Ultramarines Space Marine Warhammer 40,000 (List Breakdown & Tournament recap)
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- Опубликовано: 20 май 2024
- Warhammer 40,000 Ultramarines Grand Tournament Recap
6 Rounds, 2 Days, discussing my army list, tactics, and Game Recap
2,000 points of Warhammer 40,000 Ultramarines Space Marines!
#new40k #warhammer40k #warhammer40000 #warhammer
@WarHammerMan @TableTopBROs
In this Video i'm doing a recap of the Mayhem 3 in 3d Grand Tournament
May 18th 2024 Mebane, North Carolina USA
141 Players
6 Rounds
Final Placing: 34th
Final Record: 4-2
Space Marines/ultramarines 2,000 pts
Ironstorm spearhead detachment
Marneus Calgar
2xHonor guard
10xAssault intercessors
power fist & plasma pistol
10xInferus Marines
5xScouts
Chainsword
Missile launcher
sniper rifle
bolter
shotgun
5xScouts
Chainsword
Missile launcher
sniper rifle
bolter
shotgun
3xInceptors
plasma exterminators
5xInfiltrators
Helix gauntlet
comms array
5xinfiltrators
helix Gauntlet
Comms array
5xAssault intercessors w jump packs
power fist & plasma pistol
plasma pistol
Repulsor Executioner
Heavy laser destroyer
heavy onslaught gatling cannon
defensive array
twin hvy bolter
twin icarus heavy stubber
heavy stubber
icarus rocket pod
Land raider redeemer
2xflamestorm cannons
twin assault cannon
hunter-killer missile
multi-melta
storm bolter
Gladiator lancer
Lancer laser destroyer
icarus rocket pod
ironhail stubber
2xfragstorm grenade launchers
Redemptor dreadnought
macro plasma incinerator
onslaught gatling cannon
icarus rocket pod
twin fragstorm grenade
redemptor fist
Callidus Assassin
Iwata Eclipse Airbrush
Kill Team Game Boards (backdrop)
RUclips Free Music & Sound Effects
Logitech Brio 4k USB Camera
OBS Studio
Shotcut Editor
RUclips Free Music & Sound Effects:
9th Symphony, Finale (by Beethoven) - Beethoven Игры
Dude, you're a great hobbyist. Beautiful army.
thank you so much!
Great video. I like how you explain. Fast and precise.
i'm glad you enjoyed it, cheers brother!
Love the blue paint job
thank you so much, i love the vibrant blue as well. much more than the traditinal dark blue of the ultramarines
@@TableTopBROs Monument Hobbies blue? Yea I tried Macragge and it felt too dark. I tried metallic blue but settled with monument hobbies pro blue. I love it.
its actually a black prime, with zenithal white over top, and then the whole model is sprayed with frostheart contrast,
then Sprayed between light and dark with talasar blue, and finally sprayed the shadows with celestium blue
This is a cool list love the look of this might give this a try myself. I think I may have missed this but did you have Calgar in the redeemer or the infernus squad? good video i've subscribed :)
thanks man, glad you reached out, good luck with your games, and giving the list a try! cheers
Calgar has a FnP only if the victrix is alive. So it's only useful against sniper or the precision rule...
no you're wrong. read the character/attached unit rules carefully. then look at calgars unit/datasheets. the victrix guard are part of calgars unit, but they do not possess the character keyword, so you can always pull casualties and allocate damage as you please, to the guard. the attached unit, is the intercessors, so they must all be dead, before you can allocate damage to the character (calgar), but again, because the victrix guard do not have the character keyword, you can allocate damage to them however you please. i have played in many tournaments, including recently Mayhem, which is where i took this list. over 140 players, and verified this rule with the judges. now you know. cheers.
@@TableTopBROs Don't you have to allocate the wounds to the Victrix before you allocate wounds to Calgar?
no, this is a common misconception. listen to what i'm saying carefully, the Character keyword, and attached unit rules, are what restrict where you allocate damage. so you cannot allocate damage to a character, unless the attached unit is dead, or the attacker choses to, because of precision. those are the only restrictions that the rules require. so in this case, Calgars datasheet consists of 3 models, those models attach to a unit, calgar is the only model with the character keyword. so when you are allocating wounds, you must allocate them to the attached unit, not calgar. HOWEVER, the victrix honor guard, are part of calgars unit, but do not have the character keyword. so when calgar attaches to the attached unit, the victrix guard are still part of calgars unit, which is attached, but there are ZERO rules or restrictions that apply to them. so if you get hit by some weak attacks, you allocate the damage to the attached unit of course, but if you get hit with something powerful, you can CHOSE to allocate the damage to the victrix and take advantage of the 2+/4++ save. but after 1 of them dies, you keep the other one until last. so assume 1x victrix dies first, then the entire attached unit. now you just have calgar, and 1xVictrix. a single unit, a single datasheet, and no longer an attached unit. so now the Character rules restrictions no longer apply, and you can do whatever you want with incoming damage. so obviously you allocate damage to calgar, because he has toughness 6, 2+/4++ save, and 4+ feel no pain, because the other victrix is still alive. i know its complicated, but if you need to see it in the rules, look carefully at the part where it talks about attached units, and the part where it talks about allocating damage to a character. neither one of these rules has anything to do with calgar and the victrix guard, because they are a single datasheet, not an attached/leader unit.
@@TableTopBROs I understand. I'll talk with my friends who play tournament. I want that to be true, don't get me wrong, I play Ultra haha
I just can’t believe you took 10 infernus and did well with them!
Also, 10 infiltrators damn grey knights must hate you
they average 35 hits... shooting or overwatch. thats 70 str 5 hits per turn, mine and his... they are good. and force battleshock. people just dont use them, because the internet says they are bad. in reality they are awesome. its 10 bodies, 20 wounds, and still have 30 str 4 attacks in combat. they are good. for sure. try them, you'll be shocked! everyone hates infiltrators, they deny all the secondaries, and dont have to do anything lol. they are auto include, minimum take 5. if you want to be competitive, take 10!
@@TableTopBROs so I played with them
Albeit my opinion is skewed because I was playing against a lot of grey knights and power armor opponents. Assuming you have all 10 still alive and you get an average roll of 35 attacks, that’s only 2-3 dead marines or only 1-2 dead grey knights. The battle shock thing is cool but if you’re hitting a target that was about to use a strat, but it clears at the end of the turn so doesn’t affect scoring. Even in firestorm I thought they were just ok with the dev wound strat
@@Powaup so 36 hits against normal marines is 12 wounds, that is 6 dead guys. against grey knights its 6 wounds, which is 3 dead guys.. but you should be shooting them at what they are good at killing, not things with 2+ saves. correct the battleshock test is right away, so is best for stopping strats, which is good. its not amazing, since battleshock isnt that great, until it is. if you're going to use infernus marines with firestorm, and the strat, they should have a captain attached, so its free, saves 2 cp, and you should be using salamanders for the wound rerolls. otherwise statistically flamestorm aggressors are better, with the inbuild twin linked.
Show the whole list in one shot next time
why do you say that? makes a lot more sense to go through the list in 2 parts, so its large enough to read for viewers, otherwise its half the size, and the text is tiny. did you want a screenshot or something? legit curious.
@TableTopBROs its easier to look at your whole list and process it mentally, you break it in half with the dialouge in the back ground its alot to both read the list and keep up with the dialouge. If you put it all on one page; there are definitely ways to do so and have it be easily read, the viewer can take more time digesting the information in the list whilst absorbing your dialouge. Additionally while us heretics read the list, you can continue onto your game synopsis which will shorten your video run time
interesting take, i'll keep that in mind in the future cheers thanks for the input!