Bruce McBain ahahah they have problems writing rules since the beginning. .. thx god in america you support american works... Here in Italy we support only bad politicians and mafia (they are the same thing now).
there are so many how to play shadespire videos online and i looked many many ones. german and english. but this right here is the best. clear voice, good pictures, good examples.
I'm glad you liked the video, but I think it's possible (and healthier) to just express enjoyment for something you like, without feeling the need to put down something else. Everyone has different talents and tastes, and what doesn't work for one person, might be just what someone else is looking for. Glad you liked the video though.
Oh my days. honestly when I was searching for this I didn't even think you would have Rodneyfied a GW game. All of a sudden things are calm and good. Wonderful.
Just wanted to say that you guys are awesome. This was the first video we watched when we pickup Shadespire box set. Keep doing what you're doing guys.
Wow!! Another fantastic tutorial!! I have a very good understanding of this game now because you've explained it all so clearly and in a logical order. I will watch the game play videos and although not a Warhammer fan, will probably pick this one up for my group! 😊
Rodney is such a great guy. I've been watching him ever since he converted me to Summoner Wars years ago. His presentations have improved immensely since then and he really deserves his success.
What a great video! Incredibly clear, step-by-step introduction to a game I'd had my eye on without really knowing much about. I'll definitely be checking out others from this channel. Excellent stuff!
Yet again I am saved by a Rodney's video. I finally got my hands on this game (it never got released in my country), I was very lucky, the person who sold it to me had all the components still sealed and unpunched, but for some reason he painted the minis, and man...what an amazing job this dude has done. And although english is not a problem for me, it's always more tiresome to first decipher a rulebook in a language that is not your native one. Especially in games like this where the rules have so many little details about combat, movement, etc. Thanks, Rodney!
Great breakdown of the whole game mechanic! This is the first such coverage on Shadespire. I really like how positioning plays a big role in this game, can't wait for it!
Been watching your videos for a long time, but really appreciate this one! Just starting this game, and my daughter and I are rushed to learn it quickly for a local store event. This certainly helps!
Your videos are always the best. You've got a great knack for explaining things in a way that make rules/game mechanics easy to understand. Keep up the good work!
You're welcome! Your explanations are always very clear and I think it's very professional that you stay neutral regarding "reviewing" the game. Your channel will always be my first stop when I have a new game to learn.
Hey Rodney! You're by far the best Board Game Tutor and always our go-to-guy when we get a new game. Thanks. Totally off topic question for you....where did you get the big Meeples on the shelf behind you? I can't find any that big. If you can point me in the right direction I would appreciate it. Keep up the great work.
Thanks for this, real quality walkthrough. The game looks interesting. I just wish they would release cards and boards separate from the miniatures. Now in order to play a four player game you need to buy two core sets and then you pay for miniatures you cannot use :(
margravetech true that, but here in Finland the Sigmar isn't very popular and there's the trouble finding the buyer. But I heard a rumour that there might be at least separate boards coming at later date.
Thanks for this great tutorial! At 16:53 I was very surprised. We did it wrong all the time. Is it mentioned anywhere in the rules that I can do multiple attacks with only one action? The German translation is pretty bad I assume.
Hey Sandra, sorry to hear about the bad translation. You cannot normally attack multiple figures with a single action - but what I'm saying at that point in the video, is that some "effects" might let you attack multiple targets (ie. a special ability on a card). Hope that helps!
Fantastic tutorial. My bf is a long time Warhammer player and this board game version is a way for us to enjoy it together, and this tutorial made that possible. I am still confused on a couple of points. 1. Do you ALWAYS have to flip a glory token to upgrade or are there exceptions. Ex: during and activation, during a power step, at the end of a round. I know I need to flip one if I use it during an activation, but not sure about the rest. 2. If I play a Ploy card that says "in the next activation" does that card get discarded at the end of the next activation, even if the conditions aren't met. Or does it stay out until the conditions are met? I'm not referring to reaction cards. Thanks!
I think I found an answer to my question about upgrades already. From the rule book in an example of a power step... "...its severins turn again, and with no more ploys in their hand and no glory points to spend on upgrades, they declare that they pass as well."
When you gain the Guard token, you keep it until the end of the Action Phase (ie. it is removed during the End Phase). You also lose the Guard effect if you charge with that model. Does that answer your question?
Im a bit confused on your charge example? You said that you must have line of sight also? But the red figure that you charged with didn't seem to have line of sight past the heavy white line to the blue figure. This was around 17:17.
Sorry for the confusion. What I am trying to say, is that "after" the move portion of the charge (or "following it"), you must THEN be in range and line of sight to perform the attack. Hope that helps.
Great instructional video as always. At 5:35 I know you are explaining things, but would that be an illegal placement of the objective marker since it's considered an outside hex or am I looking at it wrong?
That is not an outside hex (you'll notice, there is another full hex above it, which is even closer to the outside edge than the one the marker was place in). Hope that helps!
Will you make more videos on Shadespire? Do you need to buy multiple starter sets and/or expansions to max out cards in the decks like it was in Warhammer Invasion or other LCG? It was absurd.
We've got a new video here: ruclips.net/video/MYyGjVde5ao/видео.html Feel free to subscribe to see new content for the game (don't forget to click the bell icon for notifications if you don't want to miss new videos). Each card can only be used once in your deck, so no need for extra copies.
If you get into the situation where you both roll successes on an attack and tie, and the defender gets pushed back but can't and it makes the attack a success, does that success also count for activating combat abilities?
That is covered in the deck building rules, which we don't detail in this video, but you can see on screen here: ruclips.net/video/HBcTk4Azndo/видео.htmlm58s (your power and objective decks must contain unique cards).
Quick question, at the end of each activation phase, do you remove the "Move/Charge" tokens, so the fighters can move again in the next activation? - Or once you "Move/Charge" you can not move (but can attack/Guard) until the next turn? Thank you.
Thank you on that Answer - Two more, sorry - If you move in your activation - are you done moving until next round - or can you move/charge again next activation? (Pending any card rules that move you.) If you Charge in any activation, for the rest of the round what are that fighters options? (only Guard or nothing?) For some reason I am not finding that data in the rule book. Thank you.
+TheGreatHamEl Not something I can really comment on easily. Some of my favourites don't hit the table as often as I'd like. That's okay, just the way it goes sometimes.
Price is 40GBP, 50Euro, 60$ USA, 70$ CAN, 95$ AUS, 115$ NS, 550$ HK, 95$ SG, 400 DKR, 480 SKR, 440 NKR, 8500 JPN, 200 PLN (zł), 400 RMB,. ALSO there will be sleeves for 6 Euro or 8 $ USA. We dont know yet the cost of two expansions - but its speculated at 25$ USA.
Fearior, I just wanted to say a quick thanks for the help answering questions in the comments. I've been travelling and it's not always to stay up to date!
Can I, as the 2nd player to place my board, choose to place it 'behind' the 1st board so to speak? Or is it restricted as his "backline" or something along those lines? (Not sure how clear I was describing this thought) xD
Great video! I gotta say you make a great case for the game, but I have to admit I really dislike this way of making games with little symbols and super abstract concepts like glory points or rage (Hordes) and so on. I really think simple traits (weapon skill, strength, toughness, life/wounds, etc.) is actually much LESS abstract and weird than all the little symbols and signs you have to keep re-learning every time a new game comes out. It's not intuitive, to me at least.
Toto Ro Hey Toto, thanks for checking out the video. Not making a case for the game, just teaching how it’s played. My hope is that it helps you make up your mind about whether or not it would be a good fit for ‘you’. Sounds like it did! Cheers :)
Some attacks have knockback with will push a figure. You'll see an example of that here: ruclips.net/video/HBcTk4Azndo/видео.htmlm2s Also, during an attack, if the attacker rolled at least 1 success, but the defender rolled as many successes the attack fails - however, in that case, although no damage is done, the attacker can choose to drive the defender back (which means they get pushed 1 space).
The game come with components needed for a main game mode (match play)* - so the two player game (1v1). If you want to play extra game mode 1v1v1 or 2v2 or FFA (or KotH with more players) you need a second core set. A expansion dosent come with extra boards, a no extra dice. The expansions also come with different and unique ploys and upgrade cards. So - to be honest - if you (and your friend) want a true competitive experience each of you should get a core set (for deck building). *For a taste of it. Truly - it comes with all components needed for one person to play main game mode.
fito velado well, more cards is always nice. Plus a warband per player. But there's a few other warbands coming around release too I believe (deathrattle and ironjaws) plus more down the road. These also come with new cards. Some faction specific but a few neutral that anyone can use too. :)
Great video :) I really dont understand the appeal of the game though, just seems like a fast bash fest with what seems like luck based objectives. is there something Im missing?
You're not necessarily missing anything - everyone will see something different in a games potential for them. We have a full play through on the channel as well, if you'd like to see the game in action.
Yes you are missing something. You have a Deck of Power Cards and Objectives that you choose from many whittled down to 12 and 20. Thus you are creating a strategy to take in to play. In play you have 3 objectives and 5 power per phase or you can choose to pick more power from x20 deck or replace objectives. Thus the game isn't luck it's based on a firm strategy created from choosing a balanced deck.
MegaHamster From what i've heard a big part of the game comes from the deckbuilding. You can build your objective deck so you are trying to achieve specific things such as holding objectives, wiping out the enemy team or having all of your team survive. You can then build your power deck to help you achieve the objecives, or to balance out some of your factions weaknesses. So in the end, two players could play the same factions quite differently. Also each new faction comes with a bunch of cards anyone can use, so it's a bit like a LCG as well. Each factions also fights with a different number of fighters, and have different ways to upgrade their fighters. For instance, the red factions in this set gets stronger when 3 fighters die, regardless of whether it's the enemies fighters or their own. Therefore they will play a lot more aggressive, because even if it results in a death it benefits them. Aside from that, you might be suprised how much depth there is in deciding who to activate and what to do with them. I'm a big fan of Blood Bowl and this seems to borrow some of the best elements from that, such as supporting.
I guess that could add some depth for sure. Seems like something you might need to invest into to stay competitive though, eh? I love deckbuilding but when it comes with a big monetary investment it's not always so interesting as you can find yourself priced out of the game if you can't keep up.
I do not review on this channel (I find opinions on games vary too much, what one person find too simplistic, someone else finds depth in). That said, we have a game play series as well, if you think that might help you decide: ruclips.net/video/MYyGjVde5ao/видео.html
Id say the rules are simple, however i often find games with simple rules have depth. Tactical card choices, when to play cards, postioning figures, choosing your warband etc. If you like the meta game plus the gameplay itself add depth, rather than the rules.
Please write the next GW rulebook. This one isn't bad but your explanations are clearly superior!!
I appreciate that!
Bruce McBain ahahah they have problems writing rules since the beginning. .. thx god in america you support american works... Here in Italy we support only bad politicians and mafia (they are the same thing now).
there are so many how to play shadespire videos online and i looked many many ones. german and english. but this right here is the best. clear voice, good pictures, good examples.
That's very kind of you to say - glad you found this helpful!
Best tutorial I've watched. Very comprehensive and I was playing a few minor things wrong. Good work 👌
Thank you kindly Rich.
Great walk through, always impressed with the quality of your tutorials :)
Super excited for this, my most wanted game this year!
That's really nice of you to say - I hope you have a great time with the game!
Otherwise known as 'learn to play shadespire with a thousand percent less cringe than the geek and sundry version.'
I'm glad you liked the video, but I think it's possible (and healthier) to just express enjoyment for something you like, without feeling the need to put down something else. Everyone has different talents and tastes, and what doesn't work for one person, might be just what someone else is looking for. Glad you liked the video though.
Oh my days. honestly when I was searching for this I didn't even think you would have Rodneyfied a GW game. All of a sudden things are calm and good. Wonderful.
Hope it helps :) Have fun playing!
My gosh, I thought I had understood all the rules via other sources, still learned some stuff today.Thanks!
same here! now i'm really itching to play!
Glad you found this helpful, thanks for checking out the video.
Just wanted to say that you guys are awesome. This was the first video we watched when we pickup Shadespire box set. Keep doing what you're doing guys.
Thanks so much - very kind of you to say!
This is the best explanation of this game I've seen yet! BRILLIANT!
Really nice of you to say Chris - thanks!
So much enthusiasm and making your points so clear! Thank you very much for your superb work! Really helped me
Thank you for the kind words Zera!
Ive been struggling to play this game and wrap my head around it, but this cleared everything in one video! Thank you so much!
So glad to know this was helpful! Have fun playing :)
Love the look of these miniatures
I'm just getting into WH Underworlds and this is has been a really useful video to help me get started! Thanx
Really nice to hear that Christian - have fun playing!
Wow!! Another fantastic tutorial!!
I have a very good understanding of this game now because you've explained it all so clearly and in a logical order.
I will watch the game play videos and although not a Warhammer fan, will probably pick this one up for my group! 😊
Hey Shane, glad you found the video helpful! Hope your group enjoys playing.
Like always exceptional tutorial Rodney, thanks!
Very kind of you to say!
This is the best tutorial /guide I have found . Thank you!
So glad you enjoyed - thank you!
BEST. TUTORIAL. EVER.
Thanks so much!
Rodney is such a great guy. I've been watching him ever since he converted me to Summoner Wars years ago. His presentations have improved immensely since then and he really deserves his success.
That's incredibly kind of you to say Brian - thank you (and thanks for being with us all this time!)
Agree. Still have my summoner war base and exp decks. WiP has helped me purchase numerous games over the years
i love dive tower...but when i really wana understand a game you the one i come to. amazing as allways.
Glad you've found these videos helpful Elrom!
You are my go to for every game. Love everything you and Pep do, so much fun.
Thanks John :)
What a great video! Incredibly clear, step-by-step introduction to a game I'd had my eye on without really knowing much about. I'll definitely be checking out others from this channel. Excellent stuff!
Thank you for the kind comments Troy - welcome to the channel!
Rodney, Your the best. Ive learned to play several games from your series. Thanks a bunch!!
John, that's very kind of you to say - glad to know you've found the videos helpful!
Great video, most educational and simple delivery.
Thank you for the kind feedback.
Yet again I am saved by a Rodney's video. I finally got my hands on this game (it never got released in my country), I was very lucky, the person who sold it to me had all the components still sealed and unpunched, but for some reason he painted the minis, and man...what an amazing job this dude has done. And although english is not a problem for me, it's always more tiresome to first decipher a rulebook in a language that is not your native one. Especially in games like this where the rules have so many little details about combat, movement, etc. Thanks, Rodney!
I am so glad you were able to track down a copy - have a great time playing Diego!
@@WatchItPlayed Thanks!
Great breakdown of the whole game mechanic! This is the first such coverage on Shadespire. I really like how positioning plays a big role in this game, can't wait for it!
We hoped we could help you get into the game a little quicker if you pick it up - glad you enjoyed the coverage!
Very well explained that is most useful thank you
Glad you liked it!
Been watching your videos for a long time, but really appreciate this one! Just starting this game, and my daughter and I are rushed to learn it quickly for a local store event. This certainly helps!
I'm really glad I could help the two of you learn it!
Helped so much as I play the online game and am about to buy the physical copy. Thanks🇨🇦
You're welcome - have fun!
Your videos are always the best. You've got a great knack for explaining things in a way that make rules/game mechanics easy to understand. Keep up the good work!
Very kind of you to say Morgan!
Thanks for this guide, it is fantastic and really helped with nightvault
So nice to hear - have fun playing!
Phenomenal walk-through video! Thank you for continuing to produce these high-quality tutorials!!!
Thanks or the kind words - glad you liked it!
Excellent work as ever. You having a video on a game is always a big influence as to whether I buy it or not!
Thanks for the kind words!
Excellent tutorial as always. All well explained.
Thanks Steven!
Congratulations on your 1,000th video!
Thanks for the reminder!
Clear and easy to follow. Good video!
Thank you Peter!
Great job, Rodney! Watch it played is certainly a fantastic resource. I love the quality of the components in Shadespire!
Thanks Matrix!
Thanks again for a great tutorial! I've been learning to play games with your help since I picked up Super Dungeon Explore in 2014. Keep it up!
You're very welcome! Thank you for following the channel for so long!
You're welcome! Your explanations are always very clear and I think it's very professional that you stay neutral regarding "reviewing" the game. Your channel will always be my first stop when I have a new game to learn.
Excellent video - a very clear explanation. Thanks!
Thanks for the kind words!
Excellent video as always. We have a league starting this weekend and I shared this video with those playing.
I hope your league goes well! Thanks for checking out the video!
Best place to come to learn to play games!
Very kind of you to say!
Great as always
Thank you kindly!
Hey Rodney! You're by far the best Board Game Tutor and always our go-to-guy when we get a new game. Thanks. Totally off topic question for you....where did you get the big Meeples on the shelf behind you? I can't find any that big. If you can point me in the right direction I would appreciate it. Keep up the great work.
Hey Sam, thanks for the kind words. These were custom made for us.
I need to play this game now!
It'll be available soon!
thanks for making this clear and detailed video. now i just need to buy the game!
I'm glad you enjoyed the video!
About to buy this game so excited this is perfect for me!
I hope you have a great time with it!
Really clear and helpful tutorial!
Thank you! I'm glad you found it helpful!
I have two things to say. One I love your videos. And two can you do one deck dungeon please
Thanks for the interest. I avoid pre-announcing games I might feature as my schedule can change and I don't want to disappoint.
Thanks for this, real quality walkthrough. The game looks interesting. I just wish they would release cards and boards separate from the miniatures. Now in order to play a four player game you need to buy two core sets and then you pay for miniatures you cannot use :(
You could always sell them off to Age of Sigmar players, since they will receive stats to be used in that game.
margravetech true that, but here in Finland the Sigmar isn't very popular and there's the trouble finding the buyer. But I heard a rumour that there might be at least separate boards coming at later date.
Fatastic explanation. Thanks!!!
You're very welcome!
Perfect, just reading up on this game and find it interesting! No better way to sort it out then turn to good old Rodney :)
Thanks Marcus, glad this stop was helpful!
thx for your review
Glad you enjoyed the tutorial!
Great video!
Thanks Mecha!
Cool vid
Thanks for this great tutorial! At 16:53 I was very surprised. We did it wrong all the time. Is it mentioned anywhere in the rules that I can do multiple attacks with only one action? The German translation is pretty bad I assume.
Hey Sandra, sorry to hear about the bad translation. You cannot normally attack multiple figures with a single action - but what I'm saying at that point in the video, is that some "effects" might let you attack multiple targets (ie. a special ability on a card). Hope that helps!
Great video🤘 I just subbed
Great to have you with us Sam!
Thanks!
You're welcome!
Whoo! Thank you.
You're very welcome!
Could you put the move/charge tokens on their respective player-cards instead? To keep the playingfield token-free? Great job as always Rodney.
Hey Tim, if the players preferred that, it's certainly an option.
Awesome. I ordered the complete bundle. Keep up the great work.
Fantastic tutorial. My bf is a long time Warhammer player and this board game version is a way for us to enjoy it together, and this tutorial made that possible.
I am still confused on a couple of points.
1. Do you ALWAYS have to flip a glory token to upgrade or are there exceptions. Ex: during and activation, during a power step, at the end of a round. I know I need to flip one if I use it during an activation, but not sure about the rest.
2. If I play a Ploy card that says "in the next activation" does that card get discarded at the end of the next activation, even if the conditions aren't met. Or does it stay out until the conditions are met? I'm not referring to reaction cards.
Thanks!
I think I found an answer to my question about upgrades already.
From the rule book in an example of a power step...
"...its severins turn again, and with no more ploys in their hand and no glory points to spend on upgrades, they declare that they pass as well."
Glad you liked the tutorial Jennifer!
1. Yes, you always must flip one to upgrade.
2. It must occur during the next activation, or it is discarded.
Amazing!
Glad you liked it!
18:00 i dont understand it, you go on guard as an activation, then discard this token cuz it is a end of this action phase... or i confused wording.
When you gain the Guard token, you keep it until the end of the Action Phase (ie. it is removed during the End Phase). You also lose the Guard effect if you charge with that model. Does that answer your question?
"Now we'll need to cut those pieces oot" 😇
Welcome to Canada :)
Rod how do you lean the rules to all these games? are you a savant? 😁 but awesome as always.....
Ha! Oh believe me, I don’t remember them all for too long after I finish the video :)
Im a bit confused on your charge example? You said that you must have line of sight also? But the red figure that you charged with didn't seem to have line of sight past the heavy white line to the blue figure. This was around 17:17.
Sorry for the confusion. What I am trying to say, is that "after" the move portion of the charge (or "following it"), you must THEN be in range and line of sight to perform the attack. Hope that helps.
@@WatchItPlayed Ah ty for the clarification!
Thank you for not being at 2% volume like the officlal warhammer how to play video lol
Ha! I do what I can :)
Great instructional video as always. At 5:35 I know you are explaining things, but would that be an illegal placement of the objective marker since it's considered an outside hex or am I looking at it wrong?
That is not an outside hex (you'll notice, there is another full hex above it, which is even closer to the outside edge than the one the marker was place in). Hope that helps!
Thanks for the help and the fast reply!!
Will you make more videos on Shadespire? Do you need to buy multiple starter sets and/or expansions to max out cards in the decks like it was in Warhammer Invasion or other LCG? It was absurd.
We've got a new video here: ruclips.net/video/MYyGjVde5ao/видео.html Feel free to subscribe to see new content for the game (don't forget to click the bell icon for notifications if you don't want to miss new videos).
Each card can only be used once in your deck, so no need for extra copies.
Second starter would be needed if you want to play with 4 players at once.... but otherwise you only need one box :)
If you get into the situation where you both roll successes on an attack and tie, and the defender gets pushed back but can't and it makes the attack a success, does that success also count for activating combat abilities?
That is my understanding.
Thanks. Great video. Because of your series and Joel on Drive through Review, I put my pre-order in yesterday.
Is there any rule preventing you from taking a card multiple times in your deck?
That is covered in the deck building rules, which we don't detail in this video, but you can see on screen here: ruclips.net/video/HBcTk4Azndo/видео.htmlm58s (your power and objective decks must contain unique cards).
Quick question, at the end of each activation phase, do you remove the "Move/Charge" tokens, so the fighters can move again in the next activation? - Or once you "Move/Charge" you can not move (but can attack/Guard) until the next turn? Thank you.
The tokens are only removed at the very end of a round.
Thank you on that Answer - Two more, sorry - If you move in your activation - are you done moving until next round - or can you move/charge again next activation? (Pending any card rules that move you.) If you Charge in any activation, for the rest of the round what are that fighters options? (only Guard or nothing?) For some reason I am not finding that data in the rule book. Thank you.
Hey Michael, did you watch the video all the way through? I’m quite confident I cover it there.
Yes, I will watch it again - thank you - you make great videos.
Thanks so much!
When in doubt, don't cut it out.
Very true :)
Is this something you’ll be playing for a while, Rodney?
+TheGreatHamEl Not something I can really comment on easily. Some of my favourites don't hit the table as often as I'd like. That's okay, just the way it goes sometimes.
Is there a price? Can't seem to find it on their website...
You can find a price in October White Dwarf.
Price is 40GBP, 50Euro, 60$ USA, 70$ CAN, 95$ AUS, 115$ NS, 550$ HK, 95$ SG, 400 DKR, 480 SKR, 440 NKR, 8500 JPN, 200 PLN (zł), 400 RMB,. ALSO there will be sleeves for 6 Euro or 8 $ USA. We dont know yet the cost of two expansions - but its speculated at 25$ USA.
Excellent, that is the price point I was hoping for.
Yea - priceing is great. But you can add+5% if you want from your local hobby store ;) Always support your local hobby stores!
Fearior, I just wanted to say a quick thanks for the help answering questions in the comments. I've been travelling and it's not always to stay up to date!
Can I, as the 2nd player to place my board, choose to place it 'behind' the 1st board so to speak? Or is it restricted as his "backline" or something along those lines? (Not sure how clear I was describing this thought) xD
You can rotate a board/boards during setup IIRC
Thanks to Fearior for the assist!
Great video! I gotta say you make a great case for the game, but I have to admit I really dislike this way of making games with little symbols and super abstract concepts like glory points or rage (Hordes) and so on. I really think simple traits (weapon skill, strength, toughness, life/wounds, etc.) is actually much LESS abstract and weird than all the little symbols and signs you have to keep re-learning every time a new game comes out. It's not intuitive, to me at least.
Toto Ro Hey Toto, thanks for checking out the video. Not making a case for the game, just teaching how it’s played. My hope is that it helps you make up your mind about whether or not it would be a good fit for ‘you’. Sounds like it did! Cheers :)
@@WatchItPlayed Yeah it was super helpful thanks again!
Where were you last night!? Even though I read my way through the rules. I somehow managed to miss half of them.
Now you're all set for your next game :)
Hey guys I'm new to this game can you tell me how a push works? If the attack and blocked does that mean it pushes the target back? Please help
Some attacks have knockback with will push a figure. You'll see an example of that here: ruclips.net/video/HBcTk4Azndo/видео.htmlm2s
Also, during an attack, if the attacker rolled at least 1 success, but the defender rolled as many successes the attack fails - however, in that case, although no damage is done, the attacker can choose to drive the defender back (which means they get pushed 1 space).
Watch It Played thank you so much for your reply :) I'm new to warhammer
Is there a 40k version of these kinda games? I like board games more than minature games
Not currently.
Ciao grandissimo fra poco esce anche qui in Italia in italiano non vedo l ora
In the three and four player bit at the end I saw more than 2 boards. Does the game come with that amount of boards of do you need multiple cores?
Good question! We show the components that come in the game, so for 3 or 4 players, you'd need a second set.
The game come with components needed for a main game mode (match play)* - so the two player game (1v1). If you want to play extra game mode 1v1v1 or 2v2 or FFA (or KotH with more players) you need a second core set. A expansion dosent come with extra boards, a no extra dice. The expansions also come with different and unique ploys and upgrade cards. So - to be honest - if you (and your friend) want a true competitive experience each of you should get a core set (for deck building).
*For a taste of it. Truly - it comes with all components needed for one person to play main game mode.
It dosent say how many boards you need for KotH mode. Its just say that artefact need to be played in no one territory (where boards connect).
Watch It Played despite the boards, what else you need from the extra core?
fito velado well, more cards is always nice. Plus a warband per player. But there's a few other warbands coming around release too I believe (deathrattle and ironjaws) plus more down the road. These also come with new cards. Some faction specific but a few neutral that anyone can use too. :)
Can you roll a defence die even if attack is failed?
Yep, you roll them at the same time, essentially.
Thank you sir/ma'am/person/apache helicopter! :)
Great video :) I really dont understand the appeal of the game though, just seems like a fast bash fest with what seems like luck based objectives. is there something Im missing?
You're not necessarily missing anything - everyone will see something different in a games potential for them. We have a full play through on the channel as well, if you'd like to see the game in action.
Yes you are missing something.
You have a Deck of Power Cards and Objectives that you choose from many whittled down to 12 and 20. Thus you are creating a strategy to take in to play.
In play you have 3 objectives and 5 power per phase or you can choose to pick more power from x20 deck or replace objectives.
Thus the game isn't luck it's based on a firm strategy created from choosing a balanced deck.
This game seems a bit simplistic, is there any depth to it?
MegaHamster From what i've heard a big part of the game comes from the deckbuilding. You can build your objective deck so you are trying to achieve specific things such as holding objectives, wiping out the enemy team or having all of your team survive. You can then build your power deck to help you achieve the objecives, or to balance out some of your factions weaknesses. So in the end, two players could play the same factions quite differently.
Also each new faction comes with a bunch of cards anyone can use, so it's a bit like a LCG as well. Each factions also fights with a different number of fighters, and have different ways to upgrade their fighters. For instance, the red factions in this set gets stronger when 3 fighters die, regardless of whether it's the enemies fighters or their own. Therefore they will play a lot more aggressive, because even if it results in a death it benefits them.
Aside from that, you might be suprised how much depth there is in deciding who to activate and what to do with them. I'm a big fan of Blood Bowl and this seems to borrow some of the best elements from that, such as supporting.
I guess that could add some depth for sure. Seems like something you might need to invest into to stay competitive though, eh? I love deckbuilding but when it comes with a big monetary investment it's not always so interesting as you can find yourself priced out of the game if you can't keep up.
I do not review on this channel (I find opinions on games vary too much, what one person find too simplistic, someone else finds depth in). That said, we have a game play series as well, if you think that might help you decide: ruclips.net/video/MYyGjVde5ao/видео.html
Id say the rules are simple, however i often find games with simple rules have depth. Tactical card choices, when to play cards, postioning figures, choosing your warband etc. If you like the meta game plus the gameplay itself add depth, rather than the rules.
The game stick to the most important rule - KISS = Keep it Simple (and) Stupid. X-wing done that and its popular.
This guys way too happy for my liking... Good tutorial though.
Well, to be fair, you're the Punisher. Everyone is going to seem too happy.
For the most part. Haha.
That gentleman- like Canadian comeback. :)
@@WatchItPlayed Heh, heh. Well replied, Rodney
Americans are so chipper!
Then you'll be surprised to learn I'm Canadian :)