AUTO RIG PRO: W/XENOVERSE 2 MODELS in BLENDER

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  • Опубликовано: 3 май 2022
  • #tutorial #blender3d #animation
    Auto Rig isn't hard...Watch!!
    Discord:
    Kwasi Animation Studio - / discord
    Kono Riki Animation Group - / discord
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Комментарии • 20

  • @nashblakley8296
    @nashblakley8296 Год назад

    I got a question actually im trying to do xv2 mod models for VRC is it possible how that the auto rig stuff in this video will also work for that to

    • @KwasiAnimationStudio
      @KwasiAnimationStudio  Год назад

      Don't know. I didn't not do VRC. It may be preferable to study that and see how that overall process is handled. Cause what you do in blender is exportable. Don't over think it.

  • @mjcash43
    @mjcash43 2 года назад +1

    That a nice tutorial could you possibly make one for regular
    rigging

    • @KwasiAnimationStudio
      @KwasiAnimationStudio  2 года назад

      Regular rigging? What do you mean??

    • @KwasiAnimationStudio
      @KwasiAnimationStudio  2 года назад

      Do you mean for another Armature type? Or doing overall rigging? Because I do not do my own rigging. But if you want to know how to use it to create a control rig then sure, I can do that.

  • @simsie2572
    @simsie2572 6 месяцев назад

    Not exactly related to this but how do you texture Xenoverse models I absolutely stink at doing so it's definitely a weak point for me currently if I can get some help it would be appreciated thanks I know there's a tutorial but the video is using an out dated version of Blender and I'll tell ya the old Blender UI is just throwing me off lol

    • @OPMack
      @OPMack 11 дней назад

      Hey you still wanna know my method?

  • @Bobby-yr9wt
    @Bobby-yr9wt Год назад +1

    How did you get the custom mapping at the begining ? Did you make it ?

    • @KwasiAnimationStudio
      @KwasiAnimationStudio  Год назад

      that's how you do it. you have to do the mapping. it's a simple process. don't overthink it. it's very simple.

  • @8ball625
    @8ball625 Год назад +1

    In the beginning of the vid, how did you get that armature for your model?

    • @KwasiAnimationStudio
      @KwasiAnimationStudio  Год назад

      not sure what you mean? the armature that comes with the model?

    • @8ball625
      @8ball625 Год назад

      @@KwasiAnimationStudio yah when I use emdfbx to export them and open them in Blender, the armature looks different. Are you using the same method to export them?

    • @Bobby-yr9wt
      @Bobby-yr9wt Год назад +1

      @@8ball625 If you talk about the appearance of the armature it's just a setting in Blender where you can make the bones look like sticks

  • @life0reader960
    @life0reader960 Год назад +1

    question where did you get the animations from?

    • @KwasiAnimationStudio
      @KwasiAnimationStudio  Год назад +1

      They're from the XenoVerse Game. An easy search you can find the tools to get them.

  • @kennyg0101
    @kennyg0101 2 года назад +1

    im using blender how , or can u make a tutorial on how to get the models on blender plz

    • @KwasiAnimationStudio
      @KwasiAnimationStudio  2 года назад

      Not sure I get your meaning. Where is the model from?

    • @adamdaman6784
      @adamdaman6784 2 года назад +1

      @@KwasiAnimationStudio i believe he means ripping xenoverse 2 models form the game

    • @kennyg0101
      @kennyg0101 2 года назад

      Yeah like how do u extract the model into blender, I'm kinda stuck

    • @adamdaman6784
      @adamdaman6784 2 года назад

      @@kennyg0101 try this guy
      ruclips.net/video/4xCj96RFOPk/видео.html