I Would Have Paid For This Plugin

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  • Опубликовано: 26 май 2024
  • Basic Montage Sequence Manager
    www.unrealengine.com/marketpl...
    Target System Component Plugin
    www.unrealengine.com/marketpl...
    #unrealengine5 #plugins #assets
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Комментарии • 29

  • @suneilangel
    @suneilangel 16 дней назад +2

    Dude, that was so helpful. Thank you.

    • @Clydiie
      @Clydiie  16 дней назад

      Glad it helped bro

  • @codemutation
    @codemutation Месяц назад +3

    Great video. hey bro can you also make tutorial on Unreal engine? like beginner-level to intermediate tutorial?

    • @Clydiie
      @Clydiie  29 дней назад +2

      Thanks man yeah for sure bro I got a few on the channel and will defo make one for making a game

  • @HiddenWorldsLLC
    @HiddenWorldsLLC 17 дней назад +4

    Your future self wants to scream at you because the plugin creators have issues with updating plugins and if you upgrade your project, which it is always a good thing to update UE to the latest build. Your project will break. Remember the wise words I told you on this day.... (Disappears in the distance)

    • @Clydiie
      @Clydiie  17 дней назад +2

      Lmao yeah I know might be why the creator didn't want us to pay for it right the hassle of constantly updating

  • @sara-uh8xy
    @sara-uh8xy 26 дней назад +1

    yo quick question there are 2 different free target lock on system "Lock On Target" is the other one which one is better? with more functionalities etc.. would love to know ure thoughts on it.

    • @Clydiie
      @Clydiie  26 дней назад

      Personally, I haven't tried the other one but will definitely try it out, and if my opinion changes, I'll let you know. But I've seen some other creators using this target system on their projects. As I said, I haven't tried the other one, but this one seems really easy to use and easy to customise, and I've been using it ever since. I've even put it on my combo blueprint, so when I attack, it targets the enemy automatically. I appreciate the question, tho I hope my answer helped a little.

  • @deralufe9094
    @deralufe9094 19 дней назад

    Wait, does it play all 4 animations after a single click, or how does this even track 4 inputs?
    Can one even use this to mix attacks?
    Anyway its free so its already good enough, but I just made my own combo system already.

    • @Clydiie
      @Clydiie  19 дней назад

      its an input sequence so it will play the combos after each click and technically you can add as many as you want I guess you could add all the combos into a single anim montage and that would play the combos in a single click mixing combos Im really not sure but yeah its free and simple making ur own combo system would be the best bet tho so nice one bro

  • @gunterstunter
    @gunterstunter 29 дней назад

    Would this allow for mixing of heavy and light attacks like combat fury can? Lookf for a waybto mix combos in ascent combat framework

    • @Clydiie
      @Clydiie  29 дней назад +1

      I'm not sure man wish I had a better answer for you I know you can add heavy attacks onto a separate key but to mix them together I have no idea

    • @gunterstunter
      @gunterstunter 29 дней назад +1

      @@Clydiie Thats ok, I appreciate the answer. You're one of my favourite unreal tutorial channels, the integration and asset videos are awesome

    • @Clydiie
      @Clydiie  29 дней назад +2

      @gunterstunter thanks bro that means alot to me I'll do my best to keep this series going I'm enjoying myself

    • @gunterstunter
      @gunterstunter 29 дней назад

      ​@@Clydiieyou're welcome bro!
      Do you have a discord for your channel? I'd be keen to join the community 😊

    • @Clydiie
      @Clydiie  29 дней назад

      @gunterstunter never had one before but I'll consider making one for the channel maybe at 1000 would be kinda cool lol

  • @souhaibbenchaker4824
    @souhaibbenchaker4824 10 дней назад

    is that death VFX included in the plugin ?

    • @Clydiie
      @Clydiie  10 дней назад

      Nah its a paid asset called dissolve any mesh

  • @-laiken-8469
    @-laiken-8469 28 дней назад

    how do you make hit boxes and damage system?

    • @Clydiie
      @Clydiie  28 дней назад

      There's a bunch of ways, but check this video out. The dude has a pretty simple way of making a hit detection. ruclips.net/video/EQe6iyO5s0Y/видео.htmlsi=FoLrjvxI02XKOLXD

  • @ChadMaster_
    @ChadMaster_ Месяц назад

    how do you do the disintegration?

    • @Clydiie
      @Clydiie  29 дней назад +1

      It's a paid asset called dissolve any mesh - www.unrealengine.com/marketplace/en-US/product/dissolve-any-mesh
      They have documentation and video tutorials to show you how to do it, and it's easy to set up, I use at the end of my damage actor blueprint for the enemy.

  • @Alpha_GameDev-wq5cc
    @Alpha_GameDev-wq5cc 20 дней назад

    Bro, are you a game dev or just a gamer.... I'm confused

    • @Clydiie
      @Clydiie  20 дней назад

      a gamer playing unreal

  • @screenapple1660
    @screenapple1660 29 дней назад

    Looks fake... Can you fix body collision, body physics, and update again?

    • @Clydiie
      @Clydiie  29 дней назад +4

      I'm just showing off the free combo component bro to make it look more real would be a whole other video

  • @betraid
    @betraid 4 дня назад

    Looks absolutely awful. This animations does not match between them a lot, would be strange if someone charges for this kind of "product".

    • @Clydiie
      @Clydiie  4 дня назад

      bro, you can't just use any animation that don't work together it's not the plugins' fault it does its job. It's up to you to make it look good, As the name suggests, "basic montage sequencer" it plays montages in sequence. Don't hate the plugin, bro lmao