![Clydiie](/img/default-banner.jpg)
- Видео 23
- Просмотров 214 123
Clydiie
Добавлен 5 сен 2022
Not a gamedev just a gamer playing unreal
How To Make Cinematics Using Take Recorder #2
In this video we walkthrough how to use take recorder, time dilation and how to use FX's in the sequencer. Using the game animation sample project.
#unrealengine5 #cinematics #tutorial
#unrealengine5 #cinematics #tutorial
Просмотров: 430
Видео
How To Set Up Crouching In Game Animation Sample
Просмотров 2,7 тыс.День назад
if you want this explained way better watch this video - ruclips.net/video/VTxTx7kUwCg/видео.html In this video I show how to set up crouching using motion matching in the game animation sample project #unrealengine5 #motionmatching #animation
Game Animation Sample Walkthrough Highlights
Просмотров 727День назад
Game Animation Sample Walkthrough | Inside Unreal ruclips.net/video/mhVp_cC9MLc/видео.html 00:00 - 00:48 - Intro 00:48 - 3:55 - Quick Breakdown 3:55 - 6:45 - Databases 6:45 - 10:37 - Choosers 10:37 - 12:11 - Interrupt Mode 12:11 - 15:19 - Traversal 15:19 - 21:58 - Live Tutorial Crouching 21:58 - 27:32 - Q&A 27:32 - 28:15 - Outro #unrealengine5 #animation
Quick & Easy Way To Set Up Paragon Characters #2
Просмотров 2,8 тыс.14 дней назад
Game Animation Sample - www.unrealengine.com/marketplace/en-US/product/game-animation-sample?sessionInvalidated=true PARAGON Assets - www.unrealengine.com/marketplace/en-US/assets?count=20&keywords=paragon&sortBy=relevancy&sortDir=DESC&start=0 This is a quick and easy way to add and use Paragon characters in the new motion matching game animation sample project. We also take a look at how to ad...
It's Finally Here...
Просмотров 3,4 тыс.14 дней назад
Game Animation Sample www.unrealengine.com/marketplace/en-US/product/game-animation-sample We have been waiting for this for so long. The 500 animations for motion matching are here, and I can't wait to dig my claws into them! #unrealengine5 #motionmatch #animation
I Would Have Paid For This Plugin
Просмотров 13 тыс.Месяц назад
Basic Montage Sequence Manager www.unrealengine.com/marketplace/en-US/product/basic-montage-sequence-manager Target System Component Plugin www.unrealengine.com/marketplace/en-US/product/target-system-component-plugin #unrealengine5 #plugins #assets
Full Motion Matching Tutorial Using Choosers
Просмотров 7 тыс.Месяц назад
In this video we go through how to set up motion matching using choosers. We implement walking, jogging, crouching, jumping, and pistol animations. We also, as a bonus, add foot IK and we add the pistol mesh to be hidden and unhidden when it's being used. I did forget to show you how to get the rewind debugger. In tools, just type 'Rewind' and you enable both rewind debuggers. Then, in the debu...
This Is GTA6 IRL...
Просмотров 5 тыс.6 месяцев назад
These are all the GTA6 real life refenrences ive found... Big Gator Swimming Pool ruclips.net/video/-Wn8nhO7ZGg/видео.html Woman On Car Roof ruclips.net/user/shortsClkXDW1yKw0 Alligator In Walmart ruclips.net/video/rjGVzxapPgo/видео.html Police chase naked man ruclips.net/video/8zU_UTRnMkY/видео.html Naked Florida Man ruclips.net/video/Cbevxi8uM0o/видео.html For the Love of Mud ruclips.net/vide...
My First Attempt At Making A Game
Просмотров 2,4 тыс.7 месяцев назад
Making My First Video Game with Zero Experience in Game Development I've implemented a death system for both the player and the enemy. When the player dies, the game restarts without a death scene; but, I plan to showcase an improved version in the next update. When the enemy dies, it currently drops to the ground. I want to improve it by adding a disappearing animation, possibly using black pa...
This Is What 2000+ Mods Looks Like
Просмотров 3,6 тыс.9 месяцев назад
www.nolvus.net AUTOMATICALLY INSTALL 2000 SKYRIM MODS | Nolvus Install Guide ruclips.net/video/1aRJ6SLwuBY/видео.html #skyrim #skyrimmods #nolvus
Make Cinematics In A Dash
Просмотров 60910 месяцев назад
Download Dash With A 14 Days Free Trial - www.polygonflow.io RUclips Channel - @polygonflow Dash presents a novel approach to world building: You can go full screen in UE5, and through the Dash prompt bar, create an entire environment, without knowing anything about Unreal Engine. How it Works: Dash takes every step of the 3D creative process and makes it either a prompt or drag and drop away. ...
Quick & Easy Way To Make AI NPCs
Просмотров 7 тыс.10 месяцев назад
Lip Sync Plugin - drive.google.com/drive/u/0/folders/11jAzxkrjUj7FBMeM8w3ENii6KKH-gB5K Find the Convai plugin here - www.unrealengine.com/marketplace/en-US/product/convai Sign up at convai.com to create your own character & make an account & get your API Key. Voice Enable Code - [Voice] bEnabled=true In the presented video, I demonstrate the process of creating an AI non-player character (NPC) ...
This Video Game Makes Me Qustion Reality
Просмотров 8 тыс.Год назад
This Video Game Makes Me Qustion Reality
How To Make Cinematics Using Take Recorder
Просмотров 24 тыс.Год назад
How To Make Cinematics Using Take Recorder
Quick & Easy Way To Set Up Paragon Characters
Просмотров 11 тыс.Год назад
Quick & Easy Way To Set Up Paragon Characters
Silly Ai deleting my comments
good work !
You are the best , some big content creator made some freaking 10 min tutorial to explain something that isnt working properly and not using this new MM system thank you so much even tho they will add it in 5 5 I learned a bit about MM and thats what matters Also for the crouch in air issue I think its just and issue with the default crouch BP logic , it should check if charachter is in air before allowing the character to crouch.
@boumapanda7624 thanks man I'm really glad you see it that way I'm still leaning unreal myself so I ain't the best but having people comment solutions or advice helps out alot not just for me but anyone else reading I appreciate that bro
Sick tutorial as usual, thanks man!
@fernandodesa952 thanks bro
THANKS KING.
This worked flawlessly thank you. I used a mixamo character straight from mixamo and followed these steps.
@funkyguy0 glad it worked bro
Amazing video! Keep it up bro
Crouching and sprinting will be features that are going to get added in 5.5 and or later so you can then swap out old animations for the new ones that will be added :-)
There are many bugs with crouching. One of them is when you press ctrl to walk mode it will be crouching sometimes. This is why they didn't put crouching in the settings as default.
I haven't had any bugs except for the initial flicker when you first crouch. Also, they show this method of how to set up crouching in the livestream they said the only reason they didn't set it up was cause they didn't have enough time.
Cant wait to see you explore this further. Subscribed !
Appreciate you bro thank you
Thanks for the tutorial. Awesome work! Not sure why but when I am starting the level, the very first crouch attempt always flickers and skips the entire animation and goes straight to crouch pose. Doesn't happen again on your second attempt and onwards. Also, I discovered that when you jump and press crouch while on air, the character teleports upwards in the air a little bit and lands in crouch position. Not sure if anyone else if getting the same minor issues. let me know if I may have missed anything. Thanks!
I've experienced the flicking too but I never tried jumping, I'm gonna have a look at that, might be something to do with the choosers. The flickering I'm not 100% sure why that happens but it also happens in my other method of setting up motion matching in my tutorial. Anyway thanks for the comment man means alot.
@@Clydiie Weird but the flickering went away haha, not sure if it come back when I restart UE. Regarding the jump issue, can we disable crouching while in mid air? Maybe that will fix the micro teleport for now. Keep up it buddy. Subbed.
@@iamry4ndee the flickering is weird I wont be surprised if it does happen again and yeah you can try to set crouching to stop jumping while crouched and set jumping back on when not crouching - not sure if that's the best practice but just to see if it works I would try that
@@Clydiie Alrite bud thanks. Let me know how that will go.
That most have taken some time to make, looks great ! In fact if you would be up for it, We are making a horde shooter And we are currently looking for another programmer ! In the game you deliver cargo from point to point while defending yourself from all kinds of monsters. We have all sorts of concept art, animations and models just let me know where I can share some of them with you ! (might be a cool thing to drop into portfolio as well !)
Looks absolutely awful. This animations does not match between them a lot, would be strange if someone charges for this kind of "product".
bro, you can't just use any animation that don't work together it's not the plugins' fault it does its job. It's up to you to make it look good, As the name suggests, "basic montage sequencer" it plays montages in sequence. Don't hate the plugin, bro lmao
I'm new to making games, but when I made the character a first-person perspective, when I did (rotation yaw and pawn control rotaion), the player no longer rotates with the character, and when he stands still, you can see the player from behind. Can you fix this?
first person at the moment doesnt look good with the project and tired a few ways to make it work but at the moment I dont have a clear answer for you
@@Clydiie THNX
I'm new to making games, but when I made the character a first-person perspective, when I did (rotation yaw and pawn control rotaion), the player no longer rotates with the character, and when he stands still, you can see the player from behind. Can you fix this?
I LOVE OYU Keep THEse Videos The ting is ⭐⭐I have obe Of the best ideas For Making One Video it is that⚡ in City Sample We have Fly and etc. So I am saying Like Take Motion Matching and add thatat fly etc, From City sample Game mode Export itand add to Motion matching Game mode and with that🔥🔥 Everwone Would Watch it even not one GUy Did THat 🔥🔥 (IF YOU DO THIS IT WOULD BE GREAT I LOVE OYU)
Yeah That Woudl Be great Good idea👌
@@Sina.a1 I Know❤
I LOVE OYU Keep THEse Videos The ting is ⭐⭐I have obe Of the best ideas For Making One Video it is that⚡ in City Sample We have Fly and etc. So I am saying Like Take Motion Matching and add thatat fly etc, From City sample Game mode Export itand add to Motion matching Game mode and with that🔥🔥 Everwone Would Watch it even not one GUy Did THat 🔥🔥 (IF YOU DO THIS IT WOULD BE GREAT I LOVE OYU)
i followed this but it seems like only my characters legs work properly his upper body is still in a t pose, the retargeter said it was unable to find the root bone, amongst other bones
idk what to say bro i haven't had any issues with this method and I've done it with multiple different characters... it might be that the character you are trying to use doesn't use the manny skeleton
@@Clydiie it doesn't it's my custom character, i shall try and rig it with the manny skeleton
@CTRLsway I would suggest trying to rig with a character that already uses the skeleton like the paragon ones just to confirm it works for you... I'm pretty sure it will, but just to be on the safe side
I tried to run net mode play is 2 clients, but character control doesn't work, maybe you know why?
You should try adding first person
Yeah I have but it doesn't look very good, if I can figure a way to make it better I'll defo make a video for it
Great!
Thank you bro I appreciate the support
Yo, bro, Just saw this!, Where is this now???
still a work in progress bro - there's a lot I want to do with it and don't feel very comfortable at the state its in at the moment, I have updated it a lot but I just don't feel ready yet to show it off. Plus I'm learning something new everyday which is helping with the devolvement. There's so many bodycam games coming out I kind of want something unique to add to mine so it can stand out. Finding it hard trying to do it by myself but if two 17 year old's can make that bodycam game look as good as it does I can at least make this little project lmao
If its possible to retarget these to the mixamo skeleton it'll save me hours of work.
Hi. Great tutorial. It works perfct even with the new 5.3 versions of unrela and Convai. I have a question about the nav control. My environment has different heights/levels. When I try to increase the size of the area in height my character is floating. How can we configure the new mesh bounds volume where they move including different heights? Thx
I'm glad to know this actually still works. I haven't tested it in a while. The default navmesh is really basic. There are ways to tweak and edit it, but for that, I'm afraid you will have to watch a different tutorial. If you just search for navmesh unreal on RUclips, you should have a ton of tutorials covering that subject. Hope that helps, man, and thanks for watching.
nice video bro, but on my project i didn't find any idle break crouch animations on UEF_Mannequin/Idle or any other folders =/
for some reason, when i created a new project, came up with the files lol
@ADMNick1 try searching for it bro it should be in the project... they should really be in the idles folder. I really can't imagine they not being in the project, or maybe have you updated the project yet?
Damn, I saw that they did that livestream but could never bother to watch the entire thing, so ur video appearing in my feed out of the blue really helped me out! Your work does not go unappreciated.
I wont lie I felt the same way literally the reason why I decided to make this im glad it helped bro
thats great, do a serie from the sample project ☺, there is no tutorial for change state like weapon, you can be the first in youtube
Good idea
ruclips.net/video/d_p1WhfPw5A/видео.htmlsi=S-8LCkZAC4tUNeIE He already done that
can u do a video how to add a weapons system to this project
Will do bro
@@Clydiie Thanks man
...what i started for the running armed with rifle ...is i made a enum for the states (rifle,pistol etc) ....then call the enum to the main ABP (update states) to have the variable there ...then creating the databases (is kinda working but not entirely happy with it ) need to split intoo more databases to diferenciate between aiming /jumping/parkour and all that ...mabe you pull it out :)
I appreciate you letting me know how you did it bro it helps
@@Clydiie no problem ,as dev comunity is nice to help eachothers (any ideea help us improove and get better ! ..ty too for sharing with the comunity your knowledge!
Yo Clydiie, I like your explanations very much. Is there an option to do the same thing also with running animations? Thanks for the video and keep it up!🦾
Yeah it should be similar to how crouching is done, I can't say exactly how it's done as I haven't tried it yet but my plan is to make a full tutorial on crouching, sprinting, upper body layering like holding a pistol soon. Thank you for the comment and view bro ❤️
you meant sprinting i gues
@@MaxStudioCG2023 sorry running
@@Clydiie Thanks for your instant response you deseved it. I realy appriciate your plans. Do you have a community discord where people can met and talk about unreal engine? If not it would be realy nice side thing for your comunity. Sorry for my english i am from germany. ♥
@OGveashr6 will be making a discord (I should have already made one) ill announce it hopefully in the next video
easy when is all setup :D (meaning all prep ..anyways they will update in 5.5) ,,,,, what is harder nobody dowing :)))) ...i tried a rifle locomotion (imported the lyra) is working but not entirely happy with it diagonaly not smood run i don;t know is we missing out animations in lyra for all directions (but right/left/forward/back working perfectly, also jump works) ...if you find a better solution for rifle locomotion please do share :) (note that when running we should have the gun not aiming and when aiming we should walk mainly :))) so there is the hard part to figure out :D
Yeah, I will definitely be doing a tutorial for that soon. I just need a bit more time figuring it all out. I do have some theories on how to do it, but how I did it in my old tutorial properly isn't the way. I got a feeling layering is the way forward.
@@Clydiie yea ,because we will not find complette set of animations like this ones (the packs out there are always incomplette)
@MaxStudioCG2023 Yeah, finding free diagonal anims is hard, but I'm hoping my layering theory works on so we won't need them
Love these kind of videos
Thank you bro I'm glad you liked it
timestamp - 00:00 - 00:48 - Intro 00:48 - 3:55 - Quick Breakdown 3:55 - 6:45 - Databases 6:45 - 10:37 - Choosers 10:37 - 12:11 - Interrupt Mode 12:11 - 15:19 - Traversal 15:19 - 21:58 - Live Tutorial Crouching 21:58 - 27:32 - Q&A 27:32 - 28:15 - Outro
Hey, I wanted to contact you about a collaboration. Do you have a discord account or some kind of an email I could reach out to? 😊
Thanks.. your video is just what I needed. Could you do an animation retargeting in 5.4
It's pretty simple and I kind of showed it in this video
Been done 1000 times by other people as well just go look
@MasterPiffy yeah also it would really be like a 10-second video
Hi, it would be great to see a tutorial about Aim Offset!
I'll have a look
when using pistol, jump is not correct
is that death VFX included in the plugin ?
Nah its a paid asset called dissolve any mesh
Please, do you have any idea on why it not works when I use imported animations from the new Game Animation Sample? Importing Lyra animations it worked just like a charm. Using animations from the new Game Animation Sample the locomotion of the character becomes really crazy lol
The project is still pretty new, so it would he hard to give a real answer, but I think it has to do with the root motion. I would suggest watching the 2 hour live stream they had a few days ago (I'll leave a link to it here) there's a lot of great information on how they made the animations and how they set up motion matching its pretty different from how I did it. I'm still looking into how to set it up, how unreal intended, and will make a follow-up video to this tutorial when I can. In the meantime, watch the livestream. I know it's pretty long, but it will definitely help you out a lot. ruclips.net/user/livemhVp_cC9MLc?si=X2iKzJxCFm3-BL9H
@@Clydiie Thank you! getting my hands on it I think I found the problem. It's was a retargeting problem. The right way to retarget in this case is first turn off Root Motion and Root Lock for all the animations. Then regarget using the new Auto Generate Retargeter (retargeting it to UE5 Mannequin). Then finally exporting as a FBX file, importing in the project where I followed your tutorial and activating Root Motion and Root Lock again. Now I can use the Game Sample Animation in your tutorial project =)
@AlyrioNeto nice work, bro! I had a feeling it had something to do with root motion, I'm glad you figured it, and letting me know how you made it work. This really saves me a lot of time. Thank you, bro!
This is the best motion matching tutorial on RUclips. Thank you!
Means alot coming from you bro
you can make a tutorial on how to do the animation with a sword, for example, so the animation is then changed slightly so that it looks like he is carrying a sword 😅?
I could potentially put the swords on the back of the character and make it so that with a button, you can bring the swords out and put them back on the back
@@Clydiie sounds difficult
@redkalupt_hd8231 nah its simple
@@Clydiie could you maybe make a tutorial about this?😅
@@redkalupt_hd8231 got you
you need to become an influencer/blogger, the way you talk and describe what is happening in the videos is funny
Thanks bro that's always been in the back of my mine but never thought it would be something I could do
Can you edit the animations they have provided? I love their showcase but some of the animations feel very parkour like the flip when going over the small wall. Just wondering if we can use all these and edit the animations
I don't think so, but I'm sure you can add your own animations onto the project
This looks awesome ! you know my Friend and I (+some other guys) are making game in the climate of an old 70s railway. And we are currently looking for another programmer. Are you available ?
Thanks, nice of you bro I'm not at the moment, but I will be making a discord soon, so please stick around for that you never know in the future
is there any way to mix this into virtual reality? i mean, only the legs, so the lower body is animated but the upper body is fully motion controller driven
No idea never looked into vr but I know this would work in first person not sure if that helps at all
@@Clydiie maybe can work, i recently saw a video where a guy mixed Advanced Locomotion System with VR expansion plugin, but he didnt gave any tutorial on how to, so i cant really figured out how he made it.
@luciolofi5623 I'm sure someone's made a tutorial bro keep searching and learning. You'll figure it out
@@Clydiie thx bro i hope
Does anyone here know if it is possible to export these animations as fbx or another format?
Yeah it should be possible
Would be nicer if you explained things a bit deeper, but thx anyway
Can you import it to godot ?
I have no idea lmao
i really doubt it but maybe
Unreal: free assets, high quality animations Unity: free samples
gotta love unreal
Is it still possible to use slots? like upperbody
Yeah, it should be tho I haven't tried it myself