HOW TO PLAY WARHAMMER UNDERWORLDS | (Almost) Every Mechanic Explained!

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  • Опубликовано: 15 июл 2024
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    / @criticalfocuschannel
    In this video I explain almost every interaction and mechanic that you might run into while playing warhammer underworlds. I sincerely hope that it may help you in your underworlds endevours.
    00:00 Intro and layout
    01:20 Roll-offs
    02:28 Board placement
    03:52 Place feature tokens (ERRATA @ PINNED COMMENT)
    05:08 Draw cards
    07:01 Place fighters
    08:01 Initiative
    08:35 Alternatives for your activation
    08:55 Failed Attack action
    09:35 The Power step
    09:58 Ploys
    10:14 Guard tokens
    10:44 Persisting gambits
    11:14 Drive-back
    11:40 Knockback
    12:01 Wound counters
    12:18 Pushes
    12:53 Ending the power step
    13:05 Charge superaction
    13:23 "Charge-out" (ERRATA @ PINNED COMMENT)
    13:42 Succesfull attack action
    14:00 Inspire condition
    14:00 Reactions
    15:40 Fighter taken out of action and damage dealing
    16:15 Bounty for regular and large fighters
    16:30 Upgrades and spending glory
    16:45 Cleave
    17:10 Undefendable attacks
    17:26 Surge objective cards
    19:10 Venture (draw power card)
    20:09 The power of crits
    20:41 End phase
    22:06 Restricted cards
    24:06 Blocked hexes and line of sight
    26:34 Unmodifiable characteristics
    29:20 Stagger and stagger tokens
    30:29 Strategize (Draw and discard objective card)
    30:50 Delve
    31:55 Counters vs Tokens'
    32:29 End phase objectives cards
    32:35 Dual objevtives cards
    34:19 Trapped fighters
    36:25 Salvage
    37:15 Surge step after the power step
    39:22 Hybrid objective cards
    40:25 Spell casting, gambits spells, wizards, backlash etc
    43:58 Support symbols and support
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Комментарии • 35

  • @criticalfocuschannel
    @criticalfocuschannel  3 месяца назад +2

    VIDEO ERRATA (Pls let me know if you find any others and I'll add them!)
    If all your surviving fighters have one or more charge tokens you can indeed make a move action, only superactions aren't allowed.
    Place feature tokens: keep the tokens face down until you have placed them. You may NOT look at them beforehand.

    • @drmanhattan71
      @drmanhattan71 3 месяца назад +1

      at 20:05 Mattias rolled 2 hammers, and you 2 shields, although thats not a hit, isnt it a "tie" which means Mattias could have driven you back? (I think you maybe had that plot that stopped you getting driven back but I thought it was good to point out that ties are not the same as misses for some things, like driving back, right?)

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад

      @@drmanhattan71the attack action fails as I say, and I mention drive back is blocked by the ploy =)

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад

      But yes, couldve pointed out the tied result > driveback but I mention it earlier at length when I play the ploy at @11:20 including overlay=)

    • @OlafThorsson3
      @OlafThorsson3 3 месяца назад +1

      Can you move multiple times also with a move token?

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад

      @@OlafThorsson3 Yes, I made a separate comment on this topic but sadly I cant have more than 1 of them pinned. There is no limit to how many move tokens a fighter can have or the ammount of move actions they can do (other than your number of activations I guess). There is actually nowadays a ton of objectives that scores of off fighters having more than 1 move token =)

  • @criticalfocuschannel
    @criticalfocuschannel  3 месяца назад +3

    With videos like this you are bound to miss a couple of things! One important thing I forget to mention is regarding the move action and move tokens. A fighter with one or more "move tokens" may be activated again with the exception for superactions (charge, scything, barge) but may still make further move actions, attack actions, guard action and stun aswell as fighter card specific actions (as long as they are not superactions, for exampe Cyreni's "Hammertide" action. My overlay was from an older rulebook unfortunately

  • @mantisr818
    @mantisr818 2 месяца назад +3

    Thank you for this video! I just got the Wintermaw box and was confused about some rules

    • @criticalfocuschannel
      @criticalfocuschannel  2 месяца назад

      Brilliant! Just mins the couple of misses in the pinned comment here =)

  • @wildbilbo237
    @wildbilbo237 3 месяца назад +1

    Thanks, very useful. Just started picked up Deathgorge to play with son (12) & having fun, but my old brain struggles with the rules sometimes. 👍

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад +1

      Wondeeful! Hope your son appreciates yhe game aswell =) .. and we all struggle.

  • @soulassasin1001
    @soulassasin1001 3 месяца назад +1

    Thanks for this just been getting in to underworld's and enjoying your videos

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад

      My pleasure! Make sure to check out the pinned comment with regards to charge and feature tokens as to not get the wrong idea :)

  • @Mauser67
    @Mauser67 2 месяца назад +1

    I'm a bit late to the party, but i just started playing and have some questions and hopefully you can help me out.
    1. Salvage - in a power step i can play power cards, salvage and so on. Can i play a power card -> enemy power step -> my "2nd" step i would salvage. Or does it mean if i choose salvage I can't play a power card at all?
    2. Salvage - Can I salvage more than once (if I have the restricted cards) in a power step?
    3. Can I drive back with magic attacks? Or does "trapped" work with a magic attack?

    • @criticalfocuschannel
      @criticalfocuschannel  2 месяца назад +1

      Welcome!
      So 1) in the power step you and your opponent take turns playing power cards, salvaging , passing or delving starting with the player who activated. If you salvage it simply means it goes back to the other player to do one of those things, it does not hinder you from, once its back to you to play a power card etc.
      2) yes, you can salvage more than once =)
      3) yes you can drive back with a magic attack and yes trapped works on all attacks (but not on damage dealt from other sources such as ploys or gambit spells)
      Hope that helps =)

  • @catholicartist9357
    @catholicartist9357 2 месяца назад +1

    Great refresh ty

  • @Ceipe007
    @Ceipe007 3 месяца назад +1

    Awesome work guys, I’m still watching but wanted to give my kudos before I forget. I’ll keep an eye out for any other issues not on the pinned comments 😄

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад

      Awesome! Ppl have been asking for it and tho i kinda dredded getting on it it feels good to have it out there =) cheers for keeping an eye out. One minor thing I noticed is probably being a bit loosey goosey on traits/keyword and whats what but nothing major really.

  • @vziatsev2923
    @vziatsev2923 3 месяца назад +1

    Great video ma man, very helpfull for us newbs. You even used the Farstriders faction, I'm having a hard time making that deck do any real work. Next up will be a Nemisis deck build for me.

    • @criticalfocuschannel
      @criticalfocuschannel  2 месяца назад

      Thanks! And good on you for sticking in there with Farstriders!

  • @mrsnufflelumpyguts6524
    @mrsnufflelumpyguts6524 3 месяца назад +1

    Great tutorial for a new beginner such as myself...Where did you get the hex conforming terrain from?

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад +1

      Its from "beastgrave primal lair" set =) it was gifter to us from the talented guy who also painted it!

  • @drmanhattan71
    @drmanhattan71 3 месяца назад +1

    nice video but OMG did they change the rules AGAIN with chargeout? (13:33) I thought the rule for having all fighters charged out let you activate them again INCLUDING MOVE, ie they cannot do superactions (like charge) but they can still move. Otherwise whats the point (most fighters dont have ranged attacks). I am looking at p27 in Deathgorge rulebook
    A ghter with one or more Charge tokens cannot be
    activated unless each surviving friendly ghter has one
    or more Charge tokens. When a ghter with one or more
    Charge tokens is activated, that ghter cannot make a
    superaction (pg 25).
    PS I know English is a bit mad but words like Strength, length etc are "th" at the end, there aren't any english words ending in "ht" like that :)
    PS
    I have completely missed that you can check objectives before placing, we have been doing them blind!
    nope sorry guys unless this is a new WIntermaw rule this is also wrong, you are not supposed to see the objective numbers before placing them.
    Shue the ve numbered tokens with the cover hex side
    face up. Deal three to the player that chose the rst game
    board, and two to the other player. Keeping the numbered
    sides hidden, the players take it in turns to place the feature
    tokens on the battleeld, starting with the player that chose
    the rst game board.

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад

      Good catches! I'll add these to a pinned comment and brush up on them soft endings 😉

    • @drmanhattan71
      @drmanhattan71 3 месяца назад +1

      @@criticalfocuschannel no worries, and if its any consolation my kids are now at the age where they are very quick to point out all the mistakes I make in my swedish.

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад +1

      @@drmanhattan71 kids are your toughest critics!

    • @drmanhattan71
      @drmanhattan71 3 месяца назад +1

      @@criticalfocuschannel det stämmer helt hundra :)

    • @criticalfocuschannel
      @criticalfocuschannel  3 месяца назад

      @@drmanhattan71 se där! Snyggt :)