Everything You Need to Know About Object Origins in Blender!

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  • Опубликовано: 14 дек 2024

Комментарии • 32

  • @TheCGEssentials
    @TheCGEssentials  2 года назад +3

    Hi everyone! Let me know if you have any questions about object origins, or if you have any cool tips that I missed! :)

    • @jetolano2398
      @jetolano2398 10 месяцев назад

      Move origin to 3D cursor? But HOW do you move the 3D Cursor?!

  • @vaseemsaleem5423
    @vaseemsaleem5423 Год назад +1

    This guy gives the best brief concise explanations. Fantastically useful for something as vast as blender.

  • @MyCrystalPlaid
    @MyCrystalPlaid 8 месяцев назад

    Thank you, thank you! In all of the beginning classes I've taken, this has been barely touched upon. Then in the more intermediate classes, it seems everyone thinks you already know all about it. Thanks so much for the detailed explanation.

  • @powersprouter
    @powersprouter 2 года назад +2

    The shift S cursor to a selected face in edit mode is such a game changer, i use it all the time! Likewise once I learned CAD Transforms my whole workflow around moving and aligning objects improved a ton. Now getting excited about object constraints - recently learned how to have an object always face the camera. Puckowww mindblown! 🤯

  • @exploringbiblicalendtimes779
    @exploringbiblicalendtimes779 7 месяцев назад +1

    THANKS FOR THIS. I IMPORTED MY CELL FRACTURE ROAD IN A NEW BLEND FILE. THEN THE PEICES WENT FLYING EVERYWHERE. I REALISED I NEEDED TO PUT THE PEICES TO ORIGINS TO GEOMETRY TO STOP THAT. THEN THE SIMULATIONS WORKED FINE THANKS TO YOU.

  • @robertstrauss6033
    @robertstrauss6033 2 года назад +1

    To set origin in edit mode, MACHIN3 tools Modes Pie plus Cursor and Origin Pie saves a couple of steps. The Cursor and Origin Pie adds a couple of options to shift-S to set object origin while in edit mode.

  • @AlexanderKanaev
    @AlexanderKanaev 8 месяцев назад

    thank you! simple & easy to understand explanation!

  • @SPITFIRE_502
    @SPITFIRE_502 Месяц назад

    This is great information!!!! Thank you!

  • @fergadelics
    @fergadelics 2 года назад +1

    I don’t remember when origins started clicking for me but it really is an essential thing to understand and the concepts roll into things like the spin tool and well countless things. Have you covered the spin tool yet? (Edit: Nm, you covered it)

  • @SnowInHere
    @SnowInHere 6 месяцев назад

    Thanks ever so muc! super helpful!

  • @BiNDiViSUAL
    @BiNDiViSUAL Год назад

    Really helpful information, thanks. Do you have tips to move the origins on multiple similar object to the same location on the individual objects without having to manually moving one by one ?

  • @navyblue1111
    @navyblue1111 Год назад

    best tutorial ever

  • @shortfilmstudios4715
    @shortfilmstudios4715 2 года назад +1

    Nice!

  • @FlameRager
    @FlameRager Год назад

    I'm no expert but I sure feel like it after absorbing this incredibly useful video! Thanks a bunch!

  • @DarrenGenge
    @DarrenGenge Год назад

    Great vid my man! Very understandable even for a noob!

  • @christianerudition
    @christianerudition 11 месяцев назад

    Great video, thanks for sharing, subbed.

  • @chomsky72
    @chomsky72 Год назад

    Great videos. The one thing stomping me is the darn material slots. I have never be so confused by a software feature like material slots for Blender.

  • @Classic_Child
    @Classic_Child Год назад

    really it was very informative tutorial !

  • @asmith7812
    @asmith7812 Год назад

    I don’t know why they don’t just copy ALL of Maya’s ui - it really is the best and most intuitive

  • @EL_N0IR_2201
    @EL_N0IR_2201 Год назад

    I'm finding origins move a lot when working and sometimes they end up so crooked its not even funny. is there a way to perfectly align them in the center? it feels like the object center mass options dont do the job for some reason.

  • @nounix
    @nounix Год назад

    how do you set the origin point to the bottom (or top, or corner etc) to a GROUP of objects all together?? When I select them all and hit Control-Option-X (to launch the Pie menu) and then hit "origin to bottom", it either does nothing at all, or it sets the origin to bottom on the first object I had selected only... THIS IS SO FRUSTRATING (when there are MANY objects that you need to set the origin to the bottom for)... Any ideas??

  • @moisesfabriciocondorjulca5579
    @moisesfabriciocondorjulca5579 2 года назад

    gracias!!!!!

  • @monsterstorm78
    @monsterstorm78 Год назад

    How often do you post tutorials for blender?

  • @Crimsin19937
    @Crimsin19937 2 года назад

    The 3D cursor threw me for the biggest loop when I first started. Cause many years ago you had to click once to set the cursor, then move the camera and click again to get it where you want it, if that makes any sense... I may be misremembering that, but I think that's how it was back in the day

  • @Mr3DArtist
    @Mr3DArtist 2 года назад

    Awesome

  • @apexamv8522
    @apexamv8522 2 года назад

    I have been working on a project for the past 1 hour and I left for a walk after coming back I tried to continue with the project , and then I opened the blender file and blender loaded onto my startup file
    Please wat can I do to fix this problem

    • @coltyntrudeau9051
      @coltyntrudeau9051 2 года назад

      You should be able to go to file - open- autosave- and you can possibly salvage your last project close to where you had left for your walk.

  • @strifer2926
    @strifer2926 Год назад

    In my blender when i choose multiple object to geometry to origin, its always do same thing with origin to geometry. Hoe can i fix it?

  • @hausaaesa
    @hausaaesa 2 года назад

    i like it

  • @III-do3dm
    @III-do3dm Год назад

    The origin does not follow my mesh please help

  • @Abmotsad
    @Abmotsad 2 года назад

    I spend a tremendous amount of time returning the origin to the geometry after operations. It seems to me that the origin should be at the center of the geometry *unless otherwise instructed*. “Origin at the center of geometry” should be the default. I don’t understand why this is not the case.