Ultramarines Space Marine Warhammer 40,000 (List Breakdown & Tournament recap)

Поделиться
HTML-код
  • Опубликовано: 20 май 2024
  • Warhammer 40,000 Ultramarines Grand Tournament Recap
    6 Rounds, 2 Days, discussing my army list, tactics, and Game Recap
    2,000 points of Warhammer 40,000 Ultramarines Space Marines!
    #new40k #warhammer40k #warhammer40000 #warhammer
    ‪@WarHammerMan‬ ‪@TableTopBROs‬
    In this Video i'm doing a recap of the Mayhem 3 in 3d Grand Tournament
    May 18th 2024 Mebane, North Carolina USA
    141 Players
    6 Rounds
    Final Placing: 34th
    Final Record: 4-2
    Space Marines/ultramarines 2,000 pts
    Ironstorm spearhead detachment
    Marneus Calgar
    2xHonor guard
    10xAssault intercessors
    power fist & plasma pistol
    10xInferus Marines
    5xScouts
    Chainsword
    Missile launcher
    sniper rifle
    bolter
    shotgun
    5xScouts
    Chainsword
    Missile launcher
    sniper rifle
    bolter
    shotgun
    3xInceptors
    plasma exterminators
    5xInfiltrators
    Helix gauntlet
    comms array
    5xinfiltrators
    helix Gauntlet
    Comms array
    5xAssault intercessors w jump packs
    power fist & plasma pistol
    plasma pistol
    Repulsor Executioner
    Heavy laser destroyer
    heavy onslaught gatling cannon
    defensive array
    twin hvy bolter
    twin icarus heavy stubber
    heavy stubber
    icarus rocket pod
    Land raider redeemer
    2xflamestorm cannons
    twin assault cannon
    hunter-killer missile
    multi-melta
    storm bolter
    Gladiator lancer
    Lancer laser destroyer
    icarus rocket pod
    ironhail stubber
    2xfragstorm grenade launchers
    Redemptor dreadnought
    macro plasma incinerator
    onslaught gatling cannon
    icarus rocket pod
    twin fragstorm grenade
    redemptor fist
    Callidus Assassin
    Iwata Eclipse Airbrush
    Kill Team Game Boards (backdrop)
    RUclips Free Music & Sound Effects
    Logitech Brio 4k USB Camera
    OBS Studio
    Shotcut Editor
    RUclips Free Music & Sound Effects:
    9th Symphony, Finale (by Beethoven) - Beethoven
  • ИгрыИгры

Комментарии • 23

  • @jheu781
    @jheu781 Месяц назад +2

    Dude, you're a great hobbyist. Beautiful army.

  • @BobWolf006
    @BobWolf006 Месяц назад +1

    Great video. I like how you explain. Fast and precise.

    • @TableTopBROs
      @TableTopBROs  Месяц назад

      i'm glad you enjoyed it, cheers brother!

  • @89AUSNJO
    @89AUSNJO 2 месяца назад +3

    Love the blue paint job

    • @TableTopBROs
      @TableTopBROs  2 месяца назад +1

      thank you so much, i love the vibrant blue as well. much more than the traditinal dark blue of the ultramarines

    • @89AUSNJO
      @89AUSNJO 2 месяца назад +1

      @@TableTopBROs Monument Hobbies blue? Yea I tried Macragge and it felt too dark. I tried metallic blue but settled with monument hobbies pro blue. I love it.

    • @TableTopBROs
      @TableTopBROs  2 месяца назад +1

      its actually a black prime, with zenithal white over top, and then the whole model is sprayed with frostheart contrast,
      then Sprayed between light and dark with talasar blue, and finally sprayed the shadows with celestium blue

  • @shannonbliss-kelly6483
    @shannonbliss-kelly6483 Месяц назад +1

    This is a cool list love the look of this might give this a try myself. I think I may have missed this but did you have Calgar in the redeemer or the infernus squad? good video i've subscribed :)

    • @TableTopBROs
      @TableTopBROs  Месяц назад +1

      thanks man, glad you reached out, good luck with your games, and giving the list a try! cheers

  • @BobWolf006
    @BobWolf006 Месяц назад +1

    Calgar has a FnP only if the victrix is alive. So it's only useful against sniper or the precision rule...

    • @TableTopBROs
      @TableTopBROs  Месяц назад

      no you're wrong. read the character/attached unit rules carefully. then look at calgars unit/datasheets. the victrix guard are part of calgars unit, but they do not possess the character keyword, so you can always pull casualties and allocate damage as you please, to the guard. the attached unit, is the intercessors, so they must all be dead, before you can allocate damage to the character (calgar), but again, because the victrix guard do not have the character keyword, you can allocate damage to them however you please. i have played in many tournaments, including recently Mayhem, which is where i took this list. over 140 players, and verified this rule with the judges. now you know. cheers.

    • @BobWolf006
      @BobWolf006 Месяц назад +1

      @@TableTopBROs Don't you have to allocate the wounds to the Victrix before you allocate wounds to Calgar?

    • @TableTopBROs
      @TableTopBROs  Месяц назад

      no, this is a common misconception. listen to what i'm saying carefully, the Character keyword, and attached unit rules, are what restrict where you allocate damage. so you cannot allocate damage to a character, unless the attached unit is dead, or the attacker choses to, because of precision. those are the only restrictions that the rules require. so in this case, Calgars datasheet consists of 3 models, those models attach to a unit, calgar is the only model with the character keyword. so when you are allocating wounds, you must allocate them to the attached unit, not calgar. HOWEVER, the victrix honor guard, are part of calgars unit, but do not have the character keyword. so when calgar attaches to the attached unit, the victrix guard are still part of calgars unit, which is attached, but there are ZERO rules or restrictions that apply to them. so if you get hit by some weak attacks, you allocate the damage to the attached unit of course, but if you get hit with something powerful, you can CHOSE to allocate the damage to the victrix and take advantage of the 2+/4++ save. but after 1 of them dies, you keep the other one until last. so assume 1x victrix dies first, then the entire attached unit. now you just have calgar, and 1xVictrix. a single unit, a single datasheet, and no longer an attached unit. so now the Character rules restrictions no longer apply, and you can do whatever you want with incoming damage. so obviously you allocate damage to calgar, because he has toughness 6, 2+/4++ save, and 4+ feel no pain, because the other victrix is still alive. i know its complicated, but if you need to see it in the rules, look carefully at the part where it talks about attached units, and the part where it talks about allocating damage to a character. neither one of these rules has anything to do with calgar and the victrix guard, because they are a single datasheet, not an attached/leader unit.

    • @BobWolf006
      @BobWolf006 Месяц назад

      @@TableTopBROs I understand. I'll talk with my friends who play tournament. I want that to be true, don't get me wrong, I play Ultra haha

  • @Powaup
    @Powaup 2 месяца назад +1

    I just can’t believe you took 10 infernus and did well with them!
    Also, 10 infiltrators damn grey knights must hate you

    • @TableTopBROs
      @TableTopBROs  2 месяца назад

      they average 35 hits... shooting or overwatch. thats 70 str 5 hits per turn, mine and his... they are good. and force battleshock. people just dont use them, because the internet says they are bad. in reality they are awesome. its 10 bodies, 20 wounds, and still have 30 str 4 attacks in combat. they are good. for sure. try them, you'll be shocked! everyone hates infiltrators, they deny all the secondaries, and dont have to do anything lol. they are auto include, minimum take 5. if you want to be competitive, take 10!

    • @Powaup
      @Powaup 2 месяца назад +1

      @@TableTopBROs so I played with them
      Albeit my opinion is skewed because I was playing against a lot of grey knights and power armor opponents. Assuming you have all 10 still alive and you get an average roll of 35 attacks, that’s only 2-3 dead marines or only 1-2 dead grey knights. The battle shock thing is cool but if you’re hitting a target that was about to use a strat, but it clears at the end of the turn so doesn’t affect scoring. Even in firestorm I thought they were just ok with the dev wound strat

    • @TableTopBROs
      @TableTopBROs  2 месяца назад

      @@Powaup so 36 hits against normal marines is 12 wounds, that is 6 dead guys. against grey knights its 6 wounds, which is 3 dead guys.. but you should be shooting them at what they are good at killing, not things with 2+ saves. correct the battleshock test is right away, so is best for stopping strats, which is good. its not amazing, since battleshock isnt that great, until it is. if you're going to use infernus marines with firestorm, and the strat, they should have a captain attached, so its free, saves 2 cp, and you should be using salamanders for the wound rerolls. otherwise statistically flamestorm aggressors are better, with the inbuild twin linked.

  • @keananpaul8494
    @keananpaul8494 2 месяца назад +2

    Show the whole list in one shot next time

    • @TableTopBROs
      @TableTopBROs  2 месяца назад

      why do you say that? makes a lot more sense to go through the list in 2 parts, so its large enough to read for viewers, otherwise its half the size, and the text is tiny. did you want a screenshot or something? legit curious.

    • @keananpaul8494
      @keananpaul8494 2 месяца назад +2

      @TableTopBROs its easier to look at your whole list and process it mentally, you break it in half with the dialouge in the back ground its alot to both read the list and keep up with the dialouge. If you put it all on one page; there are definitely ways to do so and have it be easily read, the viewer can take more time digesting the information in the list whilst absorbing your dialouge. Additionally while us heretics read the list, you can continue onto your game synopsis which will shorten your video run time

    • @TableTopBROs
      @TableTopBROs  2 месяца назад

      interesting take, i'll keep that in mind in the future cheers thanks for the input!