How Gamers Think Video Games Are Made...
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- Опубликовано: 6 окт 2022
- How Gamers Think Video Games Are Made...
#shorts #gamedev
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Don't forget there is a "Fix Bugs" button that automatically fix all the bugs
Yep making a game can be 80% bug fixing in reality.
“all”
Yes, but they have to know what the bugs are. Then they just type all their problems in a little box, click the button, and it automatically fixes them!!
Also the optimize button that magically fixes performance issues
True
We all hate the part when AAA developers forget to press the "add more content" button.
The fact that 'rusty graphics' game developers don't just sell graphics 💀
They don't even click the normal content button anymore 💀
They keep misclicking and hitting the "make content DLC" button
@Cioculatoryou are talking about mods, right?
@@energeticyellow1637misclicking, you are clearly an optimist 😂
The amount of money I would pay for that multiplayer button to work is unfathomable
lol
replication is hell
Photon, take it oe leave it.
fr
Money that you most likely dont have 😂
I love that the two game options where AAA and "Shit" 😂😂
@@Jiabey_GDcan you not?
What's the difference?
@@sirlicksanguine lol
@@Jiabey_GDbrother look at your religion closer, you follow Roman paganism, Paul is not an apostle, worship god and God alone, Jesus Christ peace be upon him was the noble messenger and prophet of god.
@@Jiabey_GDno way u still think God exist in 2024 💀
The make multiplayer button made me experience so many emotions in less than a second
same
@@ze5os427 same
@@MarshmallowBoy same
i felt the emotions coming inside of me
@@eggisbored same
Instructions unclear, accidentally recreated mario odyssey.
accidentally created breath of the wild
accidently recreated dog sim
Hello, I'm an attorney who works for Nintendo...
@@sodiumfluoridel I just left Nintendo, and now I work for Yahoo. Yes, we still exist!
@@sodiumfluoridel Blast! My evil plot has been revealed!
Gamer: “It’d be easy to fix this by doing this.”
Dev: “yeah let me just look through over 90,000 lines of code.”
damn u are very ineffective at coding bro 90,000 lines is a lot more than my average
@@justanothercc Stop making shitty projects then
@@justanothercc fr
@pezaermd2164 bro doesn't know what hyperbole means ☠️
@@jaceareleous5160 oh, well it sounded like he was being serious
You can’t forget the update button that you push once a few years
Finally found no BS, straight-to-the-point tutorial. This man just saved me hundreds of hours.
Don't lie. He saved you tens of hours.
@@TehButterflyEffect *thousands
@@sammytiel *billion
@@superrafy9415 *quintillion
@@moonbun69. Duodecillion
How my parents thought games were made till they watched me work for 8 hours plus a day for capstone lol
wait capstone as in like, corridor 7 capstone?
my parents thought the same
Respect for a game dev cuz imagine that's years of hardworking being payed off
haha fr fr
Made a simple clicker game on unity in about 10 minutes for an online talent show and some kids in my class were dumbfounded that it "took that much code." (it was like 5 lines 😂)
Dont forget the “auto ban cheaters”
Valve forgot this
@@doorhandle731with vac, if someone has a vac ban, you’re guaranteed they hacked
@@doorhandle731im so tired of people saying "valve can just make an anticheat" like they can make a perfect anticheat in 2 weeks
@@sql64Considering how bad the cheater and bot problem is, they clearly aren't doing anything to counter it. It's clear just how simple this problem is to solve because community servers with a tiny fraction of the resources that Valve has are able to handle cheaters. There are also really good anti cheat programs available on the market, so if they actually gave a shit, they could just swallow their pride and use a 3rd party system that actually works
@@filmandfirearms if u are talking about something like faceit ac then thats not gonna happen and thats for the best. valve is trying to make an anticheat that is hard to bypass i.e. often retrained neural network/classification model instead of the naive approach of checking running software through kernel level driver
Me: I'm learning game dev from scratch.
Friends: Really? Do you have anything on Steam yet?
That's me literally. I'm still doing my racing game, others are saying, when are you gonna release it.
I made a joke game about my friend group. One of them asked “is it gonna cost money” and another said “you should put it on the app store and put ads on it”. like anyone would even find it
That's lucky. Mine are only asking how much money will I make from it.
The expression they make when I tell them it's for free
I released my game too early 😭😭 I put that shit on steam wayy before it was ready to release and I fucking hate the build on steam but the current (actually good) build is just too buggy to release
the steam build isn't buggy but it's just so unfinished 😭😭😭😭 I made the steam build in 1 month and thought it was good enough to release but hell nah im just embarrassed by it now
@@clothinghanger6978What's the game?
So it's a bit unfinished, you have another build cooking, but you're still sorting out bugs. Don't be embarrassed, just keep working and when you're done sorting out the bugs, you update it, and then it's done. If you're still going to continue development, you do just that. Stop worrying about it and beating yourself down because of it. Just make some cool shit.
As a game dev. I can confirm that's how people think games are made.
As a game dev I can confirm thats how games are made
@@Davi-kc2wq as a game dev i can back this up.
@@MarshmallowBoy well i don't make games as a full time or anything but have diped my hands in multiplayer and can back this up
To be fair, the "rename file for console" isn't too far off reality. If you are using any decent game engine you just need to change the target platform and rebuild.
Might need to do some special optimizations based on release but considering how rushed and buggy games are nowadays I bet that big studios don't bother with target specific optimizations.
@@MiniDemonic It might seem that simple if you've opened an engine like Unity before but never actually needed to build to specific platforms but it's absolutely not. First, you need to build all your UI and controls so that it will work across your target platforms. If consoles weren't in your initial scope but now you want to release to more platforms after your PC release, well now you've got to put in lots of work making those systems functional with a controller. And the games that go above and beyond functional and actually make the controls good on a controller are spending even more time. Assuming there are no weird compile errors, now you get to have fun with tons and tons of platform specific bugs and visual issues that appear. Sometimes it just takes a bit of work to find a fix, sometimes you have to rewrite entire shaders or scripts to get them to mimick the original functionality. Then, as you mentioned, you've got performance. This can be a massive problem if consoles weren't in your original scope. Making games is a constant battle of performance, how can we make x system better so we can add more to this other system or add this completely new feature. Every game outside of like Cyberpunk definitely does lots of platform specific testing, there is just a LOT of issues that come up so some teams do not spend nearly enough time before release fixing things.
Oooooh that’s what I’ve doing wrong… bruh brackeys shoulda just said this
bro there is no brackeys anymore....
@@the-guy-beyond-the-socket should’ve is past-tense
i met brackeys in real life
@@Haffey.z64 aweosme
Tbh, brackeys was way overrated
Instructions unclear, accidentally made GTA 6
copied comment
@@xtremxd3837 get a life dude
can i have that
Rockstar Games: OH, GET THAT GUY! *Insert corporate police sirens*
bro you forgot the "fix all bugs" and "great update" button
“I know you spent 5 years of your life on this and you did this all by yourself, but make it free?”
The struggle is real. lol
My country, probably 😂
I wanted to like but i would ruin the 69 likes
@@rickydoesstuff This wise man is a man that has wise man stuff that he does
@@lagzerovr godzilla had a stroke while trying to read this and f***ng died
as a game developer i can guarantee that this is definitely how we make games
Yea sure
i can back this up.
yea like when i was a bit young i was so stupid man i spend 5 hours just to connet photon to my game like i was so stupid and then i used this buttons which is better than c# i got my multiplayer ready in 1 sec man
i can comfirm
Can confirm aswell, if you wanna go all out, consider clicking the make it hyped button
As a fellow game developer I died inside at that "IMPORT FIRST-PERSON SHOOTER" part.
unity almost had that and by almost i meant that it was unfinisched and there was no add multiplayer button
Is that not what COD does?
Instructions unclear, accidentally created Mortal Kombat 1
Sadly that is true. People assume a game can be developed in a few days and complain when updates or new releases take longer.
what do you mean? this is real
I could be if they added already programmed functions for that
@@histhoryk2648 This is the task of game engines, frameworks and libraries. But even with that, you can't just make a game in a few days.
@@fluxx2875 Not a AAA game, but have you ever heard of game jams?
@@EdKolis I don't mean games with an average playing time of maybe a few hours max ^^
my friend always tells me that game developers just copy and paste codes, so i challenged him to make me a mario game, and he still didnt now what even a game engine is XD
lol. they aren't even codes, its a language that is called coding by highschool gym teachers lol.
@@MarshmallowBoy Lmao
well the crtl+c crtl+v part is true
@@LitoMike Not all of it, some developers actually creates their unique code to do some unique things in their game
I mean you can copy and paste code for basic and common shit in your game. Which will speed things up by a lot of, but your still gonna have to write some code and there's a lot of other stuff besides coding
me: "I'm making a game"
random people a few days later: "hAvE yOu FiNiShEd ThE gAmE? Is ThIs On ThE pLaY sTore?"
edit: this comment is kinda famous now so I finished the trailer for my multiplayer pigeon game in Unreal Engine 5 and my main channel is Pigeony Studios ;-; (took me more than 1 year everyday)
a
Yeah sure! It’s got one feature :)
sEnD iT wItH bLuEtOoTh 💀
ShareIt please... 😂
“Is there an android version????”
Don't forget optimization button that automatically optimize the game
But they don't optimize them they're all half finished
bro as a new unity dev i cant imagine how much effort was put into making a custom editor just to make the joke
afaik its not *too* hard, and some of the things could just be edited in, I could be mistaken tho
It's actually quite easy, he added a menu item attribute and the custom editor content might be something like this:
if(GUILayout.Button("Make Multiplayer"))
Life.Cheats.MakeGameMultiplayer();
On a serious note, I hope this will help in your future projects, having these buttons is useful for debugging.
Unity has got to be the worst modern game engine, and it's being used for SO MANY GAMES. I hate it.
@@TehButterflyEffect Why do you hate it?
@@TehButterflyEffect how come?
I always press the add bugs button too just to annoy people
When i tell people that im making a game its sooo annoying cuz i say im makin a game and they say can i buy it tomorrow ... like it takes time to make it 😂
"your gunna want to import a first person shooter"
The fact he actually had to set up some simple scipts just for these buttons
Exactly. he just abstracted the scripts. he actually coded it and attached to those buttons
This is literally how my friends thought games were made when I was younger
Even mine. But when they saw me in school, they just got their jaws dropped.
understandable, i think almost everyone underestimated how much time goes into making a game
@@playversetv3877 The hardest part in making a game is programming.
When i was younger, i used to think video games were just a compilation of billions and trillions of films that was made for every single possible player input. Don't ask me how that made sense to me, but it did.
@@ZAYMANGAMESTUDIOhah, that’s the easy part.
As a game developer, I can confirm that this is in fact how I make my games.
The "make multiplayer" button is a real time saver
As a child I once found my parents’ pack of empty CDs. My genius at the time thought I had to just draw a title on the top side and it’ll magically become a game related to what I wrote.
The point I’m trying to make is that some people seem to never grow out of that idea.
man you are not alone, i also did same kind of shit on disk 😂😂😂😂
I think you might be in the minority of who thought that even as a child
I stupidly believed that I could repurpose AOL CD disks in the same way that you could use a flash drive . I was so disappointed .
I tried to put the Cars movie CD on the wii so I could play the movie. Apparently it doesn't work like that either.
Me too. I even painted the image and the name.
This is so true, especially the 'make multiplayer' button. By the way cOulD yOU aDd mUlTipLer tO YouR GaMEs?
😭 So true
"Integrating multiplayer is hard" "No it's not! Just enable it!"
@@TheAntlionGuard”Why don’t YOU come and enable it, huh, kid?”
How is asking if you could add multiplayer assuming it's easy?
because they always say it to indie developers after they just released their game. Especially games that very obviously aren't compatible with multiplayer.@@RajaV
I can confirm this is real. Though on UE5 there is a "Make battle pass" and "add live events" buttons
as a gamer, i can confirm this is how development works
Thats what I though when I was 8 XD
xDDDD
Me too. Until Unity 2020 LTS used his belt and beat me in my *ss.
I challenge every gamer to make a game with just one character, one gun, and one NPC to kill in a simple grassy field. They'll give up before they even start.
So true.
that depends, people can do that if its not from scratch
Game engines that have a public model inserter tab:
I'm doing this right now in godot in 2D
@@PR1V1LE6ED i don’t know what that means but I sense a passive aggressive snub so if you got something to say just say it. don’t beat around the bush like a weasel
the 'shit' option made me laugh
Yes this is true, we definitely don’t spend 10 hours programming and it doesn’t work 😅
“just press the multiplayer button” *game devs spending months of multiplayer* “you piece of shi-“
Instructions unclear, i just made half life 3
now im gonna blender your cat : )
@@GameBoyyearsago*unblends their cat*
@@mikaelangehagen7251 Blending Their Pets : )
@@GameBoyyearsago *blends you*
wait but that doesnt come out until 3010
Don’t forget the procedurally generated weapon skins for micro transactions
This is too good for being the first short on the channel
Tutorial: How to make Fifa 24
I found a beta of that for sale the other day! But for some reason it was labeled "FIFA 16"...
As a game developer I can confirm that's how we make games but this is described a little complicated
All you need to do is press the “make game” button
*How parents, teachers and npc adults in general think games are made*
And also that developers use a turntable for advanced video games
As a gamer, I can verify that this is actually true
I can't even explain the pain I feel rn 🤣
especially the multiplayer part
As a game i can confirm that's how developers wish games were made
".ps5" Lmao
That console conversion part was so bloody true 💀
can’t forget the button that adds micro transactions
Don't forget the 'Micro-transactions' button
As a game dev I can confirm thats how games are made
*This video changed my life. I never knew converting a windows executable to a PlayStation File Executable was possible.*
If only it was this easy to make a game.
what do you mean man, as a game developer i can confirm this is exactly how games are made.
@@MarshmallowBoy guess I didn't use the right game engine
@@Crankyc0wz you should try using a language called brainf*ck, it does everything for you.
Comparatively speaking, you should have been around in the 90s, to be honest it’s REEEEEALLY easy today.
Look at tutorials on creating a software renderer using just C
@@astrahcat1212 oh, really haven't seen them. nice to know its easy to make a rendering engine nowadays. Can't wait until physics engines are easy to make. And also the rest of the game.
Bro, forgot to click the make A trailer button
"Surprisingly accurate!"
As an employee of a AAA corp I can confirm that this is how we create our games
This is such a good tutorial! Now i am the CEO of a ruthless game company!
You forgot "ideal matchmaking" and "perfect balance" check boxes!
As a game dev and some one making a game engine, I can say that this is true, and my engine is going to have de mutiplayer button soon :)
It is so frustrating that people think that it is so easy to make games
-breathes through nose
"just import 3rd person."
As a gamer, I can confirm that’s how we think games are made.
Yo it’s the make multiplayer button
Switch game engine drop down menu comes in handy
”Why don’t you use UE5 bro, it looks so good”
As a Gamedev, IM ANGRY
As a dev i can confirm that's how we make games.
How we actually do it:
1. range.randint(3, 200)
2. sleep
3. drink coffee
4. Google everything
5. animate
6. X+0=1
7. give 49,000 USD to app store to publish
thanks for the tutorial i made gta 69 with it
As a game dev, I can confirm this is EXACTLY how games are made. 😂
Instructions unclear, I accidentally hacked into Roblox and gave everyone free admin
Thank you! This helped me so much
As a game developer, this is actually the most complicated process. Usually I just have a "make game" button that does absolutely everything for me.
Don’t forget the “Generate not shit bots for your FPS solo matches” button.
Dont forget to Press the Upload to all Stores Button
as a game developer, i can confirm this is how all games are made.
As a game dev I can confirm this is how devs think gamers think devs make games
The process of your average modern AAA studio
Bro roasted whole valo community 💀💀💀
Bro that multiplayer thing makes me feel angry somehow bc i hate to do it
As a game developer, I can confirm that this is exactly how we make games
"Set the graphics style to Triple A"
Me thinking it was pronounced like AAAAAAA:
Too many A's that's how you make Skull and Bones
"Set the graphics to AAA"
*turns in to Valorant*
That is wrong, the first step is to place BEAN!
One day I’m gonna develop an AI-powered game creation software that lets you make actual games exactly like this, just for memes.
Already exists to a level
You forgot the VA button that automatically adds ai voiceacting
I love the irony of this video and the work behind the scene 😂
Man really coded to make these buttons looked like it worked
When u make a game and u wanna play it with ur friends
Your friends :
As a game, I can confirm that's how people think devs are made.
Ubisoft devs smashing the "add microtransactions" button
How the average Minecraft player think the game is made:
Don't forget your first game is always going to be a MMORPG and ends up being Pong.
This video will be a legit hame dev tutorial in a few years.
Don't forget there is a "Reduce Executable Size" button that reduces the executable size to 1KB 💀
Bro just won the loop trend
The funniest and worst part about this is that people actually think like this