homebrew to change the output resolution from 480i to 240p, because it looks a bit nicer. The action replay itself is only an entry point for gamecube homebrew, not for cheats. (At least that's how I use it.)
This is a fun watch. I'm a casual gamer who doesn't play much made after the year 2000, I'm not a speed runner, and I generally don't have the patience to 100% games except for those that aren't necessarily difficult, like every Zelda game before this. But I love to 100% this series. I haven't found a good, concise guide to do so online. Admittedly I probably haven't looked hard enough. One day I'll go through this one again and take notes for a good route.
Wow 10 hours I watched this over 6 nights. Had to stop periodically but got thru it with you. Congrats on the run and keep it up man
my dude you need more recognition for this😢 10 hours and many many many more learning the route and everything else. Godspeed sir, keep. it up
Thank you sir, for your dedication and hard work, that I shall now enjoy to the fullest. 🤓
Seriously man, great job on this run! Talk about endurance!
good job, a lot of effort was put into this 10/10
48:19 Link: Thanks for the ride Moosh. I hope we can save Din together.
PLEASE REMAKE THESE 2 GAMES FOR THE NINTENDO SWITCH!!!! ❤️💙
For real
I remember beating the platinum tier dance thing in ages once, it was total BS. if I hadn't been playing on 3ds with save states it probably would have taken me 500x longer...or I'd've given up...not sure which
either way, it was painfully awe inspiring to see it so casually cleared on the first go in this run
damn, these are some massive hand-held games
Jesus christ Drenn, am I gonna watch this? Most certainly, but jesus christ.
Amazing that you actually did a 100% speedrun of the oracle games. Could you explain the way you RNG manipulated the blue rupees for farming the rings?
RNG is seeded with a constant value on hard resets, and only advances with random events. Screen transitions advance RNG 256 times (for determining enemy placements even when there are none on-screen), and swinging the sword advances RNG once. For rings, I used trial and error to determine how to get each one. For blue rupees, I wrote a lua script to search the RNG sequence for big blue rupees, and wrote down the number of screen transitions and sword slashes necessary to get them. I don't use the lua script during the run, but the results are always the same.
@@Stewmat could you share the ring RNG? or is it posted somewhere?
@@rafasaur See the pastebin link in the description, some information about RNG manipulation is there.
Lol, the Maku Tree is only briefing you on an important quest. :D
6:01:07 🤩
10:38:55 😮
You know the game perfectly a-z 👌
1:13:28 Lola Loud: Link are you sure this is this the right direction?
1:19:13 Snoopy: What the?! Dora from Dora and friends into the city: The walls are closing in! Lisa Loud: We must have triggered a trap!
Ben Donovan yes
26:52 What did it say?
Signs should count as enemies for gasha seeds and Maple. They are obviously evil after all
Is English worse because of any real difference, or just because they slowed down the text?
Text isn't slower, there's just more of it in english. But the bigger reason english is slower is because of savewarps. The japanese versions can be reset more quickly.
That said, the english version has an exclusive glitch which lets us cut out an entire playthrough of Ages, which definitely overshadows the japanese timesaves.
Thanks for explaining that to me
Oh yeah, sorta like the Moblins freakout after Tail Cave in LA, right?
@@Stewmat Yeah, the video dialogue is too quick, I tried to slow it down by slowing down the video, but even at 0,25 it's still too fast!
Why isn´t visiting every map tile a part of the 100 % completion?
100% definitions tend to be a bit arbitrary, but they usually focus on inventory items or abilities. I don't think there's precedent for map completion as a requirement for 100% runs in zelda games.
Also, map completion isn't even possible if ages is the unlinked game. Not a problem with this particular route, but it would seem strange to require it.
@@Stewmat don't forget. there's that one tile in oracle of ages, in the sea of storms, which can't be accessed without cheating/ glitching or using an actual linked game as the zora is in a different location that gives you access to the tile in the linked game. so through normal gameplay, it's impossible to get that one tile.
6:23:16
Maybe they should make a Zelda game about that.....
The whole “waiting to upgrade the sword” thing is really jarring.
Why was he using an action replay?
It's a gamecube action replay, which has no effect on the operation of the gameboy player itself, only the video output in this case. I was using homebrew to change the output resolution from 480i to 240p, because it looks a bit nicer. The action replay itself is only an entry point for gamecube homebrew, not for cheats. (At least that's how I use it.)
@@Stewmat thanks for clarifying! I haven't ever used a gbp on a gamecube, so I was curious.
7:25:11 699 rupees is funny it’s a sex thing
now that's a dunce!