Thank you, thank you! In all of the beginning classes I've taken, this has been barely touched upon. Then in the more intermediate classes, it seems everyone thinks you already know all about it. Thanks so much for the detailed explanation.
The shift S cursor to a selected face in edit mode is such a game changer, i use it all the time! Likewise once I learned CAD Transforms my whole workflow around moving and aligning objects improved a ton. Now getting excited about object constraints - recently learned how to have an object always face the camera. Puckowww mindblown! 🤯
THANKS FOR THIS. I IMPORTED MY CELL FRACTURE ROAD IN A NEW BLEND FILE. THEN THE PEICES WENT FLYING EVERYWHERE. I REALISED I NEEDED TO PUT THE PEICES TO ORIGINS TO GEOMETRY TO STOP THAT. THEN THE SIMULATIONS WORKED FINE THANKS TO YOU.
To set origin in edit mode, MACHIN3 tools Modes Pie plus Cursor and Origin Pie saves a couple of steps. The Cursor and Origin Pie adds a couple of options to shift-S to set object origin while in edit mode.
I don’t remember when origins started clicking for me but it really is an essential thing to understand and the concepts roll into things like the spin tool and well countless things. Have you covered the spin tool yet? (Edit: Nm, you covered it)
Really helpful information, thanks. Do you have tips to move the origins on multiple similar object to the same location on the individual objects without having to manually moving one by one ?
I'm finding origins move a lot when working and sometimes they end up so crooked its not even funny. is there a way to perfectly align them in the center? it feels like the object center mass options dont do the job for some reason.
how do you set the origin point to the bottom (or top, or corner etc) to a GROUP of objects all together?? When I select them all and hit Control-Option-X (to launch the Pie menu) and then hit "origin to bottom", it either does nothing at all, or it sets the origin to bottom on the first object I had selected only... THIS IS SO FRUSTRATING (when there are MANY objects that you need to set the origin to the bottom for)... Any ideas??
The 3D cursor threw me for the biggest loop when I first started. Cause many years ago you had to click once to set the cursor, then move the camera and click again to get it where you want it, if that makes any sense... I may be misremembering that, but I think that's how it was back in the day
I have been working on a project for the past 1 hour and I left for a walk after coming back I tried to continue with the project , and then I opened the blender file and blender loaded onto my startup file Please wat can I do to fix this problem
I spend a tremendous amount of time returning the origin to the geometry after operations. It seems to me that the origin should be at the center of the geometry *unless otherwise instructed*. “Origin at the center of geometry” should be the default. I don’t understand why this is not the case.
Hi everyone! Let me know if you have any questions about object origins, or if you have any cool tips that I missed! :)
Move origin to 3D cursor? But HOW do you move the 3D Cursor?!
This guy gives the best brief concise explanations. Fantastically useful for something as vast as blender.
Thank you, thank you! In all of the beginning classes I've taken, this has been barely touched upon. Then in the more intermediate classes, it seems everyone thinks you already know all about it. Thanks so much for the detailed explanation.
The shift S cursor to a selected face in edit mode is such a game changer, i use it all the time! Likewise once I learned CAD Transforms my whole workflow around moving and aligning objects improved a ton. Now getting excited about object constraints - recently learned how to have an object always face the camera. Puckowww mindblown! 🤯
THANKS FOR THIS. I IMPORTED MY CELL FRACTURE ROAD IN A NEW BLEND FILE. THEN THE PEICES WENT FLYING EVERYWHERE. I REALISED I NEEDED TO PUT THE PEICES TO ORIGINS TO GEOMETRY TO STOP THAT. THEN THE SIMULATIONS WORKED FINE THANKS TO YOU.
To set origin in edit mode, MACHIN3 tools Modes Pie plus Cursor and Origin Pie saves a couple of steps. The Cursor and Origin Pie adds a couple of options to shift-S to set object origin while in edit mode.
thank you! simple & easy to understand explanation!
This is great information!!!! Thank you!
I don’t remember when origins started clicking for me but it really is an essential thing to understand and the concepts roll into things like the spin tool and well countless things. Have you covered the spin tool yet? (Edit: Nm, you covered it)
Thanks ever so muc! super helpful!
Really helpful information, thanks. Do you have tips to move the origins on multiple similar object to the same location on the individual objects without having to manually moving one by one ?
best tutorial ever
Nice!
I'm no expert but I sure feel like it after absorbing this incredibly useful video! Thanks a bunch!
Great vid my man! Very understandable even for a noob!
Great video, thanks for sharing, subbed.
Great videos. The one thing stomping me is the darn material slots. I have never be so confused by a software feature like material slots for Blender.
really it was very informative tutorial !
I don’t know why they don’t just copy ALL of Maya’s ui - it really is the best and most intuitive
I'm finding origins move a lot when working and sometimes they end up so crooked its not even funny. is there a way to perfectly align them in the center? it feels like the object center mass options dont do the job for some reason.
how do you set the origin point to the bottom (or top, or corner etc) to a GROUP of objects all together?? When I select them all and hit Control-Option-X (to launch the Pie menu) and then hit "origin to bottom", it either does nothing at all, or it sets the origin to bottom on the first object I had selected only... THIS IS SO FRUSTRATING (when there are MANY objects that you need to set the origin to the bottom for)... Any ideas??
gracias!!!!!
How often do you post tutorials for blender?
The 3D cursor threw me for the biggest loop when I first started. Cause many years ago you had to click once to set the cursor, then move the camera and click again to get it where you want it, if that makes any sense... I may be misremembering that, but I think that's how it was back in the day
Awesome
I have been working on a project for the past 1 hour and I left for a walk after coming back I tried to continue with the project , and then I opened the blender file and blender loaded onto my startup file
Please wat can I do to fix this problem
You should be able to go to file - open- autosave- and you can possibly salvage your last project close to where you had left for your walk.
In my blender when i choose multiple object to geometry to origin, its always do same thing with origin to geometry. Hoe can i fix it?
i like it
The origin does not follow my mesh please help
I spend a tremendous amount of time returning the origin to the geometry after operations. It seems to me that the origin should be at the center of the geometry *unless otherwise instructed*. “Origin at the center of geometry” should be the default. I don’t understand why this is not the case.